JP2002109376A - Advertising method - Google Patents
Advertising methodInfo
- Publication number
- JP2002109376A JP2002109376A JP2000302960A JP2000302960A JP2002109376A JP 2002109376 A JP2002109376 A JP 2002109376A JP 2000302960 A JP2000302960 A JP 2000302960A JP 2000302960 A JP2000302960 A JP 2000302960A JP 2002109376 A JP2002109376 A JP 2002109376A
- Authority
- JP
- Japan
- Prior art keywords
- advertisement
- game
- display
- prize
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 title claims abstract description 25
- 230000000694 effects Effects 0.000 description 10
- 238000010586 diagram Methods 0.000 description 3
- 230000004308 accommodation Effects 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
- 235000013527 bean curd Nutrition 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 239000002537 cosmetic Substances 0.000 description 1
- 235000013305 food Nutrition 0.000 description 1
- 235000013402 health food Nutrition 0.000 description 1
- 235000012054 meals Nutrition 0.000 description 1
- 230000001737 promoting effect Effects 0.000 description 1
- 230000004044 response Effects 0.000 description 1
Landscapes
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は、商品や役務等を宣
伝するために行う広告方法に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an advertisement method for advertising a product or service.
【0002】[0002]
【従来の技術】商品や役務等を宣伝するための広告は、
新聞、雑誌、テレビ、ラジオなどの広告媒体を利用する
方法が一般的である。また、近年においてインターネッ
トを利用する広告方法も普及しつつある。2. Description of the Related Art Advertising for promoting products, services, etc.
In general, a method of using an advertisement medium such as a newspaper, a magazine, a television, and a radio is used. In recent years, advertising methods using the Internet have also become widespread.
【0003】[0003]
【発明が解決しようとする課題】前記従来の広告方法
は、発行部数や放映回数を多くしなければ広告効果が上
がらないため、広告費が高額になる問題点がある。ま
た、インターネット上でゲームを行わせ、その景品に自
己の商品を提供して広告効果を上げる方法も存在する
が、ユーザーの注意が専らゲームに注がれるため、思っ
たほどの広告効果が得られない。The conventional advertising method has a problem that the advertising effect is not improved unless the number of copies and the number of broadcasts are increased, so that the advertising cost is high. There is also a method of increasing the advertising effect by playing a game on the Internet and providing one's own product to the prize, but since the user's attention is focused exclusively on the game, the advertising effect as expected is obtained. I can't.
【0004】本発明は上記に鑑みなされたもので、その
目的は、広告自体をゲーム要素に取り入れることによ
り、ユーザーの記憶に強く残るようにした広告方法を提
供することにある。[0004] The present invention has been made in view of the above, and an object of the present invention is to provide an advertisement method in which an advertisement itself is incorporated into a game element so as to remain strongly in a user's memory.
【0005】[0005]
【課題を解決するための手段】上記の目的を達成するた
め本発明は、所定の配列に並べた複数の表示部の夫々に
複数の図柄を変動表示させ、変動表示が停止したときの
表示部間の図柄の組合せが所定の態様である場合に「当
たり」となるスロットマシン形式の図柄合わせゲームに
おいて、前記図柄を商品等の広告となる広告表示で構成
した。SUMMARY OF THE INVENTION In order to achieve the above object, the present invention provides a method for displaying a plurality of symbols on each of a plurality of display units arranged in a predetermined arrangement in a variable manner, and displaying the symbols when the variable display is stopped. In a slot machine type symbol matching game in which a symbol combination between the symbols is a predetermined mode, the symbol is an advertisement display for advertising a product or the like.
