JP2002248258A - Puzzle using magnet and reed switch - Google Patents
Puzzle using magnet and reed switchInfo
- Publication number
- JP2002248258A JP2002248258A JP2001103902A JP2001103902A JP2002248258A JP 2002248258 A JP2002248258 A JP 2002248258A JP 2001103902 A JP2001103902 A JP 2001103902A JP 2001103902 A JP2001103902 A JP 2001103902A JP 2002248258 A JP2002248258 A JP 2002248258A
- Authority
- JP
- Japan
- Prior art keywords
- puzzle
- board
- reed switch
- puzzle piece
- piece
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Toys (AREA)
Abstract
(57)【要約】
【課題】 配列パズルのプレイ中にそれぞれの配置が正
解かどうかなどの判定が音声や光のアクションで行われ
るようにし、小さい子どもでも1人で絵あわせパズルや
学習パズルなどを楽しめるようにする。
【解決手段】 所定の規則に従ってパズルピース1に仕
込まれた磁石2と、本体3の盤面4の下に配列されたリ
ードスイッチ5により、パズルピース1を盤面4に置い
た時、磁石2の真下にあるリードスイッチ5が入力され
ることで、その入力パターンが正しいかどうかの判定を
制御回路に行わせ、パズルピースを配置した時やパズル
が完成した時などにそれぞれに適した音声や光のアクシ
ョンを発生させる。
(57) [Summary] [Problem] During the play of an array puzzle, the determination of whether or not each arrangement is correct is made by an action of voice or light, and even a small child alone can draw a picture matching puzzle or a learning puzzle. To enjoy. SOLUTION: When the puzzle piece 1 is placed on the board 4 by a magnet 2 charged in the puzzle piece 1 according to a predetermined rule and a reed switch 5 arranged below the board 4 of the main body 3, the magnet 2 is directly below the magnet 2. Input to the reed switch 5 causes the control circuit to determine whether or not the input pattern is correct. When a puzzle piece is placed or when a puzzle is completed, a sound or light suitable for the puzzle piece is completed. Generate an action.
Description
【0001】[0001]
【発明の属する技術分野】本発明は、配列パズルにおい
て、その1つずつのパズルピースを盤面に置いた時に正
解不正解の判定などを音声や光で発生させ、またすべて
が正しく配列された場合などにも音声や光のアクション
を発生させるパズルに関するものである。BACKGROUND OF THE INVENTION The present invention relates to an array puzzle, in which when each puzzle piece is placed on the board, a correct or incorrect decision is made by voice or light when the puzzle pieces are correctly arranged. The present invention also relates to a puzzle that generates a sound or light action.
【0002】[0002]
【従来の技術】従来の配列パズルは、パズルピースの形
状や図柄をヒントにして正しく配置して完成させるもの
であるが、完成させるまでの途中経過において配置の正
解不正解はプレイヤー自身で判断するしかなかった。2. Description of the Related Art Conventional arrangement puzzles are completed by correctly arranging puzzle pieces with the shape and design of the puzzle pieces as hints. In the course of completing the puzzle, the correct or incorrect arrangement is determined by the player himself. There was no choice.
【0003】[0003]
【発明が解決しようとする課題】解決しようとする問題
点は、配列パズルのプレイ中にそれぞれの配置が正解か
どうかの客観的な判定が行われない点である。The problem to be solved is that it is not possible to objectively determine whether or not each arrangement is correct during the play of the array puzzle.
【0004】[0004]
【課題を解決するための手段】本発明は、パズルピース
に仕込まれた磁石と、パズルピースを並べる本体盤面の
下に配列されたリードスイッチにより、磁石の真下にあ
るリードスイッチの入力を読み取り、制御回路で判定を
行わせ、パズルピースを配置した時やパズルが完成した
時などにそれぞれに適した音声や光のアクションを発生
させ、小さい子どもでも1人で絵あわせパズルや学習パ
ズルなどが楽しめることを実現した。According to the present invention, an input of a reed switch located immediately below a magnet is read by a magnet charged in a puzzle piece and a reed switch arranged below a main board surface on which the puzzle pieces are arranged. The control circuit makes judgments and generates appropriate voice and light actions when the puzzle pieces are placed or when the puzzle is completed, so even small children can enjoy picture matching puzzles and learning puzzles by themselves That was realized.
