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HK40069809B - Aerial show system using unmanned aerial vehicle (uav) energy to animate creative show element - Google Patents

Aerial show system using unmanned aerial vehicle (uav) energy to animate creative show element Download PDF

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HK40069809B
HK40069809B HK62022058181.8A HK62022058181A HK40069809B HK 40069809 B HK40069809 B HK 40069809B HK 62022058181 A HK62022058181 A HK 62022058181A HK 40069809 B HK40069809 B HK 40069809B
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performance
airspace
uav
performance effects
airflow
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HK62022058181.8A
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HK40069809A (en
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P‧L‧霍维
M‧R‧祖潘
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迪斯尼实业公司
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Description

使用无人驾驶飞行器(UAV)能量来动画化创意表演元件的空中表演系统An aerial performance system that uses unmanned aerial vehicle (UAV) energy to animate creative performance elements.

技术领域Technical Field

本说明书总体上涉及空中表演或展示,并且更具体地,本说明书涉及一种新的空中表演系统(和相关的操作方法),其适于利用无人驾驶飞行器(UAV)的能量来激活和/或动画化创意表演效果设备或表演元件,以在UAV飞行通过表演空域时产生动态表演效果。This specification generally relates to aerial performances or displays, and more specifically, it relates to a novel aerial performance system (and related operating methods) adapted to utilize the energy of an unmanned aerial vehicle (UAV) to activate and/or animate creative performance effects devices or performance elements to produce dynamic performance effects as the UAV flies through the performance airspace.

背景技术Background Technology

存在大量对于在天空中提供表演或展示的新方法的需要。例如,这些表演和展示可以提供给参观主题或游乐园或在游轮上享受时光的人群。在其他情况下,在体育赛事之前或之后,甚至在中场休息或其他休息时,向体育迷提供空中展示或表演。There is a significant need for new methods of providing performances or displays in the sky. For example, these performances and displays could be offered to crowds visiting theme parks or amusement parks, or enjoying time on cruise ships. In other cases, aerial displays or performances could be provided to sports fans before or after sporting events, or even during halftime or other breaks.

这些基于天空的或空中表演或展示中的许多完全依赖于定位在地面上的表演系统。例如,烟花或其他烟火表演可以涉及以编排的方式发动表演部件,在某些情况下,与音轨同步(例如,基于地面的音响系统的操作)。作为另一个示例,表演或展示可以涉及照亮头顶天空和/或屏幕和/或地面上或观众上方天空中的其他物体的光和/或激光表演。在其他情况下,表演或展示使用喷泉以动态方式投射水,这可以被编排并与音轨同步,并且照明通常用于照亮投射的水。Many of these sky-based or aerial performances or displays rely entirely on ground-based performance systems. For example, fireworks or other pyrotechnic displays may involve launching performance components in a choreographed manner, in some cases synchronized with a sound track (e.g., the operation of a ground-based sound system). As another example, a performance or display may involve light and/or laser shows illuminating the sky overhead and/or screens and/or other objects on the ground or in the sky above the audience. In other cases, performances or displays use fountains to dynamically project water, which can be choreographed and synchronized with a sound track, and lighting is typically used to illuminate the projected water.

最近,表演和展示设计师开始尝试使用无人驾驶飞行器(UAV)或无人机,诸如四轴飞行器,但结果并没有满足表演和展示设计师的所有目标或需求。特别是,到目前为止,UAV通常只是通过在空间上执行一组预编程的移动(例如,执行预定的飞行计划)来控制。其中一些UAV已经被用于携带主题有效载荷或提升诸如离地投影屏幕的静态表演元件。较大的UAV具有更强的气流下洗力,因为它们强大的旋翼会导致有效载荷向湍流空气的不期望的移动,并且表演设计师通常通过选择更刚性的表演元件或更具渗透性的材料来限制气流下洗的影响来解决这个问题。Recently, performance and presentation designers have begun experimenting with unmanned aerial vehicles (UAVs) or drones, such as quadcopters, but the results have not met all their goals or needs. In particular, UAVs have typically been controlled simply by performing a set of pre-programmed movements in space (e.g., executing a predetermined flight plan). Some of these UAVs have been used to carry subject payloads or lift static performance elements such as overhead projection screens. Larger UAVs experience stronger downwash forces because their powerful rotors cause undesirable movement of the payload into turbulent air, and performance designers often address this by choosing more rigid performance elements or more permeable materials to limit the effects of downwash.

发明内容Summary of the Invention

发明人认识到,需要提供一种方法来处理由来自UAV旋翼(或推进和提升机构)的气流下洗提供的大的力。此外,发明人理解,发动用于空中动作的表演效果设备(或“表演元件”)通常需要基于地面的绞车和塔架系统。此外,将表演元件(例如人造雪或彩色纸屑)下落或分散在大面积上需要大量的基础设施,诸如表演空域内或附近的塔。The inventors recognized the need for a method to handle the large forces provided by the downwash from the UAV rotor (or propulsion and lifting mechanism). Furthermore, the inventors understood that launching performance effects equipment (or "performance elements") for aerial maneuvers typically requires ground-based winch and tower systems. Additionally, dropping or scattering performance elements (such as artificial snow or confetti) over large areas requires substantial infrastructure, such as towers within or near the performance airspace.

考虑到这些问题和其他问题,创建了一个空中表演系统,该系统采用多种方法来利用UAV产生或提供的气流下洗和其他力(诸如运动移动或动能和势能)作为其本身的创意元件。空中表演系统中的UAV各自包括一个推进和提升机构,该机构可能包括一个或多个旋翼或螺旋桨,并且推进和提升机构当其环绕表演空域在三个维度上移动UAV底盘/主体时会生成气流下洗。空中表演系统还包括一对多表演效果设备或表演元件,其适于利用气流下洗(例如,其动能或湍流气流)来激活或动画化一个或多个可移动部件(或被配置为响应于被放置在UAV的气流下洗中而动画的特征),以生成期望的表演效果(例如,UAV底盘/主体下方承载或系留的物体上的转动的螺旋桨或风扇)。To address these and other issues, an aerial performance system was created that employs various methods to utilize the downwash and other forces (such as kinetic or potential energy) generated or provided by the UAV as creative elements within itself. Each UAV in the aerial performance system includes a propulsion and lifting mechanism, which may comprise one or more rotors or propellers, and generates an downwash as it moves the UAV chassis/body in three dimensions around the performance airspace. The aerial performance system also includes one-to-many performance effects devices or performance elements adapted to utilize the downwash (e.g., its kinetic energy or turbulent airflow) to activate or animate one or more movable parts (or features configured to be animated in response to being placed in the UAV's downwash) to generate desired performance effects (e.g., rotating propellers or fans on objects carried or tethered beneath the UAV chassis/body).

通常,可移动部件在其他情况下将是被动的(例如,不是由集成电机等内部致动),并且依赖于UAV输出或创建的能量或力进行致动或动画。在其他情况下,UAV的动能或其底盘/主体的移动被用来激活表演效果设备或表演元件,诸如向基于地面的表演元件提供能量以创建空中摇摆或发动,而不需要塔。在某些情况下,UAV提供的势能或提升被用于向表演元件给予动画,诸如通过将元件下落,并且这可以通过来自气流下洗的能量来推进,这可以通过使用漏斗或其他设备以针对气流下洗能量或流过或靠近下落的表演元件(例如,人造雪、水流或水滴、彩色纸屑、促销品等)来增强。Typically, movable components will be passive in other cases (e.g., not internally actuated by integrated motors, etc.) and will rely on energy or force output or created by the UAV for actuation or animation. In other cases, the kinetic energy of the UAV or the movement of its chassis/body is used to activate performance effects equipment or performance elements, such as providing energy to ground-based performance elements to create aerial swings or launches, without the need for a tower. In some cases, the potential energy or boost provided by the UAV is used to animate performance elements, such as by dropping the element, and this can be propelled by energy from an airflow downwash, which can be enhanced by using a funnel or other device to target the airflow downwash energy or flow past or near the falling performance element (e.g., artificial snow, streams or droplets of water, confetti, promotional items, etc.).

更具体地,提供了适于用动画化的表演元件提供空中表演的系统。该系统包括带有底盘以及将该底盘移动到地面上方的一个或多个高度的提升和推进机构的无人驾驶飞行器(UAV)。该系统还包括表演效果设备,该设备包括可致动部件,该可致动部件通常是被动的(或者对于任何移动不是自致动的)。在操作期间,表演效果设备与底盘耦接以与无人机一起移动通过空域,并且可致动部件通过由UAV的底盘在空域中的移动而传递给表演效果设备的动能或势能的转换来致动。More specifically, a system suitable for providing aerial performances using animated performance elements is provided. The system includes an unmanned aerial vehicle (UAV) with a chassis and a lifting and propulsion mechanism for moving the chassis to one or more altitudes above the ground. The system also includes performance effects equipment comprising actuated components, which are typically passive (or not self-actuated for any movement). During operation, the performance effects equipment is coupled to the chassis to move through airspace with the UAV, and the actuated components are actuated by the conversion of kinetic or potential energy transferred to the performance effects equipment by the movement of the UAV's chassis in the airspace.

在一些实施例中,动能由UAV在空域中的三个维度上移动产生,并且势能由UAV移动到地面上方的任何高度产生。飞行推进机构在UAV在空域中操作期间生成气流下洗,并且可致动部件可空气动力学地耦接到气流下洗,从而其完全(不需要UAV给予的动能或势能)或进一步由气流下洗致动。可致动部件在被气流下洗接触之前可以是静止的,并且可以包括空气动力学表面,该空气动力学表面将气流下洗转换成动力以致动表演效果设备的移动元件。In some embodiments, kinetic energy is generated by the movement of the UAV in three dimensions within the airspace, and potential energy is generated by the UAV moving to any altitude above the ground. A flight propulsion mechanism generates an airflow downwash during the UAV's operation in the airspace, and actuable components are aerodynamically coupled to the downwash, so that they are fully (without requiring kinetic or potential energy from the UAV) or further actuated by the downwash. The actuable components may be stationary before being contacted by the downwash and may include aerodynamic surfaces that convert the downwash into power to actuate moving elements of the performance effects device.

