JP2001087540A - Gaming machine - Google Patents
Gaming machineInfo
- Publication number
- JP2001087540A JP2001087540A JP27333399A JP27333399A JP2001087540A JP 2001087540 A JP2001087540 A JP 2001087540A JP 27333399 A JP27333399 A JP 27333399A JP 27333399 A JP27333399 A JP 27333399A JP 2001087540 A JP2001087540 A JP 2001087540A
- Authority
- JP
- Japan
- Prior art keywords
- play field
- game medium
- gaming machine
- medals
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Pinball Game Machines (AREA)
Abstract
(57)【要約】
【課題】 本発明は、三次元的に遊技媒体を飛び散らす
ことで、遊技展開上の意外性を与え、変化性に富む興趣
性の高い遊技機の提供を目的とする。
【解決手段】 遊技媒体が供給されるプレイフィールド
と、前記プレイフィールド上を摺動するプッシャーとを
備え、前記プッシャーにより前記プレイフィールド上か
ら落された遊技媒体を賞として遊技者に払い出す遊技機
において、前記プレイフィールドの適所に遊技媒体飛散
手段を設け、当該遊技媒体飛散手段により前記プレイフ
ィールド上の遊技媒体をジャンプさせることを特徴とす
る。
(57) [Summary] [PROBLEMS] To provide a gaming machine with a variety of highly entertaining gaming machines that gives unexpectedness in game development by scattering game media three-dimensionally. . A gaming machine includes a play field to which a game medium is supplied, and a pusher that slides on the play field, and pays out a game medium dropped from the play field by the pusher to a player as a prize. , A game medium scattering means is provided at an appropriate position in the play field, and the game medium on the play field is jumped by the game medium scattering means.
Description
【0001】[0001]
【発明の属する技術分野】本発明は、遊技媒体が供給さ
れるプレイフィールドと、このプレイフィールド上を摺
動するプッシャーとを備え、このプッシャーにより前記
プレイフィールド上から落された遊技媒体を賞として遊
技者に払い出す遊技機に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention comprises a play field to which a game medium is supplied, and a pusher sliding on the play field, and a game medium dropped from the play field by the pusher as an award. It relates to a gaming machine to be paid out to a player.
【0002】[0002]
【従来の技術】この種の遊技機として、例えば、特開平
8−57148号で開示された遊技機がある。この遊技
機は、プレイフィールドと、このプレイフィールドの上
を摺動するプッシャーと、このプレイフィールドの上に
遊技媒体としてのメダルを適宜供給する遊技媒体供給装
置とを備え、プッシャーにより遊技媒体としてのメダル
をプレイフィールド上を逐次一定方向へ押しやって行
き、プレイフィールド上から落下された遊技媒体を賞と
して遊技者に払い出す遊技機であって、プレイフィール
ド上に供給された遊技媒体を面的に滑らせて拡散させる
拡散手段を有するものである。この遊技機の遊技媒体拡
散手段は、上面をプレイフィールドに露出させた状態
で、プレイフィールドに開けられた穴に回転自在に嵌め
込まれた円形回転板と、この回転板を一定のタイミング
で回転させる回転機構とを備えた構成から成り、、適
宜、円形回転板を回転させ、その遠心力を用いて、当該
円形回転板の上に滑り来たメダルを、再びプレイフィー
ルドの面の延在方向に押しやるように滑らせて拡散させ
るものである。2. Description of the Related Art A game machine of this type is disclosed, for example, in Japanese Patent Application Laid-Open No. 8-57148. The gaming machine includes a play field, a pusher that slides on the play field, and a game medium supply device that appropriately supplies medals as a game medium on the play field. A gaming machine that sequentially pushes a medal on a play field in a certain direction and pays out a game medium dropped from the play field to a player as a prize, and the game medium supplied on the play field is It has diffusion means for sliding and diffusing. The game medium diffusing means of this gaming machine, with its upper surface exposed to the play field, rotates a circular rotary plate rotatably fitted into a hole formed in the play field at a fixed timing. And a rotating mechanism, and, as appropriate, rotating the circular rotating plate, and using the centrifugal force, the medals that have slid on the circular rotating plate again in the extending direction of the surface of the play field. It spreads by sliding as if pushing.
