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JPH09294850A - Game table with actuality film animation display monitor - Google Patents

Game table with actuality film animation display monitor

Info

Publication number
JPH09294850A
JPH09294850A JP8143407A JP14340796A JPH09294850A JP H09294850 A JPH09294850 A JP H09294850A JP 8143407 A JP8143407 A JP 8143407A JP 14340796 A JP14340796 A JP 14340796A JP H09294850 A JPH09294850 A JP H09294850A
Authority
JP
Japan
Prior art keywords
game table
game
reproduced
video
image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP8143407A
Other languages
Japanese (ja)
Inventor
Norio Sudo
憲雄 須藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP8143407A priority Critical patent/JPH09294850A/en
Publication of JPH09294850A publication Critical patent/JPH09294850A/en
Pending legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To be very real on a game table monitor screen so as to increase the degree of expectation and enjoyment and improve the entertainingness by reproducing an actuality film animation image signal reproduced by a reproducing machine on a monitor screen installed on a game table from which a call signal is given through a switching circuit. SOLUTION: According to the present invention, a video reproducer 1 is not installed on a game table, and a necessary image of an actuality image recording soft is reproduced from a video reproducer installed in a separate place and put in the connecting state, and plural game tables are connected to one video reproducer and a switching circuit 3, whereby according to an image request signal given from the game table, a reproduced or a reproduced and memoried image signal is sent to the requesting game table and reproduced on the monitor of the game table.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、モニター画面付き遊技
台に於いて、リーチアクション時の一部等に実写動画面
を、表示させる為の装置に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a device for displaying a real image-moving screen on a game console with a monitor screen at a part of reach action.

【0002】[0002]

【従来の技術】従来、モニター画面付き遊技台は、台に
取り付けられたデジタルICメモリーに記憶されている
キャラクター、絵柄の情報を、同じく内蔵されたCPU
及び動作情報の書きこまれたROMに依りコントロール
され、随時画面に画像を表示し、動かし、内部の判定に
より、各種画像、リーチ画像、大当たり画像等をCRT
(ブラウン管)、LCD(液晶パネル)等のモニターに
表示されるものである。このときの画像は、遊技台の機
種により様々なモチーフの画面が表示されるものがつく
られているが、画面内容はすべてCG(コンピューター
グラフイックス)でつくられる様々なキャラクターの動
画面である。又機種によっては実写画面を表示するもの
があるがすべてメモリーICに記憶された画像情報を表
示するもので静止画であるため大当たり絵柄の一部等に
表示されるのみである。これは現状の遊技台に搭載のメ
モリーICの容量では、実写画面の情報を何種類ものリ
ーチ画面として表示させる事は不可能である。従って画
面は通常画面、各種リーチ画面、大当たり画面、いずれ
も画面内容及び動画のスピード等が変化するのみで画面
内容はCG画面である。この様な遊技台では画面をみて
いても飽きるのもはやく単調で絵合わせ的な娯楽性の少
ないギャンブル性のみ追求されるものになってしまいま
す。
2. Description of the Related Art Conventionally, a game table with a monitor screen has a CPU with a built-in information of characters and pictures stored in a digital IC memory attached to the table.
Also, it is controlled by the ROM in which the operation information is written, the image is displayed on the screen at any time, moved, and various images, reach images, jackpot images, etc. are CRT by internal judgment.
(CRT), LCD (liquid crystal panel), and other monitors. The images at this time are displayed with various motif screens depending on the model of the game console, but the screen contents are all moving screens of various characters created with CG (Computer Graphic). Some models display a live-action screen, but all display image information stored in the memory IC and are still images, so only a part of the jackpot pattern is displayed. This is because it is impossible to display many kinds of reach screen information on the live-action screen with the capacity of the memory IC installed in the current game console. Therefore, the screens are normal screens, various reach screens, jackpot screens, and the screen contents are CG screens with only the screen contents and the speed of the moving image changing. With such a game console, you will never get tired of looking at the screen, and you will only be able to pursue gambling that is monotonous and has little pictorial entertainment.

