JP2005168931A - Game machine - Google Patents
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- JP2005168931A JP2005168931A JP2003415624A JP2003415624A JP2005168931A JP 2005168931 A JP2005168931 A JP 2005168931A JP 2003415624 A JP2003415624 A JP 2003415624A JP 2003415624 A JP2003415624 A JP 2003415624A JP 2005168931 A JP2005168931 A JP 2005168931A
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Abstract
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ãéžæå³ã å³ïŒPROBLEM TO BE SOLVED: To provide a gaming machine capable of enhancing the interest of a game by giving a player a feeling of participating in a game and increasing a sense of expectation for the game.
SOLUTION: A gaming machine 1 has a reel 3L, 3C, 3R, etc., an internal winning combination determination means 101, a stop control means 103, and a specific winning combination among the internal winning combinations, provided that predetermined conditions are satisfied. From the display non-permission state in which a game result different from the game result corresponding to the internal winning combination is displayed by the reels 3L, 3C, 3R, etc., the game result corresponding to the specific combination is displayed by the reels 3L, 3C, 3R, etc. Game state update means 108 for updating the game state to the display permission state, and 1-BET switches 11 and 2 for the player to select one of a plurality of predetermined conditions as a predetermined condition -A BET switch 12 and a maximum BET switch 13 are provided.
[Selection] Figure 4
Description
æ¬çºæã¯ãéæçµæã衚瀺ããéæçµæè¡šç€ºææ®µãšããã®è¡šç€ºãå¶åŸ¡ãããã€ã¯ãã³ã³ãã¥ãŒã¿çã®å¶åŸ¡ææ®µãšãåããããã¹ãæ©ãã¹ããããã·ã³ã第ïŒçš®ã第ïŒçš®ããã³ã³æ©ãã¢ã¬ã³ãžããŒã«ãéçéææ©ãã¹ãªããã¹ããããªã©ã®åŒŸçéææ©ããããªã¹ãããããããªããŒã«ããã®ä»ã®éææ©ã«é¢ããã   The present invention relates to a pachislot machine, slot machine, first to third type pachinko machines, an arrangement ball, a sparrow provided with game result display means for displaying game results and control means such as a microcomputer for controlling the display. The present invention relates to a ball game machine, a ball game machine such as a slit slot, a video slot, a video poker, and other game machines.
äŸãã°ãããã¹ãæ©ã¯ãæ£é¢ã®è¡šç€ºçªå ã«è€æ°ã®å³æãå€å衚瀺ããå転ãªãŒã«ãè€æ°é åããŠæ§æããæ©æ¢°çå€åè¡šç€ºè£ çœ®ãæãããéæè ã®ã¹ã¿ãŒãæäœã«å¿ããŠãå¶åŸ¡ææ®µãå€åè¡šç€ºè£ çœ®ãé§åå¶åŸ¡ããŠåãªãŒã«ãå転ãããããšã«ããã峿ãå€å衚瀺ãããèªåçã«æãã¯éæè ã®åæ¢æäœã«ãããåãªãŒã«ã®å転ã忢ãããããã®ãšãã衚瀺çªå ã«è¡šç€ºãããåãªãŒã«ã®å³æãç¹å®ã®çµåãïŒå ¥è³æ æ§ïŒã«ãªã£ãå Žåã«ã¡ãã«ãåã¯ã³ã€ã³çã®éæåªäœãæåºãããšã§éæè ã«å©çãä»äžããã   For example, a pachislot machine has a mechanical variation display device configured by arranging a plurality of rotating reels that variably display a plurality of symbols in a front display window. In response to the player's start operation, the control means drives and controls the variable display device to rotate each reel so that the symbols are displayed in a variable manner, and each reel is rotated automatically or by a player's stop operation. Stop. At this time, a profit is given to the player by paying out a game medium such as a medal or a coin when the symbols of the reels displayed in the display window are in a specific combination (winning mode).
çŸåšäž»æµã®æ©çš®ã¯ãè€æ°çš®é¡ã®å ¥è³æ æ§ãæãããã®ã§ãããç¹ã«ããã圹ã®å ¥è³ãæç«ãããšãã¯ãïŒåã®ã¡ãã«ã®æåºãã«çµããããæå®æéãéåžžã®ç¶æ ãããæ¡ä»¶ã®è¯ãéæç¶æ ãšãªãããã®ãããªåœ¹ãšããŠãéæè ã«çžå¯Ÿçã«å€§ããå©çãäžããã²ãŒã ãæå®åæ°è¡ãããšã®å¯èœãªåœ¹ïŒãããã°ããŒãã¹ããšç§°ãã以äžãããšç¥èšããïŒãšãéæè ã«çžå¯Ÿçã«å°ããå©çãäžããã²ãŒã ãæå®åæ°è¡ãããšã®å¯èœãªåœ¹ïŒãã¬ã®ã¥ã©ãŒããŒãã¹ããšç§°ãã以äžãããšç¥èšããïŒãããã   Currently, the mainstream model has a plurality of types of winning modes. In particular, when a winning combination is established, a single medal is not paid out, and the gaming state is better in condition than the normal state for a predetermined period. As such a combination, a combination capable of playing a game that gives a relatively large profit to the player a predetermined number of times (referred to as âBig Bonusâ, hereinafter abbreviated as âBBâ), and a relative to the player There is a role (referred to as âregular bonusâ, hereinafter abbreviated as âRBâ) capable of playing a game that gives a small profit a predetermined number of times.
ãŸããçŸåšäž»æµã®æ©çš®ã«ãããŠã¯ãæå¹åãããå ¥è³ã©ã€ã³ïŒä»¥äžãæå¹ã©ã€ã³ããšããïŒã«æ²¿ã£ãŠæå®ã®å³æã®çµåãã䞊ãã§ã¡ãã«ãã³ã€ã³çãæåºãããå ¥è³ãæç«ããããã«ã¯ãå éšçãªæœéžåŠçïŒä»¥äžãå éšæœéžããšããïŒã«ãã圹ã«åœéžïŒä»¥äžãå éšåœéžããšããïŒããäžã€ãã®å éšåœéžãã圹ïŒä»¥äžãå éšåœéžåœ¹ããšããïŒã®å ¥è³æç«ã瀺ã峿çµåããæå¹ã©ã€ã³ã«åæ¢ã§ããã¿ã€ãã³ã°ã§éæè ã忢æäœãè¡ãããšãèŠæ±ããããã€ãŸãããããå éšåœéžãããšããŠããéæè ã®åæ¢æäœã®ã¿ã€ãã³ã°ãæªããšå éšåœéžåœ¹ã®å ¥è³ãæç«ãããããšãã§ããªããããªãã¡ã忢æäœãã¿ã€ãã³ã°ããè¡ãæè¡ãèŠæ±ãããïŒãç®æŒãããšããããæè¡ä»å ¥æ§ã®æ¯éãé«ãïŒéææ©ãçŸåšã®äž»æµã§ããã   In addition, in the current mainstream models, in order to establish a winning in which medals, coins, etc. are paid out along with a predetermined combination of symbols along an activated winning line (hereinafter referred to as âeffective lineâ), A combination of symbols indicating that the winning combination of the winning combination (hereinafter referred to as âinternal winning combinationâ) has been won by the internal lottery process (hereinafter referred to as âinternal winning combinationâ) The player is required to perform a stop operation at a timing at which the player can stop at the active line. That is, no matter how much the internal winning is made, if the timing of the stop operation of the player is bad, the winning of the internal winning combination cannot be established. That is, a gaming machine that requires a technique for performing a stop operation in a timely manner (having a high specific gravity of technical intervention called âto pushâ) is currently the mainstream.
ãŸããåäœæéåœãã«äœ¿çšå¯èœïŒæå ¥å¯èœïŒãªéæåªäœãæå®ã®å€ãè¶ ããªãããã«ããããšçãç®çãšããŠãå ¥è³ãæç«ãããšéæåªäœãè³ããããšãªã次ã®ã²ãŒã ãè¡ãããšãå¯èœãšãªã圹ïŒä»¥äžãåéæããšããïŒãèšããããéææ©ãçŸåšã®äž»æµã§ããããããŠããã®ãåéæãã«å éšåœéžãã確çãé«ãæéïŒä»¥äžãé«ç¢ºçåéææéããšããïŒãçºçãããæ©èœãåããéææ©ãæäŸãããŠããã   In addition, for the purpose of preventing game media that can be used (inserted) per unit time from exceeding a predetermined value, it is possible to play the next game without betting game media when winning is achieved. A gaming machine provided with a role (hereinafter referred to as âre-gameâ) is the current mainstream. A gaming machine is provided that has a function of generating a period during which the âre-gameâ has a high probability of winning internally (hereinafter referred to as âhigh-probability re-game periodâ).
æŽã«ãåã¯ïŒ²ïŒ¢ã«å éšåœéžããåæ°ããåã¯ïŒ²ïŒ¢ã®å ¥è³ãæç«ããåæ°ãæžç®ããåæ°ãèšæ¶ãããã®åæ°åã®å ¥è³æç«ãå®çŸå¯èœãšããïŒäŸãã°ãç¹èš±æç®ïŒåç §ãïŒãããé«ç¢ºçåéææéãã«ãããŠåéæã®ãåŒã蟌ã¿å¶åŸ¡ããæãã¯ã蹎é£ã°ãå¶åŸ¡ããåªå ããããå°åœ¹ã®ãåŒã蟌ã¿å¶åŸ¡ããåªå ããããšã«ããããé«ç¢ºçåéææéãã®çµäºæ¡ä»¶ïŒã¹ããã¯è§£é€æ¡ä»¶ïŒãæç«ãããŸã§ã®éãåã¯ïŒ²ïŒ¢ã®å ¥è³ãæç«ããªãããã«ããéææ©ãæäŸãããŠããã   Furthermore, the number of times of winning the BB or RB is stored from the number of times the BB or RB has been internally won, and the number of times that the winning is established can be realized (see, for example, Patent Document 1). In the âhigh probability replay periodâ, priority is given to the âretraction controlâ or âkicking controlâ of replay, or the âretraction controlâ of the small role is prioritized, so that the end condition of the âhigh probability replay periodâ ( A gaming machine is provided in which a BB or RB winning is not established until the (stock cancellation condition) is established.
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éšåœéžããããšããšãã£ãæå®ã®ä»»åïŒä»¥äžãããã·ã§ã³ããšããïŒãéæè
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ããããªãããäžèšã®ãããªããã·ã§ã³ã«ãããŠã¯ãè€æ°ã®ããã·ã§ã³ã®äžããã©ã®ããã·ã§ã³ãéžæããããã¯ãéææ©ãè¡ãæœéžã«ãã£ãŠæ±ºãããããããéæè ã¯äžããããããã·ã§ã³ããã ããªãã ããšãªã£ãŠãããåŸã£ãŠããã®ãããªéææ©ãããæŽã«éæã®èè¶£ãé«ãããããããªéææ©ãæãŸããŠããã   However, in the missions as described above, which mission is selected from a plurality of missions is determined by a lottery performed by the gaming machine, so the player only has to handle the given mission. . Therefore, there is a demand for a gaming machine that can enhance the interest of the game more than such a gaming machine.
æ¬çºæã®ç®çã¯ãéæè ã«éæã«åå ãã宿ãäžãããšãšãã«ãéæãžã®æåŸ æãå¢ãããšã«ãã£ãŠãéæã®èè¶£ãé«ããããšãå¯èœãªéææ©ãææ¡ããããšã§ããã   An object of the present invention is to propose a gaming machine capable of enhancing the interest of a game by giving a player a feeling of participating in the game and increasing a sense of expectation for the game.
以äžã®ãããªç®çãéæããããã«ãæ¬çºæã®éææ©ã¯ã以äžã®ãããªãã®ãæäŸããã   In order to achieve the above object, the gaming machine of the present invention provides the following.
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  (1) Game result display means for displaying game results (for example,
ç¹å®ã®å éšåœéžåœ¹ã«å¯Ÿå¿ããéæçµæãšã¯ç°ãªãéæçµæãéæçµæè¡šç€ºææ®µã«ãã£ãŠè¡šç€ºããã衚瀺éèš±å¯ç¶æ ãããç¹å®ã®åœ¹ã«å¯Ÿå¿ããéæçµæãéæçµæè¡šç€ºææ®µã«ãã£ãŠè¡šç€ºããã衚瀺蚱å¯ç¶æ ã«æŽæ°ãããã®ã¯ãæå®ã®æ¡ä»¶ãå è¶³ãããå Žåã§ãããïŒïŒïŒèšèŒã®çºæã«ããã°ãæ¡ä»¶éžææäœææ®µãéæè ãæäœããããšã«ãããéæè ã«è€æ°ã®æ¡ä»¶ããæå®ã®æ¡ä»¶ãéžæããæ©äŒãäžããããšãã§ãããåŸã£ãŠãéæã«åå ãã宿ãéæè ã«äžããããããšãšãã«ãèªãéžãã æå®ã®æ¡ä»¶ãå è¶³ãããããšã«ãã£ãŠè¡šç€ºèš±å¯ç¶æ ã«ç§»è¡ã§ãããšããéæè ã®æåŸ æãå¢å¹ ãããããšãã§ããããã®çµæãéæè ã®èè¶£ã®åäžãå³ãããšãã§ããã   A display permission state in which a game result corresponding to a specific combination is displayed by the game result display means from a display non-permission state in which a game result different from the game result corresponding to the specific internal winning combination is displayed by the game result display means Is updated when a predetermined condition is satisfied. According to the invention described in (1), the player can be given an opportunity to select a predetermined condition from a plurality of conditions by operating the condition selection operation means. Therefore, it is possible to give the player a feeling of participating in the game, and to amplify the player's expectation that the player can shift to the display permission state by satisfying a predetermined condition selected by himself / herself. As a result, it is possible to improve the interest of the player.
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  (2) In the gaming machine according to (1), the condition selection operation means is an insertion means (for example, a 1-
ïŒïŒïŒèšèŒã®çºæã«ããã°ãæ¡ä»¶éžææäœææ®µãéæåªäœãæå ¥ããããã®æå ¥ææ®µã§ããã®ã§ãéæè ã¯äžã®ã²ãŒã ãè¡ãããã«ã¡ãã«ãè³ããæäœïŒä»¥äžãæäœïŒããšããïŒãè¡ãã€ã€ãè€æ°ã®æ¡ä»¶ããæå®ã®æ¡ä»¶ãéžæããããšãã§ãããåŸã£ãŠãéæåäœã«æ¯éãæ¥ããããšãªããè€æ°ã®æ¡ä»¶ããæå®ã®æ¡ä»¶ãéžæããããšãã§ããã®ã§ãéæã®é£ç¶æ§ãæãªãããªããŠæžãããã®çµæãéæè ã®èè¶£ãç¶æããããšãã§ããã   According to the invention described in (2), since the condition selection operation means is an insertion means for inserting a game medium, the player performs an operation for betting a medal to play one game (hereinafter referred to as âBET operation:â). ), A predetermined condition can be selected from a plurality of conditions. Therefore, a predetermined condition can be selected from a plurality of conditions without causing any trouble in the game operation, so that the continuity of the game does not have to be impaired. As a result, the interest of the player can be maintained.
