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JP3201012U - Customer sales promotion system using coins - Google Patents

Customer sales promotion system using coins Download PDF

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JP3201012U
JP3201012U JP2015003225U JP2015003225U JP3201012U JP 3201012 U JP3201012 U JP 3201012U JP 2015003225 U JP2015003225 U JP 2015003225U JP 2015003225 U JP2015003225 U JP 2015003225U JP 3201012 U JP3201012 U JP 3201012U
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store
coin
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coins
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高木 一
一 高木
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Abstract

【課題】お店への顧客の来店確率を高めて店での商品の販売促進が可能となるコインを用いたシステムを提供する。【解決手段】商品の情報と販売店の情報とが添付または印刷された台紙2または紙に張り付けあるいは添付もしくは封入されたコイン1と、コイン1を用いて遊戯を行うための遊戯器具3と、を備えたシステムであって、台紙2または紙にはコイン1を用いて遊戯する遊戯器具3の図が表され、さらに遊戯器具3が、コイン1を投入すると、景品が添付・封入されたカプセルが取り出せるカプセルゲーム機器もしくはコイン1を水槽4に投入し、水槽4の底に設けたグラスコップ5に投入されたコイン1が入るか否かで結果が判定される水槽ゲーム機器である。【選択図】図1The present invention provides a system using coins that can increase the probability of customers visiting a store and promote the sale of products at the store. A mount 2 on which product information and store information are attached or printed, or a coin 1 attached to or attached to or enclosed in paper, and a play apparatus 3 for playing using the coin 1, Is a system in which a picture of a game equipment 3 for playing with a coin 1 is shown on the mount 2 or paper, and when the game equipment 3 inserts the coin 1, a capsule to which a prize is attached and enclosed Is a capsule game machine or coin game 1 that can be taken out, and is a water tank game machine in which the result is determined by whether or not the coin 1 inserted into the glass cup 5 provided at the bottom of the water tank 4 is inserted. [Selection] Figure 1

Description

本考案は、宅配便、折り込みチラシや厚紙チラシ等を用いた集客販売促進システムに関し、コインを顧客宛に宅配便等(ゆうメールなども含むが以後総称して宅配便とする。)を用いて送付し、送付を受けた顧客が、コインを持参し、このコインを用いて店にて用意した遊戯器具上で遊戯のゲームをし、遊戯後に用意した来店記念品を持帰ることができるようにして、顧客の店への来客を案内促進する集客販売促進システムに関するものである。  The present invention relates to a customer-collection sales promotion system using a courier service, a folded flyer, a cardboard flyer, etc., using a courier service to a customer (including Yu-Mail etc., but hereinafter collectively referred to as courier service). Sending and receiving customers will be able to bring coins, play games on the play equipment prepared at the store using these coins, and take home souvenirs prepared after play. The present invention relates to a customer attraction sales promotion system that guides and promotes customer visits to stores.

宅配便、あるいはダイレクトメールなどを用いて商品の販売店への集客販売促進を案内、促進する集客販売促進システムは従来から存する(たとえば特許文献1)。このような集客販売促進システムにおいては、来店率を高めるために、詰め放題用の箱や袋を送付し、店への来客時に顧客に販売促進品たとえば栗や菓子等を当該箱や袋に詰め放題に詰めて持帰る集客システムが存在する。  Conventionally, there is a customer sales promotion system that guides and promotes customer sales promotion to merchandise stores using courier service or direct mail (for example, Patent Document 1). In such a customer-sales promotion system, in order to increase the visit rate, boxes and bags for all-you-can-pack are sent, and sales promotion products such as chestnuts and confectionery are packed in the boxes and bags when visiting customers. There is an all-you-can-eat customer collection system.

特許第4626836号公報Japanese Patent No. 4626836

従来の集客販売促進システムにおいては、店への来客確率が高まり、特に顧客の店における滞在時間が長くなり、店での商品の販売が促進されるという効果があるものの、来店時の面白さや興味など期待感が充分あるとは言えない課題があった。来客数が増加し滞在時間が増えると、販売額は上昇すると考えられる。  Although the conventional customer attraction sales promotion system has the effect of increasing the probability of visits to the store, and in particular, increasing the customer's stay in the store and promoting the sale of products at the store, it is interesting and interesting when visiting the store. There were issues that could not be said to have sufficient expectations. If the number of visitors increases and the staying time increases, the sales amount will increase.

本考案は、このような集客販売促進システムにおける店への顧客の来客率を上昇させるという課題を解決し、顧客に興味を与えて集客率を高めることが可能な集客販売促進システムを提供することを目的とする。  The present invention solves the problem of increasing the visitor rate to customers in such a customer-sales promotion system, and provides a customer-sales promotion system that can raise the customer-collection rate by giving interest to customers. With the goal.

上記課題を解決するため、本考案のコインを用いた集客販売促進システムの構成は、販売促進のための商品の情報と販売店の情報とが添付または印刷された台紙(厚紙等でもよい)に張り付けあるいは添付・封入されたコインと、送付を受けた顧客が店(常設店舗でもよいが、特設会場等も店とする。)に来客した際に前記コインを用いて店にて遊戯を行うための遊戯器具と、前記遊戯の後で顧客が持帰る来店記念品と、を備えた顧客の前記店への来客を案内促進するシステムであって、前記来店記念品の準備総数が、顧客への前記コインの送付総枚数と前記店への顧客の来客予想率とから算出される数をもとに準備される構成を備える。  In order to solve the above-described problems, the configuration of the customer attraction sales promotion system using coins according to the present invention is based on a mount (such as cardboard) on which product information for sales promotion and store information are attached or printed. To play a game in the store using the coins when the customer who received the attached and enclosed coins and the sent customer visits the store (a permanent store may also be a special venue, etc.) And a customer's store souvenir that the customer takes home after the game, and a system for promoting the visitor's visitor to the store, A configuration is prepared based on the number calculated from the total number of coins sent and the expected customer visit rate to the store.

さらに本考案のコインを用いた集客システムにおいては、コインによる遊戯の顧客の勝敗に応じて顧客が持帰る前記前記来店記念品の種類あるいは数が異なるようにしてもよく、さらには、遊戯器具は前記コイン投入すると、景品が添付・封入されたカプセルが取り出せるカプセルゲーム機器であったり、前記コインを水槽に投入し、前記水槽の底に設けた受け具に投入されたコインが入るか否かで結果が判定され景品が得られる水槽ゲーム機器であってもよい。  Further, in the customer attraction system using coins of the present invention, the type or number of the store souvenirs that the customer takes home in accordance with the winning or losing of the customer of the game with coins may be different. Whether the coin is inserted into the water tank when the coin is inserted and the capsule with the prize attached / enclosed can be taken out, and whether or not the coin inserted into the holder provided at the bottom of the water tank is inserted It may be an aquarium game machine from which a result is determined and a prize is obtained.

本考案によれば、コインを、店が来客を見込む顧客宛に宅配便等を用いて送付し、コインの送付を受けた顧客が店へ来客した際、持参したコインを用いて店が用意した遊戯用の遊戯器具で遊戯を行い、顧客は遊戯の後、所定の来店記念品を持ち帰ることができるようにしているので、単に来店記念品を持ち帰る等の場合に比べて遊戯の面白さで興味が増し来店率が向上し、また滞在時間を長く保つことが出来るので商品の販売促進が可能となる。  According to the present invention, coins are sent to a customer who expects a visitor using a courier service etc., and when the customer who receives the coin visits the store, the store prepares using the coins that he brought. The game is played with amusement equipment for play, and the customer is able to take the prescribed store souvenir after the game, so it is more interesting in the fun of the game than simply taking the store souvenir. The store visit rate is improved, and the staying time can be kept longer, so that sales of products can be promoted.

本考案の実施例1における宅配便を用いて送付するコインを含む台紙の平面図である。It is a top view of the mount containing the coin sent using home delivery in Example 1 of the present invention. 本考案の実施例2における宅配便を用いて送付するコインを含む台紙の平面図である。It is a top view of the mount containing the coin sent using home delivery in Example 2 of the present invention.