【0003】[0003]

【発明が解決しようとする課題】遊技台に取り付けられ
たモニターに実写画面を再生し得る構造で簡単に考えら
れる方法は、(A)遊技台に各々ビデオ再生機を取り付
ける。(B)大容量の画像処理メモリーICの実装、等
が考えられるが次の理由により実用困難である。(A)
の場合は、設置スペースをとりすぎる。少々の振動でも
画像が飛ぶ。設置コストが莫大等。(B)の場合は、I
C取り付けスペースが大きくなる。設置コストが莫大
等、いずれも遊技店の現況、環境では実用不可能であり
ます。本発明は、モニター画面付き遊技台の、モニター
画面に通常画両面からリーチ画面に変化した場面等の一
部でその遊技台のモチーフとした実写映像を低設備コス
ト、低設置面積、高効率にてモニターに再生しようとす
るものである。ソフトの内容として一例をあげると、従
来から競馬を題材とした画面の遊戯台が何種類かある
が、いずれも通常画面上、競馬に見合ったキャラクター
の絵柄が動き、リーチになったときCG絵柄が違った動
きに変化する等の画面内容です。又確率の高い、俗称ス
ーパーリーチになった場合でも、絵柄のスピード、色
彩、背景色等が変化するのみであります。本発明はこの
時のモニター画面上に、実写画面の競馬のゴール近くか
らの映像を再生し、臨場感あふれる映像画面にしようと
するものである。仮に、リーチ上(1)、(1)となっ
た場合、1番のゼッケンをつけた馬がゴール近くからの
再生画像に含まれる映像を遊技台のモニターに再生しよ
うとするものであります。
An easily conceivable method with a structure capable of reproducing a live-view screen on a monitor attached to a game table is (A) mounting a video player on each of the game tables. (B) Mounting of a large-capacity image processing memory IC may be considered, but it is practically difficult for the following reasons. (A)
In case of, too much installation space is required. The image flies even with a slight vibration. The installation cost is enormous. In the case of (B), I
C The installation space becomes large. Due to the huge installation cost, etc., it is not practical in the current situation and environment of amusement stores. The present invention makes it possible to realize a low-cost, low-installation-area, and high-efficiency live-action image with a game screen motif on a part of the monitor screen that has changed from a normal screen to a reach screen. It is intended to be reproduced on the monitor. To give an example of the contents of the software, there have been several types of game consoles with a horse racing theme as the subject, but in all cases, the CG pattern when the character of a character that matches the horse race moves on the normal screen and reaches the reach. The screen content is such that changes to different movements. In addition, even if it becomes highly popular, commonly known as super reach, the speed, color, background color, etc. of the design only change. The present invention intends to reproduce an image from a live-action image near the goal of a horse race on the monitor screen at this time so as to make the image screen realistic. If it becomes (1) and (1) on the reach, the horse with the number 1 will try to play the video included in the playback image from near the goal on the monitor of the game console.

【0004】[0004]

