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HK40007719B - Fraud detection system in casino - Google Patents

Fraud detection system in casino

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Publication number
HK40007719B
HK40007719B HK19131145.5A HK19131145A HK40007719B HK 40007719 B HK40007719 B HK 40007719B HK 19131145 A HK19131145 A HK 19131145A HK 40007719 B HK40007719 B HK 40007719B
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HK
Hong Kong
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game
gaming
tokens
card
player
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HK19131145.5A
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Chinese (zh)
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HK40007719A (en
Inventor
重田泰
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天使集团股份有限公司
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Application filed by 天使集团股份有限公司 filed Critical 天使集团股份有限公司
Publication of HK40007719A publication Critical patent/HK40007719A/en
Publication of HK40007719B publication Critical patent/HK40007719B/en

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Description

游艺场的作弊检测系统Cheating detection system for amusement parks

分案申请Divisional application

本申请为2016年08月02日在中国申请的专利申请号为 201610624380.5,发明名称为游艺场的作弊检测系统的专利的分案申请。This application is a divisional application of patent application number 201610624380.5 filed in China on August 2, 2016, and the invention name is "Cheating Detection System for Amusement Parks."

关联申请的参考References to related applications

本申请主张于2015年8月3日在日本国申请的专利申请号为 2015-163213,及于2015年10月1日在日本国申请的专利申请号为 2015-206735的权利,将该申请的内容通过引用而在此加入。This application claims the rights to patent application No. 2015-163213 filed in Japan on August 3, 2015, and patent application No. 2015-206735 filed in Japan on October 1, 2015, the contents of which are incorporated herein by reference.

技术领域Technical Field

本发明涉及对在游艺场的游戏中的作弊行为、或在进行游艺用代用货币的放置和精算时的错误和作弊行为进行检测的系统。The present invention relates to a system for detecting cheating in a game at an amusement park, or errors and cheating in placing and calculating tokens for gaming.

背景技术Background Art

在棋牌室(包括娱乐场等)等游艺场中,正在尝试防止各种作弊行为。游艺场具备用于监视作弊行为的监视摄像机,根据由监视摄像机得到的图像,判定游戏的作弊、或与输赢结果不同的游艺用代用货币的回收和偿还的作弊等,进行作弊的防止。Gaming venues such as card rooms (including casinos) are attempting to prevent various cheating behaviors. Gaming venues are equipped with surveillance cameras to monitor cheating. Based on images captured by the surveillance cameras, they identify cheating in the game, or cheating in the collection and redemption of gaming tokens that differ from winning or losing outcomes, thereby preventing cheating.

另一方面,为了把握已放置的游艺用代用货币的枚数和总额,提出了在各游艺用代用货币上附带无线IC(RFID)标签来把握游艺用代用货币的数额的方案。On the other hand, in order to grasp the number and total amount of game tokens placed, it has been proposed to attach a wireless IC (RFID) tag to each game token to grasp the amount of the game tokens.

在国际公开第2015/107902号中记载的卡牌游戏监视系统中,通过对游艺用代用货币的变化进行图像解析来判定游艺桌上放置的游艺用代用货币是否按输赢结果被回收或偿还,进行作弊行为的监视。The card game monitoring system described in International Publication No. 2015/107902 monitors cheating behavior by analyzing the changes in gaming tokens through images to determine whether gaming tokens placed on a gaming table are being collected or redeemed based on winning or losing outcomes.

发明内容Summary of the Invention

发明要解决的问题Problems to be solved by the invention

本发明的目的在于提供一种新系统,对在符合当地法律规定的游艺场的游戏中的作弊行为、或在进行游艺用代用货币的放置和精算时的错误和作弊行为进行检测。The object of the present invention is to provide a new system for detecting cheating in casino games that complies with local laws and regulations, or errors and cheating in the placement and calculation of tokens used in casinos.

解决问题的方案Solutions to the Problem

本发明的一个方式的作弊检测系统,是具有多个游艺桌的游艺场中的作弊检测系统,具备:游戏记录装置,将在所述游艺桌进行的游戏的状态通过摄像机记录为影像;图像分析装置,对所述记录的游戏的状态的影像进行图像分析;输赢结果判定装置,对在所述游艺桌上各游戏的输赢结果进行判定;及控制装置,使用所述图像分析装置的图像分析结果和所述输赢结果判定装置判定的输赢结果,对在所述游艺桌进行的作弊行为进行检测;所述控制装置借助于所述图像分析装置把握各玩家放置的游艺用代用货币的位置、种类及枚数,而且把握游艺桌的发牌者的游艺用代用货币托盘中的游艺用代用货币的总额,从各游戏清算前的游艺用代用货币托盘中的游艺用代用货币的总额,加上减去根据该游戏中全部玩家放置的游艺用代用货币的位置、种类及枚数和通过该输赢结果判定装置得到的该游戏的输赢结果计算出的该游戏中的游艺用代用货币的增减额,对该游戏结束时清算后的所述游艺用代用货币托盘中的游艺用代用货币的应有总额和通过所述图像分析装置得到的该游戏结束时的该游艺用代用货币托盘中的游艺用代用货币的实际总额进行比较,判定在应有总额和实际总额之间是否存在差异。One embodiment of the present invention is a cheating detection system for a casino having a plurality of gaming tables, comprising: a game recording device for recording the status of games played at the gaming tables as images via a camera; an image analyzing device for performing image analysis on the recorded images of the game status; a win/loss result determining device for determining the win/loss results of each game played at the gaming tables; and a control device for detecting cheating at the gaming tables using the image analysis results of the image analyzing device and the win/loss results determined by the win/loss result determining device; the control device uses the image analyzing device to determine the position, type, and number of gaming tokens placed by each player, and to determine the number of gaming tokens placed at the gaming tables. The total amount of gaming tokens in the dealer's gaming token tray is calculated by adding or subtracting the increase or decrease in gaming tokens in the game calculated based on the positions, types and numbers of gaming tokens placed by all players in the game and the win or loss result of the game obtained by the win or loss result determination device from the total amount of gaming tokens in the gaming token tray before the settlement of each game. The expected total amount of gaming tokens in the gaming token tray after settlement at the end of the game is compared with the actual total amount of gaming tokens in the gaming token tray at the end of the game obtained by the image analysis device to determine whether there is a difference between the expected total amount and the actual total amount.

也可以在上述作弊检测系统中,所述控制装置借助于所述图像分析装置把握各玩家放置的游艺用代用货币的位置、种类及枚数,在各玩家放置的全部输掉游艺用代用货币的回收结束时,把握游艺用代用货币托盘中的游艺用代用货币的实际总额,对从各游戏清算前的游艺用代用货币托盘中的游艺用代用货币的总额,根据输的玩家放置的游艺用代用货币的位置、种类及枚数加上了该游戏中的游艺用代用货币托盘的增额而得到的该游艺用代用货币托盘中的游艺用代用货币的应有总额,和该游艺用代用货币托盘中的游艺用代用货币的实际总额进行比较,判定在应有总额和实际总额之间是否存在差异。In the above-mentioned cheating detection system, the control device can also grasp the position, type and number of gaming tokens placed by each player with the help of the image analysis device, and when the recovery of all lost gaming tokens placed by each player is completed, grasp the actual total amount of gaming tokens in the gaming token tray, and compare the total amount of gaming tokens in the gaming token tray before the settlement of each game with the expected total amount of gaming tokens in the gaming token tray, which is obtained by adding the position, type and number of gaming tokens placed by the losing players to the increase in the gaming token tray in the game, with the actual total amount of gaming tokens in the gaming token tray to determine whether there is a difference between the expected total amount and the actual total amount.

也可以在上述作弊检测系统中,所述控制装置在对从各游戏清算前的游艺用代用货币托盘中的游艺用代用货币的总额,根据输的玩家放置的游艺用代用货币的位置、种类及枚数加上了该游戏中的游艺用代用货币托盘的增额而得到的该游艺用代用货币托盘中的游艺用代用货币的应有总额,和该游艺用代用货币托盘中的游艺用代用货币的实际总额进行比较,判定为在应有总额和实际总额之间不存在差异,且对该游戏结束时精算后的所述游艺用代用货币托盘中的应有总额和通过所述图像分析装置得到的该游戏结束时的该游艺用代用货币托盘中的游艺用代用货币的实际总额进行比较,判定为在应有总额和实际总额之间存在差异的情况下,判定为支付错误,产生通知支付错误的支付错误信号。In the above-mentioned cheating detection system, the control device may also compare the total amount of gaming currency in the gaming currency tray before the settlement of each game, the expected total amount of gaming currency in the gaming currency tray obtained by adding the position, type and number of gaming currency placed by the losing player to the increase in the gaming currency tray in the game, with the actual total amount of gaming currency in the gaming currency tray, and determine that there is no difference between the expected total amount and the actual total amount. The control device may also compare the expected total amount in the gaming currency tray after actuation at the end of the game with the actual total amount of gaming currency in the gaming currency tray at the end of the game obtained by the image analysis device. If it is determined that there is a difference between the expected total amount and the actual total amount, it is determined that a payment error occurs and a payment error signal is generated to notify the payment error.

也可以在上述作弊检测系统中,在所述游艺用代用货币托盘中,设置有将输的玩家放置的游艺用代用货币回收并暂时保管的回收游艺用代用货币托盘,所述图像分析装置及所述控制装置对根据输的玩家放置的游艺用代用货币的位置、种类及枚数计算出的该回收游艺用代用货币托盘中的游艺用代用货币的应有额和该回收游艺用代用货币托盘中的游艺用代用货币的实际总额进行比较,判定在回收游艺用代用货币托盘中的应有总额和实际总额之间是否存在差异。In the above-mentioned cheating detection system, a recycling amusement currency tray for collecting and temporarily storing the amusement currency placed by the losing player may be provided in the amusement currency tray. The image analysis device and the control device compare the expected amount of amusement currency in the recycling amusement currency tray calculated based on the position, type and number of amusement currency placed by the losing player with the actual total amount of amusement currency in the recycling amusement currency tray to determine whether there is a difference between the expected total amount and the actual total amount in the recycling amusement currency tray.

也可以在上述作弊检测系统中,通过所述图像分析装置得到游戏结束时清算后游艺用代用货币托盘中的游艺用代用货币的实际总额是在以下时刻中的任意一个时刻:Alternatively, in the cheating detection system, the image analysis device may determine that the actual total amount of gaming tokens in the gaming token tray after settlement at the end of the game is at any one of the following times:

1)针对赢得游艺用代用货币的偿还结束时;1) When the repayment of tokens won for gaming is completed;

2)将该游戏中使用的卡牌回收且废弃在该桌的废弃区域中时;2) When the cards used in the game are recovered and discarded in the discard area of the table;

3)按下了所述输赢结果判定装置所附带的规定按钮时;3) When a prescribed button attached to the winning/losing result determination device is pressed;

4)表示输赢的标志复原时。4) When the symbols indicating winning or losing are restored.

也可以在上述作弊检测系统中,为了在所述控制装置判定为是游艺桌的发牌者的游艺用代用货币托盘中的所把握的游艺用代用货币的实际总额与根据全部玩家放置的游艺用代用货币额和该游戏的输赢结果计算出的游艺用代用货币的增减额不对应的差异时,在所述游戏记录装置中能够分析产生所述差异的游戏的记录,所述游戏记录装置构成为,对所取得的影像赋予索引或时刻,或能够确定并再生游艺用代用货币的回收场面或支付场面。In the above-mentioned cheating detection system, when the control device determines that the actual total amount of gaming currency held in the gaming currency tray of the dealer of the gaming table does not correspond to the increase or decrease in gaming currency calculated based on the amount of gaming currency placed by all players and the winning or losing results of the game, the game recording device can analyze the record of the game that produces the difference, and the game recording device is constructed to assign an index or time to the obtained image, or to be able to determine and reproduce the recovery scene or payment scene of gaming currency.

