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JP3112468U - Pacoon Fight - Google Patents

Pacoon Fight Download PDF

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Publication number
JP3112468U
JP3112468U JP2005003675U JP2005003675U JP3112468U JP 3112468 U JP3112468 U JP 3112468U JP 2005003675 U JP2005003675 U JP 2005003675U JP 2005003675 U JP2005003675 U JP 2005003675U JP 3112468 U JP3112468 U JP 3112468U
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Japan
Prior art keywords
piece
general
board
pieces
vice
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Expired - Fee Related
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JP2005003675U
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Japanese (ja)
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歩 内田
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Abstract

【目的】幼児から高齢者まで楽しめる、室内ゲ−ムを提供する。
【構成】交互に円盤状の駒(1)を指で弾いて動かし 盤(5)の上から相手の駒(1)を全て落とせば勝ちとし 駒(1)の中に重い大将駒(4)副将駒(3)を設け、盤(5)上に障害物を設けた事を特徴とする。
【選択図】図1
[Purpose] To provide indoor games that can be enjoyed by infants and the elderly.
[Composition] Alternately play the disk-shaped piece (1) with your finger and move it. If you drop all of the opponent's pieces (1) from the top of the board (5), you will win and the heavy general piece (4) in the piece (1) A vice general piece (3) is provided, and an obstacle is provided on the board (5).
[Selection] Figure 1

Description

考案の詳細な説明Detailed description of the invention

産業上の利用分野Industrial application fields

この考案は室内で行うゲ−ムである。This device is a game performed indoors.

従来行われているゲ−ムとしては、おはじきや硬貨を指で弾く遊びがある。As a game conventionally performed, there is a play in which a finger or a coin is played with a finger.

考案が解決しようとする課題Problems that the device tries to solve

これは、次のような欠点があった。
(イ)おはじきや硬貨は小さくて薄く、幼児や高齢者には扱いにくく、乳幼児が誤飲する恐れがある。
(ロ)駒が弾かれる音や、はね飛ぶ爽快感に欠ける。
(ハ)単一の重さや形の駒同士のゲ−ムで興味がすぐ薄れる。
(ニ)盤を用いないので相手の駒との位置関係の把握や弾く強さなど頭脳的なゲ−ムとなり難い。
(ホ)おはじきとは駒としての働きよりも工芸的である事が重視され現在手に入れ難い。
本案はこれらの欠点を除く為になされたものである。
This has the following drawbacks.
(B) Ojiki and coins are small and thin, difficult to handle for infants and the elderly, and may be swallowed by infants.
(B) It lacks the sound of playing pieces and the refreshing feeling of splashing.
(C) The interest of a piece of pieces with a single weight or shape will soon fade away.
(D) Since a board is not used, it is difficult to become a brain game such as grasping the positional relationship with the opponent's piece and playing strength.
(E) Ohajiki is currently difficult to obtain because it emphasizes crafts rather than work as a piece.
This plan was made to eliminate these drawbacks.

課題を解決するための手段Means for solving the problem

中が空洞で円盤状の駒(1)を複数設け、駒(1)の内底に重りの鉄板(2)を入れた副将駒(3)を設け、更に、駒(1)の内底に鉄板(2)を2枚入れた大将駒(4)を設ける。色違いの駒(1)副将駒(3)、大将駒(4)を敵、味方同数設ける。次に、長方形で平らな盤(5)を設け、盤(5)上に駒(1)、副将駒(3)、大将駒(4)の配置マ−ク(6)、摩擦部分(7)、ゆるやかな丘部分(8)を設ける。
本考案は以上の構成によりなる、室内用ゲ−ム用品である。
A plurality of disk-shaped pieces (1) with a hollow inside, a deputy general piece (3) with a weight iron plate (2) placed on the inner bottom of the piece (1), and further on the inner bottom of the piece (1) A general piece (4) containing two iron plates (2) is provided. The same number of different colored pieces (1), vice-major pieces (3) and general pieces (4) are provided. Next, a rectangular and flat board (5) is provided. On the board (5), an arrangement mark (6) of the piece (1), the deputy general piece (3), and the general piece (4), the friction portion (7) A gentle hill part (8) is provided.
The present invention is an indoor game product constructed as described above.

