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RS1332U - FULL SOUND ENVIRONMENT SYSTEM WITH FLOOR SPEAKERS - Google Patents

FULL SOUND ENVIRONMENT SYSTEM WITH FLOOR SPEAKERS

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Publication number
RS1332U
RS1332U RS20130035U RSMP20130035U RS1332U RS 1332 U RS1332 U RS 1332U RS 20130035 U RS20130035 U RS 20130035U RS MP20130035 U RSMP20130035 U RS MP20130035U RS 1332 U RS1332 U RS 1332U
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RS
Serbia
Prior art keywords
sound
floor
speakers
digital
sound effects
Prior art date
Application number
RS20130035U
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Serbian (sr)
Inventor
Tomislav Stanojević
Original Assignee
Tomislav Stanojević
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Priority to RS20130035U priority Critical patent/RS1332U/en
Publication of RS1332U publication Critical patent/RS1332U/en

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Abstract

Sistem potpunog zvučnog okruženja sa podnim zvučnicima u tehnologiji digitalnih bioskopa omogućava generisanje 3D zvučnih efekata, naznačen tirile, što je server (1) sa digitalnim filmskim sadržajem priključen na višekanalni digitalni procesor (2) tako da svaki od njegovih izlaznih signala pobuđuje odgovarajuće grupe pojačavača (3-1 do 3-7) čiji su izlazi priključeni na odgovarajuće grupe zvučnih izvora (4-33), pri čemu plafonski i podni zvučnici (18-33) čine korespondentne parove po vertikalnoj osi čime se postiže pomeranje virtuelnog akustičkog centra po vertikali i generisanje 3D zvučnih efekata.Prijava sadrži još 1 zavisni patentni zahtev.A full-floor audio system with floor-standing speakers in digital cinema technology enables the generation of 3D sound effects, indicated by a tirilla, which is a server (1) with digital film content connected to a multi-channel digital processor (2) so that each of its output signals excites appropriate groups of amplifiers ( 3-1 through 3-7), the outputs of which are connected to the respective groups of sound sources (4-33), wherein the ceiling and floor speakers (18-33) form correspondent pairs along the vertical axis, thereby moving the virtual acoustic center vertically and generating 3D sound effects. The application contains 1 more dependent claim.

Description

Oblast tehnika na koju sa pronalazak odnosiThe field of techniques to which the invention relates

Pronalazak je iz oblasti elektroakustUca i infbrmaclonih tehnologija.The invention is from the field of electroacoustics and information technologies.

MKP: H04R5/02(prostorni III konstrukcijski raspored zvučnika)MKP: H04R5/02 (spatial III structural arrangement of loudspeakers)

TehnlCM problemTechnical problem

Ovaj pronalazak reaava problem generisanja trodimenzionalnog zvuka prvenstveno u digitalnimThis invention solves the problem of generating three-dimensional sound primarily in digital

bloskopima, zatim u visenamenskim, pozorttnimisi. dvoranama, korišćenjem specijalnih zvučnihbloscopes, then in multipurpose, pozorttnimisi. halls, using special sound systems

izvoraupodu.source of information.

Zahvaljujući posebnom rasporedu zvučnika u poduiplafonuinjihovom korelacijom, postiže seThanks to the special arrangement of speakers in the sub-ceiling and their correlation, it is achieved

veomaubedfjiva reprodukcija zvučnih efekata vezanih za izvore u prirodi (zvuči koje proizvodevery beautiful reproduction of sound effects related to sources in nature (sounds produced by

cvrčd, žabe, ptice, zatim iumovi morskihilirečnih talasa, žubor potoka, dobovanje kiSnih kapi ocrickets, frogs, birds, then the sounds of sea or river waves, the murmur of streams, the falling of raindrops on

pločnik I si.).pavement And so on.).

Do sadanijedan postojeći filmski višekanalni audio sistem nije za reprodukciju navedenih efekataTo date, no existing film multi-channel audio system is capable of reproducing these effects

koristio mogućnost postavke zvučnika u podu, kojiuzostale zvučneizvoreu sali (uplafonu i used the possibility of setting up speakers in the floor, which remained the sound source of the hall (ceiling and

zidovima), doprinose punoj ubedljtvosti visekanalnog zvuka.walls), contribute to the full convincingness of multichannel sound.