【課題を解決するための手段】本発明は「0002」の
問題点、「0003」の課題を解決するためにビデオ再
生機(当該ビデオ再生機とはLD、CDV、DVD、デ
ジタルビデオ、アナログテープビデオ等の実写映像を再
生し得るプレイヤーに録画記録済みのソフトをセットし
た機器のことである)を遊技台とは直付けせず別置きす
る。ビデオ再生機と遊技台とはスイッチングユニット回
路を介して配線接続される。(当該スイッチングユニッ
ト回路とは複数の遊戯台の中からの再生映像信号を呼び
出す信号を出した遊戯台に対して、ビデオ再生機が再生
映像信号を送出できる状態か出来ない状態かをビデオ再
生機との信号のやりとりにより判定し送出できる状態で
あれば、その遊戯台へ再生信号を送出し、できない状態
であればその旨の信号を送出する様切り替える回路のこ
とである)ビデオ再生機は遊技台の種類に応じたモチー
フの映像が録画記録されているソフトウエアーディスク
又はテープがセットされておりディスクには、その遊技
台の内容に準じたゴール前数秒〜数十秒程度の実写映像
が録画されている。LDには通常片面で60分の記録が
できるので20秒程度のチャプターのゴール前画像であ
れば頭出し信号等、呼出し信号に対するコントロール信
号の分を除いても相当数の場面を片面で確保できる事に
なります。又ビデオ再生機の台数を増やしスイッチング
ユニット回路に接続し録画ソフトの枚数を増やしてゆけ
ば同じ画面が再生される確率は小さくなってゆくことに
なります。又全自動タイプのビデオ再生機を使用しても
同様の効果が得られる事になります。遊技台より、仮に
(1)、(1)のリーチになり大当たりと判定になり実
写映像を再生しようと判定した場合ゼッケン(1)が1
着になった映像の記録されているチャプターの映像を呼
び出す為、遊技台はその実写映像要求信号を遊戯台と接
続されたスイッチング回路へ送信し、受信したスイッチ
ングユニット回路は、その映像をビデオ再生機が再生で
きる状態であるか判断し、できるときはビデオ再生機よ
り出力されたコンポジット信号、その他の映像信号をそ
の遊技台に出力しモニターに再生するものです。尚その
時に記録されている音声信号も遊技台が受信し再生すれ
ば、より臨場感が増すことになります。又再生ができな
い条件(該当ビデオ再生機がその時点ですでに他の遊技
台に再生出力動作している、スタンバイ動作中で頭出し
が完了していないあるいはソフト上で不備がある、等)
は再生不可のコントロール信号をスイッチングユニット
回路より送出し、受信した遊技台は通常の内蔵キャラク
ター画面を再生するものである。再生不可条件の確率は
ビデオ再生機の台数を増やすか遊技台の単位ブロックを
少なくすれば小さくなります。又ビデオ再生機を複数台
スイッチングユニット回路に接続し(1)が1着の記録
映像、(1)が2着の記録映像、(2)が2着の記録映
像、(2)が2着の記録映像、(3)が1着の記録映
像、(3)が2着の記録映像、の様に遊技台の種類又は
ソフトの種類によって何番までの数か違ってくるが、各
ビデオ再生機に頭出し、再生スタンバイしておきそれぞ
れの画像要求信号のあった遊戯台へその必要画像の録画
されているビテオ再生機を再生送信する。又は録画映像
に頭出し信号及び識別信号を記録しておきスイッチング
ユニット回路は遊戯台より必要画像を要求する信号を受
信したとき、ビデオ再生機に送出し、その信号を送信し
た遊技台が希望の映像がスタンバイしているかコントロ
ール信号にて識別し、スタンバイ状態にあればその信号
を呼び出し、その時点でスタンバイしていなければ遊技
台内蔵のキャラクター画像を再生する。又それぞれの場
面を何種類かメモリーICにビテオ再生機より再生して
メモリーしておき、そのメモリー内容が呼び出されたと
き次ぎの場面をビデオ再生機より呼び込みメモリースタ
ンバイしておき遊戯台は必要時呼び出す、以上の様な動
作仕様にする事もできるのであります。又スイッチング
ユニット回路は現状のマイコン回路、リレーシーケン
ス、半導体シーケンス等の回路によって簡単に出来得る
ものであります。スイッチングユニット回路は単体の機
器ブロックにもビデオ再生機に組み込むこともでき、ス
イッチングユニット回路と遊戯台は配線接続も空中線接
続もできるのであります。
In order to solve the problem of "0002" and the problem of "0003", the present invention is a video player (which is an LD, CDV, DVD, digital video, analog tape). It is a device that sets the prerecorded and recorded software to a player that can play live-action video such as video) and place it separately from the game console. The video player and the game table are wired and connected via a switching unit circuit. (The switching unit circuit is a video player that determines whether the video player can send the playback video signal to the game platform that has issued a signal for calling the playback video signal from a plurality of play platforms. It is a circuit that switches to send a reproduction signal to the game table if it can be judged and sent by exchanging signals with the game machine, and to send a signal to that effect if it is not possible.) A software disc or tape on which a video of a motif according to the type of machine is recorded and recorded is set, and a live-action video of about several seconds to several tens of seconds before the goal is recorded on the disk according to the contents of the game table. Has been done. Since the LD can normally record 60 minutes on one side, if a chapter front goal image of about 20 seconds is taken, a considerable number of scenes can be secured on one side even if the control signal for the calling signal such as a cue signal is excluded. It will be a thing. If you increase the number of video players and connect them to the switching unit circuit to increase the number of recording software, the probability that the same screen will be played will decrease. Also, the same effect can be obtained by using a fully automatic type video player. If the reach of (1) and (1) is reached from the game table, it is determined that it is a big hit, and it is determined to reproduce the live-action image, the race number (1) is 1
In order to call the image of the chapter where the received image is recorded, the game table sends the live-action image request signal to the switching circuit connected to the game table, and the received switching unit circuit reproduces the image in the video. It judges whether the machine is ready for playback, and when it can, outputs the composite signal and other video signals output from the video player to the game table and plays them on the monitor. If the game console also receives and reproduces the audio signal recorded at that time, the presence will be further enhanced. In addition, conditions that cannot be played back (the relevant video player is already playing output to another game console at that time, the cue is not completed in standby operation, or there is a flaw in the software)
Sends a non-reproducible control signal from the switching unit circuit, and the game console that receives it reproduces the normal built-in character screen. The probability of non-playable condition becomes smaller if the number of video players is increased or the unit block of the game console is decreased. Further, by connecting a plurality of video reproducing devices to the switching unit circuit, (1) is the first recorded video, (1) is the second recorded video, (2) is the second recorded video, and (2) is the second recorded video. Recorded video, (3) 1st recorded video, (3) 2nd recorded video, etc. Depending on the type of game machine or the type of software, the number up to the number varies, but each video player Then, the video reproduction device in which the necessary image is recorded is reproduced and transmitted to the amusement table having the respective image request signals. Alternatively, the cueing signal and the identification signal are recorded in the recorded video, and when the switching unit circuit receives the signal requesting the required image from the game table, it sends it to the video player, and the game machine that transmitted the signal desires it. Whether the image is on standby is identified by a control signal, and if it is in the standby state, that signal is called, and if it is not on standby at that time, the character image built in the game console is reproduced. Also, several kinds of each scene are played back from the video player in the memory IC and stored in memory, and when the contents of that memory are recalled, the next scene is recalled from the video player and placed in memory standby, and the amusement table is used when necessary. It is also possible to make the above operation specifications by calling. Also, the switching unit circuit can be easily made by the current microcomputer circuit, relay sequence, semiconductor sequence, etc. The switching unit circuit can be incorporated in the video player as a single device block, and the switching unit circuit and the amusement platform can be connected by wire or antenna.

