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IE55050B1 - A method and apparatus for playing video games - Google Patents

A method and apparatus for playing video games

Info

Publication number
IE55050B1
IE55050B1 IE47788A IE47788A IE55050B1 IE 55050 B1 IE55050 B1 IE 55050B1 IE 47788 A IE47788 A IE 47788A IE 47788 A IE47788 A IE 47788A IE 55050 B1 IE55050 B1 IE 55050B1
Authority
IE
Ireland
Prior art keywords
card
game
user
video game
cards
Prior art date
Application number
IE47788A
Other versions
IE880477L (en
Original Assignee
James Phillips Mccann
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by James Phillips Mccann filed Critical James Phillips Mccann
Priority to IE47788A priority Critical patent/IE55050B1/en
Priority to GB888823867A priority patent/GB8823867D0/en
Priority to GB8904164A priority patent/GB2216322B/en
Priority to CA000591944A priority patent/CA1307589C/en
Priority to EP89301813A priority patent/EP0333338A3/en
Publication of IE880477L publication Critical patent/IE880477L/en
Publication of IE55050B1 publication Critical patent/IE55050B1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/008Card games adapted for being playable on a screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F2009/186Guessing games

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

A video game machine wherein a user plays a card game on payment of money. It is not possible to win money by playing the card game as the return from the machine has a maximum value of the user payment to play the game. In the card game, a number of cards are displayed and a score is given for the combination according to the rules of poker. If a sufficiently good "hand" is achieved the game is continued in the form of a card value game where a user guesses the value of a comparison card displayed face down relative to an initial card displayed face up. [EP0333338A2]