作用Action

本考案のパコ−ンファイトを使用する場合は次のようになる。
先ず、室内の平らな床、畳の上又はテ−ブルの上に盤(5)を広げ駒(1)、副将駒(3)、大将駒(4)を、配置マ−ク(6)上に味方、敵に分けて並べる。先攻、後攻を決めて交互に駒(1)、副将駒(3)、大将駒(4)のうち1コを指で弾いて動かし、相手方の駒(1)、副将駒(3)、大将駒(4)を、味方の駒(1)、副将駒(3)、大将駒(4)で盤(5)外に弾き出す。弾き出された駒(1)、副将駒(3)、大将駒(4)は使用出来ず他の駒(1)副将駒(3)、大将駒(4)を使い戦う。駒(1)、副将駒(3)大将駒(4)が盤(5)上に無くなれば負けとする。勝った方は残った駒(1)を1点、副将駒(3)を2点、大将駒(4)を3点と計算し、合計したものを勝点とする。次に敵、味方を入れかえ、同じ様に対戦し、勝敗を争い、勝点を計算し、より勝点の多い方がゲ−ムに勝ったものとする。
When using the Pakon Fight of the present invention, it is as follows.
First, spread the board (5) on the flat floor in the room, on the tatami mat or on the table, and place the piece (1), the deputy general piece (3) and the general piece (4) on the arrangement mark (6). Line up with your friends and enemies. The first attack and the second attack are decided, and one of the pieces (1), the vice general (3), and the general (4) is alternately played with a finger and moved to the opponent's piece (1), the vice general (3), and the general. Play the piece (4) out of the board (5) with the ally piece (1), the lieutenant piece (3), and the general piece (4). The played piece (1), the vice general piece (3), and the general piece (4) cannot be used, and the other pieces (1) the vice general piece (3) and the general piece (4) are used for battle. If the piece (1), the vice-major piece (3) and the general piece (4) disappear on the board (5), it is lost. The winning side calculates the remaining piece (1) as 1 point, the deputy general piece (3) as 2 points, and the general piece (4) as 3 points, and the total is the winning point. Next, it is assumed that the opponents and allies are exchanged, fight in the same way, fight for victory or defeat, calculate the winning points, and the player with more points wins the game.

以下本考案の実施例について説明する。
(イ)中が空洞で円盤状の駒(1)を複数設ける。
(ロ)駒(1)の内底に鉄板(2)を入れた副将駒(3)を設ける。
(ハ)駒(1)の内底に鉄板(2)を2枚入れた大将駒(4)を設ける。
(ニ)敵、味方で色違いの駒(1)、副将駒(3)、大将駒(4)を同数設ける。
(ホ)長方形で平らな盤(5)を設ける。
(ヘ)盤(5)上に敵、味方の駒(1)、副将駒(3)、大将駒(4)の配置マ−ク(6)、摩擦部分(7)、丘部分(8)を設ける。
本考案は以上の構成であり、使用する時は、室内の平らな床、畳の上、机の上などに盤(5)を広げ、配置マ−ク(6)の上に駒(1)、副将駒(3)、大将駒(4)を置く。先攻、後攻を決め、敵、味方交互に自分の駒(1)を弾いて、相手の駒(1)を盤(5)外に弾き出す。弾いた駒(1)は相手の駒(1)に正面から当たれば、相手の駒(1)を弾き、自分の駒(1)がその場に残るが、重さの異なる副将駒(3)や大将駒(4)では、自分の駒(1)の方が飛ばされる。反対に、重い副将駒(3)や大将駒(4)で軽い駒(1)を弾く場合は少ない力で済む。更に、摩擦部分(7)を通過する場合は、弾いた駒(1)の速度がおちる。又、丘部分(8)を通過する場合は軌道が直線でなく凸凹し、曲がる。ゲ−ムを続けてどちらかの駒(1)が盤(5)上から全て落とされれば負けとなり、勝った方は残った駒(1)を1点、副将駒(3)を2点、大将駒(4)を3点とし、合計を勝点とする。次に、もう一度敵、味方の駒(1)の位置を逆にしてゲ−ムを始め、ゲ−ムが終われば勝点を計算する。勝者が両方のゲ−ムを勝てば、勝点の計算は必要ないが、勝敗が交互であれば勝点の差で勝敗を決める。
Embodiments of the present invention will be described below.
(A) A plurality of disk-shaped pieces (1) having a hollow inside are provided.
(B) A deputy general piece (3) in which an iron plate (2) is placed is provided on the inner bottom of the piece (1).
(C) A general piece (4) in which two iron plates (2) are placed is provided on the inner bottom of the piece (1).
(D) The same number of counters (1), vice generals (3), and generals (4) of different colors for enemies and allies.
(E) A rectangular flat board (5) is provided.
(F) On the board (5), place the enemy, ally piece (1), deputy general piece (3), general mark (4) placement mark (6), friction part (7), hill part (8). Provide.
The present invention is configured as described above. When used, the board (5) is spread out on a flat floor in the room, on a tatami mat, on a desk, etc., and the piece (1) is placed on the arrangement mark (6). , Admiral piece (3) and Admiral piece (4) are placed. Decide on the first attack and the second attack, play your own piece (1) alternately with the enemy and your allies, and play your opponent's piece (1) out of the board (5). If the played piece (1) hits the opponent's piece (1) from the front, the opponent's piece (1) will be played, and his piece (1) will remain on the spot, but the vice general piece (3) of different weight And in general piece (4), his own piece (1) is skipped. On the other hand, when playing a light piece (1) with a heavy admiral piece (3) or a general piece (4), less force is required. Furthermore, when passing through the friction part (7), the speed of the played piece (1) falls. In addition, when passing through the hill part (8), the trajectory is not a straight line but is uneven and bends. If one of the pieces (1) is dropped from the top of the board (5) by continuing the game, it will be defeated, and the winner will receive one remaining piece (1), two deputy general pieces (3), General piece (4) will be 3 points, and the total will be the winning points. Next, reverse the positions of the enemy and ally piece (1) once again to start the game, and when the game is over, the winning points are calculated. If the winner wins both games, it is not necessary to calculate the winning points, but if the winning and losing alternates, the winning or losing is determined by the difference in winning points.