Stanje tehnikaState of the art

U savremenoj digitalnoj filmskoj tehnologiji postoji nekoliko sistema vISekanalne tonskeIn modern digital film technology, there are several multichannel sound systems

reprodukcije pričemu su ovde pobrojani najznačajniji.reproductions of which the most important ones are listed here.

DolPVtt/m>iind7.1DolPVtt/m>iind7.1

OvoJe sistem koji se trenutno najviše prtmenjujeu digitalnimbioekoplma.This is the system that is currently the most used in digital media.

Dispozicija zvučnih izvora koju zahteva navedeni standard je sledeća:The disposition of sound sources required by the specified standard is as follows:

•Triizvora iza projekcionog platna (krvi, centralni i desni)•Three sources behind the projection screen (blood, central and right)

• Jedan zvučni set za generisanje ekstremno niskih učestanostJ• One sound set for generating extremely low frequenciesJ

• Po jedan zvučni niz na levom i desnom bočnom zidu• One sound string each on the left and right side walls

• Dva zvučna niza na zadnjem zidu dvorane (nasuprot projekcionorn platnu)• Two sound arrays on the back wall of the hall (opposite the projection screen)

DolbvAlmosDolbvAlmos

Ovaj sistem je proširenje prethodnog I podrazumeva dva dodatna zvučna niza u plafonu (/s/f fopCBlHngIright top celllngnizovi). This system is an extension of the previous one and includes two additional sound arrays in the ceiling (/s/f fopCBlHngIright top celllngnizovi).

Sunound 10. 2Sunsound 10. 2

Navedeni sistem Je razvio TomGnson Holman (ex THX).The above system was developed by Tom Johnson Holman (ex THX).

Ovaj koncept pored levog I desnogaurroundkanala uvodi dva dodatna izvora (po Jedan uz svakiThis concept, in addition to the left and right surround channels, introduces two additional sources (one for each

surrvundkanal) čime ee omogućava da se zvučna Informacija "pomora"uprostornomugluodsurrvundkanal) which enables sound information to be "moved" spatially

360°. Dakle sistem 20.2 koristi 5 frontalnih 15 sunound kanala uz dva SvV kanala.360°. So the 20.2 system uses 5 frontal 15 sound channels with two SvV channels.

22.2 kanalnlSunound22.2 channel Sunsound

Ovaj sistem Je razvijen od strane NHK Science & Technfcal Research Laboratories.This system was developed by NHK Science & Technfcal Research Laboratories.

Onkoristi 24 zvučnih izvora pozidoniranlh u3nivoa:It uses 24 sound sources positioned in 3 levels:

•Srednji nivo sastoji ae od 10 izvora• The middle level will consist of 10 sources

• Viši nivo poseduje 9 izvora• The higher level has 9 sources

• Najniži nivo Ima 3 izvora i 2 SW sekcije• Lowest level Has 3 sources and 2 SW sections

Kratico izlaganje suitJne pronalaskaBrief presentation of the summary of the invention

Razvojdigitalne audiotehnlce, 3DTV i 3Dvideo-projekcionih sistema, otvara nove idejeuustanovljavanju tehnoloških standardakojinas uvode u područje fundamentalne audio-vizuelneThe development of digital audio technology, 3DTV and 3D video-projection systems opens up new ideas for the establishment of technological standards that introduce them to the field of fundamental audio-visual

percepcije.perceptions.

Sistem potpunog zvučnog okruženja(TSS)podrazumeva raspored zvučnihizvora ujednojdvorani The system of total sound environment (TSS) implies the arrangement of sound sources in a unified hall

uobliku prostorne rešetke, na osnovu čega Je moguće generisanje 3D zvučnih efekata.in the shape of a spatial grid, on the basis of which it is possible to generate 3D sound effects.

U ovomsistemu posebnu ulogu imaju zvučnici specifične konstrukcje,kojisu ugrađeniu pod,recimo,udigitalnim bioskopima (saDCvideo projektorima), zatimupozoriitima, vBenamenskim dvoranama,noćnimklubovima i sL komerc|alno- zabavnim amb§entlma.In this system, speakers of specific constructions have a special role, which are installed under, for example, in digital cinemas (with DC video projectors), then in theaters, in special halls, night clubs and other commercial-entertainment environments.

