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JP2000259144A - Image presentation method - Google Patents

Image presentation method

Info

Publication number
JP2000259144A
JP2000259144A JP11062279A JP6227999A JP2000259144A JP 2000259144 A JP2000259144 A JP 2000259144A JP 11062279 A JP11062279 A JP 11062279A JP 6227999 A JP6227999 A JP 6227999A JP 2000259144 A JP2000259144 A JP 2000259144A
Authority
JP
Japan
Prior art keywords
image
presenting
movement
screen
conjunction
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP11062279A
Other languages
Japanese (ja)
Inventor
Fumiyuki Inose
文之 猪瀬
Hiroshi Toyoshima
洋 豊島
Yutaka Kasuya
豊 糟谷
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Maxell Ltd
Original Assignee
Hitachi Maxell Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hitachi Maxell Ltd filed Critical Hitachi Maxell Ltd
Priority to JP11062279A priority Critical patent/JP2000259144A/en
Publication of JP2000259144A publication Critical patent/JP2000259144A/en
Withdrawn legal-status Critical Current

Links

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  • Processing Or Creating Images (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

(57)【要約】 【課題】 新しく原画像を創造できない場合でも、すで
に存在している静止画を用いて疑似動画を作成する。ま
た効果音など瞬間的な高速のアクションに同期して高速
に疑似動画を発生させる。 【解決手段】 既存の静止画データ100を利用し、あ
るいはアナログの静止画をデジタルデータに変換したあ
と、デジタル演算処理により、画像を眺める視点、すな
わち仮想カメラ102を効果音やせりふに同期して模擬
的に運動させ、疑似動画を得る。視点の運動はデジタル
演算により行われるため衝撃音への同期など高速の画像
提示も可能である。
(57) [Summary] [Problem] To create a pseudo moving image using an existing still image even when a new original image cannot be created. In addition, pseudo-moving images are generated at high speed in synchronization with instantaneous high-speed actions such as sound effects. SOLUTION: After using existing still image data 100 or after converting an analog still image into digital data, a digital operation process is performed to synchronize a viewpoint for viewing an image, that is, a virtual camera 102 with a sound effect or a dialogue. Exercise in a simulated manner and obtain a pseudo video. Since the movement of the viewpoint is performed by digital computation, high-speed image presentation such as synchronization with an impact sound is also possible.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は静止画の原画を用い
て音響効果やせりふと連動して運動する擬似的な動画を
実現する画像の提示方法に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a method for presenting an image which realizes a pseudo moving image which moves in conjunction with a sound effect or a dialog using an original still image.

【0002】[0002]

【従来の技術】関連した画像をデジタルデータで表現
し、これを連続して提示することにより疑似動画を表現
する方法はアニメーションなどで公知である。この方法
は画像を新しく創造する場合は問題がないが、画像の著
作者が他界しているなどの事情により、新しく画像を創
造できない場合でも、すでに存在している静止画の人物
画像などを用いて疑似動画を作成する要求が存在し、こ
れを実現する適当な方法が望まれる。
2. Description of the Related Art A method of expressing a pseudo-moving image by expressing related images in digital data and presenting the digital images successively is known by animation and the like. This method has no problem when creating a new image. Therefore, there is a demand for creating a pseudo moving image, and an appropriate method for realizing this is desired.

【0003】これに関して静止画に対しカメラ位置を動
かして擬似的な動画を得る方法は通常行われている。静
止画ではないがジオラマはこの方法に依っている。
In this regard, a method of obtaining a pseudo moving image by moving the camera position with respect to a still image is usually performed. Although not a still image, the diorama relies on this method.

【0004】[0004]

【発明が解決しようとする課題】本発明は新しく画像を
創造できない場合でも、すでに存在している静止画の人
物画像などを用いて疑似動画を作成する手段を提供す
る。さらに本発明は効果音など瞬間的な高速のアクショ
ンに同期して高速に疑似動画を発生させる方法を提供す
る。
SUMMARY OF THE INVENTION The present invention provides means for creating a pseudo-moving image by using a still image of a still image that already exists, even when a new image cannot be created. Further, the present invention provides a method of generating a pseudo moving image at high speed in synchronization with an instantaneous high speed action such as a sound effect.