在一些实施例中,表演效果设备由底盘支撑,可致动部件包括从表演效果设备释放的多个粒子,并且气流下洗引起多个粒子的移动以实现表演效果。在这样的实施例中,表演效果设备还可以包括漏斗元件,该漏斗元件接收并重新引导气流下洗,以引导从表演效果设备释放的多个粒子的轨迹。在这些或其他实现方式中,颗粒可以是水滴,并且气流下洗使水滴扩散以形成投影表面,其中系统还包括将视频或光(例如,激光)投影到投影表面上的投影仪。In some embodiments, the performance effects device is supported by a chassis, and actuable components include a plurality of particles released from the performance effects device, with an airflow downwash causing the movement of the plurality of particles to achieve the performance effect. In such embodiments, the performance effects device may also include a funnel element that receives and redirects the airflow downwash to guide the trajectory of the plurality of particles released from the performance effects device. In these or other implementations, the particles may be water droplets, and the airflow downwash causes the water droplets to diffuse to form a projection surface, wherein the system also includes a projector that projects video or light (e.g., laser) onto the projection surface.

在某些情况下,表演效果设备物理地附接到底盘,悬挂在底盘上,或者在移动通过空域期间由UAV拖曳。提升和推进机构在空域的空气中可以生成湍流,并且可致动部件的空气动力学表面将由空气中的湍流提供的能量转换成动画动力。表演效果设备可以定位在地面上,并且UAV可以被控制以在可致动部件上方横越,以将来自提升和推进机构的气流下洗引导到可致动部件的表面上,从而致动可致动部件的移动。表演效果设备可以替代地耦接到底盘,并且可致动部件可以包括可操作以在从表演效果设备释放到空域中之后进行特技动作的物体。在这种实现方式中,在释放后UAV的移动(动能)和/或UAV在空域中的高度(势能)为完成特技动作提供发动条件。在一些有用的情况下,表演效果设备定位在地面上,并且可致动部件系留在底盘上并且适于使用动能来获得在空域中的提升、发动或摇摆移动。In some cases, the performance equipment is physically attached to a chassis, suspended from the chassis, or towed by a UAV during movement through an airspace. Lifting and propulsion mechanisms can generate turbulence in the airspace, and the aerodynamic surfaces of the actuated parts convert the energy provided by the turbulence into animation power. The performance equipment can be positioned on the ground, and the UAV can be controlled to traverse over the actuated parts to guide the downwash of airflow from the lifting and propulsion mechanisms onto the surfaces of the actuated parts, thereby actuating their movement. Alternatively, the performance equipment can be coupled to a chassis, and the actuated parts can include objects operable to perform stunts after release from the performance equipment into the airspace. In this implementation, the movement (kinetic energy) of the UAV after release and/or the height of the UAV in the airspace (potential energy) provide the arousal conditions for performing the stunt. In some useful cases, the performance equipment is positioned on the ground, and the actuated parts are tethered to the chassis and adapted to use kinetic energy to achieve lifting, actuation, or swaying movement in the airspace.

附图说明Attached Figure Description

图1图示了根据本说明书的使用UAV的能量来创建表演效果的空中表演系统的功能框图;Figure 1 illustrates a functional block diagram of an aerial performance system that uses the energy of a UAV to create performance effects according to this specification.

图2是本说明书的空中表演系统的一个示例性实现方式的下侧透视图,示出了使用气流下洗来使拖曳的表演效果设备动画化;Figure 2 is a bottom perspective view of an exemplary implementation of the aerial performance system of this specification, showing the use of airflow downwash to animate the dragging performance effect device;

图3图示了本说明书的另一空中表演系统(例如,图1的系统的部分的实现方式),其使用UAV来使用动能和势能以及气流下洗力的组合来动画化或激活表演效果设备;Figure 3 illustrates another aerial performance system of this specification (e.g., a partial implementation of the system in Figure 1), which uses a UAV to animate or activate performance effects devices using a combination of kinetic and potential energy and the downwash force of airflow.

图4图示了本说明书的空中表演系统(例如,图1的系统的部分的另一实现方式),其使用UAV来使用其气流下洗来动画化或激活基于地面的表演效果设备;Figure 4 illustrates an aerial performance system of this specification (e.g., another implementation of a portion of the system in Figure 1), which uses a UAV to animate or activate ground-based performance effects equipment using its airflow downwash.

图5图示了空中表演系统(例如,图1的系统的部分的实现方式),其示出了UAV的使用以及它们输出或提供的能量,以实现附加的表演效果。Figure 5 illustrates an aerial performance system (e.g., a partial implementation of the system in Figure 1), showing the use of UAVs and the energy they output or provide to achieve additional performance effects.

具体实施方式Detailed Implementation

简而言之,本文描述了一种系统,其特别适合于在下面(例如,在地面上)的一群观看者或观察者的上方或附近的天空或空间中提供表演或展示。该表演包括由表演元件或表演效果设备提供的一个或多个表演效果,该表演元件或表演效果设备利用一个或多个无人驾驶飞行器(UAV)提供或输出的能量来生成表演效果。“能量”可以是UAV将表演效果设备提升到地面上方某个高度时提供给表演效果设备的势能,或者可以是UAV在地面上方的表演空域中的三个维度上移动时提供的动能。在一些优选实施例中,“能量”是由UAV的提升和推进机构(例如,旋翼、螺旋桨等)产生的气流下洗中的力(或“气流下洗力”),并且表演效果设备包括一个或多个可移动或可致动部件,这些部件可以是静止的,直到暴露于来自UAV的气流下洗,此时它们被致动或动画化以移动并提供表演效果(例如,使舞台立体布景的主题元件(诸如机器人)旋转或以其他方式移动,从而改善外观的逼真度)。In short, this document describes a system particularly suitable for providing a performance or display in or near the sky or space above or near a group of viewers or observers below (e.g., on the ground). The performance includes one or more performance effects provided by performance elements or performance effects equipment that utilize energy provided or output by one or more unmanned aerial vehicles (UAVs) to generate the performance effects. "Energy" can be the potential energy provided to the performance effects equipment when the UAV lifts it to a certain height above the ground, or it can be the kinetic energy provided by the UAV as it moves in three dimensions within the performance airspace above the ground. In some preferred embodiments, "energy" is the force (or "downwash force") generated by the UAV's lifting and propulsion mechanisms (e.g., rotors, propellers, etc.) in the downwash, and the performance effects equipment includes one or more movable or actuable components that may be stationary until exposed to the downwash from the UAV, at which point they are actuated or animated to move and provide performance effects (e.g., rotating or otherwise moving the main elements of a stereoscopic stage set, such as a robot, to improve the realism of the appearance).

飞行器可以采用几乎任何被配置用于提升和/或承载更重负载的UAV或无人机的形式,而其他实施例可以使用其他飞行器,使得“UAV”(或“无人机”)旨在被理解为具有非常广泛的意义。在许多情况下,UAV将配置有例如可安装表演效果设备的底盘或主体,或者表演效果设备可以被系留/耦接到底盘或主体以支撑在UAV下方或后面。发明人预计,随着UAV的尺寸和有效载荷提升能力由于技术进步而增加,它们同样会生成更强的气流下洗力,该气流下洗力可以被有效利用来创建新的和令人兴奋的表演效果,作为空中表演或展示的部分。The aircraft can take the form of virtually any UAV or drone configured to lift and/or carry heavier payloads, while other embodiments may use other aircraft, allowing "UAV" (or "drone") to be understood in a very broad sense. In many cases, the UAV will be configured with, for example, a chassis or body for mounting performance effects equipment, or the performance effects equipment may be tethered/coupled to the chassis or body for support below or behind the UAV. The inventors anticipate that as the size and payload lifting capacity of UAVs increase due to technological advancements, they will also generate stronger downwash forces that can be effectively utilized to create new and exciting performance effects as part of aerial shows or displays.

图1图示了使用本说明书的技术利用由UAV 120提供或创建的能量的空中表演或展示系统100的功能框图。系统100包括UAV(或无人机)120和机载表演组件150。UAV 120被配置为支撑机载表演组件150(如虚线151所示),并以箭头125所示的三个维度在地面102上方的空间104中使其移动。(多个)UAV 120可以采取多种形式来实现系统100。一般而言,UAV120可以是任何无人驾驶飞行器或物体,包括通过提升和推进机构124可移动或可推进通过空间104的飞行器,诸如使用螺旋桨的飞行器(诸如飞机型无人机以及使用l至6或更多个螺旋桨或旋翼的直升机型飞行器(诸如三翼飞机、四翼飞机)和飞行器),并且用于底盘/主体122(和支撑的表演组件150)的移动125的推进和提升由飞行推进机构(例如,马达和螺旋桨组合)124提供。Figure 1 illustrates a functional block diagram of an aerial performance or display system 100 utilizing energy supplied or created by a UAV 120, employing the techniques described in this specification. System 100 includes a UAV (or unmanned aerial vehicle) 120 and an onboard performance component 150. The UAV 120 is configured to support the onboard performance component 150 (as shown by dashed line 151) and move it in three dimensions above ground 102 in space 104, as indicated by arrow 125. Multiple UAVs 120 may be used to implement system 100 in various forms. Generally, UAV120 can be any unmanned aerial vehicle or object, including aircraft that can be moved or propelled through space 104 via lifting and propulsion mechanism 124, such as propeller-driven aircraft (such as airplane-type UAVs and helicopter-type aircraft (such as triplanes, quadplanes) and aircraft using 1 to 6 or more propellers or rotors), and propulsion and lifting for movement 125 of chassis/body 122 (and supported performance components 150) are provided by flight propulsion mechanism (e.g., a combination of motors and propellers) 124.

通常会选择UAV 120是因为它能够支撑其自身重量,同时还能支撑机载表演组件150的重量(和飞行期间的阻力)。UAV 120还包括电源128(例如一个或多个电池),以为UAV120的机构124和其他需要电力的部件的操作提供电力。提供传感器126以感测包括推进机构124的UAV 120的操作,并用于确定操作参数,诸如底盘/主体122的滚转、俯仰和偏航、底盘/主体122的速度(和某些情况下的方向)以及底盘/主体122在空间104中的位置/定位。箭头125还用于示出UAV 120通过将其提升到地面102上方的某个高度向表演组件150提供势能,并通过其穿过空域104的移动向表演组件150(以及任何耦接/系留的199非机载物体198)提供动能。此外,如箭头127所示,提升和推进机构124在它们的操作期间生成气流下洗,并且如下所述,表演组件150和/或基于地面的表演元件196可被配置成利用气流下洗力(或空气湍流)来分别利用它们的可致动或可移动部件169和197创建独特的表演效果。UAV 120 is typically chosen because it can support its own weight as well as the weight of the onboard performance component 150 (and drag during flight). UAV 120 also includes a power source 128 (e.g., one or more batteries) to provide power for the operation of the UAV 120's mechanisms 124 and other power-required components. Sensors 126 are provided to sense the operation of the UAV 120, including the propulsion mechanism 124, and to determine operating parameters such as the roll, pitch, and yaw of the chassis/body 122, the speed (and in some cases, orientation) of the chassis/body 122, and the position/location of the chassis/body 122 in space 104. Arrow 125 also illustrates how UAV 120 provides potential energy to performance component 150 by lifting it to a certain height above ground 102 and provides kinetic energy to performance component 150 (and any coupled/tethered offboard objects 199) through its movement across airspace 104. Furthermore, as indicated by arrow 127, the lifting and propulsion mechanisms 124 generate an airflow downwash during their operation, and as described below, the performance components 150 and/or ground-based performance elements 196 can be configured to utilize the airflow downwash force (or air turbulence) to create unique performance effects using their actuated or movable parts 169 and 197, respectively.

