JPH0320265B2 - - Google Patents
Info
- Publication number
- JPH0320265B2 JPH0320265B2 JP58034431A JP3443183A JPH0320265B2 JP H0320265 B2 JPH0320265 B2 JP H0320265B2 JP 58034431 A JP58034431 A JP 58034431A JP 3443183 A JP3443183 A JP 3443183A JP H0320265 B2 JPH0320265 B2 JP H0320265B2
- Authority
- JP
- Japan
- Prior art keywords
- winning
- ball
- prize
- balls
- signal
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 238000000034 method Methods 0.000 claims description 2
- 238000007599 discharging Methods 0.000 description 3
- 239000000463 material Substances 0.000 description 3
- 238000010586 diagram Methods 0.000 description 2
- 241000722921 Tulipa gesneriana Species 0.000 description 1
- 230000004397 blinking Effects 0.000 description 1
- 239000013256 coordination polymer Substances 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000005284 excitation Effects 0.000 description 1
- 230000004941 influx Effects 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Landscapes
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Description
【発明の詳細な説明】
本発明は遊技盤に有る複数の入賞口などの入賞
部に各々の特定の価値を設定し、打球が入賞部に
入つたとき、該入賞部の価値に対応する数の賞球
を排出するようにしたパチンコ機に関するもので
ある。[Detailed Description of the Invention] The present invention sets a specific value to each winning part such as a plurality of winning holes on a game board, and when a batted ball enters the winning part, a number corresponding to the value of the winning part is set. This invention relates to a pachinko machine that ejects prize balls.
従来のパチンコ機は、遊技者の弾発した打球が
遊技部を流下する過程でセーフとなるか、或いは
アウトになるかを遊技するものであつて、セーフ
になると一定数の賞球が排出するものであり変化
に乏しい。このため遊技部に打球が入るごとに打
球の入り難い状態と入り易い状態に相互に変換す
る変動入賞装置(俗称チユーリツプ)を設けて変
化をもたせたり、遊技者の外部操作により他の遊
技を行わせるようにしたものがある。然し乍ら、
入賞毎に排出する賞球数は常に一定であり、遊技
者に十分な興趣をもたらせるものでなない。 In conventional pachinko machines, the game is played to see if the ball hit by the player becomes safe or out as it flows down the playing section, and if it becomes safe, a certain number of prize balls are ejected. It is a thing and there is little change. For this reason, a variable prize winning device (commonly known as a tulip) is installed that changes the state between a state in which it is difficult for a ball to enter and a state in which it is easy to enter each time a ball is hit into the gaming section, or a player can perform other games through external operations. There is something that allows you to However,
The number of prize balls ejected each time a prize is won is always constant, which does not provide sufficient interest to the player.
本発明は上記に鑑み提案されたもので入賞口な
どの入賞部自体に特有の価値を設定し、打球が入
つたときに入賞価値を得点として可視表示すると
ともに、入賞価値に対応して賞球を排出し、賞球
排出したならば上記得点を賞球に対応させて減算
するようにしたものである。 The present invention has been proposed in view of the above, and sets a unique value to the winning part itself such as the winning hole, visually displays the winning value as a score when a batted ball enters, and also displays the winning value as a score corresponding to the winning value. When the ball is ejected and the prize ball is ejected, the above score is subtracted in correspondence with the prize ball.
したがつて、遊技者はより多くの賞球が排出す
るような入賞部を狙つて遊技することになり、打
球が入賞したときは入賞を実感として維持でき、
従来の遊技に比較して著しく高い興趣のある遊技
を行なうことができる。 Therefore, the player plays the game with the aim of winning a winning section that will eject more prize balls, and when the player hits a winning ball, he or she can maintain the feeling of winning a prize.
It is possible to play games that are significantly more interesting than conventional games.
以下本発明を図示の一実施例にもとづいて説明
する。 The present invention will be explained below based on an illustrated embodiment.
