[go: up one dir, main page]

JP2008071073A - Display device - Google Patents

Display device Download PDF

Info

Publication number
JP2008071073A
JP2008071073A JP2006248464A JP2006248464A JP2008071073A JP 2008071073 A JP2008071073 A JP 2008071073A JP 2006248464 A JP2006248464 A JP 2006248464A JP 2006248464 A JP2006248464 A JP 2006248464A JP 2008071073 A JP2008071073 A JP 2008071073A
Authority
JP
Japan
Prior art keywords
character
input
symbol
symbols
assigned
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2006248464A
Other languages
Japanese (ja)
Inventor
Takahiro Kumagai
隆広 熊谷
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP2006248464A priority Critical patent/JP2008071073A/en
Publication of JP2008071073A publication Critical patent/JP2008071073A/en
Pending legal-status Critical Current

Links

Images

Landscapes

  • Input From Keyboards Or The Like (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To provide a display device capable of easily and quickly retrieving characters or symbols to be inputted. <P>SOLUTION: This display device is configured to input characters or symbols to a display device 1, and to depress any of buttons 21 to 30 to which characters or symbols to be input are assigned when making a collective display part 11 display the characters or symbols, and to make an input candidate display part 12 display the characters or symbols assigned to the buttons, and to select the characters or symbols to be input by using buttons 36a to 36e. Thus, it is not necessary to perform any operation to depress the button several times in order to display the characters or symbols to be input in a conventional manner, and to easily and quickly retrieve the characters or symbols to be inputted. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、文字又は蚘号の遞択及び入力を行い、入力された文字又は蚘号を衚瀺させる衚瀺装眮に関し、特に、入力したい文字又は蚘号を衚瀺させるために入力手段を䜕床も抌す操䜜を必芁ずせず、簡単か぀玠早く、入力したい文字又は蚘号を怜玢できる衚瀺装眮に関するものである。   The present invention relates to a display device that selects and inputs a character or symbol and displays the input character or symbol, and particularly requires an operation of repeatedly pressing an input means to display the character or symbol desired to be input. The present invention relates to a display device that can easily and quickly search for characters or symbols to be input.

文字又は蚘号等の遞択及び入力を行い、入力された文字又は蚘号を衚瀺させる衚瀺装眮に関しおは、䟋えば、特蚱文献蚘茉の無線通信装眮が知られおいる。この無線通信装眮は、文字情報を入力する情報入力モヌドに切り換えるステップず、入力する情報が仮名文字である仮名文字入力モヌドず、数字である数字入力モヌドのいずれかを遞択するステップず、遞択されたモヌドに察応しお、異なる皮類の情報が入力可胜なボタンにより情報入力をするステップずを含み、前蚘情報入力ステップにおいお、仮名文字入力モヌドの堎合には遞択したボタンずそのボタンを抌した回数により䞀぀の仮名文字を特定するものである。   For example, a wireless communication device described in Patent Document 1 is known as a display device that selects and inputs characters or symbols and displays the input characters or symbols. The wireless communication device is selected to switch to an information input mode for inputting character information, to select one of a kana character input mode in which input information is kana characters and a number input mode in which numbers are input. Corresponding to the selected mode, and a step of inputting information by using buttons capable of inputting different types of information. In the information input step, in the case of the kana character input mode, the selected button and the number of times the button has been pressed. This specifies one kana character.

この無線通信装眮によれば、入力状態を数字入力モヌドず仮名文字入力モヌドずに区別し、前蚘モヌドの各グルヌプに個別的に察応するボタンを入力した回数に察応しお、䞀定の順番で巡回的に前蚘衚瀺郚に入力文字を衚瀺するこずができる。よっお、数が限られたボタンを䜿甚し、同䞀のボタンで異なる意味の数字、仮名、蚘号を入力しおも、ボタン入力時の誀操䜜が少なく、迅速、確実、か぀容易に入力するこずができる。
特開平−号公報
According to this wireless communication apparatus, the input state is distinguished between the numeric input mode and the kana character input mode, and the patrol is performed in a fixed order corresponding to the number of times the buttons individually corresponding to each group of the mode are input. Thus, the input characters can be displayed on the display unit. Therefore, even if you use a limited number of buttons and enter numbers, kana, and symbols with different meanings on the same button, you can input them quickly, reliably, and easily with few erroneous operations when entering buttons. .
JP 07-274247 A

しかしながら、䞊述した無線通信装眮は、䟋えば、平仮名の「す」の文字を衚瀺させるずきには、「さ行」が割り圓おられたボタン郚の「」ボタンを回抌すこずにより、衚瀺郚の衚瀺を「さ、し、す」ず切り換えた埌、初めお「す」の文字を衚瀺させるこずが可胜ずなる。よっお、入力すべき文字を衚瀺させるのに䜕床もボタン郚のボタンを抌す操䜜が必芁ずなるずいう問題点があった。   However, the above-described wireless communication apparatus, for example, when displaying the character “s” of hiragana, by pressing the “3” button of the button unit 20 to which “sa line” is assigned three times, After the display has been switched to “SA, SHI, SU”, the character “SU” can be displayed for the first time. Therefore, there is a problem that an operation of pressing the button of the button unit 20 many times is required to display the character to be input.

本発明は、䞊述した問題点を解決するためになされたものであり、入力したい文字又は蚘号を衚瀺させるために入力手段を䜕床も抌す操䜜を必芁ずせず、簡単か぀玠早く、入力したい文字又は蚘号を怜玢できる衚瀺装眮を提䟛するこずを目的ずしおいる。   The present invention has been made to solve the above-described problems, and does not require the operation of repeatedly pressing the input means to display the character or symbol that is desired to be input. An object of the present invention is to provide a display device capable of searching for symbols.

この目的を達成するために請求項蚘茉の衚瀺装眮は、耇数の文字又は蚘号を蚘憶する蚘憶手段ず、その蚘憶手段に蚘憶された耇数の文字又は蚘号のうち、少なくずも䞀぀以䞊の文字又は蚘号が各々に割り圓おられた耇数の入力手段ず、その耇数の入力手段のうちの䞀぀の入力手段を遞択するこずにより、その遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号を衚瀺する衚瀺手段ずを備えるものであり、前蚘遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号のうちの䞀文字又は䞀蚘号を、前蚘衚瀺手段の所定の䜍眮に配眮させるず共に、前蚘遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号から前蚘衚瀺手段の所定の䜍眮に配眮された䞀文字又は䞀蚘号を陀いた残りの文字又は蚘号を、前蚘衚瀺手段の所定の䜍眮に配眮された䞀文字又は䞀蚘号の隣接する呚囲の䜍眮に䞀文字ず぀又は䞀蚘号ず぀配眮する配眮手段ずを備えおいる。   In order to achieve this object, the display device according to claim 1 includes a storage unit that stores a plurality of characters or symbols, and at least one character or symbol among the plurality of characters or symbols stored in the storage unit. A display for displaying a character or a symbol assigned to the selected input means by selecting a plurality of input means each assigned with a symbol and selecting one of the input means. And a character or symbol assigned to the selected one input means is arranged at a predetermined position of the display means, and the selected one A remaining character or symbol obtained by removing one character or one symbol arranged at a predetermined position of the display means from a character or symbol assigned to the input means is placed at a predetermined position of the display means. And a placement means for placing character by character by or one symbol position around location have been adjacent one letter or one symbol.

請求項蚘茉の衚瀺装眮は、請求項蚘茉の衚瀺装眮においお、前蚘衚瀺手段の所定の䜍眮に配眮される䞀文字又は䞀蚘号を陀いた残りの文字又は蚘号を前蚘配眮手段が配眮する䜍眮を、前蚘衚瀺手段の所定の䜍眮に配眮された䞀文字又は䞀蚘号に隣接する呚囲の䞊䞋巊右の各䜍眮にするず共に、前蚘衚瀺手段の所定の䜍眮に配眮された䞀文字又は䞀蚘号を陀いた残りの文字又は蚘号を、䞀文字ず぀又は䞀蚘号ず぀前蚘䞊䞋巊右の各䜍眮に配眮する呚囲配眮手段を備えおいる。   The display device according to claim 2 is the display device according to claim 1, wherein a position where the placement unit places the remaining characters or symbols other than one character or one symbol placed at a predetermined position of the display unit. The left and right positions around one character or one symbol arranged at a predetermined position of the display means and the remaining ones except for one character or one symbol arranged at the predetermined position of the display means Peripheral arrangement means for arranging characters or symbols one by one or one symbol at each of the vertical and horizontal positions is provided.

請求項蚘茉の衚瀺装眮は、請求項又はに蚘茉の衚瀺装眮においお、前蚘遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号のうち、前蚘衚瀺手段の所定の䜍眮に前蚘配眮手段が配眮する䞀文字又は䞀蚘号を、前蚘遞択された䞀぀の入力手段に第䞀番目に割り圓おられた䞀文字又は䞀蚘号に遞定する遞定手段を備えおいる。   The display device according to claim 3 is the display device according to claim 1 or 2, wherein the arrangement means is arranged at a predetermined position of the display means among characters or symbols assigned to the selected input means. Selecting means for selecting one character or one symbol arranged by the first character or symbol assigned to the selected one input means.

請求項蚘茉の衚瀺装眮は、請求項からのいずれかに蚘茉の衚瀺装眮においお、前蚘遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号のうち、前蚘衚瀺手段の所定の䜍眮の呚囲に前蚘配眮手段が配眮する前蚘残りの文字又は蚘号を、前蚘遞択された䞀぀の入力手段に文字又は蚘号が割り圓おられた順番に䞀文字ず぀又は䞀蚘号ず぀、時蚈回り又は反時蚈回りに配眮させる順番配眮手段を備えおいる。   The display device according to claim 4 is the display device according to any one of claims 1 to 3, wherein a character or symbol assigned to the selected one input means is a predetermined position of the display means. The remaining characters or symbols arranged by the arrangement unit around are arranged clockwise or counterclockwise one character or one symbol at a time in the order in which the selected one input unit is assigned a character or symbol. An order arrangement means is provided.

請求項蚘茉の衚瀺装眮は、請求項からのいずれかに蚘茉の衚瀺装眮においお、前蚘耇数の入力手段の各々に割り圓おられた文字又は蚘号の数は五以䞋にされおいる。   A display device according to a fifth aspect is the display device according to any one of the first to fourth aspects, wherein the number of characters or symbols assigned to each of the plurality of input means is five or less.

請求項蚘茉の衚瀺装眮は、請求項からのいずれかに蚘茉の衚瀺装眮においお、前蚘耇数の入力手段の各々に割り圓おられた文字は五十音図の異なる各行ずされおいる。   A display device according to a sixth aspect is the display device according to any one of the first to fifth aspects, wherein the characters assigned to each of the plurality of input means are in different lines of a pentagram.

請求項蚘茉の衚瀺装眮は、請求項からのいずれかに蚘茉の衚瀺装眮においお、前蚘耇数の入力手段の各々に割り圓おられた文字又は蚘号は、平仮名の枅盎音ず、平仮名の濁音ず、平仮名の促音及び拗音ず、平仮名の半濁音ず、片仮名の枅盎音ず、片仮名の濁音ず、片仮名の促音及び拗音ず、数字の半角及び英字の小文字䞊びに蚘号ず、数字の党角及び英字の倧文字䞊びに蚘号ずを有し、前蚘遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号を、前蚘遞択された䞀぀の入力手段を連続しお遞択する床に、平仮名の枅盎音ず、平仮名の濁音ず、平仮名の促音及び拗音ず、平仮名の半濁音ず、片仮名の枅盎音ず、片仮名の濁音ず、片仮名の促音及び拗音ず、数字の半角及び英字の小文字䞊びに蚘号ず、数字の党角及び英字の倧文字䞊びに蚘号ずの順に切り換える切換手段を備えおいる。   The display device according to claim 7 is the display device according to any one of claims 1 to 6, wherein a character or a symbol assigned to each of the plurality of input means is a hiragana clear sound and a hiragana muddy sound. Hiragana prompts and roars, Hiragana half-sounds, Katakana clear sounds, Katakana cloudy sounds, Katakana prompts and stutters, half-width numbers and lowercase letters and symbols, and full-width and alphabetic numbers Each time the selected one input means is selected continuously, the hiragana clear sound, Hiragana phonetics, Hiragana phonetics and roars, Hiragana phonetics, Katakana clear sounds, Katakana phonetics, Katakana phonetics and roars, numbers and letters in lowercase letters and symbols, and numbers Full-width and English capital letters And a switching means for switching the order of the symbols.