【0005】[0005]

【課題を解決するための手段】本発明では既存の静止画
データを利用し、あるいはアナログの静止画をデジタル
データに変換したあと、デジタル演算処理により、画像
を眺める視点を模擬的に運動させ、所要の疑似動画を実
現する。視点の運動はデジタル演算により行われ、物理
的なカメラの運動でなないので、衝撃音への同期など高
速の画像提示も可能である。
According to the present invention, existing still image data is used, or an analog still image is converted into digital data, and then the viewpoint for viewing the image is simulated by digital arithmetic processing. Realize the required pseudo video. Since the movement of the viewpoint is performed by digital calculation and is not a physical movement of the camera, high-speed image presentation such as synchronization with an impact sound is also possible.

【0006】[0006]

【発明の実施の形態】以下、本発明に従う画像の提示方
法の実施形態について説明する。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of a method for presenting an image according to the present invention will be described below.

【0007】実施形態1 第1図は本発明に係る画像の提示方法を説明する図であ
る。100は静止画、101はその部分、102は仮想
的なカメラ、103は仮想的な照明である。
Embodiment 1 FIG. 1 is a diagram for explaining an image presentation method according to the present invention. 100 is a still image, 101 is that part, 102 is a virtual camera, and 103 is virtual lighting.

【0008】静止画像から離れた空間にある仮想的なカ
メラ102から原画100を眺めた画像を得るにはカメ
ラと原画像の相対座標を与えて画面要素をデジタル演算
する。その結果部分画像101が仮想カメラ102の出
力として計算される。計算に関係する要素は静止画とカ
メラの相対位置関係、カメラの光軸の静止画に対する角
度、カメラと画像の回転関係、カメラのあおり角などで
ある。これらはマイクロコンピュータなどを用いて幾何
光学の計算によって容易に演算することが出来る。
In order to obtain an image of the original image 100 viewed from a virtual camera 102 located in a space separated from a still image, a screen element is digitally operated by giving relative coordinates between the camera and the original image. As a result, the partial image 101 is calculated as the output of the virtual camera 102. Elements related to the calculation include the relative positional relationship between the still image and the camera, the angle of the optical axis of the camera with respect to the still image, the rotational relationship between the camera and the image, the tilt angle of the camera, and the like. These can be easily calculated by calculation of geometrical optics using a microcomputer or the like.

【0009】一方、静止画画面の明るさは仮想的な照明
103と静止画中の画素の距離、角度により計算され
る。図では点光源で例示したが、面光源や線光源の演算
も容易である。照明は複数あってもよく、色照明でもよ
い。
On the other hand, the brightness of the still image screen is calculated based on the distance and angle between the virtual illumination 103 and the pixels in the still image. Although a point light source is illustrated in the drawing, the calculation of a surface light source or a line light source is also easy. There may be a plurality of lights, and color lights may be used.

【0010】さて、上記の仮想カメラ102を動かすに
はカメラの位置座標と煽り、回転などの姿勢情報を計算
式に連続的に与えれば良い。照明についても同様に動か
すことが出来る。
In order to move the virtual camera 102, the position information of the camera and the posture information such as the tilt and the rotation may be continuously given to the calculation formula. The lighting can be moved similarly.

【0011】もっとも単純な場合は効果音やせりふにあ
わせてカメラを画面に平行移動させる。これにより一枚
の静止画から連続して変化する動画が得られる。
In the simplest case, the camera is moved in parallel to the screen in accordance with the sound effects and dialogue. As a result, a continuously changing moving image is obtained from one still image.

【0012】さらに複雑な例として例えば静止画がマン
ガであって衝突の場面を想定すると、効果音「ガチャー
ン」に同期してカメラ位置を前後左右上下に振動させれ
ば、原画は一枚の静止画であるにも関わらず、振動衝撃
を感じさせる動画効果が得られる。さらにこれに同期し
て瞬間的に照明照度を上げあるいは赤、黄などに色彩を
変化させると衝撃感をさらに強調することが出来る。
As a more complicated example, if a still image is a manga and a collision scene is assumed, if the camera position is vibrated up, down, left, right, up and down in synchronization with the sound effect “Gachan”, the original image becomes one still image. Despite being a picture, a moving picture effect that gives a sense of vibration and impact can be obtained. Further, by instantaneously increasing the illumination illuminance or changing the color to red, yellow, or the like in synchronization with this, the sense of impact can be further enhanced.