【0005】[0005]
【発明の実施の形態】本発明の代表的な実施例を添付図
面を参照して説明すると、図1は本発明の構造を示す平
面図、図2はその部分断面図で、図柄を記したパズルピ
ース1にはそれぞれ違う数や位置の組合せになるよう磁
石2を仕込んであり、本体3の盤面4の下には、すべて
のパズルピース1の磁石2に対応する位置の真下に、リ
ードスイッチ5が配列してある。DESCRIPTION OF THE PREFERRED EMBODIMENTS A typical embodiment of the present invention will be described with reference to the accompanying drawings. FIG. 1 is a plan view showing the structure of the present invention, and FIG. Puzzle pieces 1 are provided with magnets 2 so as to have different numbers and combinations of positions, and a reed switch is provided directly below the position corresponding to magnets 2 of all puzzle pieces 1 under board 4 of main body 3. 5 are arranged.
【0006】パズルピース1が盤面4に置かれた時、そ
のパズルピース1の磁石2に対応する位置にあるリード
スイッチ5が入力され、その入力が正しいかどうかを制
御回路に判定させ、その判定に適した音声や光をスピー
カ6やLED7に発生させるとともに、パズルピース1
がすべて正しく配列されパズルが完成した時も音声や光
のアクションを発生させる。When the puzzle piece 1 is placed on the board 4, a reed switch 5 at a position corresponding to the magnet 2 of the puzzle piece 1 is input, and the control circuit determines whether or not the input is correct. The speaker 6 and the LED 7 generate sound and light suitable for the
Are all correctly arranged and generate sound and light actions when the puzzle is completed.
【0007】また、本体3の電源スイッチ8をOFFに
することにより、パズルピース1を盤面4に配列したま
ま、音声や光の作動を止めて保管することができる。Further, by turning off the power switch 8 of the main body 3, the operation of sound and light can be stopped and stored while the puzzle pieces 1 are arranged on the board surface 4.
【0008】図3は、パズルピース1に仕込む磁石2の
配置方法の一例を示す図で、共通入力用としてパズルピ
ース1のセンター位置に仕込まれる磁石2以外は、パズ
ルピース1を上下反対や90度回転させても、他のどの
磁石2の位置とも重ならないようにしてあり、向きが間
違っている時はセンター位置の磁石2のみの入力となる
ので、パズルピース1の向きの間違いの判定もできるよ
うになっている。FIG. 3 is a view showing an example of a method of arranging the magnets 2 to be mounted on the puzzle piece 1, and the puzzle piece 1 is turned upside down or 90 except for the magnet 2 which is mounted at the center position of the puzzle piece 1 for common input. Even if rotated, the position of any other magnet 2 is prevented from overlapping, and if the direction is wrong, only the magnet 2 at the center position will be input, so it is possible to judge the wrong orientation of the puzzle piece 1 I can do it.
【0009】図4は、盤面4の下にあるリードスイッチ
5の配列方法の一例を示す図で、図3のパズルピース1
を使用する場合はこのように配列し、パズルピース1に
仕込まれた磁石2の真下にあるリードスイッチ5の入力
の組合せによって、制御回路に正解かどうかの判定をさ
せる。FIG. 4 is a view showing an example of a method of arranging the reed switches 5 below the board surface 4.
Are used in this manner, the control circuit determines whether or not the answer is correct based on the combination of the inputs of the reed switch 5 immediately below the magnet 2 mounted on the puzzle piece 1.
【0010】図5は、図3のようにパズルピース1に磁
石2を配置させる場合の配置の数や位置の組合せのバリ
エーションを示す図で、共通入力用のセンター位置の磁
石2はすべてに仕込まれるので、この場合最大63通り
の入力パターンを持つパズルピース1ができる。FIG. 5 is a diagram showing a variation of the number of arrangements and combinations of positions when the magnets 2 are arranged on the puzzle piece 1 as shown in FIG. 3, in which all the magnets 2 at the center position for common input are charged. Therefore, in this case, a puzzle piece 1 having a maximum of 63 input patterns is created.
