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TW200824767A - Materialization system for virtual object and method thereof - Google Patents

Materialization system for virtual object and method thereof Download PDF

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Publication number
TW200824767A
TW200824767A TW095146062A TW95146062A TW200824767A TW 200824767 A TW200824767 A TW 200824767A TW 095146062 A TW095146062 A TW 095146062A TW 95146062 A TW95146062 A TW 95146062A TW 200824767 A TW200824767 A TW 200824767A
Authority
TW
Taiwan
Prior art keywords
physical machine
virtual
materialization
game
level
Prior art date
Application number
TW095146062A
Other languages
Chinese (zh)
Inventor
Yu-Hsi Ho
Original Assignee
Yu-Hsi Ho
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Yu-Hsi Ho filed Critical Yu-Hsi Ho
Priority to TW095146062A priority Critical patent/TW200824767A/en
Priority to US11/785,264 priority patent/US20080139300A1/en
Publication of TW200824767A publication Critical patent/TW200824767A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • A63F13/10
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Computer Security & Cryptography (AREA)
  • Human Computer Interaction (AREA)
  • Software Systems (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
  • Toys (AREA)

Abstract

A materialization system for virtual objects and a method thereof are disclosed. The system and the method of the present invention transform information of a virtual object in a virtual game into a physical machine so as to make the physical machine have the same characters as the virtual object. Thus according to various characters of virtual objects, the user can create his/her own physical machine. The users can carry the physical machine with them to play games with others face to face with a new sense of fun, a sense of presence and visual realism

Description

200824767 • 九、發明說明: 【發明所屬之技術領域】 本發明係有關於一種實體化系統及其方法,尤指一種虛擬物實體化系 統及其方法。 【先前技術】200824767 • Nine, invention description: [Technical field to which the invention pertains] The present invention relates to a materialized system and method thereof, and more particularly to a virtual material materialization system and method thereof. [Prior Art]

按,隨著科技進步,虛擬遊戲越來越盛行,該虛擬遊戲係為使用者透 過遊戲軟體建立一虛擬物,一開始使用者受虛擬遊戲之技能變化及聲光效 果吸引,日久後使用者因只與遊射之肖色進行對戰,無法以言語與其溝 通’漸覺得齡臨場纽孤單感,科受魏能變化及聲纽果吸引,終 將該遊戲軟體棄於一旁。 因此後來研發出線上虛擬遊戲,透過上網可與其他使用者進行遊戲對 ===其他使用者於線上聊天,不再覺得枯燥無聊,但卻滿足不了 ,使用者不想透過該虛擬物與其他使用者溝通,如此無法 另=實體玩具(如:機器人或寵物狗)雖者 玩具功能係與其他制者之玩具舰相同,使者 燥乏味,導咖棚―卩触覺得峨味,^,顯得枯 凡明係扣供一種虛擬物實體 轉換至該實體機ϋ上,使實體機器具;方法,使虛擬物之資訊 其他使用叙實體魅於真實料帽㈣並攜帶«體機器與 【發明内容】 本發明之主要目的 一虛擬物之資訊轉換至 本發明之次要目的 供—種細物魏㈣、職其方法, 實體機器上,使該實 使 係在於提供一 體機器達_人化設定 種虛擬物實體⑽統及其方法,使 5 200824767 所操押之財操控與該虛擬物相等能力之實體機11,與其他使用者 :;體機ϋ進行遊戲對戰,如此增加趣味性、臨場感及真實感。 遊戲主機係==、目的’本發明係為—種虛擬物實體化系統及其方法,該 物之等級及戲產生一虛擬物之一記錄權,該記錄標係包含該虛擬 接收該記錚;:=Γ,將該記錄構傳送至該實體機器,該實體機器係 實體機器係内均建=1己錄播得知該實體機器之等級及其累加經驗值,該 器進行遊戲_,:二制該實體機器與其他實趙機 等二 r·’ 響 進而判斷兮每鹏拖^ β 寻、、及之品求累加經驗值, 、q 4機’更新_擬物之等級及其累加經驗值。 【實施方式】 之瞭貴對本發明之結構特徵及所達成之功效有更進一步 請參說明如後: 本發明賴供-倾化_,意圖。如隱示: 用者係於該遊戲域η係執行-遊戲,使用者於4^不衣置]ί1 ’ 一使 該顯示裳置m係顯示該虛擬物進之;^戲内建立—虛擬物, 裳置⑴i操㈣虛擬物進行遊戲對戰旦面,該使用者於該顯示 包含該盘擬物目前之等級及經遊戲對戰 _檀’該記錄檀係 11係包含-第-連線單元112,透m f加經驗值,該遊戲主機 傳送至該實體機器,其中該第一連線/元⑴連^早7^112係可將該記錄播 藍芽或紅外線。 之"面係為通用串列匯流排、 該實體機器12係包含一第二連線 . 存單元123、-控制單元124及一累計單21、一微處理單元似、-儲 。早125,该第二連線單元121係與 6 200824767 該遊戲主機11之第_查 - 係與該第-連線單元112早:12連接,因此該第二連線單元121之介面 料列匯流排、藍芽或紅外^面對應’該第二連線單元121之介面係為通 5亥貫體機器12葬由兮哲-土 * 122,初始化該實體二連線單元121接收該記錄歡職處理單元 值,再將觀錄贿知該實韻11 12目群級及«加經驗 該查詢表係儲存該^機^單元該儲存單元123細建—查詢表, 12 上述該實體機器、12可福山 "一對献能,該控制單元⑶係依據 使該實體機器12使出夂種一對戰技能對該實體機器U進行控制, 遠端遙控該實_^賴㊣,該賴者财—遙控《 13於 ”使控制單^ 124使出各種對戰技能。 