Kratak opis slika nacrtaBrief description of the draft images

Na slikama (crtežima)uprilogu dati su detaljikojiilustruju pronalazak.The attached pictures (drawings) show details that illustrate the invention.

Slika 1 -prikazuje funkcionalni btok-dljagram sistemaFigure 1 - shows the functional flow-diagram of the system

Slika2 -prikazuje dispoziciju zvučnika u dvorani na osnovu koje se dobija 3-Dzvuk Figure 2 - shows the arrangement of speakers in the hall, based on which 3-Sound is obtained

Slika3 -prikazuje izgled podnog zvučnika (prošek i pogled odozgo)Figure 3 - shows the layout of the floor speaker (close-up and top view)

Slika4-prikazuje detalj ugradnje podnog zvučnikauprolazu za poseHoceudvoraniFigure 4 - shows the detail of the installation of the floor speaker in the entrance hall

Detaljan opis pronalaskaDetailed description of the invention

Osnovu Sistema potpunog zvučnog okruženja (TSS)uJednom digitalnom bioskopu izmeđuThe basis of the Total Sound Surrounding System (TSS) in One digital cinema between

ostalog, čine digitalni server (1) i audio procesor (2) preko koga se distribuira 11-kanalna tonskaamong other things, they consist of a digital server (1) and an audio processor (2) through which 11-channel sound is distributed

informacijausistempojačavaca(3-1 do 3-7)Izvučnika (4-33) kako Jetoprikazano na sl.1.information in the system of amplifiers (3-1 to 3-7) of speakers (4-33) as shown in Fig. 1.

Zvučni izvoriuovom slučaju formiraju prostomu rešetku prikazanu na primaru jedne manje filmskeIn this case, the sound sources form a simple lattice shown on the primary of a smaller film

dvorane na si. 2:halls in Fig. 2:

-iza projekctonog ekranau filmskojdvorani postavljena su3grupacije zvučnika (4-6) za-behind the projection screen in the movie theater are 3 groups of speakers (4-6) for

reprodukciju direktnog zvuka koje odgovaraju levom, centralnomidesnom kanalu reepektrvnoreproduction of direct sound corresponding to the left, central middle channel reespectrve

-u levom, zadnjemidesnom zkfu dvorane postavljena su 4 nezavisna nizazvučnika(8-17),kojigeneriiu zvučne efekte u horizontalnojravni ikoji odgovaraju levom, zadnjemidesnom- in the left, rear-side hall, 4 independent arrays of loudspeakers (8-17) are placed, which generate sound effects in the horizontal plane and correspond to the left, rear-side

okružujućem kanalulespekttvnofrom the surrounding channel perspective

- Uplafonu dvorane na posebnim nosačima postavljena su dva niza zvučnika (18-25)koji - Two sets of speakers (18-25) are placed on the ceiling of the hall on special supports

odgovaraju lavom platonskomidesnom platonskom kanaluthey correspond to the left Platonic copper platonic canal

- Upodu dvorane postavljena su takođe dva niza zvučnika (26-33) posebne konstrukcije(v.si.3 - Two sets of speakers (26-33) of special construction (v.si.3.) were placed at the entrance of the hall

i 4), koji odgovaraju levom podnom I desnom podnom kanaluand 4), which correspond to the left floor and right floor channels

-za generisanjeveomaniskih učsstanosti iza projskcionog platna postavljena jetzv.8ubwooforsekcija (7) koja odgovara subvvoofer kanalu(onseuliteraturi označava saM") -for the generation of acoustic performances behind the projection screen, the so-called woofer section (7) is placed, which corresponds to the subwoofer channel (in the literature it is denoted by "saM")

Svinavedeni kanali kontroliSu se, proceslrajuiupravljaju pomoću posebnog digitalnog audioAll of the above channels are controlled, processed and managed using special digital audio

procesora (2) kojim se u posmatranoj dvorani generiiu raznovrsni tonski efektiIreprodukuje 3Dprocessor (2) which generates various sound effects and reproduces 3D in the observed hall

zvuk.sound.

