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TW200719934A - Game program, game device, and game method - Google Patents

Game program, game device, and game method

Info

Publication number
TW200719934A
TW200719934A TW095127533A TW95127533A TW200719934A TW 200719934 A TW200719934 A TW 200719934A TW 095127533 A TW095127533 A TW 095127533A TW 95127533 A TW95127533 A TW 95127533A TW 200719934 A TW200719934 A TW 200719934A
Authority
TW
Taiwan
Prior art keywords
cheer
music composition
game
envelope waveform
creation process
Prior art date
Application number
TW095127533A
Other languages
Chinese (zh)
Other versions
TWI300002B (en
Inventor
Satoru Okubo
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200719934A publication Critical patent/TW200719934A/en
Application granted granted Critical
Publication of TWI300002B publication Critical patent/TWI300002B/zh

Links

Classifications

    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/02Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos
    • G10H1/04Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation
    • G10H1/053Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only
    • G10H1/057Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only by envelope-forming circuits
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/091Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith
    • G10H2220/101Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith for graphical creation, edition or control of musical data or parameters
    • G10H2220/126Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith for graphical creation, edition or control of musical data or parameters for graphical editing of individual notes, parts or phrases represented as variable length segments on a 2D or 3D representation, e.g. graphical edition of musical collage, remix files or pianoroll representations of MIDI-like files
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/135Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
    • G10H2220/141Games on or about music, i.e. based on musical knowledge, e.g. musical multimedia quizzes

Landscapes

  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Multimedia (AREA)
  • Electrophonic Musical Instruments (AREA)

Abstract

In a game program, it is possible to solve the problem relating to reproduction of a game sound. S1 creates a cheer-up music composition. S2 creates a basic envelope waveform. If S3 judges that the cheer-up music composition satisfies a predetermined music composition condition, control is passed to S4 where an envelope waveform creation process is performed. In the waveform creation process of S4, an envelope waveform is created based on the basic envelope waveform created in the basic envelope waveform creation process of S2 the sound volume of the cheer-up music composition created by the cheer-up music composition creation process of S1 is decided. In the cheer-up music composition playing of step S5, the cheer-up music composition created by the cheer-up music composition creation process of S1 is outputted outside with the sound volume based on the envelope waveform.
TW095127533A 2005-11-24 2006-07-27 Game program, game device, and game method TW200719934A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005338240A JP2007143587A (en) 2005-11-24 2005-11-24 Game program, game device and game control method

Publications (2)

Publication Number Publication Date
TW200719934A true TW200719934A (en) 2007-06-01
TWI300002B TWI300002B (en) 2008-08-21

Family

ID=38067004

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095127533A TW200719934A (en) 2005-11-24 2006-07-27 Game program, game device, and game method

Country Status (3)

Country Link
JP (1) JP2007143587A (en)
TW (1) TW200719934A (en)
WO (1) WO2007060766A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4828489B2 (en) * 2007-08-24 2011-11-30 株式会社河合楽器製作所 Music score input device and program
JP5188863B2 (en) * 2008-04-07 2013-04-24 ローランド株式会社 Electronic musical instruments
JP6070010B2 (en) * 2011-11-04 2017-02-01 ヤマハ株式会社 Music data display device and music data display method

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS59197089A (en) * 1983-04-23 1984-11-08 ヤマハ株式会社 Automatic performer
JPS641468A (en) * 1987-06-23 1989-01-05 Mitsubishi Electric Corp Hydromagnetic actuator
JP2001184066A (en) * 1999-10-14 2001-07-06 Sony Computer Entertainment Inc Entertainment system, entertainment device, recording medium and program
JP2002032083A (en) * 2000-07-17 2002-01-31 Kawai Musical Instr Mfg Co Ltd Electronic musical instrument
JP2002239252A (en) * 2001-02-14 2002-08-27 Square Co Ltd Video game apparatus and its control method, and program of video game and computer-readable recording medium on which program of video game is recorded

Also Published As

Publication number Publication date
JP2007143587A (en) 2007-06-14
TWI300002B (en) 2008-08-21
WO2007060766A1 (en) 2007-05-31

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees