JP2007215983A - Liquid crystal shutter device for game machine - Google Patents
Liquid crystal shutter device for game machine Download PDFInfo
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- JP2007215983A JP2007215983A JP2006183024A JP2006183024A JP2007215983A JP 2007215983 A JP2007215983 A JP 2007215983A JP 2006183024 A JP2006183024 A JP 2006183024A JP 2006183024 A JP2006183024 A JP 2006183024A JP 2007215983 A JP2007215983 A JP 2007215983A
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- 239000004973 liquid crystal related substance Substances 0.000 title claims abstract description 120
- 238000005286 illumination Methods 0.000 claims abstract description 6
- 238000009792 diffusion process Methods 0.000 claims description 5
- 239000003086 colorant Substances 0.000 abstract description 7
- 230000015556 catabolic process Effects 0.000 abstract description 3
- 238000006731 degradation reaction Methods 0.000 abstract description 3
- 230000001360 synchronised effect Effects 0.000 abstract description 2
- 238000010586 diagram Methods 0.000 description 3
- 230000000694 effects Effects 0.000 description 2
- 239000011521 glass Substances 0.000 description 2
- 239000002184 metal Substances 0.000 description 2
- 230000006866 deterioration Effects 0.000 description 1
- 239000005337 ground glass Substances 0.000 description 1
- 230000020169 heat generation Effects 0.000 description 1
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Abstract
Description
本発明は、遊技機用液晶シャッター装置の新規な構造に関する。 The present invention relates to a novel structure of a liquid crystal shutter device for gaming machines.
遊技機で液晶表示パネルと組合せて使われる液晶シャッターの光源は、リール照光と液晶表示パネルバックライトの双方の機能を、同時点灯する1組の光源でまかなっていた。 The light source of the liquid crystal shutter used in combination with the liquid crystal display panel in the gaming machine is a set of light sources that simultaneously turn on the functions of both the reel illumination and the liquid crystal display panel backlight.
図1は従来の技術の第1例を示す図である。図柄リール1と液晶シャッター2の間に、双方を照らす共有の光源3(例えば冷陰極管)と光拡散板4を置いている。図中5は液晶表示パネルである。また図中6はリール内光源(ランプ)であり、配置されることがある。 FIG. 1 is a diagram showing a first example of the prior art. Between the symbol reel 1 and the liquid crystal shutter 2, a common light source 3 (for example, a cold cathode tube) and a light diffusion plate 4 that illuminate both are placed. In the figure, reference numeral 5 denotes a liquid crystal display panel. In the figure, reference numeral 6 denotes an in-reel light source (lamp) which may be arranged.
図2は従来の技術の第2例を示す図である。図柄リール1と液晶シャッター2の間に、双方を照らす共有の光源3を置き、液晶シャッター2と液晶表示パネル5の間にも光源7(例えばやはり冷陰極管)を置いている。 FIG. 2 is a diagram showing a second example of the prior art. A shared light source 3 that illuminates both is placed between the design reel 1 and the liquid crystal shutter 2, and a light source 7 (for example, a cold cathode tube) is also placed between the liquid crystal shutter 2 and the liquid crystal display panel 5.
これらのような従来の遊技機用液晶シャッター装置では、液晶シャッター2を閉じて液晶画面に展開する映像を見る場面において、バックライトはカラー映像のためには白色が求められるが、図柄リール1上の色とりどりの図柄によって白以外の色も放散され、画質劣化となっていた。 In conventional liquid crystal shutter devices for gaming machines such as these, in the scene where the liquid crystal shutter 2 is closed and the image developed on the liquid crystal screen is viewed, the backlight is required to be white for the color image, but on the design reel 1 Colors other than white were also dissipated due to the colorful design of, resulting in image quality degradation.
また、図柄リール1内部に図柄照光用にリール内光源6を配置すると、図柄が持つ多様な色が映像画面に与える影響が顕著であった。 In addition, when the in-reel light source 6 is disposed inside the symbol reel 1 for symbol illumination, the influence of various colors on the symbol on the video screen is significant.
また、液晶シャッターを開放し図柄リール1の図柄を見る場面においては、バックライトとして作用していた光が液晶シャッター2の面等で拡散反射し、それ自体を明るくしていることから、見せるべき図柄リール1の図柄の明瞭性を欠くこととなっていた。 Also, when viewing the design of the design reel 1 with the liquid crystal shutter open, the light that acted as the backlight is diffusely reflected on the surface of the liquid crystal shutter 2 and so on, making it brighter. The design of the design reel 1 was lacking in clarity.