UAV 120还包括(多个)处理器130,(多个)处理器130管理与基于地面的表演控制系统170的通信(通常是无线的),如箭头171所示。输入/输出(I/O)设备132是为此目的而提供的,并且可以包括无线收发器等,这在UAV行业中是众所周知的。UAV 120包括由处理器130管理的存储器/数据存储136,以及也由处理器130管理(或执行代码)的飞行控制器134(例如,硬件和软件)。飞行控制器134处理并执行存储在存储器中的飞行计划138,以用于在系统100的操作期间进行的特定表演/展示,并且配置和/或设置文件可以在计划138中提供或者单独地在存储器136中提供,配置和/或设置文件是每个平台110和每个表演/展示(例如,用于确定飞行控制器134和/或(例如具有数据166的)机载表演控制器156对表演环境动态反应的配置和/或设置)。UAV 120 also includes processor(s) 130, which manages communication (typically wireless) with the ground-based performance control system 170, as indicated by arrow 171. Input/output (I/O) devices 132 are provided for this purpose and may include wireless transceivers, etc., as is well known in the UAV industry. UAV 120 includes memory/data storage 136 managed by processor 130, and a flight controller 134 (e.g., hardware and software) also managed (or executing code) by processor 130. Flight controller 134 processes and executes flight plan 138 stored in memory for a specific performance/demonstration to be performed during the operation of system 100, and configuration and/or setup files may be provided in plan 138 or separately in memory 136. The configuration and/or setup files are for each platform 110 and each performance/demonstration (e.g., for determining the configuration and/or settings of flight controller 134 and/or (e.g., onboard performance controller 156 with data 166) to dynamically respond to the performance environment).

作为响应,飞行控制器134可以生成飞行控制信号135,该飞行控制信号135被提供或传送到飞行推进机构124,以使这些飞行推进机构124进行操作,从而以期望的速度沿着飞行路径将UAV 110从一个位置移动125到下一个位置。信号135还可基于来自传感器126的输出来生成,诸如基于当前行进速度、方向和3D定向142和/或相对于表演飞行计划138中定义的期望的表演标记/定位和时间的空间104中的当前定位/位置144。进一步地或替代地,信号135可以由飞行控制器134基于从基于地面的表演控制系统170(如通信171所示)接收的飞行控制信号140和/或基于来自机载表演组件150和其控制软件模块/表演控制器156的输入而生成。In response, flight controller 134 may generate flight control signal 135, which is provided or transmitted to flight propulsion mechanisms 124 to operate, thereby moving UAV 110 from one position 125 to the next along the flight path at a desired speed. Signal 135 may also be generated based on outputs from sensors 126, such as current travel speed, orientation, and 3D orientation 142 and/or current position/location 144 in space 104 relative to desired performance markers/positions and time as defined in performance flight plan 138. Further or alternatively, signal 135 may be generated by flight controller 134 based on flight control signal 140 received from ground-based performance control system 170 (as shown in communication 171) and/or based on inputs from onboard performance component 150 and its control software module/performance controller 156.

具有底盘122的UAV 120容纳或支撑飞行推进机构124,能够在箭头125所示的三个维度上提升和/或移动。飞行控制器134设置在UAV 120上以生成和/或接收飞行控制信号135和140,并且控制器134耦接到飞行推进机构124。机构124和/或传感器126进行操作以指示空间104中的绝对或相对定位144,并且飞行控制器134使得提升和推进机构124将UAV底盘122移动125到由飞行控制信号135(和信号140)指示的位置,其中该位置通常在表演飞行计划138中定义。The UAV 120, with chassis 122, houses or supports a flight propulsion mechanism 124, capable of lifting and/or moving in three dimensions as indicated by arrow 125. A flight controller 134 is disposed on the UAV 120 to generate and/or receive flight control signals 135 and 140, and the controller 134 is coupled to the flight propulsion mechanism 124. The mechanism 124 and/or sensor 126 operate to indicate an absolute or relative position 144 in space 104, and the flight controller 134 causes the lifting and propulsion mechanism 124 to move the UAV chassis 122 125 to the position indicated by flight control signals 135 (and 140), where this position is typically defined in the performance flight plan 138.

机载表演组件150由UAV 120支撑(如虚线151所示)以与UAV 120一起移动125,这向组件150以及包括表演效果设备168的其部件给予势能和动能125。表演组件150包括处理器152,处理器152管理I/O设备154的操作以促进与非机载设备的通信,诸如与基于地面的表演控制系统170的通信171。处理器152还在本地存储器160中执行代码/指令或运行软件,以提供机载表演控制器或控制软件模块156的功能。The airborne performance component 150 is supported by the UAV 120 (as shown by dashed line 151) to move 125 together with the UAV 120, which imparts potential and kinetic energy 125 to the component 150 and its components, including the performance effects equipment 168. The performance component 150 includes a processor 152 that manages the operation of I/O devices 154 to facilitate communication with non-airborne equipment, such as communication 171 with a ground-based performance control system 170. The processor 152 also executes code/instructions or runs software in local memory 160 to provide the functionality of an airborne performance controller or control software module 156.

特别地,表演控制器156用于处理(多个)脚本或表演计划161以生成一组表演控制信号164,该一组表演控制信号164被传送到一个或多个表演效果设备190,以使它们的发动/释放机构191进行操作以释放或发动抛射物或粒子192(诸如彩色纸屑、人造雪、水流/粒子等),从而利用来自提升和推进机构124的提升和/或动能125和/或气流下洗127来创建特定的表演效果。组件150包括与机构124、与传感器126和/或飞行控制器134的接口158,以允许组件150接收UAV 120的飞行器控制状态信息165(例如,飞行速度、底盘定向(偏航、俯仰和滚转)等)、当前速度和行进方向142以及当前位置144。表演控制器156可从脚本/表演计划161生成定时/触发信号162和位置信号163,或从飞行控制器134或基于地面的表演控制系统170接收定时/触发信号162和位置信号163,这些信号可独立地或组合地用于创建表演控制信号164。Specifically, the performance controller 156 processes multiple scripts or performance plans 161 to generate a set of performance control signals 164, which are transmitted to one or more performance effects devices 190 to operate their actuation/release mechanisms 191 to release or actuate projectiles or particles 192 (such as confetti, artificial snow, water streams/particles, etc.) to create specific performance effects using lift and/or kinetic energy 125 and/or airflow downwash 127 from the lift and propulsion mechanism 124. Component 150 includes an interface 158 with mechanism 124, with sensors 126, and/or flight controller 134 to allow component 150 to receive aircraft control status information 165 from UAV 120 (e.g., flight speed, chassis orientation (yaw, pitch, and roll), etc.), current speed and direction of travel 142, and current position 144. The performance controller 156 can generate timing/trigger signals 162 and position signals 163 from the script/performance plan 161, or receive timing/trigger signals 162 and position signals 163 from the flight controller 134 or the ground-based performance control system 170. These signals can be used independently or in combination to create performance control signals 164.

表演计划161可以包括两个或更多脚本(或新的表演片段的分支),其可以由表演控制器156基于定时信号162、位置信号163和/或飞行器控制状态信息165来动态地选择。以这种方式,可以操作表演效果设备190以在UAV110的空间104中的预定的或动态地选择的定时和/或位置处提供期望的表演效果。表演控制器156还可以实时地为一个或多个表演效果设备生成替代的脚本。表演的预定义脚本/分支或(例如,实时替代的)表演的实时生成的脚本/分支可由表演控制器156基于实时数据来选择或创建,所述实时数据例如是可在来自传感器126的飞行器控制状态信息165中提供的UAV的当前位置144、当前速度和行进方向142、和/或UAV底盘122(以及因此,表演效果设备168、190)的当前方向。存储器160还可以存储表演配置166,该表演配置166通过模块156操作来配置平台110将如何处理所有信号并对其做出反应。Performance plan 161 may include two or more scripts (or branches of new performance segments), which may be dynamically selected by performance controller 156 based on timing signal 162, position signal 163, and/or aircraft control status information 165. In this way, performance effects equipment 190 can be operated to provide the desired performance effects at predetermined or dynamically selected timings and/or positions in space 104 of UAV 110. Performance controller 156 may also generate alternative scripts for one or more performance effects equipment in real time. Predefined scripts/branches of the performance or (e.g., real-time alternatives) real-time generated scripts/branches of the performance may be selected or created by performance controller 156 based on real-time data, such as the current position 144, current speed and direction of travel 142 of the UAV, and/or the current orientation of the UAV chassis 122 (and therefore, performance effects equipment 168, 190) provided in aircraft control status information 165 from sensor 126. The memory 160 may also store a performance configuration 166, which, through the operation of module 156, configures how the platform 110 will process and react to all signals.

表演效果设备168、190的全部或子集可以设置在UAV底盘122上,或者可以如虚线151所示以其他方式耦接/系留,诸如当UAV 120移动125穿过空间104时,表演效果设备168、190的全部或子集定位在UAV 120下方。表演效果设备168各自包括一个或多个可移动或可致动部件169,其使用气流下洗(例如,湍流空气或空气流)或气流下洗力127来移动或被动画化(例如,以如枢轴机翼或尾部摆动,以围绕旋转轴(例如螺旋桨、桨轮等)旋转,等等)。为此,表演效果设备168被支撑151,使得可移动部件169从期望方向(和/或接触部件169的期望表面)暴露于期望量的气流下洗127。All or a subset of the performance effects devices 168, 190 may be mounted on the UAV chassis 122, or may be otherwise coupled/tethered as shown by dashed line 151, such as when the UAV 120 moves 125 through space 104, with all or a subset of the performance effects devices 168, 190 positioned below the UAV 120. Each of the performance effects devices 168 includes one or more movable or actuable components 169 that are moved or animated using airflow downwash (e.g., turbulent air or airflow) or airflow downwash force 127 (e.g., to swing as a pivot wing or tail, to rotate about an axis of rotation (e.g., propeller, impeller, etc.), etc.). For this purpose, the performance effects devices 168 are supported 151 such that the movable components 169 are exposed to a desired amount of airflow downwash 127 from a desired direction (and/or to a desired surface of the contact component 169).