本考案の実施例を図1により説明する。図1は本実施例1における宅配便を用いて送付するコインを含む台紙およびシステムの概要を示す説明図である。本考案の実施例1におけるコイン1は、宅配便を用いた集客販売促進システムに使用できるように、コイン1を台紙2にテープで貼り付けている。台紙2を円形に切り抜いてコイン1をその中に入れてもよい。送付を受けた顧客は店に来客した際にコイン1を用いて店にて遊戯を行う。遊戯をするための遊戯器具3としては、コイン1を水槽4に投入し、水槽4の底に設けたグラスコップ5などの受け具に、投入されたコイン1が入るか否かで結果が判定されるようにした、遊戯器具3が店に用意される。グラスコップ5は、大きさの異なるものが適宜準備され遊戯の勝ち負けが制御される。  An embodiment of the present invention will be described with reference to FIG. FIG. 1 is an explanatory diagram showing an outline of a system and a system including a coin to be sent using home delivery in the first embodiment. The coin 1 in the first embodiment of the present invention is affixed to the mount 2 with a tape so that the coin 1 can be used in a customer sales promotion system using home delivery. The mount 2 may be cut out into a circle and the coin 1 may be put therein. When the customer who received the message visits the store, he / she plays with the coin 1 at the store. As the play equipment 3 for playing, the coin 1 is put into the aquarium 4, and the result is determined by whether or not the inserted coin 1 is put into a receptacle such as a glass cup 5 provided at the bottom of the aquarium 4. An amusement device 3 is prepared in the store. Glass cups 5 having different sizes are appropriately prepared to control the winning or losing of the game.

このような遊戯の後で、顧客はカタログ6から持帰る来店記念品を選んで持ち帰ることができる。以上が、本考案の実施例1における宅配便を用いて送付するコインを含む台紙およびシステムの概要であるが、本システムにおいて来店記念品を準備する総数は、顧客へのコイン1の送付総枚数と店への顧客の来客予想率とから算出される数だけ準備される。来客予想率は、来客を促進する時期・季節や記念品の内容により変えて設定される。  After such a game, the customer can select a souvenir to bring home from the catalog 6 and take it home. The above is the outline of the mount and system including coins to be sent using the courier in the first embodiment of the present invention. The total number of coins to be prepared for store visits in this system is the total number of coins sent to customers. And the number calculated from the expected customer visit rate to the store. The expected visitor rate is set according to the time / season for promoting visitors and the contents of the memorabilia.

さらに本考案のコインを用いた集客システムにおいては、コイン1による遊戯における顧客の勝敗に応じて顧客が持帰る前記来店記念品の種類あるいは数が異なるようにしてもよく、さらには、コイン1やグラスコップ5の形状によって遊戯の勝敗確率が異なる場合もありさまざまに設計されたものであってよい。特に水槽4からグラスコップ5への間の動きは、コイン1の重さや形状によって異なるのでグラスコップ5にコイン1が入るか否かは運にまかされ、顧客の興味が増加する。遊戯の後、顧客が持帰ることができる来店記念品のカタログが店に用意され、顧客は選択した来店記念品を持ち帰る。これも顧客の遊戯の勝敗に応じてカタログ6が異なり来店記念品の種類あるいは数が異なるようにしても良い。  Furthermore, in the customer attraction system using coins of the present invention, the type or number of the store souvenirs that the customer takes home may differ depending on the winning or losing of the customer in the game with the coin 1, Depending on the shape of the glass cup 5, the game win / loss probability may be different, and it may be designed in various ways. In particular, since the movement between the water tank 4 and the glass cup 5 varies depending on the weight and shape of the coin 1, whether or not the coin 1 enters the glass cup 5 is left to luck, and the customer's interest increases. After the game, a catalog of store souvenirs that the customer can take home is prepared in the store, and the customer takes home the selected store souvenir. In this case, the catalog 6 may be different depending on the winning or losing of the customer's game, and the type or number of store souvenirs may be different.

台紙2には、図1に示すように店であらかじめ用意した遊戯器具3で遊戯ができる旨の説明が印刷されている。顧客は遊戯の後、所定の来店記念品を持ち帰る。所定の持ち帰り来店記念品(本実施例では、キッチン用品、お掃除用品等)を店(常設店あるいは特別会場もここでは店とする)が用意している。所定の持ち帰り来店記念品としては、他に、かち栗やあめ、キッチン用品、お掃除用品等、装飾品、化粧品、たまねぎなどの野菜、焼き栗、あるいはみかんなどの果物等を適宜選択し、店で用意する。準備総数は、台紙2の送付総枚数と店への顧客の来客予想率とから算出される数をもとに準備される。  As shown in FIG. 1, the mount 2 is printed with an explanation that the game can be played with the play equipment 3 prepared in advance at the store. After the game, the customer takes home a predetermined souvenir. A store (a permanent store or a special venue is also referred to as a store in this case) provides a predetermined take-out store souvenir (in this embodiment, kitchenware, cleaning supplies, etc.). As predetermined souvenirs to bring home, select other items such as potato chestnuts and candy, kitchen utensils, cleaning utensils, ornaments, cosmetics, onions and other vegetables, grilled chestnuts, and fruits such as mandarin oranges. Prepare with. The total number of preparations is prepared based on the number calculated from the total number of sheets 2 to be sent and the expected customer visit rate to the store.