【0003】[0003]
【発明が解決しようとする課題】上記のような遊技媒体
拡散手段を備えた遊技機では、プレイフィールドの上面
に沿って面の前端方向へのみメダルを逐次滑らせて落下
させるプッシャーだけで遊技させた従前の手法に比べれ
ば、プレイフィールドの一部において、円形回転板がそ
の周方向へ遊技媒体としてのメダルを滑べらせること
で、メダルが拡散される点で面白味はあるが、何れも、
プレイフィールドの面上を滑らせるという点において
は、従前の、プッシャーによるメダルの押しやりと共通
の動作原理であり、遊技媒体の拡散が面的、即ち二次元
的である点で、メダル拡散の変化についてその興趣性が
十分ではない。本発明は、プレイフィールド上の遊技媒
体を飛散させることで、三次元的に遊技媒体を飛び散ら
し、遊技者に遊技の展開上で意外性を与えると共に、遊
技媒体の拡散に予測不可能性を与えて、遊技内容に立体
感や躍動感を与え、変化性に富む興趣性の高い遊技機の
提供を目的とする。In a gaming machine provided with the above-mentioned game medium diffusing means, a medal can be played only with a pusher that slides and drops medals only along the upper surface of the play field toward the front end of the surface. Compared to the previous method, in a part of the play field, the circular rotating plate slides the medals as a game medium in the circumferential direction, so that the medals are diffused.
The point of sliding on the surface of the play field is a common operation principle with the conventional push of a medal by a pusher, and the spread of a game medium is two-dimensional in that the spread of a game medium is two-dimensional. Interesting about change is not enough. The present invention scatters the game media on the play field, thereby scatters the game media three-dimensionally, giving the player unexpectedness in the development of the game, and making the spread of the game media unpredictable. The purpose of the present invention is to provide a game machine that gives a three-dimensional effect and a sense of dynamism to game contents, and is highly variable and highly entertaining.
【0004】[0004]
【課題を解決するための手段】請求項1の発明は、遊技
媒体が供給されるプレイフィールドと、前記プレイフィ
ールド上を摺動するプッシャーとを備え、前記プッシャ
ーにより前記プレイフィールド上から落された遊技媒体
を賞として遊技者に払い出す遊技機において、前記プレ
イフィールドの適所に遊技媒体飛散手段を設け、当該遊
技媒体飛散手段により前記プレイフィールド上の遊技媒
体をジャンプさせることを特徴とする。According to a first aspect of the present invention, there is provided a play field to which a game medium is supplied, and a pusher sliding on the play field, wherein the pusher is dropped from the play field by the pusher. In a gaming machine which pays out a game medium to a player as a prize, a game medium scattering means is provided at an appropriate position in the play field, and the game medium on the play field is jumped by the game medium scattering means.
【0005】請求項2の発明は、請求項1に記載の遊技
機において、遊技媒体飛散手段は、プレイフィールドに
設けられた穴に上下動可能に挿入されたジャンプ部と、
当該ジャンプ部を上方へ突き上げる突上げ駆動手段とを
有することを特徴とするAccording to a second aspect of the present invention, in the gaming machine according to the first aspect, the game medium scattering means includes a jump portion which is vertically movably inserted into a hole provided in the play field,
And a push-up driving means for pushing up the jump portion upward.
【0006】請求項3の発明は、請求項2に記載の遊技
機において、ジャンプ部の表面は中央に窪みを有する形
状であることを特徴とする。According to a third aspect of the present invention, in the gaming machine according to the second aspect, the surface of the jump portion has a shape having a depression in the center.
【0007】請求項4の発明は、請求項1乃至請求項3
の何れかに記載の遊技機において、プレイフィールドに
遊技媒体飛散手段を複数配設したことを特徴とする。[0007] The invention of claim 4 is the invention of claims 1 to 3.
The gaming machine according to any one of the above, wherein a plurality of game medium scattering means are provided in the play field.