表演效果设备190可以包括发动和/或释放机构191,其响应于对表演控制信号164的接收来以一种或多种预定方式进行操作。在这点上,表演效果设备190包括一对多抛射物或粒子192,并且发动或释放机构191可以由表演控制信号164触发,以打开包含粒子192的容器中的闸或门,从而使粒子192被释放,并且由UAV 120提供的势能和/或动能125激活或激励。此外,可在设备190中提供漏斗193,漏斗193可用于引导和/或聚集气流下洗127,以使气流下洗127将其能量给予所有或部分释放的粒子192。漏斗193还可用于将气流下洗127引导到非机载物体(例如系统100中的基于地面的表演元件196上的可移动和/或可致动部件197)上。表演效果设备168、190和基于地面的表演元件196可以采用各种形式来实现系统100,并且在一些情况下可以包括照明系统(例如,一对多的白色或彩色LED、激光器、黑光灯等),该照明系统将光引导到可移动或可致动部件169、197或被释放和被激励的粒子192(其可以是被分布以在空间104中形成投影屏幕/表面的水或其他材料的粒子或液滴)上;具有播放设备和一个或多个扬声器的音响系统;用于创建一个或多个烟火效果的烟火系统;和/或抛射物系统(例如,用于释放或喷射诸如彩色纸屑、飘带、水滴或流、优惠券、纪念品和其他物体的抛射物)。The performance effects device 190 may include an actuation and/or release mechanism 191 that operates in one or more predetermined ways in response to the receipt of a performance control signal 164. In this regard, the performance effects device 190 includes a one-to-many projectile or particle 192, and the actuation or release mechanism 191 may be triggered by the performance control signal 164 to open a gate or door in a container containing the particles 192, thereby releasing the particles 192 and activating or exciting them with potential and/or kinetic energy 125 provided by the UAV 120. Furthermore, a funnel 193 may be provided in the device 190 for guiding and/or concentrating an airflow downwash 127 so that the airflow downwash 127 imparts its energy to all or part of the released particles 192. The funnel 193 may also be used to direct the airflow downwash 127 onto non-airborne objects (e.g., movable and/or actuable parts 197 on ground-based performance elements 196 in system 100). The performance effects devices 168, 190 and the ground-based performance element 196 can take various forms to realize system 100, and in some cases may include a lighting system (e.g., one-to-many white or colored LEDs, lasers, black lights, etc.) that directs light to movable or actuable parts 169, 197 or released and excited particles 192 (which may be particles or droplets of water or other materials distributed to form a projection screen/surface in space 104); an audio system with playback devices and one or more speakers; a pyrotechnic system for creating one or more pyrotechnic effects; and/or a projectile system (e.g., projectiles for releasing or spraying objects such as colored confetti, ribbons, water droplets or streams, coupons, souvenirs and other objects).

机载表演系统或组件150包括诸如(多个)处理器152和控制器156的计算资源,它们诸如通过接口158相互通信。具有处理器152(并且在一些情况下具有存储器160)的机载表演控制器156可以完全位于UAV底盘/主体122中或之上,并且机载表演控制器156可以经由接口158(例如,通过表演接口)从主机UAV底盘122接收来自电源128的电力和来自飞行控制器134(或直接来自推进机构124和/或传感器126)的数据。机载表演控制器156可以连接到各种机载表演效果设备190,以便直接控制和排序它们的操作。The airborne performance system or component 150 includes computing resources such as processor(s) 152 and controller 156, which communicate with each other, for example, via interface 158. The airborne performance controller 156, having processor 152 (and in some cases memory 160), may be entirely located within or on top of the UAV chassis/body 122, and may receive power from power supply 128 and data from flight controller 134 (or directly from propulsion mechanism 124 and/or sensors 126) from the host UAV chassis 122 via interface 158 (e.g., through a performance interface). The airborne performance controller 156 may be connected to various airborne performance effects devices 190 for direct control and sequencing of their operation.

在平台110的一些实施例中,机载表演控制器156从基于地面的表演控制系统170接收定时和触发信号171。为此,表演控制系统170包括用于与机载表演组件150的EO设备154通信的EO设备174。EO设备174可以由处理器172管理,处理器172还执行代码和/或运行软件,以提供主/中央表演控制模块或表演控制器176的功能。表演控制系统170还包括存储器/数据存储180,其为表演系统机群中的每个UAV 120存储记录或文件182,该记录或文件182存储特定于该UAV 120及其表演效果设备168、190的数据(例如该UAV 120在空间中的当前速度183和位置/定位184以及其他操作数据(例如,该UAV 120的表演效果设备168、190的定向、操作状态等))。存储器180还可以存储表演计划186,该表演计划186定义了每个UAV120及其表演组件150的飞行路径和表演脚本,并且包括有界地理区域188的定义(例如,用于一个或多个UAV 120的空间104内的表演空间和/或地面102上方的通过和不通过空间的边界的定义)。存储器180还可以存储实际表演表现如何不同于预定计划的日志,以便通知和改进控制系统和内容创作的发展。In some embodiments of platform 110, the airborne performance controller 156 receives timing and trigger signals 171 from a ground-based performance control system 170. For this purpose, the performance control system 170 includes an EO device 174 for communicating with the EO device 154 of the airborne performance component 150. The EO device 174 may be managed by a processor 172, which also executes code and/or runs software to provide the functionality of the main/central performance control module or performance controller 176. The performance control system 170 also includes a memory/data storage 180 that stores records or files 182 for each UAV 120 in the performance system fleet. These records or files 182 store data specific to that UAV 120 and its performance effects devices 168, 190 (e.g., the current velocity 183 and position/positioning 184 of the UAV 120 in space) and other operational data (e.g., the orientation, operational status, etc. of the performance effects devices 168, 190 of the UAV 120)). The memory 180 may also store a performance plan 186, which defines the flight path and performance script for each UAV 120 and its performance components 150, and includes the definition of a bounded geographical area 188 (e.g., the definition of the boundaries of the performance space within space 104 of one or more UAVs 120 and/or the through and non-through spaces above ground 102). The memory 180 may also store a log of how the actual performance differs from the predetermined plan, in order to inform and improve developments in the control system and content creation.

在系统100的操作期间,机载表演控制器156可以从基于地面的表演控制系统170接收定时和触发信号171(并且如图所示存储在机载存储器162中)。该系统170独立于UAV120的安全关键飞行控制器134进行操作,但与UAV底盘122的实时位置144(和信号163)相协调。地理位置144(和位置信号163)可用于通过基于预编程条件(例如,进入和/或离开特定地理区域188)的具有控制信号164的表演效果设备190的操作来致动表演效果,以便实时地与UAV的飞行路径同步。由基于地面的表演控制系统170或机载表演控制器156确定UAV 120正在离开有界地理区域188(例如,由于诸如导航不精确之类的因素)可使机载表演控制器156生成表演控制信号164以抑制或修改一个或多个表演效果设备190的操作,从而保持整体表演外观(例如,当UAV 120离开空间104中的表演空间时,关闭或调暗照明系统或停止烟火或投影系统的操作During operation of system 100, the onboard performance controller 156 can receive timing and trigger signals 171 from the ground-based performance control system 170 (and store them in the onboard memory 162 as shown). System 170 operates independently of the safety-critical flight controller 134 of UAV 120, but is coordinated with the real-time position 144 (and signal 163) of UAV chassis 122. Geographic location 144 (and position signal 163) can be used to actuate performance effects through the operation of performance effects equipment 190 with control signal 164 based on pre-programmed conditions (e.g., entering and/or leaving a specific geographic area 188) to synchronize with the flight path of the UAV in real time. If the ground-based performance control system 170 or the airborne performance controller 156 determines that the UAV 120 is leaving a bounded geographical area 188 (e.g., due to factors such as navigation inaccuracies), the airborne performance controller 156 may generate a performance control signal 164 to suppress or modify the operation of one or more performance effects devices 190, thereby maintaining the overall performance appearance (e.g., turning off or dimming the lighting system or stopping the operation of the pyrotechnics or projection system when the UAV 120 leaves the performance space in space 104).

图2是本说明书的空中表演系统200的一个示例性实现方式的下侧透视图,示出了使用气流下洗216、219来使拖曳的表演效果设备230动画化。系统200是图1的典型系统100的部分,其中为了便于解释,未示出系统100的其他部件。如图所示,系统200包括UAV 210,该UAV 210具有底盘/主体212和旋翼214、217(加上两个未提及的附加旋翼,它们一起是UAV的(多个)提升和推进机构的部分),旋翼214、217旋转/转动215、218以在地面204上方的空域208中提供提升和推进213。Figure 2 is a bottom perspective view of an exemplary implementation of the aerial performance system 200 of this specification, showing the use of airflow downwash 216, 219 to animate the towed performance effect device 230. System 200 is part of the typical system 100 of Figure 1, wherein other components of system 100 are not shown for ease of explanation. As shown, system 200 includes a UAV 210 having a chassis/body 212 and rotors 214, 217 (plus two additional rotors not mentioned, which together form part of the UAV's lifting and propulsion mechanism(s)), rotors 214, 217 rotating/turning 215, 218 to provide lifting and propulsion 213 in airspace 208 above ground 204.

系统200还包括具有主体232的表演效果设备230,主体232可以采用多种形式,其中图2提供了魔法飞行船的示例。表演效果设备230包括朝向主体232的尾部的第一可移动或可致动部件234,诸如可绕其中心轴转动的轮子或尾部螺旋桨,并且还包括朝向主体232的前部的第二可移动或可致动部件238,诸如可绕其中心轴转动的前部螺旋桨或风扇。表演效果设备230的主体通过一组线材/缆绳或其他系留的构件211耦接到UAV底盘/主体212,使得当UAV 210在地面208上方一定距离的空间208中飞行时,表演效果设备230悬挂在UAV210下方。因此,该移动(空间208中的提升和三维移动)向表演效果设备的主体232分别给予势能和动能。System 200 also includes a performance effects device 230 having a main body 232, which can take various forms, with Figure 2 providing an example of a magic flying ship. The performance effects device 230 includes a first movable or actuable component 234, such as a wheel or tail propeller rotatable about its central axis, facing the tail of the main body 232, and a second movable or actuable component 238, such as a front propeller or fan rotatable about its central axis, facing the front of the main body 232. The main body of the performance effects device 230 is coupled to the UAV chassis/main body 212 via a set of wires/cables or other tethering components 211, such that when the UAV 210 flies in space 208 at a distance above the ground 208, the performance effects device 230 is suspended below the UAV 210. Therefore, this movement (lifting and three-dimensional movement in space 208) imparts potential and kinetic energy to the main body 232 of the performance effects device, respectively.