【0011】同様の規則に従ってパズルピース1の磁石
2の配置設定位置とその数を変え、同時に本体3のリー
ドスイッチ5の配列や数を変えることで、パズルピース
1のバリエーションを増減できる。By changing the position and number of the magnets 2 of the puzzle piece 1 according to the same rule, and at the same time by changing the arrangement and number of the reed switches 5 of the main body 3, the variations of the puzzle piece 1 can be increased or decreased.
【0012】[0012]
【実施例】図6のように盤面4の要所要所に例えば球面
状の凸部9を設け、その凸部9に対応するパズルピース
1の底面には図7のように凹部10を設けて、パズルピ
ース1を盤面4の納まるべき場所からずれて置いた場
合、凸部9に乗り上げて磁力がリードスイッチ5に届か
ないようにすることにより、置く場所のずれによる誤作
動をさせないようにできる。FIG. 6 shows an example in which a convex portion 9 having a spherical shape is provided at a required portion of the board surface 4 and a concave portion 10 is provided on the bottom surface of the puzzle piece 1 corresponding to the convex portion 9 as shown in FIG. When the puzzle piece 1 is displaced from the place where the board surface 4 is to be accommodated, it is possible to prevent the magnetic force from reaching the reed switch 5 by riding on the projection 9 so that malfunction due to the displacement of the place is prevented. .
【0013】図8は、設問あるいはヒントを記した盤面
4に、その解答を表記したパズルピース1を置いていく
学習パズルを示した図で、九九や英単語などの学習がで
き、パズルピース1を正解の場所に置いた時、音声で九
九を読み上げさせたり、英単語を発音させる。FIG. 8 is a diagram showing a learning puzzle in which a puzzle piece 1 in which the answer is described is placed on a board 4 on which questions or hints are written. When you place 1 in the correct place, you will read the multiplication table or speak English words.
【0014】図9は、取り替えできるシート11を用い
て設問やヒントを表記する方法と、シート11が取り替
え易いように切り欠き部12を設けた本体3を示す図
で、また図10は、音声や発光パターンを記憶させたメ
モリーカセット13を取り付けることにより、制御回路
を用いてそのメモリから取り出した音声や光を発生させ
ることができる本体3を示す図であり、このようにすれ
ば共通の本体3でいくつもの違うパズルが楽しめる。FIG. 9 is a view showing a method of expressing a question or a hint using a replaceable sheet 11 and a main body 3 provided with a cutout portion 12 so that the sheet 11 can be easily replaced. FIG. 3 is a diagram showing a main body 3 capable of generating sound and light taken out of the memory by using a control circuit by attaching a memory cassette 13 storing a light and a light emitting pattern. In 3 you can enjoy many different puzzles.
【0015】図11は、パズルピース1の組合せによっ
てできるL字形、T字形、I字形、十字形、クランク形
など、形や大きさの違うパズルピースを盤面4に配列す
るパズルを示した図で、このように形状を組合せて完成
させるパズルも楽しめる。FIG. 11 is a view showing a puzzle in which puzzle pieces having different shapes and sizes, such as L-shape, T-shape, I-shape, cross-shape, and crank-shape, which are formed by combining puzzle pieces 1, are arranged on the board 4. In this way, you can also enjoy puzzles completed by combining shapes.
【0016】図12は、底面の縁の全周あるいは部分
に、段状やR面状で角を落としてある指がかり部14を
設けたパズルピース1を示す図で、また図13は、盤面
4の周辺部に指が入る切り欠き部分15を設けた本体3
を示す図であり、このようにすればプレイ中はもちろ
ん、すべてはめ込んだ後もパズルピース1を取り出し易
くなる。FIG. 12 is a view showing a puzzle piece 1 provided with a finger-shaped portion 14 having a stepped or R-shaped angled corner on the entire periphery or part of the edge of the bottom surface, and FIG. Body 3 provided with cutout portion 15 into which fingers can enter around the periphery of 4
In this way, it is easy to take out the puzzle piece 1 not only during the play but also after all the pieces have been fitted.