【0008】[0008]
【発明の実施の形態】実施の形態1.以下、本発明を、
プレイフィールドとプッシャーとの対を複数備えた多段
式のプッシャーゲームの遊技機を例にして、図1乃至図
4に基づいて説明する。図1は遊技機のプレイフィール
ド及びプッシャーの部分を示す斜視図、図2は図1の要
部断面図、図3は遊技媒体の飛散途中状態を示す要部断
面図、図4は遊技媒体の最大飛散状態を示す要部断面図
である。DESCRIPTION OF THE PREFERRED EMBODIMENTS Embodiment 1 Hereinafter, the present invention,
An example of a multi-stage pusher game machine having a plurality of pairs of a play field and a pusher will be described with reference to FIGS. 1 is a perspective view showing a play field and a pusher of a gaming machine, FIG. 2 is a sectional view of a main part of FIG. 1, FIG. 3 is a sectional view of a main part showing a state in which a game medium is scattered, and FIG. It is principal part sectional drawing which shows a maximum scattering state.
【0009】図1及び図2において、1は遊技媒体が供
給される第1のプレイフィールド1Pを備えたテーブ
ル、2はこの第1のプレイフィールド1Pの上を第2の
プレイフィールド2Pとして摺動するプッシャーであ
る。この実施形態1では、プッシャー2が第1のプレイ
フィールド1Pの後方側に摺動可能に載置され、矢印で
示すように前後方向に往復することで、適宜供給されて
くる遊技媒体としてのメダル4を、逐次第1プレイフィ
ールド1Pの前端側即ち前方方向へと押し出すようにし
て滑らせると共に、プッシャー2の上面、第2フィール
ド2P上のメダル4を壁3によって、第2フィールド2
Pの前端側へと押し出すようにして滑らせて行く。In FIGS. 1 and 2, reference numeral 1 denotes a table having a first play field 1P to which a game medium is supplied, and 2 denotes a slide on the first play field 1P as a second play field 2P. Pusher to do. In the first embodiment, the pusher 2 is slidably mounted on the rear side of the first play field 1P, and reciprocates in the front-rear direction as indicated by an arrow, so that a medal as a suitably supplied game medium is provided. 4 is slid so as to be pushed out toward the front end of one play field 1P, that is, toward the front, and the medal 4 on the upper surface of the pusher 2 and the second field 2P is moved by the wall 3 to the second field 2P.
Push it to the front end of P and slide it.
【0010】メダル4は、先ず、プッシャー2の上に位
置する図示されていない遊技媒体供給手段を介して、第
2のプレイフィールド2P上に供給され、第2のプレイ
フィールド2P上に供給されたメダル4は、壁3の表に
押されて、第2のプレイフィールド2Pの前端側へと逐
次滑らされて行き、その前端側において、先着している
メダル4の後方から、或いは追突し、或いは無秩序な方
向へと乗り上げる等して、次第にメダル4を小山のよう
に集積させたり、散乱させたりする。そして、前端側に
押し詰められたメダル4の一部は、何れ、後続するメダ
ル4に押されて、第1のプレイフィールド1P上へと落
される。The medal 4 is first supplied to the second play field 2P via a game medium supply means (not shown) located above the pusher 2, and is supplied to the second play field 2P. The medals 4 are pushed by the front of the wall 3 and are sequentially slid to the front end side of the second play field 2P. At the front end side, the medals 4 come from behind, or collide with, the medal 4 that has arrived first. The medals 4 are gradually accumulated or scattered like a small mountain by riding in a chaotic direction or the like. Then, a part of the medals 4 pressed down to the front end side is eventually pushed by the following medals 4 and dropped onto the first play field 1P.
【0011】第1のプレイフィールド1P上に落された
メダル4は、プッシャー2の前端面に押されて、第1の
プレイフィールド1Pの前端側へと逐次滑らされて行
き、再び上記のような経過を経て、その前端側に4が押
しつめられて行く。そして、同様にして、押し詰められ
たメダル4の一部は、何れ、後続するメダル4に押され
て、第1のプレイフィールド1Pの前端側から落下す
る。こうして、多段式の遊技機では、最後の段階の第1
のプレイフィールド1Pから落下したメダル4が賞とし
て遊技者に払い出される。The medal 4 dropped on the first play field 1P is pushed by the front end face of the pusher 2 and is sequentially slid to the front end side of the first play field 1P. After a while, 4 is pushed to the front end side. Then, similarly, a part of the pressed medals 4 is eventually pushed by the following medals 4 and falls from the front end side of the first play field 1P. Thus, in a multi-stage gaming machine, the first stage of the last stage
Is dropped to the player as a prize from the play field 1P.