Description

2 2 5 5 0 5 0 The present invention relates to video games and in particular to those which are played in public places.
It is known to provide a video game machine which is played by a user in the hope of winning money. Generally 5 speaking, little skill is involved in playing the video games and gambling is the essential feature. OS Patent Specification No. 4,560,161 (Tagasago) and UK Patent Specification Nos. 2,169,737 (JPM) and 2,169,736 (JPM) describe various video card game machines. Generally 10 speaking, little skill is involved and the machines are played in the hope of winning a prize.
The present invention is directed towards providing a video game machine which provides amusement for a player 1 5 and which does not involve gambling.
According to the invention, there is provided an operational process carried out by a video game machine for directing operation of the machine, the process comprising the steps of receiving a user payment of currency or tokens representing currency; 20 3 3 55050 directing the playing of a video game ; dispensing a refund of value up to but not exceeding that of the user payment according to user success at the video game; and 5 ending the video game.
According to another aspect of the invention, there is provided a video game machine having a visual display unit, a user control panel, reception means for reception of a user payment, and a control unit for directing the 10 playing of a video game and the dispensing of a refund of maximum value up to, but not exceeding that of the user payment according to user success at the video game.
It will be appreciated that because the video game machine of the invention only dispenses a refund, and the maximum 15 value of the refund is less than or equal to the user payment, the machine provides not only amusement for a player but also a target to be aimed at, without gambling being involved. This is an important feature of the invention as heretofore, video game machines have either 20 involved gambling or have not dispensed any return what-so-ever, in which case it is difficult to hold a players interest. 4 4 55050 Ια one embodiment of the invention, the process includes the step of directing the playing of a combination card game, said step comprising the sub-steps of: displaying a plurality of playing cards; . assigning a score to the displayed cards according to the combination of cards; displaying a drawn card in place of one of the cards; assigning a score to the displayed cards including 10 the drawn card; repeatedly displaying a drawn card in place of a displayed card a number of times up to a pre-set maximum number of times; and assigning a score to the displayed cards each time 15 a drawn card is displayed.
Such a combination card game is very interesting and involves both an element of chance and also skill as a user must make decisions with regard to the drawing of cards.
Ideally, the process includes the step of initiating a card value game if a pre-set score 5 5 55050 is achieved by a user at the combination card game.
This provides an additional incentive to a player to succeed at the combination card game.
In one embodiment the process of directing playing of 5 the card value game involves the sub-steps of: displaying an initial playing card face up; displaying a comparison playing card face down; receiving a user guess as to the value of the comparison card relative to the initial card; 10 ending the game if the guess is wrong or, if the guess is correct, incrementing the user score and initiating another card value game by displaying a further initial card and a comparison card.
Such a card value game involves quite an amount of skill 15 and each time a player plays the card value game he or she is taking the chance that the score which has been assigned will either be lost or will be doubled, thus, there is an additional target to be aimed at, while at the same time, the maximum refund which may be achieved after a number of successful card value games is less than or 20 equal to the user payment. 6 655050 In one aspect of the invention, the process includes the step of continuing the card value game by assigning a score to a set of cards displayed in the card value game according to the combination of cards displayed.
In this way, a bonus score may be achieved, purely on chance as a user cannot determine the cards which are displayed in the card value game.
Preferably, the process directs the playing of the combination card game, and/or the card value game 10 according to the rules of poker.
Poker is a popular game and its rules are generally well known. Accordingly, this arrangement would be convenient generally.
The video game machine of the invention may alternatively 15 direct the playing of a quiz game or possibly a game of the fruit machine type. Indeed, it is envisaged that any type of game may be played as long as the maximum return is a refund of value less than or equal to the user payment.
The invention will be more clearly understood from the 20 following description of a preferred embodiment thereof given by way of example only with reference to the accompanying drawings in which Fig. 1 is a block diagram of a video game machine 7 75 5 0 5 0 according to the invention; Fig. 2 is a block diagram illustrating portion of the video game machine in more detail; Fig. 3 is a flow diagram illustrating the operation 5 of the video game machine; Fig. 4 is a flow diagram illustrating the operation of the video game machine in more detail; and Fig. 5 (a) to 5 (c) are illustrations of various video display formats according to the invention.
Referring to the drawings, and initially to Figs. 1 and 2 there is illustrated a video game machine according to the invention, indicated generally by the reference numeral 1. The video game machine 1 comprises a video display 2 a user control panel 3 and a control unit 4. The video game 15 machine 1 also includes a hopper and associated solenoids 5 for reception of currency or token representing currency. Coin meters 6 and indicating lights 7 and a power supply 14 are also provided.