本発明は上述した従来の問題点にかんがみてなしたもので、液晶シャッターの開放時はリールが明瞭に見え、液晶シャッターの閉止時はリール図柄のさまざまな色が画面に映ってしまうことがなく、本来の映像に別な色が重なるような画質劣化が起こらない遊技機用液晶シャッター付き表示装置を提供することを目的とする。 The present invention has been made in view of the above-described conventional problems. When the liquid crystal shutter is opened, the reel can be clearly seen, and when the liquid crystal shutter is closed, the various colors of the reel pattern do not appear on the screen. An object of the present invention is to provide a display device with a liquid crystal shutter for gaming machines in which the image quality does not deteriorate such that another color overlaps the original video.
本発明の請求項1に係る遊技機用液晶シャッター付き表示装置は、回転リールやセンターヤクモノを有する遊技機において、液晶表示パネルと液晶シャッターを重ねて使用する遊技機用液晶シャッター付き表示装置にあって、回転リールと液晶バックライトのための照明を、前記液晶シャッターの開放時用と閉止時用にそれぞれ別のものを設置し、前記液晶シャッターの開閉に同期してこれら照明を使い分けて点、消灯させることを特徴とする。 A display device with a liquid crystal shutter for a gaming machine according to claim 1 of the present invention is a display device with a liquid crystal shutter for a gaming machine that uses a liquid crystal display panel and a liquid crystal shutter in an overlapping manner in a gaming machine having a rotating reel or a center yak. Lighting for the rotating reel and the liquid crystal backlight is installed separately for when the liquid crystal shutter is opened and when it is closed, and these lights are used separately in synchronization with the opening and closing of the liquid crystal shutter. It is characterized by being turned off.
同請求項2に係るものは、請求項1の遊技機用液晶シャッター付き表示装置において、前記回転リール内に該回転のリール図柄を照光するランプがある場合は、該ランプ点灯も前記液晶シャッター開閉に同期させて点、消灯させることを特徴とする。 According to the second aspect of the present invention, in the display device with a liquid crystal shutter for a gaming machine according to the first aspect, when there is a lamp for illuminating the rotating reel symbol in the rotary reel, the lamp is turned on and the liquid crystal shutter is opened and closed. It is characterized in that it is turned on and off in synchronization with.
同請求項3に係るものは、請求項1または2の遊技機用液晶シャッター付き表示装置において、前記液晶シャッターが、電圧印加で透明(シャッター開放)に、不印加ではスリガラス状の不透明(シャッター閉止)になるフィルムシート状の部材であることを特徴とする。 According to the third aspect of the present invention, in the display device with a liquid crystal shutter for a gaming machine according to the first or second aspect, the liquid crystal shutter is transparent when the voltage is applied (shutter is open), and when not applied, the glass glass is opaque (shutter is closed) It is a film sheet-like member which becomes).
同請求項4に係るものは、請求項1から3のいずれかの遊技機用液晶シャッター付き表示装置において、前記液晶表示パネルは、導光板、拡散板、反射板等を備えないものであることを特徴とする。 According to the fourth aspect of the present invention, in the display device with a liquid crystal shutter for gaming machines according to any one of the first to third aspects, the liquid crystal display panel does not include a light guide plate, a diffusion plate, a reflection plate, or the like. It is characterized by.
同請求項5に係るものは、請求項1から4のいずれかの遊技機用液晶シャッター付き表示装置において、前記液晶表示パネルと前記液晶シャッターの配設位置が、視線方向で全体またはほぼ全体が重なっていることを特徴とする。 According to the fifth aspect of the present invention, in the display device with a liquid crystal shutter for gaming machines according to any one of the first to fourth aspects, the arrangement position of the liquid crystal display panel and the liquid crystal shutter is entirely or substantially entirely in the line-of-sight direction. It is characterized by overlapping.
同請求項6に係るものは、請求項1から4のいずれかの遊技機用液晶シャッター付き表示装置において、前記液晶表示パネルと前記液晶シャッターの配設位置が、視線方向で全体またはほぼ全体が重なっておらず、前記前記液晶シャッターの配設位置が、前記液晶表示パネルの一部に対応していることを特徴とする。 According to the sixth aspect of the present invention, in the display device with a liquid crystal shutter for gaming machines according to any one of the first to fourth aspects, the arrangement position of the liquid crystal display panel and the liquid crystal shutter is entirely or substantially entirely in the line-of-sight direction. The liquid crystal shutters do not overlap, and the liquid crystal shutter is disposed at a position corresponding to a part of the liquid crystal display panel.