パチンコ機1の遊技盤表面にはガイドレール2
で囲まれた遊技部3を有し、該遊技部3内には無
数の障害釘(図示せず)のほか数字、図形等によ
つて入賞価値を異にする識別表示を付した入賞口
4を入賞部として設けるとともに入賞価値に対応
して作動する擬似入賞球表示装置5を設ける。又
遊技部3の下部には流下した球が通過するチエツ
ク枠6を入賞部として多数並設し、チエツク枠6
の下方にアウト口を開設する。チエツク枠6は入
賞口4と同様に数字、図形等を付して入賞の価値
を表示する。入賞口4及びチエツク枠6に付した
識別表示は入賞の段階的価値を表示するものであ
り、「0」を付したものは単なる通過を意味し、
「1」を付したものはn個の賞球を排出すること
を示し、「2」を付したものは2n個の賞球を排出
することを示し、「3」、「5」を付したものは3n
個、5n個の賞球を排出することを示す。この様
に入賞口4やチエツク枠6などの入賞部に示した
自然数は一定の賞球数に比例する数の賞球を排出
することを意味する。価値表示として絵柄を利用
する場合、入賞価値が段階的に相違することを理
解し易い様に、例えばサイコロの絵を入賞部に付
してもよい。 The guide rail 2 is on the surface of the pachinko machine 1.
In addition to numerous obstacle nails (not shown), the game section 3 has a winning opening 4 with an identification display that indicates different winning values using numbers, shapes, etc. is provided as a winning part, and a pseudo winning ball display device 5 is provided which operates in accordance with the winning value. In addition, at the bottom of the gaming section 3, a large number of check frames 6 through which falling balls pass are arranged in parallel as a winning section.
Open an outlet below. Like the winning slot 4, the check frame 6 displays the value of the winning prize by adding numbers, figures, etc. The identification marks attached to the prize opening 4 and the check frame 6 indicate the graded value of the prize, and those marked with "0" mean mere passing;
Those with "1" indicate that n prize balls will be ejected, those with "2" indicate that 2n prize balls will be ejected, and those with "3" and "5". Things are 3n
This indicates that 5n prize balls will be ejected. In this way, the natural numbers shown in the winning areas such as the winning slot 4 and the check box 6 mean that a number of prize balls will be ejected in proportion to a certain number of prize balls. When using a picture as a value display, a picture of a dice, for example, may be attached to the winning part so that it is easy to understand that the winning value varies in stages.
打球がいずれかの入賞口に入つた時には前記し
た擬似入賞球表示装置5が作動し、入賞価値に対
応する賞球が排出する。この擬似入賞球表示装置
5は、第2図に示すように、打球の流入を防止す
るケース7に囲まれて遊技部3内に位置するケー
ス7の内部には擬似入賞球の貯留部8を有し、該
貯留部8をパチンコ機裏側の上部に設けた賞球タ
ンク9から垂下する樋10に接続し、貯留部8内
に複数の球を貯留しておく。なお樋10は賞球タ
ンク9に接続するのではなく、パチンコ機列の上
方に設けた補給樋に接続してもよい。貯留部8に
は複数の底板8a,8b,8cを有し、遊技者は
各底板に載つている球をパチンコ機表面から見る
ことができる。又、ケース7の下部には入賞した
ときに落下する球を集める落下球集合樋11を設
け、該落下球集合樋11の下方には落下した球数
を検出する検出器12を設ける。前記した各底板
8a,8b,8cには各々ソレノイド13a,1
3b,13cを接続し、各ソレノイドの作動によ
つて各底板が貯留部8内を出入りする。 When the hit ball enters any of the winning holes, the above-described pseudo winning ball display device 5 is activated, and a winning ball corresponding to the winning value is ejected. As shown in FIG. 2, this pseudo winning ball display device 5 has a storage section 8 for pseudo winning balls inside the case 7, which is located inside the gaming section 3 and surrounded by a case 7 that prevents the inflow of batted balls. The storage part 8 is connected to a gutter 10 hanging down from a prize ball tank 9 provided at the upper part of the back side of the Pachinko machine, and a plurality of balls are stored in the storage part 8. Note that the gutter 10 may be connected to a supply gutter provided above the row of pachinko machines instead of being connected to the prize ball tank 9. The storage section 8 has a plurality of bottom plates 8a, 8b, and 8c, and the player can see the balls placed on each bottom plate from the surface of the pachinko machine. Further, a falling ball collection gutter 11 is provided at the bottom of the case 7 to collect balls that fall when winning a prize, and a detector 12 for detecting the number of fallen balls is provided below the falling ball collection gutter 11. Solenoids 13a, 1 are provided on the bottom plates 8a, 8b, 8c, respectively.