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  (3) In the gaming machine described in (1), the condition selection operation means is a game start command means (for example, a
ïŒïŒïŒèšèŒã®çºæã«ããã°ãæ¡ä»¶éžææäœææ®µãéæéå§æä»€ææ®µã§ããã®ã§ãéæè ã¯éæãéå§ããæäœãè¡ãã€ã€ãè€æ°ã®æ¡ä»¶ããæå®ã®æ¡ä»¶ãéžæããããšãã§ãããåŸã£ãŠãéæè ã¯éæã«æ¯éãæ¥ããããšãªããè€æ°ã®æ¡ä»¶ããæå®ã®æ¡ä»¶ãéžæããããšãã§ããã®ã§ãéæã®é£ç¶æ§ãæãªãããªããŠæžãããã®çµæãéæè ã®èè¶£ãç¶æããããšãã§ããã   According to the invention described in (3), since the condition selection operation means is a game start command means, the player can select a predetermined condition from a plurality of conditions while performing an operation to start the game. Therefore, the player can select a predetermined condition from a plurality of conditions without causing any trouble in the game, so that the continuity of the game is not impaired. As a result, the interest of the player can be maintained.
ç¹å®ã®å éšåœéžåœ¹ã«å¯Ÿå¿ããéæçµæãšã¯ç°ãªãéæçµæãéæçµæè¡šç€ºææ®µã«ãã£ãŠè¡šç€ºããã衚瀺éèš±å¯ç¶æ ãããç¹å®ã®åœ¹ã«å¯Ÿå¿ããéæçµæãéæçµæè¡šç€ºææ®µã«ãã£ãŠè¡šç€ºããã衚瀺蚱å¯ç¶æ ã«æŽæ°ãããã®ã¯ãæå®ã®æ¡ä»¶ãå è¶³ãããå Žåã§ãããæ¬çºæã«ããã°ãæ¡ä»¶éžææäœææ®µãéæè ãæäœããããšã«ãããéæè ã«è€æ°ã®æ¡ä»¶ããæå®ã®æ¡ä»¶ãéžæããæ©äŒãäžããããšãã§ãããåŸã£ãŠãéæã«åå ãã宿ãéæè ã«äžããããããšãšãã«ãèªãéžãã æå®ã®æ¡ä»¶ãå è¶³ãããããšã«ãã£ãŠè¡šç€ºèš±å¯ç¶æ ã«ç§»è¡ã§ãããšããéæè ã®æåŸ æãå¢å¹ ãããããšãã§ããããã®çµæãéæè ã®èè¶£ã®åäžãå³ãããšãã§ããã   A display permission state in which a game result corresponding to a specific combination is displayed by the game result display means from a display non-permission state in which a game result different from the game result corresponding to the specific internal winning combination is displayed by the game result display means Is updated when a predetermined condition is satisfied. According to the present invention, when the player operates the condition selection operation means, the player can be given an opportunity to select a predetermined condition from a plurality of conditions. Therefore, it is possible to give the player a feeling of participating in the game, and to amplify the player's expectation that the player can shift to the display permission state by satisfying a predetermined condition selected by himself / herself. As a result, it is possible to improve the interest of the player.
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  About the characteristics of each gaming state, that is, the type of the winning combination in each gaming state, the probability thereof, and the stop control mode of the
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ããŒãã¹ãæã¡è¶ããŠãããåŠãã¯ãããã©ã°ãåã³ããã©ã°ãã«ããå€å¥ãããããã©ã°ãã¯ããæã¡è¶ããŠãããåŠããç€ºãæ å ±ã§ããããæã¡è¶ããŠããç¶æ³ã§ã¯ïŒ¢ïŒ¢ãã©ã°ã¯âãªã³âã§ãããæã¡è¶ããŠããªãç¶æ³ã§ã¯âãªãâã§ãããããã©ã°ãã¯ããæã¡è¶ããŠãããåŠããç€ºãæ å ±ã§ããããæã¡è¶ããŠããç¶æ³ã§ã¯ïŒ²ïŒ¢ãã©ã°ã¯âãªã³âã§ãããæã¡è¶ããŠããªãç¶æ³ã§ã¯âãªãâã§ããããã©ã°ãâãªã³âã®å Žåãšã¯ãäŸãã°ãåŸè¿°ã®ïŒ²ïŒ¡ïŒïŒïŒïŒå³ïŒïŒïŒå ã®æå®ã®èšæ¶é åã«âïŒâãç€ºãæ å ±ãèšæ¶ãããŠããå Žåã§ããããã©ã°ãâãªãâã®å Žåãšã¯ãâïŒâãç€ºãæ å ±ãèšæ¶ãããŠããå Žåã§ãããããã©ã°ãåã³ããã©ã°ããç·ç§°ããŠã以äžãããŒãã¹ãã©ã°ããšããããã®ãããŒãã¹ãã©ã°ãã®æ å ±ã¯ãæå®ã®åäœéæã§åœéžåœ¹æ±ºå®ææ®µãåœéžåœ¹ãšããŠæ±ºå®ããç¹å®ã®åœ¹ã次åã®åäœéæã«ãåœéžåœ¹ãšããŠæã¡è¶ãåœéžåœ¹æã¡è¶ãææ®µãæ§æããåŸè¿°ã®ããŒãã¹ãã©ã°æ ŒçŽææ®µïŒïŒïŒã«æ ŒçŽïŒèšæ¶ïŒãããã   Whether or not the bonus is carried over is determined by the âBB flagâ and the âRB flagâ. The âBB flagâ is information indicating whether the BB is carried over. The BB flag is âONâ when the BB is carried over, and is âOFFâ when the BB is not carried over. The âRB flagâ is information indicating whether the RB is carried over. The RB flag is âonâ when the RB is carried over, and is âoffâ when the RB is not carried over. The case where the flag is âONâ is, for example, a case where information indicating â1â is stored in a predetermined storage area in a RAM 33 (FIG. 19) described later, and the case where the flag is âOFFâ. , Information indicating â0â is stored. The âBB flagâ and âRB flagâ are collectively referred to as âbonus flagâ hereinafter. This âbonus flagâ information is stored in a bonus flag, which will be described later, which constitutes a winning combination carry-over means for carrying over a specific combination determined by the winning combination determining means as a winning combination in a predetermined unit game as a winning combination in the next unit game. Stored (stored) in the means 107.
ããã§ãã®å ¥è³æç«ã奿©ãšããŠçºçãããäžè¬éæç¶æ ãåã³ãéæç¶æ ãã«ããæ§æãããéæç¶æ ãç·ç§°ããŠã以äžãéæç¶æ ããšããããŸãããé垞確çåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ãããé垞確çåéæäžïŒ²ïŒ¢å éšåœéžç¶æ ãããé«ç¢ºçåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ãåã³ãé«ç¢ºçåéæäžïŒ²ïŒ¢å éšåœéžç¶æ ãã¯ãããŒãã¹ã«å éšåœéžããŠããç¶æ ã§ãããããããç·ç§°ããŠã以äžãå éšåœéžç¶æ ããšããã   Here, a gaming state that is generated when the BB winning is established and is configured by the âBB general gaming stateâ and the âRB gaming stateâ is hereinafter collectively referred to as âBB gaming stateâ. In addition, âBB internal win state during normal probability replayâ, âRB internal win state during normal probability replayâ, âBB internal win state during high probability replayâ and âRB internal win state during high probability replayâ In this state, the bonus is internally won, and these are collectively referred to as âinternally winning stateâ.
ãå éšåœéžç¶æ ãã¯ãããŒãã¹ãæã¡è¶ããŠããç¶æ ïŒããã©ã°ãåã¯ããã©ã°ããâãªã³âã®ç¶æ ïŒã§ããããŸãããé«ç¢ºçåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ãåã³ãé«ç¢ºçåéæäžïŒ²ïŒ¢å éšåœéžç¶æ ãã¯ãåŸè¿°ã®åéæã«å éšåœéžãã確çãé«ãç¶æ ïŒåŸè¿°ã®ãç¶ç¶ã²ãŒã åæ°ããâïŒä»¥äžâã®ç¶æ ïŒã§ãããããããç·ç§°ããŠã以äžãé«ç¢ºçåéæäžïŒé«ç¢ºçåéææéïŒããšããããããšç¥èšããããŸãããäžè¬éæç¶æ ãããé垞確çåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ãåã³ãé垞確çåéæäžïŒ²ïŒ¢å éšåœéžç¶æ ãã¯ãåŸè¿°ã®åéæã«å éšåœéžãã確çãéåžžã®ç¶æ ïŒåŸè¿°ã®ãç¶ç¶ã²ãŒã åæ°ããâïŒä»¥äžâã®ç¶æ ïŒã§ãããããããç·ç§°ããŠã以äžãé垞確çåéæäžããšããããç¶ç¶ã²ãŒã åæ°ãã¯ãåºæ¬çã«ãããçµäºãããŸã§ã«èŠããã²ãŒã ã®åæ°ã§ããããªãããäžè¬éæç¶æ ãã¯ãåºæ¬çã«ãããŒãã¹ãã©ã°ããâãªãâã§ããããããŒãã¹ã¹ããã¯æ°ããâïŒâã§ããéæç¶æ ã§ããã   The âinternal winning stateâ is a state where a bonus is carried over (âBB flagâ or âRB flagâ is âonâ). In addition, the âhigh probability replaying BB internal winning stateâ and the âhigh probability replaying RB internal winning stateâ have a high probability of internal winning for replay (described later âFT continuation game countâ is â These are collectively referred to as âhigh probability replaying (high probability replaying period)â and abbreviated as âFTâ. In addition, the âgeneral gaming stateâ, the âBB internal winning state during normal probability replayingâ, and the âRB internal winning state during normal probability replayingâ indicate that the probability of internally winning the replay described later is a normal state (described below â âFT continuous game countâ is â0 or moreâ), and these are collectively referred to as ânormal probability replayingâ hereinafter. The ânumber of FT continuous gamesâ is basically the number of games required until âFTâ is completed. The âgeneral gaming stateâ is basically a gaming state in which the âbonus flagâ is âoffâ and the âbonus stock numberâ is â0â.
ããã®çºçæ¡ä»¶ã¯ãäžè¬éæç¶æ ã®ã²ãŒã éå§æã«ãããŠåŸè¿°ã®å³ïŒïŒã®ã¹ãããïŒïŒãçµç±ããŠã¹ãããïŒïŒãè¡ãããããšã§ããã   The condition for generating âFTâ is that step S49 is performed via step S48 of FIG. 25 described later at the start of the game in the general gaming state.
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  The termination condition for âFTâ is that ânumber of FT continuous gamesâ is â0â. The condition for the âFT continuation game countâ to be â0â is that the âFTâ end lottery corresponding to the âFT end lottery stateâ is won or the â1200 timesâ game is continued in âFTâ. To do. The âFT end lottery stateâ includes â8 typesâ lottery states (a plurality of game modes) from â
åçµäºæœéžç¶æ ã®ç¹åŸŽã«ã€ããŠã¯ãåŸã§å³ïŒïŒãå³ïŒïŒãåç §ããŠèª¬æããããªãããã以å€ã®éæç¶æ ã§ãçµäºæœéžç¶æ ããæŽæ°ãããããšã¯ãªãããŸããäžèšè€æ°ã®æœéžç¶æ ã¯ãåã ããã®çµäºæœéžã«åœéžãšãªãããé垞確çåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ãåã¯ãé垞確çåéæäžïŒ²ïŒ¢å éšåœéžç¶æ ããçºçããæ¡ä»¶ïŒæå©ç¶æ ãçºçãããæ¡ä»¶ïŒãç°ãªãã¢ãŒããæããã   The characteristics of each FT end lottery state will be described later with reference to FIGS. Note that the âFT end lottery stateâ is not updated in a gaming state other than âFTâ. In addition, each of the plurality of lottery states wins the âFTâ end lottery, and a condition (advantageous state) in which ânormally probability replaying BB internal winning stateâ or ânormal probability replaying RB internal winning stateâ occurs. Have different modes).
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  As shown in FIG. 3, the BB winning is established by arranging âblue 7-blue 7-blue 7â or âred 7-red 7-
ããã§ãéæç¶æ ã«æããããŒãã¹ïŒãJACINããé€ãïŒã«å éšåœéžããã²ãŒã ã§ã¯ãããŒãã¹ã®å ¥è³ãæç«ããªãããã«ããŠããããŸããäžè¬éæç¶æ ïŒåŸè¿°ã®å³ïŒïŒã®ã¹ãããïŒïŒã®å€å¥ãââã®å ŽåïŒã«ãããŠããŒãã¹ã«å éšåœéžããå Žåã«ã¯ã次ã®ã²ãŒã ã«ãããŠå¥ã®éæç¶æ ãžç§»è¡ãããåŸã£ãŠãäžè¬éæç¶æ ã«ãããŠããŒãã¹ã®å ¥è³ãæç«ããããšã¯ãªãã   Here, regardless of the game state, bonus winnings are not established in games that are internally won for bonuses (except âJACINâ). Further, when the bonus is internally won in the general game state (when the determination in step S57 in FIG. 26 described later is âNOâ), the game shifts to another game state in the next game. Therefore, no bonus winning is established in the general gaming state.
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  The replay winning is established by arranging âReplay-Replay-Replayâ in the general gaming state and the internal winning state. When a re-game winning is established, the same number of medals as the number of inserted medals are automatically inserted, so that the player can play the next game without consuming the medals. Here, in âFTâ, when a re-game is won internally, the player's stop operation (operation timing of the
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  In addition, in the general gaming state, the internal winning state, and the BB general gaming state, the âCherry Cherry Minorâ, âShorn Cherry Minorâ, âBell Minorâ and âWatermelon Minorâ winnings are established. Although it can be realized, the number of payouts is as shown. The âmiddle cherry minorâ is established when âcherryâ is stopped and displayed in the middle of the
圹ç©ã®å ¥è³ã¯ãéæç¶æ ã«ãããŠâReplayâReplayâReplayâã䞊ã¶ããšã«ããæç«ããã圹ç©ã®å ¥è³æç«åæ°ãâïŒåâãšãªã£ããšããéæç¶æ ãå€åãããããã§ã圹ç©ã®å ¥è³ãæç«ããå¯èœæ§ã®ããéæç¶æ ã®ã²ãŒã ã¯ãäžè¬ã«ãJACã²ãŒã ããšç§°ãããã   The winning combination of winnings is established by arranging âReplay-Replay-Replayâ in the RB gaming state. When the number of winning winnings of the bonus becomes â8â, the gaming state changes. Here, a game in an RB gaming state in which a winning combination of an accessory may be established is generally referred to as a âJAC gameâ.