【0017】[0017]
【発明の効果】以上の説明のように、パズルあそびに音
声や光のアクションをプラスさせることでプレイ中や完
成時の楽しみが増すとともに、同じ本体3を使ってパズ
ルピース1のセットとメモリーカセット13やシート1
1を変えるだけで、成長に合わせた難しい絵あわせパズ
ルや形あわせパズルおよび学習パズルができる。As described above, by adding the action of voice and light to the puzzle play, the pleasure during play and at the time of completion is increased, and the set of the puzzle piece 1 and the memory cassette using the same main body 3 are used. 13 and sheet 1
By just changing 1, you can make difficult picture matching puzzles, shape matching puzzles and learning puzzles according to your growth.
【図1】本パズルの構造を示した平面図である。FIG. 1 is a plan view showing the structure of the present puzzle.
【図2】本パズルの構造を示した部分断面図である。FIG. 2 is a partial sectional view showing the structure of the present puzzle.
【図3】パズルピースに仕込む磁石の配置方法を示した
説明図である。FIG. 3 is an explanatory diagram showing a method of arranging magnets to be charged in a puzzle piece.
【図4】本体盤面下のリードスイッチの配列方法を示し
た説明図である。FIG. 4 is an explanatory view showing a method of arranging reed switches below a main body panel surface.
【図5】パズルピースに仕込む磁石の配置のバリエーシ
ョンを示した説明図である。FIG. 5 is an explanatory diagram showing a variation of arrangement of magnets to be charged in a puzzle piece.
【図6】本体盤面の凸部を示した斜視図である。FIG. 6 is a perspective view showing a convex portion of the main body panel surface.
【図7】パズルピース底面の凹部を示した斜視図であ
る。FIG. 7 is a perspective view showing a concave portion on the bottom surface of the puzzle piece.
【図8】本体盤面に設問を記した学習パズルの斜視図で
ある。FIG. 8 is a perspective view of a learning puzzle in which questions are written on the main board.
【図9】設問を記した取り替えできるシートを示した斜
視図である。FIG. 9 is a perspective view showing a replaceable sheet describing questions.
【図10】メモリーカセットを取り付けできる本体の斜
視図である。FIG. 10 is a perspective view of a main body to which a memory cassette can be attached.
【図11】形や大きさの違うパズルピースによる配列パ
ズルの平面図である。FIG. 11 is a plan view of an array puzzle composed of puzzle pieces having different shapes and sizes.
【図12】パズルピースの底面に設ける指がかり部を示
した斜視図である。FIG. 12 is a perspective view showing a finger clasp provided on the bottom surface of the puzzle piece.
【図13】本体の盤面周辺部に設ける指が入る切り欠き
部分を示した斜視図である。FIG. 13 is a perspective view showing a cut-out portion provided in a peripheral portion of the board surface of the main body, into which a finger enters.
1 パズルピース 2 磁石 3 本体 4 盤面 5 リードスイッチ 6 スピーカ 7 LED 8 電源スイッチ 9 凸部 10 凹部 11 シート 12 切り欠き部 13 メモリーカセット 14 指がかり部 15 切り欠き部分 DESCRIPTION OF SYMBOLS 1 Puzzle piece 2 Magnet 3 Main body 4 Board surface 5 Reed switch 6 Speaker 7 LED 8 Power switch 9 Convex part 10 Concave part 11 Sheet 12 Cutout part 13 Memory cassette 14 Fingerhold part 15 Cutout part
フロントページの続き Fターム(参考) 2C150 BA26 BA28 BA36 BA37 BA42 BA43 BA63 BA64 CA25 CA26 DF03 DF06 DF33 DG02 DG13 DG14 DG15 FA04 FA42 FA48 FA50 FB27 FB28 Continued on front page F-term (reference) 2C150 BA26 BA28 BA36 BA37 BA42 BA43 BA63 BA64 CA25 CA26 DF03 DF06 DF33 DG02 DG13 DG14 DG15 FA04 FA42 FA48 FA50 FB27 FB28
Claims (7)
どを記したパズルピースを配列できる盤面を有する匡体
と、その盤面の下に所定の規則に従ってリードスイッチ
を配列させてあるリードスイッチ入力手段と、リードス
イッチの入力によってスピーカから音声を発生させた
り、LEDを光らせたりする音声発生手段および光発生
手段と、それらを制御する制御手段と、電池および電源
スイッチからなる電源手段とで構成された本体に、それ
ぞれ配置されるべき場所の下の入力させるべきリードス
イッチと対応する位置に磁石を仕込んであるパズルピー
スを並べて行き、盤面にパズルピースを置いた時やすべ
てが正しく配列された場合などに本体から音声や光のア
クションを発生させることを特徴とするパズル。1. A housing having a board on which a puzzle piece on which symbols, characters, numbers or parts thereof are written can be arranged, and a reed switch input means having a reed switch arranged under the board in accordance with a predetermined rule. And sound generating means and light generating means for generating sound from a speaker or illuminating an LED by input of a reed switch, control means for controlling them, and power supply means comprising a battery and a power switch. Puzzle pieces loaded with magnets are lined up on the main unit at the position corresponding to the reed switch to be input under the place where they should be placed, and when the puzzle pieces are placed on the board or when everything is correctly arranged etc. A puzzle characterized by generating voice or light actions from the body.