本発明は、リールを見るためのシャッター開放時は、シャッターを背後から照らすことによる不要な散乱光が無いためリールが明瞭に見え、映像を見るための液晶シャッター閉止時は、リールは暗いことからリール図柄のさまざまな色が画面に映ってしまうことがなく、本来の映像に別な色が重なるような画質劣化が起こらないという効果がある。また従来はリール照明と液晶バックライトを同時に照光していたが、それぞれの光源を使い分けることで、電力の節約と機器内発熱の減少ができるという効果も得られる。 In the present invention, when the shutter for viewing the reel is opened, there is no unnecessary scattered light by illuminating the shutter from the back, so the reel can be clearly seen, and when the liquid crystal shutter for viewing images is closed, the reel is dark. Various colors of the reel symbol are not reflected on the screen, and there is an effect that the image quality deterioration that another color overlaps with the original image does not occur. Conventionally, the reel illumination and the liquid crystal backlight are illuminated at the same time. However, by using each light source properly, there is an effect that power can be saved and heat generation in the apparatus can be reduced.
以下本発明を実施するための最良の形態を、図に示す実施例を参照して説明する。なお以下では、従来の例と共通する部分には共通する符号を付して説明する。 The best mode for carrying out the present invention will be described below with reference to the embodiments shown in the drawings. In the following description, portions common to the conventional example are denoted by common reference numerals.
図3は本発明に係る遊技機用液晶シャッター装置の一実施例の概念的断面図、図4は液晶表示パネルを液晶シャッターに重ね、リールの図柄が見えている状態を示す斜視図である。回転リールやセンターヤクモノを有する遊技機において、液晶表示パネルと重ね合わせて使われる液晶シャッターにあって、回転リールと液晶バックライトのための照明を、シャッターの開放時用と閉止時用にそれぞれ別のものを設置しシャッター開閉に同期し双方を使い分ける。 FIG. 3 is a conceptual cross-sectional view of an embodiment of a liquid crystal shutter device for gaming machines according to the present invention. FIG. 4 is a perspective view showing a state in which a liquid crystal display panel is superimposed on a liquid crystal shutter and a reel design is visible. In gaming machines with rotating reels and center yaks, the lighting for the rotating reel and LCD backlight is separate for when the shutter is opened and when it is closed. Install the one and synchronize with the shutter opening and closing to use both.
図示の遊技機用液晶シャッター装置においては、図柄リール1内にリール図柄を照光するランプ6がある場合は、このランプ6の点灯も液晶シャッター2の開閉に同期する。 In the liquid crystal shutter device for gaming machine shown in the figure, when there is a lamp 6 for illuminating the reel symbol in the symbol reel 1, the lighting of the lamp 6 is also synchronized with the opening and closing of the liquid crystal shutter 2.
またこの例の遊技機用液晶シャッター装置においては、液晶表示パネル5は、液晶のパネルのみであり、導光板や反射板、拡散板等を備えない。 In the liquid crystal shutter device for gaming machines of this example, the liquid crystal display panel 5 is only a liquid crystal panel and does not include a light guide plate, a reflection plate, a diffusion plate, or the like.
さらにこの遊技機用液晶シャッター装置においては、電圧印加で透明(シャッター開放)に、不印加ではスリガラス状の不透明(シャッター閉止)になるフィルムシート状の部材を用いる。 Further, in this liquid crystal shutter device for gaming machines, a film sheet-like member is used that is transparent (shutter is open) when a voltage is applied and becomes opaque (shutter is closed) when not applied.
本実施例を図5に示す制御ブロックによって、動作説明する。 The operation of this embodiment will be described with reference to the control block shown in FIG.
液晶表示パネル5と液晶シャッター2が対を成して配置され、図中に示した視線方向から見ての後方に図柄リール1が配置されている。遊技機の状態でリールを見る場面では、光源切替スイッチ8が図中A側に閉じており、液晶シャッター2は透明となり、リール用光源9とリール内面を背後から照らすためのリール内光源6とが点灯する。 A liquid crystal display panel 5 and a liquid crystal shutter 2 are arranged in pairs, and a symbol reel 1 is arranged behind the viewing direction as shown in the drawing. When the reel is viewed in the state of the gaming machine, the light source selector switch 8 is closed to the A side in the figure, the liquid crystal shutter 2 is transparent, and the light source 9 for the reel and the in-reel light source 6 for illuminating the inner surface of the reel from behind. Lights up.