考案の効果Effect of device

(イ)小さい力で済むので幼児から高齢者まで参加出来る。
(ロ)テレビゲ−ムと違い、対戦相手が人であり、コミュニケ−ションがはかれる。
(ハ)指先を動かす事が頭の働きを良くする。
(ニ)駒(1)が当たる時の音、弾き飛ばす感触に快感がある。
(ホ)1コの駒(1)で複数の駒(1)を当てたり、自軍の駒(1)を後ろから当て、前方へ送る等のより高度の作戦が考えられる。
(ヘ)集中力を高められる。
(ト)単純な構造で長く使用できる。
(チ)駒(1)の組み合わせや盤(5)を複雑にすることでゲ−ム内容を単純なものから、複雑なものにまで変化出来る。
(リ)駒(1)の上面にキャラクタ−を印刷すればより興味をひく。
(ヌ)親と子、高齢者と孫でも対戦出来るゲ−ムである。
(B) Since it requires only a small amount of force, it can participate from infants to the elderly.
(B) Unlike a television game, the opponent is a person and communication is achieved.
(C) Moving your fingertips improves your head's work.
(D) There is a pleasant feeling in the sound when the piece (1) hits and the feel of playing.
(E) More advanced operations are conceivable, such as hitting multiple pieces (1) with one piece (1), hitting one's own piece (1) from behind, and sending it forward.
(F) Improve concentration.
(G) It can be used for a long time with a simple structure.
(H) By making the combination of the pieces (1) and the board (5) complicated, the game contents can be changed from simple to complicated.
(Li) If a character is printed on the upper surface of the piece (1), it will become more interesting.
(Nu) It is a game where parents and children, elderly people and grandchildren can play against each other.

本考案の実施例図である。It is an Example figure of this invention. 本考案の副将駒(8)の斜視破断図である。It is a perspective broken view of the lieutenant general piece (8) of this invention.

符号の説明Explanation of symbols

(1)駒 (2)鉄板 (3)副将駒 (4)大将駒
(5)盤 (6)配置マ−ク(7)摩擦部分 (8)丘部分
(1) Piece (2) Iron plate (3) Vice general piece (4) General piece (5) Board (6) Placement mark (7) Friction part (8) Hill part

Claims (1)

(イ)中が空洞で円盤状の駒(1)を複数設ける。
(ロ)駒(1)の内底に鉄板(2)を入れた副将駒(3)を設ける。
(ハ)駒(1)の内底に鉄板(2)を2枚入れた大将駒(4)を設ける。
(ニ)敵と味方で色違いの駒(1)、副将駒(3)、大将駒(4)を同数設ける。
(ホ)長方形で平らな盤(5)を設ける。
(ヘ)盤(5)に敵、味方の駒(1)、副将駒(3)、大将駒(4)の配置マ−ク(6)、摩擦部分(7)、ゆるやかな丘状の部分(8)を設ける。
以上の構成からなるゲ−ム用品。
(A) A plurality of disk-shaped pieces (1) having a hollow inside are provided.
(B) A vice general piece (3) in which an iron plate (2) is placed is provided on the inner bottom of the piece (1).
(C) A general piece (4) in which two iron plates (2) are placed is provided on the inner bottom of the piece (1).
(D) The same number of pieces (1), vice generals (3), and generals (4) of different colors between the enemy and allies.
(E) A rectangular flat board (5) is provided.
(F) On the board (5), the enemy, ally piece (1), deputy general piece (3), general mark piece (4) placement mark (6), friction part (7), loose hill-like part ( 8) is provided.
The game article which consists of the above composition.
JP2005003675U 2005-04-21 2005-04-21 Pacoon Fight Expired - Fee Related JP3112468U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2005003675U JP3112468U (en) 2005-04-21 2005-04-21 Pacoon Fight

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005003675U JP3112468U (en) 2005-04-21 2005-04-21 Pacoon Fight

Publications (1)

Publication Number Publication Date
JP3112468U true JP3112468U (en) 2005-08-18

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Country Status (1)

Country Link
JP (1) JP3112468U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10278418B2 (en) 2005-06-21 2019-05-07 V. Mane Fils Smoking device incorporating a breakable capsule, breakable capsule and process for manufacturing said capsule
US11109618B2 (en) 2013-03-28 2021-09-07 Philip Morris Products S.A. Smoking article including a flavour delivery member

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10278418B2 (en) 2005-06-21 2019-05-07 V. Mane Fils Smoking device incorporating a breakable capsule, breakable capsule and process for manufacturing said capsule
US11109618B2 (en) 2013-03-28 2021-09-07 Philip Morris Products S.A. Smoking article including a flavour delivery member

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