【0005】[0005]

【作用】本発明は前述の手段を講じたので、設置スペー
スは従来の遊技台の奥行き寸法とほとんど同寸法にし
て、低コストに実写映像をモニターに再生することが可
能となります。
[Function] Since the present invention has taken the above-mentioned means, the installation space can be made almost the same as the depth dimension of the conventional game table, and the live-action image can be reproduced on the monitor at low cost.

【0006】[0006]

【実施例】各遊戯台の必要台数ブロックより、その信号
の送受信に必要な本数にて許容範囲内極小のケーブル
を、例として事務所、倉庫等に設置されたスイッチング
ユニット、ビデオ再生機を配線接続しておき遊戯台より
リーチ画面等実写再生画の呼出し信号を受信したスイッ
チングユニットはビデオ再生機より再生された映像信号
をその遊戯台へスイッチングし送信し、その信号を受信
した遊戯台はモニターへ再生画を再生するものでありま
す。
[Embodiment] From the required number of blocks of each playground, wire the minimum number of cables within the allowable range by the number required to send and receive the signal, for example, a switching unit and a video player installed in an office, warehouse, etc. The switching unit, which is connected and receives the calling signal of the real-time reproduced image such as reach screen from the amusement platform, switches the video signal reproduced from the video player to the amusement platform and transmits it, and the amusement platform which receives the signal is the monitor. Playback image is played back.