【0006】図柄合わせゲームは、図柄の組合せが「当
たり」の条件になっているため、遊技者は変動表示され
る図柄を凝視する。本発明において遊技者はユーザーで
あり図柄が広告表示であるから、ゲーム中必ずユーザー
が広告表示を凝視することになる。よって商品等のイメ
ージがユーザーの記憶に強く残る。[0006] In the symbol matching game, since the combination of symbols is a condition of "winning", the player gazes at the symbol displayed in a fluctuating manner. In the present invention, since the player is a user and the symbol is an advertisement display, the user always gazes at the advertisement display during the game. Therefore, the image of the product or the like strongly remains in the memory of the user.
【0007】また、請求項2のように、前記図柄合わせ
ゲームが当たりとなった場合に、その当たりの対象とな
った広告表示の商品等又は広告表示に関連する商品等又
は広告依頼主が提供する商品等を景品として遊技者に提
供するようにするとよい。そうすることにより図柄合わ
せゲームが白熱するからより高い広告効果が得られる。In the case where the symbol matching game has been won, the merchandise or the like related to the advertisement display or the merchandise or the like related to the advertisement display provided by the advertisement requester is provided. The merchandise to be provided may be provided as a prize to the player. By doing so, a higher advertising effect can be obtained because the symbol matching game is heated up.
【0008】また、請求項3のように、前記図柄合わせ
ゲームをインターネット又は専用回線を介して情報端末
で実行させるようになし、当たり情報を広告依頼主に送
信し、それを受けた広告依頼主が遊技者に景品を提供す
るようにするとよい。そうすることにより、遊技者は携
帯電話やパーソナルコンピューターを使って好きなとき
に図柄合わせゲームを楽しむことができ、また、当たり
情報を受けて広告依頼主が景品を遊技者に提供するた
め、景品の提供がスピーディであり、また、景品提供の
ための労力が軽減できる。[0008] According to a third aspect of the present invention, the symbol matching game is executed by an information terminal via the Internet or a dedicated line, and the winning information is transmitted to the advertisement requester, and the advertisement requester receiving the information is transmitted. May provide prizes to the player. By doing so, the player can enjoy the symbol matching game using his mobile phone or personal computer whenever he wants, and the advertiser can provide the player with the prize in response to the winning information. Is quick and labor for providing prizes can be reduced.
【0009】また、請求項4のように景品紹介ページの
閲覧を前記図柄合わせゲームの開始条件として設定する
ようにすれば、さらに高い広告効果が得られる。Further, if the prize introduction page is set as a start condition of the symbol matching game, a higher advertisement effect can be obtained.
【0010】[0010]
【発明の実施形態1】以下に本発明の実施形態1を図面
を参照しつつ説明する。なお、図1,図2は実施形態1
の構成を示すブロック図、図3は携帯電話を示す正面
図、図4はゲームを説明するフローチャート、図5は携
帯電話の表示画面を示す正面図、図6は実施形態1の構
成を示すブロック図である。Embodiment 1 of the present invention will be described below with reference to the drawings. 1 and 2 show the first embodiment.
FIG. 3 is a front view showing a mobile phone, FIG. 4 is a flowchart for explaining a game, FIG. 5 is a front view showing a display screen of the mobile phone, and FIG. 6 is a block showing a configuration of the first embodiment. FIG.
【0011】実施形態1は携帯電話100を情報端末1
とする場合の広告方法である。現在、携帯電話100か
らインターネット2を利用する手段として、図1に示し
たように中継センター(例えばiモード(登録商標)セ
ンター)3を経由する方法がある。インターネット2に
はWebサイト4を介して広告依頼主の端末5が接続さ
れ、また、インターネット2にゲームサイト6が接続さ
れている。周知のようにインターネット2上のホームペ
ージやゲームサイト6へのアクセスは、携帯電話100
からアドレスを入力して行うことができる。また、図2
のようにゲームサイト6が前記中継センター3に直接接
続されている場合にはインターネット2に接続すること
なく直接ゲームサイト6にアクセスすることができる。In a first embodiment, the mobile phone 100 is connected to the information terminal 1.