3b and 13c are connected, and each bottom plate moves in and out of the storage section 8 by the operation of each solenoid.
入賞口4或いはチエツク枠6に打球が入賞する
と各入賞口4及び各チエツク枠6に設けた検出器
14が入賞球を検知して、電気的に接続する中央
処理装置15(以下C.P.Uと云う)へ入賞信号を
伝送する。入賞信号を受信したC.P.U15は入賞
信号からの入賞の価値を判別して、該入賞価値に
対応した信号を擬似入賞球表示装置5のソレノイ
ド13へ伝送する。例えば、本実施例の「1」を
付した入賞口4或いはチエツク枠6へ打球が入る
と該入賞口或いはチエツク枠に設けた検出器14
が入賞球を検知してC.P.U15へ入賞信号を伝送
する。該入賞信号を受信したC.P.U15は入賞価
値「1」を判別して、1個の擬似入賞球を落下す
べくソレノイド13a及びソレノイド16aを一
定時間励磁する。 When a ball hits the winning hole 4 or the check frame 6, the detector 14 provided in each winning hole 4 and each check frame 6 detects the winning ball, and a central processing unit 15 (hereinafter referred to as CPU) is electrically connected. The winning signal is transmitted to. The CPU 15 receiving the winning signal determines the winning value from the winning signal and transmits a signal corresponding to the winning value to the solenoid 13 of the pseudo winning ball display device 5. For example, when a ball enters the winning hole 4 or check frame 6 marked with "1" in this embodiment, the detector 14 provided in the winning hole or check frame 6
detects the winning ball and transmits the winning signal to the CPU 15. Upon receiving the winning signal, the CPU 15 determines the winning value "1" and energizes the solenoid 13a and the solenoid 16a for a certain period of time in order to drop one pseudo winning ball.
ソレノイド16aが励磁すると励磁杆に延設し
た押え杆17aが貯留部8内に突入し、底板8
b,8c上の球は球押え杆17aに押えられて静
止状態を保つ。一方、ソレノイド13aが励磁す
ると底板8aが貯留部8から引き抜かれるので、
底板8a上の球は自重で落下する。落下した球は
ケース7の下部から延設した落下球集合樋11を
介して、アウト球同様パチンコ機の外へ排出す
る。そして落下球集合樋11に設けた検出器12
は該落下球を検知してC.P.U15へ信号を伝送す
る。該信号を受信したC.P.U15は、電気的に接
続する賞球排出装置18へ球排出信号を伝送して
n個の賞球をパチンコ機前面に設けた受皿19に
排出する。一定時間経過してソレノイド13aが
消磁すると底板8aが貯留部8に戻り移動し、ま
た、ソレノイド16aが消磁すると、底板8b,
8c上の待期球は底板の傾斜にしたがい順次移動
する。そして、球の移動で空部が生じた貯留部8
には樋10に設けた球補給装置20が作動して、
落下した球数に応じて補充する。 When the solenoid 16a is energized, the presser rod 17a extending from the excitation rod plunges into the reservoir 8, and the bottom plate 8
The balls on b and 8c are held stationary by the ball holding rod 17a. On the other hand, when the solenoid 13a is energized, the bottom plate 8a is pulled out from the storage section 8.
The ball on the bottom plate 8a falls under its own weight. The fallen balls are discharged to the outside of the pachinko machine through a falling ball collecting gutter 11 extending from the lower part of the case 7, just like out balls. And a detector 12 installed in the falling ball collection gutter 11
detects the falling ball and transmits a signal to the CPU 15. Upon receiving the signal, the CPU 15 transmits a ball ejecting signal to the electrically connected prize ball ejecting device 18 to eject n prize balls into a tray 19 provided at the front of the pachinko machine. When the solenoid 13a is demagnetized after a certain period of time, the bottom plate 8a moves back to the storage section 8, and when the solenoid 16a is demagnetized, the bottom plate 8b,
The waiting balls on 8c move sequentially according to the inclination of the bottom plate. Then, a storage section 8 where a vacant space has been created due to the movement of the ball.