也可以在上述作弊检测系统中,所述图像分析装置或控制装置构成为,即使在游艺桌上放置的多个游艺用代用货币因所述摄像机的死角而成为部分或一枚整体被隐匿的状态,也能够得到放置的游艺用代用货币的种类、枚数和位置的信息。In the above-mentioned cheating detection system, the image analysis device or the control device may be configured to obtain information on the type, number and position of the placed gaming currency even if a portion or a whole of the gaming currency placed on the gaming table is hidden due to a blind spot of the camera.

也可以在上述作弊检测系统中,所述控制装置构成为,能够进行如下动作:Alternatively, in the cheating detection system, the control device may be configured to perform the following operations:

1)把握在游艺桌的各玩耍位置放置的游艺用代用货币的位置、种类和枚数,将由各游戏的输赢结果得到的各玩家的输赢历史记录和得到的游艺用代用货币的数额,与过去的游戏的统计数据进行比较,作为异常状况来提取,或1) Assess the location, type, and number of tokens placed at each gaming position on the gaming table, compare the winning and losing history of each player and the amount of tokens obtained from the winning and losing results of each game with the statistical data of past games, and extract any abnormalities; or

2)将在游艺桌的玩耍位置上输时的放置游艺用代用货币的数额比赢时的放置游艺用代用货币的数额少的状态,与过去的游戏的统计数据进行比较,作为异常状况提取。2) The situation where the amount of game tokens placed at the gaming table during a loss is less than the amount of game tokens placed during a win is compared with past game statistics and extracted as an abnormal situation.

也可以在上述作弊检测系统中,所述控制装置能够比较判定游艺桌的发牌者的游艺用代用货币托盘中的所把握的游艺用代用货币的数额,在进行了纸币和游艺用代用货币的交换之后,是否根据与交换的纸币对应的游艺用代用货币的支付额、或与交换的游艺用代用货币对应的纸币的支付额进行了增减。In the above-mentioned cheating detection system, the control device can also compare and determine the amount of gaming currency substitutes held in the gaming currency substitute tray of the dealer of the gaming table, and after the exchange of banknotes and gaming currency substitutes, whether the amount has been increased or decreased based on the payment amount of the gaming currency substitutes corresponding to the exchanged banknotes, or the payment amount of the banknotes corresponding to the exchanged gaming currency substitutes.

也可以在上述作弊检测系统中,所述控制装置还具备留有纸币和游艺用代用货币的交换历史记录的数据库,能够以一定时间或以一日为单位,参照所述数据库,比较判定游艺桌的发牌者的游艺用代用货币托盘中的所把握的游艺用代用货币的数额,是否根据与交换的纸币对应的游艺用代用货币的支付额、或与交换的游艺用代用货币对应的纸币的支付额的总额进行了增减。In the above-mentioned cheating detection system, the control device may further include a database that records the exchange history of banknotes and gaming currency, and may refer to the database at regular intervals or daily intervals to compare and determine whether the amount of gaming currency held in the gaming currency tray of the dealer at the gaming table has increased or decreased based on the payment amount of the gaming currency corresponding to the exchanged banknotes, or the total payment amount of the banknotes corresponding to the exchanged gaming currency.

也可以在上述作弊检测系统中,所述控制装置能够确定借助于所述图像分析装置作为所述差异或异常状况而提取的玩耍位置的玩家。Alternatively, in the cheating detection system, the control device may be capable of identifying the player at the playing position extracted as the difference or abnormality by means of the image analyzing device.

也可以在上述作弊检测系统中,所述控制装置具有在所述被确定的玩家离坐并到别的游艺桌就坐时,向该别的游艺桌通知该特定玩家的存在的警告功能。In the cheating detection system, the control device may have a warning function for notifying another gaming table of the presence of the specific player when the identified player leaves his seat and sits at another gaming table.

也可以在上述作弊检测系统中,所述控制装置还具备对至少以下之一进行判定的功能:Alternatively, in the above cheating detection system, the control device may further have a function of determining at least one of the following:

1)在各游戏中,在从开始卡牌的抽出起或从发牌者的游戏开始操作起到由卡牌发放装置显示游戏的输赢结果之前的期间,是否没有游艺用代用货币的变动,1) In each game, whether there is no change in the game token currency from the time the start card is drawn or the dealer's game start operation until the card distribution device displays the game win or loss result,

2)各游戏结束后,在发牌者对游戏参加者之中的输家放置的游艺用代用货币进行回收的期间,所述输家是否未取游艺用代用货币,2) After each game is over, during the period when the dealer collects the gaming tokens placed by the losers among the game participants, whether the losers do not take the gaming tokens,

3)各游戏结束后,在发牌者对游戏参加者之中的输家放置的游艺用代用货币进行回收的期间,是否追加了游艺用代用货币,3) After each game is over, during the period when the dealer collects the game tokens placed by the losers among the game participants, whether additional game tokens are added,

4)各游戏结束后,发牌者是否对游戏参加者之中的赢家放置的游艺用代用货币的位置,进行了支付,4) After each game is over, whether the dealer pays the gaming tokens placed by the winner among the game participants,

5)各游戏结束后,游戏参加者之中的赢家是否取了所放置的游艺用代用货币及所支付的游艺用代用货币。5) After each game is over, whether the winner among the game participants has taken the placed game tokens and the paid game tokens.

也可以在上述作弊检测系统中,所述输赢结果判定装置是在游艺桌发放卡牌的卡牌发放装置,或是根据用摄像机对在游艺桌所发放的卡牌进行读取的所述图像分析装置的信息来判定各游戏的输赢结果的控制装置。Alternatively, in the cheating detection system, the win/loss result determination device may be a card issuing device that issues cards at a gaming table, or a control device that determines the win/loss result of each game based on information from the image analysis device that reads cards issued at the gaming table using a camera.

发明的效果Effects of the Invention

根据本发明的作弊检测系统,能够对按照游戏的输赢结果进行的游艺用代用货币的回收及偿还中的作弊进行检测。According to the cheating detection system of the present invention, it is possible to detect cheating in the collection and redemption of gaming tokens according to the winning or losing results of a game.

而且,根据本发明的系统,即使卡牌因在某卡牌游戏等中屡次进行的玩家对卡牌的挤压而弯折,也能够通过图像分析判定卡牌的牌面大小和花色,对于死角和重叠的游艺用代用货币,也能够把握总额和位置。而且也能够检测出纸币和游艺用代用货币交换时的作弊。Furthermore, the system of the present invention can determine the card size and suit through image analysis, even if the cards are bent due to repeated squeezing by players in a card game. It can also determine the total amount and location of blind spots and overlapping game tokens. Furthermore, it can detect cheating when exchanging paper money for game tokens.

附图说明BRIEF DESCRIPTION OF THE DRAWINGS

图1是示出本发明的第1实施方式的具有多个游艺桌的游艺场中的作弊检测系统的整体的概要的图。FIG. 1 is a diagram showing an overall overview of a cheating detection system in a casino having a plurality of gaming tables according to a first embodiment of the present invention.

图2A是分别示出本发明的第1实施方式中所把握的游艺用代用货币的不同重叠状态的例子的游艺用代用货币的立体图。FIG. 2A is a perspective view of amusement tokens, each showing examples of different stacking states of the amusement tokens understood in the first embodiment of the present invention.

图2B是分别示出本发明的第1实施方式中所把握的游艺用代用货币的不同重叠状态的例子的游艺用代用货币的立体图。FIG. 2B is a perspective view of the amusement tokens, each showing an example of different stacking states of the amusement tokens grasped in the first embodiment of the present invention.

图3A是示出本发明的第1实施方式的游艺用代用货币托盘的详细情形的图。FIG3A is a diagram showing details of the gaming token tray according to the first embodiment of the present invention.

图3B是示出本发明的第1实施方式的游艺用代用货币托盘的其他例子的图。FIG3B is a diagram showing another example of the gaming token tray according to the first embodiment of the present invention.

图4是本发明的第1实施方式中对所把握的卡牌的污垢进行说明的标记的放大图。FIG. 4 is an enlarged view of a mark for explaining dirt on a grasped card in the first embodiment of the present invention.

图5A是表示本发明的第1实施方式的标志的正面的俯视图。FIG5A is a plan view showing the front side of the sign according to the first embodiment of the present invention.

图5B是表示本发明的第1实施方式的标志的背面的俯视图。FIG5B is a plan view showing the back side of the sign according to the first embodiment of the present invention.

图6是本发明的第1实施方式中对所把握的纸币和游艺用代用货币的交换状态的影像进行了简化的说明图。FIG. 6 is an explanatory diagram showing a simplified image of the exchange state of grasped banknotes and gaming tokens in the first embodiment of the present invention.

图7是示出本发明的第2实施方式的某卡牌游戏的作弊检测系统的整体概要的俯视图。7 is a plan view showing an overall outline of a cheating detection system for a card game according to a second embodiment of the present invention.

图8是示出本发明的第2实施方式的作弊检测系统中的某卡牌游戏的进行状态的概要的俯视图。8 is a plan view schematically showing the progress of a certain card game in the cheating detection system according to the second embodiment of the present invention.

图9是示出某卡牌游戏中的发牌者进行的棋牌室侧赢的游艺用代用货币的回收的情况的说明图。FIG. 9 is an explanatory diagram showing a situation in which a dealer in a certain card game collects game tokens won at a card room.

图10是示出本发明的第2实施方式的某卡牌游戏中的发牌者进行的向赢了的客人(游戏参加者)的支付的情况的说明图。10 is an explanatory diagram showing a situation in which a dealer pays a winning guest (game participant) in a card game according to the second embodiment of the present invention.

图11是示出本发明的第2实施方式的某卡牌游戏中的赢了的客人(游戏参加者)进行的对游艺用代用货币及支付的领取的情况的说明图。11 is an explanatory diagram showing how a winning guest (game participant) receives game tokens and payouts in a card game according to the second embodiment of the present invention.

图12A是本发明的第2实施方式的作弊检测系统中的发牌者进行的棋牌室侧赢的游艺用代用货币的回收的成为图像分析的对象的图像的说明图。12A is an explanatory diagram of an image that is the subject of image analysis, showing the recovery of gaming tokens won by the dealer in the card room in the cheating detection system according to the second embodiment of the present invention.

图12B是本发明的第2实施方式的作弊检测系统中的发牌者进行的棋牌室侧赢的游艺用代用货币的回收的成为图像分析的对象的图像的说明图。12B is an explanatory diagram of an image that is the subject of image analysis, showing the recovery of gaming tokens won by the dealer in the card room in the cheating detection system according to the second embodiment of the present invention.

图12C是本发明的第2实施方式的作弊检测系统中的发牌者进行的棋牌室侧赢的游艺用代用货币的回收的成为图像分析的对象的图像的说明图。12C is an explanatory diagram of an image that is the subject of image analysis, showing the recovery of gaming tokens won by the dealer in the card room in the cheating detection system according to the second embodiment of the present invention.

图13是本发明的第2实施方式的作弊检测系统中的游艺用代用货币的作弊回收的成为图像分析的对象的图像的说明图。13 is an explanatory diagram of an image to be analyzed for cheating recovery of gaming tokens in the cheating detection system according to the second embodiment of the present invention.

图14A是本发明的第2实施方式的作弊检测系统中的游戏参加者侧赢的游艺用代用货币的回收的成为图像分析的对象的图像的说明图。14A is an explanatory diagram of an image to be analyzed for the recovery of gaming tokens won by a game participant in the cheating detection system according to the second embodiment of the present invention.

图14B是本发明的第2实施方式的作弊检测系统中的游戏参加者侧赢的游艺用代用货币的回收的成为图像分析的对象的图像的说明图。14B is an explanatory diagram of an image to be analyzed for recovery of gaming tokens won by a game participant in the cheating detection system according to the second embodiment of the present invention.

图14C是本发明的第2实施方式的作弊检测系统中的游戏参加者侧赢的游艺用代用货币的回收的成为图像分析的对象的图像的说明图。14C is an explanatory diagram of an image to be analyzed for the recovery of gaming tokens won by a game participant in the cheating detection system according to the second embodiment of the present invention.

