[go: up one dir, main page]

JPH09140937A - Stereo image display game apparatus - Google Patents

Stereo image display game apparatus

Info

Publication number
JPH09140937A
JPH09140937A JP7323940A JP32394095A JPH09140937A JP H09140937 A JPH09140937 A JP H09140937A JP 7323940 A JP7323940 A JP 7323940A JP 32394095 A JP32394095 A JP 32394095A JP H09140937 A JPH09140937 A JP H09140937A
Authority
JP
Japan
Prior art keywords
character
display
eye
unit
parallax
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP7323940A
Other languages
Japanese (ja)
Other versions
JP3547241B2 (en
Inventor
Takeshi Sasaki
威 佐々木
Tatsuya Kitazawa
達也 北澤
Ryosuke Hayase
亮介 早瀬
Tadahisa Tajima
督久 田島
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Taito Corp
Original Assignee
Taito Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Taito Corp filed Critical Taito Corp
Priority to JP32394095A priority Critical patent/JP3547241B2/en
Publication of JPH09140937A publication Critical patent/JPH09140937A/en
Application granted granted Critical
Publication of JP3547241B2 publication Critical patent/JP3547241B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Landscapes

  • Processing Or Creating Images (AREA)
  • Digital Computer Display Output (AREA)
  • Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

PROBLEM TO BE SOLVED: To reduce the capacity of a memory section by storing a character image viewed from one eye for a horizontally symmetric character in a game apparatus in which a displaying of a stereo image is performed by a display with parallax between two display parts. SOLUTION: A character is viewed from the direction of a right eye is stored into a character ROM for a horizontally symmetric character. In display, the horizontally symmetric character read out by a reading section 10 is inverted by an inversion part 11. A character for right or left position is held in a buffer memory 12 and displayed at a pair of display pars through a color control section 14 and a parallax control part 15. This enables a player to view stereoscopically. It is sufficed to store a character viewed from one eye side for the horizontally symmetric character thereby curtailing the capacity of a memory circuit.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、右目用表示部およ
び左目用表示部を備え、視差表示により立体表示を行う
ゲーム装置、さらに詳しくいえば、該ゲーム装置に用い
られるメモリの容量を少なくできる立体画像表示ゲーム
装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game device having a right-eye display unit and a left-eye display unit for stereoscopic display by parallax display, and more specifically, it can reduce the capacity of a memory used in the game device. The present invention relates to a stereoscopic image display game device.

【0002】[0002]

【従来の技術】スペースインベータゲームなどのゲーム
装置を立体表示する場合、従来は、右から見た場合と左
から見た場合のインベーダ等のキャラクタをそれぞれキ
ャラクタROM等に格納し、それらを個別に読み出し右
目用と左目用の表示部に表示することにより立体表示を
行っていた。図4は、(a)に左目用のキャラクタを、
(b)に右目用のキャラクタをそれぞれ示している。
2. Description of the Related Art Conventionally, when a game device such as a space inbeta game is displayed three-dimensionally, characters such as an invader as viewed from the right and a character as viewed from the left are individually stored in a character ROM or the like and are individually stored. The three-dimensional display was performed by reading out and displaying on the display units for the right eye and the left eye. Figure 4 shows the left-eye character in (a),
The characters for the right eye are shown in FIG.

【0003】[0003]

【発明が解決しようとする課題】従来のゲーム機におけ
る立体画像表示は、1つのキャラクタに対し、このよう
に左右それぞれのキャラクタをメモリ部に格納するため
メモリの容量が大きくなるという欠点があった。本発明
の目的は、2つの表示部間に視差を与えて表示すること
により立体画像表示を行うゲーム装置において、左右対
称形のキャラクタに対し、一方の目から見たキャラクタ
画像を格納することにより、メモリ部の容量の削減を図
った立体画像表示ゲーム装置を提供することにある。
The conventional stereoscopic image display on a game machine has a drawback that the capacity of the memory becomes large because one character is stored in the memory portion, and the left and right characters are stored in the memory portion. . An object of the present invention is to store a character image viewed from one eye for a bilaterally symmetrical character in a game device that displays a stereoscopic image by providing parallax between two display units. The object is to provide a stereoscopic image display game device in which the capacity of the memory unit is reduced.