請求項蚘茉の衚瀺装眮は、請求項からのいずれかに蚘茉の衚瀺装眮においお、前蚘衚瀺手段の所定の䜍眮は、前蚘衚瀺手段の入力を確定させたい入力確定䜍眮ずは異なる䜍眮に蚭定されおおり、前蚘配眮手段が前蚘衚瀺手段に配眮した耇数の文字又は蚘号から䞀文字又は䞀蚘号を遞択する遞択手段ず、その遞択手段により遞択された䞀文字又は䞀蚘号を前蚘衚瀺手段の入力確定䜍眮に配眮するず共に、前蚘遞択手段により遞択されなかった文字又は蚘号を前蚘衚瀺手段から消去する遞択消去手段ずを備えおいる。   The display device according to claim 8 is the display device according to any one of claims 1 to 7, wherein the predetermined position of the display means is different from an input confirmation position where the input of the display means is desired to be confirmed. A selection unit configured to select one character or one symbol from the plurality of characters or symbols arranged on the display unit by the arrangement unit, and to confirm the input of the one character or one symbol selected by the selection unit to the display unit And a selective erasing unit for erasing characters or symbols not selected by the selection unit from the display unit.

本発明の衚瀺装眮によれば、耇数の入力手段のうち、入力したい文字又は蚘号が割り圓おられた入力手段を䞀回遞択するず、その入力手段に割り圓おられた文字又は蚘号のうちの䞀文字又は䞀蚘号が、衚瀺手段の所定の䜍眮に衚瀺される。同時に、所定の䜍眮に衚瀺された䞀文字又は䞀蚘号を陀くその入力手段に割り圓おられた残りの文字又は蚘号が、衚瀺手段の所定の䜍眮に衚瀺された䞀文字又は䞀蚘号の隣接する呚囲の䜍眮に衚瀺される。よっお、入力手段に割り圓おられた文字又は蚘号を䞀回の遞択で耇数衚瀺するこずができるので、埓来のように、入力したい文字又は蚘号を衚瀺させるために入力手段を䜕床も抌す操䜜を必芁ずせず、簡単か぀玠早く、入力したい文字又は蚘号を怜玢できるずいう効果がある。   According to the display device of the present invention, when an input unit to which a character or symbol to be input is assigned is selected once among a plurality of input units, one character or one symbol of the character or symbol assigned to the input unit is selected. Is displayed at a predetermined position of the display means. At the same time, the remaining characters or symbols assigned to the input means excluding the one character or symbol displayed at the predetermined position are adjacent to one character or one symbol displayed at the predetermined position on the display means. Is displayed. Therefore, since a plurality of characters or symbols assigned to the input means can be displayed by one selection, it is necessary to repeatedly press the input means to display the characters or symbols to be input as in the past. It is possible to search for a character or symbol to be input easily and quickly.

以䞋、本発明の奜たしい実斜の圢態に぀いお添付図面を参照しお説明する。図は、本発明の䞀実斜の圢態における衚瀺装眮の正面を瀺した図である。   Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings. FIG. 1 is a diagram showing the front of a display device 1 according to an embodiment of the present invention.

たず、図を参照しお衚瀺装眮に぀いお説明する。衚瀺装眮は、衚瀺ディスプレむ郚ず入力ボタン郚ず䞻に備え、入力ボタン郚に配眮された各ボタン〜を抌䞋するこずによっお、この各ボタン〜に割り圓おられた文字又は蚘号を衚瀺ディスプレむに衚瀺するこずができるように構成されおいる。なお、文字ずは、平仮名、片仮名、英字、数字を瀺しおいる。   First, the display device 1 will be described with reference to FIG. The display device 1 mainly includes a display display unit 10 and an input button unit 20, and by pressing each button 21 to 30 arranged on the input button unit 20, a character assigned to each button 21 to 30 or The symbol can be displayed on the display 10. The letters indicate hiragana, katakana, alphabetic characters, and numbers.

衚瀺ディスプレむ郚は、入力ボタン郚の各ボタン〜に割り圓おられた文字又は蚘号を衚瀺するための郚品であり、図に瀺すように、入力ボタン郚の各ボタン〜の抌䞋によっお入力される文字又は蚘号が衚瀺される䞀括衚瀺郚ず、入力ボタン郚の各ボタン〜の抌䞋によっお䞀括衚瀺郚に衚瀺される文字又は蚘号の皮別以埌、文字・蚘号皮別ずするの蚭定が衚瀺される文字・蚘号皮別衚瀺郚ずを備える。   The display unit 10 is a component for displaying characters or symbols assigned to the buttons 21 to 30 of the input button unit 20, and as shown in FIG. 1, the buttons 21 to 30 of the input button unit 20 are displayed. The batch display unit 11 that displays characters or symbols that are input by pressing, and the types of characters or symbols that are displayed on the batch display unit 11 by pressing the buttons 21 to 30 of the input button unit 20 (hereinafter referred to as characters and symbols). And a character / symbol type display unit 16 on which the setting of “type” is displayed.

䞀括衚瀺郚は、図に瀺すように、入力ボタン郚の各ボタン〜を抌䞋するず、その各ボタン〜に割り圓おられた文字又は蚘号が衚瀺される入力候補衚瀺郚ず、入力候補衚瀺郚に衚瀺された文字又は蚘号を遞択するこずにより、入力が確定した文字又は蚘号が衚瀺される入力確定衚瀺郚ず、入力が確定した文字又は蚘号を、䟋えば挢字に倉換した埌の文字又は蚘号が衚瀺される入力決定衚瀺郚ずを備える。   As shown in FIG. 1, the collective display unit 11 includes an input candidate display unit 12 that displays characters or symbols assigned to the buttons 21 to 30 when the buttons 21 to 30 of the input button unit 20 are pressed. By selecting the character or symbol displayed on the input candidate display unit 12, the input confirmation display unit 14 that displays the character or symbol that has been confirmed to be input, and the character or symbol that has been confirmed to be input are converted into, for example, kanji And an input determination display unit 15 on which the character or symbol after the display is displayed.

なお、入力候補衚瀺郚ず、入力確定衚瀺郚ず、入力決定衚瀺郚ずのそれぞれの䜍眮やそれぞれが衚瀺する長さは、衚瀺ディスプレむに衚瀺させる文字又は蚘号によっお倉化する。   The positions of the input candidate display unit 12, the input confirmation display unit 14, and the input determination display unit 15, and the lengths displayed by each change depending on the characters or symbols displayed on the display 10.

入力候補衚瀺郚は、図に瀺すように、入力ボタン郚の各ボタン〜のいずれか䞀぀が抌䞋されるず、抌䞋されたボタンに割り圓おられた文字又は蚘号のうちの䞀文字又は䞀蚘号を入力候補衚瀺郚の䞭心に配眮するための䞭倮配眮郚ず、抌䞋されたボタンに割り圓おられた文字又は蚘号から䞭倮配眮郚に配眮した䞀文字又は䞀蚘号を陀いた残りの文字又は蚘号を䞀文字ず぀又は䞀蚘号ず぀配眮するための、䞭倮配眮郚の隣接する䞊に配眮される䞊郚配眮郚ず、䞭倮配眮郚の隣接する右に配眮される右郚配眮郚ず、䞭倮配眮郚の隣接する䞋に配眮される䞋郚配眮郚ず、䞭倮配眮郚の隣接する巊に配眮される巊郚配眮郚ずを備える。   As shown in FIG. 1, when any one of the buttons 21 to 30 of the input button unit 20 is pressed, the input candidate display unit 12 displays one character or symbol assigned to the pressed button or A central arrangement portion 13e for arranging one symbol at the center of the input candidate display portion 12, and a remaining character obtained by removing one character or one symbol arranged in the central arrangement portion 13e from the character or symbol assigned to the pressed button Alternatively, an upper arrangement part 13a arranged on the adjacent side of the central arrangement part 13e and a right part arrangement part 13b arranged on the right adjacent to the central arrangement part 13e for arranging the symbols one by one or one symbol at a time The lower arrangement part 13c arranged below the central arrangement part 13e and the left part arrangement part 13d arranged on the left adjacent to the central arrangement part 13e are provided.

入力ボタン郚は、各ボタン〜に割り圓おられた文字又は蚘号を衚瀺ディスプレむに衚瀺させるための入力郚品であり、図に瀺すように、文字又は蚘号が割り圓おられたボタン〜ず、入力候補衚瀺郚に衚瀺された䞀文字又は䞀蚘号を遞択するこずにより、遞択された䞀文字又は䞀蚘号の入力を確定させる入力確定郚〜ずを䞻に備える。   The input button unit 20 is an input component for causing the display 10 to display characters or symbols assigned to the buttons 21 to 30. As shown in FIG. 1, the buttons 21 to 30 to which characters or symbols are assigned. And input confirmation units 36a to 36e for confirming the input of the selected one character or one symbol by selecting one character or one symbol displayed on the input candidate display unit 12.

入力ボタン郚の各ボタン〜のいずれか䞀぀が抌䞋されるず、各ボタン〜に割り圓おられた文字又は蚘号が衚瀺ディスプレむの入力候補衚瀺郚に衚瀺され、各ボタン〜のいずれか䞀぀が抌䞋されるず、この入力候補衚瀺郚に衚瀺された文字又は蚘号のうち䞀文字又は䞀蚘号が遞択されるこずによっお、遞択された䞀文字又は䞀蚘号の入力が確定し、入力確定衚瀺郚に衚瀺される。   When any one of the buttons 21 to 30 of the input button unit 20 is pressed, characters or symbols assigned to the buttons 21 to 30 are displayed on the input candidate display unit 12 of the display 10 and the buttons 36a to 36a are displayed. When any one of 36e is pressed, one character or one symbol is selected from the characters or symbols displayed on the input candidate display unit 12, thereby confirming the input of the selected one character or one symbol, It is displayed on the input confirmation display unit 14.

入力ボタン郚は、曎に、図に瀺すように、入力候補衚瀺郚に衚瀺される文字を小文字や倧文字に切り換える機胜ず入力候補衚瀺郚に衚瀺される平仮名及び片仮名を濁音に切り換える機胜ずを備えるボタンず、衚瀺ディスプレむに衚瀺される文字又は蚘号の改行を行うボタンず、入力ボタン郚の各ボタン〜を抌䞋するず文字・蚘号皮別を切り換えるボタン以埌、文字ボタンずするず、入力が確定した文字又は蚘号を、䟋えば挢字に倉換するボタンず、衚瀺ディスプレむの䞀括衚瀺郚に衚瀺された文字又は蚘号を消去するボタンずを備える。   As shown in FIG. 1, the input button unit 20 further has a function of switching characters displayed on the input candidate display unit 12 to lowercase letters and uppercase characters, and a function of switching hiragana and katakana displayed on the input candidate display unit 12 to muddy sounds. A button 31 for performing a line feed of characters or symbols displayed on the display 10, and a button 33 for switching the character / symbol type when each of the buttons 21 to 30 of the input button unit 20 is pressed (hereinafter referred to as a character). Button 33), a button 34 for converting a character or symbol whose input has been confirmed into, for example, a Chinese character, and a button 35 for erasing the character or symbol displayed on the collective display unit 11 of the display 10.

ここで、文字ボタンを抌䞋するず、入力ボタン郚の各ボタン〜の抌䞋により文字・蚘号皮別の蚭定が平仮名、片仮名、英数字・蚘号の皮別に切り換わる。これにより、各ボタン〜を抌䞋しお䞀括衚瀺郚に衚瀺させる文字又は蚘号を切り換えるこずができる。   Here, when the character button 33 is pressed, the setting of the character / symbol type is switched to three types, hiragana, katakana, and alphanumeric / symbol, by pressing the buttons 21 to 30 of the input button unit 20. Thereby, each button 21-30 can be pressed and the character or symbol displayed on the collective display part 11 can be switched.

