JP2014078940A - タッチスクリーン付き情報機器のゲーム式ロック解除方法 - Google Patents
タッチスクリーン付き情報機器のゲーム式ロック解除方法 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
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- G—PHYSICS
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- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1633—Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
- G06F1/1684—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
- G06F1/1694—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being a single or a set of motion sensors for pointer control or gesture input obtained by sensing movements of the portable computer
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
- G06F21/36—User authentication by graphic or iconic representation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
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- G06F3/0412—Digitisers structurally integrated in a display
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
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- G—PHYSICS
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/88—Mini-games executed independently while main games are being loaded
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- G—PHYSICS
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- G06F2200/16—Indexing scheme relating to G06F1/16 - G06F1/18
- G06F2200/163—Indexing scheme relating to constructional details of the computer
- G06F2200/1637—Sensing arrangement for detection of housing movement or orientation, e.g. for controlling scrolling or cursor movement on the display of an handheld computer
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W12/00—Security arrangements; Authentication; Protecting privacy or anonymity
- H04W12/60—Context-dependent security
- H04W12/68—Gesture-dependent or behaviour-dependent
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W88/00—Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
- H04W88/02—Terminal devices
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Abstract
【解決手段】情報機器のロック解除方法において、タッチスクリーン11の暗転状態が解除され、ゲームプログラムが起動されるステップと、ゲームプログラムが、タッチスクリーン11画面上に可動オブジェクト21を出力し、目標オブジェクト22を設定するステップと、ゲームプログラムが、ジェスチャとして情報機器に入力された操作信号に基づいて可動オブジェクト21を移動させるステップと、可動オブジェクト21が目標オブジェクト22に達すると、当該情報機器のロック状態が解除されるステップと、を有する。ロック解除の過程でユーザの興味を誘発し、かつ、美感を満たすことができる。
【選択図】図4
Description
21 可動オブジェクト
22 目標オブジェクト
23 単位オブジェクト
25 駆動オブジェクト
26 ホットキー
27 撹乱オブジェクト
Claims (4)
- タッチスクリーン(11)が入出力手段として適用された情報機器のロック解除方法において、
タッチスクリーン(11)の暗転状態が解除され、ゲームプログラムが起動されるステップと、
ゲームプログラムが、タッチスクリーン(11)画面上に可動オブジェクト(21)を出力し、目標オブジェクト(22)を設定するステップと、
ゲームプログラムが、タッチスクリーン(11)画面上において行われたジェスチャによって情報機器に入力された操作信号に基づいて、可動オブジェクト(21)を移動させるステップと、
前記入力された操作信号に基づいて移動させられる可動オブジェクト(21)が目標オブジェクト(22)に達すると、当該情報機器のロック状態が解除されるステップと、
を有することを特徴とするタッチスクリーン(11)付き情報機器のゲーム式ロック解除方法。 - タッチスクリーン(11)が入出力手段として適用された情報機器のロック解除方法において、
タッチスクリーン(11)の暗転状態が解除され、ゲームプログラムが起動されるステップと、
ゲームプログラムが、タッチスクリーン(11)画面上に可動オブジェクト(21)及び駆動オブジェクト(25)を出力し、目標オブジェクト(22)を設定するステップと、
ゲームプログラムが、タッチスクリーン(11)画面上において行われたジェスチャによって情報機器に入力された操作信号に基づいて、駆動オブジェクト(25)を変化させ、可動オブジェクト(21)を移動させるステップと、
駆動オブジェクト(25)の操作に応じて、可動オブジェクト(21)が移動させられて目標オブジェクト(22)に達すると、当該情報機器のロック状態が解除されるステップと、
を有する請求項1に記載のタッチスクリーン(11)付き情報機器のゲーム式ロック解除方法。 - タッチスクリーン(11)が入出力手段として適用された情報機器のロック解除方法において、
タッチスクリーン(11)の暗転状態が解除され、ゲームプログラムが起動されるステップと、
ゲームプログラムがタッチスクリーン(11)画面上に単位オブジェクト(23)を出力するステップと、
ゲームプログラムが、タッチスクリーン(11)画面上において行われたジェスチャによって情報機器に入力された操作信号に基づいて、単位オブジェクト(23)を移動、回転又は反転させるステップと、
前記入力された操作信号に基づいて移動、回転又は反転させられる単位オブジェクト(23)の組合体が目標状態を満たすと、当該情報機器のロック状態が解除されるステップと、
を有することを特徴とするタッチスクリーン(11)付き情報機器のゲーム式ロック解除方法。 - ゲームプログラムがタッチスクリーン(11)画面上に撹乱オブジェクト(27)を出力する請求項1又は2に記載のタッチスクリーン(11)付き情報機器のゲーム式ロック解除方法。
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020120112549A KR101295839B1 (ko) | 2012-10-10 | 2012-10-10 | 터치스크린 정보기기의 게임 방식 잠금해제 방법 |
| KR10-2012-0112549 | 2012-10-10 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2014078940A true JP2014078940A (ja) | 2014-05-01 |
| JP5736429B2 JP5736429B2 (ja) | 2015-06-17 |
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| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2013206945A Expired - Fee Related JP5736429B2 (ja) | 2012-10-10 | 2013-10-02 | タッチスクリーン付き情報機器のゲーム式ロック解除方法 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US9757645B2 (ja) |
| JP (1) | JP5736429B2 (ja) |
| KR (1) | KR101295839B1 (ja) |
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| JP2016167219A (ja) * | 2015-03-10 | 2016-09-15 | 株式会社コロプラ | ヘッドマウントディスプレイへ表示するためのユーザインタフェース表示方法、及びプログラム |
| JP2017023398A (ja) * | 2015-07-22 | 2017-02-02 | 株式会社コロプラ | ゲームシステム、制御方法、及びプログラム |
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| CN107450838B (zh) * | 2017-07-28 | 2020-01-14 | Oppo广东移动通信有限公司 | 黑屏手势的响应方法、装置、存储介质及移动终端 |
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| CN108985021A (zh) * | 2018-06-08 | 2018-12-11 | 平安科技(深圳)有限公司 | 基于俄罗斯方块游戏的解锁方法、装置及存储介质、终端 |
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2013
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- 2013-10-02 JP JP2013206945A patent/JP5736429B2/ja not_active Expired - Fee Related
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| Publication number | Priority date | Publication date | Assignee | Title |
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| JP2016167219A (ja) * | 2015-03-10 | 2016-09-15 | 株式会社コロプラ | ヘッドマウントディスプレイへ表示するためのユーザインタフェース表示方法、及びプログラム |
| JP2017023398A (ja) * | 2015-07-22 | 2017-02-02 | 株式会社コロプラ | ゲームシステム、制御方法、及びプログラム |
| WO2018092340A1 (ja) * | 2016-11-21 | 2018-05-24 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| JP2018082760A (ja) * | 2016-11-21 | 2018-05-31 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| JP2018143784A (ja) * | 2018-05-11 | 2018-09-20 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
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| Publication number | Publication date |
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| JP5736429B2 (ja) | 2015-06-17 |
| KR101295839B1 (ko) | 2013-08-12 |
| US9757645B2 (en) | 2017-09-12 |
| US20140100026A1 (en) | 2014-04-10 |
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