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ãã®ããã«ãéæè ã¯ïŒ¢ïŒ¥ïŒŽæäœãè¡ãã€ã€ãè€æ°ã®ããã·ã§ã³ããäžã®ããã·ã§ã³ãéžæããããšãã§ãããåŸã£ãŠãéæåäœã«æ¯éãæ¥ããããšãªããè€æ°ã®ããã·ã§ã³ããäžã®ããã·ã§ã³ãéžæããããšãã§ããã®ã§ãéæã®é£ç¶æ§ãæãªãããªããŠæžãããã®çµæãéæè ã®èè¶£ãç¶æããããšãã§ããã   Thus, the player can select one mission from a plurality of missions while performing a BET operation. Therefore, since one mission can be selected from a plurality of missions without causing any trouble in the game operation, the continuity of the game does not have to be impaired. As a result, the interest of the player can be maintained.
次ã«ãå³ïŒãåç §ããŠãæ°ãâïŒâã®ãšããäžè¬éæç¶æ åã¯å éšåœéžç¶æ ã«ãããŠå éšåœéžåœ¹ã決å®ããéïŒåŸè¿°ã®å³ïŒïŒïŒã«äœ¿çšããç¢ºçæœéžããŒãã«ã瀺ãã   Next, FIG. 6 shows a probability lottery table used when determining the internal winning combination in the general gaming state or the internal winning state (FIG. 26 described later) when the BET number is â3â.
å³ïŒïŒïŒïŒã¯ãé垞確çåéæäžçšç¢ºçæœéžããŒãã«ã瀺ããå³ïŒïŒïŒïŒã«ç€ºãç¢ºçæœéžããŒãã«ã§ã¯ãç¢ºçæœéžåŠçã«ãããä¹±æ°ã®æœåºç¯å²â0âãâ13554âã®ãã¡ãâ113âãâ1969âã®ç¯å²å ã®ä¹±æ°ãæœåºãããå Žåã«ãåéæããå éšåœéžåœ¹ãšãªãããåéæãã«å éšåœéžãã確çã¯ãâ1857ïŒ13555âã§ããã   FIG. 6A shows a probability lottery table for normal probability replaying. In the probability lottery table shown in FIG. 6 (1), when a random number within the range â113â to â1969â is extracted from the random number extraction range â0â to â13554â in the probability lottery process, "Game" will be an internal winner. The probability of winning internally for âreplayâ is â1857/13555â.
å³ïŒïŒïŒïŒã¯ãçšç¢ºçæœéžããŒãã«ã瀺ããå³ïŒïŒïŒïŒã«ç€ºãç¢ºçæœéžããŒãã«ã§ã¯ãç¢ºçæœéžåŠçã«ãããä¹±æ°ã®æœåºç¯å²â0âãâ13554âã®ãã¡ãâ113âãâ11433âã®ç¯å²å ã®ä¹±æ°ãæœåºãããå Žåã«ãåéæããå éšåœéžåœ¹ãšãªãããåéæãã«å éšåœéžãã確çã¯ãâ11321ïŒ13555âã§ããã   FIG. 6B shows an FT probability lottery table. In the probability lottery table shown in FIG. 6 (2), when a random number in the range of â113â to â11433â is extracted from the random number extraction range â0â to â13554â in the probability lottery process, "Game" will be an internal winner. The probability of winning internally for âreplayâ is â11321/13555â.
以äžã®ããã«ãããã§ã¯ããé垞確çåéæäžããšæ¯ã¹ãŠåéæã«å éšåœéžãã確çãé«ããªã£ãŠãããå³ïŒïŒïŒïŒåã³ïŒïŒïŒã«ç€ºãããŒãã«ã§ã¯ããåéæãåã³ããªãïŒã¯ããïŒã以å€ã«å éšåœéžãã確çã¯ãåãã§ãããäŸãã°ãããŒãã¹ã«å éšåœéžãã確çïŒïŒ¢ïŒ¢åã¯ïŒ²ïŒ¢ã®ããããã«å éšåœéžãã確çïŒã¯ããããã®ç¢ºçæœéžããŒãã«ã«ãããŠãâ113ïŒ13555âã§ããã   As described above, in âFTâ, the probability of internal winning in replay is higher than in ânormal probability replayingâ. In the tables shown in FIGS. 6 (1) and 6 (2), the probability of winning internally is the same except for âreplayâ and ânoneâ. For example, the probability of internally winning the bonus (probability of internally winning either BB or RB) is â113/13555â in any probability lottery table.
ãŸããããåã³ãé垞確çåéæäžãã§ã¯ããåéæãã®å ¥è³ãæç«ãã確çã¯ãåŸè¿°ã®å³ïŒïŒã®ããŒãã«åã³ã¹ãããçšã»ã¬ã¯ãããŒã¿ãçšãã忢ããŒãã«çŸ€ã®éžæãè¡ãããšã«ããçãããªã£ãŠãããã¹ãããçšã»ã¬ã¯ãããŒã¿ïŒä»¥äžãã»ã¬ã¯ãããŒã¿ããšããïŒã¯ãåŸè¿°ã®å³ïŒïŒã®ã¹ãããïŒïŒã§æ±ºå®ãããããã»ã¬ã¯ãããŒã¿ãã¯ãåŸè¿°ã®åæ¢ããŒãã«çŸ€ã®éžæïŒãªãŒã«ã®åæ¢å¶åŸ¡ã®æ æ§ã®æ±ºå®ïŒãªã©ã«çšããããã   In the âFTâ and âNormal probability replayingâ, the probability of winning the âreplayingâ is determined by selecting a stop table group using the table of FIG. 10 and the stop select data described later. Are equal. Stop selection data (hereinafter referred to as âselect dataâ) is determined in step S17 of FIG. The âselect dataâ is used for selecting a stop table group (determination of a reel stop control mode) to be described later.
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  Next, with reference to FIGS. 7 to 9, the relationship between the gaming state, the internal winning combination, and the selected stop table group will be described. The stop table group represents a set of stop tables, and is selected during stop control of the
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  Here, the contents of the selected stop table group can basically change in accordance with the gaming state, the internal winning combination, select data, etc., but in the embodiment, the table shown in the stop table group column. The name of the group is basically determined based on whether or not there is a possibility of winning a prize and the types of roles that may be possible. For this reason, in the embodiment, even when stop table groups having the same name are selected, the stop modes of the
å ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæãããå Žåã«ã¯ãå éšåœéžåœ¹ãéæç¶æ ã«æããããããã®åœ¹ã®å ¥è³ãæç«ããããšã¯ãªããå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ãéžæãããå Žåã«ã¯ã察å¿ãã圹ã®å ¥è³æç«ã¯å¯èœã§ãããããã®ä»ã®åœ¹ã®å ¥è³æç«ãå®çŸããããšã¯åºæ¬çã«ã§ããªããäŸãã°ããåéæå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ããéžæãããå Žåã«ã¯ããåéæãã®å ¥è³æç«ãå®çŸãããããä»ã®åœ¹ã®å ¥è³æç«ãå®çŸããããšã¯ã§ããªãã   When a winning / non-winning stop table group is selected, no winning of any combination is established regardless of the internal winning combination or the gaming state. When the winning table for which winning can be established is selected, the winning combination of the corresponding combination is possible, but it is basically impossible to realize the winning combination of other combinations. For example, when the âre-game winning establishment possible stop table groupâ is selected, winning establishment of âre-gameâ can be realized, but winning establishment of other combinations cannot be realized.
ãŸããåéæç¶æ ã«ãããŠãè§ãã§ãªãŒã®å°åœ¹ãã«å éšåœéžããå Žåã«ã¯ããè§ãã§ãªãŒå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ãåã¯ãå ¥è³äžæç«åæ¢ããŒãã«çŸ€ãã®ãããããéžæãããããããéžæãããã¯ããã»ã¬ã¯ãããŒã¿ãã«ãã£ãŠæ±ºå®ãããïŒåŸè¿°ã®å³ïŒïŒïŒïŒïŒïŒã   In addition, in the case of each game state, when âWinner of Corner Cherryâ is won internally, either âStop Table Group of Corner Cherry Winning Can Be Establishedâ or âStop Table Group of Not Winning Winnerâ is selected. Which one to select is determined by âselect dataâ (FIG. 10 (2) described later).
å³ïŒã«ç€ºãããã«ãäžè¬éæç¶æ ã§ã¯ãããŒãã¹ã«å éšåœéžããå Žåã«ã¯ãå ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæãããããã®ãããããŒãã¹ã®å ¥è³æç«ãå®çŸããããšã¯ã§ããªãã   As shown in FIG. 7, in the general gaming state, when a bonus is won internally, a winning / losing stop table group is selected. For this reason, it is not possible to realize the bonus winning.
é垞確çåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ã§ã¯ãããŒãã¹ã«å éšåœéžããå Žåã«ã¯ãå ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæãããããŒãã¹ã®å ¥è³æç«ãå®çŸããããšã¯ã§ããªãã仿¹ãããªãïŒããºã¬ïŒãã«å éšåœéžããå Žåã«ã¯ãïŒ¢ïŒ¢å ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ãéžæãããã®ã§ãã®å ¥è³æç«ãå®çŸããããšãã§ãããããªãã¡ãã®å ¥è³æç«ã蚱容ïŒèš±å¯ïŒãããé垞確çåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ã¯ãæå©ç¶æ ã«å«ãŸããããªããå³ïŒïŒïŒïŒã«ç€ºãããã«ãâ9465ïŒ13555âã®ç¢ºçã§ããªãïŒããºã¬ïŒãã«å éšåœéžããã   In the normal probability replaying BB internal winning state, when a bonus is won internally, a winning / failing stop table group is selected and the winning of a bonus cannot be realized. On the other hand, when the internal winning is ânoneâ, the BB winning establishment possible stop table group is selected, so that establishment of the BB winning can be realized. That is, BB winning establishment is permitted (permitted), and the BB internal winning state during normal probability replaying is included in the advantageous state. As shown in FIG. 6 (1), an internal winning is set to âNoneâ with a probability of â9465/13555â.
é垞確çåéæäžïŒ²ïŒ¢å éšåœéžç¶æ ã§ã¯ãããŒãã¹ã«å éšåœéžããå Žåã«ã¯ãå ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæãããããŒãã¹ã®å ¥è³æç«ãå®çŸããããšã¯ã§ããªãã仿¹ãå éšåœéžåœ¹ãããªãïŒããºã¬ïŒãã®å Žåã«ã¯ãïŒ²ïŒ¢å ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ãéžæãããã®ã§ãã®å ¥è³æç«ãå®çŸããããšãã§ãããããªãã¡ãã®å ¥è³æç«ã蚱容ïŒèš±å¯ïŒãããé垞確çåéæäžïŒ²ïŒ¢å éšåœéžç¶æ ã¯ãæå©ç¶æ ã«å«ãŸããããªããå³ïŒïŒïŒïŒã«ç€ºãããã«ãâ9465ïŒ13555âã®ç¢ºçã§å éšåœéžåœ¹ãããªãïŒããºã¬ïŒããšãªãã   In the normal winning replay RB internal winning state, when a bonus is won internally, a winning / losing stop table group is selected and the winning of a bonus cannot be realized. On the other hand, when the internal winning combination is âNone (losing)â, the RB winning establishment possible stop table group is selected, so that establishment of RB winning can be realized. That is, RB winning establishment is permitted (permitted), and the RB internal winning state during normal probability replay is included in the advantageous state. As shown in FIG. 6A, the internal winning combination is âNoneâ with a probability of â9465/13555â.
å³ïŒã«ç€ºãããã«ãé«ç¢ºçåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ã§ã¯ãããŒãã¹ã«å éšåœéžããå Žåã«ã¯ãå ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæãããããŒãã¹ã®å ¥è³æç«ãå®çŸããããšã¯ã§ããªããåæ§ã«ãããªãïŒããºã¬ïŒãã«å éšåœéžããå Žåã«ããå ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæãããã®ã§ãã®å ¥è³æç«ãå®çŸããããšã¯ã§ããªãããŸããåéæã«å éšåœéžããå Žåã«ã¯ãåŸè¿°ã®ã¹ãããçšã»ã¬ã¯ãããŒã¿æœéžå€ããŒãã«ïŒå³ïŒïŒïŒïŒïŒïŒã«åºã¥ããŠåéæå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€åã¯å ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæãããã   As shown in FIG. 8, in the high-probability replaying BB internal winning state, when a bonus is won internally, the winning / losing stop table group is selected and the winning of the bonus cannot be realized. Similarly, even when the internal winning is âNone (losing)â, the winning / non-winning stop table group is selected, so that the winning of BB cannot be realized. When a re-game is won internally, a stop table group that can be established for re-game winning or a table that does not win winning is selected based on a stop selection data lottery value table (FIG. 10 (1)) described later.
é«ç¢ºçåéæäžïŒ²ïŒ¢å éšåœéžç¶æ ã§ã¯ãããŒãã¹ã«å éšåœéžããå Žåã«ã¯ãå ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæãããããŒãã¹ã®å ¥è³æç«ãå®çŸããããšã¯ã§ããªããåæ§ã«ãããªãïŒããºã¬ïŒãã«å éšåœéžããå Žåã«ããå ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæãããã®ã§ãã®å ¥è³æç«ãå®çŸããããšã¯ã§ããªãããŸããåéæã«å éšåœéžããå Žåã«ã¯ãåŸè¿°ã®ã¹ãããçšã»ã¬ã¯ãããŒã¿æœéžå€ããŒãã«ïŒå³ïŒïŒïŒïŒïŒïŒã«åºã¥ããŠåéæå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€åã¯å ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæãããã   In the RB internal winning state during the high probability replay, when the bonus is won internally, the winning / losing stop table group is selected and the winning of the bonus cannot be realized. Similarly, even when the internal winning is âNone (losing)â, the winning / losing stop table group is selected, so that the winning of RB cannot be realized. When a re-game is won internally, a stop table group that can be established for re-game winning or a table that does not win winning is selected based on a stop selection data lottery value table (FIG. 10 (1)) described later.