【0004】[0004]

【課題を解決するための手段】前記目的を達成するため
に本発明による立体画像表示ゲーム装置は、右目用表示
部および左目用表示部を備え、視差表示により立体表示
を行うゲーム装置において、右目または左目から見たと
きの左右対称形キャラクタを格納するメモリ部と、前記
メモリ部から読み出した左右対称形キャラクタを反転さ
せる反転部と、前記反転部で反転した左右対称形キャラ
クタを一時格納するバッファメモリと、前記バッファメ
モリから読み出される右目から見たときの左右対称形キ
ャラクタと左目から見たときの左右対称形キャラクタに
視差を与える視差制御部と、前記視差制御部からの表示
データを表示する一対の表示部とから構成してある。
In order to achieve the above object, a stereoscopic image display game apparatus according to the present invention is provided with a right eye display section and a left eye display section, and a right eye display apparatus for stereoscopic display by parallax display. Alternatively, a memory unit that stores the left-right symmetric characters when viewed from the left eye, an inversion unit that inverts the left-right symmetric characters read from the memory unit, and a buffer that temporarily stores the left-right symmetric characters inverted by the inversion unit. Displaying display data from a memory, a parallax control unit that gives parallax to the left-right symmetric character when viewed from the right eye and the left-right symmetric character when viewed from the left eye, and display data from the parallax control unit. It is composed of a pair of display parts.

【0005】[0005]

【発明の実施の形態】以下、図面を参照して本発明の実
施の形態を説明する。図1は、本発明による立体画像表
示ゲーム装置の回路の実施例を示す回路図であり、スペ
ースインベーダゲームに適用される例である。プレイヤ
の操作によってゲーム機が起動されると、CPU1はシ
ステムバス2を介してスペースインベーダゲームを実行
するための動作プログラムをプログラムROM6より読
み出し、その動作プログラムの実行を開始する。キャラ
クタROM7からキャラクタを読み出し、CPU1で立
体視させるための処理を行い、スクリーンメモリ8に左
用と右用のキャラクタを格納し、左右の目で覗くための
表示部9に表示させる。
Embodiments of the present invention will be described below with reference to the drawings. FIG. 1 is a circuit diagram showing an embodiment of a circuit of a stereoscopic image display game device according to the present invention, which is an example applied to a space invader game. When the game machine is activated by the player's operation, the CPU 1 reads an operation program for executing the space invader game from the program ROM 6 via the system bus 2 and starts executing the operation program. The character is read from the character ROM 7, the CPU 1 performs a process for stereoscopic viewing, the screen memory 8 stores the left and right characters, and the display unit 9 displays the left and right eyes for viewing.

【0006】操作装置4のボタンからの入力信号は入出
力制御回路3を介してCPU1に送られる。ワークRA
M5はCPU1の作業領域として使用される。図2は、
本発明による立体画像表示ゲーム装置の制御部であるC
PUの機能ブロックを示す図である。キャラクタROM
7には、例えば英字「A」の場合は図3(c)に示す
「A」を中心より左側から見た図、すなわち図3(a)
のような「A」が格納されている。
Input signals from the buttons of the operating device 4 are sent to the CPU 1 via the input / output control circuit 3. Work RA
M5 is used as a work area of the CPU 1. FIG.
The control unit C of the stereoscopic image display game apparatus according to the present invention
It is a figure which shows the functional block of PU. Character ROM
In Fig. 7, for example, in the case of the letter "A", a view of "A" shown in Fig. 3C from the left side of the center, that is, Fig. 3A.
“A” such as is stored.

【0007】表示部9に「A」を表示させる場合、キャ
ラクタROM7より図3(a)に示す「A」が読出部1
0により読み出され、反転部11で図3(b)に示すよ
うに右目から見た図に反転させられる。書込/読出部1
3は、バッファメモリ12に左目用と右目用の「A」を
一旦、書き込む。そして、書込/読出部13は所定のタ
イミングでバッファメモリ12より読出し、カラー制御
部14で色付けの制御を行う。視差制御部15は、左目
用と右目用の「A」に視差を与えるタイミングで「A」
を表示部9に表示する。プレイヤは、表示部9の左右の
表示部分から「A」を見ることにより、立体視すること
ができる。
When "A" is displayed on the display unit 9, "A" shown in FIG.
It is read by 0 and is inverted by the inverting unit 11 as shown in FIG. 3B as viewed from the right eye. Writing / reading unit 1
3 temporarily writes “A” for the left eye and the right eye in the buffer memory 12. Then, the writing / reading unit 13 reads from the buffer memory 12 at a predetermined timing, and the color control unit 14 controls coloring. The parallax control unit 15 sets “A” at the timing of providing parallax to “A” for the left eye and “A” for the right eye.
Is displayed on the display unit 9. The player can see stereoscopically by seeing “A” from the left and right display portions of the display unit 9.