次いで、図を参照しお、衚瀺装眮の電気的構成に぀いお説明する。図は、衚瀺装眮の電気的構成を瀺したブロック図である。ここで、図の説明においおは、図〜を適宜参照しお説明する。図は、入力ボタン郚の各ボタン〜図参照に割り圓おられた文字又は蚘号を割り圓おられた順番毎及び文字・蚘号皮別毎に、瀺した図である。図は、入力ボタン郚のボタン及びボタンが、それぞれ連続で抌䞋された堎合に、入力候補衚瀺郚に衚瀺される文字又は蚘号を、文字・蚘号皮別毎に瀺した図である。図は、入力ボタン郚の各ボタン〜に割り圓おられた文字又は蚘号が入力候補衚瀺郚に衚瀺された堎合の䞀芧を瀺した図である。   Next, an electrical configuration of the display device 1 will be described with reference to FIG. FIG. 2 is a block diagram showing an electrical configuration of the display device 1. Here, the description of FIG. 2 will be made with reference to FIGS. FIG. 3 is a diagram showing the characters or symbols assigned to the buttons 21 to 30 (see FIG. 1) of the input button unit 20 for each assigned order and each character / symbol type. FIG. 4 is a diagram showing characters or symbols displayed on the input candidate display unit 12 for each character / symbol type when the button 21 and the button 24 of the input button unit 20 are continuously pressed. . FIG. 5 is a diagram showing a list when characters or symbols assigned to the buttons 21 to 30 of the input button unit 20 are displayed on the input candidate display unit 12.

コントロヌルナニットは、衚瀺装眮の各郚を制埡するための制埡装眮であり、図に瀺すように、、、を備え、これらはバスラむンを介しお入出力ポヌトに接続されおいる。たた、入出力ポヌトには、衚瀺ディスプレむず入力ボタン郚ずが接続されおいる。   The control unit 40 is a control device for controlling each part of the display device 1 and includes a CPU 41, a ROM 42, a RAM 43, and an EEPROM 44 as shown in FIG. 2, and these are connected to the input / output port 45 via the bus line 45. Has been. In addition, the display 10 and the input button unit 20 are connected to the input / output port 45.

は、バスラむンにより接続された各郚を制埡する挔算装眮である。は、により実行される制埡プログラム䟋えば、図〜図に瀺す凊理のフロヌチャヌトや各ボタン〜図参照に割り圓おられる文字又は蚘号を栌玍した曞き換え䞍胜な䞍揮発性のメモリであり、は、制埡プログラムの実行時に埌述する文字蚘号皮別カりンタやボタンデヌタメモリを曞き換え可胜に蚘憶するためのメモリであり、は、衚瀺装眮の電源をオフしたずきの状態を蚘録するための曞き換え可胜な䞍揮発性のメモリである。   The CPU 41 is an arithmetic unit that controls each unit connected by the bus line 46. The ROM 42 is a non-rewritable nonvolatile memory storing control programs executed by the CPU 41 (for example, flowcharts of processes shown in FIGS. 6 to 9) and characters or symbols assigned to the buttons 21 to 30 (see FIG. 1). The RAM 43 is a memory for rewritably storing a character / symbol type counter 43a and a button data memory 43b, which will be described later, when the control program is executed, and the EEPROM 44 is in a state when the power of the display device 1 is turned off. This is a rewritable nonvolatile memory for recording.

には、各ボタン〜図参照に割り圓おるための平仮名の枅盎音、平仮名の濁音、平仮名の促音ず拗音、平仮名の半濁音、片仮名の枅盎音、片仮名の濁音、片仮名の促音ず拗音、片仮名の半濁音、数字の半角・英字の小文字・蚘号、数字の党角・英字の倧文字・蚘号、の皮類のデヌタが栌玍されおいる。ここで、数字の半角・英字の小文字・蚘号ずは、数字の半角ず英字の小文字ず蚘号ずが組み合わされたデヌタであり、数字の党角・英字の倧文字・蚘号ずは、数字の党角ず英字の倧文字ず蚘号ずが組み合わされたデヌタである。   In the ROM 42, the hiragana clear sound, hiragana murmur, hiragana prompting and roaring, hiragana half murmur, katakana clear sound, katakana murmur, katakana to be assigned to each of the buttons 21 to 30 (see FIG. 1). Ten types of data are stored, such as vowels and roars of katakana, semi-voiced katakana, half-width numbers, lower-case letters and symbols, and full-width numbers and upper-case letters and symbols. Here, the number half-width / alphabetic lower-case letter / symbol is a combination of the number half-size / alphabetic lower-case letter / symbol. Is a combination of uppercase letters and symbols.

この皮類のデヌタは、図に瀺すように皮類毎に、入力ボタン郚の各ボタン〜図参照に割り圓おられる。そしお、各ボタン〜に割り圓おられた文字又は蚘号は、入力候補衚瀺郚の各配眮郚〜に配眮する䜍眮を決定するために、図に瀺すように、䞀文字ず぀又は䞀蚘号ず぀第䞀番目から第五番目たで順番が割り圓おられる。ただし、割り圓おられる䞀文字又は䞀蚘号の数が以䞋の堎合は、順番を割り圓おるこずができる分だけに順番が割り圓おられる。   These ten types of data are assigned to the respective buttons 21 to 30 (see FIG. 1) of the input button unit 20 for each type as shown in FIG. Then, the characters or symbols assigned to the buttons 21 to 30 are each one character or one symbol as shown in FIG. 3 in order to determine the positions to be arranged in the arrangement units 13a to 13e of the input candidate display unit 12. The order is assigned from the first to the fifth. However, when the number of assigned one character or one symbol is 4 or less, the order is assigned as much as the order can be assigned.

たた、皮類のデヌタは、文字・蚘号皮別毎に分類されおおり、平仮名の文字・蚘号皮別には、平仮名の枅盎音ず平仮名の濁音ず平仮名の促音及び拗音ず平仮名の半濁音ずの皮類が分類され、片仮名の文字・蚘号皮別には、片仮名の枅盎音ず片仮名の濁音ず片仮名の促音及び拗音ず片仮名の半濁音ずの皮類が分類され、英数字・蚘号の文字・蚘号皮別には、数字の半角・英字の小文字・蚘号ず数字の党角・英字の倧文字・蚘号ずの皮類が分類されおいる。   The 10 types of data are categorized by character / symbol type, and hiragana characters / symbol types include hiragana clear sounds, hiragana murmurs, hiragana prompts, stuttering, and hiragana half-sounds. There are four types of Katakana characters / symbol types: Katakana's clear sound, Katakana's muddy sound, Katakana's sound, and roar and Katakana's semi-voiced sound. There are two types of symbol types: numeric half-width characters, lowercase alphabetic characters, symbols and full-width numbers, alphabetic capital letters, and symbols.

そしお、入力ボタン郚の各ボタン〜図参照に割り圓おられた皮類毎のデヌタは、各ボタン〜を連続抌䞋したずきに入力候補衚瀺郚に衚瀺される文字又は蚘号を切り換えるために、図に瀺すように、平仮名の文字・蚘号皮別の堎合は平仮名の枅盎音ず平仮名の濁音ず平仮名の促音及び拗音ず平仮名の半濁音ずの順番で、片仮名の文字・蚘号皮別の堎合は片仮名の枅盎音ず片仮名の濁音ず片仮名の促音及び拗音ず片仮名の半濁音ずの順番で、英数字・蚘号の文字・蚘号皮別の堎合は数字の半角・英字の小文字・蚘号ず数字の党角・英字の倧文字・蚘号ずの順番で、各ボタン〜に割り圓おられる。   Each type of data assigned to each of the buttons 21 to 30 (see FIG. 1) of the input button unit 20 includes characters or characters displayed on the input candidate display unit 12 when the buttons 21 to 30 are continuously pressed. In order to switch symbols, as shown in FIG. 3, in the case of Hiragana characters / symbol types, Katakana characters in the order of Hiragana Kiyane, Hiragana muddy sound, Hiragana prompting sound, and Roar and Hiragana semi-voiced sound・ In the case of symbol type, in the order of Katakana Kiyomi, Katakana murmur, Katakana urgent sound, and roar and Katakana nuisance, alphanumeric characters / symbols. The symbols are assigned to the buttons 21 to 30 in the order of symbols, full-width numbers, alphabetic capital letters, and symbols.

䟋えば、図に瀺すように、入力ボタン郚のボタン図参照には「あ」が蚘茉されおいるので、皮類のデヌタのうちの平仮名の枅盎音を甚いお、平仮名「あ行」の枅盎音である「あ、い、う、え、お」のうち、「あ」をボタンの第䞀番目に、「い」をボタンの第二番目に、「う」をボタンの第䞉番目に、「え」をボタンの第四番目に、「お」をボタンの第五番目に割り圓おる。   For example, as illustrated in FIG. 3, “A” is described in the button 21 (see FIG. 1) of the input button unit 20, and therefore hiragana is used by using the hiragana of hiragana out of 10 types of data. Of “A, I, U, E, O”, which is the clear sound of “A”, “A” is the first of the buttons 21, “I” is the second of the buttons 21, Is assigned to the third button 21, “e” is assigned to the fourth button 21, and “o” is assigned to the fifth button 21.

たた、図に瀺すように、皮類のデヌタのうちの平仮名の拗音を甚いお、平仮名「あ行」の拗音である「ぁ、ぃ、ぅ、ぇ、ぉ」のうち、「ぁ」をボタンの第䞀番目に、「ぃ」をボタンの第二番目に、「ぅ」をボタンの第䞉番目に、「ぇ」をボタンの第四番目に、「ぇ」をボタンの第五番目に割り圓おる。なお、平仮名「あ行」には、平仮名の濁音及び平仮名の半濁音は存圚しないので、平仮名の濁音及び平仮名の半濁音はボタンには割り圓おられおいない。   In addition, as shown in FIG. 3, using the hiragana hiragana of 10 types of data, “a” of “a, i, ぅ, e, ぉ”, which is the roar of hiragana “a line”. The first of the buttons 21, “i” is the second of the buttons 21, “第䞉” is the third of the buttons 21, “é” is the fourth of the buttons 21, and “é” is the button 21 Assign to the fifth. Note that the hiragana and hiragana half-tones are not assigned to the button 21 because the hiragana and hiragana half-tones do not exist in the hiragana “a line”.

そしお、入力ボタン郚のボタンに割り圓おられた平仮名「あ行」の各枅盎音及び各濁音は、図に瀺すように、平仮名の文字・蚘号皮別毎、即ち、平仮名の枅盎音ず平仮名の拗音ずに分類される。曎に、入力ボタン郚のボタンに割り圓おられた平仮名「あ行」の各枅盎音及び各濁音は、図に瀺すように、平仮名の枅盎音、平仮名の濁音の順番で、ボタンに割り圓おられる。   Then, as shown in FIG. 3, the hiragana and hiragana assigned to the button 21 of the input button section 20 are divided into hiragana characters / symbol types, that is, hiragana kiyomi. And hiragana roar. Further, as shown in FIG. 3, each hiragana and each muffled sound of hiragana “A row” assigned to the button 21 of the input button unit 20 are displayed in the order of hiragana kanji and hiragana muffled sound, as shown in FIG. Assigned to.

ただし、皮類のデヌタのうち、数字の半角・英字の小文字・蚘号を甚いた堎合に぀いおは、図に瀺すように、入力ボタン郚のボタン図参照には半角数字「1」ず蚘号「。」ずが蚘茉されおおり、割り圓おられる䞀文字又は䞀蚘号の数がであるので、「1。」のうち、「1」をボタンの第䞀番目に、「。」をボタンの第二番目に、「」をボタンの第䞉番目に割り圓お、ボタンの第四番目及び第五番目には䜕も割り圓おられない。皮類のデヌタのうち、数字の党角・英字の倧文字・蚘号を甚いた堎合に぀いおも同様である。   However, among the 10 types of data, in the case of using half-width numbers, lowercase letters, and symbols, as shown in FIG. 3, the button 21 (see FIG. 1) of the input button section 20 has a half-width number “1”. ”And the symbol“., @ ”, And the number of assigned one character or one symbol is 3, so that“ 1 ”of“ 1,. , “.” Is assigned to the second button 21, “@” is assigned to the third button 21, and nothing is assigned to the fourth and fifth buttons 21. The same applies to the case of using two-byte numeric characters, alphabetic capital letters and symbols among the ten types of data.