图14D是本发明的第2实施方式的作弊检测系统中的游戏参加者侧赢的游艺用代用货币的回收的成为图像分析的对象的图像的说明图。14D is an explanatory diagram of an image to be analyzed for the recovery of gaming tokens won by a game participant in the cheating detection system according to the second embodiment of the present invention.

图15是本发明的第2实施方式中的卡牌发放装置的侧剖面图。FIG15 is a side sectional view of the card issuing device in the second embodiment of the present invention.

图16是示出本发明的第2实施方式的卡牌的例子的图。FIG. 16 is a diagram showing an example of a card according to the second embodiment of the present invention.

图17是将本发明的第2实施方式的卡牌发放装置的卡牌引导部局部切断了的状态的要部俯视图。17 is a plan view of a main portion of a card guide portion of the card dispensing device according to the second embodiment of the present invention, with the card guide portion partially cut away.

图18A是示出对自本发明的第2实施方式的卡牌发放装置的卡牌容纳部的、卡牌的出入进行限制的发放限制装置的要部侧剖面图。18A is a side sectional view of a main part showing a distribution restriction device that restricts the entry and exit of cards from a card storage portion of a card distribution device according to a second embodiment of the present invention.

图18B是示出对自本发明的第2实施方式的卡牌发放装置的卡牌容纳部的、卡牌的出入进行限制的发放限制装置的变化例的要部侧剖面图。18B is a side sectional view of a main part showing a modified example of the issuing restriction device for restricting the entry and exit of cards from the card storage portion of the card issuing device according to the second embodiment of the present invention.

图19是示出本发明的第2实施方式的卡牌发放装置中的传感器类的输出波形和标记的关系的图。FIG. 19 is a diagram showing the relationship between output waveforms of sensors and marks in the card issuing device according to the second embodiment of the present invention.

具体实施方式DETAILED DESCRIPTION

(第1实施方式)(First embodiment)

在棋牌室等游艺场中,游艺用代用货币高高地堆积起来放置在游艺桌上,但是,对于设置在游艺桌之下的IC标签的读取装置,存在不能准确地读取总额的问题,若提高读取装置的灵敏度,则存在放置在不同位置(通过位置左右输赢)的游艺用代用货币被合计,无法把握每个位置的游艺用代用货币的总额这样的问题。而且,对于自摄像机的拍摄,存在因摄像机的视角而形成死角,或因重叠而被挡住,从而无法把握游艺用代用货币的总额这样的问题。In casinos such as chess and card rooms, gaming tokens are piled high on gaming tables. However, IC tag readers installed beneath the gaming tables cannot accurately read the total amount. Increasing the reader's sensitivity can cause gaming tokens placed at different locations (betting for wins and losses) to be totaled, making it impossible to determine the total amount of gaming tokens at each location. Furthermore, when shooting from a camera, blind spots due to the camera's viewing angle or overlapping images can obscure the total amount of gaming tokens.

而且,虽然在某卡牌游戏中经常进行,但是,存在如下问题:因玩家对卡牌的挤压(朝背面弯折卡牌一边享受一边一点点地看卡牌的牌面大小等的行为)等,卡牌产生弯折,对于自摄像机的图像分析,不能判定卡牌的牌面大小和花色。Moreover, although this is often done in certain card games, there is a problem: due to the player squeezing the cards (bending the cards toward the back while enjoying themselves while looking at the size of the cards little by little), the cards are bent, and the image analysis from the camera cannot determine the size and color of the cards.

而且,还把握着如下新问题:游艺桌上的作弊高级化,对于通过在该游艺桌上单纯赢得的数额较多等的检测不能发现的基于高级的参与扑克游戏方法的作弊等,通过摄像机和赢得额的追踪无法发现。而且,基于发牌者和玩家的共谋的作弊行为,通过现有技术也不能充分防止。Furthermore, new challenges are emerging: the increasing sophistication of gaming table cheating. Cheating based on sophisticated poker game methods, which cannot be detected simply by detecting large wins at the gaming table, cannot be detected using cameras or tracking winnings. Furthermore, existing technologies cannot adequately prevent cheating based on collusion between dealers and players.

为了解决上述各种问题,第1实施方式的具有多个游艺桌的游艺场的作弊检测系统,In order to solve the above-mentioned problems, a cheating detection system for a casino having a plurality of gaming tables according to a first embodiment is provided.

是具有多个游艺桌的游艺场中的作弊检测系统,具备:It is a cheating detection system for casinos with multiple gaming tables, with:

游戏记录装置,将在所述游艺桌进行的游戏的进行状态,包括发牌者及玩家,通过摄像机记录为影像;a game recording device for recording the progress of the game played at the gaming table, including the dealer and the players, as an image via a camera;

图像分析装置,对所述记录的游戏的进行状态的影像进行图像分析;an image analysis device for performing image analysis on the recorded image of the progress of the game;

卡牌发放装置,对在所述游艺桌上各游戏的输赢结果进行判定并显示;以及a card issuing device for determining and displaying the winning and losing results of each game on the gaming table; and

控制装置,使用所述图像分析装置的图像分析结果和所述卡牌发放装置判定的输赢结果,对在所述游艺桌进行的作弊行为进行检测。The control device detects cheating behavior at the gaming table using the image analysis result of the image analysis device and the win/loss result determined by the card issuing device.

另外,作弊检测系统中,卡牌发放装置是如下构造:能够读取所发放的卡牌的牌面大小,控制装置是如下构造:能够对所述图像分析装置由在游艺桌发放的各卡牌的影像得到的牌面大小的信息、和所述卡牌发放装置读取的卡牌的牌面大小的信息进行对照来判定一致不一致。In addition, in the cheating detection system, the card issuing device is constructed as follows: it is capable of reading the card size of the issued card, and the control device is constructed as follows: it is capable of comparing the card size information obtained by the image analysis device from the image of each card issued on the gaming table with the card size information of the card read by the card issuing device to determine whether they are consistent.

另外,作弊检测系统中,图像分析装置或控制装置是能够从在游艺桌发放且被玩家弯折或弄脏的卡牌得到卡牌的牌面大小的信息的人工智能有效利用型或深层学习构造。In addition, in the cheating detection system, the image analysis device or the control device is an artificial intelligence-utilizing type or deep learning structure capable of obtaining information on the face size of cards dealt at a gaming table and bent or soiled by players.

另外,作弊检测系统中,控制装置借助于所述图像分析装置把握各玩家放置的游艺用代用货币的位置、种类及枚数,通过借助于所述图像分析装置对游戏的进行状态的影像进行分析,来判定是否按照游戏的输赢结果恰当地进行了各玩家放置的输掉游艺用代用货币的回收及针对赢得游艺用代用货币的支付。In addition, in the cheating detection system, the control device uses the image analysis device to grasp the position, type and number of gaming tokens placed by each player, and by analyzing the image of the game progress status with the help of the image analysis device, it is determined whether the lost gaming tokens placed by each player are properly recovered and the won gaming tokens are paid out according to the winning or losing results of the game.

另外,作弊检测系统中,图像分析装置或控制装置是即使在游艺桌上放置的多个游艺用代用货币因所述摄像机的死角而成为部分或一枚整体被隐匿的状态,也能够得到放置的游艺用代用货币的种类、枚数和位置的信息的人工智能有效利用型或深层学习构造。In addition, in the cheating detection system, the image analysis device or the control device is an artificial intelligence effective utilization type or deep learning structure that can obtain information on the type, number and location of the placed gaming tokens even if a plurality of gaming tokens placed on the gaming table are partially or entirely hidden due to the blind spot of the camera.

另外,作弊检测系统中,控制装置是能够按照游戏的输赢结果来比较计算游艺桌的发牌者的游艺用代用货币托盘中的所把握的游艺用代用货币的数额,在游戏结束并清算后,是否对应于各玩家放置的输掉游艺用代用货币的回收及针对赢得游艺用代用货币的支付额进行了增减的人工智能有效利用型或深层学习构造。In addition, in the cheating detection system, the control device is an artificial intelligence-based or deep learning structure that can compare and calculate the amount of gaming tokens held in the dealer's gaming token tray at the gaming table according to the winning or losing results of the game, and after the game is over and settled, it can determine whether the amount of lost gaming tokens placed by each player is recovered and the amount of payment for winning gaming tokens is increased or decreased accordingly.

另外,作弊检测系统中,控制装置是能够把握在游艺桌的各玩耍位置放置的游艺用代用货币的位置和数额,将由各游戏的输赢结果得到的各玩家的输赢历史记录和得到的游艺用代用货币的数额,与过去的游戏的统计数据进行比较,作为异常状况来提取的人工智能有效利用型或深层学习构造。In addition, in the cheating detection system, the control device is an artificial intelligence effective utilization type or deep learning structure that can grasp the position and amount of gaming tokens placed at each playing position on the gaming table, compare the winning and losing history of each player and the amount of gaming tokens obtained from the winning and losing results of each game with the statistical data of past games, and extract abnormal conditions.

另外,作弊检测系统中,控制装置是能够将在某一游艺桌的玩耍位置上输时的放置游艺用代用货币的数额比胜时的放置游艺用代用货币的数额少的状态与过去的游戏的统计数据进行比较,作为异常状况提取的人工智能有效利用型或深层学习构造。In addition, in the cheating detection system, the control device is an artificial intelligence or deep learning structure that can compare the situation in which the amount of game tokens placed at a playing position on a certain game table during a loss is less than the amount of game tokens placed during a win with statistical data from past games to extract abnormal conditions.

另外,作弊检测系统中,控制装置是能够确定借助于所述图像分析装置作为所述异常状况被提取,或取得了规定额以上的赢家的玩耍位置上的、个别玩家的构造。In addition, in the cheating detection system, the control device is configured to be able to identify an individual player at a playing position who has been extracted as the abnormal situation by the image analysis device or has obtained a winning amount exceeding a predetermined amount.

另外,作弊检测系统中,控制装置具有在所述被确定的玩家离坐并到别的游艺桌就坐时,向该别的游艺桌通知该特定玩家的存在的警告功能。In addition, in the cheating detection system, the control device has a warning function for notifying the other gaming table of the presence of the specific player when the identified player leaves and sits at another gaming table.

为了解决上述各种问题,本申请发明的具有多个游艺桌的游艺场中的作弊检测系统,具备:To address the aforementioned issues, the present invention provides a cheating detection system for a casino with multiple gaming tables, comprising:

游戏记录装置,将在所述游艺桌进行的游戏的进行状态,包括发牌者及玩家,通过摄像机记录为影像;a game recording device for recording the progress of the game played at the gaming table, including the dealer and the players, as an image via a camera;

卡牌发放装置,对在所述游艺桌上各游戏的输赢结果进行判定并显示;a card issuing device for determining and displaying the winning and losing results of each game on the gaming table;

图像分析装置,对所述记录的游戏的进行状态的影像进行图像分析;及An image analyzing device for performing image analysis on the recorded image of the progress of the game; and

控制装置,能够使用所述图像分析装置的图像分析结果,在所述游艺桌检测纸币和游艺用代用货币;a control device capable of detecting banknotes and gaming tokens at the gaming table using the image analysis results of the image analysis device;

所述图像分析装置或控制装置是如下人工智能有效利用型或深层学习构造,即,根据从所述卡牌发放装置或所述发牌者得到的信息,在卡牌的分牌中以外的状况下,能够检测出在所述游艺桌正进行纸币和游艺用代用货币的交换,并且认知所述纸币通过近紫外光验证的真正的纸币的总额,进而即使作为交换对象而在游艺桌上拿出的多个游艺用代用货币因所述摄像机的死角成为部分或一枚整体被隐匿的状态,也能认知游艺用代用货币的总额,能够对所述游艺桌上从玩家拿出的纸币的总额和从发牌者拿出的游艺用代用货币的总额进行比较,判定两者的数额是否一致。The image analysis device or control device is an artificial intelligence effective utilization type or deep learning structure as follows, that is, based on the information obtained from the card issuing device or the dealer, it can detect that the exchange of banknotes and gaming currency is taking place on the gaming table under conditions other than the dealing of cards, and recognize the total amount of genuine banknotes verified by near-ultraviolet light. Furthermore, even if multiple gaming currency substitutes taken out at the gaming table as exchange objects are partially or entirely hidden due to the blind spot of the camera, the total amount of gaming currency substitutes can be recognized, and the total amount of banknotes taken out from the players on the gaming table and the total amount of gaming currency substitutes taken out from the dealer can be compared to determine whether the two amounts are consistent.