It is an advertising method in the case of. At present, there is a method of using the Internet 2 from the mobile phone 100 via a relay center (for example, an i-mode (registered trademark) center) 3 as shown in FIG. An advertisement requester terminal 5 is connected to the Internet 2 via a Web site 4, and a game site 6 is connected to the Internet 2. As is well known, access to the homepage and the game site 6 on the Internet 2 is performed by the mobile phone 100
You can do this by entering the address from. FIG.
When the game site 6 is directly connected to the relay center 3 as described above, the game site 6 can be directly accessed without connecting to the Internet 2.
【0012】前記ゲームサイト6にはスロットマシン形
式の図柄合わせゲームに関するプログラムが格納されて
おり、携帯電話100の表示画面101を使ってその図
柄合わせゲームが実行できる。なお、ゲームに参加する
ためには、ゲームサイト6の運営主体に対して登録申し
込み手続を行って識別番号を事前に取得する必要があ
る。このときの登録申し込み手続の記入事項は、広告依
頼主への顧客データとして利用することができる。The game site 6 stores a program relating to a symbol matching game in a slot machine format, and the symbol matching game can be executed using the display screen 101 of the mobile phone 100. In order to participate in the game, it is necessary to perform a registration application procedure with the operating entity of the game site 6 to obtain an identification number in advance. The entries in the registration application procedure at this time can be used as customer data to the advertisement client.
【0013】また、ゲーム料金は、月額制、従量制、月
額制と従量制の折衷制にしてもよく、それらは全てゲー
ムサイト6の人件費、設備費等を全て含めた運営費に充
当する。なお、前記折衷制とは例えば1ヶ月の会費で3
0ゲームまで遊技する権利を遊技者に与え、それを越え
た分については「1ゲーム…円」という具合に課金する
方法である。The game fee may be a monthly fee, a pay-as-you-go system, or a compromise between a monthly fee and a pay-as-you-go system, all of which are applied to the operating costs of the game site 6 including all personnel costs, equipment costs, and the like. . The eclectic system is, for example, 3 months for one month membership fee.
In this method, the right to play the game up to the 0th game is given to the player, and the amount beyond the 0th game is charged as “1 game... Yen”.
【0014】一方、広告依頼主は「当たり」に伴う景品
の提供と、景品の遊技者への配送経費を広告費として負
担する。或いは広告依頼主が前記景品と配送経費に加え
てゲームサイト6の運営費を負担し、遊技者のゲーム料
金を無料とするようにしてもよい。On the other hand, the advertisement requester bears the provision of the prize accompanying the "win" and the cost of delivering the prize to the player as the advertisement cost. Alternatively, the advertisement client may pay the operating cost of the game site 6 in addition to the premium and the delivery cost, and the game fee of the player may be free.
【0015】スロットマシン形式の図柄合わせゲーム
は、横3列に並べた3つの回転ドラムの夫々に例えば1
0種類の図柄を適当な並び順に描き、回転する回転ドラ
ムを停止させたとき、横一線に同じ図柄が並んだ場合に
「当たり」とするものである。本発明の広告方法は、そ
のスロットマシン形式の図柄合わせゲームにおいて遊技
者がゲーム中、常に図柄を凝視する点に着目し、前記図
柄を商品等の広告となる広告表示で構成するようにした
ものである。[0015] In the slot machine type symbol matching game, for example, one of three rotating drums arranged in three horizontal rows is assigned one for example.
When 0 types of symbols are drawn in an appropriate arrangement order, and the rotating drum is stopped, when the same symbols are lined up in a horizontal line, "hit" is determined. The advertisement method of the present invention focuses on the fact that a player always gazes at a symbol during a game in the slot machine type symbol matching game, and the symbol is configured by an advertisement display serving as an advertisement of a product or the like. It is.