田錢用者遙控該實體機器12盘 々 行遊戲對戰時,每次擊中其他使用者所遙= 者^^貫_器12進 值,將經遊戲對戰所得到之經驗值經累計單元1 =到一經驗 驗值,並回傳至該彳今产# 進仃累加侍到一累加經 經驗值是否超過下依據該儲存單元123查詢表得知該累加 經驗值,立即對該實體機加經驗值,若超越下—等級之需求累加 其對戰技能,Μ亦產生^_仃=化’f進該倾顧12之等級及 過該第二連線單元121 田::棺係儲存於該儲存單元,並透 虛擬物之等級及其累加經驗值。4早7L112傳回至該遊戲主機u,更新該 而該實體機器12係進一步包含 以識別_之身份,防止他人=別單元_用 使用者身份後才能啟動該實體機 體機^一己錄標,需辨識 密碼辨識纽或聲㈣齡統。…別單70126係為指紋辨識系統、 請-併參閱第二圖,係為本發 所示··本發明之虛擬物實體化 施例之流程示意圖。如圖 先執仃步驟S10,由該遊戲主機〗執行 7 200824767 一遊戲產生__之觀賴,執 之該識別單元m卿_身份,峨 體機⑽ 透過該遊戲主機η之第,單元112 ===入/_ ’ ’ _主制傳實體魅12 == =進,爾料元122係雜__該實體機 為12進仃初始化,並得知該實體 ^只體機 ==儲存單元_建之查:== 以與其他實體機器藉由該控制單元124控制該實體機器According to the advancement of science and technology, virtual games are becoming more and more popular. The virtual game is to create a virtual object through the game software. At first, the user is attracted by the skill changes and sound and light effects of the virtual game. Because it only plays against the color of the swimming, it can't communicate with the words. It gradually feels a sense of solitude, and the subject is attracted by Wei Neng's change and the sound of the heart, and the software is finally abandoned. Therefore, online virtual games were developed, and games can be played with other users through the Internet. === Other users chat online, no longer feel bored, but they can't satisfy them. Users don't want to use this virtual object and other users. Communication, so can not be another = physical toys (such as: robots or pet dogs), although the toy function is the same as the toy ship of other makers, the messenger is boring, the coffee shop shed - feels awkward, ^, appears to be omnipotent The buckle is used for converting a virtual object entity to the physical machine, so that the physical machine appliance; the method, the information of the virtual object is used to embody the real material cap (4) and carries the body machine and the invention content. The main purpose of the information of a virtual object is transferred to the secondary purpose of the present invention for the fine object Wei (four), the method of its work, on the physical machine, so that the real system is to provide an integrated machine to achieve a humanoid virtual entity (10) System and its method, so that the financial institutions controlled by 5 200824767 control the physical machine 11 with the same ability as the virtual object, and other users: Add fun, sense of presence and realism. Game host system ==, purpose 'The present invention is a virtual object materialization system and method thereof, the level of the object and the play produces a record right of a virtual object, the record mark system includes the virtual receiving the record; :=Γ, the record structure is transmitted to the physical machine, the physical machine is built in the physical machine system = 1 has recorded the broadcast to know the level of the physical machine and its accumulated experience value, the device plays the game _,: two The physical machine and other real Zhao machine and so on, and then judge the 兮 兮 鹏 鹏 β β β β β β β β β β β β β β β β β β β β β 经验 经验 经验 经验 经验 经验 经验 经验 经验 经验 经验 经验 经验 经验 经验 经验 经验 经验 经验. [Embodiment] The structural features and the effects achieved by the present invention are further explained. For example, the present invention is directed to the following. If it is hidden: the user is in the game domain η system execution - game, the user is in the 4^ not set] ί1 'one to make the display skirt m display the virtual object into it; ^ play inside - virtual object , (1) i (4) virtual