另外,作弊检测系统中,控制装置是能够比较计算游艺桌的发牌者的游艺用代用货币托盘中的所把握的游艺用代用货币的数额,在进行了纸币和游艺用代用货币的交换并清算后,是否根据与交换的纸币对应的游艺用代用货币的支付额进行了增减的人工智能有效利用型或深层学习构造。In addition, in the cheating detection system, the control device is an artificial intelligence effective utilization type or deep learning structure that can compare and calculate the amount of gaming currency tokens held in the gaming currency token tray of the dealer of the gaming table, and after the exchange and settlement of banknotes and gaming currency tokens, whether the payment amount of the gaming currency tokens corresponding to the exchanged banknotes has increased or decreased.

另外,作弊检测系统中,控制装置是如下人工智能有效利用型或深层学习构造:能够在进行了纸币和游艺用代用货币的交换并清算后,比较计算通过发牌者输入而产生的基于该发牌者的输入的纸币的进款额和基于所述图像分析装置的图像分析结果的纸币的总额的一致不一致。而且,控制装置还是如下人工智能有效利用型或深层学习构造:能够比较计算该发牌者负责的游艺桌上的基于该发牌者的输入的纸币的总合计进款额、和基于所述图像分析装置的图像分析结果的纸币的总合计额间的一致不一致。In the cheating detection system, the control device utilizes artificial intelligence or a deep learning architecture, capable of comparing and calculating, after the exchange and settlement of banknotes and gaming tokens, the banknote deposit amount generated by the dealer's input based on the dealer's input and the total amount of banknotes determined based on the image analysis results of the image analysis device. Furthermore, the control device utilizes artificial intelligence or a deep learning architecture, capable of comparing and calculating the total amount of banknote deposits generated based on the dealer's input at the gaming table for which the dealer is responsible and the total amount of banknotes determined based on the image analysis results of the image analysis device.

根据本实施方式的作弊检测系统,即使卡牌因在某卡牌游戏等中屡次进行的玩家对卡牌的挤压而弯折,也能够通过图像分析判定卡牌的牌面大小和花色,对于死角和重叠的游艺用代用货币也能够把握总额和位置。而且,也能够检测出纸币和游艺用代用货币交换时的作弊。The cheating detection system of this embodiment can determine the card size and suit through image analysis, even if the cards are bent due to repeated squeezing by players in a card game. It can also determine the total amount and location of blind spots and overlapping game tokens. Furthermore, it can detect cheating when exchanging banknotes for game tokens.

以下,进一步详细地说明本发明的第1实施方式的具有多个游艺桌的游艺场中的作弊检测系统的整体的概要。图1是示出同系统的整体的概要的图,具有多个游艺桌4的游艺场中的作弊检测系统,具备:游戏记录装置11,将在游艺桌4进行的游戏的进行状态,包括玩家6及发牌者5,通过多个摄像机2记录为影像;图像分析装置12,对记录的游戏的进行状态的影像进行图像分析;及卡牌发放装置3,对在游艺桌4上各游戏的输赢结果进行判定并显示。卡牌发放装置3是已由本领域的技术人员使用的所谓的电子靴,构造为,将游戏的规则预先程序化,能够读取所发放的卡牌C的信息,并判定游戏的输赢。例如在某卡牌游戏中,对于庄家赢、闲家赢、平局(和局),基本上由2-3枚卡牌的牌面大小决定,通过结果显示灯13显示判定结果(输赢结果)。The following is a detailed description of the overall overview of a cheating detection system for a casino with multiple gaming tables, according to a first embodiment of the present invention. Figure 1 shows the overall overview of the system. The cheating detection system for a casino with multiple gaming tables 4 comprises a game recording device 11 that records the progress of games played at the gaming tables 4, including players 6 and dealers 5, as video using multiple cameras 2; an image analysis device 12 that analyzes the recorded video of the progress of the games; and a card issuing device 3 that determines and displays the win/loss results of each game played at the gaming tables 4. The card issuing device 3 is a so-called electronic card, commonly used by those skilled in the art. It is configured with pre-programmed game rules, capable of reading information from dealt cards C, and determining the outcome of the game. For example, in a certain card game, the outcome of a banker win, player win, or tie (draw) is essentially determined by the rank of two or three cards, and the result (win/loss) is displayed by an outcome indicator 13.

本作弊检测系统还具备控制装置14,该控制装置14对基于图像分析装置12的图像分析结果的实际的卡牌的牌面大小和卡牌发放装置3判定的输赢结果进行比较,对在游艺桌4进行的作弊行为(所发放的卡牌的牌面大小合计和输赢结果的不一致等)进行检测。卡牌发放装置3是如下构造:能够读取由发牌者5手动发放的卡牌C的牌面大小(A、2~10、J、Q、K)和花色(红桃、黑桃等),控制装置14是如下构造:能够对图像分析装置12(使用人工智能)从在游艺桌4发放的各卡牌的影像(使用摄像机2进行拍摄)得到的牌面大小和花色的信息、和卡牌发放装置3读取到的卡牌和花色的信息进行对照,判定一致不一致。本作弊检测系统中的图像分析装置12及控制装置 14为复合地具备一体或由多个构成组成的计算机、程序及存储器的构造。This cheating detection system also includes a control device 14 that compares the actual card rank based on the image analysis results of the image analysis device 12 with the win/loss results determined by the card distribution device 3 to detect cheating behavior at the gaming table 4 (e.g., discrepancies between the total rank of the dealt cards and the win/loss results). The card distribution device 3 is configured to read the rank (A, 2-10, J, Q, K) and suit (hearts, spades, etc.) of the cards C manually dealt by the dealer 5. The control device 14 is configured to compare the rank and suit information obtained by the image analysis device 12 (using artificial intelligence) from the images of each card dealt at the gaming table 4 (captured by the camera 2) with the card and suit information read by the card distribution device 3 to determine whether the cards match or disagree. The image analysis device 12 and control device 14 in this cheating detection system are configured to include a computer, a program, and a memory, either integrated or composed of multiple components.

图像分析装置12及控制装置14构造为是即使是在游艺桌4上发放且被玩家6弯折或弄脏的卡牌C,也能够得到卡牌的牌面大小的信息的人工智能有效利用型或深层学习构造。弄脏的卡牌C如图4所示,出现难以判别是梅花或黑桃的状况。即使这样的情况下,人工智能有效利用型的计算机或控制系统,通过使用了深层学习(构造)技术的图像的分析、判定,使花色的判别成为可能。而且,即使卡牌因在某卡牌游戏等中屡次进行的玩家对卡牌的挤压而弯折,利用多个图像的变形例的自学习等,通过人工智能有效利用型的计算机或控制系统、深层学习(构造)技术,能够对变形前的卡牌具有的花色和牌面大小进行识别。人工智能有效利用型的计算机或控制系统、深层学习(构造)技术已经被本领域的技术人员熟知并能够使用,所以省略详细的说明。The image analysis device 12 and control device 14 are constructed using artificial intelligence (AI) or deep learning technology, enabling them to determine the card's rank even if a card C dealt on the gaming table 4 and bent or soiled by a player 6. As shown in FIG4 , soiled card C makes it difficult to distinguish between clubs and spades. Even in such situations, the AI-enabled computer or control system utilizes deep learning (structuring) technology to analyze and determine the image, enabling suit identification. Furthermore, even if a card is bent due to repeated squeezing by players in a card game, the AI-enabled computer or control system and deep learning (structuring) technology can identify the card's suit and rank before deformation by utilizing self-learning of multiple image deformations. AI-enabled computers or control systems and deep learning (structuring) technology are well known and readily available to those skilled in the art, so detailed descriptions are omitted.

构造为是人工智能有效利用型或深层学习构造的控制装置14,能够通过摄像机2、图像分析装置12,把握各玩家6将游艺用代用货币9放置到放置区8的哪个位置(闲家、或庄家、或对子)、放置的游艺用代用货币9的种类 (游艺用代用货币9按每种颜色分配不同的数额的值)及枚数。游艺用代用货币9从在垂直方向上排列重合的情况,如图2A所示那样错开重叠。这种情况,在摄像机2位于图2A所示的箭头X方向上的情况(或相对地游艺用代用货币9的朝向为死角的情况)下,如图2B那样,可以设想看不见游艺用代用货币9(进入死角)。人工智能有效利用型的计算机或控制系统、深层学习(构造)技术能够使用自学习功能等,识别游艺用代用货币9的由于死角引起的隐匿等(一枚游艺用代用货币的部分被隐匿的情况,或游艺用代用货币整体被隐匿的情况),准确地把握枚数等。这样,由于能够把握游艺用代用货币9 被放置到放置区8的哪个位置(闲家、或庄家、或对子)、放置的游艺用代用货币9的种类(游艺用代用货币9按每种颜色分配不同的数额的值)及枚数,所以在各游戏中,按照卡牌发放装置3判定的游戏的输赢结果,控制装置14 通过借助于图像分析装置12对游戏的进行状态的影像进行分析,来判定是否按照游戏的输赢结果恰当地进行了各玩家6放置的输掉游艺用代用货币的回收(箭头L所示)及向赢了的玩家6W的针对赢得游艺用代用货币的支付(9W)。The control device 14, which utilizes artificial intelligence or a deep learning architecture, can use the camera 2 and image analysis device 12 to determine where each player 6 places their tokens 9 in the placement area 8 (player, banker, or pair), the type of token 9 placed (different values are assigned to each color of token 9), and the number of tokens. If the tokens 9 overlap vertically, they will be offset and overlapped, as shown in FIG2A . In this case, if the camera 2 is positioned in the direction of arrow X in FIG2A (or if the tokens 9 are in a blind spot relative to the direction of the tokens), as shown in FIG2B , it is conceivable that the tokens 9 will be invisible (entering a blind spot). Computers or control systems that effectively utilize artificial intelligence, or deep learning (architecture) technology, can use self-learning functions to identify hidden gaming tokens 9 due to blind spots (e.g., partially hidden gaming tokens or entirely hidden gaming tokens), and accurately determine the number of gaming tokens. This allows for accurate identification of the placement of gaming tokens 9 in the placement area 8 (player, banker, or pair), the type of gaming token 9 placed (game tokens 9 are assigned different values for each color), and the number of gaming tokens. Therefore, in each game, based on the win/loss outcome determined by the card distribution device 3, the control device 14 analyzes the game progress image using the image analysis device 12 to determine whether the lost gaming tokens placed by each player 6 (indicated by arrow L) and the winning gaming tokens (9W) are appropriately paid to the winning player 6W.

控制装置14能够使用图像分析装置12分析把握游艺桌4的发牌者5的游艺用代用货币托盘17中的游艺用代用货币9的总额,游戏结束并清算后,能够按照游戏的输赢结果比较计算是否对应于各玩家6放置的输掉游艺用代用货币9的回收及向赢了的玩家6W的针对赢得游艺用代用货币的支付9W的数额,对游艺用代用货币托盘17内的游艺用代用货币9的总额进行了增减。对于游艺用代用货币托盘17中的游艺用代用货币9的总额,即使通过RFID等手段一直把握,控制装置14也能通过借助于图像分析装置12分析游戏的进行状态的影像,来判定其增减额是否正确。这些也有效利用了人工智能有效利用型或深层学习构造。The control device 14 can use the image analysis device 12 to analyze and grasp the total amount of token currency 9 in the dealer's token currency tray 17 at the gaming table 4. After the game ends and the settlement is completed, the control device 14 can compare and calculate whether the total amount of token currency 9 in the token currency tray 17 corresponds to the amount of lost token currency 9 placed by each player 6 and the amount of 9W paid to the winning player 6W for the winning token currency, based on the game's winning or losing results. Even if the total amount of token currency 9 in the token currency tray 17 is constantly grasped using RFID or other means, the control device 14 can determine whether the increase or decrease is correct by analyzing the video of the game progress using the image analysis device 12. This also effectively utilizes artificial intelligence or deep learning architectures.