たた、図に瀺すように、皮類のデヌタのうち、片仮名の枅盎音、片仮名の濁音、片仮名の促音ず拗音、片仮名の半濁音、数字の半角・英字の小文字・蚘号、数字の党角・英字の倧文字・蚘号も、平仮名ず同様に入力ボタン郚の各ボタン〜に割り圓おられる。   Also, as shown in FIG. 3, among the 10 types of data, Katakana's clear sound, Katakana's muddy sound, Katakana's sound and roar, Katakana's semi-voiced sound, half-width numbers, lowercase letters and symbols, and full-width numbers -Uppercase letters and symbols of English letters are also assigned to the buttons 21 to 30 of the input button section 20 in the same manner as Hiragana.

図には、文字・蚘号皮別が平仮名に蚭定されおいる堎合に、ボタンを䞀回抌䞋した堎合ず、連続で二回抌䞋した堎合の入力候補衚瀺郚の衚瀺が図瀺されおいる。   FIG. 4A shows the display of the input candidate display unit 12 when the button 21 is pressed once and when it is continuously pressed twice when the character / symbol type is set to hiragana. ing.

ボタンを䞀回抌䞋するず、第䞀番目にボタンに割り圓おられた「あ行」の平仮名の枅盎音である「あ」が䞭倮配眮郚に、第二番目にボタンに割り圓おられた「い」が䞊郚配眮郚に、第䞉番目にボタンに割り圓おられた「う」が右郚配眮郚に、第四番目にボタンに割り圓おられた「え」が䞋郚配眮郚に、第五番目にボタンに割り圓おられた「お」が巊郚配眮郚にそれぞれ衚瀺される。   When the button 21 is pressed once, “A”, which is the clear sound of the hiragana of “A line” assigned to the button 21 first, is assigned to the central arrangement portion 13e, and secondly assigned to the button 21. “I” is assigned to the upper arrangement part 13a, “U” assigned to the button 21 third is assigned to the right part 13b, and “E” assigned fourth to the button 21 is assigned to the lower arrangement part 13c. Fifthly, “o” assigned to the button 21 is displayed in the left part arrangement portion 13d.

ボタンを連続しお二回抌䞋するず、第䞀番目にボタンに割り圓おられた「あ行」の平仮名の拗音である「ぁ」が䞭倮配眮郚に、第二番目にボタンに割り圓おられた「ぃ」が䞊郚配眮郚に、第䞉番目にボタンに割り圓おられた「ぅ」が右郚配眮郚に、第四番目にボタンに割り圓おられた「ぇ」が䞋郚配眮郚に、第五番目にボタンに割り圓おられた「ぉ」が巊郚配眮郚にそれぞれ衚瀺される。   When the button 21 is pressed twice in succession, “a” which is the roar of the hiragana of “A row” assigned to the button 21 first is assigned to the central arrangement portion 13e, and secondly assigned to the button 21. “I” is assigned to the upper placement portion 13a, “ぅ” assigned to the button 21 third is assigned to the right placement portion 13b, and “e” assigned to the button 21 fourth is assigned to the lower placement portion 13c. In addition, the fifth symbol “ぉ” assigned to the button 21 is displayed on the left part arrangement portion 13d.

図には、文字・蚘号皮別が片仮名に蚭定されおいる堎合に、ボタンを䞀回抌䞋した堎合ず、連続で二回抌䞋した堎合の入力候補衚瀺郚の衚瀺が図瀺されおおり、図には、文字・蚘号皮別が英数字・蚘号に蚭定されおいる堎合に、ボタンを䞀回抌䞋した堎合ず、連続で二回抌䞋した堎合の入力候補衚瀺郚の衚瀺がそれぞれ図瀺されおいる。   FIG. 4C illustrates the display of the input candidate display unit 12 when the button 21 is pressed once and when it is continuously pressed twice when the character / symbol type is set to Katakana. FIG. 4 (e) shows an input candidate display section when the button 21 is pressed once and when it is continuously pressed twice when the character / symbol type is set to alphanumeric characters / symbols. Each of the twelve displays is illustrated.

図及び図䞊びに図に぀いおは、図及び図䞊びに図ず同じように、ボタンを連続で抌䞋した回数により、入力候補衚瀺郚に衚瀺される文字又は蚘号が切り換わる。なお、ボタンには、文字・蚘号皮別が平仮名及び片仮名に蚭定されおいる堎合には、平仮名及び片仮名の枅盎音ず、平仮名及び片仮名の濁音ず、平仮名及び片仮名の促音、が割り圓おられおいるので、図及び図に぀いおは、連続で䞉回抌䞋した堎合たでの入力候補衚瀺郚の衚瀺が図瀺されおいる。   4 (b), FIG. 4 (d), and FIG. 4 (f), as in FIG. 4 (a), FIG. 4 (c), and FIG. Thus, the characters or symbols displayed on the input candidate display unit 12 are switched. If the character / symbol type is set to hiragana or katakana, the button 24 is assigned hiragana and katakana clear sounds, hiragana and katakana muffled sounds, hiragana and katakana prompting sounds. Therefore, FIGS. 4B and 4D show the display of the input candidate display unit 12 until it is continuously pressed three times.

このように、図に瀺すように、各ボタン〜のうちのいずれか䞀぀の同じボタンを連続で抌䞋するこずにより、文字・蚘号皮別が平仮名に蚭定されおいる堎合には、その抌䞋したボタンに割り圓おられた平仮名が、枅盎音、濁音、促音ず拗音、半濁音の順で切り換わる。同様に、各ボタン〜のうちのいずれか䞀぀の同じボタンを連続で抌䞋するこずにより、文字・蚘号皮別が片仮名に蚭定されおいる堎合には、その抌䞋したボタンに割り圓おられた片仮名がボタンを抌䞋する床に、枅盎音、濁音、促音ず拗音、半濁音の順で切り換わる。曎に、各ボタン〜のうちのいずれか䞀぀の同じボタンを連続で抌䞋するこずにより、文字・蚘号皮別が英数字・蚘号に蚭定されおいる堎合には、その抌䞋したボタンに割り圓おられた英字ず数字ず蚘号ずがボタンを抌䞋する床に、数字の半角・英字の小文字・蚘号、数字の党角・英字の倧文字・蚘号の順で切り換わる。   Thus, as shown in FIG. 4, when the character / symbol type is set to hiragana by continuously pressing any one of the buttons 21-30, the button is pressed. The hiragana assigned to the selected button switches in the order of clear sound, muddy sound, prompting sound and roaring sound, and semi-voiced sound. Similarly, if the character / symbol type is set to Katakana by continuously pressing any one of the buttons 21 to 30, the Katakana assigned to the pressed button is Each time the button is pressed, the sound changes in the order of clear sound, muddy sound, prompting sound and stuttering sound, and semi-turbid sound. Furthermore, when the same button of any one of the buttons 21 to 30 is continuously pressed and the character / symbol type is set to alphanumeric / symbol, it is assigned to the pressed button. Each time you press the button, the letters, numbers, and symbols are switched in the order of half-width numbers, lower-case letters, symbols, full-width numbers, upper-case letters, and symbols.

ここで、図に瀺すように、文字・蚘号皮別が平仮名に蚭定されおいる堎合に、ボタンを連続で䞉回抌䞋するず、ボタンには入力候補衚瀺郚に新たに衚瀺する平仮名は割り圓おられおいないので、文字・蚘号皮別が片仮名に蚭定される。そしお、入力候補衚瀺郚の衚瀺は、図に瀺すように、文字・蚘号皮別が平仮名に蚭定されおいる堎合にボタンを䞀回抌䞋した堎合ず同じずなる。   Here, as shown in FIG. 4A, when the character / symbol type is set to hiragana, when the button 21 is pressed continuously three times, the button 21 newly displays the input candidate display section 12. Since the hiragana to be assigned is not assigned, the character / symbol type is set to katakana. The display on the input candidate display unit 12 is the same as when the button 21 is pressed once when the character / symbol type is set to hiragana as shown in FIG.

たた、文字・蚘号皮別が片仮名に蚭定されおいる堎合に、ボタンを連続で䞉回抌䞋するず、ボタンには入力候補衚瀺郚に新たに衚瀺する片仮名は割り圓おられおいないので、文字・蚘号皮別が英数字・蚘号に蚭定される。そしお、入力候補衚瀺郚の衚瀺は、図に瀺すように、文字・蚘号皮別が英数字・蚘号に蚭定されおいる堎合にボタンを䞀回抌䞋した堎合ず同じずなる。   If the character / symbol type is set to Katakana and the button 21 is pressed three times in succession, the button 21 is not assigned a new katakana character to be displayed on the input candidate display unit 12. Symbol type is set to alphanumeric / symbol. The display on the input candidate display unit 12 is the same as when the button 21 is pressed once when the character / symbol type is set to alphanumeric / symbol, as shown in FIG.

即ち、ボタンを連続で抌䞋した堎合に、入力候補衚瀺郚に新たに衚瀺する文字又は蚘号がボタンに割り圓おられおいない堎合は、文字・蚘号皮別を倉曎し、倉曎した文字・蚘号皮別を甚いお、ボタンに割り圓おられた文字又は蚘号を入力候補衚瀺郚に衚瀺する。   That is, when the button 21 is continuously pressed and the character or symbol to be newly displayed on the input candidate display unit 12 is not assigned to the button 21, the character / symbol type is changed, and the changed character / symbol type is changed. Is used to display the character or symbol assigned to the button 21 on the input candidate display unit 12.

同様に、図及び図䞊びに図に瀺すように、ボタンを連続で抌䞋した堎合に、入力候補衚瀺郚に新たに衚瀺する文字又は蚘号がボタンに割り圓おられおいない堎合は、文字・蚘号皮別を倉曎し、倉曎した文字・蚘号皮別を甚いお、ボタンに割り圓おられた文字又は蚘号を入力候補衚瀺郚に衚瀺する。   Similarly, as shown in FIG. 4B, FIG. 4D, and FIG. 4F, when the button 24 is continuously pressed, a character or symbol that is newly displayed on the input candidate display unit 12 is a button. If the character / symbol type is not assigned, the character / symbol type is changed, and the character / symbol assigned to the button 24 is displayed on the input candidate display unit 12 using the changed character / symbol type.

よっお、文字・蚘号皮別の倉曎は、ボタンを抌䞋するこずに加え、各ボタン〜の連続抌䞋によっおも可胜である。   Therefore, the character / symbol type can be changed by pressing the buttons 33 to 30 in addition to pressing the button 33.

図には、入力ボタン郚の各ボタン〜図参照に割り圓おられた文字又は蚘号が入力候補衚瀺郚に衚瀺された堎合の䞀芧が瀺されおいる。各ボタン〜には、図に瀺すように、平仮名の枅盎音、平仮名の濁音、平仮名の促音ず拗音、平仮名の半濁音、片仮名の枅盎音、片仮名の濁音、片仮名の促音ず拗音、片仮名の半濁音、数字の半角・英字の小文字・蚘号、数字の党角・英字の倧文字・蚘号が割り圓おられ、入力候補衚瀺郚に衚瀺される。   FIG. 5 shows a list when characters or symbols assigned to the buttons 21 to 30 (see FIG. 1) of the input button unit 20 are displayed on the input candidate display unit 12. As shown in FIG. 5, the buttons 21 to 30 include a hiragana clear sound, a hiragana muffled sound, a hiragana sound and a roar, a hiragana half sound, a katakana clear sound, a katakana muffled sound, and a katakana sound. Roaring sound, katakana half-sound, number half-width / alphabetic lower-case letters / symbols, number full-width / alphabetic capital letters / symbols are assigned and displayed on the input candidate display section 12.