The ball replenishing device 20 provided in the gutter 10 operates,
Refill according to the number of balls that have fallen.
又、「2」を付した入賞口4或いはチエツク枠
6へ打球が入ると、該入賞口4或いはチエツク枠
6に設けた検出器14がC.P.U15へ入賞信号を
伝送する。該入賞信号を受信したC.P.U15は入
賞価値「2」を判別して、2個の球を落下すべく
ソレノイド13b及びソレノイド16bを一定時
間励磁する。ソレノイド13b及びソレノイド1
6bが励磁すると、底板8b上に載つた球のみが
落下し、押え杆17bが貯留部8内に突入して底
板8c上の球を支える。検出器12は2個の落下
球を個々に検知してC.P.U15へ信号を伝送す
る。C.P.U15は該信号を受信し賞球排出装置1
8が2n個の賞球を排出する様に球排出信号を伝
送する。同じように「3」を付した入賞口4或い
はチエツク枠6に打球が入るとソレノイド13
a,13b及びソレノイド16bが励磁し、3個
の球が落下して、賞球排出装置18からは3n個
の賞球が排出する。「5」を付した入賞口4或い
はチエツク枠6に入賞した場合はソレノイド13
a,13b,13cが励磁して5個全部の待期球
が落下して5n個の賞球が排出する。 Also, when a ball hits the winning hole 4 or the check frame 6 marked with "2", the detector 14 provided in the winning hole 4 or the check frame 6 transmits a winning signal to the CPU 15. Upon receiving the winning signal, the CPU 15 determines the winning value "2" and energizes the solenoid 13b and the solenoid 16b for a certain period of time to cause the two balls to fall. Solenoid 13b and solenoid 1
When 6b is energized, only the ball placed on the bottom plate 8b falls, and the presser rod 17b rushes into the reservoir 8 to support the ball on the bottom plate 8c. The detector 12 detects the two falling balls individually and transmits a signal to the CPU 15. The CPU 15 receives the signal and the prize ball ejecting device 1
8 transmits a ball ejection signal so that 2n prize balls are ejected. Similarly, when a ball enters the winning hole 4 or the check box 6 marked with "3", the solenoid 13
a, 13b and the solenoid 16b are excited, three balls fall, and 3n prize balls are discharged from the prize ball discharge device 18. If you win the winning slot 4 with "5" or the check box 6, the solenoid 13
a, 13b, and 13c are excited, all five waiting balls fall, and 5n prize balls are ejected.
尚、複数の入賞口4或いはチエツク枠6に打球
が入つた場合は、各入賞検出器14から連続して
又は同時にC.P.U15へ入賞信号が入るが、C.P.
U15は高速でスキヤンニングを行つており、C.
P.U15内部に記憶されて適宜な時間間隔をおい
て順次入賞価値に応じた賞球を排出する。 In addition, when a ball hits multiple winning holes 4 or check frames 6, winning signals are input from each winning detector 14 to the CPU 15 consecutively or simultaneously, but the CP
U15 is scanning at high speed, and C.
The prize balls are stored in the P.U 15 and are sequentially ejected at appropriate time intervals according to the winning value.
又、打球が入賞口4或いはチエツク枠6に入賞
したときは、第5図に示すように、各検出器14
からの信号をC.P.U15から得点表示装置21へ
伝送して入賞価値を得点として可視表示し、賞球
排出装置18がn個の賞球を排出するごとに表示
した得点が減算する。 In addition, when the hit ball enters the winning slot 4 or the check box 6, each detector 14 is activated as shown in FIG.
The winning value is visually displayed as a score by transmitting the signal from the CPU 15 to the score display device 21, and the displayed score is subtracted every time the prize ball discharging device 18 discharges n prize balls.
