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JP2008183200A - Game machine - Google Patents

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JP2008183200A
JP2008183200A JP2007019156A JP2007019156A JP2008183200A JP 2008183200 A JP2008183200 A JP 2008183200A JP 2007019156 A JP2007019156 A JP 2007019156A JP 2007019156 A JP2007019156 A JP 2007019156A JP 2008183200 A JP2008183200 A JP 2008183200A
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game
jackpot
lottery
mode
normal
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Kazuo Okada
和生 岡田
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Universal Entertainment Corp
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Aruze Corp
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Abstract

【課題】耇数の始動口を蚭けるこずで、新たな遊技圢態による興趣の向䞊が図られる遊技機を提䟛するこず。
【解決手段】遊技球が転動する遊技領域を有する遊技盀ず、挔出衚瀺を行う衚瀺手段ず、挔出衚瀺を制埡する衚瀺制埡手段ず、前蚘遊技領域に特定の入賞口である第の特定入賞口及び第の特定入賞口ず、倧圓たり遊技の移行抜遞を、第の特定入賞口ず第の特定入賞口のそれぞれに察応した、第の抜遞凊理ず第の抜遞凊理により実行する倧圓たり抜遞手段ずを備え、倧圓たり抜遞手段による遊技条件が、第の抜遞凊理を有利ずするずずもに、前蚘第の抜遞凊理にかかる第の特定入賞口ぞの入賞により、モヌド切換手段を実行する遊技機ずした。
【遞択図】図
An object of the present invention is to provide a gaming machine that is provided with a plurality of start ports and can be improved by a new game form.
A game board having a game area in which a game ball rolls, display means for effect display, display control means for controlling effect display, and a first specific that is a specific winning opening in the game area. The winning lottery and the second specific prize winning port and the jackpot game transition lottery are executed by the first lottery process and the second lottery process corresponding to the first specific prize winning port and the second specific prize winning mouth, respectively. And a game condition by the jackpot lottery means is advantageous for the first lottery process, and a mode switching means is provided by winning the first specific winning slot for the first lottery process. A gaming machine to be executed.
[Selection] Figure 11

Description

本発明は、遊技球を甚いる遊技機に関する。   The present invention relates to a gaming machine using a game ball.

この皮の遊技機の代衚的なものずしお、遊技者による発射ハンドルの操䜜で遊技球を遊技盀の遊技領域に発射させ、遊技領域に怍蚭された倚数の遊技釘ずの衝突を繰り返しながら遊技球を転動流䞋させ぀぀、圓該遊技領域に蚭けられた入賞口に遊技球を入賞させるこずで賞球を獲埗するようにしたパチンコ遊技機が知られおいる。   As a representative example of this type of gaming machine, a game ball is launched into a game area of a game board by a player operating a launch handle, and a game is repeated while repeatedly colliding with a number of game nails implanted in the game area. There is known a pachinko gaming machine in which a winning ball is acquired by causing a winning ball provided in the gaming area to win a prize ball while rolling down the ball.

埓来、䞀般的なパチンコ遊技機には、耇数皮の入賞口ず、所定の挔出衚瀺を行う衚瀺手段であるディスプレむずが蚭けられおおり、入賞口の䞀である特定の入賞口所謂「始動口」に遊技球が入るず、通垞遊技から圓該通垞遊技よりも遊技者にずっお有利な倧圓たり遊技に移行するか吊かを決定する倧圓たり抜遞が行われ、前蚘ディスプレむ䞊では、識別情報ずもなる耇数の図柄が倉動した埌、倧圓り抜遞の結果に応じた組合せで停止衚瀺されるずずもに、これらの図柄の倉動衚瀺に合わせお、キャラクタ画像などが衚瀺されるなど、挔出画像を甚いた挔出衚瀺が行われるようになっおいる。   Conventionally, a general pachinko gaming machine has been provided with a plurality of types of winning holes and a display which is a display means for performing a predetermined effect display. When a game ball enters the mouth ”), a jackpot lottery is performed to determine whether or not to shift from a base game to a jackpot game that is more advantageous to the player than the base game, and a plurality of pieces of identification information are displayed on the display. After the symbols have changed, the effect display using the effect image is performed, such as the character image etc. being displayed in accordance with the change display of these symbols while being stopped and displayed in combination according to the result of the big hit lottery It has come to be.

近幎、より倚くの倧圓り抜遞の機䌚を遊技者に提䟛するために、遊技領域に耇数の始動口を蚭けるこずが考えられたが、耇数の始動口が存圚する堎合は、識別情報の倉動タむミングなどで問題が生じやすい。   In recent years, in order to provide players with more jackpot lottery opportunities, it has been considered to provide a plurality of starting holes in the game area, but if there are a plurality of starting holes, the timing of fluctuation of identification information, etc. Problems are likely to occur.

そこで、耇数の始動口に遊技球が入球したこずを受けお、耇数の識別情報の倉動を同期しお衚瀺する遊技機が提䟛されおいる特蚱文献。さらに、䞀方の始動口に遊技球が入球したこずを契機に行われた倧圓り抜遞が圓遞のずきには、他方の始動口での識別情報の倉動を継続させる遊技機が提䟛されおいる特蚱文献。
特開−号公報 特開−号公報
In view of this, a gaming machine is provided that displays changes in a plurality of identification information in synchronism when a game ball enters a plurality of starting ports (Patent Document 1). Furthermore, a game machine is provided that continues to fluctuate the identification information at the other start port when the big hit lottery performed when a game ball enters one start port is a win (Patent Literature). 2).
JP 2006-26042 A JP 2006-181354 A

しかしながら、䞊蚘各遊技機のように、耇数の始動口を蚭けおあっおも、いずれに遊技球が入賞したずころで、倧圓り抜遞などの条件は各々同じであった。   However, even if a plurality of start ports are provided as in each of the above gaming machines, the conditions such as the big hit lottery are the same when the game ball wins anyway.

したがっお、遊技者は、遊技状況などに応じお狙う始動口を倉えるなどの操䜜は必芁なく、遊技内容ずしおは埓来のものず倉わりがなかった。よっお、耇数の始動口を蚭けるこずで、新たな遊技圢態による興趣の向䞊が図られる遊技機の提䟛が望たれるずころである。   Therefore, the player does not need to perform an operation such as changing the starting port to be aimed according to the game situation, and the game content is not different from the conventional one. Therefore, it is desired to provide a gaming machine that is provided with a plurality of start ports and can be improved by a new game form.

本発明では、遊技球が転動する遊技領域を有する遊技盀ず、前蚘遊技領域に蚭けられ、遊技球が入球可胜な耇数の入賞口のうちの特定の入賞口であっお、所定の条件を満たしたずきに、遊技球が入賞口ぞ入球しやすい開攟状態に倉動する可倉郚材が付蚭された第の特定入賞口ず前蚘可倉郚材が蚭けられおいない第の特定入賞口ず、前蚘第の特定入賞口に遊技球が入球した堎合、圓該第の特定入賞口に察応した第の抜遞凊理を行い、前蚘第の特定入賞口に遊技球が入球した堎合は、圓該第の特定入賞口に察応した第の抜遞凊理を行い、遊技者にずっお有利な倧圓たり遊技を実行するか吊かを、盞察的に圓遞確率が䜎い通垞䜎確率状態ず、盞察的に圓遞確率が高い特別高確率状態のいずれかの確率状態で抜遞凊理する倧圓たり抜遞手段ず、この倧圓たり抜遞手段による抜遞凊理を行う通垞遊技を、前蚘可倉郚材の倉動態様が、所定期間遊技者に有利ずなる特別遊技モヌドず、盞察的に遊技者に䞍利な通垞遊技モヌドずのいずれかのモヌドの䞋で実行する通垞遊技実行手段ず、前蚘倧圓たり抜遞手段による抜遞結果が圓遞の堎合、遊技の実行期間が異なる耇数皮の倧圓たり遊技の䞭から所定の確率で遞択した倧圓たり遊技を実行するずずもに、圓該倧圓たり遊技終了埌の前蚘通垞遊技のモヌドを、所定期間前蚘特別遊技モヌドに移行させる倧圓たり遊技実行手段ず、前蚘第の特定入賞口に入賞したこずを条件に、前蚘倧圓たり遊技終了埌に実行䞭の前蚘通垞遊技を、前蚘特別遊技モヌドから前蚘通垞遊技モヌドに所定の抜遞確率で切り換えるモヌド切換手段ず、前蚘第の抜遞凊理に基く抜遞結果が圓遞の堎合、盞察的に遊技の実行期間が短い特定倧圓たり遊技が前蚘倧圓たり遊技実行手段により遞択される遞択確率を䜎くする䞀方、前蚘第の抜遞凊理に基く抜遞結果が圓遞の堎合は前蚘遞択確率を高くする倧圓たり遊技遞択確率倉曎手段ず、を備える遊技機ずした。   (1) In the present invention, a game board having a game area in which a game ball rolls, and a specific winning port provided among the plurality of winning ports provided in the game region and allowing the game ball to enter, When a predetermined condition is satisfied, a first specific winning opening provided with a variable member that changes to an open state in which a game ball can easily enter the winning opening, and a second specific winning that is not provided with the variable member. When a game ball enters the mouth and the first specific winning opening, a first lottery process corresponding to the first specific winning opening is performed, and the gaming ball enters the second specific winning opening. If so, the second lottery process corresponding to the second specific winning opening is performed, and whether or not the jackpot game advantageous to the player is executed is determined as a normal low probability state with a relatively low winning probability, A lottery that draws in one of the special high probability states with a relatively high probability of winning A special game mode in which the variation mode of the variable member is advantageous to the player for a predetermined period, and a normal game mode that is relatively disadvantageous to the player If the lottery result of the normal game execution means and the jackpot lottery means executed in any of the modes is a win, the jackpot selected with a predetermined probability from a plurality of types of jackpot games with different game execution periods On condition that the game is executed, and the normal game mode after the jackpot game is ended, the jackpot game execution means for shifting to the special game mode for a predetermined period, and the first specific prize opening is won. Mode switching means for switching the normal game being executed after the end of the jackpot game from the special game mode to the normal game mode with a predetermined lottery probability; When the lottery result based on the first lottery process is a win, the selection probability that a specific jackpot game with a relatively short game execution period is selected by the jackpot game execution means is lowered, while the second lottery process When the lottery result based on the win is a winning game selection probability changing means for increasing the selection probability, a gaming machine is provided.

本発明は、䞊蚘においお、前蚘倧圓たり抜遞手段による抜遞結果を瀺唆するために、前蚘第の特定入賞口に遊技球が入球した堎合は圓該第の特定入賞口に察応する第の識別情報を倉動衚瀺させ、前蚘第の特定入賞口に遊技球が入球した堎合は圓該第の特定入賞口に察応する第の識別情報をそれぞれ倉動衚瀺させ、その埌、所定の態様でそれぞれを停止衚瀺させる識別情報倉動制埡手段ず、前蚘第の識別情報が倉動䞭に前蚘第の特定入賞口に入賞した堎合は前蚘第の識別情報の倉動を、前蚘第の識別情報が倉動䞭に前蚘第の特定入賞口に遊技球が入球した堎合は前蚘第の識別情報の倉動を、それぞれ所定回数分保留する倉動保留手段ず、をさらに備え、前蚘識別情報倉動制埡手段は、保留された識別情報の倉動の開始を、前蚘第の識別情報を優先しお行うこずを特城ずする。   (2) In the above (1), in order to suggest the lottery result by the jackpot lottery means in the above (1), when a game ball enters the first specific winning opening, the first specific winning opening The corresponding first identification information is variably displayed. When a game ball has entered the second specific prize opening, the second identification information corresponding to the second specific prize opening is variably displayed. Identification information variation control means for stopping and displaying each in a predetermined manner, and when the first specific winning opening is won while the first identification information is varying, the variation of the first identification information, A change holding means for holding a change of the second identification information for a predetermined number of times when a game ball enters the second specific winning opening while the second identification information is changing; The identification information variation control means is configured to hold the identification information held. The start of the variation, and performing in favor of the first identification information.

䞊蚘又はにおいお、前蚘モヌド切換手段によるモヌド切り換えの抜遞確率は、前蚘特定倧圓たり遊技の終了埌に行われる堎合に぀いおは、他の倧圓たり遊技の終了埌に行われる堎合よりも䜎く蚭定されおいるこずを特城ずする。   (3) In (1) or (2) above, when the lottery probability of mode switching by the mode switching means is performed after the end of the specific jackpot game, compared to the case where it is performed after the end of the other jackpot game It is characterized by being set low.

本発明は、前蚘においお、前蚘特定倧圓たり遊技が所定回数連続で遞択された堎合、前蚘モヌド切換手段は、モヌドの切り換えを行わないこずを特城ずする。   (4) The present invention is characterized in that, in the above (3), when the specific jackpot game is selected continuously a predetermined number of times, the mode switching means does not perform mode switching.

本発明によれば、第の特定入賞口に入賞しおも、盞察的に遊技の実行期間が短い特定倧圓たり遊技ぞ移行する可胜性は第の特定入賞内に比べお䜎く、なおか぀第の特定入賞口には遊技球が入賞口ぞ入球しやすい開攟状態に倉動する可倉郚材が付蚭されお遊技者に有利な点がある。その反面、この第の特定入賞口に入賞するず、倧圓たり遊技終了埌に実行される通垞遊技が、遊技者に有利な特別遊技モヌドで行われおいおも、遊技者に䞍利な通垞遊技モヌドに倉曎されるおそれがあるようにしおいる。このように、第の特定入賞口ず第の特定入賞口ずの間での遊技者に察する有利床合いの差を小さくしながらも、倚様な遊技圢態が提䟛可胜な斬新な遊技機を提䟛するこずが可胜ずなる。   According to the present invention, even if the first specific prize opening is won, the possibility of shifting to a specific jackpot game with a relatively short game execution period is lower than that in the second specific prize, and the first The special winning opening is provided with a variable member that changes to an open state in which a game ball can easily enter the winning opening, which is advantageous to the player. On the other hand, when winning the first specific winning opening, even if the normal game executed after the end of the jackpot game is performed in the special game mode advantageous to the player, it is changed to the normal game mode disadvantageous to the player. There is a risk of being In this way, a novel gaming machine capable of providing various game forms while reducing the difference in the degree of advantage for the player between the first specific prize opening and the second specific prize opening is provided. It becomes possible.

以䞋、本発明の実斜圢態に぀いお説明する。
本実斜圢態に係る遊技機は、遊技球が転動する遊技領域を有する遊技盀ず、前蚘遊技領域に蚭けられ、遊技球が入球可胜な耇数の入賞口のうちの特定の入賞口であっお、所定の条件を満たしたずきに、遊技球が入賞口ぞ入球しやすい開攟状態に倉動する可倉郚材が付蚭された第の特定入賞口ず前蚘可倉郚材が蚭けられおいない第の特定入賞口ず、前蚘第の特定入賞口に遊技球が入球した堎合、圓該第の特定入賞口に察応した第の抜遞凊理を行い、前蚘第の特定入賞口に遊技球が入球した堎合は、圓該第の特定入賞口に察応した第の抜遞凊理を行い、遊技者にずっお有利な倧圓たり遊技を実行するか吊かを、盞察的に圓遞確率が䜎い通垞䜎確率状態ず、盞察的に圓遞確率が高い特別高確率状態のいずれかの確率状態で抜遞凊理する倧圓たり抜遞手段ず、この倧圓たり抜遞手段による抜遞凊理を行う通垞遊技を、前蚘可倉郚材の倉動態様が、所定期間遊技者に有利ずなる特別遊技モヌドず、盞察的に遊技者に䞍利な通垞遊技モヌドずのいずれかのモヌドの䞋で実行する通垞遊技実行手段ず、前蚘倧圓たり抜遞手段による抜遞結果が圓遞の堎合、遊技の実行期間が異なる耇数皮の倧圓たり遊技の䞭から所定の確率で遞択した倧圓たり遊技を実行するずずもに、圓該倧圓たり遊技終了埌の前蚘通垞遊技のモヌドを、所定期間前蚘特別遊技モヌドに移行させる倧圓たり遊技実行手段ず、前蚘第の特定入賞口に入賞したこずを条件に、前蚘倧圓たり遊技終了埌に実行䞭の前蚘通垞遊技を、前蚘特別遊技モヌドから前蚘通垞遊技モヌドに所定の抜遞確率で切り換えるモヌド切換手段ず、前蚘第の抜遞凊理に基く抜遞結果が圓遞の堎合、盞察的に遊技の実行期間が短い特定倧圓たり遊技が前蚘倧圓たり遊技実行手段により遞択される遞択確率を䜎くする䞀方、前蚘第の抜遞凊理に基づく抜遞結果が圓遞の堎合は前蚘遞択確率を高くする倧圓たり遊技遞択確率倉曎手段ずを備えるものである。
Hereinafter, embodiments of the present invention will be described.
The gaming machine according to the present embodiment is a game board having a game area in which a game ball rolls, and a specific winning slot among a plurality of winning holes provided in the gaming area and into which a game ball can enter. Thus, when a predetermined condition is satisfied, a first specific prize opening provided with a variable member that changes to an open state in which a game ball can easily enter the prize opening and a second member not provided with the variable member are provided. When a game ball enters the specific winning opening and the first specific winning opening, a first lottery process corresponding to the first specific winning opening is performed, and a gaming ball is placed in the second specific winning opening. When the player has entered a ball, the second lottery process corresponding to the second specific winning opening is performed, and whether or not the jackpot game advantageous to the player is executed is determined as a normal low probability state in which the winning probability is relatively low. And a lottery process in any probability state with a relatively high probability of winning A bonus game lottery means and a normal game in which a lottery process is performed by the jackpot lottery means, a special game mode in which the change mode of the variable member is advantageous to the player for a predetermined period, and a normal game that is relatively disadvantageous to the player When the lottery result by the normal game execution means and the jackpot lottery means to be won is selected from a plurality of types of jackpot games having different game execution periods, with a predetermined probability On condition that the jackpot game executing means for executing the jackpot game and shifting the mode of the normal game after the jackpot game to the special game mode for a predetermined period of time and winning the first specific winning opening, Mode switching for switching the normal game being executed after the jackpot game from the special game mode to the normal game mode with a predetermined lottery probability When the lottery result based on the first lottery process is a win, the selection probability that a specific jackpot game with a relatively short game execution period is selected by the jackpot game execution means is reduced, while the second When the lottery result based on the lottery process is a win, the jackpot game selection probability changing means for increasing the selection probability is provided.

すなわち、本実斜圢態では、通垞遊技実行手段により制埡されおいる通垞遊技においお、遊技者が䟋えば発射ハンドルを操䜜しお遊技盀に圢成された遊技領域に発射した遊技球が第の特定入賞口又は第の特定入賞口に入賞するず、この入賞を契機ずしお、倧圓り抜遞手段によっお、通垞遊技から遊技者にずっお有利な倧圓たり遊技に移行するか吊かの抜遞を行う。このずき、圓遞確率の異なる通垞䜎確率状態か、特別高確率状態のいずれかの状態で抜遞される。そしお、抜遞結果が圓遞の堎合は、倧圓たり遊技実行手段によっお倧圓たり遊技が実行される。   That is, in the present embodiment, in the normal game controlled by the normal game execution means, the game ball that the player has fired into the game area formed on the game board, for example, by operating the launch handle is the first specific prize opening. Alternatively, when a winning is made in the second specific winning opening, a lottery for determining whether or not to shift from a normal game to a jackpot game advantageous to the player is performed by the jackpot lottery means by using the winning as a trigger. At this time, the lottery is drawn in either a normal low probability state or a special high probability state with different winning probabilities. And when the lottery result is a win, the jackpot game is executed by the jackpot game executing means.

かかる構成においお、前蚘通垞遊技実行手段は、前蚘第の特定入賞口に付蚭された可倉入賞郚材の倉動態様が、倧圓たり遊技終了埌の所定期間、遊技者に有利な倉動状態ずなる特別遊技モヌド所謂「時短」モヌドか、あるいは盞察的に遊技者に䞍利な通垞遊技モヌドの䞋で通垞遊技を実行するようにしおいる。   In such a configuration, the normal game execution means has a special game mode in which the variation mode of the variable prize member attached to the first specific prize opening is in a fluctuation state advantageous to the player for a predetermined period after the jackpot game ends. (The so-called “short time” mode) or the normal game is executed under the normal game mode which is relatively disadvantageous to the player.

たた、前蚘倧圓たり抜遞手段は、第の特定入賞口ぞの入賞に基づいた第の抜遞凊理ず、第の特定入賞口ぞの入賞に基づいお第の抜遞凊理を行うようにしおいる。そしお、倧圓たり遊技遞択確率倉曎手段は、前蚘第の抜遞凊理においおは、耇数皮類蚭定された倧圓たり遊技の䞭でも、遊技の実行期間が盞察的に短い特定倧圓たり遊技所謂「突確倧圓たり」が遞択される確率を䜎くする䞀方、第の抜遞凊理においおは、前蚘特定倧圓たり遊技所謂「突確倧圓たり」が遞択される確率を高くするのである。   The jackpot lottery means performs a first lottery process based on winning in the first specific winning slot and a second lottery process based on winning in the second specific winning slot. . In the first lottery process, the jackpot game selection probability changing means selects a specific jackpot game (so-called “surprise big hit”) having a relatively short game execution period among a plurality of types of jackpot games set. On the other hand, in the second lottery process, the probability that the specific jackpot game (the so-called “surprise big hit”) is selected is increased.

しかし、本実斜圢態では、倧圓たり遊技が遞択される条件が有利な第の特定入賞口に入賞した堎合、前蚘モヌド切換手段によっお、倧圓たり遊技終了埌に実行䞭の通垞遊技を、特別遊技モヌド時短モヌドから通垞遊技モヌドに所定の抜遞確率で切り換えるずいう、所謂「時短の転萜」が行われる可胜性があるようにしおいる。   However, in the present embodiment, when a winning is made in the first specific winning opening where the condition for selecting the jackpot game is advantageous, the normal game being executed after the jackpot game is ended by the mode switching means is changed to the special game mode (time saving). In other words, there is a possibility that a so-called “short-time fall” of switching from the (mode) to the normal game mode with a predetermined lottery probability is performed.

したがっお、第の特定入賞口ず第の特定入賞口ずの間での遊技者に察する有利床合いの差は、さほど倧きくはならないため、遊技者は、いずれの特定入賞口に入賞しおも、䞀方に比べお倧きく有利になったり、あるいは䞍利になったりするこずはないが、埓来に比べお倚様な遊技圢態が実珟するこずになり、遊技者にずっおは遊技興趣が高たり、これたでにないパチンコ遊技を楜しむこずが可胜ずなる。   Therefore, since the difference in the degree of advantage for the player between the first specific prize opening and the second specific prize opening does not increase so much, the player can win any specific prize opening, Although it will not be significantly advantageous or disadvantageous compared to the other, it will realize a variety of game forms compared to the conventional, increasing the gaming interest for the player, unprecedented pachinko It becomes possible to enjoy the game.

より具䜓的に説明するず、本実斜圢態においおは、予め蚭定されおいる耇数皮の倧圓たり遊技ずしお、倧圓たり遊技継続時間が長い「䞀般倧圓たり遊技」ず、倧圓たり遊技継続時間も長く、か぀倧圓たり遊技終了埌の通垞遊技で行われる倧圓たり抜遞を、所定期間盞察的に圓遞確率が高い特別高確率状態で行う「特別倧圓たり遊技所謂「確倉倧圓り遊技」」ず、倧圓たり遊技終了埌の通垞遊技で行われる倧圓たり抜遞は特別高確率状態で行うが、倧圓たり遊技の継続時間が極めお短い「特定倧圓たり遊技所謂「突確倧圓たり」」ずの皮類を定めおいる。   More specifically, in the present embodiment, as a plurality of types of jackpot games set in advance, a “general jackpot game” with a long jackpot game duration time, a long jackpot game duration time, and after the jackpot game ends The jackpot lottery that is performed in the normal game of “Special jackpot game (so-called“ probability big hit game ”)” in which the winning probability is relatively high for a predetermined period, and the normal game after the jackpot game is finished The jackpot lottery is performed in a special high probability state, and three types of “special jackpot game (so-called“ surprise jackpot ”)” that has a very short duration of the jackpot game are defined.

そしお、条件を満たせば入賞口に入球しやすい開攟状態に倉動する可倉郚材を備えた第の特定入賞口に遊技球が入球したこずを契機に行われる第の抜遞凊理によっお圓遞するず、遊技継続期間の短い前蚘特定倧圓たり遊技に移行する可胜性は極めお䜎いものの、倧圓たり遊技終了埌の通垞遊技が折角特別遊技モヌドであったずしおも、モヌド切換手段によっお、それが通垞遊技モヌドに転萜しおしたう可胜性があるずいう構成になっおいる。したがっお、遊技者は、第の特定入賞口に入賞したからずいっお、垞に喜んでいられるわけではないのである。   Then, if the game is won by the first lottery process performed when the game ball has entered the first specific winning opening provided with a variable member that changes to an open state that is easy to enter the winning opening if the condition is satisfied. Although the possibility of transition to the specific jackpot game with a short game duration is extremely low, even if the normal game after the jackpot game is in the corner special game mode, it is dropped into the normal game mode by the mode switching means. It is configured that there is a possibility of doing. Therefore, the player is not always pleased just because he has won the first specific winning opening.

ずころで、前蚘特別遊技モヌド「時短」モヌドずは、第特定入賞口に付蚭された可倉郚材所謂「電動チュヌリップ」の倉動を決定する抜遞凊理に芁する時間を、通垞遊技モヌドよりも短瞮する䞀方、可倉郚材が倉動しお開状態ずなった堎合、その開状態を維持する時間を、通垞遊技モヌドよりも長くするようにした、遊技者に極めお有利なモヌドである。   By the way, the special game mode ("short time" mode) is the time required for the lottery process for determining the fluctuation of the variable member (so-called "electric tulip") attached to the first specific prize opening as compared to the normal game mode. On the other hand, when the variable member fluctuates and becomes an open state, it is a mode that is extremely advantageous to the player in which the time for maintaining the open state is made longer than the normal game mode.

すなわち、特別遊技モヌドでは、可倉郚材の開攟時間が長い分だけ、遊技球が第の特定入賞口に入球する頻床が向䞊し、入賞による賞球の払い出しも増加するこずから、遊技球を消費しおしたうスピヌドが抑制され、所謂「球持ち」が良い状態ずなる。しかも、倧圓たり抜遞の機䌚が増加し、倧圓たりに移行する機䌚も増加するこずになるのである。   That is, in the special game mode, the amount of time that the game ball enters the first specific prize opening is increased by the longer the opening time of the variable member, and the payout of the prize ball due to the prize increases. The consumption speed is suppressed, and so-called “ball holding” is in a good state. In addition, the chances of winning the jackpot lottery increase and the chances of shifting to the jackpot will also increase.

たた、䞊蚘構成の遊技機においお、前蚘倧圓たり抜遞手段による抜遞結果を瀺唆するために、前蚘第の特定入賞口に遊技球が入球した堎合は圓該第の特定入賞口に察応する第の識別情報を倉動衚瀺させ、前蚘第の特定入賞口に遊技球が入球した堎合は圓該第の特定入賞口に察応する第の識別情報をそれぞれ倉動衚瀺させ、その埌、所定の態様でそれぞれを停止衚瀺させる識別情報倉動制埡手段ず、前蚘第の識別情報が倉動䞭に前蚘第の特定入賞口に入賞した堎合は前蚘第の識別情報の倉動を、前蚘第の識別情報が倉動䞭に前蚘第の特定入賞口に遊技球が入球した堎合は前蚘第の識別情報の倉動を、それぞれ所定回数分保留する倉動保留手段ず、をさらに備え、前蚘識別情報倉動制埡手段は、保留された識別情報の倉動の開始を、前蚘第の識別情報を優先しお行う制埡を行うようにするこずができる。   In the gaming machine having the above-described configuration, in order to suggest the lottery result by the jackpot lottery means, when a game ball enters the first specific winning opening, the first corresponding to the first specific winning opening When the game ball enters the second specific prize opening, the second identification information corresponding to the second specific prize opening is variably displayed, and then a predetermined mode is displayed. Identification information variation control means for stopping and displaying each of the first identification information when the first identification information is changed while the first identification information is varied, and the second identification information A change holding means for holding a change of the second identification information for a predetermined number of times when a game ball enters the second specific winning opening while the information is changing; The control means shall change the pending identification information. The start of the first identification information it is possible to perform the control performed with priority.

ここで、識別情報ずは、䟋えば、セグなどで倉動衚瀺ず停止衚瀺を行い、停止衚瀺結果によっお倧圓たり抜遞の結果を䞀矩的に衚瀺する特別図柄や、液晶画面などで、様々なデザむンを有する図柄を様々な態様で倉動衚瀺及び停止衚瀺する挔出衚瀺を兌ねた装食図柄があり、本実斜圢態では、その䞡者を備えおいるものずしおいる。
たた、特別図柄ず装食図柄ずは、それぞれ第の特定入賞口ず第の特定入賞口ずに察応しお衚瀺されればよく、その衚瀺態様やデザむン等は共通しおいおもよいし、あるいは第の特定入賞口ず第の特定入賞口ずに察応させお、衚瀺態様やデザむン、たた、衚瀺される䜍眮などを互いに異ならせおもよい。
Here, the identification information is, for example, a special design that displays variable display and stop display in 7 segments, etc., and unambiguously displays the result of the jackpot lottery according to the stop display result, and has various designs. There is a decorative design that also serves as an effect display that displays the display in a variety of manners and stops in various ways. In the present embodiment, both are provided.
In addition, the special symbol and the decorative symbol may be displayed corresponding to the first specific prize opening and the second specific prize opening, respectively, and the display mode and design may be common, Or you may make a display mode, a design, a position displayed, etc. mutually differ corresponding to the 1st specific winning a prize mouth and the 2nd specific winning a prize mouth.

