JP6396171B2 - 情報処理装置 - Google Patents
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/60—Editing figures and text; Combining figures or text
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- H—ELECTRICITY
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/242—Synchronization processes, e.g. processing of PCR [Program Clock References]
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- H—ELECTRICITY
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
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- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
- H04N21/4223—Cameras
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
- H04N21/44008—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving operations for analysing video streams, e.g. detecting features or characteristics in the video stream
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
- H04N21/4402—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/454—Content or additional data filtering, e.g. blocking advertisements
- H04N21/4545—Input to filtering algorithms, e.g. filtering a region of the image
- H04N21/45455—Input to filtering algorithms, e.g. filtering a region of the image applied to a region of the image
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/14—Systems for two-way working
- H04N7/141—Systems for two-way working between two video terminals, e.g. videophone
- H04N7/147—Communication arrangements, e.g. identifying the communication as a video-communication, intermediate storage of the signals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20112—Image segmentation details
- G06T2207/20132—Image cropping
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2402—Monitoring of the downstream path of the transmission network, e.g. bandwidth available
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- Engineering & Computer Science (AREA)
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- Signal Processing (AREA)
- Human Computer Interaction (AREA)
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- Business, Economics & Management (AREA)
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- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Databases & Information Systems (AREA)
- General Engineering & Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Image Processing (AREA)
- Image Analysis (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Description
[上面部の構成]
図2(a)は、入力装置上面の外観構成を示す。ユーザは左手で左側把持部78bを把持し、右手で右側把持部78aを把持して、入力装置6を操作する。入力装置6の筐体上面には、入力部である方向キー71、アナログスティック77a、77bと、4種の操作ボタン76が設けられている。筐体上面上において、方向キー71と操作ボタン76の間の平坦な領域には、タッチパッド79が設けられる。タッチパッド79は、ユーザが押すことで下方に沈み込み、またユーザが手を離すと元の位置に復帰する押下式ボタンとしても機能する。
図2(b)は、入力装置奥側側面の外観構成を示す。入力装置6の筐体奥側側面の上側には、タッチパッド79が筐体上面から延設されており、筐体奥側側面の下側には、横長の発光部85が設けられる。発光部85は、赤(R)、緑(G)、青(B)のLEDを有し、情報処理装置10から送信される発光色情報にしたがって点灯する。図1に示すように、3台の入力装置6a、6b、6cが使用されている場合、情報処理装置10は、ユーザA、B、Cが各入力装置6を区別できるように、入力装置6a、6b、6cの発光部85の点灯色を異なる色、それぞれ青、赤、緑と定めてよい。これにより各ユーザは、自分が使用している入力装置6を発光部85の点灯色によって認識できるため、入力装置6を取り違える可能性が低減される。
図14は、ユーザ名、識別ワードの画面表示例を示す。この画面は、たとえば顔認識部122による顔認識処理が終了した直後に、出力装置4に表示される。この例では、ユーザ名と、識別ワードの双方が表示されているが、いずれか一方だけであってもよい。ユーザは、この画面を見ることで、ユーザ名ないし識別ワードを確認することができ、ゲームプレイ中に、ユーザ名ないし識別ワードを発声することで、配信するユーザの顔画像を効率的に切り替えることができるようになる。