【0012】図1及び図2において、上記実施形態で
は、第1のプレイフィールド1Pに2台の遊技媒体飛散
手段10を配設している。遊技媒体飛散手段10はプレ
イフィールド上の遊技媒体を飛び散らせる手段であっ
て、上記実施形態では、第1のプッシャーフィールド1
Pに上下方向に貫通するように設けられた穴11に、上
下動可能に挿入されたジャンプ部としての台部12と、
この台部12を上方へ瞬時に突き上げてジャンプさせる
突上げ駆動手段としての電磁ソレノイド13とを備えた
構成となっている。1 and 2, in the above embodiment, two game medium scattering means 10 are provided in the first play field 1P. The game medium scattering means 10 is means for scattering the game medium on the play field, and in the above embodiment, the first pusher field 1
A base portion 12 as a jump portion, which is vertically movably inserted into a hole 11 provided so as to penetrate the P in a vertical direction;
An electromagnetic solenoid 13 is provided as push-up driving means for instantly pushing up and jumping the base 12 upward.
【0013】図2において、ジャンプ部としての台部1
2は、略円柱状に形成されており、この台部12のジャ
ンプ面としての上面がプレイフィールド1P面とほぼ同
一若しくは若干低く位置するように、円筒状に穿たれた
穴11に落とし込まれた状態にて、穴11の内周面側に
設けられた下限ストッパ14に支承されている。図で
は、台部12の底面の外周縁部側に当接するようにリン
グ状に形成された下限ストッパ14のストッパ部材が穴
11の内周面から穴11の中心に向かって突出る形に設
けられている。In FIG. 2, a platform 1 as a jumping section
Numeral 2 is formed in a substantially columnar shape, and is dropped into a hole 11 formed in a cylindrical shape such that the upper surface as a jump surface of the pedestal portion 12 is located substantially the same as or slightly lower than the play field 1P surface. In this state, it is supported by a lower limit stopper 14 provided on the inner peripheral surface side of the hole 11. In the drawing, a stopper member of a lower limit stopper 14 formed in a ring shape so as to contact the outer peripheral edge side of the bottom surface of the base 12 is provided so as to protrude from the inner peripheral surface of the hole 11 toward the center of the hole 11. Have been.
【0014】他方、突き上げ駆動手段13の突き上げに
よって、台部12が穴11から飛び抜けないように、台
部12の底面には穴11側に係止する上限ストッパ15
が設けられている。図ではハット状に形成された上限ス
トッパ15の頂上面が台部12の底面に固定され、ハッ
トの鍔に相当する部分の上面側が、上記下限ストッパ1
4を構成するリング状のストッパ部材の下面側とリング
状態にて当接するように設けられている。従って、上記
実施形態では、上記の下限ストッパ14と上限ストッパ
15とによって構成される上下動許容範囲が台部12の
ジャンプ幅となる。On the other hand, an upper limit stopper 15 which is engaged with the hole 11 is provided on the bottom surface of the base 12 so that the base 12 does not jump out of the hole 11 by the push-up driving means 13.
Is provided. In the figure, the top surface of the upper limit stopper 15 formed in a hat shape is fixed to the bottom surface of the base portion 12, and the upper surface side of the portion corresponding to the hat flange is the lower limit stopper 1.
4 is provided so as to come into contact with the lower surface side of the ring-shaped stopper member constituting the ring member 4 in a ring state. Therefore, in the above embodiment, the vertical movement allowable range formed by the lower limit stopper 14 and the upper limit stopper 15 is the jump width of the base 12.