此外,表演效果设备230适于利用旋翼214、217的旋转215、218来实现(多个)表演效果。特别地,与构件211的耦接被设计成将第一可致动部件234定位在来自旋翼214的气流下洗216的路径中,使得在系统200的操作期间,旋转215创建流过可转动轮子234的表面的气流下洗216,致使其转动235。换言之,流动空气216中的气流下洗力用于进行工作以使表演效果设备230动画化。同样地,第二可致动部件238被定位在由旋翼217在其转动218以移动213UAV 210时创建的气流下洗219的路径中,并且气流下洗219接触部件238(例如,其风扇或螺旋桨叶片)的表面,致使其转动239(或被致动或动画化)。虽然示出了两个部件234、238,但是表演效果设备230可以仅包括一个这样的部件或者三个、四个或更多。其他部件可采用类似的形式或不同的形式和配置,以提供一个或多个表面,在该表面上可施加气流下洗力,并提供一个或多个响应于(多个)力的这种施加而移动的特征或元件。Furthermore, the performance effects device 230 is adapted to achieve multiple performance effects using the rotation 215, 218 of rotors 214, 217. Specifically, the coupling with component 211 is designed to position the first actuable component 234 in the path of an airflow downwash 216 from rotor 214, such that during operation of system 200, rotation 215 creates an airflow downwash 216 flowing over the surface of the rotatable wheel 234, causing it to rotate 235. In other words, the airflow downwash force in the flowing air 216 is used to perform the work of animate the performance effects device 230. Similarly, the second actuable component 238 is positioned in the path of an airflow downwash 219 created by rotor 217 during its rotation 218 to move 213UAV 210, and the airflow downwash 219 contacts the surface of component 238 (e.g., its fan or propeller blades), causing it to rotate 239 (or be actuated or animate). Although two components 234 and 238 are shown, the performance effects device 230 may include only one such component or three, four or more. Other components may take similar or different forms and configurations to provide one or more surfaces on which an airflow downwash force can be applied, and to provide one or more features or elements that move in response to such application of force(s).

图3图示了使用UAV 310、311以使用动能和势能以及气流下洗力的组合来动画化或激活表演效果设备330的另一空中表演系统(例如,图1的系统的部分的实现方式)300。在系统300中,一对UAV 310、311通过缆绳/线316、317系留在表演效果设备330上,并且UAV310、311的旋翼312、313快速旋转,以提供提升和推进(或3D移动)320、321从而通过观众304所在的地面302上方的空域306。因此,UAV 310、311的向上移动320、321为表演效果设备330的主体提供提升,以将其定位用于在空域306中展示,并且提升到地面302上方还向设备330给予势能,该势能随后可用于在由UAV 310、311释放或下落(例如,将一根或多根缆绳/线316、317解耦或者以快速的方式将UAV 310、311向下朝向地面302移动)后,利用枢轴或可移动部件334和335来激活或动画化其特征中的一个或多个,如箭头336和337所示(例如,从枢轴联轴器等从设备的主体向外延伸的臂)。由移动320、321提供的动能还可以用于激活部件334、335以期望的方式(以期望的速度或(多个)方向)移动336、337,例如,一个UAV 310可以悬停,而另一个UAV 311相对于UAV 310移动,使臂334绕其枢轴联轴器枢转336。Figure 3 illustrates another aerial performance system (e.g., a partial implementation of the system in Figure 1) 300 that uses UAVs 310, 311 to animate or activate the performance effects device 330 using a combination of kinetic and potential energy and airflow downwash. In system 300, a pair of UAVs 310, 311 are tethered to the performance effects device 330 by cables/lines 316, 317, and the rotors 312, 313 of the UAVs 310, 311 rotate rapidly to provide lift and propulsion (or 3D movement) 320, 321 through the airspace 306 above the ground 302 where the audience 304 is located. Therefore, the upward movement 320, 321 of UAVs 310, 311 provides a lift to the main body of the performance effects device 330 for positioning it for display in the airspace 306, and the lift above the ground 302 also imparts potential energy to the device 330, which can then be used to activate or animate one or more of its features, as indicated by arrows 336 and 337 (e.g., by decoupling one or more cables/lines 316, 317 or by moving UAVs 310, 311 downward toward the ground 302) after being released or dropped by UAVs 310, 311 (e.g., by decoupling one or more cables/lines 316, 317 or by moving UAVs 310, 311 downward toward the ground 302 in a rapid manner), using pivots or movable parts 334 and 335. The kinetic energy provided by the movements 320, 321 can also be used to activate the components 334, 335 to move 336, 337 in a desired manner (at a desired speed or (multiple) directions), for example, one UAV 310 can hover while another UAV 311 moves relative to UAV 310, causing the arm 334 to pivot 336 about its pivot coupling.

除了使用由UAV 310、311提供的势能和动能之外,还可以通过使用来自UAV 310、311中的一个或两个的气流下洗力来激活或动画化表演效果设备330。例如,如图所示,表演效果设备330包括在表演效果设备330的主体的暴露表面上的多个可移动或可致动部件或构件340(例如,可以模仿草、头发或其他可移动物体的纹理元件)。来自UAV 310的转动旋翼312的气流下洗314接触可致动部件340,这致使它们以动态或湍流的方式移动341。由气流下洗314提供的空气流的体积和它施加的力可以根据飞行器随着时间快速地在量和方向上变化,这对于在表演效果中创建可信的、有机的运动可能是期望的。以这种方式,表演效果设备330被独特地配置成利用由UAV 310、311提供的势能、动能和气流下洗能量来实现可期望的表演效果。In addition to utilizing the potential and kinetic energy provided by UAVs 310 and 311, the performance effects device 330 can also be activated or animated by using the downwash force from one or both of UAVs 310 and 311. For example, as shown, the performance effects device 330 includes multiple movable or actuated parts or components 340 (e.g., textured elements that can mimic grass, hair, or other movable objects) on the exposed surfaces of the main body of the performance effects device 330. The downwash 314 from the rotating rotors 312 of the UAV 310 contacts the actuated parts 340, causing them to move 341 in a dynamic or turbulent manner. The volume of the airflow provided by the downwash 314 and the force it exerts can change rapidly in quantity and direction depending on the aircraft over time, which may be desirable for creating believable, organic motion in the performance effects. In this way, the performance effects device 330 is uniquely configured to utilize the potential, kinetic, and downwash energy provided by UAVs 310 and 311 to achieve the desired performance effects.

从图1至3可以理解,空中表演系统提供了气流下洗推进或激活的部件或系统。动画平台(例如,表演效果设备或表演元件)可机械地耦接到UAV的提升和推进系统(诸如经由UAV主体/底盘和从其延伸的安装框架/结构)。此外,动画平台或其可移动部件与由UAV的提升和推进系统产生或输出的气流下洗进行空气动力学地耦接。动画平台或其可移动部件可包括空气动力学表面,该空气动力学表面适于将气流下洗能量转换成动画动力以致动该动画平台的可移动部件。动画平台可以直接物理附接到提升和推进系统或UAV主体/底盘,或者该动画平台也可以悬挂在UAV上或由UAV拖曳。UAV的提升和推进系统在空域中产生湍流,并且动画平台的空气动力学表面将移动的空气中的湍流或能量转化成动画动力。As can be understood from Figures 1 to 3, the aerial performance system provides components or systems for propulsion or activation via airflow downwash. Animation platforms (e.g., performance effects equipment or performance elements) may be mechanically coupled to the UAV's lifting and propulsion system (such as via the UAV body/chassis and an extension of its mounting frame/structure). Furthermore, the animation platform or its movable components are aerodynamically coupled to the airflow downwash generated or output by the UAV's lifting and propulsion system. The animation platform or its movable components may include aerodynamic surfaces adapted to convert downwash energy into animation power to actuate the movable components of the animation platform. The animation platform may be directly physically attached to the lifting and propulsion system or the UAV body/chassis, or it may be suspended from or towed by the UAV. The UAV's lifting and propulsion system generates turbulence in the airspace, and the aerodynamic surfaces of the animation platform convert the turbulence or energy in the moving air into animation power.

在其他一些情况下,动画平台位于或定位在地面上,并且表演系统的一个或多个UAV在该平台上方横越以生成气流下洗,来动画化或激活该平台的可移动或可致动部件。图4图示了空中表演系统(例如,图1的系统的部分的另一实现方式)400,其使用UAV来使用其气流下洗来动画化或激活基于地面的表演效果设备。具体而言,系统400包括表演效果设备410,该表演效果设备410具有定位或支撑在地面402上的基座或平台,并且设备410包括可移动或可致动部件416,该可移动或可致动部件416枢转地耦接或支撑在固定到基座412的塔414的顶部处。可移动部件416在施加外力之前通常是静止的,因为设备410不包括用于使部件416(例如,螺旋桨或风车等的叶片)转动的致动器或马达。In other cases, the animation platform is located or positioned on the ground, and one or more UAVs of the performance system traverse above the platform to generate an airflow downwash to animate or activate movable or actuable components of the platform. Figure 4 illustrates an aerial performance system (e.g., another implementation of a portion of the system of Figure 1) 400 that uses UAVs to animate or activate ground-based performance effects equipment using their airflow downwash. Specifically, system 400 includes performance effects equipment 410 having a base or platform positioned or supported on ground 402, and equipment 410 includes movable or actuable components 416 pivotally coupled or supported at the top of a tower 414 fixed to base 412. Movable components 416 are typically stationary until an external force is applied because equipment 410 does not include actuators or motors for rotating components 416 (e.g., blades of a propeller or windmill).