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  As shown in FIG. 9, in the BB general gaming state and the RB gaming state, the illustrated stop table group is selected, and the stop control of the
次ã«ãå³ïŒïŒãåç §ããŠãã»ã¬ã¯ãããŒã¿ãéžæããããã®ã¹ãããçšã»ã¬ã¯ãããŒã¿æœéžå€ããŒãã«ã«ã€ããŠèª¬æãããããã§ãå éšåœéžåœ¹ãããã«ã®å°åœ¹ãããã¹ã€ã«ã®å°åœ¹ãããããåã¯ããã®å Žåã«ã¯ãã»ã¬ã¯ãããŒã¿ãšããŠâïŒâåã¯âïŒâã®ãããããéžæãããããã«ãªã£ãŠããã   Next, a stop select data lottery value table for selecting select data will be described with reference to FIG. Here, when the internal winning combination is âBell's Smallâ, âWatermelon's Smallâ, âRBâ, or âBBâ, either â0â or â1â is selected as the selection data. It has become so.
ãã®ããŒãã«ã«ã¯ãéæã«é¢é£ããæ å ±ïŒå éšåœéžåœ¹ãªã©ïŒæ¯ã«ãåã»ã¬ã¯ãããŒã¿ã«å¯Ÿå¿ããæœéžå€ã瀺ãããŠããããŸããåã»ã¬ã¯ãããŒã¿ã«ã¯ã忢ããŒãã«çŸ€ãäºã察å¿ä»ããããŠãããæœéžå€ãšã¯ãæœåºããä¹±æ°å€ããæžç®ããå€ã§ãããä¹±æ°å€ããæœéžå€ãæžç®ãããã®æžç®ããå€ãè² ã§ããå Žåããã®æœéžå€ã«å¯Ÿå¿ããæ å ±ïŒäŸãã°ãã»ã¬ã¯ãããŒã¿ïŒãéžæããããä¹±æ°ã®æœåºç¯å²ã¯ãâïŒâãâïŒïŒïŒâã§ãããäŸãã°ãå³ïŒïŒïŒïŒïŒã®ããã®å Žåãæœåºããä¹±æ°å€ãâïŒïŒâã®ãšããåãã«ããã®âïŒïŒâããã»ã¬ã¯ãããŒã¿âïŒâã«å¯Ÿå¿ããæœéžå€âïŒïŒâãæžç®ãããæžç®ããå€ã¯ãâïŒïŒâã§ãããæ¬¡ã«ããã®âïŒïŒâããã»ã¬ã¯ãããŒã¿âïŒâã«å¯Ÿå¿ããæœéžå€âïŒïŒâãæžç®ãããæžç®ããå€ã¯ãè² ãšãªããåŸã£ãŠãä¹±æ°å€ãâïŒïŒâã®å Žåã«ã¯ãã»ã¬ã¯ãããŒã¿ãšããŠâïŒâãéžæããããã¹ãããçšã»ã¬ã¯ãããŒã¿æœéžå€ããŒãã«ã¯ãåŸè¿°ã®å³ïŒïŒã®ã¹ãããïŒïŒã§äœ¿çšãããã   In this table, a lottery value corresponding to each select data is shown for each piece of information related to the game (such as an internal winning combination). Each select data is associated with a stop table group in advance. The lottery value is a value to be subtracted from the extracted random number value. When the lottery value is subtracted from the random number value and the subtracted value is negative, information (for example, select data) corresponding to the lottery value is selected. The extraction range of random numbers is â0â to â127â. For example, in the case of âFTâ in FIG. 10A, when the extracted random number value is â81â, the lottery value â71â corresponding to the selection data â1â is first subtracted from this â81â. The subtracted value is â10â. Next, the lottery value â36â corresponding to the select data â2â is subtracted from this â10â. The subtracted value is negative. Therefore, when the random value is â81â, â2â is selected as the select data. The stop select data lottery value table is used in step S17 in FIG.
å³ïŒïŒïŒïŒïŒã¯ãå éšåœéžåœ¹ãåéæã§ããã²ãŒã ã«ãããŠäœ¿çšãããã¹ãããçšã»ã¬ã¯ãããŒã¿æœéžå€ããŒãã«ã瀺ãããã®ããŒãã«ã§ã¯ããé垞確çåéæäžãåã³ããã«å¯Ÿå¿ããŠãã»ã¬ã¯ãããŒã¿âïŒâãâïŒâã®æœéžå€ã瀺ãããŠãããã»ã¬ã¯ãããŒã¿âïŒâåã³âïŒâã«ã¯ãå ¥è³äžæç«åæ¢ããŒãã«çŸ€ã察å¿ä»ããããŠããããŸããã»ã¬ã¯ãããŒã¿âïŒâã«ã¯ãåéæå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ã察å¿ä»ããããŠããã   FIG. 10A shows a stop selection data lottery value table used in a game in which the internal winning combination is a replay. In this table, lottery values of select data â0â to â2â are shown corresponding to ânormal probability replayingâ and âFTâ. The selection data â0â and â1â are associated with a winning / failing stop table group. The select data â2â is associated with a stop table group capable of establishing a re-game winning.
å³ïŒïŒïŒïŒïŒã«ãããŠããé垞確çåéæäžãã§ã¯ãã»ã¬ã¯ãããŒã¿âïŒâåã³âïŒâã«å¯Ÿå¿ããæœéžå€ã¯âïŒâã§ããããŸããã»ã¬ã¯ãããŒã¿âïŒâã«å¯Ÿå¿ããæœéžå€ã¯âïŒïŒïŒâã§ãããåŸã£ãŠããé垞確çåéæäžãã«ãããŠã»ã¬ã¯ãããŒã¿âïŒâåã³âïŒâãéžæãããå Žåã¯ãªããããªãã¡ããé垞確çåéæäžãã«ãããŠåéæã«å éšåœéžããå Žåãå¿ ãåéæå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ãéžæãããã   In FIG. 10 (1), in the ânormal probability replayingâ, the lottery value corresponding to the selection data â0â and â1â is â0â. The lottery value corresponding to the select data â2â is â128â. Therefore, the select data â0â and â1â are not selected in the ânormal probability replayingâ. That is, when a re-game is won internally in ânormal probability re-playingâ, a re-game winning establishment stop table group is always selected.
ããã«å¯Ÿããããã§ã¯ãåã»ã¬ã¯ãããŒã¿ã«å¯Ÿå¿ããŠâïŒâ以å€ã®æœéžå€ã瀺ãããŠãããåŸã£ãŠãã»ã¬ã¯ãããŒã¿âïŒâãâïŒâã®ããããéžæãããå¯èœæ§ããããåã»ã¬ã¯ãããŒã¿ãéžæããã確çã®ååã¯ã察å¿ããæœéžå€ãšãªãïŒåæ¯ã¯ãâïŒïŒïŒâïŒãåŸã£ãŠãããã«ãããŠåéæã«å éšåœéžããå Žåãåéæå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ãéžæããã確çã¯ãâ21ïŒ128âã§ãããå ¥è³äžæç«åæ¢ããŒãã«çŸ€ãéžæããã確çã¯ãâ107ïŒ128âã§ããã   On the other hand, âFTâ indicates a lottery value other than â0â corresponding to each select data. Therefore, any of the select data â0â to â2â may be selected. The numerator of the probability that each select data is selected is the corresponding lottery value (the denominator is â128â). Therefore, when the re-game is won internally in âFTâ, the probability that the re-game winning establishment possible stop table group is selected is â21/128â. The probability that the winning / failing stop table group is selected is â107/128â.
ããã§ãåè¿°ïŒå³ïŒïŒïŒïŒïŒã®ããã«ãããã«ãããŠåéæã«å éšåœéžãã確çã¯ãâ11321ïŒ13555âã§ãããåŸã£ãŠãããã«ãããŠåéæã®å ¥è³ãæç«ãã確çã¯ãåéæå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ãéžæããã確çãèæ ®ãããšãçŽâ0.1370ïŒâ11321ïŒ13555âÃâ21ïŒ128âïŒâã§ããã仿¹ããé垞確çåéæäžãã§ã¯ãå¿ ãåéæå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ãéžæãããã®ã§ãåéæã«å éšåœéžãã確çã¯ããã®å ¥è³ãæç«ãã確çãšçãããããªãã¡ããé垞確çåéæäžãã«ãããŠåéæã®å ¥è³ãæç«ãã確çã¯ãçŽâ0.1370ïŒâ1857ïŒ13555âïŒâã§ããã以äžã®ããã«ã宿œäŸã§ã¯ãããåã³ãé垞確çåéæäžãã«ãããŠåéæã®å ¥è³ãæç«ãã確çãçãããªã£ãŠããã   Here, as described above (FIG. 6 (2)), the probability that the re-game is won internally in âFTâ is â11321/13555â. Accordingly, the probability that a re-game winning will be established in âFTâ is approximately â0.1370 (â 11321/13555 âÃâ 21/128 â)â, considering the probability that the re-game winning establishment possible stop table group is selected. It is. On the other hand, in the âordinary probability replayingâ, the stop table group for which replay winning can be established is always selected, so that the probability of internally winning the replay is equal to the probability of winning the winning. That is, the probability that a re-game winning is established in ânormal probability re-playingâ is about â0.1370 (â 1857/13555 â)â. As described above, in the embodiment, the probabilities of winning a regame are equal in âFTâ and âDuring normal probability replayâ.
å³ïŒïŒïŒïŒïŒã¯ãå éšåœéžåœ¹ããè§ãã§ãªãŒã®å°åœ¹ãã§ããã²ãŒã ã«ãããŠäœ¿çšãããã¹ãããçšã»ã¬ã¯ãããŒã¿æœéžå€ããŒãã«ã瀺ãããã®ããŒãã«ã§ã¯ãã»ã¬ã¯ãããŒã¿âïŒâåã³âïŒâã«ã¯ãè§ãã§ãªãŒå ¥è³æç«å¯èœåæ¢ããŒãã«çŸ€ã察å¿ä»ããããŠããããŸããã»ã¬ã¯ãããŒã¿âïŒâã«ã¯ãå ¥è³äžæç«åæ¢ããŒãã«çŸ€ã察å¿ä»ããããŠããã   FIG. 10 (2) shows a stop selection data lottery value table used in a game in which the internal winning combination is âsmall cherry cornerâ. In this table, the selection data â0â and â2â are associated with a corner cherry winning establishment stop table group. In addition, the selection data â1â is associated with a winning / failing stop table group.
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  Here, when the winning / failing stop table group is selected, the âkicking controlâ of the âcorner cherry small partâ is performed, and the reel stop mode is specified according to the âFT end lottery stateâ. The stop control of the reel is performed so as to be the âstop modeâ. In this âspecific stop modeâ, in â
次ã«ãå³ïŒïŒãåç §ããŠãå éšåœéžèšå®æ¯çããŒãã«ã«ã€ããŠèª¬æããããã®ããŒãã«ã«ã¯ãçµäºæœéžç¶æ ã«å¿ããŠïŒ¢ïŒ¢å éšåœéžèšå®æ¯çã瀺ãããŠãããå éšåœéžèšå®æ¯çã¯ã次ããŒãã¹ãåã¯ïŒ²ïŒ¢ã®ããããšããããæ±ºå®ããããã®æ å ±ã§ãããå ·äœçã«ã¯ããã®ïŒ¢ïŒ¢å éšåœéžèšå®æ¯çãšæ¯ã¹ãŠâïŒâãâïŒïŒïŒâã®ç¯å²ããæœåºããä¹±æ°å€ãå°ããå Žåã«ã¯ã次ããŒãã¹ãïŒ¢ïŒ¢ãšæ±ºå®ãã倧ããå Žåã«ã¯ãïŒ²ïŒ¢ãšæ±ºå®ãããå éšåœéžèšå®æ¯çããŒãã«ã¯ãåŸè¿°ã®å³ïŒïŒã®ã¹ãããïŒïŒã§äœ¿çšãããããæ¬¡ããŒãã¹ãã¯ãããã®çµäºåŸã«å ¥è³æç«ãèš±å¯ïŒèš±å®¹ïŒãããããšãšãªãããŒãã¹ïŒåæ¢ãã¿ã³ã®æäœæ æ§ã«å¿ããŠå ¥è³æç«ãå®çŸããããŒãã¹ïŒã®çš®é¡ïŒçš®å¥ïŒãããã   Next, the BB internal winning setting ratio table will be described with reference to FIG. This table shows the BB internal winning setting ratio according to the FT end lottery state. The BB internal winning setting ratio is information for determining whether the next bonus is BB or RB. Specifically, the next bonus is determined as BB when the random number value extracted from the range of â0â to â255â is smaller than the BB internal winning setting ratio, and is determined as RB when the random number is larger. To do. The BB internal winning setting ratio table is used in step S45 of FIG. The ânext bonusâ refers to the type (type) of a bonus (a bonus that is realized according to the operation mode of the stop button) that is permitted (allowed) to be established after the end of âFTâ.
次ã«ãå³ïŒïŒãåç §ããŠãå¶åŸ¡ããŒã¿æœåºããŒãã«ã«ã€ããŠèª¬æããããã®ããŒãã«ã«ã¯ãã¹ãããçšã»ã¬ã¯ãããŒã¿ïŒä»¥äžãã»ã¬ã¯ãããŒã¿ããšããïŒåã³å éšåœéžåœ¹ã«å¯Ÿå¿ããŠãéææ°éžæåºåãããæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ãïŒãããã®åºååã³çªå·ãã以äžãå¶åŸ¡ããŒã¿ããšããïŒã瀺ãããŠãããå¶åŸ¡ããŒã¿æœåºããŒãã«ã¯ãåŸè¿°ã®å³ïŒïŒã®ã¹ãããïŒïŒã§äœ¿çšãããã   Next, the FT control data extraction table will be described with reference to FIG. This table includes âselection number for gameâ, âlottery data search numberâ, âstate change search numberâ (these category and search number) corresponding to the stop select data (hereinafter referred to as âselect dataâ) and the internal winning combination. The numbers are hereinafter referred to as âFT control dataâ. The FT control data extraction table is used in step S63 of FIG. 27 described later.
ãç¶æ 倿޿€çŽ¢çªå·ãã¯ãåŸè¿°ã®å³ïŒïŒãçšãããçµäºæœéžç¶æ æ€çŽ¢çªå·ãã®æ±ºå®ã«çšããããããçµäºæœéžç¶æ æ€çŽ¢çªå·ãã¯ã次åã®ã²ãŒã ã®ãçµäºæœéžç¶æ ãã®éžæã«é¢ããããªãããã®ã次åã®ã²ãŒã ãã¯ãããã®ã²ãŒã ãæãã   The âstatus change search numberâ is used to determine the âFT end lottery status search numberâ using FIG. The âFT end lottery state search numberâ relates to the selection of the âFT end lottery stateâ of the next game. The ânext gameâ refers to a game âFTâ.