遊技機が液晶表示パネル5に映像を展開する場面では、光源切替スイッチ8が図中B側に閉じており、液晶シャッター2は不透明のスリガラス状態となり、液晶バックライト光源10が点灯する。リール用光源9とリール内光源6は消灯する。図中11は液晶表示パネル制御回路、12は液晶シャッター駆動電源である。 In a scene in which the game machine develops an image on the liquid crystal display panel 5, the light source selector switch 8 is closed to the B side in the figure, the liquid crystal shutter 2 is in an opaque ground glass state, and the liquid crystal backlight light source 10 is turned on. The reel light source 9 and the in-reel light source 6 are turned off. In the figure, 11 is a liquid crystal display panel control circuit, and 12 is a liquid crystal shutter drive power source.
図6は本発明に係る遊技機用液晶シャッター装置の他の実施例の概念的断面図、図7は液晶表示パネルを液晶シャッターに重ね、リールの図柄が見えている状態を示す斜視図である。 FIG. 6 is a conceptual cross-sectional view of another embodiment of the liquid crystal shutter device for gaming machines according to the present invention, and FIG. 7 is a perspective view showing a state in which the liquid crystal display panel is superimposed on the liquid crystal shutter and the reel design is visible. .
本実施例は、液晶表示パネルと重ね合わせて使われる液晶シャッターにあって、回転リールと液晶バックライトのための照明を、シャッターの開放時用と閉止時用にそれぞれ別のものを設置しシャッター開閉に同期し双方を使い分ける点は、先の実施例と同様であるが、液晶表示パネル5の一部(例えば中央部)に液晶シャッター2を配してシャッター機能を持たせ、液晶表示パネル5の他の部分は一般的な液晶ユニットと同様に、映像機能をそのまま使い得る構成としてある。 In this embodiment, there is a liquid crystal shutter that is used in an overlapping manner with a liquid crystal display panel, and illumination for a rotating reel and a liquid crystal backlight is provided separately for opening and closing the shutter. The point of using both in synchronization with the opening and closing is the same as in the previous embodiment. However, the liquid crystal shutter 2 is provided in a part of the liquid crystal display panel 5 (for example, the central portion) to provide the shutter function. Other parts are configured such that the video function can be used as it is, as in a general liquid crystal unit.
すなわち、図中5、2と符号を付した部分は、液晶表示パネル5と液晶シャッター2とが重なっていることを示す部分であり、図示のように図柄リール1が見えている状態では、液晶表示パネル5は無地(白色)、液晶シャッター2は透明となっている。 That is, the portions denoted by reference numerals 5 and 2 in the figure are portions indicating that the liquid crystal display panel 5 and the liquid crystal shutter 2 are overlapped, and in the state where the design reel 1 is visible as shown, the liquid crystal The display panel 5 is plain (white), and the liquid crystal shutter 2 is transparent.
具体的には図中20が、液晶シャッター2の機能有効範囲で、この範囲では、構造物から導光板21、拡散板22、反射板23、構造板金24を切除、あるいは透明にする構成となっている。図中25は一般的な液晶ユニットと同様に機能する部分を示す。なお、液晶シャッター2の位置は、図示の例のような液晶表示パネル5の中央位置には限定されず、必要に応じて種々の位置を取り得ることはもちろんである。 Specifically, reference numeral 20 in the figure is the effective range of the function of the liquid crystal shutter 2. In this range, the light guide plate 21, the diffusion plate 22, the reflection plate 23, and the structural sheet metal 24 are cut from the structure or made transparent. ing. In the figure, reference numeral 25 denotes a portion that functions in the same manner as a general liquid crystal unit. Note that the position of the liquid crystal shutter 2 is not limited to the center position of the liquid crystal display panel 5 as in the illustrated example, and of course, various positions can be taken as necessary.