【0016】実施形態1では前記回転ドラムに相当する
表示部7a,7b,7cを携帯電話100の表示画面1
01に設定し、その各表示部7a,7b,7cに例えば
10種類の広告表示7を夫々に設定する。携帯電話10
0の表示画面101が横長又は正方形に近ければ図3の
ようにそのままの向きで表示部7a,7b,7cを表示
させるが、表示画面101が縦長である場合は表示画面
101を横向きにして表示部7a,7b,7cを表示さ
せる。そうすることにより広告表示7を大きくすること
が可能になる。その場合は図示しないが表示画面101
が左側で操作部102が右側になる向きに寝かせるよう
にするとよい。そうすることにより右手での操作が容易
になる。また、表示画面101のサイズ上の制約から広
告表示7が小さくて見づらい場合は、図5に示したよう
に最初に停止した広告表示7の上に若干のズレを設けな
がら重ねて表示すればよい。In the first embodiment, the display units 7a, 7b, 7c corresponding to the rotating drum are displayed on the display screen 1 of the mobile phone 100.
01, for example, ten types of advertisement displays 7 are respectively set on the display units 7a, 7b, 7c. Mobile phone 10
If the display screen 101 of “0” is horizontally long or close to a square, the display units 7a, 7b, and 7c are displayed in the same orientation as shown in FIG. 3, but if the display screen 101 is vertically long, the display screen 101 is displayed horizontally. The parts 7a, 7b, 7c are displayed. By doing so, it is possible to enlarge the advertisement display 7. In this case, although not shown, the display screen 101
May be laid on the left side and the operation unit 102 on the right side. This facilitates operation with the right hand. When the advertisement display 7 is small and difficult to see due to the size restriction of the display screen 101, the advertisement display 7 may be overlapped and displayed with a slight shift on the advertisement display 7 which is stopped first as shown in FIG. .
【0017】前記広告表示7は、広告依頼主の広告対象
商品を絵、図形、写真、文字などを使って表示部7a,
7b,7cに収まるサイズに作成したものである。ま
た、広告表示7は広告依頼主自身を宣伝する内容であっ
てもよいし、広告依頼主が提供する役務を宣伝する内容
であってもよい。広告依頼主自身を宣伝するものとし
て、例えば企業名を表示して知名度アップを狙う広告が
考えられるが、その場合の景品はその企業が取り扱う製
品等を使えばよい。また、例えば銀行などのように広告
依頼主自身の取扱商品(金融商品)が景品に適さないも
のである場合は広告依頼主が選択して代金を負担する商
品を景品とする。また、広告依頼主が提供する役務を宣
伝するものとして、宿泊施設の提供や飲食物の提供が考
えられるが、その場合の景品は宿泊券(又は割引券)や
食事券(又は割引券)を使えばよい。The advertisement display 7 displays a product to be advertised by the advertisement client using a display, 7a,
7b and 7c. In addition, the advertisement display 7 may be a content that promotes the advertisement requester itself, or may be a content that promotes a service provided by the advertisement requester. As an advertisement for the advertisement requester itself, for example, an advertisement for displaying a company name to increase the name recognition may be considered, but in such a case, a product handled by the company may be used. If the product (financial product) handled by the advertisement requester itself is not suitable for a prize, such as a bank, a product selected by the advertisement requester and paid for is regarded as a prize. In order to advertise the services provided by the advertising client, provision of accommodation facilities and provision of food and drink may be considered, but in this case, gifts such as accommodation vouchers (or discount vouchers) and meal vouchers (or discount vouchers) will be offered. Just use it.