The control unit 4 is illustrated in more detail in Fig. 20 2 and it comprises a microprocessor 8 having EPROM memory circuits 9 and RAM memory circuits 10 with battery back-up 11. The control unit 4 also includes input, ports 12 and 8 8 55050 output ports 13. A dispenser (not shown) is also provided for dispensing of a refund.
Referring now to Fig. 3 the operation of the video game machine 1 is illustrated. In this embodiment, the machine 5 is programmed to allow the playing of a card game, which is initiated on reception of a user payment indicated in step 20 of Fig. 3. The playing of the card game is indicated at step 21 and the control unit 4 assigns a score according to user success at the game at step 22. 10 If a pre-set score is achieved the machine dispenses a refund of value up to but not greater than the user payment. The game is then ended. Alternatively, if a pre-set score is not achieved the game is ended without payment of a refund. The steps of dispensing a refund and 15 of ending the game are indicated by the numerals 23 and 24, respectively.
It will be appreciated the by directing the playing of a video game in this way, the video game machine of the invention may not be used for gambling and will be played 20 for amusement only. The machine, however, has the advantage over conventional amusement machines in that a refund may be obtained of value up to but not exceeding the user payment.
Referring now to Figs. 4 and 5 the step 21 of playing the 25 card game is illustrated in more detail. In step 21(a) 9 55050 five playing cards are displayed face up (see Pig. 5 (a)). The control unit 4 (at step 21 (b))then assigns a score to the displayed cards on the basis of the combination of displayed cards according to the rules of poker. This 5 score is illustrated at the top left hand side of the video display. In step 21(c) the machine receives instructions from a user as to whether or not one of the displayed cards is to be replaced with a drawn card. The prompt "raise or draw" for these instructions is displayed 10 at the bottom of the video display. The user may "raise" the stakes before drawing a card. If a draw instruction is received a displayed card is replaced by the drawn card and a score is assigned to the new set of displayed cards. Cards may be drawn up to five times and when this 15 limit is reached or when a player decides not to draw another card the machine compares the score achieved with a pre-set score in step 21(d). If the score achieved is below the pre-set score the game is ended (step 21(h)). The player then has the opportunity in step 21 (e) to end 20 play or avail of an opportunity to increase his or her score by making a skilled guess of the value of a comparison card with respect to an initial card according to the rules of poker. The relevant display is illustrated in Fig 5(b). The inputs are illustrated on the video display 25 2 as "hi", "lo" or "stand". If a user opts to "stand", he or she retains the displayed score and the game is ended. Alternatively a guess is inputted on the control panel 3 (step 21(f)). The machine determines in step 21(g) if the 10 10 55050 guess if correct and, if not, the game is ended. If, however, the guess is correct the score achieved by the user in the combination card game is doubled and the card value game may be repeated. The card value game may be 5 repeated each time the user guesses correctly until five cards are displayed face up on the video display 2. When this happens, the five cards are cleared from the display and the fifth card is displayed on the left side of the screen as an initial card for a further card value game. 10 The procedure is then repeated until there is a second set of five cards displayed face up as illustrated in Fig. 5(c). The user is assigned a score in step 21 (j) if first and/or second set of five playing cards displayed face up forms a desired poker combination. The video game 15 refunds currency or tokens representing currency of a value up to, but not exceeding that of the user payment according to the user score at the end of the game. It will be noted that if a user opts to "stand" at any time i.e. not proceed with another card value game when this is 20 possible, a refund may be obtained of value according to the score achieved at that stage.
The video game machine of the invention includes a readtime clock (not shown) arranged to time the duration of play. a game is automatically ended after a pre-set time 25 of half hour.
Although a card game has been described, it is envisaged 11 11ssoso that any type of game may be played, for example, a quiz game or a game of the "fruit machine" type. The important feature is that a player does not receive a prize but instead may obtain a refund of a value up to but not exceeding that of his or her payment. It is envisaged, for example, that if the game is a quiz game statements will be displayed on the video display 2 and the user will be prompted to indicate whether the statement is true or false. A score would be assigned according to the number of correct responses made by a player. Generally, the score would be in the form of a number of points and if a target number of points is achieved a refund may be dispensed.
It is also envisaged that the video game machine 1 may be programmed to direct the playing of a separate nonpayment game in which a user is not required to make a payment to initiate the game. Prizes may be awarded depending on user success. In one example, it is envisaged that such a non-payment game would take the form of a quiz game in which a large amount of skill is involved. In such a quiz game, a user would indicate on the control panel 3 that he wishes to play the game and the control unit 4, in turn, directs statements to be displayed on the video display 2. The player must then respond by indicating on the control panel whether or not the statements are correct or incorrect. The video display 2 would then display points awarded according to 12 12 55050 the number of correct responses made by a player. Each time a correct response is made, this score is incremented. The object of the game is to achieve a preset number of points for which prizes are awarded. In 5 this case, the video machine 1 pays out money where the pre-set number of points is achieved.
If more than one game may be played on the video game machine these may be either interconnected or completely separate.