系统400包括UAV 420A、420B,以选择性地提供气流下洗力,来使部件416绕其中心轴转动。在第一操作状态中,UAV 420A使用其提升和推进机构(例如,如箭头423A所示的转动的旋翼等)422在地面402上方的空域404中的三个维度上移动421A该UAV 420A。UAV 420A不位于空域404中将其气流下洗引导到部件416的表面上的定位,因此它不转动(即,当前未被致动)。为了适合表演效果的特定表演线和时间,UAV 420B沿着飞行路径429移动421B,以悬停在空域404中的第二定位,该第二定位被选择为将来自UAV 420B的其操作423B提升和推进机构422的气流下洗425引导到可移动部件416的空气动力学表面上,这将气流下洗能量转换成移动417(这里是旋转),使得部件416被气流下洗425激活或致动。UAV 420B的离地高度可以改变以调节气流下洗的力,从而调节表演效果的大小。当不再期望表演效果时,UAV 420A可沿路径429飞行421A回到其在空域404中的第一操作定位(或将气流下洗从部件416或其空气动力学表面移动离开的另一位置)。以这种方式,UAV可以有效地用于以选择性的方式提供基于地面的表演效果设备的致动,以允许表演效果设备的操作与空域404中或地面402上的其他表演效果设备很好地同步。System 400 includes UAVs 420A and 420B to selectively provide downwash airflow to rotate component 416 about its central axis. In a first operating state, UAV 420A moves 421A in three dimensions in airspace 404 above ground 402 using its lifting and propulsion mechanisms (e.g., rotating rotors as indicated by arrow 423A). UAV 420A is not positioned in airspace 404 to guide its downwash airflow onto the surface of component 416, therefore it does not rotate (i.e., is currently not actuated). To suit the specific performance line and timing of the show, UAV 420B moves 421B along flight path 429 to hover in a second position in airspace 404. This second position is selected to direct the downwash 425 from the lifting and propulsion mechanism 422 of UAV 420B's operation 423B onto the aerodynamic surface of movable component 416. This converts the downwash energy into movement 417 (here, rotation), causing component 416 to be activated or actuated by the downwash 425. The ground clearance of UAV 420B can be changed to adjust the force of the downwash, thereby adjusting the magnitude of the performance effect. When the performance effect is no longer desired, UAV 420B can fly 421A along path 429 back to its first operational position in airspace 404 (or move the downwash away from component 416 or its aerodynamic surface) to another position. In this way, UAVs can be effectively used to selectively actuate ground-based performance equipment, allowing the operation of the performance equipment to be well synchronized with other performance equipment in airspace 404 or on the ground 402.

图5图示了空中表演系统(例如,图1的系统的部分的实现方式)500,其示出了UAV的使用以及它们输出或提供的能量,以实现附加的表演效果,该附加的表演效果可以与图2至4的那些表演效果一起使用或独立使用以实现独特的表演体验。如图所示,系统500包括UAV 510,其在三个维度上飞行511通过地面502上方的某个距离的空域504。为此,UAV 510包括具有多个旋翼512的提升和推进机构,旋翼512如箭头513所示旋转。因此,每个旋翼512生成气流下洗514,气流下洗514是朝向地面502移动的气流。Figure 5 illustrates an aerial performance system (e.g., a partial implementation of the system in Figure 1) 500, showing the use of UAVs and the energy they output or provide to achieve additional performance effects, which can be used in conjunction with those in Figures 2 through 4 or independently to achieve a unique performance experience. As shown, system 500 includes a UAV 510 that flies 511 in three dimensions through airspace 504 at a certain distance above ground 502. For this purpose, UAV 510 includes a lifting and propulsion mechanism with multiple rotors 512 rotating as indicated by arrow 513. Thus, each rotor 512 generates an airflow downwash 514, which is an airflow moving towards ground 502.

表演效果设备520被耦接到UAV 510的主体/底盘,以与UAV 510一起在空域504周围移动511。表演效果设备520包括呈多个粒子或物体526形式的可移动或可致动部件,多个粒子或物体526可以例如通过如箭头525所示打开释放门或舱口524而从设备520的主体选择性地发动或释放。由移动511提供的UAV 510的动能和势能被给予这些释放的粒子526。此外,气流下洗514还将湍流和能量给予粒子,以实现期望的表演效果。这种效果可以通过在提升和推进机构512的旋翼或出口下方提供一个或多个漏斗或类似的流动引导/成形设备516来调节或改变,以在气流被引入粒子526及其空气动力学表面之前如箭头517所示地接收和重新引导/聚集气流。这些粒子可以采用人造雪、彩色纸屑、气泡、纱线、丝带、具有空气动力学表面的物体、水滴、促销品等形式,以达到期望的表演效果或观众反应。The performance effects device 520 is coupled to the body/chassis of the UAV 510 to move 511 together with the UAV 510 around airspace 504. The performance effects device 520 includes movable or actuable components in the form of multiple particles or objects 526, which can be selectively activated or released from the body of the device 520, for example, by opening a release door or hatch 524 as indicated by arrow 525. The kinetic and potential energy of the UAV 510 provided by the movement 511 is given to these released particles 526. Furthermore, an airflow downwash 514 also imparts turbulence and energy to the particles to achieve the desired performance effect. This effect can be modulated or altered by providing one or more funnels or similar flow guiding/shaping devices 516 below the rotor or outlet of the lifting and propulsion mechanism 512 to receive and redirect/converge the airflow as indicated by arrow 517 before it is introduced into the particles 526 and their aerodynamic surfaces. These particles can take the form of artificial snow, colored confetti, bubbles, yarn, ribbons, objects with aerodynamic surfaces, water droplets, promotional items, etc., to achieve the desired performance effect or audience reaction.

在一些情况下(如图所示),基于地面的表演效果设备530也包括在系统500中,并且设备530包括用于将图像或光533投射到下落的粒子526上的投影仪或其他光源532。为此,漏斗部件516和/或机载表演效果设备520的主体的出口部分可被配置成引导粒子526和/或使它们的流动模式成形,以便创建投影表面或屏幕。投影仪/光源532然后可以将其光533投射到这个基于粒子的屏幕上。在一些实施例中,颗粒526采取水滴的形式,并且设备520的气流下洗517和/或出口元件适于蒸发出口水以形成水滴526。In some cases (as shown), a ground-based performance effects device 530 is also included in the system 500, and the device 530 includes a projector or other light source 532 for projecting images or light 533 onto falling particles 526. For this purpose, the outlet portion of the funnel component 516 and/or the body of the airborne performance effects device 520 may be configured to guide the particles 526 and/or shape their flow patterns to create a projection surface or screen. The projector/light source 532 can then project its light 533 onto this particle-based screen. In some embodiments, the particles 526 take the form of water droplets, and the airflow downwash 517 and/or outlet element of the device 520 are adapted to evaporate outlet water to form water droplets 526.

系统500还包括在地面502上方一定距离的空域504中飞行541的第二UAV 540。UAV540被显示为支撑表演效果设备550A,该表演效果设备550A可以采用电子动画或机器人设备的形式。UAV 540的移动/飞行541将动能和势能给予电子动画/设备550A,并且这可用于完成空中动作或表演效果。这显示了电子动画/设备550B在从UAV的主体/底盘释放或发动(例如,解开系绳,给予附加的力以在特定方向以期望的速度引导电子动画/设备550B,等等)时操作在第二状态。在第二操作状态中,电子动画/设备550B可配备有可致动的空气动力学表面,以在它通过空气空间504朝向地面行进时调节其轨迹特性并实现期望的一系列移动555。在释放/发动前由UAV 540给予的势能和动能,以及当设备550B离开UAV 540下方的影响区域时任何空气动力学表面上的气流下洗的力,都促进了这些动作。System 500 also includes a second UAV 540 flying 541 in airspace 504 at a distance above ground 502. UAV 540 is shown as supporting a performance effect device 550A, which may take the form of an electro-animation or robotic device. The movement/flight 541 of UAV 540 imparts kinetic and potential energy to the electro-animation/device 550A, and this can be used to perform aerial maneuvers or performance effects. This shows the electro-animation/device 550B operating in a second state when released or activated from the UAV's body/chassis (e.g., untying the tether, applying additional force to guide the electro-animation/device 550B in a specific direction at a desired speed, etc.). In the second operating state, the electro-animation/device 550B may be equipped with actuable aerodynamic surfaces to adjust its trajectory characteristics and achieve a desired series of movements 555 as it travels through airspace 504 toward the ground. The potential and kinetic energy imparted by UAV 540 before release/activation, as well as the force of the downwash on any aerodynamic surface as the device 550B leaves the area of influence below UAV 540, contribute to these actions.

系统500还包括飞行561穿过空域504的第三UAV 560,并且提供了具有可移动或可致动部件572A、572B的基于地面的表演效果设备570。部件572A、572B可以是机器人部件、表演道具等,其通过线/缆绳574A、574B耦接或系留。在系统500的第一操作状态中,部件/物体572A被附接到或支撑在表演效果设备570的基座/平台571上,并且UAV 560移动561,这将能量给予系留的线/缆绳574A。在系统500的第二操作状态中,部件/物体572B从基座/平台571释放或提升离开,因为系留的线/缆绳574B中的该能量被释放或发动或移动578部件/物体572B,诸如通过抛射物运动和/或摇摆运动。System 500 also includes a third UAV 560 that flies 561 through airspace 504 and provides a ground-based performance effects device 570 with movable or actuable components 572A, 572B. Components 572A, 572B may be robotic parts, performance props, etc., coupled or tethered by lines/cables 574A, 574B. In a first operating state of system 500, component/object 572A is attached to or supported on a base/platform 571 of performance effects device 570, and UAV 560 moves 561, which gives energy to the tethered lines/cables 574A. In a second operating state of system 500, component/object 572B is released or lifted away from base/platform 571 because the energy in the tethered lines/cables 574B is released or actuated or moved 578 of component/object 572B, such as by projectile motion and/or swaying motion.

尽管已经以一定程度的特殊性描述和说明了本发明,但是应当理解,本公开仅通过示例的方式进行,并且在不脱离本发明的精神和范围的情况下,本领域技术人员可以对部件的组合和布置进行多种改变,如上文所要求保护的。Although the invention has been described and illustrated with a certain degree of specificity, it should be understood that this disclosure is by way of example only, and that those skilled in the art can make various changes to the combination and arrangement of components, as claimed above, without departing from the spirit and scope of the invention.