【0018】次に携帯電話100を使った広告方法につ
いて説明する。先ず、遊技者は携帯電話100からゲー
ムサイト6にアクセスする。ゲームサイト6にアクセス
するための条件として識別番号の入力が求められるか
ら、予め取得しておいた識別番号を入力する。ゲームサ
イト6の開始画面は景品紹介ページ(図示せず)になっ
ており、10種類の広告表示7と紹介文が表示される。
この段階で全広告表示7が遊技者の目に確実に触れる。
なお、広告表示7に関するさらに詳しい情報を希望する
遊技者に対しては、広告表示7と広告依頼主のホームペ
ージにリンクを張って対応すればよい。Next, an advertisement method using the mobile phone 100 will be described. First, the player accesses the game site 6 from the mobile phone 100. Since an input of an identification number is required as a condition for accessing the game site 6, an identification number obtained in advance is input. The start screen of the game site 6 is a prize introduction page (not shown), and ten kinds of advertisement displays 7 and introduction sentences are displayed.
At this stage, the entire advertisement display 7 surely touches the player's eyes.
For a player who desires more detailed information on the advertisement display 7, a link may be provided between the advertisement display 7 and the homepage of the advertisement requester.
【0019】景品紹介ページが終了するとゲーム開始の
トップページに変わり、3つの表示部7a,7b,7c
に広告表示7が表示される。このトップページへの広告
表示7の掲載は、全広告表示7の中からランダムに選択
するようにしてもよいが、広告効果の付加価値が期待で
きるため、広告依頼主からの申し込み制を採用するよう
にしてもよい。When the prize introduction page ends, the display changes to a top page for starting the game, and three display sections 7a, 7b, 7c are displayed.
The advertisement display 7 is displayed. Advertisement display 7 on this top page may be randomly selected from all advertisement displays 7, but since an added value of the advertising effect can be expected, an application system from the advertisement client is adopted. You may do so.
【0020】次に携帯電話100の操作部102の入力
キー103から1つ(例えば「5」)をスタートボタン
に割り付けておき、そのスタートボタンの入力によりゲ
ームを開始する。ゲームがスタートすると図4のフロー
チャートに示したように表示画面101の表示部7a,
7b,7cが一斉に変動する(ステップS1)。変動の
態様は恰も回転ドラムが回転しているかのように見せる
のがよい。Next, one of the input keys 103 (for example, “5”) of the operation unit 102 of the mobile phone 100 is assigned to a start button, and the game is started by inputting the start button. When the game is started, as shown in the flowchart of FIG.
7b and 7c fluctuate simultaneously (step S1). The mode of the fluctuation is preferably made to look as if the rotating drum is rotating.
【0021】次に広告表示7の変動を停止させ(ステッ
プS2)、その変動表示が停止したときの表示部7a,
7b,7cの広告表示7の組合せが横一列に揃っている
かを判定する(ステップS3)。この変動表示の停止態
様をゆっくり徐々に停止させるように設定すれば、遊技
者が広告表示7を凝視する時間が長くなって広告効果が
高まる。ここで表示が揃っていない場合は、ゲームを続
行するか否かの入力を促し(ステップS4)、携帯電話
100の入力キー103から「5」が入力された場合は
ステップS1に戻って再度ゲームを行い、例えば入力キ
ー103から「0」が入力された場合はゲームを終了す
る。Next, the change of the advertisement display 7 is stopped (step S2), and the display unit 7a,
It is determined whether the combinations of the advertisement displays 7 of 7b and 7c are aligned in a horizontal line (step S3). If the stop mode of the variable display is set to be gradually and gradually stopped, the time during which the player gazes at the advertisement display 7 becomes longer, and the advertisement effect is enhanced. Here, if the display is not complete, the user is prompted to input whether or not to continue the game (step S4), and if "5" is input from the input key 103 of the mobile phone 100, the process returns to step S1 to resume the game. The game is ended when “0” is input from the input key 103, for example.