いずれにしおも、その倉動開始が第の識別情報ず第の識別情報ずが共に保留されおいた堎合に、第の識別情報が優先しお倉動開始されるのであり、遊技者は、遊技継続期間の長い倧圓たり遊技に圓遞する確率は高いものの、垞に前述した「時短の転萜」を心配しながら遊技するこずになり、喜びずスリルずを同時に味わうずいう、これたでにない趣向の遊技を楜しめる。   In any case, when both the first identification information and the second identification information are held pending, the first identification information is preferentially started to fluctuate. Although there is a high probability of winning a jackpot game with a long game duration, you will always be worried about the `` falling time '' mentioned above, and enjoy a game of unprecedented taste that you can enjoy joy and thrill at the same time Enjoy it.

たた、前蚘モヌド切換手段によるモヌド切り換えの抜遞確率は、前蚘特定倧圓たり遊技の終了埌に行われる堎合に぀いおは、他の倧圓たり遊技の終了埌に行われる堎合よりも䜎く蚭定するこずが奜たしい。   Further, it is preferable that the lottery probability of mode switching by the mode switching means is set lower when it is performed after the end of the specific jackpot game than when it is performed after the end of the other jackpot game.

すなわち、遊技の継続期間が短く、遊技者にずっおは喜ばしくない特定倧圓たり遊技が終了した埌、遊技者の楜しみは時短モヌド䞭に再び倧圓たり抜遞に圓遞するこずであるにもかかわらず、時短モヌドが突然打ち切られるような「時短の転萜」がなされるのはあたりにも酷であるため、その堎合のモヌド切換手段によるモヌド切り換えの抜遞確率は、圓遞確率を他の堎合に比べお䜎くするのである。   In other words, after a specific jackpot game that is short of a game and unpleasant to the player ends, the player's enjoyment is to win the jackpot lottery again during the time-saving mode, but the time-saving mode suddenly Since it is so severe that a “short-time fall” that can be aborted is made, the lottery probability of mode switching by the mode switching means in that case makes the winning probability lower than in other cases.

さらに、遊技者が嫌気をささないように、遊技継続期間の短い特定倧圓たり遊技が所定回数䟋えば回連続で遞択された堎合、前蚘モヌド切換手段は、モヌドの切り換えを行わないようにするこずもできる。   Further, in order to prevent the player from being disgusted, when the specific jackpot game having a short game duration is continuously selected a predetermined number of times (for example, twice), the mode switching means does not switch the mode. You can also.

前述したように、遊技者にずっおは喜ばしくない特定倧圓たり遊技が終了した埌、遊技者の楜しみは時短モヌド䞭に再び倧圓たり抜遞に圓遞するこずなので、その時短モヌドが打ち切られる「時短の転萜」が頻発するず、遊技に察する意欲を倱いかねない。そこで、䟋えば回も連続しお特定倧圓たり遊技に圓遞した埌であれば、確実に時短モヌドによる通垞遊技を楜したせるようにするのである。   As mentioned above, after a specific jackpot game that is not pleasing to the player is over, the player's enjoyment is to win the jackpot lottery again during the short-time mode, so there are frequent “short-time falls” where the short-time mode is terminated Then, you may lose your willingness to play. Therefore, for example, after having won a specific jackpot game twice in a row, the normal game in the time-saving mode is surely enjoyed.

なお、可倉郚材は゜レノむドなどの䜜動手段を甚いお倉動させるこずができ、倧圓たり抜遞手段、通垞遊技実行手段、倧圓たり遊技実行手段、モヌド切換手段、倧圓たり遊技遞択確率倉曎手段、識別情報倉動制埡手段、倉動保留手段ずしおは、や遊技プログラムなどを蚘憶した、䜜業領域甚の䞀時蚘憶手段ずしお利甚されるなどの各皮メモリを備えた制埡郚などにその機胜を担わせるずよい。   The variable member can be changed by using an operation means such as a solenoid, and a jackpot lottery means, a normal game execution means, a jackpot game execution means, a mode switching means, a jackpot game selection probability change means, an identification information fluctuation control means, As the variable holding means, it is preferable that the function is assigned to a control unit provided with various memories such as a ROM storing a CPU, a game program, and the like, and a RAM used as a temporary storage means for a work area.

以䞋、本発明に係る遊技機の奜適な実斜圢態を、図面に基づいお説明する。なお、以䞋では遊技機をパチンコ遊技機ずしおいる。   Hereinafter, preferred embodiments of a gaming machine according to the present invention will be described with reference to the drawings. In the following, the gaming machine is a pachinko gaming machine.

遊技機の構成
遊技機に぀いお、図〜図を甚いお説明する。図は本実斜圢態におけるパチンコ遊技機の抂芳を瀺す斜芖図、図は同パチンコ遊技機の抂芳を瀺す分解斜芖図である。たた、図は本実斜圢態におけるパチンコ遊技機の抂芳を瀺す正面図、図は電食ナニットの説明図である。
[Composition of gaming machine]
A gaming machine will be described with reference to FIGS. FIG. 1 is a perspective view showing an overview of a pachinko gaming machine 10 according to the present embodiment, and FIG. 2 is an exploded perspective view showing an overview of the pachinko gaming machine 10. FIG. 3 is a front view showing an overview of the pachinko gaming machine 10 according to the present embodiment, and FIG.

図及び図に瀺すように、パチンコ遊技機は、前面に開口が圢成された本䜓枠ず、その本䜓枠における開口の内郚に配蚭される各皮の郚品ず、本䜓枠の前方に開閉自圚に軞着された扉ずから構成されおいる。この扉は、図に瀺すように、開口を前面から閉鎖するためのものであり、通垞閉鎖した状態で遊技が行われる。たた、本䜓枠の前面には、䞊皿、䞋皿、発射ハンドル等が配蚭されおいる。   As shown in FIG. 1 and FIG. 2, the pachinko gaming machine 10 includes a main body frame 12 having an opening 12a formed on the front surface, various components disposed inside the opening 12a in the main body frame 12, and a main body frame. The door 11 is pivotally attached to the front of the door 12 so as to be openable and closable. As shown in FIG. 1, this door 11 is for closing the opening 12a from the front, and a game is normally performed in the closed state. Further, an upper plate 20, a lower plate 22, a firing handle 26, and the like are disposed on the front surface of the main body frame 12.

本䜓枠の開口内郚には、画像を衚瀺する衚瀺手段ずしおの液晶衚瀺装眮ず遊技盀ずスペヌサ等が配蚭されおいる。なお、遊技盀、スペヌサ、液晶衚瀺装眮以倖の各皮の郚品図瀺せずに぀いおは、理解を容易にするために説明を省略する。   Inside the opening 12a of the main body frame 12, a liquid crystal display device 32 as a display means for displaying an image, a game board 14, a spacer 31 and the like are disposed. In addition, about various components (not shown) other than the game board 14, the spacer 31, and the liquid crystal display device 32, description is abbreviate | omitted for easy understanding.

本実斜圢態に係る遊技盀は、その党郚が透光性を有する板圢状の暹脂(透光性を有する郚材)によっお圢成されおいる。この透光性を有する郚材ずしおは、䟋えば、アクリル暹脂、ポリカヌボネヌト暹脂、メタクリル暹脂など各皮の材質が該圓する。たた、遊技盀は、その正面前面偎に、発射された遊技球が転動する遊技領域を有しおいる。この遊技領域はガむドレヌルに囲たれ、遊技球が転動可胜な領域であり、ガむドレヌルの倖偎には遊技領域倖域が圢成されおいる。なお、遊技領域には図に瀺すように、耇数の遊技釘が打ちこたれおいる。なお、本実斜圢態では、遊技釘は各皮の遊技郚材の䞀぀に含たれるものずしおいる。たた、図においおは耇数の遊技釘を䞀郚省略しお瀺しおいる。   The gaming board 14 according to the present embodiment is entirely formed of a plate-shaped resin (a member having a light transmitting property) having a light transmitting property. Examples of the translucent member include various materials such as acrylic resin, polycarbonate resin, and methacrylic resin. In addition, the game board 14 has a game area 15 on the front (front) side where the launched game ball rolls. The game area 15 is surrounded by the guide rail 30 and is an area in which a game ball can roll. A game area outer area 16 is formed outside the guide rail 30. As shown in FIG. 2, a plurality of game nails 13 are driven into the game area 15. In the present embodiment, the game nail 13 is included in one of various game members. Further, in FIG. 2, a plurality of game nails 13 are partially omitted.

遊技に関する挔出画像を衚瀺する衚瀺手段の䞀䟋である液晶衚瀺装眮は、前蚘スペヌサを挟んで遊技盀の背埌に蚭けられおいる。なお、本実斜圢態では、遊技盀の党郚が透光性を有する材料で圢成されおいるが、透光性を有する材料が遊技盀の䞀郚に甚いられおいおもよく、その堎合、液晶衚瀺装眮は遊技盀の透光性を有する郚材の背埌に配眮されるこずになる。
この液晶衚瀺装眮は、遊技に関する画像の衚瀺を可胜ずする衚瀺領域を有しおおり、この衚瀺領域は、スペヌサ及び遊技領域の党郚又は䞀郚、あるいは遊技領域倖域の党郚又は䞀郚を透しお遊技者偎から芖認可胜ずなっおいる。なお、衚瀺領域に衚瀺される遊技に関する画像ずは、挔出甚の挔出画像、装食甚の装食画像等の各皮の画像を指す。
A liquid crystal display device 32, which is an example of display means for displaying an effect image relating to a game, is provided behind the game board 14 with the spacer 31 interposed therebetween. In the present embodiment, the entire game board 14 is formed of a light-transmitting material, but the light-transmitting material may be used for a part of the game board 14, in which case The liquid crystal display device 32 is disposed behind the translucent member of the game board 14.
The liquid crystal display device 32 has a display area 32a that enables display of an image related to the game. The display area 32a is the whole or a part of the spacer 31 and the game area 15, or the whole of the game area outer area 16. Or it can be visually recognized from the player side through a part. In addition, the image regarding the game displayed on the display area 32a refers to various images such as an effect image for effect and an ornament image for decoration.

スペヌサは、これも前述の透光性を有する郚材で圢成されおいるが、前蚘液晶衚瀺装眮の芖認性を向䞊させるために、少なくずも遊技盀の遊技領域に盞圓する倧きさの孔郚を圢成しおいる。   The spacer 31 is also formed of the above-described member having translucency, but in order to improve the visibility of the liquid crystal display device 32, a hole having a size corresponding to at least the game area 15 of the game board 14 is used. A portion 31a is formed.

このように、本実斜圢態においおは、遊技盀における透光性領域の背埌に液晶衚瀺装眮などの衚瀺手段を蚭けおおり、䟋えば、遊技釘の怍蚭領域や圹物、装食郚材ずいった遊技郚材を蚭ける領域を倧きくできるため、レむアりトの自由床も曎に倧きくするこずが可胜ずなっおいる。   As described above, in the present embodiment, display means such as the liquid crystal display device 32 is provided behind the light-transmitting area in the game board 14. For example, an area where the game nail 13 is planted, an accessory, a decorative member, etc. Since the area where the game members are provided can be increased, the degree of freedom in layout can be further increased.

遊技盀の倖偎ずなる扉の所定䜍眮には、発光衚瀺手段ずしおの装食ランプが配蚭されおおり、遊技状態に合わせた所定の発光態様の衚瀺を行う。   Decorative lamps 133a and 133b as light emitting display means are disposed at predetermined positions on the door 11 outside the game board 14, and display a predetermined light emission mode according to the gaming state.

たた、この扉には、ガラス板などからなる透光性を有する保護板が取付けられおいる。この保護板は、扉が閉鎖された状態で遊技盀の前面に察面するように配蚭されおいる。たた、保護板の䞊方䜍眮には、スピヌカが巊右に配蚭されおいる。   The door 11 is provided with a light-transmitting protective plate 19 made of a glass plate or the like. The protection plate 19 is disposed so as to face the front surface of the game board 14 with the door 11 closed. Speakers 46R and 46L are arranged on the left and right above the protective plate 19.

発射ハンドルは本䜓枠に察しお回動自圚に蚭けられおいる。たた、発射ハンドルの裏偎には、駆動装眮である発射゜レノむド図瀺せずが蚭けられおいる。さらに、発射ハンドルの呚瞁郚には、タッチセンサ図瀺せずが蚭けられおいる。このタッチセンサが遊技者により觊接されたずきには、遊技者により発射ハンドルが握持されたず怜知される。発射ハンドルが遊技者によっお握持され、か぀、時蚈回り方向ぞ回動操䜜されたずきには、その回動角床に応じお発射゜レノむドに電力が䟛絊され、䞊皿に貯留された遊技球が遊技盀に順次発射され、遊技が進められる。   The firing handle 26 is provided so as to be rotatable with respect to the main body frame 12. A firing solenoid (not shown) as a driving device is provided on the back side of the firing handle 26. Further, a touch sensor (not shown) is provided on the peripheral edge of the firing handle 26. When the touch sensor is touched by the player, it is detected that the firing handle 26 is gripped by the player. When the firing handle 26 is gripped by the player and is rotated in the clockwise direction, power is supplied to the firing solenoid according to the rotational angle, and the game ball stored in the upper plate 20 is played. It is fired sequentially on the board 14 and the game proceeds.

次に、図及び図を参照しながら、パチンコ遊技機の構成に぀いおさらに詳现に説明する。なお、図を甚いたパチンコ遊技機の抂芳の以䞋の説明では、図及び図を甚いた説明ず重耇する郚分を省略するこずがある。なお、図においおは遊技釘を省略しおいる。   Next, the configuration of the pachinko gaming machine 10 will be described in more detail with reference to FIGS. 3 and 4. In addition, in the following description of the overview of the pachinko gaming machine 10 using FIG. 3, a portion overlapping with the description using FIG. 1 and FIG. 2 may be omitted. In FIG. 3, the game nail 13 is omitted.

図に瀺すように、遊技盀には、぀のガむドレヌル及び、第遊技郚材、第遊技郚材、通過ゲヌト、矜根郚材が付蚭された第始動口、矜根郚材を備えおいない第始動口、開閉自圚のシャッタを備えた倧入賞口、䞀般入賞口〜が蚭けられおいる。   As shown in FIG. 3, the game board 14 is provided with two guide rails 30 (30 a and 30 b), a first game member 55, a second game member 57, a passage gate 54, and a blade member 23. The opening 24, the 2nd starting port 25 which is not provided with the blade member 23, the big winning port 39 provided with the shutter 40 which can be opened and closed, and the general winning ports 56a to 56d are provided.

遊技盀の巊偎に蚭けられおいる぀のガむドレヌルは、遊技領域を区画画定する倖レヌルず、その倖レヌルの内偎に配蚭された内レヌルずから構成される。発射された遊技球は、遊技盀䞊に蚭けられたガむドレヌルに案内されお、遊技領域の䞊郚に移動し、耇数の遊技釘図参照、遊技領域䞊に蚭けられた第遊技郚材等ずの衝突により、その進行方向を倉えながら遊技領域の䞋方に向かっお流䞋する。   The two guide rails 30 provided on the left side of the game board 14 are composed of an outer rail 30a that partitions (defines) the game area 15 and an inner rail 30b that is disposed inside the outer rail 30a. . The launched game balls are guided by guide rails 30 provided on the game board 14 and move to the upper part of the game area 15, and are provided on the plurality of game nails 13 (see FIG. 2) and the game area 15. Due to the collision with the first game member 55 and the like, the game flows down toward the lower side of the game area 15 while changing its traveling direction.

第遊技郚材が、巊右端が䞭倮付近よりも䞋方に䜍眮する傘状に圢成されおいるのに察し、第遊技郚材は巊右端が䞭倮付近よりも僅かに䞊方に䜍眮しお湟曲圢成されたステヌゞ状に構成されおおり、遊技領域を転動した遊技球の䞀郚は、この第遊技郚材に䞀旊受け止められお、第遊技郚材の䞭倮郚に凹状に圢成された案内溝図参照を通過しお、第始動口に向かっお流䞋するようになっおいる。   The first gaming member 55 is formed in an umbrella shape with the left and right ends positioned below the center, whereas the second gaming member 57 is curved with the left and right ends positioned slightly above the center. A part of the game ball that rolls in the game area 15 is temporarily received by the second game member 57 and formed in a concave shape at the center of the second game member 57. Then, it passes through the guide groove 57a (see FIG. 14) and flows down toward the first start port 24.

第始動口は第の特定入賞口に芏定されおおり、遊技領域の略䞭倮に蚭けられた第遊技郚材の䞋郚に蚭けられるずずもに、゜レノむドなどで駆動する可倉郚材ずしおの矜根郚材が付蚭されおいる。たた、矜根郚材を持たず、第の特定入賞口に芏定された第始動口は、第始動口の䞋方で、か぀倧入賞口の䞊方に蚭けられおいる。
そしお、遊技領域に蚭眮された第遊技郚材や遊技釘ずの衝突しながら転動した遊技球がこの第始動口及び第始動口ぞ入賞するず、埌述する特別図柄ゲヌム及び倧圓たり抜遞が開始される。すなわち、第始動口及び第始動口は、特別図柄ゲヌム及び倧圓たり抜遞の契機ずなる特定の入賞口である。
The first start port 24 is defined as a first specific winning port, and is provided at a lower portion of the second game member 57 provided substantially at the center of the game area 15, and is a blade as a variable member driven by a solenoid or the like. A member 23 is attached. Further, the second starting port 25 that is not provided with the blade member 23 and is defined as the second specific winning port is provided below the first starting port 24 and above the special winning port 39.
When a game ball that rolls while colliding with the first game member 55 or the game nail 13 installed in the game area 15 wins the first start port 24 and the second start port 25, a special symbol game, which will be described later. And the jackpot lottery begins. In other words, the first start port 24 and the second start port 25 are specific winning ports that trigger the special symbol game and the jackpot lottery.

たた、第始動口の䞋郚に蚭けられた倧入賞口には、その前面偎前方に開閉自圚なシャッタが蚭けられおいる。このシャッタは、埌に詳述する第特別図柄衚瀺噚又は第特別図柄衚瀺噚図においお特別図柄ずしお特定の数字図柄がそれぞれ停止衚瀺され、停止衚瀺態様が、遊技状態が特別遊技である倧圓たり遊技に移行されるこずを瀺す態様であった堎合に、遊技球を受け入れやすい開攟状態ずなるように駆動される。その結果、倧入賞口は、遊技球を受け入れやすい開攟状態ずなる。   A large winning opening 39 provided at the lower part of the second starting opening 25 is provided with a shutter 40 that can be opened and closed on the front side (front). In the shutter 40, a specific numeric symbol is stopped and displayed as a special symbol on the first special symbol display 33 or the second special symbol display 34 (FIG. 4), which will be described in detail later. When it is an aspect indicating that the game is shifted to the jackpot game which is a special game, the game ball is driven so as to be in an open state where the game ball can be easily received. As a result, the special winning opening 39 is in an open state where it is easy to accept a game ball.

䞀方、シャッタの背面偎埌方に蚭けられた倧入賞口には、・カりントセンサ図参照を有する特定領域図瀺せずず、カりントセンサ図参照を有する䞀般領域図瀺せずずがあり、それらの領域を遊技球が所定個数䟋えば個通過するか、又は、所定時間䟋えば秒が経過するたでシャッタが開攟状態に駆動される。そしお、開攟状態においお倧入賞口ぞの所定数の遊技球の入賞又は所定時間の経過のいずれかの条件が成立するず、シャッタは、遊技球を受け入れ難い閉鎖状態になるように駆動される。その結果、倧入賞口は、遊技球を受け入れ難い閉鎖状態ずなる。   On the other hand, a special winning opening 39 provided on the back side (rear) of the shutter 40 includes a specific area (not shown) having a V / count sensor 102 (see FIG. 5) and a count sensor 104 (see FIG. 5). There are general areas (not shown) having a predetermined number (for example, 10) of game balls, or the shutter 40 is opened until a predetermined time (for example, 30 seconds) elapses. Driven. When a condition for winning a predetermined number of game balls in the grand prize opening 39 or elapse of a predetermined time is satisfied in the open state, the shutter 40 is driven so as to be in a closed state in which it is difficult to accept the game balls. . As a result, the special winning opening 39 is in a closed state in which it is difficult to accept a game ball.

なお、倧入賞口が遊技球を受け入れやすい状態ずなっおいる開攟状態から倧入賞口が遊技球を受け入れ難い状態ずなっおいる閉鎖状態たでの遊技をラりンドゲヌムず呌び、シャッタは、ラりンドゲヌム時に開攟し、各ラりンドゲヌム間では閉鎖するこずになる。本実斜圢態では、このラりンドゲヌムを実行する遊技を倧圓たり遊技ずいう。たた、ラりンドゲヌムは、“”ラりンド、“”ラりンド等のラりンド数ずしお蚈数されるため、倧圓たり遊技における回目のラりンドゲヌムを第ラりンド、回目を第ラりンドず呌称する堎合がある。   A game from an open state in which the grand prize opening 39 is in a state where it is easy to accept a game ball to a closed state in which the grand prize opening 39 is in a state in which it is difficult to accept a game ball is called a round game. It is opened during a round game and closed between each round game. In the present embodiment, a game that executes this round game is referred to as a jackpot game. In addition, since the round game is counted as the number of rounds such as “1” round and “2” round, the first round game in the jackpot game may be referred to as the first round and the second round as the second round. .

続いお、開攟状態から閉鎖状態に駆動されたシャッタは、開攟状態においお倧入賞口に受け入れられた遊技球が・カりントセンサを通過したこずを条件に、再床開攟状態に駆動される。぀たり、シャッタの開攟状態においお倧入賞口に受け入れられた遊技球が・カりントセンサを通過したこずを条件に、次のラりンドゲヌムぞ継続しお進むこずができる。なお、第ラりンドのラりンドゲヌムから、次のラりンドゲヌムに継続しお進むこずができない最終のラりンドゲヌムが終了するたで継続した遊技状態を倧圓たり遊技状態ずいう。倧圓たり遊技状態は、倚数の賞球を獲埗可胜であるこずから、遊技者にずっお極めお有利な遊技状態である。   Subsequently, the shutter 40 driven from the open state to the closed state is driven to the open state again on condition that the game ball received in the big prize opening 39 in the open state has passed through the V / count sensor 102. . In other words, it is possible to continue to the next round game on condition that the game ball received in the special winning opening 39 in the opened state of the shutter 40 has passed the V · count sensor 102. Note that a gaming state that continues until the (final) round game that cannot continue from the first round game to the next round game is called a jackpot gaming state. The jackpot gaming state is a very advantageous gaming state for the player because a large number of prize balls can be obtained.

たた、前述した第始動口、第始動口、䞀般入賞口〜、倧入賞口における特定領域及び䞀般領域に遊技球が入賞又は通過したずきには、それぞれの入賞口の皮類に応じお予め蚭定されおいる数の遊技球が遊技球貯留郚である䞊皿又は䞋皿に賞球ずしお払い出される。   Further, when a game ball wins or passes through the specific area and the general area in the first start port 24, the second start port 25, the general winning ports 56a to 56d, and the large winning port 39 described above, the type of each winning port is set. Accordingly, a predetermined number of game balls are paid out as prize balls to the upper plate 20 or the lower plate 22 which are game ball storage units.

たた、扉の䞋端郚近傍には電食ナニットが蚭けられおいる。本実斜圢態に係る電食ナニットは、図に瀺すように、その䞭倮に配眮された衚瀺噚ケヌスに、第始動口に察応した第特別図柄衚瀺噚ず第始動口に察応した第特別図柄衚瀺噚ずを収容しおいる。
第特別図柄衚瀺噚及び第特別図柄衚瀺噚は、セグメントで構成されおおり、このセグメントは、第始動口又は第始動口に遊技球が入賞した堎合に、それぞれ察応した第特別図柄衚瀺噚又は第特別図柄衚瀺噚のセグメントが点灯・消灯するこずによっお、“”から“”たでの個の数字図柄が、特別図柄ずしお倉動衚瀺される。以䞊のように、特別図柄が倉動衚瀺された埌、停止衚瀺され、その結果によっお遊技状態が異なっおくるゲヌムを、本実斜圢態では「特別図柄ゲヌム」ずいう。
In addition, an electrical decoration unit 53 is provided in the vicinity of the lower end of the door 11. As shown in FIG. 4, the electrical decoration unit 53 according to the present embodiment has a first special symbol display 33 and a second start opening corresponding to the first start opening 24 in a display case 37 arranged in the center thereof. The second special symbol display 34 corresponding to 25 is accommodated.
The 1st special symbol indicator 33 and the 2nd special symbol indicator 34 are comprised by 7 segment LED, and when this 7 segment LED wins a game ball to the 1st starting port 24 or the 2nd starting port 25 In addition, by turning on / off the 7-segment LED of the corresponding first special symbol display 33 or second special symbol display 34, 10 numeric symbols from “0” to “9” are special symbols. As a variable display. As described above, a game in which a special symbol is variably displayed and then stopped and the game state varies depending on the result is referred to as a “special symbol game” in the present embodiment.

衚瀺噚ケヌスの巊右䞡偎には、この衚瀺噚ケヌスを挟んで第始動口に察応した第特別図柄保留ランプ〜ず第始動口に察応した第特別図柄保留ランプ〜が蚭けられおいる。
この第特別図柄保留ランプ〜は、第特別図柄衚瀺噚においお、既に特別図柄の倉動衚瀺䞭に遊技球が前蚘第始動口ぞ入賞した堎合に、倉動衚瀺䞭の特別図柄が停止衚瀺されるたで、第始動口ぞの遊技球の入賞に基づく特別図柄の倉動衚瀺の実行を保留する回数所謂、「特別図柄の保留球数」を点灯によっお衚瀺するものである。そしお、倉動衚瀺しおいた特別図柄が停止衚瀺されるず、保留されおいた特別図柄の倉動衚瀺が開始される。
On both the left and right sides of the display case 37, the first special symbol hold lamps 33a to 33d corresponding to the first start port 24 and the second special symbol hold lamp corresponding to the second start port 25 are sandwiched between the display case 37. 34a to 34d are provided.
The first special symbol holding lamps 33a to 33d are displayed on the first special symbol display 33 when the game ball has already won the first start port 24 while the special symbol is being displayed. The number of times the execution of the special symbol variation display based on the winning of the game ball to the first starting port 24 is suspended (so-called “the number of the reserved balls of the special symbol”) is displayed by lighting until is there. Then, when the special symbol that has been variably displayed is stopped and displayed, variability display of the special symbol that has been suspended is started.

たた、第特別図柄保留ランプ〜ず同様に、第特別図柄保留ランプ〜は、第特別図柄衚瀺噚においお、既に特別図柄の倉動衚瀺䞭に遊技球が第始動口ぞ入賞した堎合に、倉動衚瀺䞭の特別図柄が停止衚瀺されるたで、第始動口ぞの遊技球の入賞に基づく特別図柄の倉動衚瀺の実行を保留する回数所謂、「特別図柄の保留球数」を点灯によっお衚瀺するものである。そしお、倉動衚瀺しおいた特別図柄が停止衚瀺されるず、保留されおいた特別図柄の倉動衚瀺が開始される。   Similarly to the first special symbol holding lamps 33a to 33d, the second special symbol holding lamps 34a to 34d are displayed in the second special symbol display 34 while the game ball is already in the second start opening during the special symbol variation display. The number of times the execution of the special symbol variation display based on the winning of the game ball to the second starting port 25 is suspended until the special symbol in the variable display is stopped and displayed when the prize is won (so-called “special symbol”). The number of reserved balls of “)” is displayed by lighting. Then, when the special symbol that has been variably displayed is stopped and displayed, variability display of the special symbol that has been suspended is started.

具䜓的に説明するず、第特別図柄保留ランプ〜及び第特別図柄保留ランプ〜は、特別図柄の倉動衚瀺の実行が保留された回数に察応しお巊から順番に点灯され、特別図柄の倉動衚瀺が䞀旊停止衚瀺され、次の保留されおいた特別図柄の倉動衚瀺が開始されるず、それに察応した特別図柄保留ランプは消灯される。なお、特別図柄の倉動衚瀺の実行が保留される回数には䞊限が蚭定されおおり、䟋えば、前蚘第始動口ぞの遊技球の入賞に察しお回個、そしお、前蚘第始動口ぞの遊技球の入賞に察しお回個、぀たり、本実斜圢態においおは最倧回個を䞊限ずしお特別図柄の倉動衚瀺は保留される。   Specifically, the first special symbol hold lamps 33a to 33d and the second special symbol hold lamps 34a to 34d are lit in order from the left according to the number of times the execution of the special symbol variation display is held, When the change display of the special symbol is stopped and displayed, and the next change display of the special symbol that has been put on hold is started, the special symbol hold lamp corresponding thereto is turned off. An upper limit is set for the number of times the execution of the special symbol variable display is suspended. For example, four times (pieces) for winning a game ball to the first start port 24, and the first 2 With respect to the winning of the game ball to the start opening 25, four times (pieces), that is, a maximum of eight times (pieces) in the present embodiment, the variable symbol display is suspended.

たた、液晶衚瀺装眮の衚瀺領域においおも、前述した第始動口及び第始動口に遊技球が入賞した堎合には、特別図柄の倉動衚瀺の開始にあわせお、䟋えば数字などを含む挔出甚の装食図柄の倉動衚瀺が開始される。たた、特別図柄に関する倉動衚瀺䞭に遊技球が第始動口及び第始動口ぞ入賞した堎合には、倉動衚瀺䞭の挔出甚の装食図柄が停止衚瀺されるたで、第始動口及び第始動口ぞの遊技球の入賞に基づく挔出甚の装食図柄の倉動衚瀺の実行開始は保留される。その埌、倉動衚瀺しおいた挔出甚の装食図柄が停止衚瀺された堎合には、保留されおいた挔出甚の装食図柄の倉動衚瀺が開始される。぀たり、液晶衚瀺装眮の衚瀺領域においお行われる挔出甚の装食図柄の倉動衚瀺ず、特別図柄の倉動衚瀺ずは同期しおおり、その倉動開始及び倉動停止は同じタむミングで行なわれるこずずなる。   Also, in the display area 32a of the liquid crystal display device 32, when a game ball is won in the first starting port 24 and the second starting port 25 described above, for example, a number or the like is displayed at the start of the variable symbol display. The variation display of the decorative pattern for the production including is started. In addition, when the game ball wins the first start opening 24 and the second start opening 25 during the variable display related to the special symbol, the first start opening is displayed until the decorative design for effect during the variable display is stopped and displayed. Execution (start) of the variation display of the decorative pattern for effect based on the winning of the game ball to the 24 and the second start opening 25 is suspended. Thereafter, when the decorative design for effect that has been variably displayed is stopped and displayed, the variable display of the decorative symbol for effect that has been put on hold is started. That is, the decorative display variation display and the special design variation display performed in the display area 32a of the liquid crystal display device 32 are synchronized, and the variation start and variation stop are performed at the same timing. .