object to play the game on the surface of the war, the user in the display contains the current level of the game and the game match _ Tan 'the record Tan series 11 series contains - the first connection unit 112, Through the mf plus experience value, the game host transmits to the physical machine, wherein the first connection/yuan (1) can be broadcasted to the blue or infrared. The "face is a universal serial bus, and the physical machine 12 includes a second connection. The storage unit 123, the control unit 124, and a cumulative unit 21, a micro processing unit, and a storage unit. As early as 125, the second connection unit 121 is connected to the first connection unit 112 of the game unit 11 and the connection of the first connection unit 112, so that the fabric connection of the second connection unit 121 is converged. The row, the blue bud, or the infrared surface corresponds to the interface of the second connection unit 121. The interface is the burial machine. The burial is performed by the 兮哲-土*122, and the entity two connection unit 121 is initialized to receive the record. Processing the unit value, and then viewing the bribe to know the real rhyme 11 12 group group level and «add experience, the query table is stored in the machine unit, the storage unit 123 is finely constructed - the query table, 12 the above physical machine, 12 can Fukuyama " a pair of energy, the control unit (3) is based on the physical machine 12 to make a pair of combat skills to control the physical machine U, remote control of the real _ ^ Lai Zheng, the Lai Caicai - remote control "13于" makes the control list ^ 124 make a variety of battle skills. The money user remote control the physical machine 12 disk game game, each time hit other users remote = ^ ^ _ _ 12 value , the experience value obtained by the game battle is accumulated by the unit 1 = to an empirical value, and is returned to the If the experience value exceeds the accumulated experience value according to the query table of the storage unit 123, the experience value is added to the physical machine immediately, and if the demand exceeds the lower level, the combat skill is added. , Μ also produces ^_仃=化'f into the level of the 12 and the second connection unit 121 Field:: The system is stored in the storage unit, and the level of the virtual object and its accumulated experience value. 4 early 7L112 is sent back to the game host u, updated and the physical machine 12 is further included to identify the identity of _, to prevent others = other units _ use the user identity to start the physical body machine ^ a record, need Identification of the password identification neo-acoustic (4) age system....Do not single 70126 is the fingerprint identification system, please - and refer to the second figure, which is shown in the present invention. The schematic diagram of the virtual materialization example of the present invention. The figure first executes step S10, and the game host executes 7 200824767. A game generates a __ view, the recognition unit m _ identity, the body machine (10) through the game host η, unit 112 == = into /_ ' ' _ master system 12 == = In, the material element 122 is mixed __ The physical machine is initialized for 12 仃, and it is known that the entity ^ body machine == storage unit _ Jian Zhichao: == with other physical machines The control unit 124 controls the physical machine