ãæœéžããŒã¿æ€çŽ¢çªå·ãã¯ãåŸè¿°ã®å³ïŒïŒãçšãããçµäºæœéžå€ãã®æ±ºå®ã«çšããããããçµäºæœéžå€ãã¯ããããçµäºããããåŠããããªãã¡æ¬¡åã®ã²ãŒã ããé垞確çåéæäžããžç§»è¡ããããåŠãã®æ±ºå®ã«é¢ããã   The âlottery data search numberâ is used to determine the âFT end lottery valueâ using FIG. The âFT end lottery valueâ relates to the determination of whether or not to end âFTâ, that is, whether or not to shift the next game to ânormal probability replayingâ.
ãéææ°éžæåºåãã¯ãåŸè¿°ã®å³ïŒïŒãçšãããç¶ç¶ã²ãŒã åæ°ãã®æ±ºå®ã«çšããããããã®ãç¶ç¶ã²ãŒã åæ°ãã¯ãããã®çµäºæœéžã«åœéžããå Žåãªã©ã«ããããå»¶é·ããã²ãŒã ã®åæ°ã瀺ãããã®å»¶é·ãããã²ãŒã ã§ã¯ããããçµäºããããšã«ã€ããŠéæè ãç¥çŠãããããªæŒåºãæ¶²æ¶è¡šç€ºè£ 眮ïŒïŒå³ïŒïŒãªã©ãçšããŠè¡ãããã   The âgame number selection categoryâ is used to determine the ânumber of FT continuous gamesâ using FIG. 18 described later. This âFT continuation game countâ indicates the number of games in which âFTâ is extended when, for example, a winning lottery of âFTâ is won. In the extended game, an effect that congratulates the player about the end of âFTâ is performed using the liquid crystal display device 5 (FIG. 1) or the like.
ããã§ãåè¿°ïŒå³ïŒïŒïŒã®ããã«ãããã«ãããŠãåéæãã«å éšåœéžããå Žåã«ããã»ã¬ã¯ãããŒã¿ããâïŒâåã¯âïŒâã§ããã°ãåéæãã®å ¥è³ãäžæç«ãšãªããâïŒâã§ããã°å ¥è³ãæç«ããããŸãããè§ãã§ãªãŒã®å°åœ¹ãã«å éšåœéžããå Žåã«ããã»ã¬ã¯ãããŒã¿ããâïŒâã§ããã°ãè§ãã§ãªãŒã®å°åœ¹ãã®å ¥è³ãäžæç«ãšãªããâïŒâåã¯âïŒâã§ããã°å ¥è³ãæç«ããããŸããå³ç€ºããªãã¹ãããçšã»ã¬ã¯ãããŒã¿æœéžå€ããŒãã«ã«ãããå éšåœéžåœ¹ãããã«ã®å°åœ¹ãããã¹ã€ã«ã®å°åœ¹ãããããåã¯ããã®å Žåã«ã¯ãã»ã¬ã¯ãããŒã¿ãšããŠâïŒâãéžæãããªãããã«ãªã£ãŠããã   Here, as described above (FIG. 10), when âre-gameâ is internally won in âFTâ, if âselect dataâ is â0â or â1â, the âre-gameâ win is not established. If it is â2â, a prize is established. In addition, when âSelection dataâ is â1â in the case where âSquare cherry small partâ is won internally, the âSquare cherry small partâ winning is not established, and â0â or â2â is not established. Winning is established. Further, according to the stop select data lottery value table (not shown), when the internal winning combination is âbell small combinationâ, âwatermelon small combinationâ, âRBâ, or âBBâ, â2â is selected as selection data. Is not selected.
ãæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããšããŠâïŒâãéžæãããã®ã¯ãå éšåœéžåœ¹ãããªãïŒããºã¬ïŒãããäžãã§ãªãŒã®å°åœ¹ããåã¯ãè§ãã§ãªãŒã®å°åœ¹ãïŒã»ã¬ã¯ãããŒã¿ãâïŒâïŒã®å Žåã§ãããããã§ãããã«ãããŠããªãïŒããºã¬ïŒãã«å éšåœéžãã確çããäžãã§ãªãŒã®å°åœ¹ãã«å éšåœéžãã確çãåã³ãè§ãã§ãªãŒã®å°åœ¹ãã«å éšåœéžããã»ã¬ã¯ãããŒã¿ãšããŠâïŒâãéžæããã確çã¯ã倫ã â1ïŒ13555âïŒâ8ïŒ13555âïŒåã³âçŽ1ïŒ3463ïŒâ501ïŒ13555âÃâ1ïŒ128âïŒâã§ãããåŸã£ãŠããæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããšããŠâïŒâãéžæããã確çã¯ã極ããŠäœããã®ã§ããã   â0â is selected as the âlottery data search numberâ and the âstate change search numberâ because the internal winning combination is âNoneâ, âMedium Cherry Minorâ, or âSquare Cherry Minorâ "(Select data is" 0 "). Here, in âFTâ, the probability of internally winning âNone (Lose)â, the probability of winning internally in âMedium Cherry Minorâ, and the internal winning in âChorn Cherry Minorâ, and â0â as select data The probability that âis selectedâ is â1/13555â, â8/13555â, and âabout 1/3463 (â 501/13555 âÃâ 1/128 â)â, respectively. Therefore, the probability that â0â is selected as the âlottery data search numberâ and âstate change search numberâ is extremely low.
ãæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããšããŠâïŒâãéžæãããã®ã¯ãå éšåœéžåœ¹ããè§ãã§ãªãŒã®å°åœ¹ãïŒã»ã¬ã¯ãããŒã¿ãâïŒâïŒã®å Žåã§ãããããã§ããè§ãã§ãªãŒã®å°åœ¹ãã«å éšåœéžããã»ã¬ã¯ãããŒã¿ãšããŠâïŒâãéžæããã確çã¯ãâçŽ1ïŒ231ïŒâ501ïŒ13555âÃâ15ïŒ128âïŒâã§ãããåŸã£ãŠããæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããšããŠâïŒâãéžæããã確çã¯ãäœããã®ã§ããã   â1â is selected as the âlottery data search numberâ and the âstate change search numberâ when the internal winning combination is âsmall cherry corner combinationâ (select data is â1â). Here, the probability that â1â is selected as the selection data and â1â is selected as âSelection of corner cherryâ is âabout 1/231 (â 501/13555 âÃâ 15/128 â). Therefore, the probability that â1â is selected as âlottery data search numberâ and âstate change search numberâ is low.
ãæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããšããŠâïŒâãéžæãããã®ã¯ãå éšåœéžåœ¹ããè§ãã§ãªãŒã®å°åœ¹ãïŒã»ã¬ã¯ãããŒã¿ãâïŒâïŒã®å Žåã§ããã   â2â is selected as the âlottery data search numberâ and âstate change search numberâ when the internal winning combination is âsmall cherry corner combinationâ (select data is â2â).
ãæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããšããŠâïŒâãéžæãããã®ã¯ãå éšåœéžåœ¹ãããã«ã®å°åœ¹ãã®å Žåã§ããã   â3â is selected as the âlottery data search numberâ and the âstate change search numberâ when the internal winning combination is âBell Minorâ.
ãæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããšããŠâïŒâãéžæãããã®ã¯ãå éšåœéžåœ¹ããã¹ã€ã«ã®å°åœ¹ãã®å Žåã§ããã   â4â is selected as the âlottery data search numberâ and the âstate change search numberâ when the internal winning combination is âwatermelon small combinationâ.
ãæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããšããŠâïŒâãéžæãããã®ã¯ãå éšåœéžåœ¹ããåéæãïŒã»ã¬ã¯ãããŒã¿ãâïŒâïŒã®å Žåã§ããã   â5â is selected as âlottery data search numberâ and âstate change search numberâ when the internal winning combination is âreplayâ (select data is â2â).
ãæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããšããŠâïŒâãéžæãããã®ã¯ãå éšåœéžåœ¹ãããåã¯ãåéæãïŒã»ã¬ã¯ãããŒã¿ãâïŒâåã¯âïŒâïŒã®å Žåã§ããã   â6â is selected as âlottery data search numberâ and âstate change search numberâ when the internal winning combination is âBBâ or âreplayâ (select data is â0â or â1â) It is.
ãæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããšããŠâïŒâãéžæãããã®ã¯ãå éšåœéžåœ¹ãããã®å Žåã§ããã   â7â is selected as âlottery data search numberâ and âstate change search numberâ when the internal winning combination is âRBâ.
ãŸãããéææ°éžæåºåããšããŠâïŒâãéžæãããã®ã¯ãå éšåœéžåœ¹ãããåã¯ãåéæãïŒã»ã¬ã¯ãããŒã¿ãâïŒâåã¯âïŒâïŒã®å Žåã§ããã   Further, â1â is selected as the âgame number selection categoryâ when the internal winning combination is âBBâ or âre-gameâ (select data is â0â or â1â).
次ã«ãå³ïŒïŒãåç §ããŠãçµäºæœéžç¶æ 倿ŽããŒãã«ã«ã€ããŠèª¬æããããã®ããŒãã«ã«ã¯ããç¶æ 倿޿€çŽ¢çªå·ãåã³ãä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ãã«å¯Ÿå¿ããŠãçµäºæœéžç¶æ æ€çŽ¢çªå·ãã瀺ãããŠããããä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ãã¯ãä»åã®ã²ãŒã ã®ããã®çµäºæœéžã«é¢ãããçµäºæœéžç¶æ ãã§ãããããã§ãäžè¿°ã®ããã«ããç¶æ 倿޿€çŽ¢çªå·ãã¯ãå éšåœéžåœ¹ã«å¯Ÿå¿ããŠããã®ã§ãçµäºæœéžç¶æ æ€çŽ¢çªå·ãã¯ãåºæ¬çã«ãå éšåœéžåœ¹ãåã³ãä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ãã«å¿ããŠæ±ºå®ãããããšãšãªãã   Next, the FT end lottery state change table will be described with reference to FIG. In this table, âFT end lottery state search numberâ is shown corresponding to âstate change search numberâ and âcurrent FT end lottery stateâ. The âcurrent FT end lottery stateâ is the âFT end lottery stateâ related to the âFTâ end lottery of the current game. Here, as described above, since the âstatus change search numberâ corresponds to the internal winning combination, the âFT end lottery state search numberâ basically includes âinternal winning combinationâ and âcurrent FT end lotteryâ. It is determined according to the âstateâ.
ãŸãããä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ãïŒç§»è¡åã®éæã¢ãŒãïŒã«åºã¥ããŠæ±ºå®ããããç¶æ 倿޿€çŽ¢çªå·ãã¯ãåŸè¿°ã®å³ïŒïŒåã³å³ïŒïŒãçšãããæ¬¡åã®ïŒŠïŒŽçµäºæœéžç¶æ ãïŒç§»è¡åŸã®éæã¢ãŒãïŒã®æ±ºå®ã«çšãããããããªãã¡ãéæã¢ãŒãã®ç§»è¡ã®å Žåã«ãç§»è¡åã®éæã¢ãŒãã«åºã¥ããŠç§»è¡åŸã®éæã¢ãŒããæ±ºå®ãããã   Further, the âstatus change search numberâ determined based on âcurrent FT end lottery stateâ (game mode before transition) is ânext FT end lottery stateâ (FIG. 14 and FIG. 15 described later) ( Used to determine the game mode after transition. That is, in the case of the game mode transition, the game mode after the transition is determined based on the game mode before the transition.
ããã§ãäžéšã®ãçµäºæœéžç¶æ æ€çŽ¢çªå·ãã®æšªã«ç€ºãããâïŒïŒïŒâã¯ã次åã®ã²ãŒã ã®ãçµäºæœéžç¶æ ãããããã·ã§ã³ã¢ãŒãããšãªãããšã瀺ãããŸããâïŒïŒïŒâã¯ã次åã®ã²ãŒã ã®ãçµäºæœéžç¶æ ããä»åã®ã²ãŒã ã®ãã®ãšåãç¶æ ãšãªãããšã瀺ãããã®ãããªæ¬¡åã®ã²ãŒã ã®ãçµäºæœéžç¶æ ãã¯ãåŸè¿°ã®å³ïŒïŒåã³å³ïŒïŒãªã©ãèæ ®ããŠå°ãåºãããšãã§ããã   Here, â(M)â next to some âFT end lottery state search numbersâ indicates that the âFT end lottery stateâ of the next game is set to âmission modeâ. â(*)â Indicates that the âFT end lottery stateâ of the next game is the same as that of the current game. Such an âFT end lottery stateâ for the next game can be derived in consideration of FIG. 14 and FIG.
次ã«ãå³ïŒïŒåã³å³ïŒïŒãåç §ããŠãçµäºæœéžç¶æ æœéžããŒãã«ã«ã€ããŠèª¬æããããã®ããŒãã«ã«ã¯ããçµäºæœéžç¶æ æ€çŽ¢çªå·ãåã³ãèšå®å€ãã«å¿ããŠããæ¬¡åã®ïŒŠïŒŽçµäºæœéžç¶æ ãã«å¯Ÿå¿ããæœéžå€ã瀺ãããŠããããæ¬¡åã®ïŒŠïŒŽçµäºæœéžç¶æ ãã¯ã次åã®ã²ãŒã ã®ããã®çµäºæœéžã«é¢ãããçµäºæœéžç¶æ ãã§ãããæ¬¡åã®ã²ãŒã ãããã§ãªãå Žåã«ã¯ããã®åŸã«çºçããããã®æåã®ã²ãŒã ã«é¢ãããçµäºæœéžç¶æ ãã§ããããèšå®å€ããšã¯ãäžè¬ã«âïŒæ®µéâèšããããéæå ŽåŽããåºççïŒæ©æ¢°å²ïŒãã調æŽããããã«éžæããå€ã§ãããããã§ãå³ïŒïŒåã³å³ïŒïŒã§ã¯ããçµäºæœéžç¶æ æ€çŽ¢çªå·ããâïŒâãâïŒâã®å Žåã®æ å ±ã瀺ãããŠããªãããâïŒâãâïŒâãéžæãããå Žåã«ã¯ããçµäºæœéžç¶æ ããç§»è¡ããªãããã«ããŒãã«ïŒå³ç€ºããïŒãæ§æãããŠããã   Next, the FT end lottery state lottery table will be described with reference to FIGS. 14 and 15. In this table, lottery values corresponding to ânext FT end lottery stateâ are shown according to âFT end lottery state search numberâ and âsetting valueâ. The ânext FT end lottery stateâ is the âFT end lottery stateâ related to the âFTâ end lottery of the next game. When the next game is not âFTâ, it is an âFT end lottery stateâ related to the first game of âFTâ that occurs thereafter. The âset valueâ is a value that is generally provided in âsix stagesâ and is selected by the game arcade side to adjust the âplay rate (machine discount)â. Here, in FIG. 14 and FIG. 15, information when âFT end lottery state search numberâ is â0â to â6â is not shown, but when â0â to â6â is selected. The table (not shown) is configured so that the âFT end lottery stateâ does not shift.