本実斜圢態では、前蚘特別図柄及び装食図柄は、共に識別情報ずしお機胜するものであり、特別図柄の倉動衚瀺から停止衚瀺たでを単䜍ゲヌムずした前蚘特別図柄ゲヌムず、特別図柄ず同期しお行われる装食図柄の倉動衚瀺から停止衚瀺たでを単䜍ゲヌムずしたゲヌムずを䜵せお、「可倉衚瀺ゲヌム」ずしおいる。したがっお、本実斜圢態に係るパチンコ遊技機では、前蚘第始動口及び第始動口に遊技球が入賞したこずを契機ずしお、可倉衚瀺ゲヌムが行われるこずになる。そしお、この可倉衚瀺ゲヌムを行う遊技を通垞遊技ず呌ぶ。   In the present embodiment, both the special symbol and the decorative symbol function as identification information, and the special symbol game which is a unit game from the change display of the special symbol to the stop display is executed in synchronization with the special symbol. The game is a “variable display game” in combination with a game in which the unit game is displayed from the change display of the decorative symbols to the stop display. Therefore, in the pachinko gaming machine 10 according to the present embodiment, a variable display game is played when a game ball is won at the first start port 24 and the second start port 25. A game in which this variable display game is played is called a normal game.

たた、遊技領域の略䞭倮の巊偎に蚭けられた通過ゲヌト図参照を遊技球が通過するず、第特別図柄衚瀺噚の右偎に蚭けられた普通図柄衚瀺噚においお、普通図柄を瀺す“○”、“×”等の蚘号で構成された぀の衚瀺甚ランプが、亀互に点灯・消灯を繰り返すこずによっお倉動衚瀺される。   Further, when the game ball passes through the passing gate 54 (see FIG. 3) provided on the left side of the approximate center of the game area 15, the normal symbol display 35 provided on the right side of the second special symbol display 34 Two display lamps composed of symbols such as “◯” and “x” indicating symbols are variably displayed by alternately turning on and off.

さらに、衚瀺噚ケヌスの䞋偎には、普通図柄保留ランプ〜が蚭けられおいる。この普通図柄保留ランプ〜は、前述した普通図柄本実斜圢態では“○”、“×”等の蚘号の倉動䞭に、前蚘通過ゲヌトを遊技球が通過した堎合に、点灯又は消灯によっお、保留されおいる普通図柄の倉動衚瀺の実行可胜な回数所謂、「普通図柄の保留球数」を衚瀺する。぀たり、普通図柄保留ランプ〜は、保留された普通図柄の倉動衚瀺の実行回数に察応しお、巊から順番に点灯され、倉動が停止衚瀺されるず、次の保留されおいた普通図柄の倉動衚瀺が開始され、それに察応した普通図柄保留ランプは消灯される。なお、普通図柄の倉動衚瀺の実行が保留される回数には䞊限が蚭定されおおり、䟋えば、回個を䞊限ずしお保留される。   Further, below the display case 37, normal symbol holding lamps 35a to 35d are provided. The normal symbol holding lamps 35a to 35d are turned on or turned off when the game ball passes through the passing gate 54 during the fluctuation of the above-described normal symbols (in this embodiment, symbols such as “O”, “X”). By turning off the light, the number of times that the fluctuation display of the normal symbol being held can be executed (so-called “the number of balls held in the normal symbol”) is displayed. That is, the normal symbol hold lamps 35a to 35d are turned on sequentially from the left in accordance with the number of executions of the fluctuation display of the held normal symbols, and when the fluctuation is stopped and displayed, the next normal symbol that has been held is held. Is displayed, and the corresponding normal symbol holding lamp is turned off. Note that an upper limit is set for the number of times that the execution of the variable symbol display is suspended. For example, the upper limit is four times (pieces).

この普通図柄が所定の図柄、䟋えば“○”ずしお停止衚瀺されたずきには、第始動口の巊右の䞡偎に可倉郚材ずしお蚭けられた矜根郚材所謂「普通電動圹物」が閉鎖状態から開攟状態に倉動しお、第始動口に遊技球が入りやすくなる。たた、矜根郚材を開攟状態ずした埌、所定の時間が経過したずきには、矜根郚材を閉鎖状態ずしお、第始動口に遊技球が入りにくくなるようにする。
以䞊のように、普通図柄が倉動衚瀺された埌、停止衚瀺され、その結果によっお矜根郚材の開攟・閉鎖状態が異なっおくるゲヌムを「普通図柄ゲヌム」ずいう。
When this normal symbol is stopped and displayed as a predetermined symbol, for example, “◯”, the blade members (so-called “normal electric accessories”) 23 provided as variable members on the left and right sides of the first start port 24 are closed. The game ball easily enters the first start port 24 by changing from the open state to the open state. In addition, when a predetermined time has elapsed after the blade member 23 is opened, the blade member 23 is closed so that the game ball is less likely to enter the first start port 24.
As described above, a game in which the normal symbol is displayed in a variable manner and then stopped and the open / closed state of the blade member 23 differs depending on the result is referred to as a “normal symbol game”.

以䞊説明しおきたように、本実斜圢態に係るパチンコ遊技機では、前蚘第始動口及び第始動口ぞ遊技球が入賞したこずを契機ずしお、倧圓たり遊技ぞ移行するか吊かの倧圓たり抜遞凊理が行なわれるずずもに、その抜遞結果に基づいお、前蚘第特別図柄衚瀺噚及び第特別図柄衚瀺噚においお特別図柄の倉動衚瀺及び停止衚瀺が行われる。
そしお、液晶衚瀺装眮の衚瀺領域においおは、停止衚瀺される特別図柄に察応した耇数の装食図柄が、倉動衚瀺された埌に所定の組み合わせで停止衚瀺される可倉衚瀺ゲヌムが実行されるずずもに、この可倉衚瀺ゲヌムに䌎う挔出画像などを甚いた挔出衚瀺が行われる。そしお、抜遞結果が圓遞の堎合、通垞遊技から倧圓たり遊技に移行するのである。
As described above, in the pachinko gaming machine 10 according to the present embodiment, whether or not to shift to the jackpot game is triggered by the winning of the game ball to the first start port 24 and the second start port 25. A jackpot lottery process is performed, and based on the lottery result, the first special symbol display 33 and the second special symbol display 34 display a special symbol variation display and a stop display.
In the display area 32a of the liquid crystal display device 32, a variable display game is executed in which a plurality of decorative symbols corresponding to the special symbols to be stopped and displayed are variably displayed and then stopped and displayed in a predetermined combination. The effect display using the effect image etc. accompanying this variable display game is performed. When the lottery result is a win, the game shifts from a normal game to a jackpot game.

かかる構成においお、本実斜圢態では、第始動口に入賞した堎合ず第始動口に入賞した堎合ずで、異なる抜遞凊理を行うようにし、さらに、第始動口に入賞した堎合ず第始動口に入賞した堎合ずで、異なる挔出衚瀺を行うようにしおいる。   In this configuration, in the present embodiment, different lottery processes are performed depending on whether the first start opening 24 is won or the second start opening 25 is won, and further, the first start opening 24 is won. And different effects are displayed depending on when the second start opening 25 is won.

ここで、本実斜圢態においおは、圹物の䞀䟋ずしお、倧圓たり遊技時に甚いられる倧入賞口の圹物が蚘茉されおいるが、本発明はこれに限定されず、遊技盀䞊に぀以䞊のいかなる数の圹物が蚭けられおいおもよい。   Here, in the present embodiment, as an example of an accessory, an accessory of the big prize opening 39 used at the time of the big hit game is described, but the present invention is not limited to this, and two or more on the game board are described. Any number of objects may be provided.

たた、本実斜圢態では、倧圓たり遊技の実行䞭においお、最初のラりンド数から最もラりンドゲヌムが継続された堎合の最埌のラりンドゲヌムたでのラりンド数最倧継続ラりンド数は、ラりンド又はラりンドずしおいるが、倧圓たり遊技の最倧継続ラりンド数は限定されるものではない。䟋えば、最倧継続ラりンド数は、ラりンド数抜遞手段埌述するメむンを含む䞻制埡回路図参照による抜遞により、“”ラりンドから“”ラりンドたでの間から遞択されるなど、任意のラりンド数であっお構わない。   In this embodiment, during the jackpot game, the number of rounds from the first round number to the last round game when the round game is continued (the maximum number of continuous rounds) is 15 rounds or 2 rounds. However, the maximum number of consecutive rounds of jackpot games is not limited. For example, the maximum continuous round number is selected from “1” to “15” rounds by lottery by a round number lottery means (main control circuit 60 including a main CPU 66 described later (see FIG. 5)). Any number of rounds may be used.

なお、本実斜圢態においお、画像を衚瀺する郚分ずしお液晶ディスプレむパネルからなる液晶衚瀺装眮を採甚したが、これに限らず、䟋えば、Cathode Ray Tubeを含むブラりン管、Electronic Luminescent、プラズマ等、他の圢態からなるものであっおもよい。   In the present embodiment, the liquid crystal display device 32 composed of a liquid crystal display panel is used as a portion for displaying an image. However, the present invention is not limited to this. For example, a cathode ray tube including a CRT (Cathode Ray Tube), EL (Electronic Luminescent), Other forms such as plasma may be used.

遊技機の電気的構成
本実斜圢態におけるパチンコ遊技機の制埡回路に぀いお、図を甚いお説明する。図は、本実斜圢態におけるパチンコ遊技機の制埡回路を瀺すブロック図である。
[Electric configuration of gaming machine]
A control circuit of the pachinko gaming machine 10 in this embodiment will be described with reference to FIG. FIG. 5 is a block diagram showing a control circuit of the pachinko gaming machine 10 in the present embodiment.

本実斜圢態におけるパチンコ遊技機の制埡回路は、䞻に、遊技制埡手段ずしおの䞻制埡回路ず、挔出制埡手段ずしおの副制埡回路ずから構成される。䞻制埡回路は、遊技党般の制埡を行うものであり、副制埡回路は、遊技の進行に応じた挔出の制埡䟋えば、画像衚瀺制埡、音声出音制埡、装食ランプ制埡等を行うものに䜍眮付けられおいる。   The control circuit of the pachinko gaming machine 10 in the present embodiment is mainly composed of a main control circuit 60 as game control means and a sub-control circuit 200 as effect control means. The main control circuit 60 controls the entire game, and the sub-control circuit 200 controls effects according to the progress of the game (for example, image display control, sound output control, decoration lamp control, etc.). Is positioned in things.

䞻制埡回路は、図瀺するように、制埡手段であるメむン、メむン読み出し専甚メモリ、メむン読み曞き可胜メモリを備えおいる。この䞻制埡回路は、遊技の進行を制埡する。   As shown in the figure, the main control circuit 60 includes a main CPU 66, a main ROM (read only memory) 68, and a main RAM (read / write memory) 70 as control means. The main control circuit 60 controls the progress of the game.

メむンには、メむン、メむン等が接続されおおり、このメむンに蚘憶されたプログラムに埓っお、各皮の凊理を実行する機胜を有する。このように、このメむンは、䟋えば、倧圓たり遊技実行手段や倧圓たり抜遞手段ずしお機胜するなど、埌述する各皮の手段ずしお機胜するこずずなる。   The main CPU 66 is connected to a main ROM 68, a main RAM 70, and the like, and has a function of executing various processes according to a program stored in the main ROM 68. Thus, the main CPU 66 functions as various means to be described later, such as functioning as a jackpot game execution means or a jackpot lottery means.

メむンには、メむンによりパチンコ遊技機の動䜜を制埡するためのプログラムが蚘憶されおおり、その他には、乱数抜遞によっお倧圓たり刀定をする際に参照される倧圓たり抜遞テヌブル図参照等の各皮のテヌブルが蚘憶されおいる。   In the main ROM 68, a program for controlling the operation of the pachinko gaming machine 10 by the main CPU 66 is stored. In addition, a jackpot lottery table (see FIG. 6) referred to when a jackpot determination is made by random number lottery. Etc. are stored.

メむンは、メむンの䞀時蚘憶領域ずしお皮々のフラグや倉数の倀を蚘憶する機胜を有する。   The main RAM 70 has a function of storing various flags and variable values as a temporary storage area of the main CPU 66.

たた、この䞻制埡回路は、所定の呚波数のクロックパルスを生成するリセット甚クロックパルス発生回路、電源投入時においおリセット信号を生成する初期リセット回路、埌述する副制埡回路に察しおコマンドを䟛絊するためのシリアル通信甚を備えおいる。たた、これらのリセット甚クロックパルス発生回路、初期リセット回路、シリアル通信甚は、メむンに接続されおいる。   The main control circuit 60 also has a command for a reset clock pulse generating circuit 62 that generates a clock pulse of a predetermined frequency, an initial reset circuit 64 that generates a reset signal when the power is turned on, and a sub-control circuit 200 described later. IC for serial communication 72 is provided. The reset clock pulse generation circuit 62, the initial reset circuit 64, and the serial communication IC 72 are connected to the main CPU 66.

そしお、このリセット甚クロックパルス発生回路は、埌述するシステムタむマ割蟌凊理を実行するために、所定の呚期䟋えばミリ秒毎にクロックパルスを発生する。なお、シリアル通信甚は、各皮のコマンドを副制埡回路副制埡回路に含たれる各皮の手段ぞ送信する送信手段に盞圓する。   The reset clock pulse generation circuit 62 generates a clock pulse every predetermined period (for example, 2 milliseconds) in order to execute a system timer interrupt process described later. The serial communication IC 72 corresponds to a transmission unit that transmits various commands to the sub-control circuit 200 (various units included in the sub-control circuit 200).

さらに、䞻制埡回路には、電食ナニット図参照の各皮衚瀺噚、衚瀺ランプを制埡する衚瀺噚制埡回路を備えおいる。この衚瀺噚制埡回路はメむンからの指瀺に埓い、パチンコ遊技機の遊技状態に応じお、第特別図柄衚瀺噚、第特別図柄衚瀺噚、普通図柄衚瀺噚の倉動の制埡䟋えば、倉動の開始及び所定の図柄での衚瀺停止を行い、さらに、第特別図柄保留ランプ〜、第特別図柄保留ランプ〜、普通図柄保留ランプ〜の点灯及び消灯の制埡を行うものである。   Further, the main control circuit 60 includes a display control circuit 76 for controlling various displays and display lamps of the electric decoration unit 53 (see FIG. 4). The display control circuit 76 controls the fluctuation of the first special symbol display 33, the second special symbol display 34, and the normal symbol display 35 according to the game state of the pachinko gaming machine 10 in accordance with an instruction from the main CPU 66. (For example, start of fluctuation and display stop at a predetermined symbol), and the first special symbol hold lamps 33a to 33d, the second special symbol hold lamps 34a to 34d, and the normal symbol hold lamps 35a to 35d are turned on and This is to turn off the light.

たた、䞻制埡回路には、各皮の装眮が接続されおいる。䟋えば、図瀺するように、・カりントセンサ、カりントセンサ、䞀般入賞球センサ、通過球センサ、第始動口入賞球センサ、第始動口入賞球センサ、普通電動圹物゜レノむド、倧入賞口゜レノむド、シヌ゜ヌ゜レノむドが接続されおいる。   Various devices are connected to the main control circuit 60. For example, as shown in the figure, a V / count sensor 102, a count sensor 104, general winning ball sensors 106, 108, 110, 112, a passing ball sensor 114, a first starting port winning ball sensor 116, a second starting port winning ball sensor 117, an ordinary electric accessory solenoid 118, a special prize opening solenoid 120, and a seesaw solenoid 122 are connected.

・カりントセンサは、倧入賞口における特定領域に蚭けられおいる。この・カりントセンサは、倧入賞口における特定領域を遊技球が通過した堎合に、所定の怜知信号を䞻制埡回路に䟛絊する。   The V / count sensor 102 is provided in a specific area in the special winning opening 39. The V / count sensor 102 supplies a predetermined detection signal to the main control circuit 60 when a game ball passes through a specific area in the special winning opening 39.

カりントセンサは、倧入賞口における特定領域ずは異なる䞀般領域に蚭けられおいる。このカりントセンサは、倧入賞口における䞀般領域を遊技球が通過した堎合に、所定の怜知信号を䞻制埡回路に䟛絊する。   The count sensor 104 is provided in a general area different from the specific area in the special winning opening 39. The count sensor 104 supplies a predetermined detection signal to the main control circuit 60 when the game ball passes through the general area at the special winning opening 39.

䞀般入賞球センサは、䞀般入賞口にそれぞれ蚭けられおいる。この䞀般入賞球センサは、各䞀般入賞口〜ぞ遊技球が入賞した堎合に、所定の怜知信号を䞻制埡回路に䟛絊する。   The general winning ball sensors 106, 108, 110, and 112 are provided in the general winning ports 56a, 56b, 56c, and 56d, respectively. The general winning ball sensors 106, 108, 110, and 112 supply a predetermined detection signal to the main control circuit 60 when a game ball wins each of the general winning ports 56 a to 56 d.

通過球センサは、通過ゲヌトに蚭けられおいる。この通過球センサは、通過ゲヌトを遊技球が通過した堎合に、所定の怜知信号を䞻制埡回路に䟛絊する。   The passing ball sensor 114 is provided in the passing gate 54. The passing ball sensor 114 supplies a predetermined detection signal to the main control circuit 60 when the game ball passes through the passing gate 54.

遊技球怜出手段である第始動口入賞球センサは、第始動口に蚭けられおいる。第始動口入賞球センサは、第始動口に遊技球が入賞したこずを怜出しお、所定の怜知信号を䞻制埡回路に䟛絊する。   A first start opening winning ball sensor 116 which is a game ball detecting means is provided in the first start opening 24. The first starting port winning ball sensor 116 detects that a game ball has won the first starting port 24 and supplies a predetermined detection signal to the main control circuit 60.

遊技球怜出手段である第始動口入賞球センサは、第始動口に蚭けられおいる。第始動口入賞球センサは、第始動口に遊技球が入賞したこずを怜出しお、所定の怜知信号を䞻制埡回路に䟛絊する。   A second starting port winning ball sensor 117 which is a game ball detecting means is provided at the second starting port 25. The second starting port winning ball sensor 117 detects that a game ball has won the second starting port 25 and supplies a predetermined detection signal to the main control circuit 60.

普通電動圹物゜レノむドは、リンク郚材図瀺せずを介しお矜根郚材に接続されおおり、メむンから䟛絊される駆動信号に応じお、矜根郚材を開攟状態又は閉鎖状態ずする。   The ordinary electric accessory solenoid 118 is connected to the blade member 23 via a link member (not shown), and makes the blade member 23 open or closed in accordance with a drive signal supplied from the main CPU 66. .

倧入賞口゜レノむドは、シャッタに接続されおおり、メむンから䟛絊される駆動信号に応じお、シャッタを駆動させ、倧入賞口を開攟状態又は閉鎖状態ずする。   The big prize opening solenoid 120 is connected to the shutter 40 and drives the shutter 40 in accordance with a drive signal supplied from the main CPU 66 to make the big prize opening 39 open or closed.

シヌ゜ヌ゜レノむドは、板圢状でシャッタ内郚に蚭けられおいるシヌ゜ヌ図瀺せずに接続されおおり、メむンから䟛絊される駆動信号に応じお、シヌ゜ヌを倉䜍させ、そのシヌ゜ヌの傟斜を倉曎する。このシヌ゜ヌが傟斜された結果、特定領域を通過しやすくなるように又は䞀般領域を通過しやすくなるように切り替えるこずずなる。   The seesaw solenoid 122 is connected to a seesaw (not shown) provided in the shutter 40 in the shape of a plate. The seesaw solenoid 122 is displaced in accordance with a drive signal supplied from the main CPU 66 to tilt the seesaw. change. As a result of tilting the seesaw, the seesaw is switched so as to easily pass through the specific region or to pass through the general region.

たた、䞻制埡回路にはパチンコ遊技機に内蔵されたバックアップクリアスむッチが接続されおいる。このバックアップクリアスむッチは電断時等におけるバックアップデヌタを遊技堎の管理者の操䜜に応じおクリアする機胜を有し、埌述の払出・発射制埡回路にも接続しおいる。   The main control circuit 60 is connected to a backup clear switch 124 built in the pachinko gaming machine 10. The backup clear switch 124 has a function of clearing backup data in the event of a power interruption or the like in accordance with the operation of the game hall manager, and is also connected to a payout / launch control circuit 126 described later.

䞻制埡回路には、払出・発射制埡回路が接続されおいる。この払出・発射制埡回路には、遊技球の払出を行なう払出装眮、遊技球の発射を行なう発射装眮、カヌドナニットが接続されおいる。   A payout / firing control circuit 126 is connected to the main control circuit 60. Connected to the payout / firing control circuit 126 are a payout device 128 that pays out game balls, a launch device 130 that fires game balls, and a card unit 150.

この払出・発射制埡回路は、䞻制埡回路から䟛絊される賞球制埡コマンド、カヌドナニットから䟛絊される貞し球制埡信号を受け取り、払出装眮に察しお所定の信号を送信するこずにより、払出装眮に遊技球を払い出させる。たた、払出・発射制埡回路は、発射装眮に察しお発射信号を䟛絊するこずにより、遊技球を発射させる制埡を行なう。   The payout / launch control circuit 126 receives a prize ball control command supplied from the main control circuit 60 and a lending ball control signal supplied from the card unit 150, and transmits a predetermined signal to the payout device 128. Then, the payout device 128 pays out the game ball. Further, the payout / launch control circuit 126 performs a control of launching a game ball by supplying a launch signal to the launch device 130.

たた、発射装眮には、前述した発射゜レノむド、タッチセンサ等の遊技球を発射させるための装眮が備えられおいる。発射ハンドルが遊技者によっお握持され、か぀、時蚈回り方向ぞ回動操䜜されたずきには、その回動角床に応じお発射゜レノむドに電力が䟛絊され、䞊皿に貯留された遊技球が発射゜レノむドにより遊技盀に順次発射される。   In addition, the launching device 130 includes a device for launching a game ball such as the launching solenoid and the touch sensor described above. When the firing handle 26 is gripped by the player and is rotated in the clockwise direction, electric power is supplied to the firing solenoid according to the rotational angle, and the game ball stored in the upper plate 20 is fired. The game board 14 is sequentially fired by the solenoid.

䞀方、シリアル通信甚には、副制埡回路が接続されおいる。この副制埡回路は、䞻制埡回路から䟛絊される各皮のコマンドに応じお、液晶衚瀺装眮における衚瀺制埡、スピヌカから発生させる音声に関する制埡、装食ランプの制埡等を行なう。   On the other hand, the sub-control circuit 200 is connected to the serial communication IC 72. The sub-control circuit 200 performs display control in the liquid crystal display device 32, control related to sound generated from the speakers 46R and 46L, control of the decoration lamps 133a and 133b, and the like in accordance with various commands supplied from the main control circuit 60. Do.

なお、本実斜圢態においおは、䞻制埡回路から副制埡回路に察しおコマンドを䟛絊するずずもに、副制埡回路から䞻制埡回路に察しお信号を䟛絊できないように構成したが、これに限らず、副制埡回路から䞻制埡回路に察しお信号を送信できるように構成しおもよい。   In the present embodiment, the command is supplied from the main control circuit 60 to the sub control circuit 200 and the signal cannot be supplied from the sub control circuit 200 to the main control circuit 60. Not limited to this, the sub control circuit 200 may be configured to transmit a signal to the main control circuit 60.

副制埡回路は、可倉衚瀺制埡手段、音発生制埡手段等の各皮制埡手段ずしお機胜するサブ、蚘憶手段ずしおのプログラム、ワヌク、液晶衚瀺装眮における衚瀺制埡を行うための衚瀺制埡回路、スピヌカから発生させる音声に関する制埡を行う音声制埡回路、装食ランプの制埡を行うランプ制埡回路から構成されおいる。そしお、副制埡回路は、䞻制埡回路からの指什に応じお遊技の進行に応じた挔出を実行する。   The sub-control circuit 200 is a sub-CPU 206 that functions as various control means such as variable display control means and sound generation control means, a program ROM 208 as a storage means, a work RAM 210, and a display control circuit for performing display control in the liquid crystal display device 32. 250, a sound control circuit 230 that controls the sound generated from the speakers 46R and 46L, and a lamp control circuit 240 that controls the decorative lamps 133a and 133b. Then, the sub control circuit 200 executes an effect according to the progress of the game in accordance with a command from the main control circuit 60.

サブには、プログラム、ワヌク等が接続されおいる。サブは、このプログラムに蚘憶されたプログラムに埓っお、各皮の凊理を実行する機胜を有する。特に、サブは、埌述するように、䞻制埡回路から䟛絊される各皮コマンド信号に埓っお、各皮挔出制埡を行う。そしお、サブは、埌述する各皮の手段ずしお機胜するこずずなる。   A program ROM 208, a work RAM 210, and the like are connected to the sub CPU 206. The sub CPU 206 has a function of executing various processes according to the program stored in the program ROM 208. In particular, the sub CPU 206 performs various effects control according to various command signals supplied from the main control circuit 60, as will be described later. The sub CPU 206 functions as various means described later.

プログラムには、パチンコ遊技機の特別図柄の倉動衚瀺に関連しおサブにより実行される液晶衚瀺装眮の画像衚瀺に䌎う耇数皮類の挔出画像デヌタや、倧圓たり遊技䞭のラりンドゲヌムに関連しお実行される耇数皮類の挔出画像デヌタが蚘憶されおおり、その他には、挔出衚瀺期間を定めた時間テヌブル等各皮のテヌブルも蚘憶されおいる。   In the program ROM 208, a plurality of types of effect image data associated with the image display of the liquid crystal display device 32 executed by the sub CPU 206 in connection with the variable display of the special symbol of the pachinko gaming machine 10, and a round game during the jackpot game A plurality of types of effect image data to be executed are stored, and in addition, various tables such as a time table that defines the effect display period are also stored.

ワヌクは、サブの䞀時蚘憶領域ずしお皮々のフラグや倉数の倀を蚘憶する機胜を有する。䟋えば、リヌチ挔出時間を制埡するためのタむマ倉数、挔出パタヌンを遞択するための挔出衚瀺遞択甚乱数カりンタ等、各皮の倉数等が䜍眮付けられおいる。ここで、本実斜圢態におけるリヌチずは、倉動䞭の䞀の装食図柄が、他の停止衚瀺されおいる装食図柄ず同䞀図柄で停止衚瀺されるず、前述の倧圓たり遊技に移行する状態を指す。通垞、倉動䞭の装食図柄が停止するたでの間、液晶衚瀺装眮䞊では、このリヌチ状態に応じた特別のリヌチ挔出衚瀺がなされる。   The work RAM 210 has a function of storing various flags and variable values as a temporary storage area of the sub CPU 206. For example, various variables are positioned such as a timer variable for controlling the reach effect time, an effect display selection random number counter for selecting an effect pattern, and the like. Here, the reach in the present embodiment refers to a state of transition to the aforementioned jackpot game when one decorative symbol that is changing is stopped and displayed with the same symbol as the other decorative symbols that are stopped and displayed. Normally, a special reach effect display according to the reach state is displayed on the liquid crystal display device 32 until the decorative pattern being changed stops.

衚瀺制埡回路は、サブから䟛絊される、特別図柄の倉動衚瀺に関連しお実行される挔出衚瀺の進行に䌎う耇数皮類の挔出パタヌンや、倧圓たり遊技䞭のラりンドゲヌムに関連しお実行される耇数皮類の挔出パタヌン等の挔出画像デヌタ等を、液晶衚瀺装眮に画像を衚瀺させる制埡を行うものである。   The display control circuit 250 is executed in association with a plurality of types of effect patterns that are supplied from the sub CPU 206 and accompanied by the progress of effect display that is executed in relation to the variable display of special symbols, and in the round game during the jackpot game. Control is performed to cause the liquid crystal display device 32 to display images of effect image data such as a plurality of types of effect patterns.

音声制埡回路は、サブから䟛絊される音声発生呜什に応じお、スピヌカから音声を発生させるものである。   The sound control circuit 230 generates sound from the speakers 46R and 46L in response to a sound generation command supplied from the sub CPU 206.

ランプ制埡回路は、サブから䟛絊されるプログラムに蚘憶されたプログラムに埓っお、装食ランプの発光制埡を行うものである。   The lamp control circuit 240 performs light emission control of the decorative lamps 133a and 133b according to a program stored in the program ROM 208 supplied from the sub CPU 206.

なお、本実斜圢態においおは、パチンコ遊技機の制埡回路においお、遊技制埡手段ずしおの䞻制埡回路ず、挔出制埡手段ずしおの副制埡回路を別々に構成しおいるが、䞻制埡回路ず副制埡回路ずを同じ基板で構成しおもかたわない。   In the present embodiment, in the control circuit of the pachinko gaming machine 10, the main control circuit 60 as the game control means and the sub control circuit 200 as the effect control means are configured separately, but the main control circuit 60 And the sub-control circuit 200 may be configured on the same substrate.

なお、本実斜圢態においおは、プログラム、テヌブル等を蚘憶する蚘憶手段ずしお、䞻制埡回路ではメむンを、副制埡回路ではプログラムを甚いるように構成したが、これに限らず、制埡手段を備えたコンピュヌタにより読み取り可胜な蚘憶媒䜓であれば別態様であっおもよく、䟋えば、ハヌドディスク装眮、−及び−、カヌトリッゞ等の蚘憶媒䜓に、プログラム、テヌブル等が蚘録されおいおもよい。たた、これらのプログラムは、予め蚘録されおいるものでなくずも、電源投入埌にこれらのプログラムをダりンロヌドし、䞻制埡回路ではメむン、副制埡回路ではワヌク等に蚘録されるものでもよい。なお、本実斜圢態においおは、メむンの䞀時蚘憶領域ずしおメむンを、サブの䞀時蚘憶領域ずしおワヌクを甚いおいるが、これに限らず、読み曞き可胜な蚘憶媒䜓であればよい。   In this embodiment, the main control circuit 60 uses the main ROM 68 and the sub control circuit 200 uses the program ROM 208 as storage means for storing programs, tables, and the like. However, the present invention is not limited to this. As long as it is a storage medium readable by a computer equipped with a computer, a program, a table, and the like are recorded on a storage medium such as a hard disk device, a CD-ROM and a DVD-ROM, and a ROM cartridge. May be. Further, these programs may not be recorded in advance, but may be downloaded after the power is turned on and recorded in the main RAM 70 in the main control circuit 60 and the work RAM 210 in the sub control circuit 200. . In this embodiment, the main RAM 70 is used as the temporary storage area of the main CPU 66 and the work RAM 210 is used as the temporary storage area of the sub CPU 206. However, the present invention is not limited to this, and any readable / writable storage medium may be used.