在这个例子中,由于根据游戏的输赢结果、哪个种类的游艺用代用货币 9放置几枚到放置区8的哪个位置(闲家、或庄家、或对子)的信息、及输掉游艺用代用货币的回收及针对赢得游艺用代用货币9的偿还结束后的游艺用代用货币托盘17中的游艺用代用货币9的增减额来检测作弊或错误,所以即使不把握游戏结束后的游艺用代用货币9的变动、即放置了的游艺用代用货币9移动到玩家侧,或移动到发牌者侧,也能够检测作弊或错误。In this example, cheating or errors are detected based on the information of the winning or losing results of the game, how many pieces of which type of gaming tokens 9 are placed at which position in the placement area 8 (player, banker, or pair), and the increase or decrease in the amount of gaming tokens 9 in the gaming token tray 17 after the recovery of lost gaming tokens and the repayment of won gaming tokens 9. Therefore, even if the changes in gaming tokens 9 after the end of the game are not known, that is, whether the placed gaming tokens 9 are moved to the player side or to the dealer side, cheating or errors can be detected.

在此,例如在某卡牌游戏的情况下,能够通过读取由卡牌发放装置3在该游戏中陆续放出的卡牌C的牌面大小,按照该卡牌游戏的规则来判定游戏的输赢结果。而且,利用摄像机2对游艺桌4上进行拍摄,利用图像分析装置12对该图像进行分析,由控制装置14将分析结果与游戏的规则进行对照,也能够判定游戏的输赢结果。在这种情况下,由摄像机2、图像分析装置12 和控制装置14构成输赢结果判定装置。对于各玩耍位置7的玩家将哪个种类的游艺用代用货币9放置几枚在放置区8的哪个位置(闲家、或庄家、或对子)的信息,能够通过由摄像机2对放置到放置区8的游艺用代用货币9进行拍摄,由图像分析装置12按每个玩耍位置7对该图像进行分析而得到。For example, in the case of a card game, the game's win or loss can be determined according to the rules of the card game by reading the face value of the cards C released successively by the card issuing device 3. Furthermore, the game's win or loss can also be determined by using the camera 2 to capture the gaming table 4, analyzing the image using the image analysis device 12, and comparing the analysis results with the game rules by the control device 14. In this case, the camera 2, the image analysis device 12, and the control device 14 constitute the win or loss determination device. Information about which type of gaming token 9 the player at each playing position 7 placed, how many pieces, and where in the placement area 8 (player, banker, or pair) can be obtained by capturing the gaming token 9 placed in the placement area 8 using the camera 2 and analyzing the image for each playing position 7 using the image analysis device 12.

而且,对于进行输掉游艺用代用货币9的回收及针对赢得游艺用代用货币9的偿还的前后的游艺用代用货币托盘17中的游艺用代用货币9的增减额,能够通过对进行输掉游艺用代用货币9的回收及针对赢得游艺用代用货币9的偿还之前的游艺用代用货币托盘17内的游艺用代用货币9的总额与进行输掉游艺用代用货币9的回收及针对赢得游艺用代用货币9的偿还之后的游艺用代用货币托盘17内的游艺用代用货币9的总额进行比较而计算出。对于进行输掉游艺用代用货币9的回收及针对赢得游艺用代用货币9的偿还之前的游艺用代用货币托盘17内的游艺用代用货币9的总额、及进行输掉游艺用代用货币9的回收及针对赢得游艺用代用货币9的偿还之后的游艺用代用货币托盘17内的游艺用代用货币9的总额,能够通过由摄像机2对分别收纳了游艺用代用货币9的游艺用代用货币托盘17进行拍摄,由图像分析装置 12对该图像进行分析而检测出。另外,也可以通过在游艺用代用货币9内嵌入表示其数额的RFID,并且在游艺用代用货币托盘17上设置RFID读取器,来检测被收纳在游艺用代用货币托盘17中的游艺用代用货币9的总额。Moreover, the increase or decrease in the amount of gaming currency 9 in the gaming currency tray 17 before and after the recovery of lost gaming currency 9 and the repayment of won gaming currency 9 can be calculated by comparing the total amount of gaming currency 9 in the gaming currency tray 17 before the recovery of lost gaming currency 9 and the repayment of won gaming currency 9 with the total amount of gaming currency 9 in the gaming currency tray 17 after the recovery of lost gaming currency 9 and the repayment of won gaming currency 9. The total amount of gaming tokens 9 in the gaming token tray 17 before the recovery of lost gaming tokens 9 and the redemption of won gaming tokens 9, and the total amount of gaming tokens 9 in the gaming token tray 17 after the recovery of lost gaming tokens 9 and the redemption of won gaming tokens 9, can be detected by imaging the gaming token trays 17 containing the gaming tokens 9 with the camera 2 and analyzing the images with the image analysis device 12. Alternatively, the total amount of gaming tokens 9 stored in the gaming token tray 17 can be detected by embedding an RFID indicating the amount of gaming tokens 9 in the gaming token tray 17 and providing an RFID reader on the gaming token tray 17.

例如,设为在游戏开始前游艺用代用货币托盘17的游艺用代用货币9 的总额为Bb,游戏结束且输掉游艺用代用货币的回收及针对赢得游艺用代用货币的偿还结束后的游艺用代用货币托盘17的游艺用代用货币9的总额为 Ba。另外,在该游戏中,在闲家区域放置的游艺用代用货币9的全部玩耍位置7的总额为bp,在庄家区域放置的游艺用代用货币9的全部玩耍位置7的总额为bb,在平局区域放置的游艺用代用货币9的全部玩耍位置7的总额为 bt。例如在该游戏的输赢结果是庄家赢的情况下,Ba-Bb=bp-bb+bt应该成立。或者,游戏结束后的游艺用代用货币托盘17的游艺用代用货币9的总额Ba 应该为(Bb+bp-bb+bt)。在不是这样的情况下,能够判定在游艺用代用货币的回收或偿还中,存在作弊或错误。For example, assume that before the game begins, the total amount of tokens 9 in the token tray 17 is Bb. After the game ends and the collection of lost tokens and the redemption of won tokens are completed, the total amount of tokens 9 in the token tray 17 is Ba. Furthermore, in this game, the total amount of tokens 9 placed in all play positions 7 in the player area is bp, the total amount of tokens 9 placed in all play positions 7 in the banker area is bb, and the total amount of tokens 9 placed in all play positions 7 in the tie area is bt. For example, if the banker wins the game, Ba - Bb = bp - bb + bt should hold. Alternatively, the total amount of tokens 9 in the token tray 17 after the game ends, Ba, should be (Bb + bp - bb + bt). If this is not the case, it can be determined that cheating or an error occurred in the collection or redemption of tokens.

图3A是示出本实施方式的游艺用代用货币托盘的详细情形的图,图3B 是示出游艺用代用货币托盘的其他例子的图。在游艺用代用货币托盘17中设置有回收游艺用代用货币托盘171和偿还游艺用代用货币托盘172,该回收游艺用代用货币托盘171回收输的玩家6L放置的游艺用代用货币9L并暂时保管,该偿还游艺用代用货币托盘172保管要偿还的游艺用代用货币9W。图像分析装置12及控制装置14,把握输的玩家6L放置的游艺用代用货币9L 的位置、种类及枚数,计算该游戏中的游艺用代用货币0L的增额部分(该回收游艺用代用货币托盘171中的游艺用代用货币9的应有额)。进而,图像分析装置12及控制装置14,把握回收后的游艺用代用货币托盘171中的游艺用代用货币9的实际总额,对应有总额和实际总额进行比较来判定是否有差异。Figure 3A shows a detailed diagram of the token currency tray of this embodiment, and Figure 3B shows another example of the token currency tray. The token currency tray 17 includes a token currency collection tray 171 and a token currency repayment tray 172. The token currency collection tray 171 collects and temporarily stores token currency 9L placed by the losing player 6L, while the token currency repayment tray 172 stores token currency 9W to be repaid. The image analysis device 12 and control device 14 determine the location, type, and number of token currency 9L placed by the losing player 6L and calculate the increase in the token currency 0L used in the game (the expected amount of token currency 9L in the token currency collection tray 171). Furthermore, the image analysis device 12 and the control device 14 grasp the actual total amount of the game tokens 9 in the collected game token tray 171, and compare the corresponding total amount with the actual total amount to determine whether there is a discrepancy.

另外,通过对于针对赢了的玩家6W的游艺用代用货币9W的偿还使用偿还游艺用代用货币托盘172中的游艺用代用货币9,能够确保对于图像分析装置12及控制装置14把握进行了回收后的回收游艺用代用货币托盘171中的游艺用代用货币9的实际总额来说充分的时间。In addition, by using the game currency 9W in the game currency tray 172 to repay the winning player 6W, it is possible to ensure that there is sufficient time for the image analysis device 12 and the control device 14 to grasp the actual total amount of game currency 9 in the recovered game currency tray 171 after the recovery.

游艺桌4具备用于废弃在游戏中使用过的卡牌C的废弃区域41和/或废弃狭缝42。在每次游戏结束时,将在该游戏中使用过的卡牌C回收,放入到游艺桌4上的废弃区域41或废弃狭缝42来进行废弃。The gaming table 4 is provided with a discard area 41 and/or a discard slot 42 for discarding cards C used in the game. At the end of each game, the cards C used in the game are collected and placed in the discard area 41 or the discard slot 42 on the gaming table 4 for discarding.

游艺桌4还具备示出游戏的输赢的标志43。图5A是表示标志的正面的俯视图,图5B是表示标志的背面的俯视图。在某卡牌游戏中,使用表示闲家赢的标志43a和表示庄家赢的标志43b这两种,发牌者5在游戏结果出来时,将闲家或庄家中的赢的一方的标志弄翻。由此,在桌上容易明白地显示游戏的输赢。已弄翻的标志在游艺用代用货币9的回收、偿还结束后,由发牌者 5复原。通过将标志复原,也意味着成为能够开始下一个游戏的状态。The gaming table 4 also includes a sign 43 indicating the outcome of the game. Figure 5A is a top view of the front of the sign, and Figure 5B is a top view of the back of the sign. In certain card games, two types of signs are used: a sign 43a indicating a player win and a sign 43b indicating a banker win. When the game results are announced, the dealer 5 flips over the sign indicating the winning player or banker. This makes it easy to clearly display the outcome of the game on the table. After the game tokens 9 have been collected and redeemed, the flipped sign is restored by the dealer 5. Restoring the sign also means that the next game is ready to begin.

如以上那样,在本实施方式中,控制装置14按每个游戏根据游艺桌4 上的放置游艺用代用货币额和游戏的输赢结果来计算游艺用代用货币的收支,对游戏后的游艺用代用货币托盘17内的游艺用代用货币的余额的增额进行验证。若控制装置14在该验证中检测出差异,则发出警报,或在由摄像机 2拍摄到的视频的记录中追加表示该情况的记录。棋牌室运营者能够通过确认视频来调查差异的原因。As described above, in this embodiment, the control device 14 calculates the balance of gaming tokens for each game based on the amount of gaming tokens placed on the gaming table 4 and the game's winning or losing results. It then verifies the increase in the gaming token balance in the gaming token tray 17 after the game. If the control device 14 detects a discrepancy during this verification, it issues an alarm or adds a record indicating this to the video footage captured by the camera 2. The card room operator can investigate the cause of the discrepancy by reviewing the video footage.