ースの凸部に対応する位置に凹部を設けて、パズルピー
スの位置ずれによるリードスイッチの誤作動を防ぐこと
を特徴とする請求項1記載のパズル。2. The method according to claim 1, wherein a convex portion is provided at a key portion of the board surface, and a concave portion is provided at a position corresponding to the convex portion of the puzzle piece, thereby preventing a malfunction of the reed switch due to a displacement of the puzzle piece. The puzzle according to item 1.
スを配置するべき盤面上に、それぞれの解答を導くため
の設問あるいはヒントが表記してあることを特徴とする
請求項1または請求項2記載のパズル。3. A question or a hint for deriving each answer is written on a board on which a puzzle piece on which a correct answer is written is written. The described puzzle.
導くための設問あるいはヒントが、盤面から取り外しで
きるシートに表記してあることを特徴とするパズル。4. The puzzle according to claim 3, wherein questions or hints for deriving an answer are written on a sheet detachable from the board.
外部記憶媒体を接続できる接続手段を本体に設け、ひと
組のパズルピースセットごとにそのパズル用の外部記憶
媒体に取り替えることにより、ひとつの本体を使って内
容の違う数種類のパズルをする時、それぞれのパズルピ
ースセットの内容に合わせた音声や光を発生させること
ができる請求項1、2、3、または4記載のパズル。5. A connection means capable of connecting an external storage medium storing voice data and a light emission pattern is provided in the main body, and each set of puzzle pieces is replaced with an external storage medium for the puzzle, thereby forming one main body. 5. The puzzle according to claim 1, wherein, when a plurality of kinds of puzzles having different contents are played by using, a sound or light corresponding to the contents of each puzzle piece set can be generated.
るL字形、T字形、I字形、十字形、クランク形など、
形や大きさの違うパズルピースを盤面に配列することを
特徴とする請求項1、2、3、4または5記載のパズ
ル。6. An L-shape, a T-shape, an I-shape, a cross-shape, a crank-shape, etc. formed by combining the puzzle pieces.
6. The puzzle according to claim 1, wherein puzzle pieces having different shapes and sizes are arranged on the board.
分に、段状や斜面状あるいはR面状で角を落とした指が
かりを設け、また本体盤面周辺の段差部の1ヵ所以上に
指が入る切り欠き部分を設けることにより、パズルピー
スを取り出し易くした請求項1、2、3、4、5または
6記載のパズル。7. A stepped, sloped, or R-shaped, angled finger clasp is provided on the entire periphery or at the edge of the bottom surface of the puzzle piece, and fingers are provided at one or more locations on a step around the main body board surface. 7. The puzzle according to claim 1, wherein a puzzle piece is easily taken out by providing a cutout portion into which the puzzle piece enters.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2001103902A JP2002248258A (en) | 2001-02-26 | 2001-02-26 | Puzzle using magnet and reed switch |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2001103902A JP2002248258A (en) | 2001-02-26 | 2001-02-26 | Puzzle using magnet and reed switch |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JP2002248258A true JP2002248258A (en) | 2002-09-03 |
Family
ID=18956876
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2001103902A Pending JP2002248258A (en) | 2001-02-26 | 2001-02-26 | Puzzle using magnet and reed switch |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2002248258A (en) |
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2001
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