【0022】一方、前記ステップS3において広告表示
7の組合せが横一列に揃った場合は携帯電話100の表
示画面101に「当たり」を知らせる「GET!」の表
示を行い(ステップS5)、その当たりの情報をゲーム
サイト6に送信する(ステップS6)。この情報を受け
たゲームサイト6では当たりとなった遊技者の各情報
を、当たりの対象となった広告表示7の広告依頼主に送
信する(ステップS7)。この送信を受けた広告依頼主
は、図1に示したように各情報に基づき所定の景品を遊
技者宅に配送する。On the other hand, when the combinations of the advertisement displays 7 are aligned in a row in step S3, "GET!" Indicating "hit" is displayed on the display screen 101 of the mobile phone 100 (step S5), and the hit is performed. Is transmitted to the game site 6 (step S6). Upon receiving this information, the game site 6 transmits the information of the winning player to the advertisement requester of the advertisement display 7 that has been the target of the winning (step S7). The advertisement client receiving this transmission delivers a predetermined prize to the player's house based on each information as shown in FIG.
【0023】なお、景品の受け渡し方法は、遊技者宅に
直接配送する場合の他、図6のようにコンビニエンスス
トア8などの既存の販売網を利用するようにしてもよ
い。例えば、当たりの情報を元にゲームサイト6から遊
技者の携帯電話100に当たりの証明となるパスワード
を送信し、遊技者がコンビニエンスストア8に出向いて
そこに設置してある端末に自己の識別番号とパスワード
を入力し、これが一致した場合に景品を受け取ることが
できる、というようにするのである。このようなシステ
ムを導入すれば、流通コストの抑制効果が期待できるこ
とはもちろん、例えば缶コーヒー1本や豆腐1丁という
具合に低価格で宅配に適さない商品を景品として採用す
ることができるから、それだけ当たりの確率を高めるこ
とができると共に広告可能な商品の範囲も広げられる、
というメリットがある。The method of delivering the prize may use an existing sales network such as a convenience store 8 as shown in FIG. For example, based on the winning information, a password is transmitted from the game site 6 to the player's mobile phone 100 as a proof of the winning, and the player goes to the convenience store 8 and gives his / her own identification number to the terminal installed there. You enter a password, and if they match, you can receive a prize. By introducing such a system, it is possible to expect the effect of suppressing distribution costs, and of course, it is possible to use low-priced products that are not suitable for home delivery, such as one canned coffee or one tofu, as a prize. Increase the odds of winning and the range of products that can be advertised,
There is an advantage.
【0024】次に「当たり」に関する一連の処理が終了
するとゲームを続行するか否かの入力を促し(ステップ
S8)、携帯電話100の入力キー103から「5」が
入力された場合はステップS1に戻って再度ゲームを行
い、例えば入力キー103から「0」が入力された場合
はゲームを終了する。Next, when a series of processes relating to "winning" are completed, an input is made to determine whether or not to continue the game (step S8). If "5" is input from the input key 103 of the mobile phone 100, step S1 is performed. And the game is performed again. For example, when "0" is input from the input key 103, the game is ended.
【0025】実施形態2は情報端末1としてパーソナル
コンピューター((図示せず)を使用する場合の広告方
法である。パーソナルコンピューターがインターネット
2に接続されている状態では、Webサイト4を介して
簡単にゲームサイト6にアクセスすることができる。ア
クセス後の要領は実施形態1と同じであるため説明を省
略する。もちろんパーソナルコンピューターを情報端末
1とする場合は、携帯電話100に比べて表示画面が格
段に大きいため、広告表示7をより精細に表現すること
ができる。Embodiment 2 is an advertisement method in the case of using a personal computer (not shown) as the information terminal 1. When the personal computer is connected to the Internet 2, the advertisement method can be simply performed via the Web site 4. It is possible to access the game site 6. The details after the access are the same as in Embodiment 1. Therefore, the description is omitted.Of course, when the personal computer is used as the information terminal 1, the display screen is much larger than the mobile phone 100. Therefore, the advertisement display 7 can be expressed more precisely.