【0013】実施形態2 実施形態1においては原画像を平面として扱うが、本実
施形態では原画像を球面、円筒面などに写像したあと実
施形態1と同様のデジタル計算処理を施すことにより、
さらに面白い画像効果を得る。
Second Embodiment In the first embodiment, the original image is treated as a plane. In the second embodiment, the original image is mapped onto a spherical surface, a cylindrical surface, or the like, and then subjected to the same digital calculation processing as in the first embodiment.
Get even more interesting image effects.

【0014】本形態における曲面は時間的に変化するも
のでも良い。たとえばうねりながら空間を漂う「絨毯」
の面に画像を写像し、これに対して視点の運動を与える
ことにより、複雑で幻想的な画面の提示が可能である。
The curved surface in this embodiment may change over time. For example, a "carpet" that floats in space while swelling
By mapping an image on the surface and giving a viewpoint movement thereto, a complex and fantastic screen can be presented.

【0015】[0015]

【発明の効果】以上説明したように本発明によれば、新
しく画像を創造できない場合でも、すでに存在している
静止画の人物画像などを用いて疑似動画を作成すること
が出来る。さらに本発明によれば効果音など瞬間的な高
速のアクションに同期して高速に疑似動画を発生させる
ことができ、静止画の原画から容易に効果的に疑似動画
を得ることができる。
As described above, according to the present invention, even when a new image cannot be created, a pseudo moving image can be created by using an existing still image of a human image or the like. Further, according to the present invention, a pseudo moving image can be generated at high speed in synchronization with an instantaneous high-speed action such as a sound effect, and a pseudo moving image can be easily and effectively obtained from an original still image.

【0016】本発明の画像の提示方法は特にマンガの場
合に効果が顕著である。すなわちマンガは動きやアクシ
ョンを表現する場面が多いが、静止画の制限から、飛び
散る星印とか、風を切る線などで動きを表現している。
本発明の提示法によれば、音響効果に同期させて画面自
体を揺動させ、アクションを効果的に表現することが出
来る。
The method of presenting an image of the present invention is particularly effective in the case of manga. In other words, manga often expresses movements and actions, but due to the limitations of still images, movements are represented by scattered stars or lines that cut the wind.
According to the presentation method of the present invention, the screen itself can be swung in synchronization with the sound effect, and the action can be effectively expressed.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係る画像の提示方法を説明する図であ
FIG. 1 is a diagram illustrating an image presentation method according to the present invention.

【符号の説明】[Explanation of symbols]

100 静止画 101 静止画の部分 102 仮想カメラ 103 仮想照明 Reference Signs List 100 still image 101 still image part 102 virtual camera 103 virtual lighting

───────────────────────────────────────────────────── フロントページの続き (72)発明者 糟谷 豊 大阪府茨木市丑寅一丁目1番88号 日立マ クセル株式会社内 Fターム(参考) 5B050 BA08 EA24 EA27 FA02 FA10 5C082 AA21 AA37 BA20 BA41 CA32 CB01 DA87 MM05  ────────────────────────────────────────────────── ─── Continued on the front page (72) Inventor Yutaka Kasuya 1-88 Ushitora, Ibaraki-shi, Osaka F-term within Hitachi Maxell, Ltd. (Reference) 5B050 BA08 EA24 EA27 FA02 FA10 5C082 AA21 AA37 BA20 BA41 CA32 CB01 DA87 MM05

Claims (12)