【0015】図2乃至図4において、台部12の下方に
は、当該台部12を上方へ突き上げてジャンプさせる突
上げ駆動手段としての電磁ソレノイド13が配置されて
いる。この実施形態1では、図2に示すように、電磁ソ
レノイド13は、そのロッド16が台部12の中心軸方
向の下方に待機し、図3に示すように、ロッド16が最
大に突出した瞬間において、ロッド16に突上げられた
台部12が上記下限ストッパ14と上限ストッパ15と
の間隙の間に位置するように配置されている。そして、
遊技内容の展開に応じて、図示しない制御装置からの励
磁指令を受けて電磁ソレノイド13が瞬時に作動する
と、ジャンプ部としての台部12が図2に示す静止状態
から、ロッド16に突上げられて、図3に示す突上げ途
中状態を経て、図4に示す最大突上げ状態に至った後、
再び第3図に示すような静止状態となる。この間の所用
時間は約1秒である。2 to 4, below the base 12, an electromagnetic solenoid 13 is disposed as a push-up driving means for lifting the base 12 upward to jump. In the first embodiment, as shown in FIG. 2, the electromagnetic solenoid 13 waits for the rod 16 to stand below the center axis direction of the pedestal 12, and as shown in FIG. , The base portion 12 pushed up by the rod 16 is disposed so as to be located between the gap between the lower limit stopper 14 and the upper limit stopper 15. And
When the electromagnetic solenoid 13 is instantaneously activated upon receiving an excitation command from a control device (not shown) in accordance with the development of the game, the base portion 12 as a jump portion is pushed up by the rod 16 from the stationary state shown in FIG. Then, after reaching the maximum push-up state shown in FIG. 4 through the push-up halfway state shown in FIG.
Again, it comes to a stationary state as shown in FIG. The required time during this period is about 1 second.
【0016】ジャンプ部としての台部12の表面は、遊
技媒体としてのメダル4が集まり易い形とするのが好ま
しい。例えば、この実施形態1では、図2乃至図4に示
すように、台部12の表面は中央に窪みを有する形状と
してある。このような形状にしておくと、プレイフィー
ルド上を滑るメダル4が台部12の表面に滑り込み易く
なって、台部12上に比較的多くのメダル4が集まる。
これにより、台部12がジャンプ即ち爆発した際には、
無数のメダル4が恰も爆発で吹き上げられたかのような
状態で飛散する。以下、このような状態のメダルの飛散
を「爆発」という。It is preferable that the surface of the base portion 12 as a jump portion has a shape in which medals 4 as game media are easily collected. For example, in the first embodiment, as shown in FIGS. 2 to 4, the surface of the pedestal portion 12 has a shape having a depression in the center. With such a shape, the medals 4 that slide on the play field easily slide on the surface of the base 12, and a relatively large number of medals 4 gather on the base 12.
Thereby, when the platform 12 jumps, that is, explodes,
Countless medals 4 fly as if they were blown up by an explosion. Hereinafter, the scattering of medals in such a state is referred to as “explosion”.
【0017】又、一旦、このような爆発により飛散する
かに見えるメダル4も、表面の中央を窪ませた台部12
によってジャンプさせられているため、突上げ中心軸方
向に集まるように吹き上げられるメダル4が比較的多
く、更に、メダル4が落下した際には、台部12の窪み
にメダル12が比較的滑り落ち込み易いため、台部12
の表面には落下したメダル4が再び集まり易い。このた
め、爆発直後に更に連続して、台部12に集まったメダ
ル4を、再び爆発により飛散させることができる。勿
論、爆発直後の台部12に更にメダル4が集まる限り、
幾度もこの爆発を連続的に繰り返えさすことができる。Also, the medal 4 which once seems to be scattered by such an explosion also has a pedestal 12 with a concave center.
Is relatively large, so that the medals 4 are blown up so as to gather in the direction of the push-up center axis. Further, when the medals 4 drop, the medals 12 relatively slide down into the depressions of the base 12. Because it is easy,
It is easy for the dropped medals 4 to collect again on the surface of. For this reason, the medals 4 gathered on the platform 12 can be scattered again by the explosion, continuously and immediately after the explosion. Of course, as long as more medals 4 gather on the base 12 immediately after the explosion,
This explosion can be repeated continuously many times.