【0007】[0007]

【効果】これにより、遊戯台モニター画面上非常にリア
ルになり期待度、楽しみが増し娯楽性も向上するもので
ある。遊技台の内容としては競馬のほかに、競艇、競
輪、自動車レース、オートレース、その他競技として行
われ、ソフトとして録画、収録可能なるものは、すべて
使用可能である。又遊戯台を取り替える場合にもその遊
戯台の内容に見合ったソフトに交換するのみで機器はす
べてそのまま使用できる事になります。
[Effect] As a result, the amusement table monitor screen becomes very realistic, the degree of expectation and enjoyment increase, and the entertainment property also improves. In addition to horse racing, the contents of the game table are used as boat races, bicycle races, car races, auto races, and other competitions. Anything that can be recorded and recorded as software can be used. Also, when replacing the amusement table, all you need to do is to replace it with software that matches the contents of the amusement table.

【図面の簡単な説明】[Brief description of drawings]

【図 1】 本発明の配線系統図FIG. 1 is a wiring system diagram of the present invention.

【符号の説明】[Explanation of symbols]

1 ビテオ再生機 2 接続多心ケーブル 3 スイッチングユニット回路 4 遊戯台 1 Video player 2 Connection multi-core cable 3 Switching unit circuit 4 Playground

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】遊技台より発信される実写動画面再生画呼
び出し信号により、複数台の遊技台との間にスイッチン
グ回路を介して配線、接続され、別置きされる、ビデオ
再生機より再生される実写動画映像信号をスイッチング
回路を介してその呼び出し信号のあった遊技台に取り付
けられたモニター画面に再生する様構成された構造をも
つ遊技台。
1. A live-action screen reproduction image call signal transmitted from a game table is wired and connected to a plurality of game machines through a switching circuit, and is reproduced separately from a video player. A game console having a structure configured to reproduce a live-action video image signal on a monitor screen attached to the game console that had the calling signal through a switching circuit.
【請求項2】遊技台より実写動画面再生必要時発信され
る実写動画面再生画要求信号を受信したスイッチング回
路により遊戯台との間にスイッチング回路を介して配線
接続され別置きされるビデオ再生機より再生される、又
はICメモリーに一時メモリーされた実写動画映像信号
をスイッチング回路を介して、複数の接続された遊戯台
のなかより要求のあった遊戯台へ再生画像信号送信先を
スイッチングで決定し送信し、その遊技台に取り付けら
れたモニター画面に再生する様構成した構造をもつ遊技
2. A video playback separately provided by a switching circuit that receives a live-action screen playback image request signal transmitted from the game stand when it is necessary to play back the live-action screen, and is separately connected to the playground via a switching circuit. The playback image signal transmission destination can be switched to the play table that has been requested from among multiple connected play tables through the switching circuit of the live-action video image signal that is reproduced from the machine or temporarily stored in the IC memory. A game console with a structure configured to determine, transmit, and play back on the monitor screen attached to the game console
JP8143407A 1996-04-30 1996-04-30 Game table with actuality film animation display monitor Pending JPH09294850A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP8143407A JPH09294850A (en) 1996-04-30 1996-04-30 Game table with actuality film animation display monitor

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP8143407A JPH09294850A (en) 1996-04-30 1996-04-30 Game table with actuality film animation display monitor

Publications (1)

Publication Number Publication Date
JPH09294850A true JPH09294850A (en) 1997-11-18

Family

ID=15338061

Family Applications (1)

Application Number Title Priority Date Filing Date
JP8143407A Pending JPH09294850A (en) 1996-04-30 1996-04-30 Game table with actuality film animation display monitor

Country Status (1)

Country Link
JP (1) JPH09294850A (en)

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