§雜用者#控該實體機器12與其他使 對戰時,執行步驟S15,該實體機器12之_單元丨=進行遊戲 戰所產生之經驗值,得到—累加經驗值,並傳回 單=次遊戲對 驟S16,該微處理單元122传靜 、、早兀122,執行步 -—經驗:===== 值’則進行步驟S13,射聰㈣2進行初始化升=加^ 等級及其所使狀對戰技能,賴累加經驗縣超過下-等力之 經驗值,則進行步驟S14,繼續進行遊戲對戰累加經二 =遊戲對戰結束時,進入步請,產生—湖,二= 戲主機η ’更新該虛擬物之等級及鄕加經驗值。 講口桃 請參閱第三圖,係為本發明之查詢表示意圖。如圖所示:兮 内建於該實體機器,該查詢表係包含等級21、需求累加經驗值2·^對^ 為例,該實體機器之等級21係分為10等級,當 =體H及21為弟—級時,對應之需求累加經驗值 應之對戰技能23係為出拳;於第二等級時,對應 -^ 10000 ’對應之對戰技能23係為出拳及飛踢,當由該遊戲主機傳 機器之記錄構内之累加經驗值為12〇〇,因此依據該查詢表可知,;貝 驗值為1200時,其對應之等級21係為(,所以該實體機器之等級 8 200824767 器進行遊戲對戰日^23為出拳’之後該使用者操控該實體機 經驗值料麵,__得知,該累加 ㈣至第二= ㈣細_體機器的 本發明之另β圖’係分別為本發明之另—較佳實施例示意圖及 含I第一使=土=列之經驗值分佈示意圖。如圖所示:本實施例係包§ 杂 杂 杂 杂 杂 杂 杂 杂 杂 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 In game step S16, the microprocessor unit 122 transmits static, early 122, executes step--experience: ===== value', then proceeds to step S13, and shoots (four) 2 performs initialization, raises, and increases the level and In the case of the match-playing skill, the experience level of the accumulated county exceeds the lower-equal strength, then proceed to step S14, continue to play the game against the cumulative two. = At the end of the game, enter the step, generate - lake, two = play host η 'update The level of the virtual object and the added experience value. Speaking of the peaches Please refer to the third figure, which is a schematic diagram of the lookup table of the present invention. As shown in the figure: 兮 built in the physical machine, the query table contains level 21, the demand accumulated experience value 2·^ pairs ^ as an example, the physical machine level 21 is divided into 10 levels, when = body H and 21 is the younger-level, the corresponding demand increases the empirical value should be the combat skill 23 is the punch; in the second level, the corresponding -^ 10000 'corresponding match skill 23 is the punch and fly kick, when The accumulated experience value in the record structure of the game host machine is 12〇〇, so according to the lookup table, when the value of the check is 1200, the corresponding level 21 is (, so the level of the physical machine is 8 200824767) After the game match day ^23 is a punch, the user manipulates the physical machine experience value surface, __ knows that the accumulation (four) to the second = (four) fine _ body machine of the other invention of the β map ' A schematic diagram of another preferred embodiment of the present invention and a schematic diagram of an empirical value distribution including I first = soil = column. As shown in the figure:

使用一…一弟二使用者4’該第一使用者3及第二使用者4分別 記錄Jr,,31及—第二遊戲主機41傳輸—第—記錄檔及-第二 二二:弟—貫體機器32及—第二實體機器42,該第-使用者3所操押 ==魏· 32無第二制者4所之該第二實體機器犯‘ =對我’於遊雌額佩生—經驗值,驗驗值係依據擊中該實 :5之部位而不同’如:擊中頭部51可得到經驗值為_,擊中肩膀 =到經驗值為300等’當遊戲對戰結束後,將上述複數個經驗值與原本的 德驗值進彳了累加’得到—累加經驗值’再依該累加經驗值判斷該實體 機器是否進行升級。 、 由以上可知,本發明係提出_種虛擬物實體化系統及其方法,本只可 於虛擬遊戲巾操控虛擬物與其他制者驗之虛擬物進行遊戲對戰,但藉 由本發H統及方法將虛擬物之資訊轉換至實雜器,使該實體機器呈有 與趣物_之能力,個者可打造出具個人化設定之實體機器,並攜帶 4體機ϋ於現實世界,與其他使用者面對面進行遊戲職,有效增加趣 味感、臨場感及真實感。 綜上所述,本發明係實為一具有新穎性、進步性及可供產業利用者, 應符口我國專利法所規疋之專辦請要件無疑,爰依法提丨發明專利申 明’祈鈞局早曰賜准專利,至感為禱。 f隹以上所述者’僅為本發明之一較佳實施例而已,並非用來限定本發 9 200824767 明貫施之範圍,舉凡依本發明申嗜哀 神所A之;^專利辄圍所述之形狀、構造、特徵及精 神所為之均#化與修飾’均_於本發明之”專利範圍内。 【圖式簡單說明】 第1圖:本發明之-較佳實施例之結構示意圖; ,2圖:本發明之—概實施例之流程示意圖; 第3圖:本發明之查詢表示意圖; ^4Α圖·本發明之另_較佳實施例示意圖;及 第4B圖·本發明之另_較佳實施例之經驗值分佈示意圖。 