【0018】尚、この実施形態1に限らず、例えば、台
部12の表面が平らに形成されていても、爆発直後に台
部12に集まるメダル4は皆無ではないから、連続爆発
を演出させることはできる。しかし、連続的な爆発をそ
れらしくできるだけ大きなスケールで演出させようとす
れば、メダル4の数は多いほど良い。この場合、上記の
ように、飛散したメダル4を再度台部12の表面に効率
良く集めるには、台部12の表面を、その中心が同心円
的に深くなるすり鉢状や椀状等に窪む形状とするのが効
果的である。The present invention is not limited to the first embodiment. For example, even if the surface of the pedestal 12 is formed flat, there is no medals 4 gathering on the pedestal 12 immediately after the explosion. Can do it. However, in order to produce a continuous explosion on a scale as large as possible, the greater the number of medals 4, the better. In this case, as described above, in order to efficiently collect the scattered medals 4 on the surface of the base portion 12 again, the surface of the base portion 12 is depressed into a mortar shape, a bowl shape, or the like whose center is concentrically deep. The shape is effective.
【0019】又、この実施形態1では、遊技媒体として
25セントメダル、遊技媒体飛散手段としてφ65のジ
ャンプ部を使用し、ジャンプ量としては上下動許容範囲
3mmの例を示したが、勿論、遊技媒体としてはこのメ
ダルに限らず適当な形態をした有体物であれば良いし、
台部12の表面の面的形状等も、この実施形態1のよう
に円に限らず、例えば、三角、四角、その他の多角形や
楕円形、その他の任意の形状としてもよい。Further, in the first embodiment, a 25 cent cent medal is used as a game medium, a φ65 jump portion is used as a game medium scattering means, and an example of a vertical movement allowable range of 3 mm is shown as a jump amount. The medium is not limited to this medal, but may be any tangible object in an appropriate form.
The surface shape or the like of the surface of the base 12 is not limited to a circle as in the first embodiment, but may be, for example, a triangle, a square, another polygon, an ellipse, or any other shape.
【0020】又、この実施形態1では、2つの遊技媒体
飛散手段10を、第1のプレイフィールド1Pの前端側
寄りに平行に並べて配置しているが、これに限らず、第
2のプレイフィールド2Pとしてのプッシャー2に設け
ても良いし、第1及び第2の双方のプレイフィールド1
P,2Pに設けても良い。又、ジャンプ部の径のサイズ
が異なる2種以上の遊技媒体飛散手段10を適当に組合
せて配設してもよい。尚、この実施形態1において、第
2のプレイフィールド2Pに遊技媒体飛散手段10を配
設する場合には、当該第2のプレイフィールド2Pの上
下方向の厚さを、遊技媒体飛散手段を装置する分だけ厚
くしたり、遊技媒体飛散手段10を薄く構成したりする
必要があろう。In the first embodiment, the two game medium scattering means 10 are arranged in parallel near the front end of the first play field 1P. However, the present invention is not limited to this. It may be provided in the pusher 2 as a 2P, or in both the first and second play fields 1.
P and 2P may be provided. Further, two or more kinds of game medium scattering means 10 having different diameters of the jump portion may be provided in an appropriate combination. In the first embodiment, in the case where the game medium scattering means 10 is provided in the second play field 2P, the thickness of the second play field 2P in the vertical direction is set to the value of the game medium scattering means. It may be necessary to increase the thickness by a certain amount or to make the game medium scattering means 10 thinner.
【0021】又、この実施形態1では、2台の遊技媒体
飛散手段を装備させたが、サイズの大きい、例えば、φ
650のジャンプ部を持ち、ジャンプ量5mmの遊技媒
体飛散手段を1台用い、例えば、初回の爆発で25セン
トメダルを200〜300枚程飛散させる大爆発状態を
演出することもできる。そして、この大爆発直後に当該
ジャンプ部の表面に再び集まったメダル10枚程度を更
に連続して爆発させるよう演出を構成することもでき
る。In the first embodiment, two game medium scattering means are provided.
A single explosion means of 650 having a jump portion of 650 and a jump amount of 5 mm can be used to produce a large explosion state in which, for example, 200 to 300 25 cent medals are scattered in the first explosion. Then, an effect can be configured such that about 10 medals collected again on the surface of the jump portion immediately after the large explosion are further exploded.