Claims (21)

1. An operational process carried out by a video game machine for directing operation of the machine, the process comprising the steps of: receiving a user payment of currency or tokens 5 representing currency; directing the playing of a video game; dispensing a refund of value up to but not exceeding that of the user payment according to user success at the video game; and 10 ending the video game.
2. A process as claimed in claim 1 in which the video game includes a combination card game and the step of playing the combination card game comprises the sub-steps of:- 15 displaying a plurality of playing cards; assigning a score to the displayed cards according to the combination of cards; displaying a drawn card in place of one of the 55050 cards; assigning a score to the displayed cards including the drawn card; repeatedly displaying a drawn card in place of a 5 displayed card a number of times up to a pre-set maximum number of times; and assigning a score to the displayed cards each time a drawn card is displayed.
3. A process asclaimed in claim 2 further comprising 10 the steps of initiating and playing a card value game if a pre-set score is achieved by a user at the combination card game.
4. A process as claimed in claim 3 wherein playing the card value game comprises the sub-steps of:- 15 displaying an initial playing card face up; displaying a comparison playing card face down; receiving a user guess as to the value of the comparison card relative to the initial card; ending the game if the guess is wrong or, if the -15- 55050 guess is correct, incrementing the user score and initiating another card value game by displaying a further initial card and a comparison card.
5. A process as claimed in claim 4 comprising the 5 further steps of continuing the card value game by assigning a score to a set of cards displayed in the card value game according to the combination of cards displayed.
6. A process as claimed in any of claims 2 to 5 in 10 which the combination card game is played according to the rules of poker. in any of claims 3 to 6 m is played according to the
7. A process as claimed which the card value game rules of poker. 15
8. A process as claimed in claim 1 in which the video game is a quiz game.
9. A process as claimed in claim 1 in which the video game is of the fruit machine type.
10. A video game machine having a video display unit a 20 user control panel reception means for reception of a user payment and a control unit for directing the playing of a video game and the dispensing of a refund of maximum -16- -16- 55050 value up to, but not exceeding that of the user payment according to user success at the video game.
11. A video game machine as claimed in claim 10 in which the video game is a combination card game in which 5 a set of playing cards is displayed on the video display unit and a score is assigned to the cards according to the combination of cards; and in which a user may replace a card with a drawn card up to a maximum pEe-set number of times, the machine assigning a score to each set of 10 cards displayed.
12. A video game machine as claimed in claim 11 in which the machine initiates a card value game if a preset score is achieved by a user at the combination card game. 15
13. A video game machine as claimed in claim 12 in which an initial card is displayed face-up and a comparison card is displayed face down and a user guess may be received as to the value of the comparison card relative to the initial card, and in which the game is 20 ended if the guess is wrong or, if the guess is correct, the user score is incremented and another card value game may be initiated.
14. A video game machine as claimed in claim 12 in which the control unit comprises means for assigning a -17- -17-55050 score to a set of cards displayed face-up in the card value game.
15. A video game machine as claimed in claim 11 in which the combination card game is played according to 5 the rules of poker.
16. A video game machine as claimed in claim 12 in which the card value game is played according to the rules of poker.
17. A video game machine as claimed in claim 10 in which the video game is a quiz game.
18. A video game machine as claimed in claim 10 in which the video game is of the fruit machine type.
19. A ' video game machine as claimed in claim 10 wherein the control unit includes: 15 means for directing the playing of at least two mutually separate and independent video games, including a non-payment game which is initiated without user payment of currency or tokens representing currency 20 and a payment game which is -18- 55050 initiated only with user payment of currency or tokens representing currency; and means for judging user success at each game.
20. A video game machine substantially as hereinbefore 5 described with reference to, and as illustrated in the accompanying drawings.
21. A process substantially as hereinbefore described with reference to/and as illustrated in the accompanying drawings. c:\spe\9851 Dated this 20th day of April 1989 CRUICKSHANK & CO., BY: EXECUTIVE Agents for the Applicant 1, Holies Street, Dublin 2.
IE47788A 1988-02-23 1988-02-23 A method and apparatus for playing video games IE55050B1 (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
IE47788A IE55050B1 (en) 1988-02-23 1988-02-23 A method and apparatus for playing video games
GB888823867A GB8823867D0 (en) 1988-02-23 1988-10-12 Improvements in & relating to video game machines
GB8904164A GB2216322B (en) 1988-02-23 1989-02-23 Improvements in and relating to video game machines
CA000591944A CA1307589C (en) 1988-02-23 1989-02-23 Video game machines
EP89301813A EP0333338A3 (en) 1988-02-23 1989-02-23 Improvements in and relating to video game machines

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
IE47788A IE55050B1 (en) 1988-02-23 1988-02-23 A method and apparatus for playing video games
IE186688 1988-06-21

Publications (2)

Publication Number Publication Date
IE880477L IE880477L (en) 1989-08-23
IE55050B1 true IE55050B1 (en) 1990-05-09

Family

ID=26318908

Family Applications (1)

Application Number Title Priority Date Filing Date
IE47788A IE55050B1 (en) 1988-02-23 1988-02-23 A method and apparatus for playing video games

Country Status (4)

Country Link
EP (1) EP0333338A3 (en)
CA (1) CA1307589C (en)
GB (1) GB2216322B (en)
IE (1) IE55050B1 (en)

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Also Published As

Publication number Publication date
IE880477L (en) 1989-08-23
CA1307589C (en) 1992-09-15
GB2216322A (en) 1989-10-04
EP0333338A2 (en) 1989-09-20
EP0333338A3 (en) 1990-03-14
GB2216322B (en) 1992-10-07
GB8904164D0 (en) 1989-04-05

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