【0008】[0008]

【発明の効果】以上、説明したように本発明は、キャラ
クタROMに右目または左目から見たキャラクタを格納
しておき、表示時には左右を反転させて右目用と左目用
のキャラクタを作り、一対の表示部分に視差制御部によ
って表示して立体視できるようにしたものである。した
がって、従来に比較し、左右対称キャラクタのキャラク
タROMへの格納量を半分に減少させることができ、メ
モリ回路の削減を図ることができるという効果がある。
As described above, according to the present invention, the characters seen from the right eye or the left eye are stored in the character ROM, and the right and left eyes are reversed at the time of display to create the characters for the right eye and the left eye. The display is displayed by a parallax control unit for stereoscopic viewing. Therefore, the amount of symmetrical characters stored in the character ROM can be reduced by half as compared with the conventional case, and the number of memory circuits can be reduced.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明による立体画像表示ゲーム装置の回路の
実施例を示す回路図である。
FIG. 1 is a circuit diagram showing an embodiment of a circuit of a stereoscopic image display game device according to the present invention.

【図2】キャラクタを反転処理し視差制御するCPUの
機能ブロック図である。
FIG. 2 is a functional block diagram of a CPU that performs a parallax control by inverting a character.

【図3】左目用と右目用のキャラクタの例を示す図であ
る。
FIG. 3 is a diagram showing examples of left-eye and right-eye characters.

【図4】左目用と右目用の従来のメモリに格納するキャ
ラクタの例を示す図である。
FIG. 4 is a diagram showing an example of characters stored in conventional memories for the left eye and the right eye.

【符号の説明】[Explanation of symbols]

1…CPU 2…システムバス 3…入出力制御回路 4…操作装置 5…ワークRAM 6…プログラムROM 7…キャラクタROM 8…スクリーンメモリ 9…表示部 10…読出部 11…反転部 12…バッファメモリ 13…書込/読出部 14…カラー制御部 15…視差制御部 1 ... CPU 2 ... System bus 3 ... Input / output control circuit 4 ... Operating device 5 ... Work RAM 6 ... Program ROM 7 ... Character ROM 8 ... Screen memory 9 ... Display unit 10 ... Read-out unit 11 ... Inversion unit 12 ... Buffer memory 13 ... Writing / reading unit 14 ... Color control unit 15 ... Parallax control unit

───────────────────────────────────────────────────── フロントページの続き (72)発明者 早瀬 亮介 東京都千代田区平河町二丁目5番3号 株 式会社タイトー内 (72)発明者 田島 督久 東京都千代田区平河町二丁目5番3号 株 式会社タイトー内 ─────────────────────────────────────────────────── ─── Continuation of the front page (72) Inventor Ryosuke Hayase 2-3-5 Hirakawa-cho, Chiyoda-ku, Tokyo Within Taito Co., Ltd. (72) Inventor Masahisa Tajima 2-3-5 Hirakawa-cho, Chiyoda-ku, Tokyo In stock company Taito

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 右目用表示部および左目用表示部を備
え、視差表示により立体表示を行うゲーム装置におい
て、 右目または左目から見たときの左右対称形キャラクタを
格納するメモリ部と、 前記メモリ部から読み出した左右対称形キャラクタを反
転させる反転部と、 前記反転部で反転した左右対称形キャラクタを一時格納
するバッファメモリと、 前記バッファメモリから読み出される右目から見たとき
の左右対称形キャラクタと左目から見たときの左右対称
形キャラクタに視差を与えるための視差制御部と、 前記視差制御部からの表示データを表示する一対の表示
部と、 から構成したことを特徴とする立体画像表示ゲーム装
置。
1. In a game device having a right-eye display unit and a left-eye display unit and performing stereoscopic display by parallax display, a memory unit for storing a bilaterally symmetrical character when viewed from the right eye or the left eye, and the memory unit. And a buffer memory for temporarily storing the left-right symmetrical character reversed by the reversing unit, a left-right symmetrical character and a left-eye character read from the buffer memory. A stereoscopic image display game apparatus comprising: a parallax control unit for giving parallax to a bilaterally symmetrical character when viewed from above; and a pair of display units for displaying display data from the parallax control unit. .
JP32394095A 1995-11-17 1995-11-17 3D image display game device Expired - Fee Related JP3547241B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP32394095A JP3547241B2 (en) 1995-11-17 1995-11-17 3D image display game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP32394095A JP3547241B2 (en) 1995-11-17 1995-11-17 3D image display game device