【0022】又、遊技媒体としてのメダルがプレイフィ
ールド上の一部領域に大量に供給されたり、異常に集積
し過ぎたりした場合に、この遊技媒体飛散手段により爆
発を生じさせて、メダルを周辺に広く飛散させることが
できる。When a large amount of medals as a game medium are supplied to a partial area on the play field or when the medals are excessively accumulated, an explosion is generated by the game medium scattering means, and the medals are surrounded. Can be widely scattered.
【0023】[0023]
【発明の効果】請求項1乃至請求項4の各発明によれ
ば、遊技媒体をジャンプさせ爆発的に三次元的に飛び散
らすことができるので、遊技内容を極めて多様に演出さ
せることができる。例えば、遊技媒体としてメダルを用
いた場合では、或る物はクルクル回転しながら飛び散
り、或る物は斜めに、又、或る物は水平状態で上昇或い
は下降し、又、或る物は互いに衝突しあったり、或る物
は、立ったまま落下してそのまま遠くまで転がったり、
更には、飛び散ったり転がったりしたメダルが、幸運に
も賞として遊技者に払い出される賞領域にそのまま飛び
込む等、従来の単なる面的な横滑り拡散では実現し得な
かった演出を行なうことができ、遊技者に遊技展開上で
の意外性を与えることができると共に、遊技媒体の拡散
に予測不可能性を与えて、遊技内容に立体感や躍動感を
与え、変化性に富む興趣性の高い遊技機を提供すること
ができる。According to the first to fourth aspects of the present invention, the game medium can jump and explode and scatter in a three-dimensional manner, so that the contents of the game can be produced in various ways. For example, in the case of using a medal as a game medium, some objects splatter while rotating, some objects rise or fall diagonally, some things rise or fall in a horizontal state, and some things move one another. There are collisions, some things fall while standing and roll far away,
Furthermore, it is possible to perform an effect that could not be achieved by the conventional simple sideways spread diffusion, such as a medal that has scattered or rolled, fortunately jumping directly into the prize area paid out to the player as a prize. Amusement machines with rich variability and richness, which can give unexpectedness in the game development to the player, and give unpredictability to the spread of game media, giving the game contents a three-dimensional feeling and a sense of dynamism. Can be provided.
【0024】請求項3の発明によれば、遊技媒体をジャ
ンプ部表面に比較的多く誘い込むことができるので、大
きな爆発を演出させることができる。又、爆発を連続的
に演出させることができる。According to the third aspect of the present invention, since a relatively large amount of game media can be drawn into the surface of the jump portion, a large explosion can be produced. In addition, explosions can be produced continuously.
【0025】請求項4の発明によれば、複数の遊技媒体
飛散手段を設けることで、爆発を同時的、或いは時間差
を生じて発生させるなど、更に多様な演出をおこなわせ
ることができる。According to the fourth aspect of the present invention, by providing a plurality of game medium scattering means, it is possible to perform various effects such as generating explosions simultaneously or with a time difference.
【図1】 遊技機のプレイフィールド及びプッシャーの
部分を示す斜視図である。FIG. 1 is a perspective view showing a play field and a pusher of a gaming machine.
【図2】 図1の要部断面図である。FIG. 2 is a sectional view of a main part of FIG.
【図3】 遊技媒体の飛散途中状態を示す要部断面図で
ある。FIG. 3 is a sectional view of a main part showing a state in which a game medium is being scattered.
【図4】 遊技媒体の最大飛散状態を示す要部断面図で
ある。FIG. 4 is an essential part cross-sectional view showing a maximum scattering state of a game medium.
1 テーブル、1P 第1のプレイフィールド、2 プ
ッシャー、2P 第2のプレイフィールド、3 壁、4
メダル(遊技媒体)、10 遊技媒体飛散手段、11
穴、12 台部(ジャンプ部)、13 電磁ソレノイ
ド(突き上げ駆動手段)、14 下限ストッパ、15
上限ストッパ、16 ロッド。1 table, 1P first play field, 2 pusher, 2P second play field, 3 walls, 4
Medals (game media), 10 game media scattering means, 11
Holes, 12 bases (jumps), 13 electromagnetic solenoids (thrust-up driving means), 14 lower limit stoppers, 15
Upper limit stopper, 16 rods.