本实施方式的作弊检测系统中,从各游戏清算前的游艺用代用货币托盘 17中的游艺用代用货币9的总额,加上减去根据该游戏中全部玩家6放置的游艺用代用货币9的位置、种类及枚数和通过输赢结果判定装置得到的该游戏的输赢结果计算出的该游戏中的游艺用代用货币的增减额,对该游戏结束时清算后的游艺用代用货币托盘17中的游艺用代用货币9的应有总额和通过图像分析装置12得到的该游戏结束时的游艺用代用货币托盘17中的游艺用代用货币9的实际总额进行比较,判定在应有总额和实际总额之间是否存在差异。In the cheating detection system of this embodiment, the total amount of gaming currency 9 in the gaming currency tray 17 before each game is settled is added or subtracted from the increase or decrease in gaming currency in the game calculated based on the position, type and number of gaming currency 9 placed by all players 6 in the game and the win or loss result of the game obtained by the win or loss result determination device. The expected total amount of gaming currency 9 in the gaming currency tray 17 after settlement at the end of the game is compared with the actual total amount of gaming currency 9 in the gaming currency tray 17 at the end of the game obtained by the image analysis device 12 to determine whether there is a difference between the expected total amount and the actual total amount.

控制装置14借助于图像分析装置12把握各玩家放置的游艺用代用货币的位置、种类及枚数,在各玩家放置的全部输掉游艺用代用货币的回收结束时,把握游艺用代用货币托盘中的游艺用代用货币的实际总额,对从各游戏清算前的游艺用代用货币托盘中的游艺用代用货币的总额,根据输的玩家放置的游艺用代用货币的位置、种类及枚数加上了该游戏中的游艺用代用货币托盘17的增额而得到的该游艺用代用货币托盘17中的游艺用代用货币9的应有总额和该游艺用代用货币托盘17中的游艺用代用货币9的实际总额进行比较,判定在应有总额和实际总额之间是否存在差异。The control device 14 uses the image analysis device 12 to grasp the position, type and number of gaming tokens placed by each player. When the recovery of all lost gaming tokens placed by each player is completed, the control device 14 grasps the actual total amount of gaming tokens in the gaming token tray. The total amount of gaming tokens in the gaming token tray before the settlement of each game is compared with the expected total amount of gaming tokens 9 in the gaming token tray 17 obtained by adding the position, type and number of gaming tokens placed by the losing players to the increase in the gaming token tray 17 in the game, and the actual total amount of gaming tokens 9 in the gaming token tray 17 to determine whether there is a difference between the expected total amount and the actual total amount.

控制装置14在对从各游戏清算前的游艺用代用货币托盘17中的游艺用代用货币9的总额,根据输的玩家放置的游艺用代用货币9的位置、种类及枚数加上了该游戏中的游艺用代用货币托盘17的增额而得到的该游艺用代用货币托盘17中的游艺用代用货币9的应有总额,和该游艺用代用货币托盘 17中的游艺用代用货币9的实际总额进行比较,判定为在应有总额和实际总额之间不存在差异,且对该游戏结束时精算后的游艺用代用货币托盘17中的应有总额、和通过图像分析装置12得到的该游戏结束时的游艺用代用货币托盘17中的游艺用代用货币9的实际总额进行比较,判定为在应有总额和实际总额之间存在差异的情况下,判定为支付错误,产生通知支付错误的支付错误信号。The control device 14 compares the total amount of gaming tokens 9 in the gaming token tray 17 before settlement of each game with the expected total amount of gaming tokens 9 in the gaming token tray 17, which is obtained by adding the position, type and number of gaming tokens 9 placed by the losing player to the increase in the gaming token tray 17 in the game, and determines that there is no difference between the expected total amount and the actual total amount. The control device 14 compares the expected total amount in the gaming token tray 17 after actuation at the end of the game with the actual total amount of gaming tokens 9 in the gaming token tray 17 at the end of the game obtained by the image analysis device 12. If it is determined that there is a difference between the expected total amount and the actual total amount, it is determined that a payment error has occurred and a payment error signal is generated to notify the payment error.

在游艺用代用货币托盘17中,设置有将输的玩家放置的游艺用代用货币 9回收并暂时保管的回收游艺用代用货币托盘171,图像分析装置12对将根据输的玩家放置的游艺用代用货币9L的位置、种类及枚数计算出的该游戏中的游艺用代用货币9的增额加上后得到的回收游艺用代用货币托盘171中的游艺用代用货币9的应有总额、和回收游艺用代用货币托盘171中的游艺用代用货币9的实际总额进行比较,判定在应有总额和实际总额之间是否存在差异。In the game currency tray 17, there is provided a recovery game currency tray 171 for recovering and temporarily storing the game currency 9 placed by the losing player. The image analysis device 12 compares the expected total amount of game currency 9 in the recovery game currency tray 171 obtained by adding the increase in the game currency 9 in the game calculated based on the position, type and number of the game currency 9L placed by the losing player, with the actual total amount of game currency 9 in the recovery game currency tray 171 to determine whether there is a difference between the expected total amount and the actual total amount.

为了在控制装置14判定为是游艺桌4的发牌者5的游艺用代用货币托盘 17中的所把握的游艺用代用货币9的实际总额,与根据全部玩家放置的游艺用代用货币额和该游戏的输赢结果计算出的游艺用代用货币的增减额不对应的差异时,在游戏记录装置11中能够分析产生上述差异的游戏的记录,游戏记录装置11构成为,对所取得的影像赋予索引或时刻,或能够确定并再生游艺用代用货币9的回收场面或支付场面。In order to analyze the records of the game that caused the above-mentioned difference in the game recording device 11 when the control device 14 determines that the actual total amount of the game token 9 held in the game token tray 17 of the dealer 5 of the game table 4 does not correspond to the increase or decrease in the game token amount calculated based on the amount of the game token placed by all players and the winning or losing results of the game, the game recording device 11 is constructed to assign an index or time to the obtained image, or to be able to determine and reproduce the recovery scene or payment scene of the game token 9.

这样,控制装置14借助于图像分析装置12得到游戏结束时清算后游艺用代用货币托盘17中的游艺用代用货币的总额,但是所谓该情况下的清算后的判断是在以下1)~4)的任意一种情况发生时的时刻:In this manner, the control device 14 uses the image analysis device 12 to determine the total amount of gaming tokens in the gaming token tray 17 after settlement at the end of the game. However, the determination of settlement in this case is made when any of the following situations 1) to 4) occurs:

1)针对赢得游艺用代用货币9的偿还结束时;1) When the redemption of the gaming tokens 9 won is completed;

2)将该游戏中使用的卡牌C回收且废弃在该桌的废弃区域41或废弃狭缝42中时;2) When the card C used in the game is recovered and discarded in the discard area 41 or discard slot 42 of the table;

3)按下了输赢结果判定装置所附带的规定按钮时;3) When a prescribed button attached to the winning/losing result determination device is pressed;

4)表示输赢的标志43复原时。4) When the symbol 43 indicating winning or losing is restored.

而且,控制装置14是如下人工智能有效利用型或深层学习构造:能够把握在游艺桌4的各玩耍位置7放置的游艺用代用货币的位置(对闲家、或庄家、或对子放置的位置)和数额(种类和枚数),将由各游戏的输赢结果得到的各玩家6的输赢历史记录和得到的游艺用代用货币的数额(赢的数额),与过去的许多(大数据)游戏的统计数据进行比较,作为异常状况(由棋牌室设定)提取。典型地,是具备如下人工智能有效利用型或深层学习构造的控制装置14的装置:某一数额(100万美元)以上的赢得数额的产生,或在某一游艺桌4的玩耍位置7输时的放置游艺用代用货币的数额少,赢时的放置游艺用代用货币的数额多的状态在多个游戏中持续,这与过去的游戏的统计数据(大数据等)进行比较,能够作为异常状况将此提取。Furthermore, the control device 14 utilizes artificial intelligence or a deep learning structure, capable of understanding the position (for the player, banker, or pair) and amount (type and number) of tokens placed at each playing position 7 of the gaming table 4. The control device 14 compares the win/loss history of each player 6 and the amount of tokens (won) obtained from the win/loss results of each game with statistical data from many past games (big data), thereby identifying abnormal conditions (set by the gaming room). Typically, the control device 14 utilizes artificial intelligence or a deep learning structure, capable of identifying abnormal conditions (set by the gaming room) by comparing the win/loss history of each player 6 and the amount of tokens (won) obtained from the win/loss results of each game with statistical data from many past games (big data, etc.). Typically, the control device 14 utilizes artificial intelligence or a deep learning structure, capable of identifying abnormal conditions (set by the gaming room) by comparing the win/loss history of each player 6 and the amount of tokens (won) obtained from the win/loss results of each game with statistical data from many past games (big data, etc.).

进而,本作弊检测系统的控制装置14(与图像分析装置12为一体)是能够确定作为异常状况被提取,或取得了规定额以上的赢家的玩耍位置7上的、个别玩家6的构造。对于这样的玩家6的确定,在图像分析装置12中,通过特征点提取等得到脸的图像,赋予身份编号(ID等)来确定下来。而且,控制装置14具有在被确定的玩家6离坐并到别的游艺桌就坐时,向该别的游艺桌通知该特定玩家的存在的警告功能。具体而言,通知管理各游艺桌4的管理者或各桌责任人(也可以是发牌者),以进一步谋求异常现象的防止。Furthermore, the control device 14 (integrated with the image analysis device 12) of this cheating detection system is configured to identify individual players 6 at playing positions 7 who have been identified as abnormal or who have achieved a winning amount exceeding a specified amount. To identify these players 6, the image analysis device 12 extracts facial images through feature point extraction and assigns an identification number (ID, etc.) to the identified players 6. Furthermore, the control device 14 includes a warning function that notifies the administrator or person in charge (or dealer) of each gaming table 4 of the presence of the identified player 6 when the identified player 6 leaves and relocates to another gaming table. Specifically, the control device 14 notifies the administrator or person in charge (or dealer) of each gaming table 4, further preventing abnormalities.

控制装置14还具备留有纸币K和游艺用代用货币9的交换历史记录的数据库,以一定时间或以一日为单位,参照数据库,比较并判定游艺桌4的发牌者5的游艺用代用货币托盘17中的所把握的游艺用代用货币9的数额是否根据与交换的纸币K对应的游艺用代用货币9的支付额、或与交换的游艺用代用货币9对应的纸币K的支付额的总额进行了增减。The control device 14 also has a database that records the exchange history of banknotes K and gaming currency 9. The control device 14 refers to the database at regular intervals or on a daily basis to compare and determine whether the amount of gaming currency 9 held in the gaming currency tray 17 of the dealer 5 of the gaming table 4 has increased or decreased based on the payment amount of the gaming currency 9 corresponding to the exchanged banknotes K, or the total amount of the payment amount of the banknotes K corresponding to the exchanged gaming currency 9.

并且,在上述例子中,也可以不确定个别玩家6,对每个玩耍位置7的输赢历史记录和得到的游艺用代用货币的数额(赢得的数额)进行监视。在这种情况下,虽然不能在各玩家6离坐的情况下追踪调查该玩家6,但能够检测出在一个游艺桌4的特定的玩耍位置7输时的放置游艺用代用货币的数额少,赢时的放置游艺用代用货币的数额多的状态在多个游戏中持续等异常状况。而且,在检测到这样的玩耍位置7的情况下,怀疑在该玩耍位置7上有作弊或错误。而且,通过对拍摄了该玩耍位置7的视频进行验证,能够发现作弊或错误。Furthermore, in the above example, the win/loss history and the amount of gaming tokens (wins) earned at each playing position 7 can be monitored without identifying individual players 6. In this case, while it is impossible to track and investigate each player 6 if they leave their seat, it is possible to detect abnormal situations such as a situation where a specific playing position 7 at a gaming table 4 consistently deposits a small amount of gaming tokens during losses and a large amount during wins, across multiple games. Furthermore, if such a playing position 7 is detected, cheating or errors at that playing position 7 may be suspected. Furthermore, by verifying a video recording of that playing position 7, cheating or errors can be discovered.

