JPH05111579A - ビデオゲーム方法 - Google Patents
ビデオゲーム方法Info
- Publication number
- JPH05111579A JPH05111579A JP4027442A JP2744292A JPH05111579A JP H05111579 A JPH05111579 A JP H05111579A JP 4027442 A JP4027442 A JP 4027442A JP 2744292 A JP2744292 A JP 2744292A JP H05111579 A JPH05111579 A JP H05111579A
- Authority
- JP
- Japan
- Prior art keywords
- character
- voice
- operator
- video game
- scene
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 title claims description 18
- 230000014509 gene expression Effects 0.000 claims abstract description 18
- 230000002452 interceptive effect Effects 0.000 claims description 9
- 230000003993 interaction Effects 0.000 claims description 4
- 230000005540 biological transmission Effects 0.000 claims description 3
- 239000004973 liquid crystal related substance Substances 0.000 abstract description 4
- 241000086550 Dinosauria Species 0.000 description 9
- 230000000694 effects Effects 0.000 description 3
- 230000001755 vocal effect Effects 0.000 description 3
- 241001465754 Metazoa Species 0.000 description 1
- 241000699670 Mus sp. Species 0.000 description 1
- 239000002131 composite material Substances 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000033001 locomotion Effects 0.000 description 1
- 239000012528 membrane Substances 0.000 description 1
- 238000004091 panning Methods 0.000 description 1
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/02—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
- G09B7/04—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US75635691A | 1991-09-09 | 1991-09-09 | |
| US756,356 | 1991-09-09 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JPH05111579A true JPH05111579A (ja) | 1993-05-07 |
Family
ID=25043116
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP4027442A Pending JPH05111579A (ja) | 1991-09-09 | 1992-01-20 | ビデオゲーム方法 |
Country Status (3)
| Country | Link |
|---|---|
| JP (1) | JPH05111579A (fr) |
| AU (1) | AU2393092A (fr) |
| WO (1) | WO1993004748A1 (fr) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5553864A (en) | 1992-05-22 | 1996-09-10 | Sitrick; David H. | User image integration into audiovisual presentation system and methodology |
| US5890123A (en) * | 1995-06-05 | 1999-03-30 | Lucent Technologies, Inc. | System and method for voice controlled video screen display |
| US7827488B2 (en) | 2000-11-27 | 2010-11-02 | Sitrick David H | Image tracking and substitution system and methodology for audio-visual presentations |
| CN111790153A (zh) * | 2019-10-18 | 2020-10-20 | 厦门雅基软件有限公司 | 对象的展示方法、装置、电子设备及计算机可读存储介质 |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0016314A1 (fr) * | 1979-02-05 | 1980-10-01 | Best, Robert MacAndrew | Procédé et dispositif de dialogue parlé entre une image vidéo et un être humain |
| US4846693A (en) * | 1987-01-08 | 1989-07-11 | Smith Engineering | Video based instructional and entertainment system using animated figure |
| AU652209B2 (en) * | 1990-11-14 | 1994-08-18 | Robert Macandrew Best | Talking video games |
-
1992
- 1992-01-20 JP JP4027442A patent/JPH05111579A/ja active Pending
- 1992-07-16 WO PCT/US1992/006030 patent/WO1993004748A1/fr not_active Ceased
- 1992-07-16 AU AU23930/92A patent/AU2393092A/en not_active Withdrawn
Also Published As
| Publication number | Publication date |
|---|---|
| AU2393092A (en) | 1993-04-05 |
| WO1993004748A1 (fr) | 1993-03-18 |
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