Claims (4)
と、前記プレイフィールド上を摺動するプッシャーとを
備え、前記プッシャーにより前記プレイフィールド上か
ら落された遊技媒体を賞として遊技者に払い出す遊技機
において、前記プレイフィールドの適所に遊技媒体飛散
手段を設け、当該遊技媒体飛散手段により前記プレイフ
ィールド上の遊技媒体をジャンプさせることを特徴とす
る遊技機。1. A game comprising: a play field to which a game medium is supplied; and a pusher sliding on the play field, and paying out a game medium dropped from the play field by the pusher to a player as a prize. A gaming machine, wherein a game medium scattering means is provided at an appropriate place in the play field, and the game medium on the play field is jumped by the game medium scattering means.
に設けられた穴に上下動可能に挿入されたジャンプ部
と、当該ジャンプ部を上方へ突き上げる突上げ駆動手段
とを有することを特徴とする請求項1に記載の遊技機。2. A game medium scattering device comprising: a jump portion movably inserted into a hole provided in a play field; and a push-up driving device for pushing the jump portion upward. Item 7. The gaming machine according to Item 1.
形状であることを特徴とする請求項2に記載の遊技機。3. The gaming machine according to claim 2, wherein the surface of the jump portion has a shape having a depression in the center.
複数配設したことを特徴とする請求項1乃至請求項3の
何れかに記載の遊技機。4. The gaming machine according to claim 1, wherein a plurality of game medium scattering means are provided in the play field.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP27333399A JP4223160B2 (en) | 1999-09-27 | 1999-09-27 | Game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP27333399A JP4223160B2 (en) | 1999-09-27 | 1999-09-27 | Game machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2001087540A true JP2001087540A (en) | 2001-04-03 |
| JP4223160B2 JP4223160B2 (en) | 2009-02-12 |
Family
ID=17526436
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP27333399A Expired - Lifetime JP4223160B2 (en) | 1999-09-27 | 1999-09-27 | Game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP4223160B2 (en) |
Cited By (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002273024A (en) * | 2001-03-21 | 2002-09-24 | Namco Ltd | Payout device and game device |
| JP2005218678A (en) * | 2004-02-06 | 2005-08-18 | Taito Corp | Game machine |
| WO2007043258A1 (en) * | 2005-10-13 | 2007-04-19 | Konami Digital Entertainment Co., Ltd. | Game machine |
| JP2010005039A (en) * | 2008-06-25 | 2010-01-14 | Taito Corp | Prize moving device and prize putout game machine |
| GB2468033A (en) * | 2010-02-18 | 2010-08-25 | Namco Bandai Games Inc | A game machine including a lifting support section |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2601007B (en) * | 2020-12-01 | 2023-03-22 | Electrocoin Leisure S Wales Ltd | Coin pushing game apparatus |
-
1999
- 1999-09-27 JP JP27333399A patent/JP4223160B2/en not_active Expired - Lifetime
Cited By (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002273024A (en) * | 2001-03-21 | 2002-09-24 | Namco Ltd | Payout device and game device |
| JP2005218678A (en) * | 2004-02-06 | 2005-08-18 | Taito Corp | Game machine |
| WO2007043258A1 (en) * | 2005-10-13 | 2007-04-19 | Konami Digital Entertainment Co., Ltd. | Game machine |
| JP2007105219A (en) * | 2005-10-13 | 2007-04-26 | Konami Digital Entertainment:Kk | Game device |
| GB2445708A (en) * | 2005-10-13 | 2008-07-16 | Konami Digital Entertainment | Game machine |
| GB2445708B (en) * | 2005-10-13 | 2010-11-17 | Konami Digital Entertainment | Game device |
| JP2010005039A (en) * | 2008-06-25 | 2010-01-14 | Taito Corp | Prize moving device and prize putout game machine |
| GB2468033A (en) * | 2010-02-18 | 2010-08-25 | Namco Bandai Games Inc | A game machine including a lifting support section |
| GB2468033B (en) * | 2010-02-18 | 2013-05-22 | Namco Bandai Games Inc | Game machine |
Also Published As
| Publication number | Publication date |
|---|---|
| JP4223160B2 (en) | 2009-02-12 |
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