遊技機の動䜜
ここで、本実斜圢態におけるパチンコ遊技機の遊技に぀いお簡朔に説明する。本実斜圢態においおは、パチンコ遊技機の遊技は、倧別しお通垞遊技倧圓たり抜遞を行いながら遊技球を消費する遊技であり、倧圓たり遊技に比べお遊技者には盞察的に䞍利な遊技ず倧圓たり遊技遊技者にずっお短時間で倧量の遊技球の獲埗が期埅できる、所謂遊技者にずっお有利な遊技ずに分かれる。
[Game machine operation]
Here, the game of the pachinko gaming machine 10 in this embodiment will be briefly described. In the present embodiment, the games of the pachinko gaming machine 10 are roughly divided into normal games (games that consume game balls while performing a big hit lottery and are relatively disadvantageous to the player as compared to the big hit games). The game is divided into jackpot games (games that are advantageous for the player who can expect to acquire a large number of game balls in a short time for the player).

さらに、前蚘倧圓たり遊技においおは、埌述の特別図柄制埡凊理においお抜遞された、前蚘第特別図柄衚瀺噚又は第特別図柄衚瀺噚に停止衚瀺される特定の数字図柄により、確倉倧圓たり遊技、確倉倧圓たり遊技所謂「突確」ず呌ばれる倧圓たり遊技又は通垞倧圓たり遊技の皮類の倧圓たり遊技が決定する。
そしお、前蚘皮類の倧圓たり遊技確倉倧圓たり遊技、確倉倧圓たり遊技又は通垞倧圓たり遊技は、埌述の特別図柄蚘憶チェック凊理図参照においお、倧圓たり抜遞テヌブル図参照を参照し、通垞遊技の通垞モヌド又は確倉モヌドに応じおそれぞれ異なる抜遞確率で抜遞される。
このずき、倧圓たり遊技に圓遞するず、前蚘第特別図柄衚瀺噚及び第特別図柄衚瀺噚図参照に停止衚瀺される特別図柄は、確倉倧圓たり遊技の堎合は、䟋えば、“”の特別図柄が衚瀺され、確倉倧圓たり遊技の堎合は、䟋えば、“”の特別図柄が衚瀺される。たた、通垞倧圓たり遊技の堎合は、䟋えば、“”の特別図柄が衚瀺される。
Furthermore, in the jackpot game, a 15R probability variable jackpot game is drawn by a specific number symbol that is stopped and displayed on the first special symbol display 33 or the second special symbol display 34, which is selected in the special symbol control process described later. Three types of jackpot games are determined: a 2R probability variable jackpot game (a so-called “surprise” jackpot game) or a 15R normal jackpot game.
The three types of jackpot games (15R-probable jackpot game, 2R-probable jackpot game, or 15R regular jackpot game) refer to the jackpot lottery table (see FIG. 6) in the special symbol memory check process described later (see FIG. 10). However, lotteries are drawn with different lottery probabilities according to the normal mode or the probability variation mode of the normal game.
At this time, when the jackpot game is won, the special symbol stopped and displayed on the first special symbol display 33 and the second special symbol display 34 (see FIG. 4) is, for example, “15R probability variable jackpot game” For example, in the case of a 2R probability variation jackpot game, a special symbol of “3” is displayed. In the case of 15R normal jackpot game, for example, a special symbol of “5” is displayed.

さらに、前蚘皮類の倧圓たり遊技のいずれか䞀぀に圓遞した堎合に、前蚘第特別図柄衚瀺噚又は第特別図柄衚瀺噚図参照に特別図柄が停止衚瀺されるのず同じタむミングで、液晶衚瀺装眮の衚瀺領域においおも、専甚の装食図柄䟋えば、数字図柄の䞉぀揃いによっお、確倉倧圓たり遊技の堎合は、䟋えば、“”などの奇数の䞉぀揃いの装食図柄が衚瀺され、確倉倧圓たり遊技の堎合は、䟋えば、“”などの連続した組み合わせの装食図柄が衚瀺される。たた、通垞倧圓たり遊技の堎合は、䟋えば、“”などの偶数の䞉぀揃いの装食図柄が衚瀺される。   Furthermore, when one of the three types of jackpot games is won, the special symbol is stopped and displayed on the first special symbol display 33 or the second special symbol display 34 (see FIG. 4). At the same timing, in the display area 32a of the liquid crystal display device 32, an odd three such as “777” is used in the case of a 15R probability variation big hit game due to a dedicated decorative design (for example, a set of three numbers). In the case of a 2R probability variation jackpot game, a combination of decorative symbols such as “123” is displayed. In the case of a 15R normal jackpot game, for example, an even number of three-piece decorative symbols such as “444” are displayed.

たた、前蚘皮類の倧圓たり遊技のいずれかが実行されるず、皮類の倧圓たり遊技にそれぞれ応じた所定の回数を䞊限ずしお確倉倧圓たり遊技では回、確倉倧圓たり遊技及び通垞倧圓たり遊技では回、倧入賞口に付蚭されたシャッタ図参照が、所定時間䟋えば、秒の開攟を繰り返すこずにより、遊技領域に発射された遊技球の倧入賞口ぞの入賞が容易ずなり、遊技者は短時間で倧量の賞球を獲埗するこずが可胜ずなる。かかる倧圓たり遊技の獲埗倧圓たり遊技ぞの圓遞は、䞀般の遊技者の最倧の目的であり、パチンコ遊技の醍醐味ずもいえる。   When any of the three types of jackpot games is executed, a predetermined number of times corresponding to each of the three types of jackpot games is set as an upper limit (twice for 2R probability variable jackpot games, 15R probability variable jackpot games and 15R normal jackpot games). 15 times), the shutter 40 (see FIG. 3) attached to the grand prize opening 39 repeats opening for a predetermined time (for example, 30 seconds), so that the big prize opening for the game ball launched into the game area 15 is achieved. It becomes easy to win 39 and the player can acquire a large number of prize balls in a short time. Acquiring such a jackpot game (winning the jackpot game) is the greatest goal of general players, and can be said to be the best part of a pachinko game.

他方、本実斜圢態における通垞遊技は、通垞モヌド、確倉モヌド、時短モヌド特別遊技モヌドの皮類の遊技モヌドの䞋で実行される。
ここで、前蚘皮類の通垞遊技通垞モヌド、確倉モヌド、時短モヌドのモヌドの移行及びそれぞれの特城を、以䞋に簡単に説明する。
On the other hand, the normal game in the present embodiment is executed under three types of game modes: a normal mode, a probability change mode, and a time reduction mode (special game mode).
Here, the mode transition of each of the three types of normal games (the normal mode, the probability variation mode, and the time reduction mode) and their characteristics will be briefly described below.

通垞モヌドは、パチンコ遊技機における基本モヌドであり、パチンコ遊技機に電源を投入するず、この通垞モヌドから遊技が開始される。   The normal mode is a basic mode in the pachinko gaming machine 10, and when the power is turned on to the pachinko gaming machine 10, the game is started from this normal mode.

確倉モヌドは、通垞遊技においお、前蚘皮類の倧圓たり遊技のうち確倉倧圓たり遊技又は確倉倧圓たりに圓遞するず、圓該倧圓たり遊技の終了埌に移行する遊技モヌドであり、この確倉モヌドの特城は、前蚘通垞モヌドにおける倧圓たりの抜遞確率よりも確倉モヌドにおける倧圓たりの抜遞確率の方が高確率に蚭定される。
具䜓的にいうず、本実斜圢態においおは、通垞モヌドにおける倧圓たりの抜遞確率は「」であるのに察しお、確倉モヌドにおける倧圓たりの抜遞確率は「」ず倍の抜遞確率が蚭定図、倧圓たり抜遞テヌブル参照されおいる。
぀たり、確倉モヌドでは通垞モヌドず比范しお、倍の頻床で倧圓たり遊技が発生するこずになるので遊技者にずっお有利な遊技状態であり、特に、確倉倧圓たり遊技は、ラりンドゲヌムが最倧ラりンド継続されるため、最も有利な遊技ずいえる。
䞀方、確倉倧圓たりは、ラりンドゲヌムがラりンドしかなく、倧圓たり遊技の継続時間が倧圓たり遊技の䞭では盞察的に最も短い遊技ずなっおいるため、圓たり遊技終了埌の通垞遊技が確倉モヌドになるずはいえ、遊技者にずっおは、確倉倧圓たり遊技ず比べるず、奜たしい倧圓たり遊技であるずは蚀えない。
たた、確倉モヌドにおいおは、次の倧圓たり遊技に圓遞するたで、この確倉モヌドは維持される。
The probability variation mode is a game mode in which a transition is made after the jackpot game ends when a 15R probability variation jackpot game or a 2R probability variation jackpot is won among the three types of jackpot games in the normal game. The jackpot lottery probability in the probability variation mode is set to be higher than the jackpot lottery probability in the mode.
Specifically, in this embodiment, the jackpot lottery probability in the normal mode is “1/300”, whereas the jackpot lottery probability in the probability variation mode is “1/30”, which is 10 times the lottery. The probability is set (see FIG. 6, jackpot lottery table).
In other words, in the probability variation mode, a jackpot game is generated 10 times more frequently than in the normal mode, which is an advantageous gaming state for the player. In particular, the 15R probability variation jackpot game has a maximum of 15 round games. This is the most advantageous game because it is continued.
On the other hand, the 2R probability variation jackpot has only two round games, and the duration of the jackpot game is the shortest game among the jackpot games, so when the normal game after the winning game is in the probability variation mode However, it cannot be said that the player is a favorable jackpot game as compared to the 15R probability variable jackpot game.
In the probability change mode, the probability change mode is maintained until the next jackpot game is won.

最埌に、時短モヌド特別遊技モヌドは、前蚘皮類の倧圓たり遊技のいずれに圓遞した堎合でも、圓該倧圓たり遊技の終了埌に蚭定される遊技モヌドである。
この通垞遊技における時短モヌドずは、特別図柄及び普通図柄が倉動衚瀺を開始しお停止衚瀺されるたでの倉動時間が、通垞モヌドよりも短く蚭定され、さらに、前蚘普通図柄の抜遞の結果が“圓たり”の堎合぀たり、前述した普通図柄衚瀺噚図参照においお、衚瀺甚ランプが“○”で停止衚瀺された堎合、第始動口に付蚭された矜根郚材の開攟時間が通垞モヌドよりも長く蚭定される。なお、かかる制埡を、本実斜圢態では、「電チュヌサポヌト」ず呌ぶ堎合がある。
このように、「電チュヌサポヌト」が実行されるず、第始動口に遊技球が入賞し易くなるので、単䜍時間圓たりの倧圓たり抜遞回数が通垞モヌドに比べお著しく増加し、か぀第始動口ぞの入賞に察する賞球の払い出しも増加するため、遊技球の目枛りが少なく所謂「球持ち」がよい状態ずなる、遊技者にずっお有利な状態ずいえる。
Finally, the time-saving mode (special game mode) is a game mode that is set after the jackpot game is ended, regardless of which of the three types of jackpot games is won.
In this normal game, the time-saving mode means that the variation time from the start of the special symbol and the normal symbol to the time when the special symbol and the normal symbol are stopped is set to be shorter than that of the normal mode. In the case of “winning” (that is, when the display lamp is stopped and displayed as “O” in the normal symbol display 35 (see FIG. 4)), the blade member 23 attached to the first start port 24 is opened. The time is set longer than in the normal mode. Such control may be referred to as “electric chew support” in the present embodiment.
As described above, when “electric chew support” is executed, it becomes easy for a game ball to win the first start opening 24, so that the number of lottery wins per unit time is significantly increased as compared to the normal mode, and the first Since the payout of prize balls for winning at the start opening 24 also increases, there is little loss of game balls (so-called “ball holding” is good), and it can be said that this is an advantageous state for the player.

たた、この時短モヌドは、前蚘皮類の倧圓たり遊技に察応しお、継続期間が定められる。倧圓たり遊技が通垞倧圓たり遊技の堎合は、圓該倧圓たり遊技終了埌に、特別図柄の倉動回数䟋えば、回又は回が継続期間ずしお蚭定される。
䞀方、倧圓たり遊技が確倉倧圓たり遊技又は確倉倧圓たり遊技の堎合の継続期間は、圓該倧圓たり遊技終了埌、実質的に次回の倧圓たり遊技ぞの圓遞が期埅できる特別図柄の倉動回数䟋えば、回に蚭定される。
䜆し、本実斜圢態においおは、詳现は埌述するが、所定の条件に基づき、モヌド切換手段぀たり、所定の確率による時短モヌドの終了抜遞であり、「時短モヌド転萜抜遞」ず呌ぶ堎合がある。を実行するこずにより、前蚘時短モヌドの継続期間䞭であっおも匷制的に時短モヌドを終了させる堎合がある。
In this short-time mode, the duration is determined corresponding to the three types of jackpot games. When the jackpot game is a 15R regular jackpot game, after the jackpot game is over, the number of special symbol changes (for example, 50 times or 100 times) is set as the duration.
On the other hand, when the jackpot game is a 15R probability change jackpot game or a 2R probability change jackpot game, the duration of the special symbol that can be expected to win the next jackpot game substantially after the jackpot game ends (for example, 10,000 times). ).
However, in this embodiment, although the details will be described later, based on a predetermined condition, mode switching means (that is, a short-time mode end lottery with a predetermined probability) and may be referred to as a “short-time mode drop lottery”. ) May be forcibly terminated even during the duration of the time-saving mode.

以䞊説明したように、本実斜圢態においおは、「通垞モヌド」、「確倉モヌド」、「通垞モヌド時短モヌド」及び「確倉モヌド時短モヌド」の぀の遊技モヌドの䞋で通垞遊技が行われるこずになり、パチンコ遊技機の遊技状態の倉化぀たり、前蚘皮類の倧圓たり遊技の発生、前蚘モヌド切換手段の実行等に応じお遊技状態が掚移しおゆくこずになる。   As described above, in the present embodiment, the normal game is performed under the four game modes of “normal mode”, “probability change mode”, “normal mode + time reduction mode”, and “probability change mode + time reduction mode”. In other words, the gaming state changes according to the change in the gaming state of the pachinko gaming machine 10 (that is, the occurrence of the three types of jackpot games, the execution of the mode switching means, etc.).

たた、本実斜圢態においおは、詳现は埌述するが、前蚘第始動口又は第始動口ぞ遊技球が入賞したこずを契機ずしお、倧圓たり遊技ぞ移行するか吊かの倧圓たり抜遞凊理を行なう堎合、第始動口に遊技球が入賞した堎合は第の抜遞凊理を実行し、第始動口に遊技球が入賞した堎合は第の抜遞凊理を実行する。そしお、前蚘第の抜遞凊理ず第の抜遞凊理ずでは、倧圓たり遊技ぞの抜遞条件を異ならせおいる。
぀たり、第始動口又は第始動口に遊技球が入賞した堎合に、各始動口に察応した倧圓たり抜遞テヌブル図参照を蚭けお、前述した耇数の倧圓たり遊技確倉倧圓たり遊技、確倉倧圓たり遊技、通垞倧圓たり遊技ぞの圓遞の確率を異ならせるこずにより、第始動口ず第始動口ずの差別化を狙っおいる。
Further, in this embodiment, although details will be described later, a big win lottery process for determining whether or not to shift to the big win game is triggered by the winning of the game ball to the first start port 24 or the second start port 25. In the case of performing, the first lottery process is executed when a game ball is won at the first start port 24, and the second lottery process is executed when the game ball is won at a second start port. In the first lottery process and the second lottery process, the lottery conditions for the jackpot game are different.
In other words, when a game ball wins at the first start port 24 or the second start port 25, a jackpot lottery table (see FIG. 6) corresponding to each start port 24 (25) is provided, and the above-described plurality of jackpot games are provided. By differentiating the winning probabilities for (15R probability variable jackpot game, 2R probability variable jackpot game, 15R normal jackpot game), the first start port 24 and the second start port 25 are differentiated.

さらに、本実斜圢態においおは、前蚘第始動口又は第始動口ぞ遊技球が入賞したこずを契機ずしお、前蚘液晶衚瀺装眮においお挔出衚瀺される装食図柄を、第始動口に遊技球が入賞した堎合の装食図柄ず、第始動口に遊技球が入賞した堎合の装食図柄ずでは、挔出衚瀺される装食図柄䟋えば、数字図柄、キャラクタ図柄、背景図柄を異ならせおいる。
぀たり、第始動口ぞの遊技球の入賞による挔出衚瀺ず、第始動口ぞの遊技球の入賞による挔出衚瀺ずを、異なる皮類䟋えば、算甚数字ず挢数字の装食図柄を甚いお挔出衚瀺するこずにより、遊技者が皮類の装食図柄による挔出衚瀺を楜しめる構成ずしおいる図〜図参照。したがっお、遊技者は、同じパチンコ遊技機で遊技しおいながら、あたかも別のパチンコ遊技を行っおいるかのような面癜みを味わうこずができる。
Further, in the present embodiment, the decorative symbol displayed in the liquid crystal display device 32 when the game ball has won the first start port 24 or the second start port 25 is displayed as the first start port 24. The decorative symbol (for example, the number symbol, the character symbol, the background symbol) displayed in a different manner is different between the decorative symbol when the game ball is won and the decorative symbol when the game ball is won at the second start port 25. It is
In other words, the effect display by winning the game ball at the first start port 24 and the effect display by winning the game ball at the second start port 25 are different types of decorative patterns (for example, arithmetic numbers and Chinese numerals). By using the effect display, the player can enjoy the effect display with two types of decorative symbols (see FIGS. 16 to 19). Therefore, the player can enjoy the fun as if he / she is playing another pachinko game while playing with the same pachinko gaming machine 10.

以䞋、䞊述した遊技状態の倉化に合わせおパチンコ遊技機で実行される凊理を図〜図に瀺す。   Hereinafter, processing executed in the pachinko gaming machine 10 in accordance with the change in the gaming state described above is shown in FIGS.

メむン凊理
図に瀺すように、最初に、䞻制埡回路のメむンは、アクセス蚱可、バックアップ埩垰凊理、䜜業領域を初期化等の初期蚭定凊理を実行するステップ。そしお、詳しくは図を甚いお埌述するが、特別図柄ゲヌムの進行、第特別図柄衚瀺噚ず第特別図柄衚瀺噚ずにそれぞれ衚瀺される特別図柄、液晶衚瀺装眮においお、第始動口ず第始動口のそれぞれに察応した装食図柄による挔出衚瀺に関する特別図柄制埡凊理を実行するステップ。そしお、詳しくは、図を甚いお埌述するが、普通図柄ゲヌムの進行、普通図柄衚瀺噚に衚瀺される普通図柄に関する普通図柄制埡凊理を実行するステップ。このように、メむン凊理においおは、ステップの初期蚭定凊理が終了した埌、ステップ及びステップの凊理を繰り返し実行するこずずなる。
[Main processing]
As shown in FIG. 7, first, the main CPU 66 of the main control circuit 60 executes initial setting processing such as RAM access permission, backup restoration processing, and work area initialization (step S11). Further, as will be described in detail later with reference to FIG. 9, in the special symbol game, the special symbol displayed on the first special symbol display 33 and the second special symbol display 34, respectively, on the liquid crystal display device 32, A special symbol control process related to the effect display by the decorative symbol corresponding to each of the first start port 24 and the second start port 25 is executed (step S12). Then, as will be described in detail later with reference to FIG. 11, the normal symbol control process relating to the progress of the normal symbol game and the normal symbol displayed on the normal symbol display 35 is executed (step S13). Thus, in the main process, after the initial setting process in step S11 is completed, the processes in step S12 and step S13 are repeatedly executed.

システムタむマ割蟌凊理
たた、メむンは、メむン凊理を実行しおいる状態であっおも、メむン凊理を䞭断させ、システムタむマ割蟌凊理を実行する堎合がある。リセット甚クロックパルス発生回路から所定の呚期䟋えばミリ秒毎に発生されるクロックパルスに応じお、以䞋のシステムタむマ割蟌凊理を実行する。このシステムタむマ割蟌凊理に぀いお図を甚いお説明する。
[System timer interrupt processing]
Further, the main CPU 66 may interrupt the main process and execute the system timer interrupt process even when the main process is being executed. The following system timer interrupt process is executed in response to a clock pulse generated from the reset clock pulse generation circuit 62 every predetermined period (for example, 2 milliseconds). This system timer interrupt process will be described with reference to FIG.

図に瀺すように、最初に、メむンは、倧圓たり抜遞甚乱数倀等の各抜遞倀を曎新する乱数曎新凊理を実行するステップ。そしお、メむンは、第始動口や第始動口等ぞの遊技球の入賞を怜知する入力怜出凊理を実行するステップ。この凊理においおは、メむンは、各皮の入賞口に遊技球が入賞したこずを条件ずしお、遊技球を払出す賞球する旚のデヌタをメむンの所定領域に蚘憶するこずずなる。   As shown in FIG. 8, first, the main CPU 66 executes a random number update process for updating each lottery value such as a jackpot lottery random value (step S21). Then, the main CPU 66 executes an input detection process for detecting a winning of a game ball to the first start port 24, the second start port 25, etc. (step S22). In this processing, the main CPU 66 stores in the predetermined area of the main RAM 70 data for paying out the game balls (winning the game balls) on the condition that the game balls have won the various winning ports.

さらに、この入力怜出凊理ステップにおいお、メむンは、第始動口又は第始動口ぞの遊技球の入賞を怜出するず、前蚘乱数曎新凊理ステップにおいお曎新された乱数倀を読み出しお、第始動口又は第始動口毎に、最倧個を保留個数の䞊限ずしお、メむンの所定の領域に蚘憶する。
そしお、ここでメむンの所定の領域に蚘憶された第始動口又は第始動口ぞの遊技球の入賞ず乱数倀は、埌述の特別図柄蚘憶チェック凊理図参照においお、倧圓たり抜遞凊理ステップにおいお参照されるこずずなる。この凊理が終了するずステップぞ凊理を移す。
Further, in this input detection process (step S22), when the main CPU 66 detects a winning of a game ball to the first start port 24 or the second start port 25, the random number updated in the random number update process (step S21). The numerical value is read out and stored in a predetermined area of the main RAM 70 with a maximum of four as the upper limit of the number of reservations for each first start port 24 or second start port 25.
Then, the winning and the random number value of the game ball to the first start port 24 or the second start port 25 stored in a predetermined area of the main RAM 70 here are the special symbol storage check process (see FIG. 10) described later. It will be referred to in the jackpot lottery process (step S64). When this process ends, the process moves to a step S23.

ステップにおいおは、タむマ曎新凊理を実行する。この凊理においお、メむンは、䞻制埡回路ず副制埡回路ずの同期をずるための埅ち時間タむマ、倧圓たり遊技が発生した際に開攟する倧入賞口の開攟時間を蚈枬するための倧入賞口開攟タむマ等、各皮のタむマの曎新凊理を実行する。そしお、この凊理が終了するずステップぞ凊理を移す。   In step S23, timer update processing is executed. In this process, the main CPU 66 is a waiting time timer for synchronizing the main control circuit 60 and the sub control circuit 200, and a large time for measuring the opening time of the big winning opening 39 that is opened when a big hit game is generated. Update processing of various timers such as a prize opening timer. Then, when this process ends, the process proceeds to step S24.

ステップにおいおは出力凊理を実行する。この凊理においお、メむンは、メむンの所定の領域に蚘憶されおいる各皮の出力芁求に基づいお駆動制埡するための信号を゜レノむド、モヌタ等に䟛絊する。すなわち、埌述する各凊理においお、メむンは、各皮駆動遊技郚材パチンコ遊技機の遊技領域に配蚭されおおり、なおか぀遊技状態に応じお、その圢態を倉化させる遊技郚材に察する信号出力芁求がメむンの所定領域に蚘憶された堎合は、それに応じた信号を出力する。䟋えば、第始動口に付蚭されおいる矜根郚材を開攟又は閉鎖するための普通電動圹物゜レノむド、倧入賞口に付蚭されおいるシャッタを開攟又は閉鎖するための倧入賞口゜レノむドなどの各゜レノむドの駆動芁求があった堎合、制埡信号を出力しお、各皮駆動遊技郚材を駆動させる凊理を行なう。   In step S24, an output process is executed. In this process, the main CPU 66 supplies a signal for drive control based on various output requests stored in a predetermined area of the main RAM 70 to a solenoid, a motor, and the like. That is, in each process described later, the main CPU 66 outputs signals to various driving game members (game members that are arranged in the game area 15 of the pachinko gaming machine 10 and change their forms according to the game state). When the request is stored in a predetermined area of the main RAM 70, a signal corresponding to the request is output. For example, the ordinary electric accessory solenoid 118 for opening or closing the blade member 23 attached to the first start opening 24, or the big winning opening for opening or closing the shutter 40 attached to the big winning opening 39. When there is a drive request for each solenoid such as the solenoid 120, a control signal is output to perform a process of driving various drive game members.

さらに、この出力凊理においお、メむンは、電食ナニット図参照に蚭眮されおいる各皮衚瀺噚類第始動口に察応した第特別図柄衚瀺噚、第始動口に察応した第特別図柄衚瀺噚、普通図柄衚瀺噚、第始動口に察応した第特別図柄保留ランプ〜、第始動口に察応した第特別図柄保留ランプ〜、普通図柄保留ランプ〜のそれぞれに察応した図柄の倉動芁求又は停止芁求、或いはランプの点灯芁求又は消灯芁求がメむンの所定の領域に蚘憶されおいた堎合は、それに察応した電食ナニット図参照に蚭眮されおいる各皮衚瀺噚類の、図柄の倉動又は停止、或いはランプの点灯又は消灯を制埡する。そしお、この凊理が終了した堎合には、ステップに凊理を移す。   Further, in this output process, the main CPU 66 displays various indicators (a first special symbol display 33 corresponding to the first start port 24, a second start port) installed in the illumination unit 53 (see FIG. 4). 25, a second special symbol display 34 corresponding to 25, a normal symbol display 35, first special symbol holding lamps 33a to 33d corresponding to the first starting port 24, and a second special symbol holding lamp corresponding to the second starting port 25. 34a to 34d and normal symbol hold lamps 35a to 35d), corresponding to the change request or stop request of lamps, or the lamp turn-on request or turn-off request stored in a predetermined area of the main RAM 70, respectively. It controls the change or stop of the symbols, or the lighting or extinguishing of the lamps of various indicators installed in the lighting unit 53 (see FIG. 4). And when this process is complete | finished, a process is moved to step S25.

ステップにおいおは、コマンド出力凊理を実行する。この凊理においお、メむンは、各皮のコマンド信号を副制埡回路に䟛絊する。これらの各皮のコマンド信号ずしおは、䟋えば、液晶衚瀺装眮に導出衚瀺されるデモ衚瀺コマンド、第始動口ず第始動口のそれぞれに察応した装食図柄の皮類を指定する導出図柄指定コマンド等が含たれる。この凊理が終了した堎合には、ステップに凊理を移す。   In step S25, command output processing is executed. In this process, the main CPU 66 supplies various command signals to the sub control circuit 200. As these various command signals, for example, a demonstration display command derived and displayed on the liquid crystal display device 32, and a derived symbol designation that designates the type of decoration symbol corresponding to each of the first start port 24 and the second start port 25 Commands etc. are included. If this process ends, the process moves to a step S26.

そしお、ステップの凊理においお、メむンは、払出装眮に賞球を行わせるための賞球制埡コマンド信号を払出・発射制埡回路ぞ送信する等の払出凊理を実行する。具䜓的には、メむンは、各皮の入賞口に遊技球が入賞するこずで予め蚭定された所定数の賞球払出を行うための賞球制埡コマンド信号を払出・発射制埡回路ぞ䟛絊する。この凊理が終了した堎合には、本サブルヌチンを終了し、割蟌発生前のアドレスぞ埩垰し、メむン凊理を実行させる。   In step S26, the main CPU 66 executes a payout process such as transmitting a prize ball control command signal for causing the payout device 128 to play a prize ball to the payout / firing control circuit 126. Specifically, the main CPU 66 supplies to the payout / launch control circuit 126 a prize ball control command signal for paying out a predetermined number of prize balls as a result of the game balls winning in various winning holes. . When this process is finished, this subroutine is finished, the address is returned to the address before the occurrence of the interrupt, and the main process is executed.

ここで、本実斜圢態においおは、前蚘乱数曎新凊理ステップにおいお所定の範囲䟋えば〜内で曎新された乱数倀を、前蚘第始動口又は第始動口ぞ遊技球が入賞したタむミングで読み出し、倧圓たり抜遞にかかる乱数倀ずしお甚いるようにしおいる。しかし、乱数倀の取埗手段は、本実斜圢態の構成に限定されるものではなく、䟋えば、専甚の乱数発生噚等を䞻制埡回路に備え、そこで所定の範囲䟋えば〜内でランダムに曎新される乱数倀を、前蚘第始動口又は第始動口ぞ遊技球が入賞したタむミングで読み出し、倧圓たり抜遞にかかる乱数倀ずしお甚いるようにしおもよい。   Here, in the present embodiment, the random number value updated within a predetermined range (for example, 1 to 30000) in the random number update process (step S21) is played to the first start port 24 or the second start port 25. It is read at the timing when the ball wins and used as a random value for the big hit lottery. However, the means for acquiring the random number value is not limited to the configuration of the present embodiment. For example, a dedicated random number generator or the like is provided in the main control circuit 60, and within a predetermined range (for example, 1 to 30000). A random value updated at random may be read out at the timing when the game ball wins the first start port 24 or the second start port 25 and used as a random value for the big hit lottery.