【0026】以上本発明を実施の形態について説明した
が、もちろん本発明は上記実施形態に限定されるもので
はない。例えば実施形態ではゲーム開始の条件として景
品紹介ページの閲覧を設定したが、景品紹介ページの閲
覧を希望者のみが行えるように設定してもよい。また、
実施形態では説明を簡単にするために広告表示7を10
種類としたが、広告掲載数が多い場合はジャンルに分け
てゲームを行わせるようにしてもよい。例えば化粧品の
ジャンル、健康食品のジャンル、家電品のジャンルのよ
うに区分し、前記したゲーム開始のトップページより前
にジャンル選択画面を表示させ、遊技者が希望するジャ
ンルを選択するのである。こうすることにより広告対象
となるユーザーが自然に絞り込めるため、広告の有効性
がより高まる。Although the present invention has been described with reference to the embodiment, the present invention is, of course, not limited to the above embodiment. For example, in the embodiment, the browsing of the prize introduction page is set as a condition for starting the game, but the prize introduction page may be set so that only the applicant can view the prize introduction page. Also,
In the embodiment, the advertisement display 7 is set to 10
Although the type is set, when the number of advertisements is large, the game may be played by dividing into genres. For example, categories such as a genre of cosmetics, a genre of health food, and a genre of home appliances are displayed, and a genre selection screen is displayed before the above-described game start top page, and a genre desired by the player is selected. By doing so, the users targeted for the advertisement can be narrowed down naturally, and the effectiveness of the advertisement is further improved.
【0027】また、実施形態では遊技者1人当たりのゲ
ーム数に制限を設けなかったが、ごく一部の遊技者にゲ
ームサイト6が占領されるような場合には、例えば遊技
者1人当たりの1日のゲーム数を適当数(例えば20ゲ
ーム)に限定するなど回数制限を設けるようにしてもよ
い。In the embodiment, the number of games per player is not limited. However, when the game site 6 is occupied by only a small number of players, for example, one game per player is required. The number of games may be limited, for example, by limiting the number of games per day to an appropriate number (for example, 20 games).
【0028】[0028]
【発明の効果】図柄合わせゲームは、図柄の組合せが
「当たり」の条件になっているため、遊技者は変動表示
される図柄を必ず凝視する。本発明において遊技者はユ
ーザーであり図柄が広告表示であるから、ゲーム中必ず
ユーザーが広告表示を凝視することになる。よって少な
い表示回数でもユーザーの記憶に商品等を強く印象づけ
ることができる。In the symbol matching game, since the combination of symbols is a condition of "hit", the player always gazes at the symbol displayed in a variable manner. In the present invention, since the player is a user and the symbol is an advertisement display, the user always gazes at the advertisement display during the game. Therefore, a product or the like can be strongly impressed on the memory of the user even with a small number of display times.
【0029】また、請求項2のように、前記図柄合わせ
ゲームが当たりとなった場合に、その当たりの対象とな
った広告表示の商品等又は広告表示に関連する商品等又
は広告依頼主が提供する商品等を景品として遊技者に提
供するようにすれば、図柄合わせゲームが白熱するから
より高い広告効果が得られる。Further, when the symbol matching game is won as in claim 2, a product or the like related to the advertisement display or a product or the like related to the advertisement display provided by the hit is provided by the advertisement requester. By providing a product or the like to the player as a prize, a higher advertising effect can be obtained because the symbol matching game is heated.
【0030】また、請求項3のように、前記図柄合わせ
ゲームをインターネット又は専用回線を介して情報端末
で実行させるようになし、当たり情報を広告依頼主に送
信し、それを受けた広告依頼主が遊技者に景品を提供す
るようにすれば、遊技者は携帯電話やパーソナルコンピ
ューターを使って好きなときに図柄合わせゲームを楽し
むことができ、また、当たり情報を受けて広告依頼主が
景品を遊技者に提供するため、景品の提供がスピーディ
であり、また、景品提供のための労力が軽減できる。[0030] According to a third aspect of the present invention, the symbol matching game is executed by an information terminal via the Internet or a dedicated line, and the winning information is transmitted to the advertisement requester, and the advertisement requester receiving the information is transmitted. Will provide players with prizes so that players can enjoy symbol matching games using their mobile phones and personal computers whenever they like, Since the prize is provided to the player, the provision of the prize is speedy, and the labor for providing the prize can be reduced.