ただし、各ボタン〜図参照のそれぞれにおいお、第䞀番目〜第五番目の順番の党おに文字又は蚘号が割り圓おられおいない堎合は、各ボタン〜の文字又は蚘号が割り圓おられおいない順番に察応する配眮郚〜には䜕も衚瀺されおいない。   However, in each of the buttons 21 to 30 (see FIG. 1), when the characters or symbols are not assigned to all of the first to fifth orders, the characters or symbols of the buttons 21 to 30 are assigned. Nothing is displayed on the arrangement parts 13a to 13d corresponding to the order in which they are not performed.

䟋えば、ボタンには、「1」をボタンの第䞀番目に、「。」をボタンの第二番目に、「」をボタンの第䞉番目に割り圓お、ボタンの第四番目及び第五番目には䜕も割り圓おられおいないので、図に瀺すように、ボタンの第四番目及び第五番目に察応する䞋郚配眮郚及び巊郚配眮郚には䜕も衚瀺されおいない。   For example, “1” is assigned to the first button 21, “.” Is assigned to the second button 21, “@” is assigned to the third button 21, and the fourth button 21 is assigned to the button 21. And nothing is assigned to the fifth, so as shown in FIG. 5, nothing is displayed on the lower arrangement portion 13 c and the left arrangement portion 13 d corresponding to the fourth and fifth of the button 21. Not.

図の説明に戻る。は、各ボタン〜の抌䞋により、䞀括衚瀺郚に衚瀺される文字又は蚘号を切り換えるための文字・蚘号皮別の蚭定に甚いる文字・蚘号皮別カりンタず、入力ボタン郚の各ボタン〜及び〜図参照のいずれかのボタンが抌䞋されたずきに、いずれのボタンが抌䞋されたかを蚘憶するボタンデヌタメモリずが蚭けられおいる。   Returning to the description of FIG. The RAM 43 includes a character / symbol type counter 43a used for setting a character / symbol type for switching the characters or symbols displayed on the collective display unit 11 by pressing the buttons 21 to 30, and each button of the input button unit 20. There is provided a button data memory 43b for storing which button is pressed when any one of the buttons 21 to 35 and 36a to 36e (see FIG. 1) is pressed.

文字・蚘号皮別カりンタの倀により、文字・蚘号皮別を平仮名又は片仮名若しくは英数字・蚘号に蚭定する。たた、ボタンデヌタメモリは、埌述する凊理図〜図参照に甚いられる。   Depending on the value of the character / symbol type counter 43a, the character / symbol type is set to hiragana, katakana, alphanumeric characters / symbols. The button data memory 43b is used for processing (see FIGS. 6 to 9) described later.

次いで、図〜図を参照しお、コントロヌルナニットで実行される凊理に぀いお説明する。図は、定期的に行われる割り蟌み凊理を瀺すフロヌチャヌトである。図は、抌䞋されたボタンによっお凊理を換えるための入力凊理を瀺すフロヌチャヌトである。図は、文字・蚘号皮別を切り換えるための文字・蚘号皮別凊理を瀺すフロヌチャヌトである。図は、抌䞋されたボタンに割り圓おられた文字又は蚘号を衚瀺させるための衚瀺凊理を瀺すフロヌチャヌトである。   Next, processing executed by the control unit 40 will be described with reference to FIGS. FIG. 6 is a flowchart showing interrupt processing performed periodically. FIG. 7 is a flowchart showing an input process for changing the process depending on the pressed button. FIG. 8 is a flowchart showing a character / symbol type process for switching the character / symbol type. FIG. 9 is a flowchart showing a display process for displaying a character or symbol assigned to a pressed button.

衚瀺装眮が、䟋えば電子メヌルを䜜成する際に、文字等を入力するための入力画面に蚭定されるず、に蚘憶された電源をオフしたずきの状態の文字・蚘号皮別デヌタがによっお読み出され、はその読み出された文字・蚘号皮別デヌタを甚いお文字・蚘号皮別を蚭定するず共に、蚭定した文字・蚘号皮別を文字・蚘号皮別衚瀺郚に衚瀺させる。   When the display device 1 is set to an input screen for inputting characters or the like when creating an e-mail, for example, the character / symbol type data 43a in the state when the power stored in the EEPROM 44 is turned off is stored in the CPU 41. The CPU 41 sets the character / symbol type using the read character / symbol type data 43a and causes the character / symbol type display unit 16 to display the set character / symbol type.

次いで、図に瀺す割り蟌み凊理が、入力画面に蚭定されおいる間、によっお繰り返し䟋えば、間隔で実行される。この割り蟌み凊理は、入力ボタン郚の各ボタン〜及び〜図参照が新たに抌䞋されたか吊かを刀断し、新たにボタンが抌䞋されたず刀断されたずきに、いずれのボタンが抌䞋されたかを瀺すボタンデヌタをボタンデヌタメモリぞ曞き蟌むための凊理である。   Next, the interrupt process shown in FIG. 6 is repeatedly executed by the CPU 41 (for example, at intervals of 0.2 ms) while the input screen is set. This interruption process determines whether each of the buttons 21 to 35 and 36a to 36d (see FIG. 1) of the input button unit 20 is newly pressed, and when it is determined that the button is newly pressed, This is a process for writing button data indicating whether or not the button is pressed into the button data memory 43b.

割り蟌み凊理においおは、図に瀺すように、入力ボタン郚の各ボタン〜及び〜図参照が新たに抌䞋されたか吊かが刀断される。その結果、新たなボタンが抌䞋されたず刀断された堎合には、各ボタン〜及び〜のいずれかのボタンの抌䞋があったずいうこずなので、の凊理に移行する。の凊理においおは、新たに抌䞋されたボタンのボタンデヌタをボタンデヌタメモリぞ曞き蟌み、この割り蟌み凊理を終了する。   In the interrupt process, as shown in FIG. 6, it is determined whether or not each of the buttons 21 to 35 and 36a to 36d (see FIG. 1) of the input button unit 20 is newly pressed (S1). As a result, if it is determined that a new button has been pressed (S1: Yes), it means that any of the buttons 21 to 35 and 36a to 36d has been pressed, and the process proceeds to S2. To do. In the process of S2, the button data of the newly pressed button is written into the button data memory 43b, and this interrupt process is terminated (S2).

䞀方、の凊理においお、新たなボタンが抌䞋されおいないず刀断された堎合には、䜕らのボタンの抌䞋もないずいうこずであるので、この割り蟌み凊理を終了する。   On the other hand, if it is determined in step S1 that a new button has not been pressed (S1: No), this means that no button has been pressed, and this interrupt processing is terminated (S1). .

図に瀺す入力凊理は、入力画面に蚭定され、ボタンデヌタメモリぞボタンデヌタが曞き蟌たれるず実行される凊理であり、曞き蟌たれたボタンデヌタを甚いお、入力された文字又は蚘号を入力候補衚瀺郚に衚瀺させるこずに加え、入力候補衚瀺郚に衚瀺させる文字又は蚘号を切り換えさせるための凊理である。   The input process shown in FIG. 7 is a process that is executed when button data is set in the input screen and is written into the button data memory 43b, and the input characters or symbols are input candidates using the written button data. This is a process for switching characters or symbols to be displayed on the input candidate display unit 12 in addition to being displayed on the display unit 12.

入力凊理においおは、図に瀺すように、ボタンデヌタメモリに新たなボタンデヌタがあるか吊かが刀断される。その結果、新たなボタンデヌタがあるず刀断された堎合には、各ボタン〜及び〜のいずれかのボタンの抌䞋があったずいうこずなので、以降の凊理に移行する。䞀方、の凊理においお、新たなボタンデヌタがないず刀断された堎合には、䜕らのボタンの抌䞋もないずいうこずであるので、この入力凊理を終了する。   In the input process, as shown in FIG. 7, it is determined whether there is new button data in the button data memory 43b (S11). As a result, if it is determined that there is new button data (S11: Yes), it means that any one of the buttons 21 to 35 and 36a to 36d has been pressed. Transition. On the other hand, if it is determined in step S11 that there is no new button data (S11: No), this means that no button has been pressed, and this input process is terminated (S11).

の凊理においおは、新たなボタンデヌタは文字ボタンか吊か、即ち、文字・蚘号皮別の切り換えか吊かが刀断される。その結果、新たなボタンデヌタは文字ボタンであるず刀断された堎合には、に移行し、文字・蚘号皮別を切り換えるための文字・蚘号皮別凊理が実行される。   In the processing of S12, it is determined whether or not the new button data is the character button 33, that is, whether or not the character / symbol type is switched (S12). As a result, when it is determined that the new button data is the character button 33 (S12: Yes), the process proceeds to S13, and the character / symbol type process (S13) for switching the character / symbol type is executed. The

文字・蚘号皮別凊理は、文字・蚘号皮別を切り換えるための凊理であり、図に瀺すように、文字蚘号皮別カりンタを甚いお、文字・蚘号皮別を蚭定する。ここで、文字・蚘号皮別カりンタの倀がのずきは文字・蚘号皮別が平仮名に蚭定され、文字・蚘号皮別カりンタの倀がのずきは文字・蚘号皮別が片仮名に蚭定され、文字・蚘号皮別カりンタの倀がのずきは文字・蚘号皮別が英数字・蚘号に蚭定される。   The character / symbol type process is a process for switching the character / symbol type, and the character / symbol type is set using a character / symbol type counter 43a as shown in FIG. Here, when the value of the character / symbol type counter 43a is 0, the character / symbol type is set to Hiragana, and when the value of the character / symbol type counter 43a is 1, the character / symbol type is set to Katakana. When the value of the symbol type counter 43a is 2, the character / symbol type is set to alphanumeric characters / symbols.

文字・蚘号皮別凊理においおは、図に瀺すように、文字・蚘号皮別カりンタの倀をし、以降の凊理に移行する。   In the character / symbol type process, as shown in FIG. 8, the value of the character / symbol type counter 43a is incremented by 1, and the process proceeds to S22 and subsequent steps (S21).

の凊理においおは、文字・蚘号皮別カりンタの倀が以䞊であるか吊かが刀断される。この結果、文字・蚘号皮別カりンタの倀が以䞊であるず刀断された堎合は、の凊理に移行し、文字・蚘号皮別カりンタの倀をにする。その埌、の凊理に移行する。   In the process of S22, it is determined whether or not the value of the character / symbol type counter 43a is 3 or more (S22). As a result, when it is determined that the value of the character / symbol type counter 43a is 3 or more (S22: Yes), the process proceeds to S23, and the value of the character / symbol type counter 43a is set to 0 (S23). . Thereafter, the process proceeds to S24.

䞀方、の凊理においお、文字・蚘号皮別カりンタの倀が以䞊でない、即ち、文字・蚘号皮別カりンタの倀が以䞋である堎合は、の凊理に移行する。   On the other hand, in the process of S22, when the value of the character / symbol type counter 43a is not 3 or more, that is, the value of the character / symbol type counter 43a is 2 or less (S23: No), the process proceeds to S24.

の凊理においおは、文字・蚘号皮別カりンタの倀に察応する文字・蚘号皮別を蚭定し、この文字・蚘号皮別凊理を終了する。この文字・蚘号皮別凊理によっお、各ボタン〜図参照の抌䞋により入力候補衚瀺郚に衚瀺される文字又は蚘号を切り換えるための文字・蚘号皮別の蚭定が完了する。   In the process of S24, the character / symbol type corresponding to the value of the character / symbol type counter 43a is set (S24), and the character / symbol type process is terminated. With this character / symbol type process, the setting of the character / symbol type for switching the character or symbol displayed on the input candidate display unit 12 by pressing each of the buttons 21 to 30 (see FIG. 1) is completed.

の説明に戻る。の凊理においお、新たなボタンデヌタは文字ボタンでないず刀断された堎合には、文字又は蚘号の入力である可胜性があるので、以降の凊理に移行する。   Returning to the description of S12. In the process of S12, when it is determined that the new button data is not the character button 33 (S12: No), there is a possibility of input of a character or a symbol, so the process proceeds to S14 and subsequent steps.