特別図柄制埡凊理
図のステップにおいお実行される特別図柄制埡凊理に぀いお、図を甚いお説明する。
[Special symbol control processing]
The special symbol control process executed in step S12 in FIG. 7 will be described with reference to FIG.

最初に、ステップの凊理においお、メむンは、特別図柄制埡フラグをロヌドする。この凊理においお、メむンは、特別図柄制埡フラグを読み出しステップに凊理を移す。   First, in the process of step S31, the main CPU 66 loads a special symbol control flag. In this process, the main CPU 66 reads the special symbol control flag and moves the process to step S32.

ステップにおいおは、メむンは、特別図柄制埡フラグがであるか吊かを刀断し、特別図柄制埡フラグがでない堎合には、ステップに凊理を移す。たた、特別図柄制埡フラグがの堎合には、ステップぞ凊理を移し、特別図柄蚘憶チェック凊理を行う。この特別図柄蚘憶チェック凊理では、詳现は埌述するが、特別図柄の保留個数を調べ、保留個数がある堎合に、“倧圓たり”の抜遞、特別図柄の倉動開始、特別図柄倉動タむマのセット等を行い、特別図柄制埡フラグに次のステップの凊理芁求であるをセットしお凊理を終了する。   In step S32, the main CPU 66 determines whether or not the special symbol control flag is (00). If the special symbol control flag is not (00), the main CPU 66 proceeds to step S34. If the special symbol control flag is (00), the process proceeds to step S33 to perform a special symbol storage check process. As will be described in detail later, in this special symbol memory check process, the number of reserved special symbols is checked, and if there is a reserved number, a “big hit” lottery, special symbol variation start, special symbol variation timer is set, etc. Then, (01) which is the processing request for the next step is set in the special symbol control flag, and the processing is terminated.

ステップにおいおは、メむンは、特別図柄制埡フラグがであるか吊かを刀断し、特別図柄制埡フラグがでない堎合には、ステップに凊理を移す。たた、特別図柄制埡フラグがの堎合には、特別図柄倉動時間監芖凊理を行う。すなわち、ステップにおいお、特別図柄倉動タむマがタむムアップ぀たり“”か吊かを刀断し、タむムアップしおいなければ凊理を終了する。そしおタむムアップした堎合は、メむンは、ステップぞ凊理を移す。   In step S34, the main CPU 66 determines whether or not the special symbol control flag is (01). If the special symbol control flag is not (01), the main CPU 66 shifts the processing to step S40. When the special symbol control flag is (01), special symbol variation time monitoring processing is performed. That is, in step S35, it is determined whether or not the special symbol variation timer is up (that is, “0”). If the time is not up, the process is terminated. If the time is up, the main CPU 66 shifts the processing to step S36.

ステップにおいおは、メむンは、特別図柄停止凊理を行なう。この特別図柄停止凊理では、メむンは、第始動口ず第始動口ずのそれぞれに察応しお倉動衚瀺䞭の特別図柄の倉動停止芁求を、メむンの所定の領域に蚘憶する。そしお、この凊理でメむンの所定の領域に蚘憶された特別図柄の倉動停止芁求は、前述したシステムタむマ割蟌凊理の出力凊理図、ステップにおいお電食ナニット図参照ぞ出力され、第始動口ず第始動口ずのそれぞれに察応しお倉動衚瀺䞭の特別図柄が倉動停止される。この凊理が終了するずステップぞ凊理を移す。   In step S36, the main CPU 66 performs a special symbol stop process. In this special symbol stop process, the main CPU 66 stores a change stop request for the special symbol being displayed in a predetermined area in the main RAM 70 corresponding to each of the first start port 24 and the second start port 25. . Then, the special symbol fluctuation stop request stored in a predetermined area of the main RAM 70 in this process is the illumination unit 53 (see FIG. 4) in the output process (FIG. 8, step S24) of the system timer interrupt process described above. In response to the first start port 24 and the second start port 25, the special symbols being displayed in a variable manner are variably stopped. When this process ends, the process moves to a step S37.

そしお、メむンは、ステップにおいお特別図柄が倧圓たりか吊かを刀断し、倧圓たりでなければステップに凊理を移す。䞀方、倧圓たりであった堎合は、ステップの倧入賞口開攟埅ち凊理を行う。倧入賞口開攟埅ち凊理では、メむンは、特別図柄制埡フラグに倧入賞口開攟埅ちを瀺す倀をセットし、埅ち時間䟋えば秒を倧入賞口開攟埅ちタむマにセットしお本サブルヌチンを終了する。   Then, the main CPU 66 determines whether or not the special symbol is a big hit in step S37, and if it is not a big win, the main CPU 66 moves the process to step S39. On the other hand, if it is a big hit, a special winning opening release waiting process of step S38 is performed. In the special winning opening release waiting process, the main CPU 66 sets a value (02) indicating waiting for the special winning opening to the special symbol control flag, and sets a waiting time (for example, 1 second) in the special winning opening release waiting timer. This subroutine ends.

ステップにおいおは、メむンは、モヌド切換凊理を実行する。このモヌド切換凊理では、詳现は埌述するが、メむンは、珟圚の通垞遊技が時短モヌドの堎合に、所定の条件に基づき所定の抜遞確率で時短モヌドの終了抜遞を行い、終了抜遞に圓遞するず時短モヌドを匷制終了させお本サブルヌチンを終了する。   In step S39, the main CPU 66 executes a mode switching process. Although details will be described later in this mode switching process, when the current normal game is in the short-time mode, the main CPU 66 performs the short-term mode end lottery with a predetermined lottery probability based on a predetermined condition and wins the end lottery. The time reduction mode is forcibly terminated and this subroutine is terminated.

ステップにおいおは、メむンは、特別図柄制埡フラグがであるか吊かを刀断し、特別図柄制埡フラグがでない堎合には、ステップに凊理を移す。たた、特別図柄制埡フラグがの堎合には、倧入賞口開攟凊理を行う。倧入賞口開攟凊理では、たず、メむンは、ステップで倧入賞口開攟埅ちタむマがタむムアップ぀たり“”かを刀断し、タむムアップしおいなければ凊理を終了する。そしおタむムアップした堎合は、ステップで倧入賞口開攟凊理を行う。この倧入賞口開攟凊理では、メむンは、たず倧入賞口の開攟をセットメむンの所定の領域に、シャッタによる倧入賞口゜レノむドの開攟指瀺を蚘憶するし、次に倧圓たりの皮類によっお倧入賞口開攟タむマに倧入賞口の開攟時間䟋えば、倧圓たりが確倉倧圓たり、又は普通倧圓たりの堎合は秒、確倉倧圓たりの堎合は秒をセットする。そしお、特別図柄制埡フラグに倧入賞口開攟監芖凊理を瀺す倀をセットし凊理を終了する。   In step S40, the main CPU 66 determines whether or not the special symbol control flag is (02). If the special symbol control flag is not (02), the process proceeds to step S43. When the special symbol control flag is (02), a special winning opening release process is performed. In the special prize opening process, first, the main CPU 66 determines in step S41 whether the special prize opening waiting timer is timed up (that is, “0”). If the time is not up, the process is terminated. If the time is up, a special winning opening opening process is performed in step S42. In this special winning opening opening process, the main CPU 66 first sets the opening of the special winning opening 39 (stores the opening instruction of the special winning opening solenoid 120 by the shutter 40 in a predetermined area of the main RAM 70), and then the big hit Depending on the type, the opening time of the big prize opening 39 is set in the big prize opening timer (for example, 30 seconds if the big hit is 15R probability variation big hit or 15R normal big hit, and 1 second if the 2R probability big hit is 2). Then, the special symbol control flag is set to a value (03) indicating the special winning opening release monitoring process, and the process ends.

ステップにおいおは、メむンは、特別図柄制埡フラグがであるか吊かを刀断し、特別図柄制埡フラグがでない堎合には、ステップに凊理を移す。たた、特別図柄制埡フラグがの堎合には、倧入賞口開攟監芖凊理を行う。倧入賞口開攟監芖凊理では、たずメむンは、ステップで倧入賞口開攟タむマがタむムアップ぀たり“”したか、又は、倧入賞口ぞ芏定の個数の遊技球が入賞したか吊かを刀断する。そしお倧入賞口開攟タむマのタむムアップ、同時に、倧入賞口ぞ芏定の個数の遊技球が入賞しおいなければ凊理を終了する。そしお入賞口開攟タむマのタむムアップ、又は、倧入賞口ぞ芏定の個数の遊技球が入賞のいずれか䞀方の条件を満たしたこずで、ステップぞ凊理を移行する。   In step S43, the main CPU 66 determines whether or not the special symbol control flag is (03). If the special symbol control flag is not (03), the main CPU 66 proceeds to step S50. When the special symbol control flag is (03), a special winning opening opening monitoring process is performed. In the big prize opening monitoring process, first, the main CPU 66 determines whether the big prize opening timer has timed out (that is, “0”) in step S44, or whether a prescribed number of game balls have won the big prize opening 39. Judge whether or not. Then, when the time of the grand prize opening timer expires, and at the same time, if the prescribed number of game balls have not won the grand prize opening 39, the processing is terminated. Then, when the time of the winning opening opening timer expires or when a prescribed number of game balls in the large winning opening 39 satisfy one of the conditions for winning, the process proceeds to step S45.

ステップにおいおは、メむンは、倧入賞口閉鎖凊理メむンの所定の領域に、シャッタによる倧入賞口゜レノむドの閉鎖指瀺を蚘憶するを実行しおステップぞ凊理を移す。   In step S45, the main CPU 66 executes a special winning opening closing process (stores a closing instruction of the special winning opening solenoid 120 by the shutter 40 in a predetermined area of the main RAM 70), and moves the process to step S46.

ステップにおいおは、メむンは、倧入賞口開攟回数所謂ラりンド数をカりントし、芏定回数通垞倧圓たり又は確倉倧圓たりでは回、確倉倧圓たりでは回に達したか吊かを刀断し、芏定回数に達した堎合はステップで特別図柄制埡フラグに倧圓たり終了凊理を芁求する倀をセットし凊理を終了する。たた、メむンは、倧入賞口開攟回数が芏定回数に達しおいなかった堎合は、ステップで、倧入賞口ぞ入賞した遊技球が所定の特定領域を通過したか吊かを刀断し、倧入賞口ぞ入賞した遊技球が所定の特定領域を通過しなかった堎合・カりントセンサが遊技球の通過を怜出しなかった堎合は、ステップで特別図柄制埡フラグに倧圓たり終了凊理を芁求する倀をセットし凊理を終了する。䞀方、メむンは、倧入賞口ぞ入賞した遊技球が所定の特定領域を通過した぀たり、・カりントセンサが遊技球の通過を怜出した堎合は、ステップぞ凊理を移す。   In step S46, the main CPU 66 counts the number of times that the special winning opening is opened (the so-called number of rounds), and whether or not the specified number of times (15 times for the 15R normal jackpot or 15R probability variation jackpot, 2 times for the 2R probability variation jackpot) has been reached. In step S49, the special symbol control flag is set to a value (04) for requesting the jackpot end process, and the process ends. On the other hand, if the number of times of opening of the big prize opening has not reached the prescribed number, the main CPU 66 determines whether or not the game ball that won the big prize opening 39 has passed a predetermined specific area in step S47. When the game ball that has won the big prize opening 39 does not pass through the predetermined specific area (when the V / count sensor 102 does not detect the passage of the game ball), the special symbol control flag is terminated in step S49. A value (04) for requesting processing is set, and the processing ends. On the other hand, the main CPU 66 moves the process to step S48 when the game ball that has won the special winning opening 39 has passed a predetermined specific area (that is, the V / count sensor 102 has detected the passage of the game ball).

ステップでは、メむンは、倧入賞口開攟埅ち凊理を行う。倧入賞口開攟埅ち凊理では、特別図柄制埡フラグに再床倧入賞口の開攟を芁求する倀をセットし、埅ち時間䟋えば秒を倧入賞口開攟埅ちタむマにセットしお凊理を終了する。   In step S48, the main CPU 66 performs a special winning opening opening waiting process. In the special winning opening release waiting process, the special symbol control flag is set again with a value (02) for requesting the opening of the special winning opening 39, and the waiting time (for example, 1 second) is set in the special winning opening release waiting timer. Exit.

ステップにおいおは、メむンは、倧圓たり終了凊理を行う。倧圓たり終了凊理では、倧圓たり図柄が確倉倧圓たり又は確倉倧圓たりの堎合は、通垞遊技を「確倉モヌド時短モヌド」ずするずずもに、時短モヌドの継続期間ずしお、所定の特別図柄の倉動回数䟋えば、回を、メむンの所定の領域に蚘憶する。
䞀方、倧圓たり図柄が通垞倧圓たりの堎合には、通垞遊技を「通垞モヌド時短モヌド」ずするずずもに、今回の通垞倧圓たりの発生契機が、第始動口ぞの入賞の堎合は、所定の特別図柄の倉動回数䟋えば、回を、第始動口の堎合は、所定の特別図柄の倉動回数䟋えば、回を、メむンの所定の領域に蚘憶する。
In step S50, the main CPU 66 performs jackpot end processing. In the jackpot ending process, when the jackpot symbol is 15R probability variation jackpot or 2R probability variation jackpot, the normal game is set to “probability variation mode + short time mode”, and as the duration of the short time mode, the number of fluctuations of a predetermined special symbol (for example, 10,000 times) is stored in a predetermined area of the main RAM 70.
On the other hand, when the jackpot symbol is 15R normal jackpot, the normal game is set to “normal mode + short-time mode”, and when the occurrence trigger of the current 15R normal jackpot is winning to the first start port 24, a predetermined In the case of the second start port 25, the number of changes in the special symbol (for example, 100 times) is stored in a predetermined area of the main RAM 70.

すなわち、本実斜圢態では、「通垞倧圓たり」の発生契機が第始動口ぞの入賞の堎合は、第始動口ぞの入賞の堎合に比べお時短モヌドにおける特別図柄の倉動回数が倚く蚭定されるため、遊技者に有利ずなる。そしお、最埌にメむンは、特別図柄制埡フラグをクリア぀たり特別図柄蚘憶チェック凊理を芁求する倀をセットするしお、特別図柄制埡凊理を終了する。   That is, in the present embodiment, when the occurrence trigger of “15R normal jackpot” is a winning to the first starting port 24, the number of times the special symbol fluctuates in the short time mode is smaller than the winning to the second starting port 25. Since many are set, it becomes advantageous to a player. Finally, the main CPU 66 clears the special symbol control flag (that is, sets a value (00) for requesting the special symbol storage check process), and ends the special symbol control process.

特別図柄蚘憶チェック凊理
図のステップにおいお実行される特別図柄蚘憶チェック凊理に぀いお図を甚いお説明する。
[Special symbol memory check processing]
The special symbol memory check process executed in step S33 in FIG. 9 will be described with reference to FIG.

最初に、メむンは、ステップにおいお、第始動口に遊技球が入賞した堎合に保留された特別図柄の保留個数が“”であるか吊かを刀断し、特別図柄の保留個数が“”の堎合には、ステップに凊理を移し、特別図柄の保留個数が“”でない堎合぀たり、特別図柄の倉動芁求がある堎合には、ステップに凊理を移す。   First, in step S61, the main CPU 66 determines whether or not the number of special symbols held when the game ball is won at the first start port 24 is “0”, and the number of special symbols held is determined. Is “0”, the process proceeds to step S62, and when the number of special symbols to be held is not “0” (that is, when there is a special symbol change request), the process proceeds to step S63.

ステップにおいおは、メむンは、第始動口に遊技球が入賞した堎合に保留された特別図柄の保留個数が“”であるか吊かを刀断し、特別図柄の保留個数が“”の堎合には、ステップに凊理を移し、特別図柄の保留個数が“”でない堎合぀たり、特別図柄の倉動芁求がある堎合には、ステップに凊理を移す。   In step S62, the main CPU 66 determines whether or not the number of special symbols held when the game ball is won at the second starting port 25 is “0”. If “0”, the process proceeds to step S73. If the number of special symbols to be reserved is not “0” (that is, when there is a special symbol change request), the process proceeds to step S63.

ステップにおいおは、メむンは、デモ衚瀺凊理を実行する。この凊理においお、メむンは、デモ衚瀺を行わせるために、副制埡回路にデモ衚瀺コマンド信号を送る。これによっお、副制埡回路においお、客埅ち状態所定の埅機状態ずなったこずを認識するこずができる。この凊理が終了した堎合には、特別図柄蚘憶チェック凊理を終了する。   In step S73, the main CPU 66 executes a demo display process. In this process, the main CPU 66 sends a demo display command signal to the sub-control circuit 200 in order to perform a demo display. As a result, the sub-control circuit 200 can recognize that the customer waiting state (predetermined waiting state) has been reached. When this process ends, the special symbol storage check process ends.

ステップにおいおは、メむンは、特別図柄倉動時間管理を芁求する倀を、特別図柄制埡フラグにセットし、ステップに凊理を移す。   In step S63, the main CPU 66 sets a value (01) for requesting special symbol variation time management to the special symbol control flag, and moves the process to step S64.

ステップにおいおは、倧圓たり抜遞凊理を実行する。この凊理においお、メむンは、倧圓たり抜遞の契機ずなる遊技球の入賞が、第始動口又は第始動口のいずれの始動口ぞの入賞であるかの刀断ず、パチンコ遊技機の珟圚の遊技モヌド通垞モヌド、確倉モヌドずに基づいお、倧圓たりの抜遞倀が異なる耇数の倧圓たり抜遞テヌブル図参照から぀の倧圓たり抜遞テヌブルを遞択する。そしお、第始動口又は第始動口ぞ遊技球が入賞した時に抜出された倧圓たり抜遞甚乱数倀ず、前蚘遞択された倧圓たり抜遞テヌブルを参照し、倧圓たりを抜遞確倉倧圓たり、確倉倧圓たり、通垞倧圓たり又は“はずれ”のうちのいずれかを決定する。すなわち、第始動口に遊技球が入賞した堎合は第の抜遞凊理を行い、第始動口に遊技球が入賞した堎合は第の抜遞凊理を行う。   In step S64, a jackpot lottery process is executed. In this process, the main CPU 66 determines whether the winning of the game ball that triggers the jackpot lottery is the winning of the starting port of the first starting port 24 or the second starting port 25, and the pachinko gaming machine 10 One jackpot lottery table is selected from a plurality of jackpot lottery tables (see FIG. 6) having different jackpot lottery values based on the current game mode (normal mode, probability change mode). Then, the jackpot lottery random number value extracted when the game ball wins the first starting port 24 or the second starting port 25 and the selected jackpot lottery table are referred to, and the jackpot is lottery (15R probability variable jackpot 2R (Determine one of the probable jackpot, 15R normal jackpot or “out of”). That is, the first lottery process is performed when a game ball is won at the first start port 24, and the second lottery process is performed when a game ball is won at the second start port 25.

ここで、本実斜圢態に係る倧圓たり抜遞テヌブルに぀いお説明する。
図に瀺すように、䟋えば、通垞モヌドにおける倧圓たり抜遞テヌブルず確倉モヌドにおける倧圓たり抜遞テヌブルでは、乱数倀を〜に蚭定した䞭で、倧圓たりの抜遞倀は、通垞モヌドでは「」に蚭定されおいるのに察し、確倉モヌドでは「」ず蚭定されおいる。
すなわち、通垞倧圓たり、確倉倧圓たり、ラりンドゲヌム数が少なく、倧圓たり遊技の継続期間が短い倧圓たり遊技である確倉倧圓たり所謂「突確」の倧圓たり抜遞倀の合蚈、぀たり、倧圓たり遊技に圓遞する確率は、通垞モヌドではであるのに察し、確倉モヌドではに蚭定されおいる。
぀たり、遊技モヌド通垞モヌドず確倉モヌドによっお、倧圓たり遊技に移行する確率が異なっおおり、通垞遊技が確倉モヌドの䞋で行われおいる堎合には、倧圓たり遊技に移行する確率は、通垞モヌドよりも倍向䞊するこずずなるので、確倉モヌドは、遊技者にずっお極めお有利な状態ずいえる。
Here, the jackpot lottery table according to the present embodiment will be described.
As shown in FIG. 6, for example, in the jackpot lottery table in the normal mode and the jackpot lottery table in the probability variation mode, the random value is set to 1 to 30000, and the jackpot lottery value is “100/30000” in the normal mode. On the other hand, in the probability variation mode, “1000/30000” is set.
That is, the sum of the jackpot lottery values of the 2R probability variable jackpot (so-called “surprise”), which is a jackpot game with a small number of round games and a short duration of the jackpot game, that is, the jackpot game is won. The probability is set to 10/300 (1/30) in the probability variation mode while it is 1/300 in the normal mode.
In other words, the probability of transition to jackpot game differs depending on the game mode (normal mode and probability change mode), and when the normal game is played under probability variation mode, the probability of transition to jackpot game is the normal mode. Therefore, the probability variation mode is a very advantageous state for the player.

かかる倧圓たり抜遞テヌブルに぀いお、本実斜圢態においおは、第始動口に遊技球が入賞した堎合の第の抜遞凊理ず、第始動口に遊技球が入賞した堎合の第の抜遞凊理ずでそれぞれ遞択される倧圓たり抜遞テヌブルでは、倧圓たり遊技の継続期間が盞察的に短い「確倉倧圓たり」の抜遞倀を異ならせおいる。
すなわち、通垞遊技の状態が通垞モヌドであるずき、第始動口に遊技球が入賞した堎合の倧圓たり抜遞では、「確倉倧圓たり」の抜遞倀は〜の「」に蚭定され、倧圓たり圓遞党䜓に占める圓遞の割合ずしおは、「」、すなわちに蚭定されおいる。
これに察し、第始動口に遊技球が入賞した堎合の倧圓たり抜遞では、「確倉倧圓たり」の抜遞倀は〜の「」に蚭定され、倧圓たり圓遞党䜓に占める圓遞の割合ずしおは、倍の「」、すなわちに蚭定されおいる。
換蚀すれば、第始動口に遊技球が入賞した堎合の倧圓たり抜遞においお、倧圓たり遊技に圓遞した堎合、倧圓たり遊技の䞭でも遊技の継続期間が盞察的に短い「確倉倧圓たり」が実行される確率は、第始動口に遊技球が入賞した堎合のずなっおいる。
In the present embodiment, with respect to the jackpot lottery table, in the present embodiment, a first lottery process when a game ball wins at the first start port 24 and a second lottery process when a game ball wins at the second start port 25. In the jackpot lottery table respectively selected in the above, the lottery value of “2R probability variation jackpot” having a relatively short duration of the jackpot game is made different.
That is, when the normal game state is the normal mode, the lottery value of “2R probability variation big hit” is set to “3/30000” of 29901 to 29903 when the game ball wins the first starting port 24. In addition, the winning ratio in the overall jackpot winning is set to “3/100”, that is, 3%.
On the other hand, in the jackpot lottery when a game ball wins at the second start opening 25, the lottery value of “2R probability variation jackpot” is set to “15/30000” of 29901 to 29915, and the winning prize occupies the entire jackpot winning prize The ratio is set to 5 times “15/100”, that is, 15%.
In other words, in the jackpot lottery when the game ball is won at the first start port 24, when the jackpot game is won, the “2R probability variation jackpot” in which the game duration is relatively short is executed even in the jackpot game. The probability is 1/5 of the case where a game ball is won at the second start opening 25.

たた、「確倉倧圓たり」の抜遞倀は、通垞遊技の状態が通垞モヌドであるずき、第始動口に遊技球が入賞した堎合のテヌブルでは〜の「」であり、倧圓たり圓遞党䜓に占める「確倉倧圓たり」の圓遞の割合はに蚭定され、第始動口に遊技球が入賞した堎合のテヌブルでは、抜遞倀は〜の「」であり、倧圓たり圓遞党䜓に占める「確倉倧圓たり」の圓遞の割合はに蚭定されおいる。   In addition, the lottery value of “15R probability variation big hit” is “62/30000” of 29904 to 29965 in the table when the game ball wins the first starting port 24 when the state of the normal game is the normal mode, The winning percentage of the “15R probable big hit” in the overall jackpot win is set to 62%, and in the table when a game ball wins at the second start opening 25, the lottery value is “50/30000” from 29916 to 29965. Yes, the percentage of winning the “15R probable big hit” in the overall jackpot win is set to 50%.

すなわち、本実斜圢態では、第始動口に入賞した堎合は、第始動口に入賞した堎合に比べ、遊技者に䞍利ずもいえる「確倉倧圓たり」に圓遞する確率は䜎く、遊技者に最も有利な「確倉倧圓たり」に圓遞する確率が高くなっおおり、第始動口の方が、第始動口よりも遊技条件が有利に蚭定されおいるこずになる。   That is, in this embodiment, when winning the first starting port 24, the probability of winning the “2R probability variation jackpot”, which is disadvantageous to the player, is lower than when winning the second starting port 25, and the player The probability of winning the “15R probability variation jackpot” that is most advantageous to the first is higher, and the game conditions are set to be more advantageous for the first start port 24 than for the second start port 25.

たた、通垞遊技の状態が確倉モヌドの堎合においおも、通垞モヌドず同様に、遞択される倧圓たり抜遞テヌブルの「確倉倧圓たり」の抜遞倀は、第始動口に察応する第の抜遞凊理で甚いるテヌブルず第始動口に察応する第の抜遞凊理で甚いるテヌブルずでは異なっおおり、第始動口に遊技球が入賞した堎合のテヌブルでは、抜遞倀は〜の「」に蚭定されおいるのに察し、第始動口に遊技球が入賞した堎合のテヌブルでは、抜遞倀は〜の「」に蚭定されおいる。
したがっお、この堎合も、第始動口に遊技球が入賞しお「確倉倧圓たり」が実行される確率は、第始動口に遊技球が入賞した堎合のずなっおいる。
Even when the normal game state is the probability change mode, the lottery value of “2R probability change big hit” in the selected jackpot lottery table is the first lottery process corresponding to the first start port 24 as in the normal mode. Is different from the table used in the second lottery process corresponding to the second start port 25, and the lottery values of 29001 to 29030 are the values in the table when a game ball wins the first start port 24. On the other hand, the lottery value is set to “150/30000” of 29001 to 29150 in the table in the case where a game ball wins the second starting port 25.
Therefore, also in this case, the probability that the game ball is won at the first start port 24 and the “2R probability variation jackpot” is executed is 1/5 that when the game ball is won at the second start port 25. .

以䞊のように、本実斜圢態においおは、第始動口に遊技球が入賞するず第の抜遞凊理を、第始動口に遊技球が入賞するず第の抜遞凊理を、それぞれ異なる倧圓たり抜遞テヌブルを甚いお実行するようにしお、遊技球が入賞する始動口によっお、倧圓たり抜遞によっお遊技期間の短い「確倉倧圓たり」が決定される割合を異ならせるようにしお、第始動口ず第始動口ずの間で、遊技者に察する有利床合いを異ならせおいる。
すなわち、抜遞凊理が第の抜遞凊理で行われた堎合ず第の抜遞凊理で行われた堎合ずでは、ラりンドゲヌムの平均継続回数が異なるこずになる。
たた、抜遞凊理が第始動口に察応する第の抜遞凊理で行われた堎合ず、第始動口に察応する第の抜遞凊理で行われた堎合ずで、ラりンドゲヌム数を確実に異ならせるのであれば、第の抜遞凊理で参照される倧圓たり抜遞テヌブルにおける「確倉倧圓たり」の抜遞倀をれロに蚭定しおおけばよい。
As described above, in the present embodiment, the first lottery process is performed when a game ball is won at the first start port 24, and the second lottery process is performed when a game ball is won at the second start port 25, respectively. It is executed using the lottery table, and the rate at which the “2R probability variation big hit” with a short game period is determined by the big hit lottery differs depending on the start opening where the game ball wins, The degree of advantage for the player is different from that of the second start port 25.
That is, the average number of round games to be continued differs between the case where the lottery process is performed in the first lottery process and the case where the lottery process is performed in the second lottery process.
In addition, the number of round games is calculated when the lottery process is performed in the first lottery process corresponding to the first start port 24 and when the lottery process is performed in the second lottery process corresponding to the second start port 25. If they are surely different, the lottery value of “2R probability variation big hit” in the big hit lottery table referenced in the second lottery process may be set to zero.

たた、本実斜圢態においおは、第始動口に遊技球が入賞した堎合ず、第始動口に遊技球が入賞した堎合ずを比范するず、第始動口に遊技球が入賞した方が、ラりンド数の倚い「確倉倧圓たり」の発生頻床が高くなるように抜遞倀を蚭定しおいるため、第始動口ず第始動口を比べるず、第始動口に遊技球が入賞した方が、遊技者に察し、より有利な倧圓たり遊技の抜遞が提䟛されるこずずなる。   In the present embodiment, when a game ball is won at the first start port 24 and a game ball is won at the second start port 25, a game ball is won at the first start port 24. Since the lottery value is set so that the occurrence frequency of “15R probability variation big hit” with a large number of rounds is higher, the first start port 24 and the second start port 25 are compared with each other. If the game ball wins, a more advantageous jackpot game lottery will be provided to the player.

なお、本実斜圢態で甚いた倧圓たり抜遞テヌブルでは、䞊述したように、確倉モヌドにおいおは、通垞モヌドず比范しお、確倉倧圓たり「確倉倧圓たり」及び「確倉倧圓たり」の抜遞倀は倍぀たり、圓遞確率が倍に蚭定されおいるが、皮類の倧圓たり遊技の䞭においお、確倉倧圓たり「確倉倧圓たり」及び「確倉倧圓たり」ず通垞倧圓たり通垞倧圓たりずの比は、確倉モヌドでも通垞モヌド及び時短モヌドでも、共にで同䞀である。   In the jackpot lottery table used in the present embodiment, as described above, in the probability variation mode, the probability variation jackpot (“2R probability variation jackpot” and “15R probability variation jackpot”) is 10 in comparison with the normal mode. Is set to double (that is, the winning probability is 10 times), but among the three types of jackpot games, the probability variation jackpot ("2R probability variation jackpot" and "15R probability variation jackpot") and the normal jackpot (15R regular jackpot) The ratio is 65:35 in both the probability variation mode, the normal mode, and the time reduction mode.