台紙2には、販売促進のための商品の情報(住宅や、呉服、洋服、宝石、乗用車等)に関する売り出しの展示会等の案内や、展示会を行う店、販売店の案内情報(開催日時、場所、地図等)が直接印刷されていても良いし、あるいはこれらの情報は別の案内状に印刷され台紙2や紙と共に、顧客に送付されあるいは折り込みチラシとして配布される。集客システムにおいては、宅配便やダイレクトメールの送り先も、台紙2に印刷され、あるいは巻き紙案内状(図示せず)が台紙2に巻かれて、宅配便やダイレクトメールで顧客に送付されあるいは折り込みチラシとして配布される。  Mount 2 includes information on sales exhibitions related to product information (housing, kimono, clothes, jewelry, passenger cars, etc.) for sales promotion, as well as information on shops and stores that hold exhibitions (dates and times) , A place, a map, etc.) may be directly printed, or the information is printed in a separate guide and sent to the customer together with the mount 2 or paper or distributed as a folded flyer. In the customer collection system, the courier and direct mail destinations are also printed on the mount 2, or a wrapping paper guide (not shown) is wrapped around the mount 2 and sent to the customer by courier or direct mail or inserted. Distributed as a flyer.

次に、本考案の実施例2を図2により説明する。本考案の実施例2におけるコイン1は、宅配便を用いた集客販売促進システムに使用できるように、コイン1を台紙2にテープで貼り付けている。台紙2を円形に切り抜いてコイン1をその中に入れてもよい。送付を受けた顧客は店に来客した際にコイン1を用いて店にて遊戯を行う。遊戯をするための遊戯器具としては、コイン1を投入し、前面のレバー7を操作すると、来店記念品(ソックスやチョコレート等)が封入されたカプセル8が取り出せるカプセルゲーム機器9が用意されている。コイン1は、形状によって遊戯器具が選択され、それぞれの遊戯器具で勝敗確率が異なるように設定でき、さらに顧客の興味が倍加することが考えられる。カプセル8の中に封入される来店記念品としては、上記のほか、お茶づけのもとや、ラーメン、各種お菓子などが用意され、レバー7の操作でそのときの運次第でいろいろなものが取り出され、興味が倍加する。  Next, a second embodiment of the present invention will be described with reference to FIG. The coin 1 according to the second embodiment of the present invention is affixed to the mount 2 with a tape so that the coin 1 can be used in a customer sales promotion system using home delivery. The mount 2 may be cut out into a circle and the coin 1 may be put therein. When the customer who received the message visits the store, he / she plays with the coin 1 at the store. As a game equipment for playing, a capsule game device 9 is prepared that can take out a capsule 8 filled with souvenirs (socks, chocolate, etc.) when a coin 1 is inserted and a lever 7 on the front is operated. . The coin 1 can be set so that the game equipment is selected depending on the shape, and the probability of winning or losing is different for each game equipment, and the customer's interest can be doubled. In addition to the above, souvenirs, ramen, various sweets, etc. are prepared as a souvenir to be enclosed in the capsule 8, and various things depending on the luck at that time by operating the lever 7 It is taken out and the interest doubles.