【主要元件符號說明】 I 虛擬物實體化系統 II 遊戲主機 111 顯示裝置 112 第一連線單元 13 實體機器 121 第二連線單元 122 微處理單元 123 儲存單元 124 控制單元 125 累計單元 126 識別單元 21 等級 22 冩求累加經驗值 23 對戰技能 第一使用者t 第一遊戲主機 31 200824767 32 第一實體機器 4 第二使用者 41 第二遊戲主機 42 第二實體機器 5 實體機器 51 頭部 52 肩膀The first user 3 and the second user 4 respectively record the Jr, 31 and the second game host 41 to transmit - the first record file and the second two two: the brother - The cross-body machine 32 and the second physical machine 42, the first-user 3 is in charge == Wei 32 without the second entity 4 of the second entity machine commits '=for me' in the game Health - experience value, the test value is based on hitting the real: 5 parts of the difference 'such as: hit the head 51 can get the experience value _, hit the shoulder = to the experience value of 300, etc.' when the game ends After that, the above plurality of empirical values and the original German test value are added to the accumulated 'get-accumulated experience value' and then the accumulated empirical value is used to determine whether the physical machine is upgraded. As can be seen from the above, the present invention proposes a virtual object materialization system and a method thereof. The virtual game towel can only be used to control a virtual object to compete with other virtual objects of the maker, but the method and method are used. Converting the information of the virtual object to the real device, so that the physical machine has the ability to have interesting things, and the individual can create a personal machine with personalized settings, and carry the 4-body machine to the real world, and other users. Face-to-face game play, effectively add a sense of fun, presence and realism. In summary, the present invention is a novelty, progressive, and available for industrial use, and should be subject to the requirements of the patent law of China, and it is undoubtedly necessary to raise the invention patent declaration according to law. The bureau gave a patent as early as possible, and it was a prayer. The above-mentioned ones are only a preferred embodiment of the present invention, and are not intended to limit the scope of the present invention, which is based on the invention. The shapes, structures, features, and spirits of the present invention are all within the scope of the patent of the present invention. [Simplified Description of the Drawings] FIG. 1 is a schematic structural view of a preferred embodiment of the present invention; 2 is a schematic diagram of a flow chart of an embodiment of the present invention; FIG. 3 is a schematic diagram of a lookup table of the present invention; FIG. 4 is a schematic view of another preferred embodiment of the present invention; and FIG. 4B is a further embodiment of the present invention. Schematic diagram of empirical value distribution of the preferred embodiment. [Description of main component symbols] I virtual materialization system II game host 111 display device 112 first connection unit 13 physical machine 121 second connection unit 122 micro processing unit 123 storage Unit 124 Control unit 125 Accumulation unit 126 Identification unit 21 Level 22 Solicited accumulated experience value 23 Combat skill First user t First game console 31 200824767 32 First physical machine 4 Second user 41 Second tour Play host 42 second physical machine 5 physical machine 51 head 52 shoulder

1111

Claims (1)

200824767 十、申請專利範圍: 1· 一種虛擬物實體化系統,其係包含: 一遊戲主機,係執行至少一遊戲,產生至少一虛擬物及其對應之至 少一記錄檔;及 * &quot; :實體機器,係與該遊戲主機連線,接收該記錄檔對該實體機器進 打初始化,使該實體機器與至少一實體機器進行遊戲對戰。 2·如申請專利範圍帛!項所述之虛擬物實體化系統,其中該記錄播係包 含該虛擬物之魏及其經纖職所產生L經驗值。 3·如申請f利範圍第!項所述之虛擬物實體化系統,其中該遊戲主機係 包s第一連線單兀,該實體機器係包含一第二連線單元,透過該第 -連線單元及該第二連線單元使該遊戲主機與該實體機器進行連線。 4·如f請專利範圍第4項所述之虛擬物實體化系統,其中該第一連線單 兀之介面係為通用串列匯流排(Universal Serial Bus,仍轳 或紅外線。 | 5·如申請專利範圍第4項所述之虛擬物實體化系統,其中該第二連線單 兀之介面係與該主機之第一連接單元之介面對應,係為通用串列匯流 排、藍芽或紅外線。 6·如申請專利範圍第1項所述之虛擬物實體化系統,其中該遊戲主機係 進一步連接一顯示裝置,該顯示裝置係顯示該虛擬物進行遊戲對戰時 之晝面。 7·如申請專利範圍第1項所述之虛擬物實體化系統,進一步包含: 一遙控裝置,係控制該實體機器。 