【0031】また、請求項4のように景品紹介ページの
閲覧を前記図柄合わせゲームの開始条件として設定する
ようにすれば、遊技者が必ず景品に目を通すためさらに
高い広告効果が得られる。Further, if the prize introduction page is set as a start condition of the symbol matching game as in claim 4, a higher advertisement effect can be obtained because the player always looks at the prize.
【図1】 実施形態1の構成を示すブロック図である。FIG. 1 is a block diagram illustrating a configuration of a first embodiment.
【図2】 実施形態1の構成を示すブロック図である。FIG. 2 is a block diagram showing a configuration of the first embodiment.
【図3】 携帯電話を示す正面図である。FIG. 3 is a front view showing a mobile phone.
【図4】 ゲームを説明するフローチャートである。FIG. 4 is a flowchart illustrating a game.
【図5】 携帯電話の表示画面を示す正面図である。FIG. 5 is a front view showing a display screen of the mobile phone.
【図6】 実施形態1の構成を示すブロック図である。FIG. 6 is a block diagram showing a configuration of the first embodiment.
1 …情報端末 2 …インターネット 7 …広告表示 7a,7b,7c…表示部 DESCRIPTION OF SYMBOLS 1 ... Information terminal 2 ... Internet 7 ... Advertising display 7a, 7b, 7c ... Display part
Claims (4)
に複数の図柄を変動表示させ、変動表示が停止したとき
の表示部間の図柄の組合せが所定の態様である場合に
「当たり」となるスロットマシン形式の図柄合わせゲー
ムにおいて、前記図柄を商品等の広告となる広告表示で
構成したことを特徴とする広告方法。1. A plurality of symbols are variably displayed on each of a plurality of display units arranged in a predetermined arrangement, and when a combination of symbols between the display units when the variability display is stopped is in a predetermined mode, a "hit" In the symbol matching game of the slot machine format, the symbol is constituted by an advertisement display for advertising a product or the like.
場合に、その当たりの対象となった広告表示の商品等又
は広告表示に関連する商品等又は広告依頼主が提供する
商品等を景品として遊技者に提供するようにしたことを
特徴とする請求項1記載の広告方法。2. In the case where the symbol matching game is a hit, a game or the like related to the advertisement display, a product or the like related to the advertisement display, or a product or the like provided by the advertisement requester as a prize is obtained as a prize. The advertisement method according to claim 1, wherein the advertisement method is provided to a user.
又は専用回線を介して情報端末で実行させるようにな
し、当たり情報を広告依頼主に送信し、それを受けた広
告依頼主が遊技者に景品を提供するようにしたことを特
徴とする請求項2記載の広告方法。3. The symbol matching game is executed on an information terminal via the Internet or a dedicated line, and the winning information is transmitted to an advertisement requester, and the advertisement requester receiving the information provides the player with a prize. 3. The advertisement method according to claim 2, wherein the advertisement is performed.
ゲームの開始条件として設定するようにしたことを特徴
とする請求項1,2又は3記載の広告方法。4. The advertisement method according to claim 1, wherein browsing of a prize introduction page is set as a start condition of the symbol matching game.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000302960A JP2002109376A (en) | 2000-10-02 | 2000-10-02 | Advertising method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000302960A JP2002109376A (en) | 2000-10-02 | 2000-10-02 | Advertising method |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2002109376A true JP2002109376A (en) | 2002-04-12 |
Family
ID=18784226
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2000302960A Pending JP2002109376A (en) | 2000-10-02 | 2000-10-02 | Advertising method |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2002109376A (en) |
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