Postojeće tehnike ozvučavanja u filmskoj ilikoncertnojtehnologiji Još nisu reSile problem potpune3Dzvučne reprodukcije, odnosno,prirodne,realne zvučne Impresije, koja se ogledau potpunojkorelaciji optičkei zvučneoseiegzaktnojlokacijiizvora zvuka kakva jeu prirodi, odn. u realnom životu. Existing sound techniques in film or concert technology have not yet solved the problem of complete 3D sound reproduction, i.e., natural, realistic sound impressions, which are reflected in the complete correlation of optical and sound perception with the exact location of the sound source as it is in nature, or. in real life.

Prethodni sistemi tokom svog razvoja manipullsali su zvučnim efektima u smislu njihovogPrevious systems during their development manipulated sound effects in terms of their own

"porneranja"uprostornom uglu, pramenom faze, kašnjenjaHizvučnog nivoa audio signala."Porning" spatial angle, phase shift, delay of the sound level of the audio signal.

Kada Jereč overtikalnom pozicioniranju neke zvučne informacije koja se nalazi na određenoj visinskoj koordinati, dakle iznad glava posetJlacaunekojdvorani,dobija se dobra percepcijaizvora When Jereč vertically positions some sound information that is located at a certain height coordinate, i.e. above the heads of visitors in a hall, a good perception of the source is obtained.

korišćenjem audio izvora u plafonu.using an audio source in the ceiling.

Međutim, Sta se dešava ako imamo filmsku sekvencuukojoj se,recimo,dva motorna čamcatrkaju, ilimimoilaze, dok ih sa obala posmatrajuljudi, Ili,ako su seuodređenom trenutku zaustavili, amotori imradeu"praznom<*>hodu? Stau tomslučajuraditisa zvukom motora,šumom vode, odn.talasakoji trebada sečujuonako kako Jeto uprirodi?;Svido sada pobrojani sistemi ne mogu da vemo prikažu ove zvučne sekvence, jer se uprirodizvuk vodenih talasa nalazi Ispod",ilibarem univoupoda dvorane na kome su sedlšta i posetJoci.Akopostavimo dva niza zvučnika(26-33) u pod i to ulevomidesnom prolazu za poserJoceuposmatranoj dvoraniiakonjihkoristimo za reprodukciju navedene zvučne sekvence,umogućnost] smo da imamo prirodno lodranu zvučnuinformaciju.Dakle,zvučniefekat ne pruža samo osećaj brzog "prolaza",većmože da bude nepomičanida trajeonolikodugokoliko to roditelj iliproducent filma odrede. To Je moguće jedinoakoje zvučni izvor pozicionlran tačno nakoordinati uDekartovom sistemu nakojoj bibiou prirodi iakoInformaciju dobija izposebnog;kanala.;Sistem potpunog zvučnog okruženja(TSS)bazira seina specifičnoj dispoziciji podnih(26-33) iplatonskih (18-25) zvučnikakojisu povezani na odgovarajuće pojačavate snage(3-5 i 3-6),aovi ;na izlaze digitalnog filmskog audio procesora (2).;Specifičnost se ogleda u takvom rasporedu zvučnikauplafonuI upodu daoničineparovepo zajedničkoj vertikali. Akoih povežemona stereo pojačavate(3-5 i3-6) tako da su svipodni zvučnici(26-29) nalevojstrani dvorane, vezani na jedan kanalski izlaz, a platonski zvučnici (18-21)vezani na drugi kanal istog pojačavača (3-5)iako analogno uradimoiza desnu stranu dvorane, takošto vežemodesne podneiplatonske zvučnike(22-25 f 30-33)na dva pripadna kanala drugog pojačavača (3-6) onda dobijemo mogućnost generisanje dodatnihefekata.Oni se ogledajuupomeranju virtualnog akusfičkog centra po vertikali, pramenom Intenzitetazvučnihnivoauparovima zvučnikaipramenom kašnjenja signalaukorespondentnfm kanalimakoji ;odgovaraju platonskimipodnim zvučnicima. Na taj način postižemo da virtuelni akustički centar;željenog zvučnog efekta bude pomerijiv po odgovarajućoj vertikalnoj koordinatiuodnosu na;gledaocekojisadeudvorani.;Pritome je naravno, mogućaInezavisna reprodukcija posebnih efekata Iz podnihih*platonskihzvučnikakada se neradi o.uperenim vertikalnim' efektima.However, what happens if we have a film sequence in which, let's say, two motorboats are racing, or leaving, while people are watching them from the shore, Or, if they stopped at a certain moment, and the motors are idling? In that case, they are disturbed by the sound of the engine, the noise of the water, or the waves that are supposed to be felt the way Jeto creates them? of this sound sequence, because in nature the sound of water waves is located below", or at least the floor of the hall where the seats and visitors are. Let's assemble two sets of speakers (26-33) in the floor and that is in the left middle passage for the poser of the observed hall. "passage", but it can be immovable lasts as long as the parent or film producer determines. This is possible only if the sound source is positioned exactly on the coordinates in the Cartesian system, which is natural, although it receives information from a special channel. The system of total sound environment (TSS) is based on the specific arrangement of floor (26-33) and floor (18-25) speakers, which are connected to the corresponding power amplifiers (3-5 and 3-6), and to the outputs of the digital film audio processor (2). reflected in such an arrangement of speakers on the ceiling and in the bottom of the pair in a common vertical. If you connect the two stereo amplifiers (3-5 and 3-6) so that all the floor speakers (26-29) are on the left side of the hall, connected to one channel output, and the Platonic speakers (18-21) are connected to the other channel of the same amplifier (3-5), although we can do the same on the right side of the hall, by connecting the middle Platonic speakers (22-25 f 30-33) to the two corresponding channels of the other amplifiers (3-6) then we get the possibility of generating additional effects. They are reflected in the vertical displacement of the virtual acoustic center, the sound intensity level in pairs of speakers and the signal delay in the corresponding FM channels, which correspond to Platonic floor speakers. In this way, we achieve that the virtual acoustic center of the desired sound effect can be moved according to the appropriate vertical coordinate in relation to the audience in the hall. In addition, of course, independent reproduction of special effects is possible from the floor*platonic speakers when it is not about directed vertical effects.