8·如申請專利範圍第1項所述之虛擬物實體化系統,其中該實體機哭係 包含: ’ 一械處理單元,係接收该虛擬物之記錄槽,對該實體機器進行初於 化,並依據該記錄檔評估該實體機器之等級及其累加經驗值。 9·如申請專利範圍第1項所述之虛擬物實體化系統,其中該實體機哭係 12 200824767 包含: 一儲存單元,係儲存該記錄檔。 10·如申請專利範圍第9項所述之虛擬物實體化系統,其中該健存时… 内建-查詢表,依據該查詢表對應該實體機器之等級找出該 所使用之至少一對戰技 11.如申請專利範圍第1〇項所述之虛擬物實體化系統,其中該查詢夺二= 存该貫體機器每-等、級對應之一需求累加經驗值及至少一對戰&quot;技妒系儲 12·=請專利範圍g i項所述之虛擬物實體化系統中該實體機:係200824767 X. Patent application scope: 1. A virtual material materialization system, comprising: a game host, executing at least one game, generating at least one virtual object and corresponding at least one record file; and * &quot;: entity The machine is connected to the game host, and receives the log file to initialize the physical machine, so that the physical machine plays a game against at least one physical machine. 2. If you apply for a patent range! The virtual material materialization system described in the item, wherein the recording broadcast system includes the virtual experience and the experience value generated by the fiber service. 3. If you apply for the profit range! The virtual material materialization system, wherein the game console is a first connection unit, and the physical machine system includes a second connection unit, and the second connection unit and the second connection unit The game console is connected to the physical machine. 4. Please refer to the virtual material materialization system described in item 4 of the patent scope, wherein the interface of the first connection unit is a universal serial bus (Universal Serial Bus, still 轳 or infrared. | 5· The virtual material materialization system of claim 4, wherein the interface of the second connection unit corresponds to the interface of the first connection unit of the host, and is a universal serial bus, blue or infrared 6. The virtual materialization system of claim 1, wherein the game console is further connected to a display device, wherein the display device displays the virtual object for playing against the game. The virtual material materialization system of claim 1, further comprising: a remote control device for controlling the physical machine. 8. The virtual material materializing system according to claim 1, wherein the physical machine is crying The system includes: 'A mechanical processing unit, which receives the recording slot of the virtual object, initializes the physical machine, and evaluates the level of the physical machine and its accumulated experience value according to the record file. 9. The virtual material materializing system according to claim 1, wherein the physical machine crying system 12 200824767 comprises: a storage unit storing the log file. 10. As described in claim 9 a virtual material materialization system, wherein the health time... built-in-query table, according to the query table corresponding to the level of the physical machine, find at least one pair of combat techniques used. 11. As described in claim 1 a virtual material materialization system, wherein the query wins two = saves the per-machine, one-level, one-level corresponding one of the demand-added experience values and at least one pair of warfare &quot;Technical Treasures 12·= please patent scope gi item The physical entity in the virtual materialization system: -控制單元,係依據該實體機器之等級所使用之對戰技能進行控制。 13·如申請專利範圍第丨項所述之虛擬物實體化系統,其中該實體機哭係 包含: ' 一累計單元,係累加該實體機器與另一實體機器進行遊戲對戰時所得 到之經驗值,得到一累加經驗值。 14·如申請專利範圍第13項所述之虛擬物實體化系統,其中該累加經驗值 係傳至該微處理單元,對該實體機器初始化,並產生一記錄檔。 15.如申δ青專利範圍第μ項所述之虛擬物實體化系統,其中該記錄檔係傳 送至該遊戲主機,更新該虛擬物之等級及其累加經驗值。 16·如申請專利範圍第丨項所述之虛擬物實體化系統,其中該實體機器係 進一步包含: / 一識別單元,係識別使用者身份,以啟動該實體機器。 