の凊理においおは、新たなボタンデヌタは、ボタン〜図参照のいずれか吊かが刀断される。この結果、新たなボタンデヌタは、ボタン〜のいずれかであるず刀断された堎合は、に移行し、文字・蚘号を䞀括衚瀺郚に衚瀺するための衚瀺凊理が実行される。   In the process of S14, it is determined whether or not the new button data is any of the buttons 21 to 30 (see FIG. 1) (S14). As a result, when it is determined that the new button data is any of the buttons 21 to 30 (S14: Yes), the process proceeds to S15, and the display process for displaying the characters and symbols on the collective display unit 11 is performed. (S15) is executed.

衚瀺凊理は、入力ボタン郚の各ボタン〜図参照に割り圓おられた文字又は蚘号を䞀括衚瀺郚に衚瀺させるための凊理であり、図に瀺すように、ボタンデヌタメモリに曞き蟌たれたボタンデヌタを甚いお、入力された文字又は蚘号を入力候補衚瀺郚に衚瀺させるこずに加え、入力候補衚瀺郚に衚瀺された文字又は蚘号から䞀文字又は䞀蚘号を遞択し、入力確定衚瀺郚に入力確定衚瀺させるための凊理である。   The display process is a process for causing the collective display unit 11 to display characters or symbols assigned to the buttons 21 to 30 (see FIG. 1) of the input button unit 20, as shown in FIG. In addition to displaying the input character or symbol on the input candidate display unit 12 using the button data written in 43b, one character or one symbol is selected from the characters or symbols displayed on the input candidate display unit 12. This is a process for displaying the input confirmation on the input confirmation display section 14.

衚瀺凊理においおは、図に瀺すように、の倀をに蚭定し、以降の凊理に移行する。の凊理においおは、ボタンデヌタメモリの新たなボタンデヌタを甚いお、新たなボタンデヌタに察応するボタンの回目抌䞋の第䞀番目に割り圓おられた文字を入力候補郚の䞭倮配眮郚に、第二番目に割り圓おられた文字又は蚘号を入力候補郚の䞊郚配眮郚に、第䞉番目に割り圓おられた文字又は蚘号を入力候補郚の右郚配眮郚に、第四番目に割り圓おられた文字又は蚘号を入力候補郚の䞋郚配眮郚に、第五番目に割り圓おられた文字又は蚘号を入力候補郚の巊郚配眮郚に、それぞれ衚瀺させ、以降の凊理に移行する。   In the display process, as shown in FIG. 9, the value of n is set to 1, and the process proceeds to S32 and subsequent steps (S31). In the process of S32, using the new button data in the button data memory 43b, the first assigned character of the n-th press of the button corresponding to the new button data is assigned to the central arrangement unit 13e of the input candidate unit 12. The second assigned character or symbol is assigned to the upper placement portion 13a of the input candidate portion 12, and the third assigned character or symbol is assigned to the right placement portion 13b of the input candidate portion 12. The character or symbol assigned to is displayed on the lower placement portion 13c of the input candidate portion 12, and the fifth assigned character or symbol is displayed on the left placement portion 13d of the input candidate portion 12, respectively. (S32).

このの凊理により、第二番目から第五番目にボタンに割り圓おられた文字又は蚘号は、時蚈回りに配眮される。なお、第二番目から第五番目にボタンに割り圓おられた文字又は蚘号の配眮は、反時蚈回りにしおもよい。   By the process of S32, the characters or symbols assigned to the buttons from the second to the fifth are arranged clockwise. The arrangement of the characters or symbols assigned to the buttons from the second to the fifth may be counterclockwise.

の凊理においおは、ボタンデヌタメモリのボタンデヌタが曎新されたか吊か、即ち、新たなボタンが抌䞋されたか吊かが刀断される。その結果、新たなボタンが抌䞋されたず刀断された堎合には、各ボタン〜及び〜図参照のいずれかのボタンの抌䞋があったずいうこずなので、以降の凊理に移行する。䞀方、の凊理においお、新たなボタンが抌䞋されおいない堎合は、䜕らのボタンの抌䞋もないずいうこずであるので、の凊理に移行し、の衚瀺を継続させる。   In the process of S33, it is determined whether or not the button data in the button data memory 43b has been updated, that is, whether or not a new button has been pressed (S33). As a result, if it is determined that a new button has been pressed (S33: Yes), it means that any of the buttons 21 to 35 and 36a to 36d (see FIG. 1) has been pressed. The process proceeds to S34 and subsequent steps. On the other hand, if no new button is pressed in the process of S33 (S33: No), it means that no button is pressed, so the process proceeds to S32 and the display of S32 is continued.

の凊理においおは、ボタンデヌタメモリの新たなボタンデヌタを読み蟌む。読み蟌んだ新たなボタンデヌタは、以降の凊理に甚いられる。   In the process of S34, new button data is read from the button data memory 43b (S34). The read new button data is used for the processing after S35.

の凊理においおは、新たなボタンデヌタは、ボタン〜のいずれか吊か、即ち、文字又は蚘号入力があったか吊かが刀断される。この結果、新たなボタンデヌタは、ボタン〜のいずれかであるず刀断された堎合は、文字又は蚘号の入力があったずいうこずであるので、以降の凊理に移行する。   In the process of S35, it is determined whether or not the new button data is any of the buttons 21 to 30, that is, whether or not a character or symbol is input (S35). As a result, if it is determined that the new button data is one of the buttons 21 to 30 (S35: Yes), it means that a character or symbol has been input, and the process proceeds to S36 and subsequent steps. To do.

の凊理においおは、ボタンデヌタメモリのボタンデヌタを甚いお、新たなボタンデヌタず、その䞀぀前、即ち、前回のボタンデヌタずが同䞀であるか吊かが刀断される。即ち、ここでは、同じボタンが二床連続しお抌䞋されたか吊かが刀断される。   In the process of S36, it is determined using the button data in the button data memory 43b whether the new button data is the same as the previous button data, that is, the previous button data (S36). That is, here, it is determined whether or not the same button has been pressed twice in succession (S36).

その結果、新たなボタンデヌタが前回のボタンデヌタず同䞀でないず刀断される堎合には、前回抌䞋されたボタンによっお入力候補衚瀺郚に衚瀺されおいる文字又は蚘号ずは別の文字又は蚘号の入力であるずいうこずなので、の凊理に戻り、前回のボタンデヌタに察応するボタンに割り圓おられた文字又は蚘号に代え、新たなボタンデヌタに察応するボタンに割り圓おられた文字又は蚘号を入力候補衚瀺郚に衚瀺させる。   As a result, when it is determined that the new button data is not the same as the previous button data (S36: No), it is different from the character or symbol displayed on the input candidate display unit 12 by the button pressed last time. Therefore, the processing returns to the process of S32, and instead of the character or symbol assigned to the button corresponding to the previous button data, the character assigned to the button corresponding to the new button data or The symbol is displayed on the input candidate display unit 12 (S32).

䞀方、の凊理においお、新たなボタンデヌタが前回のボタンデヌタず同䞀であるず刀断される堎合には、入力候補郚に衚瀺される文字又は蚘号を別の衚瀺䟋えば、平仮名の枅盎音から平仮名の濁音ぞ切り換えたいずいうこずなので、この切り換え凊理を実行する以降の凊理に移行する。   On the other hand, in the process of S36, when it is determined that the new button data is the same as the previous button data (S36: Yes), the character or symbol displayed in the input candidate unit 12 is displayed in another display (for example, Since it is desired to switch from hiragana clear sound to hiragana muffled sound, the process proceeds to S37 and subsequent steps for executing this switching process.

の凊理においおは、の倀をし、の凊理に移行する。の凊理においおは、新たなボタンデヌタに察応するボタンに割り圓おられた抌䞋目の第䞀番目の文字のうち、䞭倮配眮郚に新たに衚瀺する文字はあるか吊か、即ち、珟圚の文字・蚘号皮別の蚭定においお、新たなボタンデヌタに察応するボタンに割り圓おられた抌䞋目の第䞀番目の文字があるか吊かが刀断される。   In the process of S37, the value of n is incremented by 1, and the process proceeds to S38 (S37). In the process of S38, it is determined whether or not there is a character to be newly displayed in the center arrangement portion 13e among the first characters of the (n + 1) pressed button assigned to the button corresponding to the new button data. In the character / symbol type setting, it is determined whether there is an n + 1 first-pressed character assigned to the button corresponding to the new button data (S38).

この結果、珟圚の文字・蚘号皮別の蚭定においお、新たなボタンデヌタに察応するボタンに割り圓おられた抌䞋目の第䞀番目の文字があるず刀断された堎合は、の凊理に戻り、入力候補郚に衚瀺される文字又は蚘号に代え、別の衚瀺䟋えば、平仮名の枅盎音から平仮名の濁音ぞ切り換え、新たなボタンデヌタに察応するボタンに割り圓おられた文字又は蚘号を入力候補衚瀺郚に衚瀺させる。   As a result, when it is determined that there is a first character of the (n + 1) pressed button assigned to the button corresponding to the new button data in the current character / symbol type setting (S38: Yes), the process proceeds to S32. Returning to the processing, instead of the characters or symbols displayed in the input candidate section 12, switching to another display (for example, hiragana clear sound to hiragana muffled sound), the characters assigned to the button corresponding to the new button data Alternatively, the symbol is displayed on the input candidate display unit 12 (S32).

䟋えば、図に瀺すように、珟圚の文字・蚘号皮別が平仮名に蚭定されおいる堎合に、ボタンを連続で二回抌䞋するず、ボタンに割り圓おられた二回抌䞋目の第䞀番目の文字があるず刀断され、の凊理に戻り、入力候補郚に衚瀺される図䞀回抌䞋に代え、別の衚瀺である図二回抌䞋を入力候補衚瀺郚に衚瀺させる。   For example, as shown in FIG. 4B, when the current character / symbol type is set to hiragana, if the button 24 is pressed twice in succession, the second press assigned to the button 24 It is determined that there is the first character (S38: Yes), the process returns to the process of S32, and FIG. 4 (b) displayed in the input candidate section 12 is replaced with a single press in FIG. 4 (b). The double press is displayed on the input candidate display unit 12 (S32).

䞀方、の凊理においお、珟圚の文字・蚘号皮別の蚭定においお、新たなボタンデヌタに察応するボタンに割り圓おられた抌䞋目の第䞀番目の文字がないず刀断された堎合は、珟圚の文字・蚘号皮別の蚭定を倉曎するために、の凊理に移行し、文字・蚘号皮別凊理が実行される。文字・蚘号皮別凊理においお、文字・蚘号皮別の蚭定が倉曎されるず、の凊理に戻り、の凊理埌にの凊理ぞ移行し、入力候補郚に衚瀺される文字又は蚘号に代え、倉曎された文字・蚘号皮別を甚いお、新たなボタンデヌタに察応するボタンに割り圓おられた文字又は蚘号を入力候補衚瀺郚に衚瀺させる。   On the other hand, if it is determined in the processing of S38 that there is no first character at the (n + 1) th press assigned to the button corresponding to the new button data in the current character / symbol type setting (S38: No). ) In order to change the current character / symbol type setting, the process proceeds to S39, and the character / symbol type process is executed (S39). In the character / symbol type process, when the setting of the character / symbol type is changed (S39), the process returns to the process of S31, moves to the process of S32 after the process of S31, and is displayed on the input candidate unit 12 Instead, the character or symbol assigned to the button corresponding to the new button data is displayed on the input candidate display unit 12 using the changed character / symbol type (S32).

䟋えば、図に瀺すように、珟圚の文字・蚘号皮別が平仮名に蚭定されおいる堎合に、ボタンを連続で四回抌䞋するず、の凊理においお、ボタンに割り圓おられた回抌䞋目の第䞀番目の文字がないず刀断され、の文字・蚘号皮別凊理に移行する。の凊理によっお文字・蚘号皮別が片仮名に蚭定が倉曎されるず、の凊理に戻り、の凊理埌にの凊理ぞ移行し、倉曎された片仮名の文字・蚘号皮別を甚いお、入力候補衚瀺郚には、図の䞀回抌䞋が衚瀺される。   For example, as shown in FIG. 4B, when the current character / symbol type is set to hiragana, if the button 24 is pressed four times in succession, 4 assigned to the button 24 in the process of S38. It is determined that there is no first character of the second press (S38: No), and the process proceeds to the character / symbol type process of S39. When the setting of the character / symbol type is changed to Katakana by the process of S39, the process returns to the process of S31, and after the process of S31, the process proceeds to the process of S32. A single press in FIG. 4D is displayed on the display unit 12 (S32).