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次ã«ãå³ïŒïŒãåç §ããŠãçµäºæœéžå€ããŒãã«ã«ã€ããŠèª¬æããããã®ããŒãã«ã«ã¯ããæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ãã«å¯Ÿå¿ããŠãçµäºæœéžå€ãã瀺ãããŠãããããã§ãäžè¿°ã®ããã«ããæœéžããŒã¿æ€çŽ¢çªå·ãã¯ãå éšåœéžåœ¹ã«å¯Ÿå¿ããŠããã®ã§ãçµäºæœéžå€ãã¯ãåºæ¬çã«ãå éšåœéžåœ¹ãåã³ãä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ãã«å¿ããŠæ±ºå®ãããããšãšãªãã   Next, the FT end lottery value table will be described with reference to FIG. This table shows âFT end lottery valueâ corresponding to âlottery data search numberâ and âcurrent FT end lottery stateâ. Here, as described above, since the âlottery data search numberâ corresponds to the internal winning combination, the âFT end lottery valueâ is basically âinternal winning combinationâ and âcurrent FT end lottery stateâ. It will be decided according to.
次ã«ãå³ïŒïŒãåç §ããŠãçµäºæœéžããŒãã«ã«ã€ããŠèª¬æããããã®ããŒãã«ã«ã¯ããçµäºæœéžå€ãåã³ãèšå®å€ãã«å¿ããŠãããçµäºããããåŠããæ±ºå®ããããã®ãæœéžå€ãã瀺ãããŠããããã®ãæœéžå€ãã¯ãâ0âãâ32767âã®ç¯å²ããæœåºããä¹±æ°å€ã®å€§ãããšæ¯èŒãããã®ã§ããããæœéžå€ããšæ¯ã¹ãŠæœåºããä¹±æ°å€ãå°ããå Žåã«ã¯ãããã®çµäºã«åœéžïŒç¹å®æ¡ä»¶ãå è¶³ãïŒãããããçµäºïŒåºæ¬çã«ïŒŠïŒŽç¶ç¶ã²ãŒã åæ°ãâïŒâã«èšå®ïŒããããšãšãªããããã§ãªãå Žåã«ã¯ããããç¶ç¶ããã   Next, the FT end lottery table will be described with reference to FIG. In this table, âlottery valueâ for determining whether or not to end âFTâ in accordance with âFT end lottery valueâ and âsetting valueâ is shown. This âlottery valueâ is compared with the size of the random number extracted from the range of â0â to â32767â. If the extracted random number is smaller than the âlottery valueâ, the winning of the âFTâ is completed (specific conditions are satisfied) and the âFTâ is ended (basically, the number of FT continuing games is â0â). Will be set). Otherwise, âFTâ continues.
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ããã§ãè€æ°ã®ãçµäºæœéžç¶æ ãïŒéæã¢ãŒãïŒã¯ãåã ããã®çµäºæœéžã«åœéžãšãªãããé垞確çåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ãåã¯ãé垞確çåéæäžïŒ²ïŒ¢å éšåœéžç¶æ ããçºçããæ¡ä»¶ïŒæå©ç¶æ ãçºçãããæ¡ä»¶ïŒã¯ãåºæ¬çã«ç°ãªããããªãã¡ã衚瀺éèš±å¯ç¶æ ãã衚瀺蚱å¯ç¶æ ã«å€æå¶åŸ¡ãã確çããåºæ¬çã«è€æ°ã®éæã¢ãŒãã®å€«ã ã§ç°ãªãããããã«ããŠããããŸãããã®éæã¢ãŒãã¯ãå éšåœéžåœ¹ã«å¿ããŠå€åãããã   Here, a plurality of âFT end lottery statesâ (game mode) are each won in the âFTâ end lottery, and ânormal internal probability BB internal winning stateâ or ânormal internal probability RB internal winning stateâ Is basically different (conditions for generating an advantageous state). That is, the probability of conversion control from the display non-permission state to the display permission state is basically made different for each of the plurality of game modes. Further, this game mode can be changed according to the internal winning combination.
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  As shown in FIGS. 16 and 17, from the viewpoint of the probability of winning the âFTâ end lottery, â
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  In the circuit of FIG. 19, the main actuators whose operation is controlled by a control signal from the
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  The main input signal generating means for generating an input signal necessary for the
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  A symbol table is stored in the
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  Furthermore, a winning symbol combination table is stored in the
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  When an internal winning is made by the lottery process (probability lottery process) based on the random number sampling, the
å
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  If the stop mode indicates that the winning combination of the winning combination is established, the
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Internal winning combination determining means for determining an internal winning combination based on an input signal from the
A probability lottery
Stop control means 103 for controlling the
Winning search means 104 for identifying a winning combination (a winning combination) based on the stop mode of the
Bonus end monitoring means 105 for monitoring the end of the BB gaming state or the RB gaming state based on the determination result of the internal winning combination determining means 101 and the search result of the winning search means 104 (step S35 in FIG. 23 described later),
Based on information stored in the game state storage means 109 described later and information stored (stored) in the bonus flag storage means 107 described later based on the stock number storage means 110 described later (step S46 in FIG. 25 described later, step S47) bonus flag update means 106 to
Bonus flag storage means 107 for storing (storing) bonus flag information;
The search result of the winning search means 104, the monitoring result of the bonus end monitoring means 105, the information stored in the bonus flag storage means 107, the information stored in the game state storage means 109 described later, and the FT continuous game count storage means 118 A game
Gaming state storage means 109 for storing gaming state information;
Stock number storage means 110 for storing (storing) information on the number of bonus stocks up to â30â for each of BB and RB,
The information stored (stored) in the stock
Select data determining means 112 for determining select data (stop table group) based on the determination result of the internal winning combination determining means 101, information stored in the game state storage means 109, etc. (step S17 in FIG. 22 described later);
Stop table determining means 113 for determining a stop table (step S22 in FIG. 22 described later) based on the input signals from the
Based on the input signal (stop operation position) from the
An erroneous winning determination means 115 for determining whether or not an erroneous winning (a winning combination other than the internal winning combination is established) based on the determination result of the number of sliding frames determining means 114;
FT control data extraction means 116 for extracting âFT control dataâ (step S63 in FIG. 27 described later) based on the determination result of the internal winning combination determination means 101 and the determination result of the select data determination means 112;
Information stored in the FT continuous game number storage means 118 described later based on information stored in the game state storage means 109, information stored in the stock number storage means 110, lottery results of the FT end lottery means 122 described later, and the like. FT continuous game number updating means 117 for updating (step S48 in FIG. 25, step S62 in FIG. 27, step S77 in FIG. 28) described later,
FT continuous game number storage means 118 for storing information on the number of FT continuous games,
Based on the information stored in the game state storage means 109 and the âFT control dataâ extracted by the FT control data extraction means 116, the information stored in the FT end lottery state storage means 120 described later is updated (FIG. 27 described later). FT end lottery state update means 119 to perform steps S65 to S67),
FT end lottery state storage means 120 for storing information of âFT end lottery stateâ of the current game and the next game,
Based on the âFT end lottery stateâ of the next game stored by the FT end lottery state storage means 120 and the input signal from the 1-
Based on the information stored in the FT end lottery
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  Subsequently, a stop table group (select data) is determined by lottery based on the gaming state, internal winning combination, etc. (step S17), and the process proceeds to step S18. In step S18, an FT control process which will be described later with reference to FIGS. 27 and 28 is performed, and the process proceeds to step S19. In step S19, a âstart commandâ including information such as âcurrent FT end lottery stateâ, ânext FT end lottery stateâ, ânumber of FT continuing gamesâ, âinternal winning combinationâ, etc. is transmitted to the
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  In step S26 of FIG. 23, the
次ã«ãããŒãã¹ã®å ¥è³ãæç«ãããåŠããå€å¥ããïŒã¹ãããïŒïŒïŒããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãå ¥è³ãæç«ããããŒãã¹ã®çš®é¡ã«å¿ããŠéæç¶æ ãéæç¶æ åã¯ïŒ²ïŒ¢éæç¶æ ã«æŽæ°ïŒã»ãããããããŒãã¹ãã©ã°ã®ã¯ãªã¢ãå«ãïŒããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãå ¥è³ãæç«ããããŒãã¹ã«å¯Ÿå¿ããããŒãã¹ã¹ããã¯æ°ãâïŒâæžç®ããå³ïŒïŒã®ã¹ãããïŒã«ç§»ãã   Next, it is determined whether or not a bonus winning has been established (step S30). When this determination is âYESâ, the process proceeds to step S31, and when âNOâ, the process proceeds to step S33. In step S31, the gaming state is updated to the BB gaming state or the RB gaming state in accordance with the type of bonus that has been won (including clearing the set bonus flag), and the process proceeds to step S32. In step S32, â1â is subtracted from the number of bonus stocks corresponding to the bonus that has been won, and the process proceeds to step S2 in FIG.
ã¹ãããïŒïŒã§ã¯ãçŸåšã®éæç¶æ ãäžè¬éæç¶æ åã¯ïŒ²ïŒ¢éæç¶æ ã§ãããåŠããå€å¥ããããã®å€å¥ãââã®ãšãïŒéæç¶æ ãäžè¬éæç¶æ åã¯ïŒ²ïŒ¢éæç¶æ ã§ãªããšãïŒã¯ãå³ïŒïŒã®ã¹ãããïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãããŒãã¹ã®ãéææ°ãã§ãã¯åŠçããè¡ãããã®ãéææ°ãã§ãã¯åŠçãã§ã¯ãéæç¶æ ãçºçããåæ°ãäžè¬éæç¶æ ã®ã²ãŒã åæ°ãéæç¶æ ã«ãããå ¥è³åæ°ãåã³ïŒ²ïŒ¢éæç¶æ ã«ãããã²ãŒã åæ°ããã§ãã¯ãããšãšãã«ãäžè¬éæç¶æ åã³ïŒ²ïŒ¢éæç¶æ éã«ãããéæç¶æ ã®ç§»è¡ïŒã»ããïŒãè¡ãã   In step S33, it is determined whether or not the current gaming state is the BB general gaming state or the RB gaming state. When this determination is âNOâ (when the gaming state is not the BB general gaming state or the RB gaming state), the process proceeds to step S2 in FIG. 21, and when âYESâ, the process proceeds to step S34. In step S34, a bonus âgame number check processâ is performed. In this âgame number check processâ, the number of times the RB gaming state has occurred, the number of games in the BB general gaming state, the number of winnings in the RB gaming state, and the number of games in the RB gaming state are checked, and the BB general gaming state and RB Transition (set) of gaming state between gaming states is performed.
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  Next, it is determined whether or not the bonus is over (step S35). Specifically, after the BB winning is established, whether the number of wins is 8 or the number of games is 12 in the third RB gaming state, or is the number of games is 30 in the BB general gaming state Determine whether or not. In addition, after âRB-BAR-BARâ is arranged along the active line, after the RB winning is established, it is determined whether the number of winnings is 8 or the number of games is 12 in the RB gaming state. . When the determination in step S35 is âYESâ, the BB gaming state or the RB gaming state is terminated and the process proceeds to step S36, and when âNOâ, the process proceeds to step S2 in FIG. In step S36, a âbonus end commandâ indicating that the BB gaming state or the RB gaming state has ended is transmitted to the
次ã«ãå³ïŒïŒãåç §ããŠãã»ããã·ã§ã³éžæåŠçã«ã€ããŠèª¬æããã   Next, the BET / mission selection process will be described with reference to FIG.
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  It should be noted that it is determined in step S113 whether or not there are three medals inserted if the current FT end lottery state is from "
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  On the other hand, when the number of credited medals is 3 or more in step S107, the operation of the BET switch in step S107, step S109, and step S111 is treated as an effective BET operation. This BET operation also serves as a mission selection operation. Then, as described above, when the âcurrent FT end lottery stateâ is â
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  As described above, when the âcurrent FT end lottery stateâ is â
ãªããæ¬å®æœäŸã®å³ïŒïŒã®ã¹ãããïŒïŒïŒã«ãããŠãã¡ãã«æå ¥ãïŒæãšãªããªããã°ãã€ãŸããïŒææãã§ãªããã°ãã²ãŒã ãè¡ãããªãããã«ãªã£ãŠããããããã«éããã®ã§ã¯ãªããã€ãŸããæ¬çºæã«ãããŠã¯ãïŒææãã§ãªããŠããéæè ãæäœãšãšãã«ããã·ã§ã³éžæãå¯èœãšãªã£ãŠãããã®ã§ããã°ããã   In step S113 of FIG. 24 of the present embodiment, if the number of medals is not three, that is, the game is not played unless the number is three, the present invention is not limited to this. . In other words, in the present invention, it is sufficient that the player can select a mission together with the BET operation even if the player does not hang up to three.
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ïŒããéžæãããããã«ããŠãããã
  For example, when the âcurrent FT end lottery stateâ is â
次ã«ãå³ïŒïŒãåç §ããŠãéæç¶æ ç£èŠåŠçã«ã€ããŠèª¬æããã   Next, the gaming state monitoring process will be described with reference to FIG.
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ã§ãããåŠããå€å¥ããïŒã¹ãããïŒïŒïŒããã®å€å¥ãââã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãäžè¬éæç¶æ
ã§ãããåŠããå€å¥ãããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ãã
  First, the
ã¹ãããïŒïŒã§ã¯ãããŒãã¹ã¹ããã¯æ°ãâïŒâ以äžã§ãããåŠããå€å¥ããããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãã¹ããã¯æ°åã³ïŒ²ïŒ¢ã¹ããã¯æ°ãâïŒâ以äžã§ãããåŠããå€å¥ããããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãå éšåœéžèšå®æ¯çããŒãã«ïŒå³ïŒïŒïŒã«åºã¥ããŠæ¬¡ããŒãã¹ãæœéžã«ããæ±ºå®ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ã決å®ãããããŒãã¹ã«å¯Ÿå¿ããããŒãã¹ãã©ã°ãã»ããããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãåã¯ïŒ²ïŒ¢ã®ããããäžæ¹ã®ã¹ããã¯æ°ãâïŒä»¥äžâã§ããããšããããã®ããŒãã¹ã«å¯Ÿå¿ããããŒãã¹ãã©ã°ãã»ããããã¹ãããïŒïŒã«ç§»ãã   In step S43, it is determined whether or not the number of bonus stocks is â1â or more. When this determination is âYESâ, the process proceeds to step S44, and when âNOâ, the process proceeds to step S16 in FIG. In step S44, it is determined whether or not the number of BB stocks and the number of RB stocks are â1â or more. When this determination is âYESâ, the process proceeds to step S45, and when âNOâ, the process proceeds to step S47. In step S45, the next bonus is determined by lottery based on the BB internal winning setting ratio table (FIG. 11), and the process proceeds to step S46. In step S46, a bonus flag corresponding to the determined bonus is set, and the process proceeds to step S48. In step S47, since the stock number of either BB or RB is â1 or moreâ, a bonus flag corresponding to the bonus is set, and the process proceeds to step S48.