図15は、顔認識部122による顔識別結果を示す。図10にも示したように、顔認識部122は、ユーザAの顔の撮像画像中の位置を示す顔領域204aと、ユーザBの顔の撮像画像中の位置を示す顔領域204bと、ユーザCの顔の撮像画像中の位置を示す顔領域204cとを、カメラ画像中の座標で設定する。
Claims (11)
- ユーザの顔を撮影した顔画像をゲーム画像とともに配信する情報処理装置であって、
撮像装置から周期的に撮影された撮像画像を取得する画像取得部と、
撮像画像において複数のユーザの顔画像を検出する顔認識部と、
撮像装置により撮影されている複数のユーザの表示順序を決定する順序決定部と、
表示画像に含めるユーザを決定する表示ユーザ決定部と、
撮像画像から、決定されたユーザの顔画像を含む領域を切り出す顔画像切出部と、
切り出した領域とゲーム画像を含む表示画像を生成する表示画像生成部と、
表示画像に含めるユーザの切替指示を受け付ける指示受付部と、
前記表示画像生成部が生成した表示画像を配信する共有処理部と、を備え、
前記指示受付部が受け付けたユーザの切替指示をもとに、前記表示ユーザ決定部が表示順序にしたがって、表示画像に含めるユーザを決定して、前記顔画像切出部が、決定されたユーザの顔画像を含む領域を切り出すことを特徴とする情報処理装置。 - 前記顔画像切出部は、1人のユーザの顔画像を含む領域を切り出すことを特徴とする請求項1に記載の情報処理装置。
- 前記順序決定部は、前記顔認識部によりユーザの顔画像に外接する矩形領域として設定された顔領域の大きさの順、または撮像装置と顔との距離の近い順に、複数のユーザの表示順序を決定する、
ことを特徴とする請求項1または2に記載の情報処理装置。 - 前記順序決定部は、顔画像を登録しているユーザの表示順序が、顔画像を登録していないユーザの表示順序よりも先となるように、複数のユーザの表示順序を決定する、
ことを特徴とする請求項1または2に記載の情報処理装置。 - 前記指示受付部は、所定の音声コマンドを、表示画像に含めるユーザの切替指示として受け付ける、
ことを特徴とする請求項1から4のいずれかに記載の情報処理装置。 - 前記表示画像生成部は、第1の領域にゲーム画像を配置し、第2の領域に切り出した領域を配置した表示画像を生成することを特徴とする請求項1から5のいずれかに記載の情報処理装置。
- 前記表示画像生成部は、第2の領域を、第1の領域内に設定することを特徴とする請求項6に記載の情報処理装置。
- 前記表示画像生成部は、第1の領域と第2の領域とが重ならないように設定することを特徴とする請求項6に記載の情報処理装置。
- 前記顔画像切出部は、複数のユーザの顔画像を含む領域を切り出すことを特徴とする請求項1から8のいずれかに記載の情報処理装置。
- ユーザの顔を撮影した顔画像とゲーム画像とを配信するコンピュータに、
撮像装置から周期的に撮影された撮像画像を取得する機能と、
撮像画像において複数のユーザの顔画像を検出する機能と、
撮像装置により撮影されている複数のユーザの表示順序を決定する機能と、
表示画像に含めるユーザの切替指示を受け付ける機能と、
受け付けたユーザの切替指示をもとに、複数のユーザの表示順序にしたがって、表示画像に含めるユーザを決定する機能と、
撮像画像から、決定されたユーザの顔画像を含む領域を切り出す機能と、
切り出した領域とゲーム画像を含む画像を生成する機能と、
生成した画像を配信する機能と、
を実現させるためのプログラム。 - 請求項10に記載のプログラムを記録したコンピュータ読み取り可能な記録媒体。
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2014218503A JP6396171B2 (ja) | 2014-10-27 | 2014-10-27 | 情報処理装置 |
| PCT/JP2015/072872 WO2016067712A1 (ja) | 2014-10-27 | 2015-08-12 | 情報処理装置 |
| KR1020177011615A KR102413269B1 (ko) | 2014-10-27 | 2015-08-12 | 정보 처리 장치 |
| US15/508,206 US11109108B2 (en) | 2014-10-27 | 2015-08-12 | Information processing device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2014218503A JP6396171B2 (ja) | 2014-10-27 | 2014-10-27 | 情報処理装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2016083225A JP2016083225A (ja) | 2016-05-19 |
| JP2016083225A5 JP2016083225A5 (ja) | 2016-12-28 |
| JP6396171B2 true JP6396171B2 (ja) | 2018-09-26 |
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| Application Number | Title | Priority Date | Filing Date |
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| JP2014218503A Active JP6396171B2 (ja) | 2014-10-27 | 2014-10-27 | 情報処理装置 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US11109108B2 (ja) |
| JP (1) | JP6396171B2 (ja) |
| KR (1) | KR102413269B1 (ja) |
| WO (1) | WO2016067712A1 (ja) |
Families Citing this family (10)
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| CN105549814B (zh) * | 2015-12-01 | 2020-12-25 | 惠州Tcl移动通信有限公司 | 一种基于移动终端的拍照方法及该移动终端 |
| US10471353B2 (en) * | 2016-06-30 | 2019-11-12 | Sony Interactive Entertainment America Llc | Using HMD camera touch button to render images of a user captured during game play |
| KR101961241B1 (ko) * | 2017-09-07 | 2019-03-22 | 라인 가부시키가이샤 | 영상 통화 및 객체 인식을 바탕으로 한 게임 제공 방법 및 그 시스템 |