Claims (27)

1.一种适于用动画化的表演元件提供空中表演的系统,包括:1. A system suitable for providing aerial performances using animated performance elements, comprising: 无人驾驶飞行器UAV,所述UAV包括底盘和将所述底盘移动到地面上方的一个或多个高度的提升和推进机构;以及An unmanned aerial vehicle (UAV) includes a chassis and a lifting and propulsion mechanism for moving the chassis to one or more heights above the ground; and 包括可致动部件的表演效果设备,Performance effects equipment including operable parts, 其中,所述表演效果设备耦接到所述底盘以与所述UAV一起移动通过空域,The performance effects equipment is coupled to the chassis to move through the airspace together with the UAV. 其中,所述可致动部件通过对所述表演效果设备的动能或势能的转换来致动,所述动能或势能是由所述UAV的底盘在所述空域中的移动给予给所述表演效果设备的,The actuable component is actuated by converting the kinetic or potential energy of the performance effects device. This kinetic or potential energy is supplied to the performance effects device by the movement of the UAV's chassis in the airspace. 其中,所述提升和推进机构在所述UAV的底盘移动通过所述空域期间生成气流下洗,The lifting and propulsion mechanism generates an airflow downwash during the movement of the UAV's chassis through the airspace. 其中,所述可致动部件空气动力学地耦接到所述气流下洗,并且完全或进一步由所述气流下洗致动,The actuable component is aerodynamically coupled to the airflow downwash and is fully or further actuated by the airflow downwash. 其中,所述表演效果设备由所述底盘支撑,The performance effects equipment is supported by the chassis. 其中,所述可致动部件包括从表演效果设备释放的多个粒子,并且The actuable component includes multiple particles released from the performance effects device, and 其中,所述气流下洗引起所述多个粒子的移动以实现表演效果,The downwashing airflow causes the movement of the multiple particles to achieve the performance effect. 其中,所述表演效果设备还包括漏斗元件,所述漏斗元件接收并重新引导所述气流下洗,以引导从所述表演效果设备释放的所述多个粒子的轨迹。The performance effects device further includes a funnel element that receives and redirects the airflow downwards to guide the trajectory of the plurality of particles released from the performance effects device. 2.根据权利要求1所述的系统,其中,所述动能由所述UAV在所述空域中的三个维度上移动产生,并且其中,所述势能由所述UAV移动到所述地面上方的所述一个或多个高度产生。2. The system of claim 1, wherein the kinetic energy is generated by the movement of the UAV in three dimensions in the airspace, and wherein the potential energy is generated by the movement of the UAV to one or more heights above the ground. 3.根据权利要求1所述的系统,其中,所述可致动部件在被所述气流下洗接触之前是静止的,并且所述可致动部件包括空气动力学表面,所述空气动力学表面将所述气流下洗转换成动力以致动所述表演效果设备的移动元件。3. The system of claim 1, wherein the actuable component is stationary before being contacted by the airflow downwash, and the actuable component includes an aerodynamic surface that converts the airflow downwash into power to actuate the moving elements of the performance effect device. 4.根据权利要求1所述的系统,其中,所述多个粒子是水滴,其中,所述气流下洗扩散所述水滴以形成投影表面,并且其中,所述系统还包括将视频或激光投影到所述投影表面上的投影仪。4. The system of claim 1, wherein the plurality of particles are water droplets, wherein the airflow washes and diffuses the water droplets to form a projection surface, and wherein the system further comprises a projector that projects video or laser onto the projection surface. 5.根据权利要求1所述的系统,其中,所述表演效果设备物理地附接到所述底盘,悬挂在所述底盘上,或者在移动通过所述空域期间由所述UAV拖曳。5. The system of claim 1, wherein the performance effects device is physically attached to the chassis, suspended on the chassis, or towed by the UAV during movement through the airspace. 6.根据权利要求1所述的系统,其中,所述提升和推进机构在所述空域的空气中生成湍流,并且所述可致动部件的空气动力学表面将由所述空气中的所述湍流提供的能量转换成动画动力以致动动画平台的可移动部件。6. The system of claim 1, wherein the lifting and propulsion mechanism generates turbulence in the air of the airspace, and the aerodynamic surface of the actuable component converts the energy provided by the turbulence in the air into animation power to actuate the movable component of the animation platform. 7.根据权利要求1所述的系统,其中,所述表演效果设备包括定位在所述地面上的部分,并且其中,所述UAV在移动通过所述空域期间在所述可致动部件上方横越,以将来自所述提升和推进机构的气流下洗引导到所述可致动部件的表面上,从而致动所述可致动部件的移动。7. The system of claim 1, wherein the performance effects device includes a portion positioned on the ground, and wherein the UAV traverses over the actuable member during movement through the airspace to guide an airflow from the lifting and propulsion mechanism downwash onto the surface of the actuable member, thereby actuating the movement of the actuable member. 8.根据权利要求1所述的系统,其中,所述表演效果设备耦接到所述底盘,其中,所述可致动部件包括可操作以在从所述表演效果设备释放到所述空域中之后进行特技动作的物体,并且其中,在所述释放后所述UAV的移动和所述UAV在所述空域中的高度中的至少一个为完成所述特技动作提供发动条件。8. The system of claim 1, wherein the performance effects device is coupled to the chassis, wherein the actuable component includes an object operable to perform a stunt after being released from the performance effects device into the airspace, and wherein at least one of the movement of the UAV after the release and the height of the UAV in the airspace provides the actuation condition for performing the stunt. 9.根据权利要求1所述的系统,其中,所述表演效果设备包括定位在所述地面上的部分,并且其中,所述可致动部件系留在所述底盘上并且适于使用所述动能来获得在所述空域中的提升、发动或摇摆移动。9. The system of claim 1, wherein the performance effect device includes a portion positioned on the ground, and wherein the actuable component is attached to the chassis and adapted to use the kinetic energy to achieve lifting, starting, or swaying movement in the airspace. 10.一种用于用动态表演元件提供空中表演的系统,包括:10. A system for providing aerial performances using dynamic performance elements, comprising: 飞行器,包括主体和可操作以使所述主体移动通过空域的提升和推进机构;以及An aircraft, comprising a main body and a lifting and propulsion mechanism operable to move the main body through airspace; and 支撑在所述主体上或下方并包括可致动部件的表演效果设备,A performance effects device supported on or below the main body and including actuable components. 其中,当所述主体移动通过所述空域时,所述提升和推进机构生成气流下洗,When the main body moves through the airspace, the lifting and propulsion mechanism generates an airflow for downwashing. 其中,当所述气流下洗接触所述可致动部件的一个或多个表面时,所述可致动部件被致动以进行移动,Specifically, when the airflow comes into contact with one or more surfaces of the actuable component, the actuable component is actuated to move. 其中,所述可致动部件包括从表演效果设备释放的多个粒子,并且The actuable component includes multiple particles released from the performance effects device, and 其中,所述气流下洗引起所述多个粒子的移动以实现表演效果,The downwashing airflow causes the movement of the multiple particles to achieve the performance effect. 其中,所述表演效果设备还包括漏斗元件,所述漏斗元件接收并重新引导所述气流下洗,以引导从所述表演效果设备释放的所述多个粒子的轨迹。The performance effects device further includes a funnel element that receives and redirects the airflow downwards to guide the trajectory of the plurality of particles released from the performance effects device. 11.根据权利要求10所述的系统,其中,所述多个粒子是水滴,其中,所述气流下洗扩散所述水滴以形成投影表面,并且其中,所述系统还包括将视频或光投影到所述投影表面上的投影仪。11. The system of claim 10, wherein the plurality of particles are water droplets, wherein the airflow washes and diffuses the water droplets to form a projection surface, and wherein the system further comprises a projector that projects video or light onto the projection surface. 12.根据权利要求10所述的系统,其中,所述可致动部件包括可操作以在从所述表演效果设备释放到所述空域中之后进行特技动作的物体,并且其中,在所述释放后所述飞行器通过所述空域的移动和所述飞行器在所述空域中的高度中的至少一个为完成所述特技动作提供发动条件。12. The system of claim 10, wherein the actuable component comprises an object operable to perform a stunt maneuver after being released from the performance equipment into the airspace, and wherein, after the release, the aircraft provides the conditions for performing the stunt maneuver by at least one of movement in the airspace and the altitude of the aircraft in the airspace. 13.根据权利要求10所述的系统,其中,所述提升和推进机构在所述空域的空气中生成湍流,并且所述可致动部件的空气动力学表面将由所述空气中的所述湍流提供的能量转换成动画动力以致动动画平台的可移动部件。13. The system of claim 10, wherein the lifting and propulsion mechanism generates turbulence in the air of the airspace, and the aerodynamic surface of the actuable component converts the energy provided by the turbulence in the air into animation power to actuate the movable component of the animation platform. 14.一种用于用动画化的表演元件提供空中表演的系统,包括:14. A system for providing aerial performances using animated performance elements, comprising: 无人驾驶飞行器UAV,包括底盘和将所述底盘移动到地面上方的一个或多个高度的提升和推进机构;以及An unmanned aerial vehicle (UAV) includes a chassis and a lifting and propulsion mechanism for moving the chassis to one or more altitudes above the ground; and 包括可致动部件的表演效果设备,Performance effects equipment including operable parts, 其中,飞行推进机构在所述UAV的底盘移动通过空域期间生成气流下洗,并且The flight propulsion mechanism generates an airflow downwash during the movement of the UAV's chassis through the airspace, and 其中,所述可致动部件空气动力学地耦接到所述气流下洗并由所述气流下洗致动,The actuable component is aerodynamically coupled to and actuated by the airflow downwash. 其中,所述表演效果设备还包括漏斗元件,所述漏斗元件接收并重新引导所述气流下洗,以引导从所述表演效果设备释放的多个粒子的轨迹。The performance effects device also includes a funnel element that receives and redirects the airflow downwards to guide the trajectory of multiple particles released from the performance effects device. 15.根据权利要求14所述的系统,其中,所述表演效果设备定位在所述地面上,并且其中,所述UAV在移动通过所述空域期间在所述可致动部件上方横越,以将来自所述提升和推进机构的气流下洗引导到所述可致动部件的表面上,从而致动所述可致动部件的移动。15. The system of claim 14, wherein the performance effects device is positioned on the ground, and wherein the UAV traverses over the actuable member during movement through the airspace to guide an airflow from the lifting and propulsion mechanism downwash onto the surface of the actuable member, thereby actuating the movement of the actuable member. 16.根据权利要求14所述的系统,其中,所述表演效果设备定位在所述地面上,并且其中,所述可致动部件系留在所述底盘上,并且适于使用所述UAV的动能来获得在所述空域中的提升、发动或摇摆移动。16. The system of claim 14, wherein the performance effects device is positioned on the ground, and wherein the actuated component is attached to the chassis and adapted to use the kinetic energy of the UAV to achieve lifting, starting, or swaying movement in the airspace. 17.根据权利要求14所述的系统,其中,所述提升和推进机构在所述空域的空气中生成湍流,并且所述可致动部件的空气动力学表面将由所述空气中的所述湍流提供的能量转换成动画动力以致动动画平台的可移动部件。