Ako audio procesor opciono podržavavećibroj diskretnih digitalnih audio kanala od navedenih11, If the audio processor optionally supports a greater number of discrete digital audio channels than those listed11,

u tom slučaju tehnički Je izvodlHvo da se svakom zvučnom paru (platonskiipodni) koji se tadain that case, it is technically feasible to give each sound pair (platonic base) which then

vezuju na pripadne 2-kanatne pojačavače, dodale posebni (namenski) kanaliodn.svakizvučnik upara može da se pobuđuje .svojim" efektom.Oviefekta'bili biusnlmljeni na dodatnim kanalimau connected to the respective 2-channel amplifiers, added special (dedicated) channels, etc. each speaker of the pair can be excited by its own effect. These effects could be recorded on additional channels

okviru komptotnog filmskogsoundtrack- a,štootvara mogućnost generisanja još većeg brojawithin the framework of a complete film soundtrack, which opens up the possibility of generating an even larger number

dodatnihiveoma ubadljMh zvučnih efekatau3D okruženju.additional high-quality sound effects in a 3D environment.

Naglasimo da se svi navedeni efekti procesirajuigenerišu uz pomoć viiekanalnoo digitalnogWe emphasize that all the mentioned effects are processed and generated with the help of multi-channel digital

audio procesora (2) I dizajniraju u specijalno orjremlenom postprodukcionom filmskom studiju.audio processors (2) and design in a specially equipped post-production film studio.

Navedeni sistem se pored video projekdonli sala (digitalni bioskopl I si.), može koristiti I uIn addition to the video projection hall (digital cinema, etc.), the mentioned system can also be used in

pozoriSnim i viSenamensklm dvoranama za specijalna programska događanja( event halls)Ud.theatrical and multi-purpose halls for special program events (event halls) Ud.

Radi preciznijeg objašnjenja tehničkog rešenja, u da||em opisu ćemo se orijentisati na digitalniFor a more precise explanation of the technical solution, in the following description we will focus on the digital one

btoskop{ Digital Clnema),odn. na dvoranu za prikazivanje video filmova, pomoću DC videobtoskop { Digital Clnema), or. to the hall for showing video films, using DC video

projektora i video servera sa uskladištenim video sadržajem koji se distribuira na pomenutomprojectors and video servers with stored video content distributed on said

DCP-u.DCP.