ã¹ãããïŒïŒã§ã¯ãç¶ç¶ã²ãŒã åæ°ãšããŠâïŒïŒïŒïŒâãã»ããããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãã»ããïŒæ ŒçŽïŒãããããŒãã¹ãã©ã°ã®çš®é¡åã³ïŒŠïŒŽç¶ç¶ã²ãŒã åæ°ã«åºã¥ããŠéæç¶æ ãæŽæ°ããå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ããããã§ãã¹ãããïŒïŒãã¹ãããïŒïŒã¯ãäžè¬éæç¶æ ã«ãããŠããŒãã¹ã«å éšåœéžããã²ãŒã ã®æ¬¡ã®ã²ãŒã ãåã¯ããŒãã¹ã¹ããã¯æ°ãâïŒâ以äžã§ããããŒãã¹çµäºåŸã®æåã®ã²ãŒã ã«ãããŠè¡ãããããŸããã¹ãããïŒïŒã§ã¯ãäŸãã°ãç¶ç¶ã²ãŒã åæ°ãâïŒâã®å Žåã«ã¯ãéæç¶æ ããé«ç¢ºçåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ããããé垞確çåéæäžïŒ¢ïŒ¢å éšåœéžç¶æ ããžæŽæ°ãããã   In step S48, "1200" is set as the number of FT continuous games, and the process proceeds to step S49. In step S49, the gaming state is updated based on the set (stored) type of bonus flag and the number of FT continuous games, and the process proceeds to step S16 in FIG. Here, step S44 to step S48 are performed in the game next to the game internally won for the bonus in the general gaming state, or the first game after the end of the bonus whose bonus stock number is â1â or more. In step S49, for example, when the number of FT continuous games is â0â, the gaming state is updated from âhigh probability replaying BB internal winning stateâ to ânormal probability replaying BB internal winning stateâ. The
次ã«ãå³ïŒïŒãåç §ããŠãç¢ºçæœéžåŠçã«ã€ããŠèª¬æããã   Next, the probability lottery process will be described with reference to FIG.
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ã§ãããåŠããå€å¥ããïŒã¹ãããïŒïŒïŒããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãç¶ç¶ã²ãŒã åæ°ãâïŒâã§ãããåŠããããªãã¡ãé垞確çåéæäžãã§ãããåŠããå€å¥ããããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãé垞確çåéæäžçšç¢ºçæœéžããŒãã«ïŒå³ïŒïŒïŒïŒïŒã«åºã¥ããŠå
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  First, the
ã¹ãããïŒïŒã§ã¯ãçšç¢ºçæœéžããŒãã«ïŒå³ïŒïŒïŒïŒïŒã«åºã¥ããŠå éšåœéžåœ¹ã®æœéžãè¡ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã®å€å¥ãââã®ãšãã¯ãããŒãã¹äžçšç¢ºçæœéžããŒãã«ïŒå³ç€ºããïŒã«åºã¥ããŠå éšåœéžåœ¹ã®æœéžãè¡ãïŒã¹ãããïŒïŒïŒãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãéžæãããå éšåœéžåœ¹ã®æ å ±ãïŒïŒïŒã«æ ŒçŽããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãå éšåœéžåœ¹ãããŒãã¹ã§ãããåŠããå€å¥ããããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãå éšåœéžããããŒãã¹ã®çš®å¥ã«åºã¥ããŠïŒ¢ïŒ¢ã¹ããã¯æ°åã¯ïŒ²ïŒ¢ã¹ããã¯æ°ã«âïŒâãå ç®ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãååã®ã²ãŒã ã®ããŒãã¹ã«é¢ããå éšåœéžåœ¹ïŒããŒãã¹ãã©ã°ã«å¿ããããŒãã¹ïŒãä»åã®ã²ãŒã ã®å éšåœéžåœ¹ã«å ããå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ãã   In step S54, an internal winning combination is drawn based on the FT probability lottery table (FIG. 6 (2)), and the process proceeds to step S56. If the determination in step S51 is âYESâ, an internal winning combination lottery is performed based on a bonus medium probability lottery table (not shown) (step S55), and the process proceeds to step S56. In step S56, the information of the selected internal winning combination is stored in the RAM 33, and the process proceeds to step S57. In step S57, it is determined whether or not the internal winning combination is a bonus. When this determination is âYESâ, the process proceeds to step S58, and when âNOâ, the process proceeds to step S59. In step S58, "1" is added to the number of BB stocks or the number of RB stocks based on the type of bonus that has been won internally, and the process proceeds to step S59. In step S59, the internal winning combination (bonus according to the bonus flag) related to the bonus of the previous game is added to the internal winning combination of the current game, and the process proceeds to step S17 in FIG.
次ã«ãå³ïŒïŒåã³å³ïŒïŒãåç §ããŠãå¶åŸ¡åŠçã«ã€ããŠèª¬æããã   Next, the FT control process will be described with reference to FIGS.
åãã«ãïŒïŒã¯ãäžã§ãããåŠããããªãã¡ãé«ç¢ºçåéæäžãã§ãããåŠããå€å¥ããïŒã¹ãããïŒïŒïŒããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ããç¶ç¶ã²ãŒã åæ°ããâïŒâæžç®ããã¹ãããïŒïŒã«ç§»ããããã§ãã²ãŒã éå§æã«ãããŠãç¶ç¶ã²ãŒã åæ°ããâïŒâã®å Žåã«ã¯ãåºæ¬çã«å³ïŒïŒã®ã¹ãããïŒïŒã§éæç¶æ
ããé垞確çåéæäžãã«ç§»è¡ãããåŸã£ãŠãã¹ãããïŒïŒã®å€å¥ãââãšãªããã¹ãããïŒïŒãè¡ãããã®ã¯ããç¶ç¶ã²ãŒã åæ°ããâïŒâ以äžã®å Žåã§ããã
  First, the
ã¹ãããïŒïŒã§ã¯ãå¶åŸ¡ããŒã¿ãæœåºãããå ·äœçã«ã¯ãå éšåœéžåœ¹åã³ã»ã¬ã¯ãããŒã¿ã«åºã¥ããŠãéææ°éžæåºåãããæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãç¶æ 倿޿€çŽ¢çªå·ããæ±ºå®ãïŒå³ïŒïŒïŒãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ããç¶æ 倿޿€çŽ¢çªå·ãåã³ãä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ãã«åºã¥ããŠãçµäºæœéžç¶æ æ€çŽ¢çªå·ããæ±ºå®ïŒååŸïŒããïŒå³ïŒïŒïŒãç¶ããŠãæœåºããä¹±æ°å€åã³ïŒŠïŒŽçµäºæœéžç¶æ æœéžããŒãã«ïŒå³ïŒïŒãå³ïŒïŒïŒã«åºã¥ããŠïŒŠïŒŽçµäºæœéžç¶æ ã®æœéžãè¡ãïŒã¹ãããïŒïŒïŒãã¹ãããïŒïŒã«ç§»ãã   In step S63, FT control data is extracted. Specifically, âgame number selection categoryâ, âlottery data search numberâ, and âstate change search numberâ are determined based on the internal winning combination and select data (FIG. 12), and the process proceeds to step S64. In step S64, the âFT end lottery state search numberâ is determined (obtained) based on the âstate change search numberâ and the âcurrent FT end lottery stateâ (FIG. 13). Subsequently, lottery in the FT end lottery state is performed based on the extracted random number value and the FT end lottery state lottery table (FIGS. 14 and 15) (step S65), and the process proceeds to step S66.
ã¹ãããïŒïŒã§ã¯ãçµäºæœéžç¶æ ã®å€æŽãåŠããå€å¥ãããå ·äœçã«ã¯ããä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ããšæ±ºå®ãããæ¬¡åã®ïŒŠïŒŽçµäºæœéžç¶æ ããç°ãªããåŠããå€å¥ããããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ã次åã®ã²ãŒã ã«çšããçµäºæœéžç¶æ ïŒæ¬¡åã®ïŒŠïŒŽçµäºæœéžç¶æ ïŒãïŒïŒïŒå ã®æå®ã®èšæ¶é åã«æ ŒçŽãïŒç¹å®æ¡ä»¶ãèšå®ãïŒãã¹ãããïŒïŒã«ç§»ããåè¿°ã®ããã«ããçµäºæœéžç¶æ ãã«å¿ããŠãããçµäºããããšãšãªãæ¡ä»¶ã察å¿ããŠãããåŸã£ãŠãã¹ãããïŒïŒã§ãçµäºæœéžç¶æ ãã®æ å ±ãæ ŒçŽããããšã«ããç¹å®æ¡ä»¶ãèšå®ããïŒéæã¢ãŒãã®ç§»è¡ã®å Žåã«ãæ¡ä»¶èšå®ææ®µãç¹å®æ¡ä»¶ãèšå®ããïŒããšã«ãªãããŸããããäžã«ãããŠã¯ãã¹ãããïŒïŒã®æœéžã«ãããã®çµäºæœéžç¶æ ãã倿Žããããã仿¹ã次ããŒãã¹ã¯ãããã®éå§æïŒå³ïŒïŒã®ã¹ãããïŒïŒïŒã«ãããŠæ±ºå®ãããïŒå³ïŒïŒã®ã¹ãããïŒïŒïŒãåŸã£ãŠãæå©ç¶æ çºçææ®µïŒéæç¶æ æŽæ°ææ®µïŒïŒïŒïŒã«ãã£ãŠçºçãããïŒçºçãèš±å¯ããïŒæå©ç¶æ ã第ïŒã®æå©ç¶æ ïŒïŒ¢ïŒ¢ïŒãåŠãããç¹å®æ¡ä»¶ãèšå®ããã以åã«æ±ºå®ãããŠããããšã«ãªãã   In step S66, it is determined whether or not the FT end lottery state is changed. Specifically, it is determined whether or not the ânext FT end lottery stateâ is different from the âcurrent FT end lottery stateâ. When this determination is âYESâ, the process proceeds to step S67, and when âNOâ, the process proceeds to step S68. In step S67, the FT end lottery state (next FT end lottery state) used for the next game is stored in a predetermined storage area in the RAM 33 (specific conditions are set), and the process proceeds to step S68. As described above, the condition that âFTâ ends according to the âFT end lottery stateâ corresponds. Accordingly, the specific condition is set by storing the information of âFT end lottery stateâ in step S68 (the condition setting means sets the specific condition in the case of transition to the game mode). Further, during âFTâ, the âFT end lottery stateâ can be changed by the lottery in step S65. On the other hand, the next bonus is determined at the start of âFTâ (step S49 in FIG. 25) (step S45 in FIG. 25). Therefore, it is determined before the specific condition is set whether or not the advantageous state generated (permitted for generation) by the advantageous state generating means (game state updating means 108) is the second advantageous state (BB). It will be.
ããã§ãã¹ãããïŒïŒã§æ ŒçŽãããçµäºæœéžç¶æ ã¯ã次åã®ã²ãŒã ããé«ç¢ºçåéæäžãã§ããå Žåã«ã¯ããã®ã²ãŒã ããé«ç¢ºçåéæäžãã§ãªãå Žåã«ã¯ãããŒãã¹ã®çµäºåŸã®æåã®ã²ãŒã ã«ããããä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ããšãªãã   Here, the FT end lottery state stored in step S67 indicates that the next game is âhigh probability replayingâ, the game is ended, and if it is not âhigh probability replayingâ, the bonus is ended. It becomes the âcurrent FT end lottery stateâ in the first game later.
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  Further, as described above, when the FT end lottery state stored in step S67 is from â
ã¹ãããïŒïŒã§ã¯ããæœéžããŒã¿æ€çŽ¢çªå·ãåã³ãä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ãã«åºã¥ããŠãçµäºæœéžå€ããæ±ºå®ïŒååŸïŒããïŒå³ïŒïŒïŒãç¶ããŠããçµäºæœéžå€ããæœåºããä¹±æ°å€ãèšå®å€åã³ïŒŠïŒŽçµäºæœéžããŒãã«ïŒå³ïŒïŒïŒã«åºã¥ããŠä»åã®ã²ãŒã ã®ïŒŠïŒŽçµäºæœéžç¶æ ã«å¿ããããã®çµäºæœéžãè¡ãïŒã¹ãããïŒïŒïŒãç¶ããŠãããã®çµäºã«åœéžãããåŠããå€å¥ããïŒã¹ãããïŒïŒïŒããã®å€å¥ãââã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ãã   In step S68, the âFT end lottery valueâ is determined (acquired) based on the âlottery data search numberâ and the âcurrent FT end lottery stateâ (FIG. 16). Subsequently, an end lottery of âFTâ corresponding to the FT end lottery state of the current game is performed based on the âFT end lottery valueâ, the extracted random number value, the set value, and the FT end lottery table (FIG. 17) (step S69). Subsequently, it is determined whether or not âFTâ has been won (step S70). When this determination is âYESâ, the process proceeds to step S71 in FIG. 28, and when âNOâ, the process proceeds to step S19 in FIG.
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ã¹ãããïŒïŒã§ã¯ããç¶ç¶ã²ãŒã åæ°ããâïŒâã«å€æŽãåŠããå€å¥ããããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãã倿Žäºå®ïŒŠïŒŽç¶ç¶ã²ãŒã åæ°ãã«âïŒâãã»ããããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãçŸåšã®ãç¶ç¶ã²ãŒã åæ°ããã倿Žäºå®ïŒŠïŒŽç¶ç¶ã²ãŒã åæ°ã以äžã§ãããåŠããå€å¥ããããã®å€å¥ãââã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãã倿Žäºå®ïŒŠïŒŽç¶ç¶ã²ãŒã åæ°ããç¶ç¶ã²ãŒã åæ°æ ŒçŽææ®µïŒïŒïŒã«æ ŒçŽããå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ãã   In step S74, it is determined whether or not âFT continuous game frequencyâ is changed to â4â. When this determination is âYESâ, the process proceeds to step S76, and when âNOâ, the process proceeds to step S75. In step S75, â8â is set in the ânumber of scheduled FT continuing gamesâ, and the process proceeds to step S76. In step S76, it is determined whether or not the current ânumber of FT continuous gamesâ is equal to or less than the ânumber of scheduled FT continuous gamesâ. When this determination is âYESâ, the process proceeds to step S19 in FIG. 22, and when âNOâ, the process proceeds to step S77. In step S77, the ânumber of scheduled FT continuous gamesâ is stored in the FT continuous game number storage means 118, and the process proceeds to step S19 in FIG.