尚、賞球タンク9内の球が不足した時は賞球不
足検出器22からC.P.U15へ球不足信号が伝送
され、擬似入賞球の補給及び賞球の排出を中断
し、その旨を打止表示装置23等で知らせる。 In addition, when there is a shortage of balls in the prize ball tank 9, a ball shortage signal is transmitted from the prize ball shortage detector 22 to the CPU 15, the supply of pseudo winning balls and the ejection of prize balls are interrupted, and a stop display to that effect is displayed. Notification is made using the device 23 or the like.
以上説明した様に本発明によれば、入賞価値が
異なる複数の入賞部と、該入賞部に入賞した打球
を検出する検出器と、検出器からの入賞信号を受
けて入賞価値を判別、記憶して処理する中央処理
装置と、該中央処理装置からの信号により中央処
理装置が記憶している入賞価値を得点として遊技
者に可視表示する得点表示装置と、上記中央処理
装置からの信号により入賞価値に対応する賞球を
排出する賞球排出装置とを設け、賞球排出装置が
排出した賞球に対応して中央処理装置により得点
表示装置の得点を減算するようにしたので、打球
の入賞から賞球の排出までにタイムラグが生じた
としても、上記した得点の可視表示によつて入賞
を実感として確実に継続させることができ、入賞
部により入賞価値が異なることと相俟つてパチン
コ遊技の興趣を著しく高揚させることができる。
更には、上記した得点の表示により、入賞した分
だけ確実に賞球排出していることを遊技者に知ら
しめることができるので、遊技者は安心してパチ
ンコ遊技に興じることができる。 As explained above, according to the present invention, there are a plurality of winning sections having different winning values, a detector for detecting a winning batted ball in the winning section, and a receiving signal from the detector to determine and store the winning value. a central processing unit that processes the winning value; a score display device that visually displays the winning value stored in the central processing unit as a score to the player according to a signal from the central processing unit; A prize ball discharging device that discharges prize balls corresponding to the value is provided, and the central processing unit subtracts the score on the score display device in accordance with the prize balls discharged by the prize ball discharging device, so that it is possible to determine whether a batted ball wins a prize. Even if there is a time lag between when the winning ball is ejected and when the prize ball is ejected, the above-mentioned visual display of the points makes it possible to continue to feel the winning experience. It can significantly increase interest.
Furthermore, by displaying the above-mentioned points, the player can be informed that the prize balls are being ejected in proportion to the amount of winnings, so the player can enjoy the pachinko game with peace of mind.
尚、擬似入賞球表示装置は、第6図に示すよう
にケース7上部に開口部24を設けて打球が該開
口部24からケース7内に入り、該打球に対応し
て賞球を排出するようにしてもよい。 The pseudo winning ball display device has an opening 24 at the top of the case 7 as shown in FIG. 6, and a batted ball enters the case 7 through the opening 24, and a prize ball is ejected in response to the batted ball. You can do it like this.
又、擬似入賞球表示装置は、実際に球を落下さ
せなくても第7乃至第8図に示すように横軸に多
数のランプ25を設け、縦列ランプ毎に最上のラ
ンプ25aから1つ宛順次移動点滅させ、恰も球
が落下する如く表示して最下のランプ25fが消
灯した時に賞球が排出するようにしてもよい。そ
して、ランプ25が点滅する間に擬音を発生する
ようにすると、一層遊技の興趣を高めることが出
来る。 In addition, the pseudo winning ball display device has a large number of lamps 25 on the horizontal axis as shown in FIGS. The prize ball may be ejected when the lowest lamp 25f goes out by sequentially moving and flashing the ball to make it appear as if it were falling. If the onomatopoeia is generated while the lamp 25 is blinking, the game can be made even more interesting.
本実施例においては各入賞口及びチエツク枠に
入賞球の検出器を設けたが第9図に示すように、
同一価値の入賞口を遊技盤裏面において個々の樋
材26…で連絡し、各樋材26の下端に検出器1
4を設け、各検出器14をC.P.Uに接続してもよ
い。 In this embodiment, a detector for winning balls was provided in each winning hole and check box, but as shown in FIG.
Winning holes of the same value are connected through individual gutter materials 26 on the back of the game board, and a detector 1 is installed at the bottom end of each gutter material 26.
4 may be provided and each detector 14 may be connected to the CPU.