Znači, 11-kanalna zvučna infbrmac|a koju čine dgalozi, muzika i efekti u finalno usnimfienomSo, an 11-channel sound infrastructure consisting of characters, music and effects in the final voiced

filmskomsoundtrack- una DCP-u, sa digitalnih audio Izlaza servera (1), dovodi se na ulazeof the movie soundtrack to the DCP, from the server's digital audio outputs (1), is fed to the inputs

digitalnog procesora (2), a sa njegovih izlaza, 11.1 audio kanala se dovodi na ulaze odgovarajućihdigital processor (2), and from its outputs, 11.1 audio channels are fed to the corresponding inputs

pojačavača (3-1 do 3-7) kako Je prikazano na dgagramu na si. 1.amplifiers (3-1 to 3-7) as shown in the diagram on si. 1.

Ovako koncipiran sistem omogućava raznovrsne kombinacije zvučnih efekata, kako statičnih tako IThe system designed in this way enables various combinations of sound effects, both static and I

dinamičnih (sa kretanjem) u čitavom prostornom uglu (0-360°).dynamic (with movement) in the entire spatial angle (0-360°).

Na nekolOco sledećih primera Hustrovaćemo praMične osobenostl "Sistema potpunog zvučnogWe will highlight the main features of the "Complete Sound System" on a few of the following examples

okruženja (TSS)":environment (TSS)":

-Pomoću zvučnika u tavanici postižu se ubedljrve simulacije preletanja avionailihelikoptera- With the help of speakers in the ceiling, convincing simulations of airplanes or helicopters are achieved

iznad gledališta, ili generisanja zvukova u prirodi (losa, oluja, grmljavina i si.).above the auditorium, or the generation of sounds in nature (moose, storm, thunder, etc.).

-Analogni efekti se postižu i u podu dvorane posredstvom zvučnih nizova (rečni III morski- Analogous effects are achieved in the floor of the hall by means of sound sequences (river III marine

tabsi, kišne kapi koje dobuju o podlogu, zemljotres i si.)tabsi, raindrops falling on the ground, earthquakes, etc.)

-Pomoću levog, zadnjeg i desnog okružujućeg kanala, odn. odgovarajućih zvučnih Izvora u-Using the left, rear and right surround channels, or. appropriate sound sources in

zidovima dvorane moguća je precizna lokacija izvorišta zvuka; recimo, u scenama bojišta jethe precise location of the source of the sound is possible on the walls of the hall; for example, it is in the battlefield scenes

moguće u istom trenutku, ali na različitim lokacijama (levo, pozadi ili desno) čuti pucnje,it is possible to hear gunshots at the same moment, but in different locations (left, back or right),

eksptozge granata ili mitraljeska rafalegrenade explosions or machine gun bursts

-Podni zvučnici reprodukuju i pozfcioniraju veoma ubed|]tv efekat koji proizvode točkovi- The floor speakers reproduce and position the very convincing effect produced by the wheels

vagona po šinama, recimo u filmskoj sekvend sa akterima u kupeuwagons on rails, for example in a film sequence with actors in a compartment

Podni zvučnik prikazan na slikama 3a i 3b je posebno konstrulsan.The floor speaker shown in Figures 3a and 3b is specially constructed.

Zvučni drajver (34) je ugrađen u zaptiveno cilindrično kućište (35) i postavljen sa membranomThe sound driver (34) is installed in a sealed cylindrical housing (35) and placed with a diaphragm

okrenutom nadota, ka pokisfemom aJcusOčkom radijatoru (36), tako da se akustička energija izfacing upwards, towards the acoustic radiator (36), so that the acoustic energy from

poda izračuje omnldirekdono.The floor radiates omnidirectionally.

Navedeni zvučni drajver (34) Je fiksiran na zaštitnu kružnu ploču (37), koja uz pomoć 3 ili višeSaid sound driver (34) is fixed on a protective circular plate (37), which with the help of 3 or more

nosača (38) nosi i akustJčki radijator (36). Preko njih je postavljena transparentna zaštitna mrežathe support (38) also carries the acoustic radiator (36). A transparent protective net is placed over them

(39) dovoljne čvrstoće da se preko nje može gaziti.(39) strong enough to be stepped on.