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  In step S84, it is determined whether or not the âcurrent FT end lottery stateâ is different from the ânext FT end lottery stateâ. When this determination is âYESâ, the process proceeds to step S85, and when âNOâ, the process proceeds to step S81. In step S85, it is determined whether or not the ânext FT end lottery stateâ is âmission modeâ. When this determination is âYESâ, the process proceeds to step S86, and when âNOâ, the process proceeds to step S81. In step S86, it is determined whether or not the âcurrent FT end lottery stateâ is â
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  In step S87 of FIG. 30, it is determined whether or not the ânext FT end lottery stateâ is â
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  Next, in step S90, it is determined whether or not an âall reel stop commandâ has been received. When this determination is âYESâ, the liquid
ã¹ãããïŒïŒã§ã¯ããã³ãã³ãããåä¿¡ãããåŠããå€å¥ããããã®å€å¥ãââã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒïŒïŒãã¹ãããïŒïŒïŒåã³ã¹ãããïŒïŒïŒã®åŠçã«ãã£ãŠéžæããããä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ãã«å¯Ÿå¿ããããã·ã§ã³ã®å ±ç¥ç»é¢ã衚瀺ããããã«æ¶²æ¶è¡šç€ºè£ 眮ïŒãå¶åŸ¡ããïŒã¹ãããïŒïŒïŒã   In step S92, it is determined whether or not a âBET commandâ has been received. When this determination is âYESâ, the liquid crystal display device displays a mission notification screen corresponding to the âcurrent FT end lottery stateâ selected by the processing of step S107, step S109 and step S111 of FIG. 5 is controlled (step S93).
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ã¹ãããïŒïŒã§ã¯ããä»åã®ïŒŠïŒŽçµäºæœéžç¶æ ããšã次åã®ïŒŠïŒŽçµäºæœéžç¶æ ããç°ãªããåŠããå€å¥ããããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããââã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ããå šãªãŒã«åæ¢ã³ãã³ãããåä¿¡ãããåŠããå€å¥ããããã®å€å¥ãââã®ãšãã¯ãã¹ãããïŒïŒåã¯ã¹ãããïŒïŒã§è¡šç€ºãããããã·ã§ã³å ±ç¥ç»é¢ãçµäºããå³ïŒïŒïŒïŒã«ç€ºããããªããã·ã§ã³ã®å€±æãå ±ç¥ãïŒã¹ãããïŒïŒïŒïŒãå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ãã   In step S98, it is determined whether the âcurrent FT end lottery stateâ is different from the ânext FT end lottery stateâ. When this determination is âYESâ, the process proceeds to step S99, and when âNOâ, the process proceeds to step S94. In step S99, it is determined whether or not an âall reel stop commandâ has been received. If this determination is âYESâ, the mission notification screen displayed in step S89 or step S91 is terminated, the failure of the mission as shown in FIG. 5 (3) is notified (step S100), and the step of FIG. The process moves to S81.
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  Here, for example, when the number of games played continuously in âFTâ reaches â1200 timesâ during âmission modeâ, the mission succeeds even if âmissionâ is not successful. It will be notified. For example, even if the âFT end lottery stateâ of a game that has reached â1200 timesâ is any one of â
以äžã宿œåœ¢æ ã«ã€ããŠèª¬æããããæ¬çºæã¯ããã«éããããã®ã§ã¯ãªãã   Although the embodiment has been described above, the present invention is not limited to this.
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  In the present embodiment, the player selects a mission by operating the 1-
ãã®ããã«ãéæè ãããã·ã§ã³ãéžæããããã«æäœãããã®ããéæãéå§ããããã®ã¹ã¿ãŒãã¬ããŒã§ããã®ã§ãéæè ã¯ïŒ¢ïŒ¥ïŒŽæäœãè¡ãã€ã€ãè€æ°ã®æ¡ä»¶ããæå®ã®æ¡ä»¶ãéžæããããšãã§ãããåŸã£ãŠãéæåäœã«æ¯éãæ¥ããããšãªããè€æ°ã®æ¡ä»¶ããæå®ã®æ¡ä»¶ãéžæããããšãã§ããã®ã§ãéæã®é£ç¶æ§ãæãªãããªããŠæžãããã®çµæãéæè ã®èè¶£ãç¶æããããšãã§ããã   As described above, since the player operates to select a mission is a start lever for starting a game, the player can select a predetermined condition from a plurality of conditions while performing a BET operation. Can do. Therefore, a predetermined condition can be selected from a plurality of conditions without causing any trouble in the game operation, so that the continuity of the game does not have to be impaired. As a result, the interest of the player can be maintained.
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  In addition, the present invention is not limited to this, and a touch panel may be provided on the liquid
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  In the present embodiment, when the player selects a mission, the âmission selection screenâ (FIG. 4) is displayed on the
ãŸããæ¬å®æœåœ¢æ ã«ãããŠã¯ãéæè ãéžæã§ããããã·ã§ã³ã¯ïŒã€ãšããããæ¬çºæã¯ããã«éãããããã·ã§ã³ã¯ïŒã€ã§ãã£ãŠããããããŸããïŒã€ä»¥äžã§ãã£ãŠãããã   In the present embodiment, the player can select three missions. However, the present invention is not limited to this, and the number of missions may be two, or four or more.
ãŸããæ¬å®æœäŸã«ãããŠã¯ãéæè ãéžæã§ããããã·ã§ã³ã®ãã¡ããã§ãªãŒããã·ã§ã³ã¯ããè§ãã§ãªãŒã®å°åœ¹ãã«å¯Ÿå¿ãã峿ã®çµåããæå¹ã©ã€ã³ã«æ²¿ã£ãŠåæ¢ãããä»»åãéæè ã«èª²ããã®ã§ããããããã«éããããã§ãªãŒããã·ã§ã³ã¯ããäžãã§ãªãŒã®å°åœ¹ãã«å¯Ÿå¿ãã峿ã®çµåããæå¹ã©ã€ã³ã«æ²¿ã£ãŠåæ¢ãããä»»åãéæè ã«èª²ããã®ã§ãã£ãŠãããã   Also, in this embodiment, among the missions that can be selected by the player, the cherry mission imposes a task on the player to stop the combination of symbols corresponding to the âcorner cherry small partâ along the active line. However, the present invention is not limited to this, and the cherry mission may impose a task for the player to stop the combination of symbols corresponding to the âsmall cherry roleâ along the active line.
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  Further, in the present embodiment, the state advantageous to the player is the case where the âFT end lottery stateâ is â
æŽã«ãŸããæ¬æçްæžã«èšèŒããã广ã¯ãæ¬çºæããçããæã奜é©ãªå¹æãåæããã«éãããæ¬çºæã«ãã广ã¯ãæ¬æçŽ°æžã«èšèŒããããã®ã«éå®ããããã®ã§ã¯ãªãã以äžãæ¬çºæã®å®æœåœ¢æ ã説æããããå ·äœäŸãäŸç€ºããã«éãããç¹ã«æ¬çºæãéå®ãããã®ã§ã¯ãªããããªãã¡ãæ¬çºæã¯ãéæçµæã衚瀺ããéæçµæè¡šç€ºææ®µãšãå éšåœéžåœ¹ã決å®ããå éšåœéžåœ¹æ±ºå®ææ®µãšãåœè©²å éšåœéžåœ¹æ±ºå®ææ®µã«ãã£ãŠæ±ºå®ãããå éšåœéžåœ¹ã«å¯Ÿå¿ããæå®ã®éæçµæãåèšéæçµæè¡šç€ºææ®µã«è¡šç€ºããå¶åŸ¡ãè¡ã衚瀺å¶åŸ¡ææ®µãšãæå®ã®æ¡ä»¶ãå è¶³ããããšãæ¡ä»¶ã«ãåèšå éšåœéžåœ¹ã®ãã¡ç¹å®ã®å éšåœéžåœ¹ã«å¯Ÿå¿ããéæçµæãšã¯ç°ãªãéæçµæãåèšéæçµæè¡šç€ºææ®µã«ãã£ãŠè¡šç€ºããã衚瀺éèš±å¯ç¶æ ãããåèšç¹å®ã®åœ¹ã«å¯Ÿå¿ããéæçµæãåèšéæçµæè¡šç€ºææ®µã«ãã£ãŠè¡šç€ºããã衚瀺蚱å¯ç¶æ ã«éæç¶æ ãæŽæ°ããéæç¶æ æŽæ°ææ®µãšãäºãå®ããããè€æ°ã®æ¡ä»¶ã®ãã¡ããããã®æ¡ä»¶ãåèšæå®ã®æ¡ä»¶ãšããŠéæè ãéžæããããã®æ¡ä»¶éžææäœææ®µãšããåããããšãç¹åŸŽãšããŠããããéæçµæè¡šç€ºææ®µãå éšåœéžåœ¹æ±ºå®ææ®µãéæç¶æ æŽæ°ææ®µãæ¡ä»¶éžææäœææ®µçã®åææ®µãªã©å ·äœçæ§æãªã©ã¯ãé©å®èšèšå€æŽå¯èœã§ããã   Furthermore, the effects described in the present specification are merely a list of the most preferable effects resulting from the present invention, and the effects of the present invention are not limited to those described in the present specification. Although the embodiments of the present invention have been described above, they are merely illustrative examples and do not particularly limit the present invention. That is, the present invention provides a game result display means for displaying a game result, an internal winning combination determining means for determining an internal winning combination, and a predetermined game result corresponding to the internal winning combination determined by the internal winning combination determining means. Display control means for controlling the game result display means to display a game result different from a game result corresponding to a specific internal winning combination among the internal winning combinations on condition that a predetermined condition is satisfied. A game state updating means for updating a game state from a display non-permission state displayed by the game result display means to a display permission state in which a game result corresponding to the specific combination is displayed by the game result display means; A condition selection operation means for allowing a player to select any one of a plurality of defined conditions as the predetermined condition. Display means, the internal winning combination determination means, the game state update means, such as specific configurations, such as each unit such as condition selecting operation means may be suitably designed or modified.
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1
Claims (3)
å éšåœéžåœ¹ã決å®ããå éšåœéžåœ¹æ±ºå®ææ®µãšã
åœè©²å éšåœéžåœ¹æ±ºå®ææ®µã«ãã£ãŠæ±ºå®ãããå éšåœéžåœ¹ã«å¯Ÿå¿ããæå®ã®éæçµæãåèšéæçµæè¡šç€ºææ®µã«è¡šç€ºããå¶åŸ¡ãè¡ã衚瀺å¶åŸ¡ææ®µãšã
æå®ã®æ¡ä»¶ãå è¶³ããããšãæ¡ä»¶ã«ãåèšå éšåœéžåœ¹ã®ãã¡ç¹å®ã®å éšåœéžåœ¹ã«å¯Ÿå¿ããéæçµæãšã¯ç°ãªãéæçµæãåèšéæçµæè¡šç€ºææ®µã«ãã£ãŠè¡šç€ºããã衚瀺éèš±å¯ç¶æ ãããåèšç¹å®ã®åœ¹ã«å¯Ÿå¿ããéæçµæãåèšéæçµæè¡šç€ºææ®µã«ãã£ãŠè¡šç€ºããã衚瀺蚱å¯ç¶æ ã«éæç¶æ ãæŽæ°ããéæç¶æ æŽæ°ææ®µãšã
äºãå®ããããè€æ°ã®æ¡ä»¶ã®ãã¡ããããã®æ¡ä»¶ãåèšæå®ã®æ¡ä»¶ãšããŠéæè ãéžæããããã®æ¡ä»¶éžææäœææ®µãšããåããããšãç¹åŸŽãšããéææ©ã Game result display means for displaying game results;
An internal winning combination determination means for determining an internal winning combination;
Display control means for performing control to display a predetermined game result corresponding to the internal winning combination determined by the internal winning combination determining means on the game result display means;
From the display non-permitted state in which a game result different from a game result corresponding to a specific internal winning combination among the internal winning combinations is displayed by the game result display means on condition that a predetermined condition is satisfied A game state update means for updating the game state to a display permission state in which a game result corresponding to the combination of is displayed by the game result display means;
A gaming machine comprising: a condition selection operation means for allowing a player to select any one of a plurality of predetermined conditions as the predetermined condition.
åèšæ¡ä»¶éžææäœææ®µã¯ãéæè ã®æäœã«ããéæåªäœãæå ¥ããããã®æå ¥ææ®µã§ããããšãç¹åŸŽãšããéææ©ã In the gaming machine according to claim 1,
The gaming machine according to claim 1, wherein the condition selection operation means is an input means for inputting a game medium by a player's operation.
åèšæ¡ä»¶éžææäœææ®µã¯ãéæãéå§ããããã®éæéå§æä»€ä¿¡å·ãåºåããéæéå§æä»€ææ®µã§ããããšãç¹åŸŽãšããéææ©ã In the gaming machine according to claim 1,
The game machine characterized in that the condition selection operation means is a game start command means for outputting a game start command signal for starting a game.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2003415624A JP2005168931A (en) | 2003-12-12 | 2003-12-12 | Game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2003415624A JP2005168931A (en) | 2003-12-12 | 2003-12-12 | Game machine |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JP2005168931A true JP2005168931A (en) | 2005-06-30 |
Family
ID=34735047
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2003415624A Withdrawn JP2005168931A (en) | 2003-12-12 | 2003-12-12 | Game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2005168931A (en) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2009285118A (en) * | 2008-05-29 | 2009-12-10 | Olympia:Kk | Game machine |
| JP2016036565A (en) * | 2014-08-08 | 2016-03-22 | æ ªåŒäŒç€Ÿäžå ± | Slot machine |
-
2003
- 2003-12-12 JP JP2003415624A patent/JP2005168931A/en not_active Withdrawn
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2009285118A (en) * | 2008-05-29 | 2009-12-10 | Olympia:Kk | Game machine |
| JP2016036565A (en) * | 2014-08-08 | 2016-03-22 | æ ªåŒäŒç€Ÿäžå ± | Slot machine |
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