17. The system of claim 14, wherein the lifting and propulsion mechanism generates turbulence in the air of the airspace, and the aerodynamic surface of the actuable component converts the energy provided by the turbulence in the air into animation power to actuate the movable component of the animation platform. 18.一种适于用动画化的表演元件提供空中表演的系统,包括:18. A system suitable for providing aerial performances using animated performance elements, comprising: 无人驾驶飞行器UAV,所述UAV包括底盘和将所述底盘移动到地面上方的一个或多个高度的提升和推进机构;以及An unmanned aerial vehicle (UAV) includes a chassis and a lifting and propulsion mechanism for moving the chassis to one or more altitudes above the ground; and 包括可致动部件的表演效果设备,Performance effects equipment including operable parts, 其中,所述表演效果设备耦接到所述底盘以与所述UAV一起移动通过空域,The performance effects equipment is coupled to the chassis to move through the airspace together with the UAV. 其中,所述可致动部件通过对所述表演效果设备的动能或势能的转换来致动,所述动能或势能是由所述UAV的底盘在所述空域中的移动给予给所述表演效果设备的,The actuable component is actuated by converting the kinetic or potential energy of the performance effects device. This kinetic or potential energy is supplied to the performance effects device by the movement of the UAV chassis in the airspace. 其中,所述表演效果设备包括定位在所述地面上的部分,并且The performance effects device includes a portion positioned on the ground, and 其中,所述UAV在移动通过所述空域期间在所述可致动部件上方横越,以将来自所述提升和推进机构的气流下洗引导到所述可致动部件的表面上,从而致动所述可致动部件的移动,The UAV, while moving through the airspace, traverses above the actuable component to guide an airflow from the lifting and propulsion mechanism downwash onto the surface of the actuable component, thereby actuating the movement of the actuable component. 其中,所述表演效果设备还包括漏斗元件,所述漏斗元件接收并重新引导所述气流下洗,以引导从所述表演效果设备释放的多个粒子的轨迹。The performance effects device also includes a funnel element that receives and redirects the airflow downwards to guide the trajectory of multiple particles released from the performance effects device. 19.根据权利要求18所述的系统,其中,所述提升和推进机构在所述空域的空气中生成湍流,并且所述可致动部件的空气动力学表面将由所述空气中的所述湍流提供的能量转换成动画动力以致动动画平台的可移动部件。19. The system of claim 18, wherein the lifting and propulsion mechanism generates turbulence in the air of the airspace, and the aerodynamic surface of the actuable component converts the energy provided by the turbulence in the air into animation power to actuate the movable component of the animation platform. 20.一种适于用动画化的表演元件提供空中表演的系统,包括:20. A system suitable for providing aerial performances using animated performance elements, comprising: 无人驾驶飞行器UAV,所述UAV包括底盘和将所述底盘移动到地面上方的一个或多个高度的提升和推进机构;以及An unmanned aerial vehicle (UAV) includes a chassis and a lifting and propulsion mechanism for moving the chassis to one or more altitudes above the ground; and 包括可致动部件的表演效果设备,Performance effects equipment including operable parts, 其中,所述表演效果设备耦接到所述底盘以与所述UAV一起移动通过空域,The performance effects equipment is coupled to the chassis to move through the airspace together with the UAV. 其中,所述可致动部件通过对所述表演效果设备的动能或势能的转换来致动,所述动能或势能是由所述UAV的底盘在所述空域中的移动给予给所述表演效果设备的,The actuable component is actuated by converting the kinetic or potential energy of the performance effects device. This kinetic or potential energy is supplied to the performance effects device by the movement of the UAV chassis in the airspace. 其中,所述表演效果设备耦接到所述底盘,The performance effects equipment is coupled to the chassis. 其中,所述可致动部件包括可操作以在从所述表演效果设备释放到所述空域中之后进行特技动作的物体,并且The actuable component includes an object operable to perform acrobatic maneuvers after being released from the performance equipment into the airspace, and 其中,在所述释放后所述UAV的移动和所述UAV在所述空域中的高度中的至少一个为完成所述特技动作提供发动条件,Specifically, at least one of the movement of the UAV after release and the altitude of the UAV in the airspace provides the conditions for performing the stunt maneuver. 其中,所述表演效果设备还包括漏斗元件,所述漏斗元件接收并重新引导气流下洗,以引导从所述表演效果设备释放的多个粒子的轨迹。The performance effects device also includes a funnel element that receives and redirects the airflow downwards to guide the trajectory of multiple particles released from the performance effects device. 21.根据权利要求20所述的系统,其中,所述提升和推进机构在所述空域的空气中生成湍流,并且所述可致动部件的空气动力学表面将由所述空气中的所述湍流提供的能量转换成动画动力以致动动画平台的可移动部件。21. The system of claim 20, wherein the lifting and propulsion mechanism generates turbulence in the air of the airspace, and the aerodynamic surface of the actuable component converts the energy provided by the turbulence in the air into animation power to actuate the movable component of the animation platform. 22.一种适于用动画化的表演元件提供空中表演的系统,包括:22. A system suitable for providing aerial performances using animated performance elements, comprising: 无人驾驶飞行器UAV,所述UAV包括底盘和将所述底盘移动到地面上方的一个或多个高度的提升和推进机构;以及An unmanned aerial vehicle (UAV) includes a chassis and a lifting and propulsion mechanism for moving the chassis to one or more altitudes above the ground; and 包括可致动部件的表演效果设备,Performance effects equipment including operable parts, 其中,所述表演效果设备耦接到所述底盘以与所述UAV一起移动通过空域,The performance effects equipment is coupled to the chassis to move through the airspace together with the UAV. 其中,所述可致动部件通过对所述表演效果设备的动能或势能的转换来致动,所述动能或势能是由所述UAV的底盘在所述空域中的移动给予给所述表演效果设备的,The actuable component is actuated by converting the kinetic or potential energy of the performance effects device. This kinetic or potential energy is supplied to the performance effects device by the movement of the UAV chassis in the airspace. 其中,所述表演效果设备包括定位在所述地面上的部分,并且The performance effects device includes a portion positioned on the ground, and 其中,所述可致动部件系留在所述底盘上并且适于使用所述动能来获得在所述空域中的提升、发动或摇摆移动,The actuable component is attached to the chassis and is adapted to use the kinetic energy to achieve lifting, starting, or swaying movement in the airspace. 其中,所述表演效果设备还包括漏斗元件,所述漏斗元件接收并重新引导气流下洗,以引导从所述表演效果设备释放的多个粒子的轨迹。The performance effects device also includes a funnel element that receives and redirects the airflow downwards to guide the trajectory of multiple particles released from the performance effects device. 23.根据权利要求22所述的系统,其中,所述提升和推进机构在所述空域的空气中生成湍流,并且所述可致动部件的空气动力学表面将由所述空气中的所述湍流提供的能量转换成动画动力以致动动画平台的可移动部件。23. The system of claim 22, wherein the lifting and propulsion mechanism generates turbulence in the air of the airspace, and the aerodynamic surface of the actuable component converts the energy provided by the turbulence in the air into animation power to actuate the movable component of the animation platform. 24.一种用于用动态表演元件提供空中表演的系统,包括:24. A system for providing aerial performances using dynamic performance elements, comprising: 飞行器,包括主体和可操作以使所述主体移动通过空域的提升和推进机构;以及An aircraft, comprising a main body and a lifting and propulsion mechanism operable to move the main body through airspace; and 支撑在所述主体上或下方并包括可致动部件的表演效果设备,A performance effects device supported on or below the main body and including actuable components. 其中,当所述主体移动通过所述空域时,所述提升和推进机构生成气流下洗,When the main body moves through the airspace, the lifting and propulsion mechanism generates an airflow for downwashing. 其中,当所述气流下洗接触所述可致动部件的一个或多个表面时,所述可致动部件被致动以进行移动,Specifically, when the airflow comes into contact with one or more surfaces of the actuable component, the actuable component is actuated to move. 其中,所述可致动部件包括可操作以在从所述表演效果设备释放到所述空域中之后进行特技动作的物体,并且The actuable component includes an object operable to perform acrobatic maneuvers after being released from the performance equipment into the airspace, and 其中,在释放后UAV通过所述空域的移动和UAV在所述空域中的高度中的至少一个为完成所述特技动作提供发动条件,Specifically, after release, the UAV's movement within the airspace and its altitude within the airspace provide the conditions for performing the stunt maneuver. 其中,所述表演效果设备还包括漏斗元件,所述漏斗元件接收并重新引导所述气流下洗,以引导从所述表演效果设备释放的多个粒子的轨迹。The performance effects device also includes a funnel element that receives and redirects the airflow downwards to guide the trajectory of multiple particles released from the performance effects device. 25.根据权利要求24所述的系统,其中,所述可致动部件还包括从表演效果设备释放的多个粒子,其中,所述气流下洗引起所述多个粒子的移动以实现表演效果,并且其中,所述表演效果设备还包括漏斗元件,所述漏斗元件接收并重新引导所述气流下洗,以引导从所述表演效果设备释放的所述多个粒子的轨迹。25. The system of claim 24, wherein the actuable component further comprises a plurality of particles released from the performance effects device, wherein the airflow downwash causes the plurality of particles to move to achieve a performance effect, and wherein the performance effects device further comprises a funnel element that receives and redirects the airflow downwash to guide the trajectory of the plurality of particles released from the performance effects device. 26.根据权利要求24所述的系统,其中,所述可致动部件包括从表演效果设备释放的多个粒子,其中,所述气流下洗引起所述多个粒子的移动以实现表演效果,其中,所述多个粒子是水滴,其中,所述气流下洗扩散所述水滴以形成投影表面,并且其中,所述系统还包括将视频或光投影到所述投影表面上的投影仪。26. The system of claim 24, wherein the actuable component comprises a plurality of particles released from the performance effects device, wherein the airflow downwash causes the plurality of particles to move to achieve the performance effect, wherein the plurality of particles are water droplets, wherein the airflow downwash diffuses the water droplets to form a projection surface, and wherein the system further comprises a projector that projects video or light onto the projection surface. 27.根据权利要求24所述的系统,其中,所述提升和推进机构在所述空域的空气中生成湍流,并且所述可致动部件的空气动力学表面将由所述空气中的所述湍流提供的能量转换成动画动力以致动动画平台的可移动部件。27. The system of claim 24, wherein the lifting and propulsion mechanism generates turbulence in the air of the airspace, and the aerodynamic surface of the actuable component converts the energy provided by the turbulence in the air into animation power to actuate the movable component of the animation platform.
HK62022058181.8A 2019-08-09 2020-07-23 Aerial show system using unmanned aerial vehicle (uav) energy to animate creative show element HK40069809B (en)

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