台紙2には、実施例2と同様に、販売促進のための商品の情報(住宅や、呉服、洋服、宝石、乗用車等)に関する売り出しの展示会等の案内や、展示会を行う店、販売店の案内情報(開催日時、場所、地図等)が直接印刷されていても良いし、あるいはこれらの情報は別の案内状に印刷され台紙2や紙と共に、顧客に送付されあるいは折り込みチラシとして配布される。集客システムにおいては、宅配便やダイレクトメールの送り先も、台紙2に印刷され、あるいは巻き紙案内状(図示せず)が台紙2に巻かれて、宅配便やダイレクトメールで顧客に送付されあるいは折り込みチラシとして配布される。  In the same way as in Example 2, the mount 2 provides information such as exhibitions for sales related to product information (housing, kimono, clothes, jewelry, passenger cars, etc.) for sales promotion, stores that conduct exhibitions, and sales. Store guide information (date and time, location, map, etc.) may be printed directly, or this information is printed on a separate guide and sent to the customer along with the mount 2 and paper, or distributed as a folded flyer. Is done. In the customer collection system, the courier and direct mail destinations are also printed on the mount 2, or a wrapping paper guide (not shown) is wrapped around the mount 2 and sent to the customer by courier or direct mail or inserted. Distributed as a flyer.

コイン1を用いたこのような宅配便や折り込みチラシを用いた集客販売促進システムでは、顧客は、遊戯の興味から台紙2からのコイン1を取り、持参して来客するので、遊戯の興味が高まり、顧客の店への来客の案内促進が図れることとなり、店での商品の販売促進となる。  In such a customer-collection sales promotion system using courier and coin flyers using coins 1, the customer takes coin 1 from the mount 2 from the interest of play and brings it in, so the interest of play increases. As a result, it is possible to promote the guidance of customers to the customer's store, and to promote the sales of products at the store.

本考案は、従来の課題であった集客と販売促進の効果的なシステムであり、住宅販売、車、宝石、着物などの高額商品を対象にする場合に効果的に使用可能である。  The present invention is an effective system for attracting customers and promoting sales, which has been a conventional problem, and can be effectively used for high-priced products such as home sales, cars, jewelry, and kimonos.

1 コイン、
2 台紙、
3 水槽(遊戯器具)、
6 来店記念品のカタログ
7 レバー、
8 カプセル、
9 カプセル遊戯機器(遊戯器具)。
1 coin,
2 mounts,
3 water tank (play equipment),
6 Store visit memorabilia catalog 7 Lever,
8 capsules,
9 Capsule game equipment (game equipment).

Claims (4)

販売促進のための商品の情報と販売店の情報とが添付または印刷された台紙または紙に張り付けあるいは添付もしくは封入されたコインと、
送付を受けた顧客が店に来客した際に前記コインを用いて店にて遊戯を行うための遊戯器具と、
前記遊戯の後で顧客が持帰る来店記念品と、を備えた顧客の前記店への来客を案内促進するシステムであって、
前記来店記念品の準備総数は、顧客への前記コインの送付総枚数と前記店への顧客の来客予想率とから算出される数をもとに準備される、コインを用いた集客システム。
Coins affixed to or attached to or encapsulated on a cardboard or paper on which product information for sales promotion and store information are attached or printed, and
A play device for playing at the store using the coin when the customer who received the message visits the store;
A store and store souvenir that the customer takes home after the game, and a system for guiding customers to visit the store,
The customer collection system using coins, in which the total number of preparations for the store souvenir is prepared based on the number calculated from the total number of coins sent to the customer and the expected customer visit rate to the store.
前記集客システムにおいて、前記コインによる遊戯の顧客の勝敗に応じて顧客が持帰る前記前記来店記念品の種類あるいは数が異なる、請求項1に記載の集客システム。  The customer attraction system according to claim 1, wherein in the customer attraction system, the type or number of the store souvenirs that the customer takes home in accordance with the winning or losing of the game customer by the coin is different. 前記遊戯器具は前記コイン投入すると、景品が添付・封入されたカプセルが取り出せるカプセルゲーム機器である、請求項1に記載の集客システム。  The customer attraction system according to claim 1, wherein the game machine is a capsule game machine capable of taking out a capsule with a prize attached and enclosed when the coin is inserted. 前記遊戯器具は前記コインを水槽に投入し、前記水槽の底に設けた受け具に投入されたコインが入るか否かで結果が判定され景品が得られる水槽ゲーム機器である、請求項1に記載の集客システム。  2. The game machine according to claim 1, wherein the game machine is a water tank game machine in which the coin is inserted into a water tank, and a result is determined based on whether or not the coin inserted into a receiving device provided at the bottom of the water tank is inserted to obtain a prize. The customer acquisition system described.
JP2015003225U 2015-06-09 2015-06-09 Customer sales promotion system using coins Expired - Fee Related JP3201012U (en)

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