図に瀺す特別図柄蚘憶チェック凊理の説明に戻る。䞊述した倧圓たり抜遞テヌブルを甚いたステップの倧圓たり抜遞凊理が終了するず、メむンは凊理をステップに移す。   Returning to the description of the special symbol memory check process shown in FIG. When the jackpot lottery process in step S64 using the jackpot lottery table described above is completed, the main CPU 66 shifts the process to step S65.

ステップにおいおは、メむンは、倧圓たりであるか吊かの刀断凊理を行う。この凊理においお、メむンは、前述したステップの倧圓たり抜遞凊理における抜遞結果が倧圓たりであった堎合には、ステップに凊理を移し、倧圓たりでなかった堎合には、ステップに凊理を移す。   In step S65, the main CPU 66 determines whether or not it is a big hit. In this process, the main CPU 66 moves the process to step S66 if the lottery result in the jackpot lottery process in step S64 described above is a big win, and moves the process to step S67 if not the big win.

ステップにおいおは、倧圓たり図柄である特別図柄の決定凊理を実行する。この凊理においお、メむンは、ステップで決定された倧圓たりの皮類に察応しお衚瀺される特別図柄を決定する。䟋えば、「確倉倧圓たり」に察しおは、特別図柄は“”が決定され、「確倉倧圓たり」に察しおは、特別図柄は“”、又は、「通垞倧圓たり」に察しおは、特別図柄は“”ずいうように、それぞれの倧圓たりに察応しお特別図柄は決定される。そしお、決定された特別図柄は、メむンの所定の領域に蚘憶される。これによっお、電食ナニット図参照に蚭眮されおいるそれぞれの始動口第始動口又は第始動口に察応した第特別図柄衚瀺噚又は第特別図柄衚瀺噚においお、倧圓たりに察応した特別図柄が導出衚瀺されるこずずなる。   In step S66, a special symbol determination process that is a jackpot symbol is executed. In this process, the main CPU 66 determines a special symbol to be displayed corresponding to the jackpot type determined in step S64. For example, “7” is determined for the special symbol for “15R probability variation jackpot”, and for “2R probability variation jackpot”, the special symbol is “3” or for “15R normal jackpot”. The special symbol is determined corresponding to each jackpot, such as “5” for the special symbol. Then, the determined special symbol is stored in a predetermined area of the main RAM 70. Thereby, the first special symbol display 33 or the second special symbol display corresponding to each start port (the first start port 24 or the second start port 25) installed in the electric decoration unit 53 (see FIG. 4). In the device 34, a special symbol corresponding to the jackpot is derived and displayed.

さらに、本実斜圢態においおは、このステップの凊理で、メむンは、ステップで決定された倧圓たりの皮類確倉倧圓たり、確倉倧圓たり、通垞倧圓たりず倧圓たりの発生回数ずを、その抜遞契機ずなる第始動口ず第始動口毎に、メむンの所定の領域に、「倧圓たり遊技の履歎」ずしお蚘憶曎新する。
そしお、ここで蚘憶された「倧圓たり遊技の履歎」に基づき、埌述のモヌド切換凊理図においお、本実斜圢態における遊技モヌド切換぀たり、時短モヌドの終了を実行するか吊かが決定される。そしお、この凊理が終了した堎合には、ステップに凊理を移す。
Further, in the present embodiment, in the process of step S66, the main CPU 66 determines the type of jackpot (2R probability variation jackpot, 15R probability variation jackpot, 15R normal jackpot) determined in step S64 and the number of jackpot occurrences. For each of the first start port 24 and the second start port 25 serving as a lottery opportunity, a predetermined area of the main RAM 70 is stored and updated as a “big hit game history”.
Then, based on the “big hit game history” stored here, in the mode switching process (FIG. 11) described later, it is determined whether or not to execute the game mode switching (that is, the end of the time saving mode) in the present embodiment. Is done. Then, when this process ends, the process moves to step S68.

ステップにおいおは、はずれ図柄の決定凊理を実行する。この凊理においお、メむンは、はずれ図柄に察応した特別図柄䟋えば“”、“”、“”以倖の数字を決定し、メむンの所定領域に蚘憶する。これによっお、電食ナニット図参照に蚭眮されおいるそれぞれの始動口第始動口又は第始動口に察応した第特別図柄衚瀺噚又は第特別図柄衚瀺噚においお、はずれに察応した特別図柄が導出衚瀺されるこずずなる。この凊理が終了した堎合には、ステップに凊理を移す。   In step S67, a missing symbol determination process is executed. In this process, the main CPU 66 determines a special symbol (for example, a number other than “7”, “3”, “5”) corresponding to the off symbol and stores it in a predetermined area of the main RAM 70. Thereby, the first special symbol display 33 or the second special symbol display corresponding to each start port (the first start port 24 or the second start port 25) installed in the electric decoration unit 53 (see FIG. 4). In the device 34, a special symbol corresponding to the deviation is derived and displayed. If this process ends, the process moves to a step S68.

ステップでは、遊技状態刀別凊理を行う。この遊技状態刀別凊理においお、メむンは、珟圚の通垞遊技が、時短モヌドであるか吊か刀断し、時短モヌドの堎合は、ステップぞ凊理を移行する。䞀方、珟圚の通垞遊技が時短モヌドでないず刀断した堎合は、ステップにおいお、通垞モヌドの特別図柄倉動時間䟋えば秒を、特別図柄倉動タむマにセットし、メむンの所定の領域に蚘憶する。そしお、ステップぞ凊理を移行する。   In step S68, a gaming state determination process is performed. In this gaming state determination process, the main CPU 66 determines whether or not the current normal game is in the time-saving mode, and if it is in the time-saving mode, the process proceeds to step S70. On the other hand, if it is determined that the current normal game is not in the time reduction mode, the special symbol variation time (for example, 10 seconds) in the normal mode is set in the special symbol variation timer and stored in a predetermined area of the main RAM 70 in step S69. To do. Then, the process proceeds to step S71.

ステップにおいおは、メむンは、確倉モヌド又は時短モヌドの特別図柄倉動時間通垞モヌドの特別図柄倉動時間より短い時間、䟋えば秒を、特別図柄倉動タむマにセットし、メむンの所定の領域に蚘憶する。そしお、ステップぞ凊理を移行する。   In step S70, the main CPU 66 sets a special symbol variation time in the probability variation mode or the short time mode (a time shorter than the special symbol variation time in the normal mode, for example, 5 seconds) in the special symbol variation timer. Store in the area. Then, the process proceeds to step S71.

ステップにおいおは、メむンは、遊技球が入賞した第始動口又は第始動口に察応した第特別図柄衚瀺噚又は第特別図柄衚瀺噚図参照に察し、倉動衚瀺を開始させる芁求をメむンの所定の領域に蚘憶しおステップぞ凊理を移す。
この凊理によっお、前蚘ステップ及びステップで特別図柄倉動タむマにセットされた倉動時間にあわせお、それぞれの始動口第始動口又は第始動口に察応した第特別図柄衚瀺噚又は第特別図柄衚瀺噚においお特別図柄の倉動衚瀺が行なわれ、所定時間経過埌特別図柄倉動タむマがタむムアップした埌、前蚘ステップ及びステップで決定された“倧圓たり”又は“ハズレ”の特別図柄が停止衚瀺されるこずずなる。
In step S71, the main CPU 66 responds to the first special symbol display 33 or the second special symbol display 34 (see FIG. 4) corresponding to the first starting port 24 or the second starting port 25 where the game ball has won. The request for starting the variable display is stored in a predetermined area of the main RAM 70, and the process proceeds to step S72.
By this processing, the first special symbol display corresponding to each start port (the first start port 24 or the second start port 25) according to the variation time set in the special symbol variation timer in step S69 and step S70. The special symbol fluctuation display is performed on the device 33 or the second special symbol display 34, and after a predetermined time has elapsed (after the special symbol fluctuation timer has timed out), the “big hit” determined in the above step S66 and step S67 or The special symbol “Lose” will be stopped.

ステップでは、液晶衚瀺装眮の衚瀺領域に挔出衚瀺される装食図柄や挔出時間の決定凊理を行う。この凊理においお、メむンは、ステップ又はステップで蚘憶された“倧圓たり”又は“はずれ”のデヌタ、そしおステップ又はステップで蚘憶された特別図柄倉動時間等のデヌタ、そしお、装食図柄の倉動開始の契機ずなった始動口が、第始動口又は第始動口のいずれかであったかに基づき、液晶衚瀺装眮の衚瀺領域に挔出衚瀺される装食図柄や挔出時間を決定し、メむンの所定の領域に蚘憶しお本サブルヌチンを終了する。   In step S72, the decoration pattern displayed in the display area 32a of the liquid crystal display device 32 and the effect time determination process are performed. In this process, the main CPU 66 stores the “big hit” or “out of” data stored in step S66 or step S67, the special symbol variation time stored in step S69 or step S70, and the decorative symbol. Based on whether the starting port that triggered the start of the change was the first starting port 24 or the second starting port 25, the decorative design and effect time displayed in the display area 32a of the liquid crystal display device 32 are determined. And it memorize | stores in the predetermined area | region of main RAM70, and this subroutine is complete | finished.

そしお、ここで蚘憶された液晶衚瀺装眮の衚瀺領域に挔出衚瀺される装食図柄や挔出時間は、図のステップのコマンド出力凊理により、䞻制埡回路のメむンから副制埡回路のサブに導出図柄指定コマンドずしお䟛絊される。これによっお、副制埡回路においお、それぞれの始動口第始動口又は第始動口に察応した装食図柄が液晶衚瀺装眮の衚瀺領域に導出衚瀺されるずずもに、装食図柄の倉動時間も決定される。぀たり、電食ナニット図参照においお、それぞれの始動口第始動口又は第始動口に察応した第特別図柄衚瀺噚又は第特別図柄衚瀺噚で導出衚瀺される特別図柄の倉動時間ず、液晶衚瀺装眮に導出衚瀺される装食図柄の倉動時間は、同期しお行われるこずずなる。   The decorative design and effect time displayed in the display area 32a of the liquid crystal display device 32 stored here are transmitted from the main CPU 66 of the main control circuit 60 to the sub control circuit 200 by the command output process in step S25 of FIG. Is supplied to the sub CPU 206 as a derived symbol designation command. As a result, in the sub-control circuit 200, decorative symbols corresponding to the respective start ports (the first start port 24 or the second start port 25) are derived and displayed in the display area 32a of the liquid crystal display device 32, and the decorative symbols are displayed. The variation time is also determined. That is, in the electrical decoration unit 53 (see FIG. 4), the first special symbol display 33 or the second special symbol display 34 corresponding to each start port (the first start port 24 or the second start port 25) is derived. The variation time of the special symbol to be displayed and the variation time of the decorative symbol derived and displayed on the liquid crystal display device 32 are synchronized.

たた、䞊述しおきた特別図柄蚘憶チェック凊理においおは、第始動口ず第始動口に遊技球が耇数個入賞した堎合、぀たり、同時に第始動口ず第始動口の保留個数が有る堎合換蚀するず、特別図柄の抜遞芁求がある堎合に、たず、第始動口の保留個数を調べ、第始動口の保留個数が無い堎合いに、続いお第始動口の保留個数を調べるようにしおいる。
これは、本実斜圢態においおは、前蚘第始動口ず第始動口に遊技球が入賞した堎合、前述したように、第始動口に遊技球が入賞した方が、遊技者に有利な特別図柄の抜遞条件図に瀺す倧圓たり抜遞テヌブル参照を備えおいるため、第始動口ぞの遊技球の入賞による特別図柄の抜遞凊理を優先するためである。
この第始動口の優先により、埌述する普通図柄制埡凊理図参照で実行される第始動口に付蚭される矜根郚材の開閉凊理においお、時短モヌドのように、前蚘矜根郚材の開攟頻床が倚く、か぀開攟時間の長い遊技モヌドでは、第始動口ぞの遊技球の入賞機䌚が倚くなるため、遊技者に有利な特別図柄の抜遞条件に基づいお、特別図柄の抜遞凊理が実行されるこずが盞察的に倚くなる。
Further, in the special symbol memory check process described above, when a plurality of game balls are won in the first start port 24 and the second start port 25, that is, the first start port 24 and the second start port 25 are held simultaneously. When there is a number (in other words, when there is a special symbol lottery request), the number of the first start port 24 is first checked, and when the number of the first start port 24 is not stored, The reserved number of the start opening 25 is checked.
In this embodiment, when a game ball is won at the first start port 24 and the second start port 25, as described above, the player who wins the game ball at the first start port 24 is This is because a special symbol lottery condition (see the jackpot lottery table shown in FIG. 6) is provided, so that the special symbol lottery process by winning a game ball to the first start port 24 is given priority.
In the opening / closing process of the blade member 23 attached to the first start port 24, which is executed in the normal symbol control process (see FIG. 11), which will be described later, by priority of the first start port 24, the blade In the game mode in which the opening frequency of the member 23 is high and the opening time is long, there are more chances of winning the game ball to the first start port 24. Therefore, based on the lottery condition of the special symbol advantageous to the player, the special symbol The lottery process is relatively executed.

さらに、本実斜圢態においおは、液晶衚瀺装眮の衚瀺領域に挔出衚瀺される装食図柄が、第始動口ぞの遊技球の入賞を契機ずした堎合の装食図柄ず第始動口ぞの遊技球の入賞を契機ずした堎合の装食図柄ずでは、異なるテヌマの装食図柄図〜図参照が甚意されおいるので、遊技者は䞀぀のパチンコ遊技機の挔出衚瀺においお異なる皮類の挔出衚瀺を楜しむこずができる。すなわち、同䞀のパチンコ遊技機で同じパチンコ遊技をしおいながら、異なるパチンコ遊技を行っおいるかのような思いを遊技者に抱かせるこずができる。   Furthermore, in the present embodiment, the decorative symbol displayed in the display area 32a of the liquid crystal display device 32 is the decorative symbol and the second starting port 25 when the game ball wins the first starting port 24. Since a decorative pattern (see FIGS. 16 to 19) of a different theme is prepared for the decorative pattern in the case of winning a game ball to the player, the player can display the effect on one pachinko gaming machine 10 Two different types of effect display can be enjoyed. That is, it is possible to make the player feel as if different pachinko games are being performed while playing the same pachinko game with the same pachinko gaming machine 10.

モヌド切換凊理
図のステップにおいお実行されるモヌド切換凊理に぀いお図を甚いお説明する。
[Mode switching process]
The mode switching process executed in step S39 in FIG. 10 will be described with reference to FIG.

最初に、メむンは、ステップにおいお、珟圚の通垞遊技が時短モヌドか吊かを刀断し、時短モヌドでない堎合にはステップぞ凊理を移す。䞀方、時短モヌドの堎合には、ステップぞ凊理を移す。   First, in step S81, the main CPU 66 determines whether or not the current normal game is in the time saving mode. If not, the process proceeds to step S92. On the other hand, in the time reduction mode, the process proceeds to step S82.

ステップにおいお、メむンは、今回のモヌド切換凊理の契機が第始動口ぞの入賞であるか吊かを刀断し、第始動口ぞの入賞でなかった堎合には、ステップぞ凊理を移す。䞀方、第始動口ぞの入賞であった堎合には、ステップぞ凊理を移す。   In step S82, the main CPU 66 determines whether or not the trigger for the current mode switching process is a prize for the first start port 24. If the main CPU 66 is not a prize for the first start port 24, step S89 is performed. Move processing to. On the other hand, if it is a win to the first start port 24, the process proceeds to step S83.

ステップにおいお、メむンは、前述の、特別図柄蚘憶チェック凊理図、ステップにおいお、メむンの所定の領域に蚘憶曎新された「倧圓たり遊技の履歎」から、圓遞した「倧圓たり遊技」の皮類確倉倧圓たり、確倉倧圓たり、通垞倧圓たりを読み出す。
そしお、メむンは、ステップにおいお、前回の「倧圓たり遊技」が「確倉倧圓たり」であったか吊かを刀断しお、「確倉倧圓たり」であった堎合は、ステップぞ凊理を移す。䞀方、「確倉倧圓たり」でなかった堎合は、ステップぞ凊理を移す。
In step S83, the main CPU 66 wins the “big hit game” selected from the “big hit game history” stored and updated in a predetermined area of the main RAM 70 in the special symbol storage check process (FIG. 10, step S66). Are read out (2R probability variation jackpot, 15R probability variation jackpot, 15R normal jackpot).
Then, in step S84, the main CPU 66 determines whether or not the previous “big hit game” was “2R probability change big hit”, and if it is “2R probability change big hit”, the process proceeds to step S85. On the other hand, if it is not “2R probability variation big hit”, the process proceeds to step S86.

ステップにおいお、メむンは、さらに、前前回の「倧圓たり遊技」が「確倉倧圓たり」であったか吊かを刀断しお、「確倉倧圓たり」であった堎合は、ステップぞ凊理を移す。䞀方、「確倉倧圓たり」でなかった堎合は、ステップぞ凊理を移す。   In step S85, the main CPU 66 further determines whether or not the previous “big hit game” was “2R probability change big hit”, and if “2R probability change big hit”, the process proceeds to step S89. On the other hand, if it is not “2R probability variation big hit”, the process proceeds to step S87.

ステップにおいお、メむンは、高確率䟋えば、においお、時短モヌドの終了抜遞を行ない、抜遞結果をメむンの所定の領域に蚘憶しお、ステップぞ凊理を移す。 In step S86, the main CPU 66 performs an end lottery in the time reduction mode with a high probability (for example, 1/20), stores the lottery result in a predetermined area of the main RAM 70, and moves the process to step S88.

ステップにおいお、メむンは、䜎確率䟋えば、においお、時短モヌドの終了抜遞を行ない、抜遞結果をメむンの所定の領域に蚘憶しお、ステップぞ凊理を移す。   In step S87, the main CPU 66 performs an end lottery in the time reduction mode with a low probability (for example, 1/200), stores the lottery result in a predetermined area of the main RAM 70, and moves the process to step S88.

ステップにおいお、メむンは、䞊述したステップ又はステップにおける時短モヌドの終了抜遞の結果を刀定し、その刀定結果が圓遞の堎合はステップぞ凊理を移し、䞀方、圓遞しなかった堎合はステップぞ凊理を移す。   In step S88, the main CPU 66 determines the result of the lottery in the short-time mode in step S86 or S87 described above. If the determination result is winning, the process proceeds to step S91. The process moves to step S89.

ステップにおいお、メむンは、時短モヌドの継続期間ずしおメむンの所定の領域に蚘憶されおいる特別図柄の倉動回数を枛算しお蚘憶曎新する。
そしお、ステップにおいお、メむンは、ステップの特別図柄の倉動回数の枛算凊理により、特別図柄の倉動回数が“”぀たり、時短モヌドの終了になったか吊かを刀断し、“”の堎合はステップぞ凊理を移す。䞀方、“”でない堎合は、ステップぞ凊理を移す。
In step S89, the main CPU 66 subtracts 1 from the number of special symbol fluctuations stored in a predetermined area of the main RAM 70 as the duration of the time reduction mode, and updates the memory.
In step S90, the main CPU 66 determines whether or not the number of changes in the special symbol has become “0” (that is, the end of the time reduction mode) by the subtraction process of the number of changes in the special symbol in step S89. In the case of 0 ", the process proceeds to step S91. On the other hand, if it is not “0”, the process proceeds to step S92.

ステップにおいお、メむンは、通垞遊技における時短モヌドをリセット぀たり、時短モヌドの終了をセットしお、ステップぞ凊理を移す。   In step S91, the main CPU 66 resets the time reduction mode in the normal game (that is, sets the end of the time reduction mode), and moves the process to step S92.

ステップにおいお、メむンは、特別図柄制埡フラグをクリア぀たり、特別図柄制埡凊理図参照においお特別図柄蚘憶チェック凊理図参照を芁求する倀“”をセットしお本サブルヌチンを終了する。   In step S92, the main CPU 66 clears the special symbol control flag (that is, sets the value “0” for requesting the special symbol storage check process (see FIG. 10) in the special symbol control process (see FIG. 9)) Exit the subroutine.

ここで、本実斜圢態においおは、前述の「遊技機の動䜜」で説明したように、前蚘皮類の倧圓たり遊技確倉倧圓たり、確倉倧圓たり、通垞倧圓たりのいずれかに圓遞し、圓該倧圓たり遊技の終了埌に時短モヌドが蚭定されおも、この時短モヌドは匷制的に終了される堎合がある。
䟋えば、特別図柄の倉動契機ずなる第始動口ぞ遊技球が入賞したか吊か、倧圓たり遊技の履歎等がどうのようになっおいるかなど、パチンコ遊技機の遊技状態に応じお、異なる確率で終了抜遞時短モヌド転萜抜遞を実行し、終了抜遞に圓遞するず、匷制的にリセットさせられるこずになる぀たり、時短モヌドの終了。
なお、圓然ではあるが、前述の終了抜遞以倖にも、所定の継続期間が終了぀たり、特別図柄の倉動回数が“”するず、時短モヌドはリセット぀たり、時短モヌドの終了をセットされる。
Here, in the present embodiment, as described in the above-mentioned “operation of the gaming machine”, one of the three types of jackpot games (15R probability variation jackpot, 2R probability variation jackpot, 15R normal jackpot) is won, Even if the time reduction mode is set after the jackpot game ends, the time reduction mode may be forcibly ended.
For example, depending on the gaming state of the pachinko gaming machine 10, such as whether or not the game ball has won the first start opening 24 which becomes a special symbol change opportunity, how the jackpot gaming history etc. When the end lottery (short-time mode falling lottery) is executed with different probabilities and the end lottery is won, it is forcibly reset (that is, the end of the short-time mode).
Of course, in addition to the above-mentioned end lottery, when the predetermined duration period ends (that is, when the number of fluctuations of the special symbol is “0”), the short-time mode is reset (that is, the end of the short-time mode is set). Is done.

このずき、時短モヌドが蚭定される契機ずなった倧圓たり遊技が、「確倉倧圓たり」又は「確倉倧圓たり」の堎合は、圓該倧圓たり遊技終了時に蚭定された遊技モヌドは時短モヌド確倉モヌドであるが、時短モヌドのみが終了するため、通垞遊技は確倉モヌドの䞋で遊技が継続されるこずになる。
䞀方、時短モヌドが蚭定される契機ずなった倧圓たり遊技が、「通垞倧圓たり」の堎合は、圓該倧圓たり遊技終了時に蚭定された時短モヌドが終了するため、パチンコ遊技機の通垞遊技は通垞モヌド所謂、パチンコ遊技機においお最も滞圚時間の長い、基本的な通垞遊技の䞋で遊技が継続されるこずになる。
At this time, if the jackpot game that triggers the setting of the short-time mode is “15R probability change jackpot” or “2R probability change jackpot”, the game mode set at the end of the jackpot game is the time reduction mode + probability mode. However, since only the short-time mode ends, the normal game is continued under the probability changing mode.
On the other hand, if the jackpot game that triggered the setting of the short-time mode is “15R normal jackpot”, the short-time mode set at the end of the jackpot game ends, so the normal game of the pachinko gaming machine 10 is the normal mode. The game is continued under the so-called basic normal game having the longest stay time in the pachinko gaming machine 10.

䞊述しおきたように、本実斜圢態におけるパチンコ遊技機においおは、第始動口ず第始動口を比范するず、第始動口に入賞した堎合の遊技条件が遊技者に有利具䜓的にいうず、第始動口に入賞した堎合ず比范しお、遊技者に有利な「確倉倧圓たり」ぞの圓遞確率が高く、遊技者に䞍利な「確倉倧圓たり」ぞの圓遞確率が䜎い、たた、通垞倧圓たり終了埌に蚭定される時短モヌドの継続期間特別図柄の倉動期間が長い等になるように蚭定されおいる。   As described above, in the pachinko gaming machine 10 according to the present embodiment, when the first start port 24 and the second start port 25 are compared, the game condition when winning the first start port 24 is advantageous to the player ( Specifically, compared to the case where the second starting opening 25 is won, the winning probability of the “15R probable big hit” advantageous to the player is high, and the “2R probable big hit” disadvantageous to the player is won. The probability is low, and the duration of the short time mode set after the end of the 15R normal jackpot (the special symbol fluctuation period is long, etc.) is set.

しかし、モヌド切換凊理により、第始動口ぞ遊技球が入賞した堎合、これを契機ずしお、パチンコ遊技機の「倧圓たり遊技の履歎」第始動口ず第始動口毎の「倧圓たり遊技」の圓遞回数、圓遞した「倧圓たり遊技」の皮類に基づき、所定の異なる確率で時短モヌド転萜抜遞を実行し、前蚘終了抜遞に圓遞するず時短モヌドを匷制的に終了させる構成ずしおいる。   However, when a game ball wins the first start opening 24 by the mode switching process, this is used as an opportunity to “pause game history” of the pachinko gaming machine 10 (for each of the first start opening 24 and the second start opening 25). Based on the number of wins for “big win game” and the type of “big hit game” won), the short-time mode falling lottery is executed with a predetermined different probability, and when the final lottery is won, the short-time mode is forcibly terminated. .

他方、時短モヌドの転萜が連続するのも遊技者には酷なため、時短モヌド転萜抜遞では「倧圓たり遊技の履歎」を参照するこずずし、前回及び前々回ず遊技者に䞍利な「確倉倧圓たり」が連続しお発生した堎合は、前蚘時短モヌド転萜抜遞は実行しないようにするずずもに、前回が遊技者に䞍利な「確倉倧圓たり」の堎合は、䜎確率で時短モヌド転萜抜遞を行うようにしおいる。そしお、それ以倖の遊技者に有利な倧圓たり「確倉倧圓たり」又は「通垞倧圓たり」の堎合にはじめお高確率で前蚘時短モヌドの終了抜遞を実行するようにしおいる。   On the other hand, it is terrible for the player that the falling in the short-time mode continues, so in the short-time mode falling lottery, we will refer to “History of jackpot game” and “2R probable big hit” which is disadvantageous to the player last time and before and after. If this happens continuously, the short-time mode drop lottery is not executed, and if the previous time is “2R probability variation big hit” which is disadvantageous to the player, the short-time mode drop lottery should be performed with low probability. Yes. Only in the case of a jackpot advantageous to other players (“15R probability variable jackpot” or “15R normal jackpot”), the end lottery in the time-saving mode is executed with a high probability.

぀たり、「倧圓たり遊技の履歎」が、䟋えば「確倉倧圓たり」に偏った堎合は、遊技者に䞍利な遊技状態であるずみなしお、時短モヌドの終了抜遞は実行しないか、又は䜎確率で抜遞するようにしおいるのである。   In other words, if the “big hit game history” is biased toward, for example, “2R probable big hit”, it is considered that the game state is disadvantageous to the player, and the end lottery in the short-time mode is not executed or is drawn with a low probability. I am trying to do it.

このように、本実斜圢態におけるパチンコ遊技機においおは、第始動口ず第始動口ずの遊技条件の差に察する遊技者の䞍満の解消を狙っお、「モヌド切換凊理」を実行されるこずになる。   As described above, in the pachinko gaming machine 10 according to the present embodiment, the “mode switching process” is executed with the aim of eliminating the dissatisfaction of the player with respect to the difference in the game conditions between the first start port 24 and the second start port 25. Will be.

普通図柄制埡凊理
図のステップにおいお実行されるサブルヌチンに぀いお図を甚いお説明する。
[Normal symbol control processing]
The subroutine executed in step S13 in FIG. 7 will be described with reference to FIG.

最初に、メむンは、ステップにおいお、普通図柄制埡フラグをロヌドする。この凊理においお、メむンは、普通図柄制埡フラグを読み出す。この凊理が終了した堎合には、ステップに凊理を移す。   First, the main CPU 66 loads a normal symbol control flag in step S101. In this process, the main CPU 66 reads the normal symbol control flag. If this process ends, the process moves to a step S102.

ステップにおいおは、メむンは、普通図柄制埡フラグが普通図柄蚘憶チェック芁求を瀺す倀であるか吊か刀断し、普通図柄制埡フラグがでない堎合はステップぞ凊理を移す。たた、普通図柄制埡フラグがの堎合は、ステップの普通図柄蚘憶チェック凊理を行う。この普通図柄蚘憶チェック凊理では、詳しくは図を甚いお説明するが、メむンは、普通図柄の保留個数を調べ、保留個数がある堎合に、普通図柄の圓り刀定、普通図柄の倉動開始、普通図柄の倉動タむマのセット等を行い、普通図柄制埡フラグに次のステップの凊理芁求であるをセットしお凊理を終了する。   In step S102, the main CPU 66 determines whether or not the normal symbol control flag is a value (00) indicating a normal symbol storage check request. If the normal symbol control flag is not (00), the process proceeds to step S104. . If the normal symbol control flag is (00), the normal symbol storage check process in step S103 is performed. This normal symbol memory check process will be described in detail with reference to FIG. 12, but the main CPU 66 checks the number of reserved normal symbols, and if there is a number of reserved symbols, the main CPU 66 determines whether the normal symbol is hit, starts changing the normal symbol, The normal symbol variation timer is set, etc., and (01) which is the processing request for the next step is set in the normal symbol control flag, and the processing is terminated.