具体而言,摄像机2被设置为至少对游艺桌4的放置区8内所放置的游艺用代用货币9进行拍摄。图像分析装置12分析通过摄像机2拍摄到的图像,按照每个用户位置7,检测放置区8的闲家、庄家、平局的哪个位置上放置了游艺用代用货币及所放置的游艺用代用货币的数额。而且,卡牌发放装置 3作为输赢结果判定装置发挥作用,判定游戏的输赢结果。控制装置14基于放置了游艺用代用货币9的放置区8内的位置(闲家、庄家、或平局)及游戏的输赢结果,将每个玩耍位置7的输赢历史记录及得到的游艺用代用货币的数额(游艺用代用货币获得额)记录下来(监视)。此外,对于输赢历史记录及游艺用代用货币获得额,也可以仅记录其中任意一个。控制装置14在该输赢历史记录及/或游艺用代用货币获得额的历史记录与过去的许多(大数据)游戏的统计数据进行比较为异常状况(由棋牌室设定)的情况下,将该玩家位置7确定为被怀疑有作弊行为的玩耍位置。Specifically, the camera 2 is configured to capture at least the gaming tokens 9 placed within the placement area 8 of the gaming table 4. The image analysis device 12 analyzes the images captured by the camera 2 and, for each user position 7, detects at which position (Player, Banker, or Tie) within the placement area 8 the gaming tokens are placed, as well as the amount of gaming tokens placed. Furthermore, the card distribution device 3 functions as a win/loss determination device, determining the outcome of the game. The control device 14 records (monitors) the win/loss history and the amount of gaming tokens earned (gaming token amount) for each playing position 7 based on the position (Player, Banker, or Tie) within the placement area 8 where the gaming tokens 9 are placed and the outcome of the game. Alternatively, only one of the win/loss history and the amount of gaming tokens earned may be recorded. When the control device 14 compares the win and loss history and/or the gaming currency acquisition history with the statistical data of many past (big data) games and finds an abnormal situation (set by the chess and card room), the player position 7 is determined to be a playing position suspected of cheating.

在对某一玩家位置7怀疑有作弊行为的情况下,作弊检测系统以在该时间点至少发牌者能察觉的方式产生警报(光、声音、或振动)即可。由此,能够通过至少在该场所中断这以后的游戏等,阻止作弊行为的继续。另外,也可以在通过摄像机2拍摄并记录的影像中,附加表示怀疑有作弊行为这一情况的信息。由此,可以通过确认视频,来调查可疑作弊行为的原因。If cheating is suspected at a player position 7, the cheating detection system generates an alarm (light, sound, or vibration) in a manner that is at least perceptible to the dealer at that point in time. This prevents the cheating from continuing by, for example, interrupting the game at that location. Furthermore, information indicating the suspected cheating can be added to the video footage captured and recorded by camera 2. This allows the cause of the suspected cheating to be investigated by verifying the video.

本实施方式的具有游艺桌的游艺场中的作弊检测系统,还具备进行在游艺桌4上屡次进行的纸币和游艺用代用货币的交换时的检查的功能。在棋牌室等游艺场中,在游戏前,玩家6在规定的游艺用代用货币交换场所,对纸币(现金等)和游艺用的游艺用代用货币进行交换。但是,当玩家6用光游艺用代用货币时,不从游艺桌4离坐,就能在游艺桌(该卡牌游戏桌等)上,用现金(纸币)交换游艺用代用货币9后继续游戏。但是,在此会产生在发牌者5和玩家之间进行作弊的机会。在游艺桌(该卡牌游戏桌等)上,用现金(纸币)交换游艺用代用货币9,需要在不进行游戏时进行。卡牌发放装置3为了决定游戏的输赢,能够检测卡牌的分牌开始和分牌结束(输赢的决定时期)。因此,卡牌发放装置3中,对卡牌的发放(分牌)以外的状况进行检测,控制装置14在卡牌的分牌中以外的状况下,检测出在游艺桌4上正进行纸币和游艺用代用货币9的交换这一情况(图6中示出)。对于卡牌的分牌中(或这以外的状况),能够根据由卡牌发放装置3或发牌者5的动作得到的信息进行检测。The cheating detection system for an amusement arcade with a gaming table according to this embodiment also has a function for checking the frequent exchange of banknotes and gaming tokens at the gaming table 4. In a gaming arcade, such as a card room, before a game, players 6 exchange banknotes (cash, etc.) for gaming tokens at a designated gaming token exchange location. However, if a player 6 runs out of gaming tokens, they can continue playing at the gaming table (such as a card game table) by exchanging cash (banknotes) for gaming tokens 9 without leaving the gaming table 4. However, this creates an opportunity for cheating between the dealer 5 and the players. Exchanging cash (banknotes) for gaming tokens 9 at the gaming table (such as a card game table) must be done when the game is not in progress. The card issuing device 3 can detect the start and end of card dealing (the winning and losing periods) to determine the outcome of the game. Therefore, the card issuing device 3 detects situations other than card issuing (dealing). The control device 14 detects, in situations other than card dealing, that the exchange of banknotes and gaming tokens 9 is taking place on the gaming table 4 (as shown in FIG6 ). The situation of card dealing (or other situations) can be detected based on information obtained from the card issuing device 3 or the actions of the dealer 5.

控制装置14进行纸币K的表面的图像分析,能够识别纸币的枚数和数额。进而,在游艺桌4上,对于与游艺用代用货币9交换用的纸币K是否为真币,通过照射近紫外光检测纸币的真伪标记G来进行验证。如图6所示,控制装置14为如下人工智能有效利用型或深层学习构造:对该真伪标记G也进行图像分析来验证,对真正的纸币的总额进行认知,进而即使作为交换对象在游艺桌上拿出来的多个游艺用代用货币因摄像机2的死角成为被隐匿状态,也能够认知游艺用代用货币的总额,能够对在游艺桌4上从玩家拿出来的纸币 K的总额、和从发牌者5拿出来的游艺用代用货币9的总额进行比较,判定两者的数额是否一致。The control device 14 performs image analysis of the surface of the banknotes K to identify the number and amount of the banknotes. Furthermore, on the gaming table 4, the authenticity of the banknotes K exchanged for gaming tokens 9 is verified by irradiating the banknotes with near-ultraviolet light to detect the authenticity mark G. As shown in Figure 6 , the control device 14 utilizes artificial intelligence or a deep learning architecture that also performs image analysis to verify the authenticity mark G, thereby identifying the total amount of genuine banknotes. This allows the control device 14 to identify the total amount of gaming tokens even if multiple gaming tokens are withdrawn from the gaming table as exchange objects and are hidden due to a blind spot in the camera 2. Furthermore, the control device 14 can compare the total amount of banknotes K withdrawn from the gaming table 4 by a player with the total amount of gaming tokens 9 withdrawn from the dealer 5 to determine whether the two amounts match.

控制装置14是如下人工智能有效利用型或深层学习构造:能够比较计算游艺桌4的发牌者5的游艺用代用货币托盘17中的游艺用代用货币9的总额,在进行了纸币和游艺用代用货币的交换并清算后,是否根据与交换的纸币对应的游艺用代用货币的支付额进行了增减。也可以考虑利用游艺用代用货币 9的RFID等预先一直把握发牌者5的游艺用代用货币托盘17中的游艺用代用货币9的总额的情况。另外,通过利用摄像机2对收纳了游艺用代用货币 9的游艺用代用货币托盘17进行拍摄,利用图像分析装置12分析该图像,也能够检测出游艺用代用货币托盘17中所收纳的游艺用代用货币9的总额。The control device 14 utilizes artificial intelligence or a deep learning architecture that can compare and calculate the total amount of gaming tokens 9 in the dealer's 5 gaming table 4's gaming token tray 17. After banknotes and gaming tokens are exchanged and settled, the control device 14 can determine whether the amount of gaming tokens 9 has increased or decreased based on the amount paid out in accordance with the exchanged banknotes. Alternatively, the total amount of gaming tokens 9 in the dealer's 5 gaming token tray 17 can be monitored in advance using, for example, RFID tags attached to the gaming tokens 9. Alternatively, the camera 2 can capture the gaming token tray 17 containing the gaming tokens 9, and the image analysis device 12 can analyze the resulting image to detect the total amount of gaming tokens 9 stored in the gaming token tray 17.

而且,控制装置14对纸币和游艺用代用货币的交换前后的、游艺用代用货币托盘17内的游艺用代用货币9的数额的增减与在游艺桌4上图像分析结果的游艺用代用货币的交换额是否一致进行验证。对于已支付的纸币的数额,可以由发牌者5通过键盘输入等对控制装置14输入,也可以利用摄像机2对进行纸币支付的游艺桌4上进行拍摄,通过用图像分析装置12分析该图像来进行确定。Furthermore, the control device 14 verifies whether the increase or decrease in the amount of gaming currency 9 in the gaming currency tray 17 before and after the exchange of banknotes and gaming currency tokens is consistent with the gaming currency token exchange amount as determined by image analysis of the gaming table 4. The amount of the paid banknotes can be input into the control device 14 by the dealer 5 via keyboard input, or can be determined by analyzing the image of the gaming table 4 where the banknotes are being paid using the camera 2 and the image analysis device 12.

如上所述,控制装置14对纸币和游艺用代用货币的交换引起的自游艺用代用货币托盘17的游艺用代用货币9的减额部分,是否与由玩家6支付给发牌者5的纸币的数额一致进行判定。进而,控制装置14是能够比较计算在进行了纸币和游艺用代用货币的交换并清算后,基于发牌者5的纸币的进款额 (通常基于键盘输入等)、与基于图像分析装置12的图像分析结果的纸币的计算金额的一致不一致的智能型控制装置,进而也可以是人工智能有效利用型或深层学习构造。As described above, the control device 14 determines whether the deduction of the gaming tokens 9 from the gaming token tray 17 resulting from the exchange of banknotes and gaming tokens is consistent with the amount of banknotes paid by the player 6 to the dealer 5. Furthermore, the control device 14 is an intelligent control device capable of comparing and calculating the consistency between the amount of banknotes deposited by the dealer 5 (typically based on keyboard input, etc.) after the exchange and settlement of banknotes and gaming tokens, and the calculated amount of banknotes based on the image analysis results of the image analysis device 12. Furthermore, the control device 14 may be a device that effectively utilizes artificial intelligence or a deep learning architecture.

另外,进而,控制装置14是能够对该发牌者负责的游艺桌4中的基于该发牌者的输入引起的纸币的总进款额、与基于所述图像分析装置12的图像分析结果的纸币的总额的一致不一致进行比较计算的人工智能有效利用型或深层学习构造。In addition, the control device 14 is an artificial intelligence effective utilization type or deep learning structure that can compare and calculate the consistency or inconsistency between the total amount of banknotes deposited in the gaming table 4 for which the dealer is responsible based on the input of the dealer and the total amount of banknotes based on the image analysis results of the image analysis device 12.

控制装置14对游艺桌4的发牌者5的游艺用代用货币托盘17中的所把握的游艺用代用货币9的数额,在进行了纸币和游艺用代用货币9的交换后,是否根据与交换的纸币对应的游艺用代用货币9的支付额、或与交换的游艺用代用货币9对应的纸币的支付额进行了增减,进行比较并判定。The control device 14 compares and determines whether the amount of gaming currency 9 held in the gaming currency tray 17 of the dealer 5 of the gaming table 4 has been increased or decreased after the exchange of banknotes and gaming currency 9, or the payment amount of the gaming currency 9 corresponding to the exchanged banknotes, or the payment amount of the banknotes corresponding to the exchanged gaming currency 9.