【特許請求の範囲】[Claims] 【請求項1】 静止画を表すデジタルデータを原画と
し、該原画を眺める仮想の視点を音響効果やせりふと連
動して運動させ、擬似的に動画的効果を実現する画像の
提示方法。
1. A method for presenting an image in which digital data representing a still image is used as an original image, and a virtual viewpoint for viewing the original image is moved in conjunction with an acoustic effect or a dialogue to realize a pseudo moving image effect.
【請求項2】 静止画を表すデジタルデータはアナログ
画面を光学的に読み取りデジタル化して作成される請求
項1の画像の提示方法。
2. The image presentation method according to claim 1, wherein the digital data representing the still image is created by optically reading and digitizing an analog screen.
【請求項3】 音響効果やせりふと連動して運動する原
画を眺める仮想の視点の動きは画面に相対的に上下左右
の運動である請求項1の画像の提示方法。
3. The method for presenting an image according to claim 1, wherein the movement of the virtual viewpoint that looks at the original image that moves in conjunction with the sound effect or the dialog is a vertical and horizontal movement relative to the screen.
【請求項4】 音響効果やせりふと連動して運動する原
画を眺める仮想の視点の動きは画面に相対的に前後運動
またはズーミングである請求項1の画像の提示方法。
4. The method for presenting an image according to claim 1, wherein the movement of the virtual viewpoint for viewing the original image moving in conjunction with the sound effect or the dialogue is forward or backward movement or zooming relative to the screen.
【請求項5】 音響効果やせりふと連動して運動する原
画を眺める仮想の視点の動きは画面に相対的にあおり運
動である請求項1の画像の提示方法。
5. The method for presenting an image according to claim 1, wherein the movement of the virtual viewpoint for viewing the original picture moving in conjunction with the sound effect or the dialog is a tilt movement relative to the screen.
【請求項6】 音響効果やせりふと連動して運動する原
画を眺める仮想の視点の動きは画面に相対的に回転運動
である請求項1の画像の提示方法。
6. The method for presenting an image according to claim 1, wherein the movement of the virtual viewpoint for viewing the original image moving in conjunction with the sound effect or the dialogue is a rotational movement relative to the screen.
【請求項7】 音響効果やせりふと連動して擬似光源の
状態を変化させ画面に擬似的な照明効果を与える請求項
1の画像の提示方法。
7. The method for presenting an image according to claim 1, wherein a state of the pseudo light source is changed in conjunction with the sound effect or the dialogue to give a pseudo lighting effect to the screen.
【請求項8】 原画は複数のコマ割を有する請求項1の
画像の提示方法。
8. The method for presenting an image according to claim 1, wherein the original image has a plurality of frame layouts.
【請求項9】 仮想の視点の動きの速度が変化し効果を
与える請求項1の画像の提示方法。
9. The image presentation method according to claim 1, wherein the speed of movement of the virtual viewpoint changes to give an effect.
【請求項10】 曲面に写像された原画像を用いる請求
項1の画像の提示方法。
10. The method according to claim 1, wherein an original image mapped on a curved surface is used.
【請求項11】 提示された画像が動画として記録媒体
に記録された請求項1の画像の提示方法。
11. The image presentation method according to claim 1, wherein the presented image is recorded as a moving image on a recording medium.
【請求項12】 提示される画像がマンガである請求項
1の画像提示方法。
12. The image presentation method according to claim 1, wherein the presented image is a manga.
JP11062279A 1999-03-09 1999-03-09 Image presentation method Withdrawn JP2000259144A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP11062279A JP2000259144A (en) 1999-03-09 1999-03-09 Image presentation method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11062279A JP2000259144A (en) 1999-03-09 1999-03-09 Image presentation method

Publications (1)

Publication Number Publication Date
JP2000259144A true JP2000259144A (en) 2000-09-22

Family

ID=13195553

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11062279A Withdrawn JP2000259144A (en) 1999-03-09 1999-03-09 Image presentation method

Country Status (1)

Country Link
JP (1) JP2000259144A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2002047035A1 (en) * 2000-12-04 2002-06-13 Rice Village L.L.C Unit for generating display image control information, image display, image information distribution system, and image data distribution system
WO2002047034A1 (en) * 2000-12-04 2002-06-13 Rice Village L.L.C Display image control information producing device, image displaying method, and image display
JP2012095762A (en) * 2010-10-29 2012-05-24 Kyoraku Sangyo Kk Game machine, control method and control program

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2002047035A1 (en) * 2000-12-04 2002-06-13 Rice Village L.L.C Unit for generating display image control information, image display, image information distribution system, and image data distribution system
WO2002047034A1 (en) * 2000-12-04 2002-06-13 Rice Village L.L.C Display image control information producing device, image displaying method, and image display
JP2012095762A (en) * 2010-10-29 2012-05-24 Kyoraku Sangyo Kk Game machine, control method and control program

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