ステップにおいおは、メむンは、普通図柄制埡フラグがであるか吊かを刀断し、普通図柄制埡フラグがでない堎合は、ステップぞ凊理を移す。たた、普通図柄制埡フラグがである堎合は、ステップにおいお、普通図柄倉動タむマがタむムアップ぀たり“”したかを刀断し、タむムアップしおいなかった堎合は凊理を終了する。䞀方、普通図柄倉動タむマがタむムアップした堎合は、メむンは、ステップにおいお、普通図柄停止凊理を行なう。この普通図柄停止凊理においおは、メむンは、普通図柄衚瀺噚に察しお倉動を停止する芁求をセットし、メむンの所定の領域に蚘憶する。これにより、普通図柄衚瀺噚においお、前蚘普通図柄蚘憶チェック凊理で刀定された、普通図柄の“圓り”又は“はずれ”の刀定結果が衚瀺されるこずずなる。この凊理が終了するず、メむンの所定の領域に蚘憶されおいる普通図柄保留個数を“”枛少するように蚘憶曎新する。そしお、普通図柄制埡フラグにをセットしお凊理を終了する。   In step S104, the main CPU 66 determines whether or not the normal symbol control flag is (01). If the normal symbol control flag is not (01), the process proceeds to step S107. If the normal symbol control flag is (01), it is determined in step S105 whether the normal symbol variation timer has timed up (that is, “0”). If the time has not expired, the process ends. . On the other hand, when the normal symbol variation timer expires, the main CPU 66 performs a normal symbol stop process in step S106. In this normal symbol stop process, the main CPU 66 sets a request to stop the fluctuation to the normal symbol display 35 and stores it in a predetermined area of the main RAM 70. As a result, the normal symbol display 35 displays the determination result of “success” or “displacement” of the normal symbol determined by the normal symbol storage check process. When this process is completed, the stored number of normal symbols stored in a predetermined area of the main RAM 70 is updated so as to decrease by “1”. Then, (02) is set in the normal symbol control flag and the process is terminated.

ステップにおいおは、メむンは、普通図柄制埡フラグがであるか吊かを刀断し、普通図柄制埡フラグがでない堎合は、ステップぞ凊理を移す。たた、普通図柄制埡フラグがであった堎合は、ステップぞ凊理を移し、普通図柄が圓りか吊かを刀断する。そしお、メむンは、普通図柄が圓りであるず刀断した堎合は、ステップの普通電圹物開攟凊理に凊理を移す。䞀方、メむンは、普通図柄が圓りではないず刀断するず、ステップにおいお、普通図柄制埡フラグに普通図柄蚘憶チェックを芁求する倀をセットしお凊理を終了する。   In step S107, the main CPU 66 determines whether or not the normal symbol control flag is (02). If the normal symbol control flag is not (02), the process proceeds to step S111. If the normal symbol control flag is (02), the process proceeds to step S108 to determine whether or not the normal symbol is a hit. If the main CPU 66 determines that the normal symbol is a winning symbol, the main CPU 66 shifts the processing to the ordinary electric charge releasing process in step S109. On the other hand, when determining that the normal symbol is not a hit, the main CPU 66 sets a value (00) for requesting the normal symbol storage check to the normal symbol control flag and ends the processing in step S110.

ステップにおける普通電動圹物開攟凊理では、メむンは、普通電動圹物である矜根郚材の開攟凊理メむンの所定の領域に普通電動圹物の開攟を蚘憶するを行う。さらに遊技台の遊技状態に合わせお、普通電動圹物矜根郚材の開攟時間䟋えば、遊技モヌドが時短モヌドの堎合は秒、確倉モヌド又は通垞モヌドの堎合は秒を普通電動圹物開攟タむマにセットし、普通図柄制埡フラグにをセットしお凊理を終了する。   In the ordinary electric accessory release process in step S109, the main CPU 66 performs an opening process of the blade member 23, which is an ordinary electric accessory (stores the release of the ordinary electric accessory in a predetermined area of the main RAM 70). Furthermore, according to the gaming state of the gaming table, the opening time of the ordinary electric accessory (wing member 23) (for example, 3 seconds when the game mode is the short-time mode, 0.2 seconds when the game mode is the normal mode or the normal mode) The normal electric accessory release timer is set, the normal symbol control flag is set to (03), and the process is terminated.

ステップにおいおは、メむンは、普通図柄制埡フラグがであるか吊かを刀断し、普通図柄制埡フラグがでない堎合は、ステップぞ凊理を移す。たた、普通図柄制埡フラグがであった堎合は、ステップぞ凊理を移し、普通電動圹物開攟タむマがタむムアップ぀たり“”したかを刀断する。そしお、普通電動圹物開攟タむマがタむムアップしおいない堎合は凊理を終了する。䞀方、普通電動圹物開攟タむマがタむムアップしたず刀断した堎合は、ステップの普通電動圹物閉鎖凊理においお、普通電動圹物である矜根郚材を閉鎖状態メむンの所定の領域に普通電動圹物の閉鎖を蚘憶するにさせる。そしお普通図柄制埡フラグにをセットしお凊理を終了する。   In step S111, the main CPU 66 determines whether or not the normal symbol control flag is (03). If the normal symbol control flag is not (03), the process proceeds to step S114. If the normal symbol control flag is (03), the process proceeds to step S112 to determine whether the normal electric accessory release timer has timed up (that is, “0”). Then, when the normal electric accessory release timer has not expired, the process is terminated. On the other hand, when it is determined that the normal electric accessory release timer has timed out, in the normal electric accessory closing process of step S113, the blade member 23, which is an ordinary electric accessory, is closed (normally in a predetermined area of the main RAM 70). Memorize the closing of the electric accessory). Then, (04) is set in the normal symbol control flag and the process is terminated.

ステップにおいおは、メむンは、普通図柄制埡フラグをクリア぀たり普通図柄の蚘憶チェックを芁求する倀“”をセットしお凊理を終了する。   In step S114, the main CPU 66 clears the normal symbol control flag (that is, sets the value “00” for requesting the normal symbol storage check) and ends the process.

普通図柄蚘憶チェック凊理
図のステップにおいお実行されるサブルヌチンに぀いお図を甚いお説明する。
[Normal symbol memory check processing]
The subroutine executed in step S103 in FIG. 11 will be described with reference to FIG.

最初に、ステップにおいお、メむンは、普通図柄保留個数が“”であるか吊かの刀断を行い、普通図柄保留個数が“”であるず刀断した堎合には、普通図柄蚘憶チェック凊理を終了する。尚、この普通図柄保留個数はメむンの所定の領域に蚘憶され、通過ゲヌトを遊技球が通過したこずを怜出した堎合に、所定個数䟋えば“”を䞊限ずしお“”増加しお蚘憶曎新され、普通図柄ゲヌムにおける普通図柄の可倉衚瀺が終了したずきには、“”枛算しお蚘憶曎新される。䞀方、メむンは、普通図柄の保留個数が“”でないず刀断した堎合には、ステップにおいお、普通図柄制埡フラグに普通図柄倉動タむマ監芖芁求の倀“”をセットし、ステップぞ凊理を移す。   First, in step S121, the main CPU 66 determines whether or not the normal symbol holding number is “0”. If it is determined that the normal symbol holding number is “0”, the normal symbol storage check is performed. The process ends. This normal symbol holding number is stored in a predetermined area of the main RAM 70. When it is detected that a game ball has passed through the passing gate 54, the normal symbol holding number increases by "1" with the predetermined number (for example, "4") as an upper limit. When the variable display of the normal symbol in the normal symbol game is completed, “1” is subtracted and the memory is updated. On the other hand, if the main CPU 66 determines that the number of retained normal symbols is not “0”, in step S122, the main CPU 66 sets the value “01” of the normal symbol variation timer monitoring request to the normal symbol control flag, and then proceeds to step S123. Move processing.

ステップにおいおは、普通図柄圓り刀定凊理を実行する。この凊理においお、メむンは、普通図柄始動領域通過時に通過ゲヌトを遊技球が通過するこずによっお抜出された普通図柄圓り刀定甚乱数倀ず、メむンに蚘憶されおいる普通図柄圓り刀定倀ずを参照する。そしお、メむンは、参照した結果、普通図柄圓り刀定甚乱数倀が普通図柄圓り刀定倀ず䞀臎する堎合には、圓り図柄䟋えば、“○”図柄を瀺すデヌタをメむンの所定の領域に蚘憶する。䞀方、メむンは、参照した結果、普通図柄圓り刀定甚乱数倀が普通図柄圓り刀定倀ず䞀臎しない堎合には、はずれ図柄䟋えば、“×”図柄を瀺すデヌタをメむンの所定の領域に蚘憶する。このように蚘憶された圓り図柄、はずれ図柄は、電食ナニット図参照においお、普通図柄衚瀺噚に導出普通図柄指定コマンドずしお䟛絊される。これによっお、普通図柄衚瀺噚は、普通図柄の倉動衚瀺䟋えば“○”、“×”図柄を亀互に点滅させるを開始する。この埌、ステップに凊理を移す。   In step S123, a normal symbol hit determination process is executed. In this processing, the main CPU 66 determines the normal symbol per-determining random number extracted when the normal symbol starting area is passed (by passing the game ball through the passing gate 54) and the normal symbol per-unit determination stored in the main ROM 68. Refers to the value. Then, as a result of the reference, when the random value for determination per ordinary symbol matches the determination value per ordinary symbol as a result of the reference, the main CPU 66 stores data indicating the winning symbol (for example, “◯” symbol) in a predetermined area of the main RAM 70. To remember. On the other hand, as a result of the reference, when the random value for determination per normal symbol does not match the determination value per normal symbol as a result of the reference, the main CPU 66 stores data indicating an off symbol (for example, “×” symbol) in a predetermined area of the main RAM 70. To remember. The winning symbol and the off symbol stored in this way are supplied to the normal symbol display 35 as a derived normal symbol designation command in the illumination unit 53 (see FIG. 4). As a result, the normal symbol display 35 starts normal symbol variation display (for example, “◯” and “x” symbols are alternately blinked). Thereafter, the process proceeds to step S124.

ステップにおいおは、メむンは、通垞遊技が時短モヌドであるか吊かを刀断し、通垞遊技が時短モヌドであった堎合は、ステップにおいお、メむンは、通垞モヌドより短い普通図柄倉動停止時間䟋えば秒を、普通図柄倉動タむマにセットしお凊理を終了する。䞀方、遊技モヌドが時短モヌドでない぀たり、確倉モヌド又は通垞モヌド堎合は、ステップにおいお、メむンは、時短モヌドより長い普通図柄倉動停止時間䟋えば秒を、普通図柄倉動タむマにセットしお凊理を終了する。   In step S124, the main CPU 66 determines whether or not the normal game is in the time reduction mode. If the normal game is in the time reduction mode, in step S126, the main CPU 66 stops the normal symbol fluctuation shorter than the normal mode. The time (for example, 5 seconds) is set in the normal symbol variation timer, and the process ends. On the other hand, when the game mode is not the time reduction mode (that is, the probability variation mode or the normal mode), in step S125, the main CPU 66 sets a normal symbol variation stop time (for example, 30 seconds) longer than the time reduction mode in the normal symbol variation timer. To finish the process.

副制埡回路メむン凊理
䞀方、副制埡回路は、副制埡回路メむン凊理を実行するこずずなる。この副制埡回路メむン凊理に぀いお図を甚いお説明する。なお、この副制埡回路メむン凊理は、電源が投入されたずきに開始される凊理である。
[Sub control circuit main processing]
On the other hand, the sub-control circuit 200 executes the sub-control circuit main process. The sub control circuit main process will be described with reference to FIG. The sub control circuit main process is a process that is started when the power is turned on.

最初に、ステップにおいお、サブは、アクセス蚱可、䜜業領域を初期化等の初期蚭定凊理を実行する。぀たり、サブは、電源が投入されたこずに基づいお、遊技を正垞に行わせるための所定の初期蚭定を行うこずずなる。尚、本実斜圢態においおは、ステップを実行するサブは、初期蚭定手段の䞀䟋に盞圓する。この凊理が終了した堎合には、ステップに凊理を移す。   First, in step S201, the sub CPU 206 executes initial setting processing such as RAM access permission and work area initialization. That is, the sub CPU 206 performs a predetermined initial setting for normally playing the game based on the power being turned on. In the present embodiment, the sub CPU 206 that executes step S201 corresponds to an example of an initial setting unit. If this process ends, the process moves to a step S202.

ステップにおいお、サブは、乱数曎新凊理を実行する。この凊理においお、サブは、ワヌクの所定領域に䜍眮付けられた各皮の乱数倀を曎新する。この凊理が終了した堎合には、ステップに凊理を移す。   In step S202, the sub CPU 206 executes random number update processing. In this process, the sub CPU 206 updates various random number values positioned in a predetermined area of the work RAM 210. If this process ends, the process moves to a step S203.

ステップにおいお、サブは、コマンド解析凊理を実行する。この凊理においお、サブは、䞻制埡回路のメむンから送られおきた各皮コマンド䟋えば、導出図柄指定コマンド等を解析し、その解析したコマンドに応じた凊理を実行するこずずなる。この凊理が終了した堎合には、ステップに凊理を移す。   In step S203, the sub CPU 206 executes command analysis processing. In this process, the sub CPU 206 analyzes various commands (for example, a derived symbol designation command) sent from the main CPU 66 of the main control circuit 60, and executes a process according to the analyzed command. If this process ends, the process moves to a step S204.

ステップにおいお、サブは、衚瀺制埡凊理を実行する。この凊理においお、サブは、前蚘コマンド解析凊理においお、䞻制埡回路のメむンからの導出図柄指定コマンドを受信した堎合に、その導出図柄指定コマンドに応じた装食図柄等の画像衚瀺制埡を、液晶衚瀺装眮の衚瀺領域においお行うこずずなる。   In step S204, the sub CPU 206 executes display control processing. In this process, when the sub CPU 206 receives a derived symbol designation command from the main CPU 66 of the main control circuit 60 in the command analysis process, the sub CPU 206 performs image display control such as a decorative symbol according to the derived symbol designation command. This is performed in the display area 32 a of the liquid crystal display device 32.

そしお、サブは、スピヌカから発生させる音の制埡を行う音声制埡凊理ステップ、各皮の装食ランプの発光制埡を行うランプ制埡凊理を実行するステップ。この凊理が終了した堎合には、ステップに凊理を移す。   Then, the sub CPU 206 executes sound control processing (step S205) for controlling sound generated from the speakers 46R and 46L and lamp control processing for controlling light emission of the various decorative lamps 133a and 133b (step S206). If this process ends, the process moves to a step S202.

このように、副制埡回路メむン凊理においおは、ステップの初期蚭定凊理が終了した埌、ステップからステップの凊理を繰り返し実行するこずずなる。   As described above, in the sub control circuit main process, after the initial setting process in step S201 is completed, the processes from step S202 to step S206 are repeatedly executed.

第始動口ず第始動口
ここで、本実斜圢態における第始動口ず第始動口の構成を説明するずずもに、第始動口に遊技球が入賞した堎合の第の抜遞凊理ず、第始動口に遊技球が入賞した堎合の第の抜遞凊理に぀いお、さらには、前述した普通図柄制埡凊理図参照においお制埡される第始動口に付蚭された矜根郚材の開閉動䜜による遊技球の流䞋の倉化に぀いお説明する。図は第遊技郚材ず第始動口及び第始動口の䜍眮関係を瀺す説明図、図は第始動口に付蚭された矜根郚材の開閉動䜜による遊技球の流䞋の倉化を瀺す説明図である。
[First start port 24 and second start port 25]
Here, the configuration of the first start port 24 and the second start port 25 in the present embodiment will be described, the first lottery process when a game ball wins the first start port 24, and the second start port 25. In the second lottery process when a game ball wins, the game is further performed by opening and closing the blade member 23 attached to the first start port 24 controlled in the above-described normal symbol control process (see FIG. 12). A change in the flow of the sphere will be described. FIG. 15 is an explanatory view showing the positional relationship between the second gaming member 57 and the first starting port 24 and the second starting port 25, and FIG. 16 shows the game ball by opening and closing the blade member 23 attached to the first starting port 24. It is explanatory drawing which shows the change of flow.

遊技領域の略䞭倮郚には、図に瀺すように、第遊技郚材が蚭けられ、その䞋方䜍眮に矜根郚材が付蚭された第始動口が適宜間隔をあけお蚭けられ、さらに、その䞋方䜍眮に第始動口が蚭けられおいる図参照。぀たり、遊技盀に発射された遊技球は、遊技領域の䞊郚に蚭けられた耇数の遊技釘及び第遊技郚材ずの衝突により転動し、その䞀郚は第遊技郚材に至り、他の遊技球は転動を繰返しながら第始動口の䞊方、あるいは遊技領域の䞋郚ぞ流䞋しおゆくこずになる。第遊技郚材は、前述したように緩やかに䞋方ぞ湟曲したステヌゞ状に圢成され、その最底郚ずなる䞭倮䜍眮には案内溝が圢成されおいるため、第遊技郚材に受け止められた遊技球のうち、案内溝から萜䞋する遊技球は、他の郚分から萜䞋する遊技球よりも第始動口ぞの入賞確率が高くなっおいる。   As shown in FIG. 15, a second game member 57 is provided at a substantially central portion of the game area 15, and a first start port 24 to which a blade member 23 is attached is provided at an appropriate interval below the second game member 57. Furthermore, the 2nd starting port 25 is provided in the downward position (refer FIG. 2). That is, the game ball fired on the game board 14 rolls due to a collision with the plurality of game nails 13 and the first game member 55 provided in the upper part of the game area 15, and a part thereof is the second game member 57. Thus, the other game balls flow down above the first start port 24 or below the game area 15 while repeating rolling. As described above, the second gaming member 57 is formed in a stage shape that is gently curved downward, and a guide groove 57a is formed at the center position that is the bottom of the second gaming member 57, so that it is received by the second gaming member 57. Among the game balls, the game balls falling from the guide groove 57a have a higher probability of winning the first start port 24 than the game balls falling from other parts.

パチンコ遊技機においおは、前述の第始動口及び第始動口ぞの遊技球の入賞が、遊技者にずっおの最倧の利益である「倧圓たり遊技」の契機ずなるこずから、遊技者は、通垞、第始動口及び第始動口の呚蟺に遊技球が集䞭するように発射ハンドルの発射匷床を調敎しお遊技を行なうこずずなる。   In the pachinko gaming machine 10, the winning of the game ball to the first starting port 24 and the second starting port 25 described above becomes an opportunity for the “big hit game” which is the greatest profit for the player. In general, a game is played by adjusting the firing strength of the launch handle 26 so that the game balls are concentrated around the first start port 24 and the second start port 25.

図に瀺すように、第始動口に付蚭された矜根郚材が閉鎖された状態においおは、遊技領域に発射された遊技球は、ステヌゞ状に構成された第遊技郚材に䞀旊受け止められ、第遊技郚材の案内溝を通過しお第始動口の䞊郚ぞ流䞋するように導かれる。そしお、第始動口に入賞しなかった遊技球は、第始動口ぞの䞊郚ぞず流䞋しお行く。たた、図瀺するように、第遊技郚材に衝突しなかった遊技球や、第遊技郚材の案内溝からは流䞋しなかった遊技球も、第始動口に向けお流䞋する堎合がある。   As shown in FIG. 16 (a), in a state where the blade member 23 attached to the first start port 24 is closed, the game ball launched into the game area 15 is a second game configured in a stage shape. Once received by the member 57, it is guided so as to pass through the guide groove 57 a of the second gaming member 57 and flow down to the upper part of the first starting port 24. Then, the game balls that have not won the first starting port 24 flow down to the upper part to the second starting port 25. Further, as shown in the drawing, game balls that have not collided with the second game member 57 and game balls that have not flowed down from the guide groove 57a of the second game member 57 also flow down toward the second starting port 25. There is a case.

なお、本実斜圢態では、第始動口ず第始動口ずの間に所定の間隙遊技球が十分通過する皋床をあけおおり、耇数の遊技釘を略逆ハの字状に怍蚭しおいる。したがっお、第遊技郚材の案内溝から流䞋した遊技球が第始動口ぞ入賞しなかった堎合は、さらに第始動口は入賞するこずが期埅できる。   In the present embodiment, a predetermined gap is provided between the first start port 24 and the second start port 25 (the extent that the game ball passes sufficiently), and the plurality of game nails 13 are substantially reversed in a U shape. It is planted in a shape. Therefore, if the game ball flowing down from the guide groove 57a of the second game member 57 does not win the first start port 24, it can be expected that the second start port 25 will win further.

䞊述した構成においお、図に瀺すように、第始動口に付蚭された矜根郚材が開攟された状態では、前述した第遊技郚材の案内溝を通過しお、第始動口の䞊郚ぞ流䞋するように導かれた遊技球は、その殆どが第始動口に付蚭された矜根郚材の開攟により受け止められ、第始動口ぞず入賞するこずになる。   In the configuration described above, as shown in FIG. 16 (b), when the blade member 23 attached to the first start port 24 is opened, it passes through the guide groove 57a of the second gaming member 57 described above, Most of the game balls guided to flow down to the upper part of the first start port 24 are received by the opening of the blade member 23 attached to the first start port 24 and win the first start port 24. become.

このずき、第始動口ぞの遊技球の入賞は、第始動口に付蚭された矜根郚材の開攟により、䞊郚からの遊技球の流䞋が枛少するため、矜根郚材が開攟された状態においおは、第始動口ぞの遊技球の入賞率が䜎䞋するこずずなる。すなわち、本実斜圢態では、図瀺するように、第始動口ぞの入賞機䌚は、第始動口呚蟺の䞋郚にサむドから飛び蟌んだものに限られおしたうこずになる。   At this time, the winning of the game ball to the second start port 25 is that the flow of the game ball from the upper portion decreases due to the opening of the blade member 23 attached to the first start port 24, so the blade member 23 is opened. In such a state, the winning rate of the game ball to the second start opening 25 is lowered. In other words, in the present embodiment, as shown in the drawing, the winning opportunity to the second starting port 25 is limited to those that jump into the lower part around the second starting port 25 from the side.

぀たり、本実斜圢態においおは、通垞遊技の遊技モヌドが「時短モヌド通垞モヌド」あるいは「確倉モヌド時短モヌド」の堎合は、第始動口に付蚭された矜根郚材の開攟頻床が増し、そしお開攟時間も長く蚭定されるため、遊技モヌドが「通垞モヌド」又は「確倉モヌド」のみの堎合ず比范しお、第始動口ず第始動口ぞの遊技球の入賞率が倧きく倉化するこずずなる。   That is, in this embodiment, when the game mode of the normal game is “time reduction mode + normal mode” or “probability change mode + time reduction mode”, the opening frequency of the blade member 23 attached to the first start port 24 increases. Since the opening time is also set longer, the winning rate of the game balls to the first start port 24 and the second start port 25 is higher than when the game mode is only the “normal mode” or the “probability change mode”. It will change greatly.

さらに、本実斜圢態においおは、第始動口に遊技球が入賞した堎合ず、第始動口ぞ遊技球が入賞した堎合ずでは、党おの「倧圓たり遊技」に移行する抜遞確率「確倉倧圓たり」、「確倉倧圓たり」、「通垞倧圓たり」の抜遞確率の合蚈は同じであるものの、前蚘第始動口ぞ遊技球が入賞した堎合の方が、遊技者に有利な「確倉倧圓たり」ぞの圓遞の割合か高く蚭定され、同時に遊技者に䞍利な「確倉倧圓たり」ぞの圓遞の割合が䜎く蚭定されおいる図の倧圓たり抜遞テヌブルを参照。   Furthermore, in the present embodiment, when the game ball wins the first start port 24 and when the game ball wins the second start port 25, all the lottery probabilities (“ The sum of the lottery probabilities of “2R-probable jackpot”, “15R-probable jackpot”, and “15R normal jackpot” is the same, but it is more advantageous for the player when the game ball wins the first starting port 24. The winning percentage for “15R probability variation jackpot” is set high, and at the same time, the winning percentage for “2R probability variation jackpot” disadvantageous to the player is set low (see the jackpot lottery table in FIG. 6).

したがっお、本実斜圢態においおは、時短モヌド䞭぀たり、第始動口に付蚭された矜根郚材が頻繁に開攟する状態においおは、ラりンド数が少ない「確倉倧圓たり」が頻発するような事態は生じるこずが少なく、倧圓たり遊技であるにもかかわらず、賞球の獲埗がたたならない状態に察しお遊技者の䞍満が高たるおそれはない。しかし、第始動口ぞの入賞機䌚が増加するに䌎い、時短モヌド転萜抜遞が実行される機䌚も増加するこずになるので、遊技者は時短モヌドの匷制終了を絶えず心配しながら遊技するこずにもなり、喜びずスリルずを同時に味わうずいう、これたでにない趣向の遊技ずなる。   Therefore, in this embodiment, during the time reduction mode (that is, the state in which the blade member 23 attached to the first start port 24 is frequently opened), “2R probability variation big hit” with a small number of rounds occurs frequently. The situation rarely occurs, and there is no possibility that the dissatisfaction of the player will increase for the state where the winning ball is not kept despite the fact that it is a jackpot game. However, as the chances to win the first starting port 24 increase, the chances of running the short-time mode drop lottery will also increase, so the player should play while constantly worrying about forced termination of the short-time mode. It becomes a game with an unprecedented taste to enjoy joy and thrill at the same time.

このように、本実斜圢態に係るパチンコ遊技機は、第始動口ぞの遊技球の入賞ず第始動口ぞの遊技球の入賞ずでは、䞡者ずも倧圓たり抜遞の契機ずなる特定の入賞口ではあるものの、遊技条件からすれば、第始動口ぞの入賞の方が遊技者にずっおは有利ずなる。しかし、第始動口ぞ入賞するず、時短モヌド転萜抜遞が行われるこずになる。このように、第始動口ず第始動口ずの間での遊技者に察する有利床合いの差を小さくしながらも、遊技の倉化が倚様ずなり、これたでにない斬新な遊技圢態を有するパチンコ遊技機ずなすこずができる。   Thus, in the pachinko gaming machine 10 according to the present embodiment, both the winning of the game ball to the first starting port 24 and the winning of the game ball to the second starting port 25 are specified as triggers for the big hit lottery. However, in terms of gaming conditions, winning to the first start port 24 is more advantageous for the player. However, when winning at the first start port 24, the short-time mode drop lottery is performed. As described above, while the difference in the degree of advantage for the player between the first start port 24 and the second start port 25 is reduced, the change of the game is diversified and has an unprecedented game form. The pachinko gaming machine 10 can be used.

第始動口ず第始動口ずにそれぞれ察応した挔出衚瀺
たた、第始動口ぞの遊技球の入賞を契機ずする挔出凊理ず、第始動口ぞの遊技球の入賞を契機ずする挔出凊理ずの違いを、液晶衚瀺装眮の衚瀺領域においお衚瀺される装食図柄を含む挔出図柄を䟋にずっお説明する。これらの衚瀺制埡は、前述の副制埡回路により実行されものである。図は通垞挔出における装食図柄の衚瀺態様を瀺す説明図、図はリヌチ挔出぀たり、倉動衚瀺しおいる装食図柄の䞀皮である䞉぀の数字図柄が、二぀たで同䞀数字図柄で衚瀺停止された状態における装食図柄の衚瀺態様を瀺す説明図、図は倧圓たり遊技実行䞭における装食図柄の衚瀺態様を瀺す説明図である。
[Production display corresponding to each of the first start port 24 and the second start port 25]
Further, the difference between the effect process triggered by the winning of the game ball at the first start port 24 and the effect process triggered by the winning of the game ball at the second start port 25 is shown in the display area of the liquid crystal display device 32. A description will be given by taking an effect design including a decorative design displayed in 32a as an example. These display controls are executed by the sub-control circuit 200 described above. FIG. 17 is an explanatory view showing a display form of a decorative design in a normal performance, and FIG. 18 is a reach production (that is, three numerical symbols, which are a variety of decorative designs that are variably displayed, stop displaying up to two with the same numerical design. ), And FIG. 19 is an explanatory diagram showing a display form of the decorative symbol during the execution of the jackpot game.

パチンコ遊技機の通垞挔出においお、第始動口ぞ遊技球が入賞した堎合は、図に瀺すように、装食図柄ずしお、算甚数字による䞉぀の第数字図柄が倉動衚瀺されるずずもに、女の子のキャラクタを含む「海」をテヌマずした第背景図柄によっお挔出衚瀺される。
他方、第始動口ぞ遊技球が入賞した堎合は、図に瀺すように、装食図柄ずしお、挢数字による䞉぀の第数字図柄が倉動衚瀺されるずずもに、男の子のキャラクタを含む「宇宙」をテヌマずした第背景図柄によっお挔出衚瀺される。
In the normal performance of the pachinko gaming machine 10, when a game ball is won at the first start port 24, as shown in FIG. In addition to being displayed, the effect is displayed by the first background symbol 82 with the theme of “sea” including a girl character.
On the other hand, when a game ball is won at the second starting port 25, as shown in FIG. 17B, three second number symbols 94 of Chinese numerals are displayed in a variable manner as decorative symbols, and the boy character The second background pattern 83 with the theme of “space” including

そしお、第始動口ぞ遊技球が入賞した堎合であっお、リヌチ状態になった堎合のリヌチ挔出においおは、図に瀺すように、第数字図柄の巊右の図柄が“”で停止しお、真ん䞭の図柄の停止を埅぀挔出衚瀺が実行される。そしお、真ん䞭の図柄が同䞀図柄぀たり、“”で停止するず、倧圓たり遊技ぞ移行するこずになる。勿論、異なる図柄぀たり、“”以倖の数字が停止した堎合所謂、「はすれ」は、倧圓たり遊技ぞは移行しない。さらに、女の子のキャラクタを含む第背景図柄においおも、挔出に甚いられる各皮挔出図柄の皮類や数を、通垞挔出ず異ならせるこずにより、より遊技者に倧圓たり遊技の発生の期埅感を持たせる構成ずしおいる。   In the reach effect when the game ball is won at the first start opening 24 and the reach state is reached, the left and right symbols of the first numeric symbol 93 are shown in FIG. An effect display that stops at “7” and waits for the middle symbol to stop is executed. When the middle symbol stops at the same symbol (ie, “7”), the game shifts to a jackpot game. Of course, when a different symbol (that is, a number other than “7”) is stopped (so-called “haze”), the game does not shift to the jackpot game. Further, in the first background symbol 82 including the girl character, the player can have a sense of occurrence of the jackpot game by making the type and number of various effect symbols used for the effect different from the normal effect. It is configured.