Publications (2)

Publication Number Publication Date
JPH09140937A true JPH09140937A (en) 1997-06-03
JP3547241B2 JP3547241B2 (en) 2004-07-28

Family

ID=18160334

Family Applications (1)

Application Number Title Priority Date Filing Date
JP32394095A Expired - Fee Related JP3547241B2 (en) 1995-11-17 1995-11-17 3D image display game device

Country Status (1)

Country Link
JP (1) JP3547241B2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7243363B1 (en) 1997-07-10 2007-07-10 Sony Computer Entertainment, Inc. Entertainment system, picture display apparatus, information processing apparatus and synchronization control method
JP2010003136A (en) * 2008-06-20 2010-01-07 Fujitsu Ltd Device and method for creating three-dimensional model data

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7243363B1 (en) 1997-07-10 2007-07-10 Sony Computer Entertainment, Inc. Entertainment system, picture display apparatus, information processing apparatus and synchronization control method
JP2010003136A (en) * 2008-06-20 2010-01-07 Fujitsu Ltd Device and method for creating three-dimensional model data

Also Published As

Publication number Publication date
JP3547241B2 (en) 2004-07-28

Similar Documents

Publication Publication Date Title
US4875034A (en) Stereoscopic graphics display system with multiple windows for displaying multiple images
US6954223B2 (en) Stereoscopic image generating apparatus and game apparatus
KR100913173B1 (en) 3D graphic processing device and 3D image display device using the same
JP6731059B2 (en) Display device and display device control method.
US8207962B2 (en) Stereo graphics system based on depth-based image rendering and processing method thereof
CN104052983A (en) Efficient autostereoscopic support using display controller windows
WO1996017325A1 (en) Apparatus and method for image synthesizing
KR950035464A (en) Stereoscopic display method and device
JPH08182023A (en) Device converting 2-dimension image into 3-dimension image
JPH09140937A (en) Stereo image display game apparatus
JP2000149062A (en) Three-dimensional image generation method and apparatus
KR100282540B1 (en) Graphics display and graphics display method
JPS58100177A (en) Display input device for stereoscopic display device
JP2001331169A (en) Stereoscopic image display device and information storage medium
JP3549313B2 (en) Game device having 2D / 3D image conversion processing circuit
JP4297802B2 (en) Drawing apparatus, drawing method, and drawing program
JP2595942B2 (en) 3D image display device
JPH08168058A (en) Device that converts two-dimensional image into three-dimensional image
JPS647180A (en) Display device for three-dimensional picture
JPH09116932A (en) Special effects device
JP2011066507A (en) Image processing apparatus
JPH02109493A (en) Stereoscopic display device
JPH11203486A (en) Display method of translucent object and image display device using the same
JPS59156685U (en) stereoscope game device
KR970007722A (en) High Speed Ray Tracing Device

Legal Events

Date Code Title Description
A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20040120

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20040318

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20040413

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20040413

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

S111 Request for change of ownership or part of ownership

Free format text: JAPANESE INTERMEDIATE CODE: R313111

R371 Transfer withdrawn

Free format text: JAPANESE INTERMEDIATE CODE: R371

S111 Request for change of ownership or part of ownership

Free format text: JAPANESE INTERMEDIATE CODE: R313111

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100423

Year of fee payment: 6

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100423

Year of fee payment: 6

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110423

Year of fee payment: 7

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120423

Year of fee payment: 8

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120423

Year of fee payment: 8

S111 Request for change of ownership or part of ownership

Free format text: JAPANESE INTERMEDIATE CODE: R313111

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120423

Year of fee payment: 8

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130423

Year of fee payment: 9

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130423

Year of fee payment: 9

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140423

Year of fee payment: 10

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140423

Year of fee payment: 10

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140423

Year of fee payment: 10

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

LAPS Cancellation because of no payment of annual fees