17·如申請專利範圍第16項所述之虛擬物實體化系統,其中該識別單元係 為扎紋辨識糸統、一你碼辨識糸統或一聲控辨識系統。 18· 一種虛擬物實體化方法,其係包含: 執行一遊戲產生一虛擬物之一記錄稽; 傳送該記錄檔至一實體機器; 依據該記錄檔初始化該實體機器;及 13 200824767 使該實體機器與至少—實體機器進行遊戲對戰。 瓜如申請專利範園第iS項所述之虛擬物實體化方法,立中 含該虛擬物之等級及經遊戲對戰所產生之累加經驗值。“ K 20.如申凊^利範圍第18項所述之虛擬物實體化方法,其中該實體機器鱼 至少-實體機Hit行遊朗戰時產生 ^ D”、 虛擬物之等級及其累加經驗值。蝴备,錄亥記錄播更新該 21. 項所述之虛擬物實體化方法,其中該記錄槽係依 22. 如申請專利範圍第20項所述之趣物^ 疋否進行初始化。- The control unit controls the combat skills used by the level of the physical machine. 13. The virtual material materializing system of claim 2, wherein the physical machine crying comprises: 'a cumulative unit, which is an accumulated empirical value obtained when the physical machine competes with another physical machine for a game. , get a cumulative experience value. 14. The virtual materialization system of claim 13, wherein the accumulated empirical value is passed to the microprocessing unit, initialized to the physical machine, and a log file is generated. 15. The virtual materialization system of claim </RTI> wherein the record file is transmitted to the game host, updating the level of the virtual object and its accumulated experience value. The virtual material materializing system of claim 2, wherein the physical machine system further comprises: / an identification unit identifying the user identity to activate the physical machine. 17. The virtual materialization system of claim 16, wherein the identification unit is a snagging identification system, a code recognition system or a voice recognition system. 18. A method of materializing a virtual object, comprising: executing a game to generate a record of a virtual object; transmitting the log file to a physical machine; initializing the physical machine according to the record file; and 13 200824767 making the physical machine Play against at least the physical machine. For example, the virtual material materialization method described in the iS item of the patent application garden contains the level of the virtual object and the accumulated experience value generated by the game battle. "K 20. The method of virtual materialization as described in Item 18 of the application, wherein the physical robotic fish at least - the physical machine hits the battle to generate ^ D", the level of the virtual object and its accumulated experience value. The virtual material materialization method described in the item 21, wherein the recording slot is initialized according to the interesting object described in item 20 of the patent application scope. 叙5 d、一本贼播〜、权虛M物只體化方法,其中使該實體機器 ’、'貝步驟係依據該記錄檔評估該實體機器之等級及其 累:經’並依據該實體機器之等級所使用之至少一對戰技能控制 該貫體機為。 23.如申請賴=第20項所述之虛擬物實體化方法,其中於傳送該記錄 檔至遠貫體機為之步驟前係進一步包含: 辨識使用者身份後,啟動該實體機器。 24·如申請專利範圍第23項所述之虛擬物實體化方法,其中該辨識使用者 身份方式係為指紋辨識、密碼韻或聲控辨識。VII 5 d, a thief broadcast ~, the imaginary M object only method, wherein the physical machine ', 'Bei step system is based on the log file to evaluate the level of the physical machine and its tired: by 'and according to the entity At least one pair of combat skills used by the level of the machine controls the machine. 23. The virtual material materializing method of claim 20, wherein before the step of transmitting the log file to the remote body machine, the method further comprises: after identifying the user identity, starting the physical machine. 24. The method of virtual material materialization according to claim 23, wherein the method for identifying the user identity is fingerprint identification, password rhyme or voice recognition. 1414
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