他方、第始動口ぞ遊技球が入賞した堎合にリヌチ状態に至った堎合は、図に瀺すように、挢数字による䞉぀の第数字図柄の巊右の図柄が“䞃”で停止しお、真ん䞭の図柄の停止を埅぀挔出衚瀺が実行される。そしお、真ん䞭の図柄が同䞀図柄぀たり、“䞃”で停止するず、倧圓たり遊技ぞ移行するこずになる。もちろん異なる図柄぀たり、“䞃”以倖の数字が停止した堎合所謂、「はすれ」は、倧圓たり遊技ぞは移行しない。さらに、前述した第始動口にかかるリヌチ挔出ず同様に、男の子のキャラクタを含む第背景図柄においおも、挔出に甚いられる各皮挔出図柄の皮類や数を、通垞挔出ず異ならせるこずにより、より遊技者に倧圓たり遊技の発生の期埅感を持たせる構成ずしおいる。   On the other hand, when the game ball reaches the second starting port 25 and reaches the reach state, as shown in FIG. 18B, the left and right symbols of the three second digit symbols 94 in Chinese numerals are “seven”. The effect display which stops at "" and waits for the stop of the middle symbol is executed. When the middle symbol stops at the same symbol (that is, “seven”), the game shifts to a jackpot game. Of course, when a different symbol (that is, a number other than “7”) stops (so-called “hasare”), the game does not shift to the jackpot game. Further, in the same manner as the reach effect relating to the first start port 24 described above, also in the second background symbol 83 including the boy character, the type and number of various effect symbols used for the effect are made different from the normal effect. Therefore, the player is given a sense of expectation for generating a big hit game.

そしお、第始動口ぞ遊技球が入賞した堎合においお、図に瀺すように、算甚数字による䞉぀の第数字図柄が䞉぀揃いの“”で停止した堎合は、倧圓たり遊技の挔出衚瀺が実行される。そしお、女の子のキャラクタを含む第背景図柄においおも、挔出に甚いられる各皮挔出図柄の皮類や数を、倧圓たりに盞応しく、通垞挔出やリヌチ挔出ずはさらに異なる独特な挔出ずするこずにより、遊技者が挔出衚瀺をより楜しめるようにしおいる。
他方、第始動口ぞ遊技球が入賞した堎合においお、図に瀺すように、挢数字による䞉぀の第数字図柄が䞉぀揃いの“䞃”で停止した堎合も、倧圓たり遊技の挔出衚瀺が実行されるが、前述した第始動口にかかる倧圓たり遊技実行䞭ず同様に、男の子のキャラクタを含む第背景図柄においお、挔出に甚いられる各皮挔出図柄の皮類や数を、倧圓たりに盞応しく、通垞挔出やリヌチ挔出ずは異なる独特な挔出ずするこずにより、遊技者が挔出衚瀺をより楜しめるようにしおいる。
Then, when a game ball is won at the first start opening 24, as shown in FIG. 19A, when the three first number symbols 93 by arithmetic numbers stop at “7”, which is a set of three. The effect display of the jackpot game is executed. Also, in the first background symbol 82 including the girl character, the type and number of various effect symbols used for the effect are suitable for jackpots, and are made a unique effect that is further different from the normal effect and the reach effect. The person can enjoy the effect display more.
On the other hand, when a game ball is won at the second starting port 25, as shown in FIG. 19B, when the three second number symbols 94 of Chinese numerals are stopped at “seven”, which is a set of three, The jackpot game effect display is executed, but in the same manner as during the jackpot game execution at the first start port 24 described above, in the second background symbol 83 including the boy character, By making the number a unique effect different from the normal effect or reach effect, which is suitable for the jackpot, the player can enjoy the effect display more.

なお、ここでは第、第装食図柄、第、第背景図柄を䟋にしお、液晶衚瀺装眮による画像衚瀺の挔出凊理に぀いおのみ説明したが、第始動口ぞの入賞ず第始動口ぞの入賞ずに察応しお異なる態様で実行される挔出衚瀺ずしおは、装食ランプを甚いた光による挔出、スピヌカを甚いた音による挔出であっおもよいし、これらを組み合わせた挔出凊理であっおもよい。   Here, the first and second decorative symbols 93 and 94 and the first and second background symbols 82 and 83 have been described as examples, but only the image display effect processing by the liquid crystal display device 32 has been described. As the effect display executed in a different manner corresponding to the winning to 24 and the winning to the second start opening 25, the effect by the light using the decoration lamps 133a and 133b, the sound using the speakers 46R and 46L An effect may be sufficient, and the effect process which combined these may be sufficient.

䞊述しおきたように、本実斜圢態におけるパチンコ遊技機においおは、倧圓たり遊技の抜遞にかかる特定の入賞口が、前蚘第始動口ず第始動口ず二皮類蚭眮され、そしお、第始動口又は第始動口を比范するず、倧圓たり遊技ぞの抜遞条件を、第始動口の方が遊技者に有利ずする䞀方、第始動口ぞの入賞においおは、本実斜圢態におけるモヌド切換凊理぀たり、遊技者に有利な時短モヌドの転萜抜遞を実行するこずで、前蚘第始動口ず第始動口ぞの遊技球の入賞による遊技者の有利床合いが倧きくならないようにしおいる。
そしお、液晶衚瀺装眮の衚瀺領域で挔出衚瀺される装食図柄を、第始動口ず第始動口ずのそれぞれに察応させお異ならせるこずにより、今たでにない興趣にあふれたパチンコ遊技機ずしおいる。
As described above, in the pachinko gaming machine 10 according to the present embodiment, there are two types of specific winning ports for the lottery game lottery, the first start port 24 and the second start port 25, and the first When comparing the first start port 24 or the second start port 25, the lottery condition for the big hit game is advantageous to the player with the first start port. By executing the mode switching process in the form (that is, the time-saving mode falling lottery advantageous for the player), the player's degree of advantage due to the winning of the game ball to the first start port 24 and the second start port 25 is increased. I try not to grow.
The decorative design displayed in the display area 32a of the liquid crystal display device 32 is made different depending on the first start port 24 and the second start port 25, thereby overflowing an unprecedented interest. It is a pachinko machine.

以䞊の実斜圢態により、以䞋の遊技機が実珟される。
すなわち、遊技球が転動する遊技領域を有する遊技盀ず、前蚘遊技領域に蚭けられ、遊技球が入球可胜な耇数の入賞口のうちの特定の入賞口であっお、所定の条件を満たしたずきに、遊技球が入賞口ぞ入球しやすい開攟状態に倉動する可倉郚材䟋えば、矜根郚材が付蚭された第の特定入賞口䟋えば、第始動口ず前蚘可倉郚材が蚭けられおいない第の特定入賞口䟋えば、第始動口ず、前蚘第の特定入賞口に遊技球が入球した堎合、圓該第の特定入賞口に察応した第の抜遞凊理䟋えば、メむン特別図柄蚘憶チェック凊理図を行い、前蚘第の特定入賞口に遊技球が入球した堎合は、圓該第の特定入賞口に察応した第の抜遞凊理䟋えば、メむン特別図柄蚘憶チェック凊理図を行い、遊技者にずっお有利な倧圓たり遊技を実行するか吊かを、盞察的に圓遞確率が䜎い通垞䜎確率状態䟋えば、通垞遊技の通垞モヌドず、盞察的に圓遞確率が高い特別高確率状態䟋えば、通垞遊技の確倉モヌドのいずれかの確率状態で抜遞凊理する倧圓たり抜遞手段䟋えば、倧圓たり抜遞テヌブル図ず、この倧圓たり抜遞手段による抜遞凊理を行う通垞遊技を、前蚘可倉郚材の倉動態様が、所定期間遊技者に有利ずなる特別遊技モヌド䟋えば、通垞遊技の時短モヌドず、盞察的に遊技者に䞍利な䞀般遊技モヌド䟋えば、通垞遊技の通垞モヌド又は確倉モヌドずのいずれかのモヌドの䞋で実行する通垞遊技実行手段䟋えば、䞻制埡回路、メむンず、前蚘倧圓たり抜遞手段による抜遞結果が圓遞の堎合、遊技の実行期間が異なる耇数皮の倧圓たり遊技䟋えば、確倉倧圓たり、確倉倧圓たり、通垞倧圓たりの䞭から所定の確率で遞択した倧圓たり遊技を実行するずずもに、圓該倧圓たり遊技終了埌の前蚘通垞遊技のモヌドを、所定期間前蚘特別モヌドに移行させる倧圓たり遊技実行手段䟋えば、䞻制埡回路、メむン、特別図柄制埡凊理図ず、前蚘第の特定入賞口に入賞したこずを条件に、前蚘倧圓たり遊技終了埌に実行䞭の前蚘通垞遊技を、前蚘特別遊技モヌドから前蚘䞀般遊技モヌドに所定の抜遞確率で切り換えるモヌド切換手段䟋えば、䞻制埡回路、メむン、モヌド切換凊理図ず、前蚘第の抜遞凊理に基づく抜遞結果が圓遞の堎合、盞察的に遊技の実行期間が短い特定倧圓たり遊技䟋えば、確倉倧圓たりが前蚘倧圓たり遊技実行手段により遞択される遞択確率を䜎くする䞀方、前蚘第の抜遞凊理に基づく抜遞結果が圓遞の堎合は前蚘遞択確率を高くする倧圓たり遊技遞択確率倉曎手段䟋えば、䞻制埡回路、メむン、モヌド切換凊理図ず、を備える遊技機パチンコ遊技機。
The following gaming machines are realized by the above embodiment.
That is, a game board 14 having a game area 15 in which a game ball rolls, and a specific winning opening provided in the gaming area and allowing a game ball to enter, and a predetermined condition A first specific winning port (for example, the first start port 24) provided with a variable member (for example, the blade member 23) that changes to an open state in which the game ball easily enters the winning port when the game ball is satisfied. When a game ball enters the second specific winning opening (for example, the second start opening 25) where the variable member is not provided and the first specific winning opening, it corresponds to the first specific winning opening. When the first lottery process (for example, main CPU 66, special symbol memory check process (FIG. 10)) is performed and a game ball enters the second specific winning slot, the second specific winning slot is displayed. Corresponding second lottery process (for example, main CPU 66, special figure The memory check process (FIG. 10)) is performed, and whether or not the jackpot game advantageous to the player is executed is determined relative to the normal low probability state (for example, the normal mode of normal game) having a relatively low probability of winning. A jackpot lottery means (for example, a jackpot lottery table (FIG. 6)) for lottery processing in any probability state of a special high probability state (for example, probability change mode of normal game) with a high winning probability, and a lottery by this jackpot lottery means The normal game to be processed is divided into a special game mode in which the change mode of the variable member is advantageous to the player for a predetermined period (for example, a normal game short-time mode) and a general game mode (for example, relatively disadvantageous to the player) Normal game execution means (for example, main control circuit 60, main CPU 66) to be executed under any of the normal game normal mode or probability change mode; When the lottery result by the lottery means is a win, a jackpot game selected from a plurality of types of jackpot games with different game execution periods (for example, 15R probability variation jackpot, 2R probability variation jackpot, 15R normal jackpot) with a predetermined probability is executed. And a jackpot game execution means (for example, main control circuit 60, main CPU 66, special symbol control process (FIG. 9)) for shifting the normal game mode after the jackpot game to the special mode for a predetermined period; Mode switching means for switching the normal game being executed after the jackpot game is finished from the special game mode to the general game mode with a predetermined lottery probability on the condition that the first specific winning opening is won. Main control circuit 60, main CPU 66, mode switching process (FIG. 11)), and lottery result based on the first lottery process Is a win based on the second lottery process while lowering the selection probability that a specific jackpot game (for example, 2R probability variable jackpot) having a relatively short game execution period is selected by the jackpot game execution means. A gaming machine (pachinko gaming machine 10) comprising jackpot game selection probability changing means (for example, main control circuit 60, main CPU 66, mode switching process (FIG. 11)) for increasing the selection probability when the result is a win.

前蚘倧圓たり抜遞手段䟋えば、倧圓たり抜遞テヌブル図による抜遞結果を瀺唆するために、前蚘第の特定入賞口䟋えば、第始動口に遊技球が入球した堎合は圓該第の特定入賞口に察応する第の識別情報䟋えば、第特別図柄衚瀺噚を倉動衚瀺させ、前蚘第の特定入賞口䟋えば、第始動口に遊技球が入球した堎合は圓該第の特定入賞口に察応する第の識別情報䟋えば、第特別図柄衚瀺噚をそれぞれ倉動衚瀺させ、その埌、所定の態様でそれぞれを停止衚瀺させる識別情報倉動制埡手段䟋えば、䞻制埡回路、メむン、特別図柄制埡凊理図ず、前蚘第の識別情報が倉動䞭に前蚘第の特定入賞口に入賞した堎合は前蚘第の識別情報の倉動を、前蚘第の識別情報が倉動䞭に前蚘第の特定入賞口に遊技球が入球した堎合は前蚘第の識別情報の倉動を、それぞれ所定回数分保留する倉動保留手段䟋えば、第特別図柄保留ランプ〜、第特別図柄保留ランプ〜ず、をさらに備え、前蚘識別情報倉動制埡手段は、保留された識別情報の倉動の開始を、前蚘第の識別情報を優先しお行う遊技機パチンコ遊技機。   In order to suggest a lottery result by the jackpot lottery means (for example, the jackpot lottery table (FIG. 6)), if a game ball enters the first specific winning port (for example, the first start port 24), First identification information (for example, the first special symbol display 33) corresponding to the first specific winning opening is variably displayed, and a game ball is placed in the second specific winning opening (for example, the second starting opening 25). When entering a ball, the second identification information (for example, the second special symbol display 34) corresponding to the second specific winning opening is displayed in a variable manner, and thereafter, the identification information is displayed in a stopped state in a predetermined manner. When the variation control means (for example, the main control circuit 60, the main CPU 66, the special symbol control process (FIG. 9)) and the first identification information is varied, the first specific winning opening is won. Variation of the identification information of the second When a game ball enters the second specific winning opening while the identification information is fluctuating, a fluctuation holding means (for example, a first special symbol holding lamp, for example) holds the fluctuation of the second identification information for a predetermined number of times. 33a to 33d and second special symbol holding lamps 34a to 34d), and the identification information fluctuation control means preferentially starts the fluctuation of the held identification information in preference to the first identification information. A gaming machine (pachinko gaming machine 10).

前蚘モヌド切換手段䟋えば、䞻制埡回路、メむン、モヌド切換凊理図によるモヌド切り換えの抜遞確率は、前蚘特定倧圓たり遊技䟋えば、確倉倧圓たりの終了埌に行われる堎合に぀いおは、他の倧圓たり遊技䟋えば、確倉倧圓たり、通垞倧圓たりの終了埌に行われる堎合よりも䜎く蚭定されおいる遊技機パチンコ遊技機。   In the case where the mode switching lottery probability by the mode switching means (for example, main control circuit 60, main CPU 66, mode switching process (FIG. 11)) is performed after the end of the specific jackpot game (for example, 2R probability variable jackpot). A gaming machine (pachinko gaming machine 10) that is set lower than the case where it is played after the end of another jackpot game (for example, 15R probability variation jackpot, 15R normal jackpot).

前蚘特定倧圓たり遊技䟋えば、確倉倧圓たりが所定回数連続䟋えば、回で遞択された堎合、前蚘モヌド切換手段䟋えば、䞻制埡回路、メむン、モヌド切換凊理図は、モヌドの切り換えを行わない遊技機パチンコ遊技機。   When the specific jackpot game (for example, 2R probability variation jackpot) is selected for a predetermined number of consecutive times (for example, twice), the mode switching means (for example, main control circuit 60, main CPU 66, mode switching process (FIG. 11)). Is a gaming machine that does not switch modes (pachinko gaming machine 10).

なお、本発明は、䞊述した実斜圢態に限るものではなく、䟋えば、遊技盀は必ずしも透光性を有する郚材で圢成したものである必芁はない。
たた、本実斜圢態においおは、倧圓たり遊技の継続時間が盞察的に短い特定倧圓たり遊技を「確倉倧圓たり」ずし、第始動口に察応した第の抜遞凊理ず第始動口に察応した第の抜遞凊理ずでそれぞれ参照する倧圓たり抜遞テヌブル図参照の「確倉倧圓たり」の抜遞倀を違える構成ずしたが、第の抜遞凊理で「確倉倧圓たり」が圓遞する確率を第の抜遞凊理よりも䜎くしたり、あるいは圓遞する確率をれロずするのは、必ずしも抜遞テヌブルを甚いる方匏に限定する必芁はなく、別の圢態であっおもよい。
In addition, this invention is not restricted to embodiment mentioned above, For example, the game board 14 does not necessarily need to be formed with the member which has translucency.
Further, in the present embodiment, the specific jackpot game with a relatively short duration of the jackpot game is set to “2R probability variation jackpot” and corresponds to the first lottery process corresponding to the first start port 24 and the second start port 25. The lottery value of “2R probability variation jackpot” in the jackpot lottery table (see FIG. 6) referred to in the second lottery process is different, but the probability that “2R probability variation jackpot” is won in the first lottery process. Is not necessarily limited to the method using the lottery table, and may be in another form.

さらに、遊技者に有利な時短モヌド所謂、特別遊技モヌドの実行回数を、第始動口を契機ずしお「通垞倧圓たり」に圓遞した堎合は「回」を蚭定しお、他方、第始動口を契機ずしお「通垞倧圓たり」に圓遞した堎合は「回」を蚭定するこずにより、第始動口の方が、遊技者に有利な遊技条件になるようにしおいるが、この時短モヌドの実行回数は本実斜圢態に限定されるものではない。䟋えば、「回、回、回、回」などの耇数の時短モヌドの実行回数抜遞テヌブルを蚭けお、遊技者に有利な遊技条件ずしおは、時短モヌドの実行回数抜遞テヌブルにおいお、回数の倚い蚭定倀に圓遞するようにするこずもできる。たた、この堎合もテヌブルを甚いない制埡凊理を行うこずもできる。   Furthermore, the number of executions of the time-saving mode (so-called special game mode) advantageous to the player is set to “100 times” when “15R normal jackpot” is won with the first start port 24 as an opportunity, When the “15R normal jackpot” is won with the second starting port 25 as an opportunity, “50 times” is set, so that the first starting port 24 has more advantageous game conditions for the player. However, the number of executions of the short time mode is not limited to the present embodiment. For example, by providing a plurality of short-time mode execution frequency lottery tables such as “100 times, 80 times, 60 times, 40 times” and the like, as a gaming condition advantageous to the player, It is also possible to win the setting value with many. Also in this case, control processing without using a table can be performed.

さらに、本実斜圢態においおは、遊技者に有利な時短モヌド所謂、特別遊技モヌドを終了させるモヌド切換凊理においお、パチンコ遊技機の「倧圓たり遊技の履歎」に応じお所定の抜遞確率で時短モヌドの終了を抜遞するようにしたが、本発明はこれに限定されるものではなく、䟋えば、倧圓たり遊技に圓遞しない時間が長時間継続した堎合所謂“ハマリ”ず呌ばれる遊技者に䞍利な遊技状態を蚘憶しおおき、それに応じお所定の抜遞確率で時短モヌドの終了を抜遞するようにしおもかたわない。   Further, in the present embodiment, in the mode switching process for ending the time-saving mode advantageous to the player (so-called special game mode), the time is shortened with a predetermined lottery probability according to the “big hit game history” of the pachinko gaming machine 10. However, the present invention is not limited to this. For example, when a time when the winning game is not won continues for a long time (so-called “hamari” game that is disadvantageous to the player) (State) may be stored, and the end of the short-time mode may be lottery with a predetermined lottery probability accordingly.

たた、本実斜圢態においおは、液晶衚瀺装眮の衚瀺領域においお、挔出衚瀺される装食図柄を、前蚘第始動口ず第始動口ぞの入賞に応じお異なるようにしたが、これも䞀぀の装食図柄で行うようにしおもよい。   Further, in the present embodiment, the decorative symbols displayed in the display area 32a of the liquid crystal display device 32 are made different according to the winnings at the first start port 24 and the second start port 25. This may also be performed with a single decorative pattern.

たた、本発明の実斜䟋に蚘茉された効果は、本発明から生じる最も奜適な効果を列挙したに過ぎず、本発明による効果は、本発明の実斜䟋に蚘茉されたものに限定されるものではない。   Further, the effects described in the embodiments of the present invention only list the most preferable effects resulting from the present invention, and the effects of the present invention are limited to those described in the embodiments of the present invention. is not.

本発明の䞀実斜圢態のパチンコ遊技機における抂芳を瀺す斜芖図である。1 is a perspective view showing an overview of a pachinko gaming machine according to an embodiment of the present invention. 本発明の䞀実斜圢態のパチンコ遊技機における抂芳を瀺す分解斜芖図である。It is a disassembled perspective view which shows the general view in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機における抂芳を瀺す正面図である。It is a front view which shows the general view in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機における電食ナニットを瀺す正面図である。It is a front view which shows the electrical decoration unit in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機においお構成される䞻制埡回路及び副制埡回路を瀺すブロック図である。It is a block diagram which shows the main control circuit and sub control circuit which are comprised in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機においお参照される倧圓たり抜遞テヌブルである。It is a big hit lottery table referred in the pachinko gaming machine of one embodiment of the present invention. 本発明の䞀実斜圢態のパチンコ遊技機においお実行される制埡凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機においお実行される制埡凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機においお実行される制埡凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機においお実行される制埡凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機においお実行される制埡凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機においお実行される制埡凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機においお実行される制埡凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機においお実行される制埡凊理を瀺すフロヌチャヌトである。It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機における第始動口ず第始動口の䜍眮関係を瀺す斜芖図である。It is a perspective view which shows the positional relationship of the 1st start port and 2nd start port in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機における第始動口に付蚭された矜根郚材の動䜜により第始動口ぞの遊技球の流䞋の倉化を瀺す説明図である。It is explanatory drawing which shows the change of the flow-down of the game ball | bowl to a 2nd start port by operation | movement of the blade member attached to the 1st start port in the pachinko game machine of one Embodiment of this invention. 本発明の䞀実斜圢態のパチンコ遊技機における第始動口を契機ずした挔出衚瀺ず第始動口を契機ずした挔出衚瀺の違いを瀺す説明図である。It is explanatory drawing which shows the difference of the production | presentation display triggered by the 1st starting port in the pachinko game machine of one Embodiment of this invention, and the production | presentation display triggered by the 2nd starting port. 本発明の䞀実斜圢態のパチンコ遊技機における第始動口を契機ずした挔出衚瀺ず第始動口を契機ずした挔出衚瀺の違いを瀺す説明図である。It is explanatory drawing which shows the difference of the production | presentation display triggered by the 1st starting port in the pachinko game machine of one Embodiment of this invention, and the production | presentation display triggered by the 2nd starting port. 本発明の䞀実斜圢態のパチンコ遊技機における第始動口を契機ずした挔出衚瀺ず第始動口を契機ずした挔出衚瀺の違いを瀺す説明図である。It is explanatory drawing which shows the difference of the production | presentation display triggered by the 1st starting port in the pachinko game machine of one Embodiment of this invention, and the production | presentation display triggered by the 2nd starting port.

笊号の説明Explanation of symbols

 パチンコ遊技機
 遊技盀
 遊技領域
 矜根郚材可倉郚材
 第始動口第の特定入賞口
 第始動口第の特定入賞口
 液晶衚瀺装眮
 第特別図柄衚瀺噚
 第特別図柄衚瀺噚
 普通図柄衚瀺噚
 䞻制埡回路
 副制埡回路
10 Pachinko machines 14 Game board 15 Game area 23 Blade member (variable member)
24 1st start opening (1st special winning opening)
25 2nd start opening (2nd specific winning opening)
32 Liquid crystal display device 33 First special symbol display 34 Second special symbol display 35 Normal symbol display 60 Main control circuit 200 Sub control circuit

Claims (4)

遊技球が転動する遊技領域を有する遊技盀ず、
前蚘遊技領域に蚭けられ、遊技球が入球可胜な耇数の入賞口のうちの特定の入賞口であっお、所定の条件を満たしたずきに、遊技球が入賞口ぞ入球しやすい開攟状態に倉動する可倉郚材が付蚭された第の特定入賞口ず前蚘可倉郚材が蚭けられおいない第の特定入賞口ず、
前蚘第の特定入賞口に遊技球が入球した堎合、圓該第の特定入賞口に察応した第の抜遞凊理を行い、前蚘第の特定入賞口に遊技球が入球した堎合は、圓該第の特定入賞口に察応した第の抜遞凊理を行い、遊技者にずっお有利な倧圓たり遊技を実行するか吊かを、盞察的に圓遞確率が䜎い通垞䜎確率状態ず、盞察的に圓遞確率が高い特別高確率状態のいずれかの確率状態で抜遞凊理する倧圓たり抜遞手段ず、
この倧圓たり抜遞手段による抜遞凊理を行う通垞遊技を、前蚘可倉郚材の倉動態様が、所定期間遊技者に有利ずなる特別遊技モヌドず、盞察的に遊技者に䞍利な通垞遊技モヌドずのいずれかのモヌドの䞋で実行する通垞遊技実行手段ず、
前蚘倧圓たり抜遞手段による抜遞結果が圓遞の堎合、遊技の実行期間が異なる耇数皮の倧圓たり遊技の䞭から所定の確率で遞択した倧圓たり遊技を実行するずずもに、圓該倧圓たり遊技終了埌の前蚘通垞遊技のモヌドを、所定期間前蚘特別遊技モヌドに移行させる倧圓たり遊技実行手段ず、
前蚘第の特定入賞口に入賞したこずを条件に、前蚘倧圓たり遊技終了埌に実行䞭の前蚘通垞遊技を、前蚘特別遊技モヌドから前蚘通垞遊技モヌドに所定の抜遞確率で切り換えるモヌド切換手段ず、
前蚘第の抜遞凊理に基く抜遞結果が圓遞の堎合、盞察的に遊技の実行期間が短い特定倧圓たり遊技が前蚘倧圓たり遊技実行手段により遞択される遞択確率を䜎くする䞀方、前蚘第の抜遞凊理に基く抜遞結果が圓遞の堎合は前蚘遞択確率を高くする倧圓たり遊技遞択確率倉曎手段ず、
を備えるこずを特城ずする遊技機。
A game board having a game area in which a game ball rolls;
A specific winning hole provided in the gaming area where a gaming ball can enter, and when the predetermined condition is satisfied, the gaming ball is easy to enter the winning hole A first specific prize opening provided with a variable member that fluctuates to a second specific prize opening provided with no variable member,
When a game ball enters the first specific prize opening, a first lottery process corresponding to the first specific prize opening is performed, and when a game ball enters the second specific prize opening The second lottery process corresponding to the second specific winning opening is performed, and whether or not the jackpot game advantageous to the player is executed is determined relative to the normal low probability state having a relatively low winning probability and relatively A jackpot lottery means for lottery processing in any one of the special high probability states with a high winning probability,
In the normal game for performing the lottery process by the jackpot lottery means, either the special game mode in which the change mode of the variable member is advantageous to the player for a predetermined period or the normal game mode relatively disadvantageous to the player Normal game execution means to be executed under the mode;
When the lottery result by the jackpot lottery means wins, the jackpot game selected with a predetermined probability from a plurality of types of jackpot games having different game execution periods is executed, and the mode of the normal game after the jackpot game ends Jackpot game execution means for shifting to the special game mode for a predetermined period of time,
Mode switching means for switching the normal game being executed after the jackpot game is completed from the special game mode to the normal game mode with a predetermined lottery probability on the condition that the first specific prize opening is won,
When the lottery result based on the first lottery process is a win, the second lottery process is performed while lowering the selection probability that a specific jackpot game having a relatively short game execution period is selected by the jackpot game executing means. A jackpot game selection probability changing means for increasing the selection probability when the lottery result based on
A gaming machine comprising:
前蚘倧圓たり抜遞手段による抜遞結果を瀺唆するために、前蚘第の特定入賞口に遊技球が入球した堎合は圓該第の特定入賞口に察応する第の識別情報を倉動衚瀺させ、前蚘第の特定入賞口に遊技球が入球した堎合は圓該第の特定入賞口に察応する第の識別情報をそれぞれ倉動衚瀺させ、その埌、所定の態様でそれぞれを停止衚瀺させる識別情報倉動制埡手段ず、
前蚘第の識別情報が倉動䞭に前蚘第の特定入賞口に入賞した堎合は前蚘第の識別情報の倉動を、前蚘第の識別情報が倉動䞭に前蚘第の特定入賞口に遊技球が入球した堎合は前蚘第の識別情報の倉動を、それぞれ所定回数分保留する倉動保留手段ず、
をさらに備え、
前蚘識別情報倉動制埡手段は、保留された識別情報の倉動の開始を、前蚘第の識別情報を優先しお行うこずを特城ずする請求項蚘茉の遊技機。
In order to suggest a lottery result by the jackpot lottery means, when a game ball enters the first specific winning opening, the first identification information corresponding to the first specific winning opening is variably displayed, When a game ball enters the second specific prize opening, the second identification information corresponding to the second specific prize opening is variably displayed, and then the identification information is varied to stop and display each in a predetermined manner. Control means;
When the first specific winning award is won while the first identification information is fluctuating, the first identification information is fluctuated when the first specific winning award is fluctuating. A change holding means for holding a change of the second identification information for a predetermined number of times when a game ball enters,
Further comprising
2. The gaming machine according to claim 1, wherein the identification information variation control means preferentially starts the variation of the pending identification information with priority given to the first identification information.
前蚘モヌド切換手段によるモヌド切り換えの抜遞確率は、前蚘特定倧圓たり遊技の終了埌に行われる堎合に぀いおは、他の倧圓たり遊技の終了埌に行われる堎合よりも䜎く蚭定されおいるこずを特城ずする請求項又はに蚘茉の遊技機。   The lottery probability of mode switching by the mode switching means is set to be lower when played after the end of the specific jackpot game than when played after the end of the other jackpot game. Or the gaming machine of 2. 前蚘特定倧圓たり遊技が所定回数連続で遞択された堎合、前蚘モヌド切換手段は、モヌドの切り換えを行わないこずを特城ずする請求項蚘茉の遊技機。   4. The gaming machine according to claim 3, wherein when the specific jackpot game is selected continuously a predetermined number of times, the mode switching means does not perform mode switching.
JP2007019156A 2007-01-30 2007-01-30 Game machine Pending JP2008183200A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011229733A (en) * 2010-04-28 2011-11-17 Kyoraku Sangyo Kk Pachinko game machine
JP2012029823A (en) * 2010-07-30 2012-02-16 Sophia Co Ltd Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011229733A (en) * 2010-04-28 2011-11-17 Kyoraku Sangyo Kk Pachinko game machine
JP2012029823A (en) * 2010-07-30 2012-02-16 Sophia Co Ltd Game machine

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