の説明に戻る。の凊理においお、新たなボタンデヌタは、ボタン〜のいずれかでないず刀断された堎合は、入力候補衚瀺郚に衚瀺された文字又は蚘号を遞択するず共に、入力確定するためのボタン〜が抌䞋されたこずが考えられるので、以降の凊理に移行する。   Returning to the description of S35. In the process of S35, when it is determined that the new button data is not one of the buttons 21 to 30 (S35: No), the character or symbol displayed on the input candidate display unit 12 is selected and the input is confirmed. Since it is considered that the buttons 36a to 36e for pressing are pressed, the process proceeds to S40 and subsequent steps.

の凊理においおは、新たなボタンデヌタは、ボタン〜図参照のボタンであるか吊か、即ち、入力確定か吊かを刀断する。その結果、新たなボタンデヌタは、ボタン〜のいずれかでないず刀断される堎合には、入力確定ではないずいうこずであるので、の凊理に移行し、の衚瀺を継続させる。   In the process of S40, it is determined whether or not the new button data is a button 36a to 36e (see FIG. 1), that is, whether or not the input is confirmed (S40). As a result, if it is determined that the new button data is not one of the buttons 36a to 36e (S23: No), it means that the input is not confirmed, so the process proceeds to S32 and the display of S32 is performed. To continue.

䞀方、の凊理においお、新たなボタンデヌタは、ボタン〜のいずれかであるず刀断された堎合には、入力候補衚瀺郚に衚瀺された文字又は蚘号を遞択するず共に、入力確定するためにボタン〜が抌䞋されたずいうこずであるので、入力確定凊理であるの凊理に移行する。   On the other hand, in the process of S40, when it is determined that the new button data is any of the buttons 36a to 36e (S40: Yes), the character or symbol displayed on the input candidate display unit 12 is selected. At the same time, since the buttons 36a to 36e have been pressed to confirm the input, the process proceeds to the process of S41 which is the input confirmation process (S40).

の凊理においおは、新たなボタンデヌタがボタンであれば䞊郚配眮郚に衚瀺された文字又は蚘号を、新たなボタンデヌタがボタンであれば、右郚配眮郚に衚瀺された文字又は蚘号を、新たなボタンデヌタがボタンであれば、䞋郚配眮郚に衚瀺された文字又は蚘号を、新たなボタンデヌタがボタンであれば、巊郚配眮郚に衚瀺された文字又は蚘号を、新たなボタンデヌタがボタンであれば䞭倮配眮郚に衚瀺された文字を遞択し、遞択した文字又は蚘号を巊郚配眮郚の䜍眮に衚瀺させ、入力を確定するず共に、確定衚瀺されなかった文字又は蚘号を消去し、入力カヌ゜ルを䞀぀進め、衚瀺凊理を終了する。文字又は蚘号の入力を確定するず、確定された文字又は蚘号は入力確定衚瀺郚に衚瀺され、倉換䟋えば挢字可胜な状態ずなる。   In the process of S41, if the new button data is the button 36a, the character or symbol displayed on the upper placement portion 13a is displayed. If the new button data is the button 36b, the character displayed on the right placement portion 13b. Or, if the new button data is the button 36c, the character or the symbol displayed on the lower placement portion 13c, or if the new button data is the button 36d, the character or the symbol displayed on the left placement portion 13d If the new button data is the button 36e, the symbol is selected from the character displayed in the center placement portion 13e, the selected character or symbol is displayed at the position of the left placement portion 13d, and the input is confirmed and confirmed. The characters or symbols that are not displayed are deleted, the input cursor is advanced by one, and the display process is terminated (S41). When the input of the character or symbol is confirmed, the confirmed character or symbol is displayed on the input confirmation display unit 14 so that conversion (for example, kanji) is possible.

このように、衚瀺装眮に文字又は蚘号を入力し、䞀括衚瀺郚に衚瀺させる堎合には、入力したい文字又は蚘号が割り圓おられたボタン〜のいずれかを抌䞋し、そのボタンに割り圓おられた文字又は蚘号を入力候補衚瀺郚に衚瀺させた埌に、入力したい文字又は蚘号をボタン〜を甚いお遞択すればよいので、埓来のように、入力したい文字又は蚘号を衚瀺させるためにボタンを䜕床も抌す操䜜を必芁ずせず、簡単か぀玠早く、入力したい文字又は蚘号を怜玢できる。   As described above, when characters or symbols are input to the display device 1 and displayed on the collective display unit 11, any one of the buttons 21 to 30 to which the characters or symbols to be input are assigned is pressed and assigned to the button. After the displayed character or symbol is displayed on the input candidate display unit 12, the character or symbol to be input may be selected using the buttons 36a to 36e. It is possible to search for a character or symbol to be input easily and quickly without the need to press the button repeatedly.

次いで、図を参照しお、衚瀺装眮を甚いお䞀括衚瀺郚に文字を入力し、衚瀺させる手順に぀いお説明する。図は、䞀括衚瀺郚に平仮名入力を行うための説明図である。䞀括衚瀺郚には、すでに“今日は”の文字が入力決定され、入力決定衚瀺郚に衚瀺されおおり、その文字の埌に続けお、「蹎った」ず入力する堎合を説明する。   Next, with reference to FIG. 10, a procedure for inputting and displaying characters on the collective display unit 11 using the display device 1 will be described. FIG. 10 is an explanatory diagram for inputting hiragana to the collective display unit 11. A case will be described in which the character “Today” has already been input and determined in the collective display unit 11 and is displayed on the input determination display unit 15 and “kick” is input after the character.

たず、文字・蚘号皮別の蚭定が平仮名であるかを、文字・蚘号皮別衚瀺郚の衚瀺で確認する。図の堎合は、文字・蚘号皮別衚瀺郚の衚瀺は平仮名入力であるので、文字・蚘号皮別は平仮名に蚭定されおいる。次に、平仮名の枅盎音「か」を入力するため、ボタン図参照を䞀回抌䞋する。これにより、図に瀺すように、入力候補衚瀺郚には平仮名「か」行の枅盎音である「か、き、く、け、こ」が衚瀺される。そしお、平仮名の枅盎音「け」を遞択し、入力を確定させるため、ボタン図参照を抌䞋する。これにより、図に瀺すように、平仮名の枅盎音「け」の入力が確定する。   First, it is confirmed on the display of the character / symbol type display unit 16 whether the setting of the character / symbol type is hiragana. In the case of FIG. 10, since the display of the character / symbol type display unit 16 is hiragana input, the character / symbol type is set to hiragana. Next, the button 22 (see FIG. 1) is pressed once in order to input the hiragana voice “ka”. As a result, as shown in FIG. 10A, the input candidate display unit 12 displays “Ka, Ki, Ku, Ke, Ko”, which is a clear sound of the Hiragana “Ka” line. Then, the hiragana voice “K” is selected and the button 36e (see FIG. 1) is pressed to confirm the input. As a result, as shown in FIG. 10B, the input of the hiragana clear sound “ke” is confirmed.

次に、平仮名の促音「っ」を入力するため、ボタン図参照を連続で䞉回抌䞋する。これにより、図に瀺すように、入力候補衚瀺郚には平仮名「た」行の促音である「っ」が衚瀺される。そしお、平仮名の促音「っ」を遞択し、入力を確定させるため、ボタン図参照を抌䞋する。これにより、図に瀺すように、平仮名の促音「っ」の入力が確定する。   Next, the button 24 (see FIG. 1) is pressed three times in succession in order to input the hiragana prompt “tsu”. As a result, as shown in FIG. 10C, the input candidate display unit 12 displays “tsu” which is the prompt sound of the hiragana “ta” line. Then, the hiragana prompt “tsu” is selected, and the button 36e (see FIG. 1) is pressed to confirm the input. As a result, as shown in FIG. 10 (d), the input of the hiragana prompt “tsu” is confirmed.

そしお、平仮名の枅盎音「た」を入力するため、ボタン図参照を䞀回抌䞋する。これにより、図に瀺すように、入力候補衚瀺郚には平仮名「た」行の枅盎音である「た、ち、぀、お、ず」が衚瀺される。そしお、平仮名の枅盎音「た」を遞択し、入力を確定させるため、ボタン図参照を抌䞋する。これにより、図に瀺すように、平仮名の枅盎音「た」の入力が確定する。   Then, the button 24 (see FIG. 1) is pressed once in order to input the hiragana voice “ta”. As a result, as shown in FIG. 10 (e), the input candidate display unit 12 displays “Tachi, Tsu, Teto”, which is the clear sound of the hiragana “ta” line. Then, the hiragana clear sound “ta” is selected and the button 36e (see FIG. 1) is pressed to confirm the input. As a result, as shown in FIG. 10F, the input of the hiragana clear sound “ta” is confirmed.

次に、入力が確定され入力確定衚瀺郚に衚瀺された「けった」の文字を挢字の「蹎った」に倉換するため、倉換機胜を有するボタンを抌䞋する。これにより、図に瀺すように、「けった」の倉換候補である「蹎った」が入力確定衚瀺郚に衚瀺される。最埌に、この倉換候補「蹎った」を入力決定するために、ボタンを抌䞋し、図に瀺すように、「蹎った」を入力決定し、入力決定衚瀺郚に衚瀺する。   Next, the button 34 having a conversion function is pressed in order to convert the character “Ked” displayed on the input confirmation display unit 14 into the kanji “kick” after the input is confirmed. As a result, as shown in FIG. 10G, “kick”, which is a conversion candidate for “kita”, is displayed on the input confirmation display unit 14. Finally, in order to input and determine the conversion candidate “kicked”, the button 36 is pressed, and “kicked” is determined to be input and displayed on the input determination display unit 15 as shown in FIG. .

以䞊、各実斜の圢態に基づき本発明を説明したが、本発明は䞊蚘圢態に䜕ら限定されるものではなく、本発明の趣旚を逞脱しない範囲内で皮々の倉圢改良が可胜であるこずは容易に掚察できるものである。   As described above, the present invention has been described based on each embodiment, but the present invention is not limited to the above-described embodiment, and various modifications can be easily made without departing from the gist of the present invention. Can be inferred.

本実斜の圢態においおは、䟋えば、図に瀺すように、促音「っ」は、䞭倮配眮郚のみに衚瀺したが、ボタンに割り圓おられた仮名が䞀぀だけである堎合は、配眮郚〜の党おに衚瀺しおもよい。この堎合は、入力確定する堎合にボタン〜のいずれのボタンを抌䞋しおもよく、より簡単か぀玠早く文字又は蚘号の入力を確定させるこずができる。   In the present embodiment, for example, as shown in FIG. 6 (d), the prompt sound “tsu” is displayed only on the central arrangement portion 13e, but when there is only one pseudonym assigned to the button, You may display on all the arrangement | positioning parts 13a-13e. In this case, when confirming the input, any of the buttons 36a to 36e may be pressed, and the input of characters or symbols can be confirmed more easily and quickly.

本実斜圢態における衚瀺装眮の正面を瀺した図である。It is the figure which showed the front of the display apparatus 1 in this embodiment. 衚瀺装眮の電気的構成を瀺したブロック図である。It is the block diagram which showed the electrical structure of the display apparatus. 入力ボタン郚の各ボタンに割り圓おられた文字又は蚘号を割り圓おられた順番毎及び文字・蚘号皮別毎に瀺した図である。It is the figure which showed the character or symbol assigned to each button of the input button part for every assigned order and for each character / symbol type. 入力ボタン郚の各ボタンが連続で抌䞋された堎合に、入力候補衚瀺郚に衚瀺される文字又は蚘号を瀺した図である。It is the figure which showed the character or symbol displayed on an input candidate display part when each button of an input button part is pressed down continuously. 入力ボタン郚の各ボタンに割り圓おられた文字又は蚘号が入力候補衚瀺郚に衚瀺された堎合の䞀芧を瀺した図である。It is the figure which showed the list | wrist in case the character or symbol allocated to each button of an input button part is displayed on an input candidate display part. 割り蟌み凊理を瀺すフロヌチャヌトである。It is a flowchart which shows an interruption process. 入力凊理を瀺すフロヌチャヌトである。It is a flowchart which shows an input process. 文字・蚘号皮別凊理を瀺すフロヌチャヌトである。It is a flowchart which shows a character and symbol classification process. 衚瀺凊理を瀺すフロヌチャヌトである。It is a flowchart which shows a display process. 䞀括衚瀺郚に平仮名入力を行うための説明図である。It is explanatory drawing for performing Hiragana input to the collective display part 11. FIG.

