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JPH028485U - - Google Patents

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Publication number
JPH028485U
JPH028485U JP8606288U JP8606288U JPH028485U JP H028485 U JPH028485 U JP H028485U JP 8606288 U JP8606288 U JP 8606288U JP 8606288 U JP8606288 U JP 8606288U JP H028485 U JPH028485 U JP H028485U
Authority
JP
Japan
Prior art keywords
game
magnetic card
storage section
data
stored
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP8606288U
Other languages
Japanese (ja)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP8606288U priority Critical patent/JPH028485U/ja
Publication of JPH028485U publication Critical patent/JPH028485U/ja
Pending legal-status Critical Current

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  • Credit Cards Or The Like (AREA)

Description

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本考案の対局記録用磁気カードの正面
図、第2図はこの磁気カードを取り外し可能に介
装した出版物の斜視図、第3図は磁気カードを用
いる対局式ゲーム装置の概略構成図、第4図は囲
碁の場合の対局式ゲーム装置本体の正面図、第5
図は印刷物に記載された対局中の布石および上げ
石の平面図、第6図は将棋の場合の活字情報の記
載例、第7図は一手ごとの情報を読み取るときに
使用される盤図と対局がほとんど進行していない
布石の平面図、第8図および第9図は磁気カード
の記憶データに基づいて画面に表示された将棋お
よびチエスの配駒の初期状態図である。 1……対局記録用磁気カード、1A……記憶部
、1a……記憶エリア、3……出版物。
Figure 1 is a front view of the magnetic card for recording games of the present invention, Figure 2 is a perspective view of a publication in which this magnetic card is removably inserted, and Figure 3 is a schematic diagram of a game machine using the magnetic card. The configuration diagram, Figure 4 is a front view of the main body of the game device for Go, and Figure 5 is
The figure is a plan view of the stepping stone and raising stone during a game written on printed matter, Figure 6 is an example of printed information in the case of shogi, and Figure 7 is a board diagram used to read information for each move. FIGS. 8 and 9 are plan views of the layout in which the game is hardly in progress, and are initial state diagrams of the pieces in Shogi and Chess displayed on the screen based on the data stored in the magnetic cards. 1...Magnetic card for game recording, 1A...Storage section, 1a...Storage area, 3...Publication.

Claims (1)

【実用新案登録請求の範囲】 (1) カードの一面もしくは両面に、磁気記憶可
能とした磁気カードにおいて、 対局して展開するゲームの一手ごとの情報を記
憶する多数の記憶エリアを有し、その記憶データ
を一手ごとに取り出すことができる記憶部を備え
たことを特徴とする対局記録用磁気カード。 (2) 前記記憶部には、囲碁、将棋もしくはチエ
スの対局データが予め記憶されていることを特徴
とする請求項1に記載の対局記録用磁気カード。 (3) 前記対局データは一対局の全手もしくは一
部であることを特徴とする請求項2に記載の対局
記録用磁気カード。 (4) 前記記憶部には、囲碁、将棋もしくはチエ
スの対局データを記憶することができるようにな
つている未記憶状態にあることを特徴とする請求
項1に記載の対局記録用磁気カード。 (5) 前記磁気カードは出版物に取外し可能に介
装されていることを特徴とする請求項1に記載の
対局記録用磁気カード。
[Scope of Claim for Utility Model Registration] (1) A magnetic card capable of magnetic storage on one or both sides of the card, which has a large number of storage areas for storing information for each move of a game played. A magnetic card for game recording, characterized by having a storage section from which stored data can be retrieved for each move. (2) The magnetic card for game recording according to claim 1, wherein game data of Go, Shogi, or Chess is stored in advance in the storage section. (3) The game recording magnetic card according to claim 2, wherein the game data is all or a part of a game. (4) The magnetic card for game recording according to claim 1, wherein the storage section is in an unstored state in which game data for Go, Shogi, or Chess can be stored. (5) The magnetic card for game recording according to claim 1, wherein the magnetic card is removably inserted into a publication.
JP8606288U 1988-06-29 1988-06-29 Pending JPH028485U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP8606288U JPH028485U (en) 1988-06-29 1988-06-29

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP8606288U JPH028485U (en) 1988-06-29 1988-06-29

Publications (1)

Publication Number Publication Date
JPH028485U true JPH028485U (en) 1990-01-19

Family

ID=31310708

Family Applications (1)

Application Number Title Priority Date Filing Date
JP8606288U Pending JPH028485U (en) 1988-06-29 1988-06-29

Country Status (1)

Country Link
JP (1) JPH028485U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5839547B1 (en) * 1971-04-06 1983-08-30 Kraus Werner
JPS6055450U (en) * 1983-09-24 1985-04-18 高木 寿 Headband to promote mental clarity

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5510917A (en) * 1978-07-07 1980-01-25 Kazuo Sennen Intermediate procedure display mechanism of go game record dispaly system go board
JPS5516646A (en) * 1978-07-24 1980-02-05 Neoroogu Denshi Kk Go game training machine
JPS5758951A (en) * 1980-09-26 1982-04-09 Showa Tekko Kk Formation of pattern on newel post and clustered column or the like
JPS61109587A (en) * 1984-11-02 1986-05-28 松下電器産業株式会社 game device
JPS6250972B2 (en) * 1979-06-11 1987-10-28 Cho Eru Esu Ai Gijutsu Kenkyu Kumiai

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5510917A (en) * 1978-07-07 1980-01-25 Kazuo Sennen Intermediate procedure display mechanism of go game record dispaly system go board
JPS5516646A (en) * 1978-07-24 1980-02-05 Neoroogu Denshi Kk Go game training machine
JPS6250972B2 (en) * 1979-06-11 1987-10-28 Cho Eru Esu Ai Gijutsu Kenkyu Kumiai
JPS5758951A (en) * 1980-09-26 1982-04-09 Showa Tekko Kk Formation of pattern on newel post and clustered column or the like
JPS61109587A (en) * 1984-11-02 1986-05-28 松下電器産業株式会社 game device

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5839547B1 (en) * 1971-04-06 1983-08-30 Kraus Werner
JPS6055450U (en) * 1983-09-24 1985-04-18 高木 寿 Headband to promote mental clarity

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