| JP6601513B2 (ja) | 2018-01-31 | 2019-11-06 | 日本電気株式会社 | 情報処理装置 |
| US11423878B2 (en) * | 2019-07-17 | 2022-08-23 | Lg Electronics Inc. | Intelligent voice recognizing method, apparatus, and intelligent computing device |
| US11985365B2 (en) | 2019-09-24 | 2024-05-14 | Sony Group Corporation | Information processing device, information processing system, and information processing method |
| JP7339198B2 (ja) | 2020-03-26 | 2023-09-05 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置およびゲーム画像配信方法 |
| JP7390992B2 (ja) | 2020-08-07 | 2023-12-04 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および画像表示方法 |
| JP7244768B2 (ja) * | 2020-08-19 | 2023-03-23 | 株式会社カプコン | システム、サーバ及びプログラム |
| WO2025028782A1 (ko) * | 2023-07-31 | 2025-02-06 | 삼성전자 주식회사 | 오브젝트 인식에 기반한 클리핑 데이터 활용 방법 및 그 전자 장치 |
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|---|---|---|---|---|
| JPH1051755A (ja) | 1996-05-30 | 1998-02-20 | Fujitsu Ltd | テレビ会議端末の画面表示制御装置 |
| JP2001305642A (ja) * | 2000-04-25 | 2001-11-02 | Fuji Photo Film Co Ltd | 撮像装置 |
| US9138644B2 (en) * | 2002-12-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for accelerated machine switching |
| WO2007052572A1 (en) | 2005-11-02 | 2007-05-10 | Olympus Corporation | Electronic camera |
| US8488847B2 (en) * | 2005-11-25 | 2013-07-16 | Nikon Corporation | Electronic camera and image processing device |
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| EP2263190A2 (en) * | 2008-02-13 | 2010-12-22 | Ubisoft Entertainment S.A. | Live-action image capture |
| US8128503B1 (en) * | 2008-05-29 | 2012-03-06 | Livestream LLC | Systems, methods and computer software for live video/audio broadcasting |
| KR101130564B1 (ko) * | 2009-12-11 | 2012-03-30 | 한국과학기술원 | 비디오 게임 콘솔 장치, 그 구동방법 및 컴퓨터 판독가능 매체 |
| WO2011112640A2 (en) * | 2010-03-08 | 2011-09-15 | Vumanity Media Llc | Generation of composited video programming |
| JP2012034793A (ja) | 2010-08-05 | 2012-02-23 | Sony Computer Entertainment Inc | ゲーム装置 |
| KR101710626B1 (ko) * | 2010-11-04 | 2017-02-27 | 삼성전자주식회사 | 디지털 촬영 장치 및 이의 제어 방법 |
| JP5406883B2 (ja) * | 2011-05-20 | 2014-02-05 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
| JP2013115527A (ja) * | 2011-11-28 | 2013-06-10 | Hitachi Consumer Electronics Co Ltd | テレビ会議システム及びテレビ会議方法 |
| JP2014155564A (ja) * | 2013-02-14 | 2014-08-28 | Namco Bandai Games Inc | ゲームシステム及びプログラム |
| JP5781116B2 (ja) * | 2013-03-27 | 2015-09-16 | 株式会社コナミデジタルエンタテインメント | 情報処理装置、情報処理システム、及びプログラム |
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2014
- 2014-10-27 JP JP2014218503A patent/JP6396171B2/ja active Active
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2015
- 2015-08-12 US US15/508,206 patent/US11109108B2/en active Active
- 2015-08-12 WO PCT/JP2015/072872 patent/WO2016067712A1/ja not_active Ceased
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Also Published As
| Publication number | Publication date |
|---|---|
| KR20170072233A (ko) | 2017-06-26 |
| US11109108B2 (en) | 2021-08-31 |
| US20170289633A1 (en) | 2017-10-05 |
| JP2016083225A (ja) | 2016-05-19 |
| WO2016067712A1 (ja) | 2016-05-06 |
| KR102413269B1 (ko) | 2022-06-27 |
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