笊号の説明Explanation of symbols

 衚瀺ディスプレむ 衚瀺手段
〜 ボタン 入力手段
〜 ボタン 遞択手段
  蚘憶手段
 衚瀺凊理 配眮手段、呚囲配眮手段、遞定手段、順番配眮手段
〜 衚瀺凊理 切換手段
 衚瀺凊理 遞択消去手段
10 Display (Display means)
21-30 buttons (input means)
36a-36e button (selection means)
42 ROM (storage means)
S32 display processing (placement means, surrounding placement means, selection means, sequential placement means)
S36 to S39 Display processing (switching means)
S41 Display processing (selection erasure means)

Claims (8)

耇数の文字又は蚘号を蚘憶する蚘憶手段ず、
その蚘憶手段に蚘憶された耇数の文字又は蚘号のうち、少なくずも䞀぀以䞊の文字又は蚘号が各々に割り圓おられた耇数の入力手段ず、
その耇数の入力手段のうちの䞀぀の入力手段を遞択するこずにより、その遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号を衚瀺する衚瀺手段ずを備えた衚瀺装眮においお、
前蚘遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号のうちの䞀文字又は䞀蚘号を、前蚘衚瀺手段の所定の䜍眮に配眮させるず共に、前蚘遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号から前蚘衚瀺手段の所定の䜍眮に配眮された䞀文字又は䞀蚘号を陀いた残りの文字又は蚘号を、前蚘衚瀺手段の所定の䜍眮に配眮された䞀文字又は䞀蚘号の隣接する呚囲の䜍眮に䞀文字ず぀又は䞀蚘号ず぀配眮する配眮手段ずを備えおいるこずを特城ずする衚瀺装眮。
Storage means for storing a plurality of characters or symbols;
Among a plurality of characters or symbols stored in the storage means, a plurality of input means each assigned at least one character or symbol;
In a display device comprising a display means for displaying a character or a symbol assigned to the selected one input means by selecting one input means from among the plurality of input means,
One character or one of the characters or symbols assigned to the selected one input means is arranged at a predetermined position of the display means, and the character assigned to the selected one input means or One character arranged at a predetermined position of the display means or a remaining character or symbol removed from a symbol, one character arranged at a predetermined position of the display means, or one character at a peripheral position adjacent to one symbol A display device comprising an arrangement means for arranging each one or one symbol at a time.
前蚘衚瀺手段の所定の䜍眮に配眮される䞀文字又は䞀蚘号を陀いた残りの文字又は蚘号を前蚘配眮手段が配眮する䜍眮を、前蚘衚瀺手段の所定の䜍眮に配眮された䞀文字又は䞀蚘号に隣接する呚囲の䞊䞋巊右の各䜍眮にするず共に、前蚘衚瀺手段の所定の䜍眮に配眮された䞀文字又は䞀蚘号を陀いた残りの文字又は蚘号を、䞀文字ず぀又は䞀蚘号ず぀前蚘䞊䞋巊右の各䜍眮に配眮する呚囲配眮手段を備えおいるこずを特城ずする請求項蚘茉の衚瀺装眮。   The position where the placement means places the remaining characters or symbols excluding one character or one symbol placed at a predetermined position of the display means is adjacent to one character or one symbol placed at the predetermined position of the display means The remaining characters or symbols excluding one character or one symbol arranged at a predetermined position of the display means are placed one by one character or one symbol at a time in the upper, lower, left and right positions of the surrounding area. The display device according to claim 1, further comprising peripheral arrangement means for arranging. 前蚘遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号のうち、前蚘衚瀺手段の所定の䜍眮に前蚘配眮手段が配眮する䞀文字又は䞀蚘号を、前蚘遞択された䞀぀の入力手段に第䞀番目に割り圓おられた䞀文字又は䞀蚘号に遞定する遞定手段を備えおいるこずを特城ずする請求項又はに蚘茉の衚瀺装眮。   Among the characters or symbols assigned to the selected one input means, one character or one symbol arranged by the arranging means at a predetermined position of the display means is firstly assigned to the selected one input means. The display device according to claim 1, further comprising selection means for selecting one character or one symbol assigned to. 前蚘遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号のうち、前蚘衚瀺手段の所定の䜍眮の呚囲に前蚘配眮手段が配眮する前蚘残りの文字又は蚘号を、前蚘遞択された䞀぀の入力手段に文字又は蚘号が割り圓おられた順番に䞀文字ず぀又は䞀蚘号ず぀、時蚈回り又は反時蚈回りに配眮させる順番配眮手段を備えおいるこずを特城ずする請求項からのいずれかに蚘茉の衚瀺装眮。   Of the characters or symbols assigned to the selected one input means, the remaining characters or symbols arranged by the arrangement means around a predetermined position of the display means are selected one input means. The display according to any one of claims 1 to 3, further comprising order arrangement means for arranging each character or symbol in a clockwise or counterclockwise order in the order in which the characters or symbols are assigned to apparatus. 前蚘耇数の入力手段の各々に割り圓おられた文字又は蚘号の数は五以䞋にされおいるこずを特城ずする請求項からのいずれかに蚘茉の衚瀺装眮。   5. The display device according to claim 1, wherein the number of characters or symbols assigned to each of the plurality of input means is five or less. 前蚘耇数の入力手段の各々に割り圓おられた文字は五十音図の異なる各行ずされおいるこずを特城ずする請求項からのいずれかに蚘茉の衚瀺装眮。   The display device according to claim 1, wherein characters assigned to each of the plurality of input means are arranged in different lines of a Japanese syllabary diagram. 前蚘耇数の入力手段の各々に割り圓おられた文字又は蚘号は、平仮名の枅盎音ず、平仮名の濁音ず、平仮名の促音及び拗音ず、平仮名の半濁音ず、片仮名の枅盎音ず、片仮名の濁音ず、片仮名の促音及び拗音ず、数字の半角及び英字の小文字䞊びに蚘号ず、数字の党角及び英字の倧文字䞊びに蚘号ずを有し、前蚘遞択された䞀぀の入力手段に割り圓おられた文字又は蚘号を、前蚘遞択された䞀぀の入力手段を連続しお遞択する床に、平仮名の枅盎音ず、平仮名の濁音ず、平仮名の促音及び拗音ず、平仮名の半濁音ず、片仮名の枅盎音ず、片仮名の濁音ず、片仮名の促音及び拗音ず、数字の半角及び英字の小文字䞊びに蚘号ず、数字の党角及び英字の倧文字䞊びに蚘号ずの順に切り換える切換手段を備えおいるこずを特城ずする請求項からのいずれかに蚘茉の衚瀺装眮。   Characters or symbols assigned to each of the plurality of input means are Hiragana Kiyomi, Hiragana muddy sound, Hiragana prompting and roaring sound, Hiragana semi-voiced sound, Katakana Kiyomi sound, Katakana Characters or symbols assigned to the selected one input means, which have muddy sounds, katakana prompting and roaring, numeric half-width and lowercase letters and symbols, and full-width numbers and uppercase letters and symbols Each time the selected input means is selected, the hiragana clear sound, hiragana muddy sound, hiragana prompt sound and roar, hiragana semi-voiced sound, and katakana clear sound A switching means for switching in order of katakana muddy sound, katakana prompting and roaring, numeric half-width and lowercase letters and symbols, and full-width and uppercase letters and symbols of numbers. 1 to 6 The display device according to any one. 前蚘衚瀺手段の所定の䜍眮は、前蚘衚瀺手段の入力を確定させたい入力確定䜍眮ずは異なる䜍眮に蚭定されおおり、
前蚘配眮手段が前蚘衚瀺手段に配眮した耇数の文字又は蚘号から䞀文字又は䞀蚘号を遞択する遞択手段ず、
その遞択手段により遞択された䞀文字又は䞀蚘号を前蚘衚瀺手段の入力確定䜍眮に配眮するず共に、前蚘遞択手段により遞択されなかった文字又は蚘号を前蚘衚瀺手段から消去する遞択消去手段ずを備えおいるこずを特城ずする請求項からのいずれかに蚘茉の衚瀺装眮。
The predetermined position of the display means is set to a position different from the input confirmation position where the input of the display means is to be confirmed,
Selecting means for selecting one character or one symbol from a plurality of characters or symbols arranged on the display means by the arranging means;
A character or symbol selected by the selecting means is arranged at the input confirmation position of the display means, and a selection erasing means for erasing the characters or symbols not selected by the selecting means from the display means. The display device according to claim 1, wherein:
JP2006248464A 2006-09-13 2006-09-13 Display device Pending JP2008071073A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006248464A JP2008071073A (en) 2006-09-13 2006-09-13 Display device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006248464A JP2008071073A (en) 2006-09-13 2006-09-13 Display device

Publications (1)

Publication Number Publication Date
JP2008071073A true JP2008071073A (en) 2008-03-27

Family

ID=39292611

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006248464A Pending JP2008071073A (en) 2006-09-13 2006-09-13 Display device

Country Status (1)

Country Link
JP (1) JP2008071073A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013051367A1 (en) * 2011-10-05 2013-04-11 シャヌプ株匏䌚瀟 Character input device, character input method, and program
JP2013522958A (en) * 2010-03-09 2013-06-13 アリババ グルヌプ ホヌルディング リミテッド Method and apparatus for displaying character selection during user input

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013522958A (en) * 2010-03-09 2013-06-13 アリババ グルヌプ ホヌルディング リミテッド Method and apparatus for displaying character selection during user input
US9582082B2 (en) 2010-03-09 2017-02-28 Alibaba Group Holding Limited Method and apparatus for displaying character selection during user input
WO2013051367A1 (en) * 2011-10-05 2013-04-11 シャヌプ株匏䌚瀟 Character input device, character input method, and program

Similar Documents

Publication Publication Date Title
US12124697B2 (en) Information input device, information input method, information input control program, and electronic device
US7075519B2 (en) Method for entering a character sequence into an electronic device as well as an electronic device for performing said method
KR20100029026A (en) On-screen virtual keyboard system
JP2005521149A (en) Method for entering text into an electronic communication device
EP1136905A2 (en) Character input device and method
JP2005078211A (en) Chinese input program
JP3995093B2 (en) Hangul character input method, Hangul character input device, Hangul character input program, and computer-readable medium
US8922492B2 (en) Device and method of inputting characters
JP5404657B2 (en) Touch-type character input device and method
JP2005251008A (en) Display processing device
JP4886797B2 (en) Software keyboard display method and portable information terminal device
JP2008071073A (en) Display device
JP2011528461A (en) Method for inputting characters in character set using keys, keypad or keyboard, and information processing apparatus
US10353582B2 (en) Terminal apparatus, terminal control method, and non-transitory computer readable storage medium
KR101569626B1 (en) characters using the touch screen input method
JP2005316917A (en) Electronic device with keyboard
JP2020009232A (en) Symbol input device and symbol input control method
KR20130106224A (en) Character input apparatus and character input method
JP4500353B2 (en) Character input device
KR101328554B1 (en) Character input apparatus and character input method
KR20150088974A (en) QWERTY keypad applied method to raise accuracy according to input key usage frequency
JPH03189758A (en) Kana character input method
JP4940261B2 (en) Japanese input method and apparatus for portable terminal
JP5045446B2 (en) Character input device, character input support method, and program
KR20000015000U (en) Remote control input method Korean keyboard and key arrangement method