1 図柄リール
2 液晶シャッター
3、7 光源
4 光拡散板
5 液晶表示パネル
6 リール内光源
8 光源切替スイッチ
9 リール用光源
10 液晶バックライト光源
11 液晶表示パネル制御回路
12 液晶シャッター駆動電源
20 液晶シャッターの機能有効範囲
21 導光板
22 拡散板
23 反射板
24 構造板金
25 一般的な液晶ユニットと同様に機能する部分
DESCRIPTION OF SYMBOLS 1 Symbol reel 2 Liquid crystal shutter 3, 7 Light source 4 Light diffusing plate 5 Liquid crystal display panel 6 Light source in reel 8 Light source changeover switch 9 Light source for reel 10 Liquid crystal backlight light source 11 Liquid crystal display panel control circuit 12 Liquid crystal shutter drive power supply 20 Liquid crystal shutter drive power Effective functional range 21 Light guide plate 22 Diffuser plate 23 Reflector plate 24 Structural sheet metal 25 Parts that function in the same way as general liquid crystal units
Claims (6)
5. The display device with a liquid crystal shutter for gaming machines according to claim 1, wherein the liquid crystal display panel and the liquid crystal shutter are arranged in a line-of-sight direction so that the whole or almost the whole does not overlap, and the liquid crystal shutter A display device with a liquid crystal shutter for a gaming machine, wherein an arrangement position of corresponds to a part of the liquid crystal display panel.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
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| JP2006183024A JP2007215983A (en) | 2006-01-19 | 2006-07-03 | Liquid crystal shutter device for game machine |
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| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006011772 | 2006-01-19 | ||
| JP2006183024A JP2007215983A (en) | 2006-01-19 | 2006-07-03 | Liquid crystal shutter device for game machine |
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|---|---|
| JP2007215983A true JP2007215983A (en) | 2007-08-30 |
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| Application Number | Title | Priority Date | Filing Date |
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| JP2006183024A Pending JP2007215983A (en) | 2006-01-19 | 2006-07-03 | Liquid crystal shutter device for game machine |
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| JP2009186804A (en) * | 2008-02-07 | 2009-08-20 | Hitachi Displays Ltd | Liquid crystal display |
| JP2009189567A (en) * | 2008-02-14 | 2009-08-27 | Sammy Corp | Game machine |
| WO2009118969A1 (en) * | 2008-03-26 | 2009-10-01 | シャープ株式会社 | Liquid crystal display unit, control method for liquid crystal display unit, and pinball machine |
| JP2010158426A (en) * | 2009-01-08 | 2010-07-22 | Kyoraku Sangyo Kk | Game machine |
| JP2010158422A (en) * | 2009-01-08 | 2010-07-22 | Kyoraku Sangyo Kk | Game machine |
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| JP2013198534A (en) * | 2012-03-23 | 2013-10-03 | Daito Giken:Kk | Game machine |
| JP2015006598A (en) * | 2014-10-15 | 2015-01-15 | 株式会社大都技研 | Game machine |
| JP2016185290A (en) * | 2015-03-27 | 2016-10-27 | サミー株式会社 | Game machine |
| US9886822B2 (en) | 2012-07-03 | 2018-02-06 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
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| JP2009186804A (en) * | 2008-02-07 | 2009-08-20 | Hitachi Displays Ltd | Liquid crystal display |
| JP2009189567A (en) * | 2008-02-14 | 2009-08-27 | Sammy Corp | Game machine |
| WO2009118969A1 (en) * | 2008-03-26 | 2009-10-01 | シャープ株式会社 | Liquid crystal display unit, control method for liquid crystal display unit, and pinball machine |
| US8654065B2 (en) | 2008-03-26 | 2014-02-18 | Sharp Kabushiki Kaisha | Liquid crystal display unit, control method for liquid crystal display unit, and gaming device |
| CN101977660A (en) * | 2008-03-26 | 2011-02-16 | 夏普株式会社 | Liquid crystal display unit, control method for liquid crystal display unit, and gaming device |
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| JP2011523094A (en) * | 2008-06-09 | 2011-08-04 | トビス カンパニー リミテッド | Backlight unit, and liquid crystal display device and game machine including the same |
| JP2010158422A (en) * | 2009-01-08 | 2010-07-22 | Kyoraku Sangyo Kk | Game machine |
| JP2010158426A (en) * | 2009-01-08 | 2010-07-22 | Kyoraku Sangyo Kk | Game machine |
| WO2013027992A3 (en) * | 2011-08-22 | 2013-05-10 | 주식회사 토비스 | Backlight unit and liquid crystal display device and gaming machine including same |
| KR101333769B1 (en) * | 2011-08-22 | 2013-11-29 | 주식회사 토비스 | Backlight unit and liquid crystal display device and game machine with the same |
| JP2013198534A (en) * | 2012-03-23 | 2013-10-03 | Daito Giken:Kk | Game machine |
| US9886822B2 (en) | 2012-07-03 | 2018-02-06 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
| JP2015006598A (en) * | 2014-10-15 | 2015-01-15 | 株式会社大都技研 | Game machine |
| JP2016185290A (en) * | 2015-03-27 | 2016-10-27 | サミー株式会社 | Game machine |
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