尚、入賞口として周知の変動入賞装置を使用し
ても本発明の実施を妨げるものではない。また遊
技部には価値が異なる入賞口を設け、チエツク枠
6を設けなくてもよい。要するに、打球の流入、
通過等により賞態様を成立させることのできる入
賞部を複数設け、これらに異なる入賞価値を設定
すればよい。 It should be noted that even if a well-known variable winning device is used as a winning opening, the implementation of the present invention will not be hindered. Further, the gaming section may be provided with winning openings with different values, and the check frame 6 may not be provided. In short, the influx of batted balls,
It is sufficient to provide a plurality of prize-winning portions that can establish a prize mode by passing or the like, and to set different prize-winning values to these portions.
第1図はパチンコ機の正面図、第2図は擬似入
賞球表示装置の概略正面図、第3図は擬似入賞球
表示装置の横断平面図、第4図は擬似入賞球表示
装置の縦断側面図、第5図は本発明の電気回路を
示す概略ブロツク図、第6図は擬似入賞球表示装
置の他の実施例を示す正面図、第7図はランプを
使用した擬似入賞球表示装置の正面図、第8図は
同上の縦断面図、第9図は入賞口の樋材を示す正
面図である。1……パチンコ機、3……遊技部、
4……入賞口、5……擬似入賞球表示装置、6…
…チエツク枠。
Fig. 1 is a front view of the pachinko machine, Fig. 2 is a schematic front view of the pseudo winning ball display device, Fig. 3 is a cross-sectional plan view of the pseudo winning ball display device, and Fig. 4 is a vertical cross-sectional side view of the pseudo winning ball display device. 5 is a schematic block diagram showing the electric circuit of the present invention, FIG. 6 is a front view showing another embodiment of the pseudo winning ball display device, and FIG. 7 is a schematic block diagram showing the pseudo winning ball display device using a lamp. A front view, FIG. 8 is a vertical cross-sectional view of the same as above, and FIG. 9 is a front view showing the gutter material of the prize opening. 1... Pachinko machine, 3... Game department,
4... Winning hole, 5... Pseudo winning ball display device, 6...
...Check frame.
Claims (1)
に入賞した打球を検出する検出器と、検出器から
の入賞信号を受けて入賞価値を判別、記憶して処
理する中央処理装置と、該中央処理装置からの信
号により中央処理装置が記憶している入賞価値を
得点として遊技者に可視表示する得点表示装置
と、上記中央処理装置からの信号により入賞価値
に対応する賞球を排出する賞球排出装置とを備
え、賞球排出装置が排出した賞球に対応して中央
処理装置により得点表示装置の得点を減算するよ
うにしたことを特徴とするパチンコ機。1. A plurality of winning sections with different prize winning values, a detector for detecting winning batted balls in the winning sections, a central processing unit that receives a winning signal from the detector, determines, stores and processes the winning prize values, and A score display device that visually displays the winning value stored in the central processing unit as a score to the player based on a signal from the central processing unit, and a prize that ejects a prize ball corresponding to the winning value based on the signal from the central processing unit. 1. A pachinko machine comprising a ball ejecting device, and a central processing unit subtracts a score on a score display device in response to a prize ball ejected by the prize ball ejecting device.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP58034431A JPS58159772A (en) | 1983-03-04 | 1983-03-04 | Pinball machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP58034431A JPS58159772A (en) | 1983-03-04 | 1983-03-04 | Pinball machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPS58159772A JPS58159772A (en) | 1983-09-22 |
| JPH0320265B2 true JPH0320265B2 (en) | 1991-03-19 |
Family
ID=12414025
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP58034431A Granted JPS58159772A (en) | 1983-03-04 | 1983-03-04 | Pinball machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPS58159772A (en) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0829180B2 (en) * | 1986-12-24 | 1996-03-27 | 株式会社大一商会 | Pachinko machine |
| JPS63163879U (en) * | 1986-12-25 | 1988-10-26 |
-
1983
- 1983-03-04 JP JP58034431A patent/JPS58159772A/en active Granted
Also Published As
| Publication number | Publication date |
|---|---|
| JPS58159772A (en) | 1983-09-22 |
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