[go: up one dir, main page]

JPH05111579A - ビデオゲーム方法 - Google Patents

ビデオゲーム方法

Info

Publication number
JPH05111579A
JPH05111579A JP4027442A JP2744292A JPH05111579A JP H05111579 A JPH05111579 A JP H05111579A JP 4027442 A JP4027442 A JP 4027442A JP 2744292 A JP2744292 A JP 2744292A JP H05111579 A JPH05111579 A JP H05111579A
Authority
JP
Japan
Prior art keywords
character
voice
operator
video game
scene
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP4027442A
Other languages
English (en)
Japanese (ja)
Inventor
Robert M Best
マキヤンドルー ベスト ロバート
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of JPH05111579A publication Critical patent/JPH05111579A/ja
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • G09B7/04Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/632Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
JP4027442A 1991-09-09 1992-01-20 ビデオゲーム方法 Pending JPH05111579A (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US75635691A 1991-09-09 1991-09-09
US756,356 1991-09-09

Publications (1)

Publication Number Publication Date
JPH05111579A true JPH05111579A (ja) 1993-05-07

Family

ID=25043116

Family Applications (1)

Application Number Title Priority Date Filing Date
JP4027442A Pending JPH05111579A (ja) 1991-09-09 1992-01-20 ビデオゲーム方法

Country Status (3)

Country Link
JP (1) JPH05111579A (fr)
AU (1) AU2393092A (fr)
WO (1) WO1993004748A1 (fr)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5553864A (en) 1992-05-22 1996-09-10 Sitrick; David H. User image integration into audiovisual presentation system and methodology
US5890123A (en) * 1995-06-05 1999-03-30 Lucent Technologies, Inc. System and method for voice controlled video screen display
US7827488B2 (en) 2000-11-27 2010-11-02 Sitrick David H Image tracking and substitution system and methodology for audio-visual presentations
CN111790153A (zh) * 2019-10-18 2020-10-20 厦门雅基软件有限公司 对象的展示方法、装置、电子设备及计算机可读存储介质

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0016314A1 (fr) * 1979-02-05 1980-10-01 Best, Robert MacAndrew Procédé et dispositif de dialogue parlé entre une image vidéo et un être humain
US4846693A (en) * 1987-01-08 1989-07-11 Smith Engineering Video based instructional and entertainment system using animated figure
AU652209B2 (en) * 1990-11-14 1994-08-18 Robert Macandrew Best Talking video games

Also Published As

Publication number Publication date
AU2393092A (en) 1993-04-05
WO1993004748A1 (fr) 1993-03-18

Similar Documents

Publication Publication Date Title
US5393070A (en) Talking video games with parallel montage
JP2784409B2 (ja) ビデオゲーム方法および装置
US5393073A (en) Talking video games
US5393071A (en) Talking video games with cooperative action
Cassell et al. Fully embodied conversational avatars: Making communicative behaviors autonomous
EP1262955B1 (fr) Système et méthode de contrôle vocal de caractères dans un environnement ludique, à l'aide d'un menu
US5835715A (en) Interactive theater and feature presentation system
US8082499B2 (en) Graphical interface for interactive dialog
EP1669932A1 (fr) Simulateur d'espace virtuel tridimensionnel, programme de simulation d'espace virtuel tridimensionnel et support d'enregistrement lisible par ordinateur dans lequel le programme est enregistre
JP2002011243A (ja) 記録媒体、プログラム、エンタテインメントシステムおよびエンタテインメント装置
JP2002312295A (ja) 仮想3次元空間会話システム
JPH05111579A (ja) ビデオゲーム方法
US6982716B2 (en) User interface for interactive video productions
CN115025496A (zh) 游戏控制方法、装置、设备及存储介质
JPH05228260A (ja) 共同動作の対話ビデオゲーム方法
KR102805081B1 (ko) 특수 효과 시각화 기술
KR200179150Y1 (ko) 네트워크를 통한 채팅 시스템
JPH1020757A (ja) 遠隔協同授業システム
JPH05293252A (ja) 音声対立を利用する対話ビデオゲーム方法
CN116431001A (zh) 一种在虚拟空间中实现ai交互的方法
JP7216379B1 (ja) 制御システム、制御方法及びプログラム
JPH09139928A (ja) 多地点ビデオ会議システム
JP2001224851A (ja) 音声認識ゲーム装置
JP2001296877A (ja) 音声による会話を行うプログラム実行装置、そのためのプログラム
Barbara et al. The Role of Voice in Virtual Reality Interactive Narratives