U centru mreže ugrađen Je svetJosnl LED Indikator (40) koji služi kao vizualni zaštitni znak onihThe svetJosnl LED indicator (40) is installed in the center of the network, which serves as a visual trademark of those

dvorana koje poseduju podne zvučnike I u kojima je moguća 3D reprodukcija zvuka u TSShalls that have floor speakers and in which 3D sound reproduction is possible in TSS

formatu.format.

Radijator (36) na dnu ima manji kružni otvor da bi se ostavila mogućnost odvoda točnosti u slučajuThe radiator (36) has a smaller circular opening at the bottom to allow for accuracy drainage in the case

eventualnog ulaska u kućište tokom čišćenja poda.possible entry into the housing during floor cleaning.

Na slld 4 prikazan Je detalj ugradnje podnog zvučnika (41) u pod u prolazu za gledaoceFigure 4 shows a detail of the installation of the floor speaker (41) in the floor in the spectator passage

Način industrijske I druge prlmene pronalaskaMethod of industrial and other industrial inventions

Na osnovu prethodno rečenog, kao I iz izloženih primera,vidise da Je reč o jednom novom, oiginalnom tehnološkom sistemu zvučne reprodukcije,zapravo,o pojavi takođe novogBased on the above, as well as from the examples presented, it can be seen that this is a new, original technological system of sound reproduction, in fact, the appearance of a new one as well.

tehnološkog formata (TSS) u domenu digitalnih bioskopa i sličnih multimedijalnih prostora.technological format (TSS) in the domain of digital cinemas and similar multimedia spaces.

Ovaj sistem zahteva primenu novih /»rdvvare-a, kao Sto su digitalni procesori savećimbrojemThis system requires the use of new hardware, such as digital processors

kanala od aktualnihizvučnika posebne konstrukcije koji se ugrađuju u pod.channels from current loudspeakers of a special construction that are built into the floor.

Pored toga, prikazani sistem otvaranovopodručje filmske produkcijeutehnici visoke definicije (4Kiliviše), što zahtevaijedan znatno sofisticiraniji tehnički pristup u samoj koncepcijiirealizacijiIn addition, the presented system opens up a new field of film production in high-definition technology (4Kiliviše), which requires a significantly more sophisticated technical approach in the very conception and implementation.

igranih filmova.feature films.

Claims (2)

1.Sistem potpunog zvučnog okruženja sa podnim zvučnicimau tehnologijidigitalnih bioskopa omogućava generisanje 3Dzvučnihefekata, naznačen time,Stoje server (1) sa digitalnim filmskim sadržajem priključen na visekanalni digitalni procesor (2) tako da svaki od njegovih izlaznih signala pobuđuje odgovarajuće grupe pojačavača (3-1 do 3-7)čijisu izlazi priključeni na odgovarajuće grupe zvučnih izvora (4-33), pri čemu platonskiipodni zvučnici (18-33) čine korespondentne parove po vertikalnoj osi čvne se postiže pomeranjevirtuelnogakustičkog centra po vertikali i generisanje 3D zvučnih efekata1. The system of a complete sound environment with floor speakers in the technology of digital cinemas enables the generation of 3D sound effects, indicated by the fact that there is a server (1) with digital film content connected to a multi-channel digital processor (2) so that each of its output signals excites the corresponding groups of amplifiers (3-1 to 3-7) whose outputs are connected to the corresponding groups of sound sources (4-33), whereby the platonic and floor speakers (18-33) form Corresponding pairs along the vertical axis can be achieved by moving the virtual acoustic center vertically and generating 3D sound effects. 2. Podni zvučnik premapatentnomzahtevu1,naznačen time,štojezvučnidrajver (34) sa membranom ugrađen u zaptJveno cilindrično kućište (35)okrenutprema polusfemom akustJekom radijatoru (36), fiksiran rta noseću ploču(37),sa nosačima (38), transparentnom zaštitnommrežom(39)isvetlećim LED indikatorom (40), čfme se postiže reprodukcija zvučnih efekataizpoda sa omnidirekcionim akustlčkim zračenjem2. Floor speaker according to patent claim 1, indicated by the fact that the sound driver (34) with a membrane is installed in a sealed cylindrical housing (35) facing a half-circuit acoustic radiator (36), fixed to the supporting plate (37), with supports (38), a transparent protective net (39) and a luminous LED indicator (40), which achieves the reproduction of sound effects from below with omnidirectional acoustic radiation
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