(第2实施方式)(Second embodiment)

在棋牌室等游艺场进行的大多的桌游戏中,有某卡牌游戏。这些游戏使用由52枚扑克牌构成的标准的一副牌,从具备预先洗好的多副牌(从6到9 或10副牌)的卡牌发放装置向游艺桌上发放扑克牌,根据发放的卡牌的数(牌面大小)和游戏规则,决定输赢。Among the many table games played in casinos and other amusement parks, some are card games. These games use a standard deck of 52 playing cards. Cards are dealt onto the gaming table from a card distribution device equipped with pre-shuffled decks (ranging from 6 to 9 or 10 cards). Winning is determined by the number of cards dealt (the rank of the cards) and the rules of the game.

对于自卡牌发放装置的卡牌的发放和对客人(游戏参加者)的放置的精算,由负责游艺桌的发牌者等进行。在棋牌室等游艺场中,正在尝试防止对该客人(游戏参加者)的放置的精算中的错误和作弊行为。The distribution of cards from the card distribution device and the calculation of the placement of the guests (game participants) are performed by the dealer in charge of the game table, etc. In amusement parks such as card rooms, attempts are being made to prevent errors and cheating in the calculation of the placement of the guests (game participants).

在国际公开WO2015/107902中记载的卡牌游戏监视系统中,使用监视摄像机读取游艺用代用货币的变动,检查是否向赢家支付了放置。In the card game monitoring system described in International Publication WO2015/107902, a monitoring camera is used to read the changes in gaming tokens and check whether the bet has been paid to the winner.

有关某卡牌游戏中的客人的放置和发牌者对客人(游戏参加者)的放置的精算,存在以下问题:不能对进行这些的时刻,和游艺用代用货币由谁放置,或是否取了进行检测,因此不能把握这些是否正确。Regarding the calculation of the guest's placement in a card game and the dealer's placement on the guest (game participant), there is the following problem: it is impossible to detect the time when these are performed, who placed the game token, or whether it was taken, so it is impossible to determine whether these are correct.

为了解决上述种种问题,第2实施方式的作弊检测系统,是具有游艺桌的游艺场的作弊检测系统,具备:To solve the above-mentioned problems, a cheating detection system according to a second embodiment is a cheating detection system for a casino having gaming tables, and includes:

游戏监视装置,使用摄像机监视在游艺桌进行的游戏的进行状况;A game monitoring device that uses a camera to monitor the progress of the game being played at the gaming table;

图像分析装置,对利用所述摄像机得到的影像进行图像分析;an image analysis device for performing image analysis on the image obtained by the camera;

卡牌发放装置,对在所述游艺桌上各游戏的输赢结果进行判定并显示;及a card issuing device for determining and displaying the winning and losing results of each game on the gaming table; and

控制装置,在各游戏中使用所述图像分析装置的分析结果,确定游戏参加者放在所述游艺桌上的游艺用代用货币的位置,并且使用所述输赢结果,判定各游戏的参加者之中的赢家及输家;a control device for determining the position of gaming tokens placed on the gaming table by the game participants using the analysis results of the image analysis device in each game, and for determining the winner and loser among the participants in each game using the win/loss results;

所述控制装置还具备对至少以下之一进行判定的功能:The control device also has the function of determining at least one of the following:

1)在各游戏中,在从开始卡牌的抽出起或从发牌者的游戏开始操作起到由卡牌发放装置显示游戏的输赢结果之前的期间,是否没有游艺用代用货币的变动,1) In each game, whether there is no change in the game token currency from the time the start card is drawn or the dealer's game start operation until the card distribution device displays the game win or loss result,

2)各游戏结束后,在发牌者对游戏参加者之中的输家放置的游艺用代用货币进行回收的期间,是否没有发牌者以外的人引起的游艺用代用货币的变动,2) After each game is over, during the period when the dealer collects the gaming tokens placed by the losing players, is there any change in the gaming tokens caused by anyone other than the dealer?

3)各游戏结束后,在发牌者对游戏参加者之中的输家放置的游艺用代用货币进行回收的期间,是否追加了游艺用代用货币,3) After each game is over, during the period when the dealer collects the game tokens placed by the losers among the game participants, whether additional game tokens are added,

4)各游戏结束后,发牌者是否对游戏参加者之中的赢家放置的游艺用代用货币的位置,进行了支付,4) After each game is over, whether the dealer pays the gaming tokens placed by the winner among the game participants,

5)各游戏结束后,游戏参加者之中的赢家是否取了所放置的游艺用代用货币及所支付的游艺用代用货币。5) After each game is over, whether the winner among the game participants has taken the placed game tokens and the paid game tokens.

进而,所述控制装置也可以构成为通过使用所述图像分析装置的分析结果,对发牌者及游戏参加者的手的变动、游艺用代用货币的变动、或所述手的变动和游艺用代用货币的变动进行检测,从而对所述1)到5)的至少一个进行判定。Furthermore, the control device can also be configured to detect changes in the hands of the dealer and game participants, changes in gaming currency, or changes in the hands and changes in gaming currency by using the analysis results of the image analysis device, thereby making a judgment on at least one of 1) to 5).

进而,所述控制装置也可以构成为根据游戏参加者之中的赢家放置的数额,对由发牌者向赢家支付的游艺用代用货币的数额是否正确进行判定。Furthermore, the control device may be configured to determine whether the amount of gaming tokens paid by the dealer to the winner is correct based on the amount bet by the winner among the game participants.

进而,所述游戏的作弊检测系统也可以还具备接受所述判定结果并进行警告或显示的监视器或灯。Furthermore, the game cheating detection system may further include a monitor or a light that receives the determination result and issues a warning or displays.

根据本实施方式的作弊检测系统,有关某卡牌游戏中的客人进行的放置和发牌者进行的针对客人(游戏参加者)的放置的精算,能够检测出进行这些的时刻、和游艺用代用货币由谁放置、或是否取了,能够对这些的错误和作弊行为进行检测并进行警告或显示,能够实现防止再次发生。According to the cheating detection system of this embodiment, the placements made by guests in a certain card game and the placements made by the dealer against guests (game participants) can be accurately calculated. The time when these are made, who placed the game tokens, or whether they were taken can be detected. These errors and cheating behaviors can be detected and warnings or displays can be issued, thereby preventing them from happening again.

在进入本实施方式的详细说明之前,对棋牌室等游艺场中进行的某卡牌游戏的流程进行说明。并且,在第2实施方式中,对与第1实施方式相同的构成附加相同的编号进行说明。Before entering into the detailed description of this embodiment, the flow of a card game played in a casino such as a card room will be described. Furthermore, in the second embodiment, the same components as those in the first embodiment will be described with the same reference numerals.

如图7所示,在游艺桌4上,客人(游戏参加者/玩家)6与发牌者5面对面地坐在玩耍位置(椅子)7上。而且,客人(游戏参加者)6通过在眼前的放置区8配置游艺用代用货币9,对作为该卡牌游戏的输赢结果,闲家 (PLAYER)和庄家(BANKER)哪个胜利,或成为和局(TIE),进行放置(以下,将此设为“放置”)。另外,发牌者5对为了使客人(游戏参加者)6进行的放置结束而计时,喊“No More Bet(放置受理结束)”,进行将手横向移动等动作(图7中示出的状态)。在该卡牌游戏中,从喊“No More Bet(放置受理结束)”,开始卡牌的抽出起或发牌者5进行游戏开始的操作起,到通过卡牌发放装置3显示游戏的输赢结果之前的期间,客人(游戏参加者)6 不能移动游艺用代用货币,或放置追加的游艺用代用货币,或取回放置的游艺用代用货币。As shown in FIG7 , at a gaming table 4, a guest (game participant/player) 6 and a dealer 5 sit facing each other in a playing position (chair) 7. The guest (game participant) 6 then places gaming tokens 9 on a betting area 8 in front of them and places a bet (hereinafter referred to as a "bet") on the outcome of the card game, determining whether the player or banker will win, or whether the game ends in a tie. Furthermore, the dealer 5 times the bet by the guest (game participant) 6, shouts "No More Bet," and performs other actions, such as moving his hand sideways (see the state shown in FIG7 ). In this card game, from the moment "No More Bet" is called out (placement acceptance ends) and the card drawing begins, or the dealer 5 performs the game start operation, until the game win or loss result is displayed on the card issuing device 3, the guest (game participant) 6 cannot move the game tokens, place additional game tokens, or withdraw placed game tokens.

之后,从卡牌发放装置3将扑克牌1一枚一枚地以背面朝上的状态抽出到游艺桌4。首先,抽出4枚,如图7的①~④所示,第一枚卡牌归闲家 (PLAYER),第二枚卡牌归庄家(BANKER),第三枚卡牌归闲家(PLAYER),第四枚卡牌归庄家(BANKER)所有,分成从游艺桌4上的发牌者5看到的跟前的区域10(闲家区域10P和庄家区域10B)来配置。而且,根据从第一到第四枚卡牌1的牌面大小(数)和该卡牌游戏的详细的规则中的条件,由发牌者5抽出第五枚卡牌1和第六枚卡牌1,这些归闲家(PLAYER)或庄家(BANKER) 所有。接着,根据第一到第四枚(根据情况也算上第五枚、第六枚)卡牌1 的牌面大小(数)和该卡牌游戏的详细的规则,判定游戏的输赢。在此,构造为在所述卡牌发放装置3中,预先将游戏的规则程序化,能够读取所发放的卡牌1的信息(牌面大小(数)和花色),来判定游戏的输赢。对由卡牌发放装置3判定出的输赢判定结果(输赢结果),是否与如上所述由发牌者等判定出的输赢结果一致进行判定。Next, playing cards 1 are drawn one by one from the card distribution device 3 onto the gaming table 4, facing up. First, four cards are drawn, as shown in Figures 1 through 4 of FIG7 : the first card goes to the player, the second to the banker, the third to the player, and the fourth to the banker. These cards are arranged in areas 10 (player area 10P and banker area 10B) visible from the dealer 5 on the gaming table 4. Furthermore, based on the rank (number) of the first through fourth cards 1 and the conditions specified in the detailed rules of the card game, the dealer 5 draws the fifth and sixth cards 1, each of which goes to the player or banker. Next, the game is determined based on the rank (number) of the first through fourth cards 1 (and the fifth and sixth cards, if applicable) and the detailed rules of the card game. Here, the card dealing device 3 is configured so that the game rules are pre-programmed and the information (card rank (number) and suit) of the dealt cards 1 can be read to determine the outcome of the game. A determination is then made as to whether the outcome (win/lose result) determined by the card dealing device 3 is consistent with the outcome determined by the dealer, etc., as described above.

以下,说明本发明的实施方式的游艺场的游戏中的作弊检测系统的整体的概要。图7是示出同系统的整体的概要的图,在游艺场中的游戏中的作弊检测系统,具备:游戏记录装置11,将在游艺桌4进行的游戏的进行状态,包括客人(游戏参加者)6及发牌者5,通过摄像机2记录为影像;图像分析装置12,对所记录的游戏的进行状态的影像进行图像分析;及卡牌发放装置3,具有对在游艺桌4上各游戏的输赢结果进行判定并显示的功能。卡牌发放装置3是已被本领域的技术人员使用的所谓的电子靴,构造为预先将游戏的规则程序化,可以对由发牌者5在各游戏的开始发放卡牌1的时刻进行检测,而且读取所发放的各卡牌1的信息(牌面大小(数)和花色),来判定游戏的输赢。例如在某卡牌游戏中,对于庄家赢、闲家赢、平局(和局),基本上分别由2-3枚卡牌的牌面大小决定,通过显示灯13显示判定结果(输赢结果)。The following describes an overall overview of a cheating detection system for casino games according to an embodiment of the present invention. Figure 7 shows an overall overview of the system. The cheating detection system for casino games includes: a game recording device 11 that records the progress of a game played at a gaming table 4, including the progress of guests (game participants) 6 and the dealer 5, using a camera 2; an image analysis device 12 that analyzes the recorded video of the progress of the game; and a card dealing device 3 that determines and displays the winning or losing results of each game played at the gaming table 4. The card dealing device 3 is a so-called electronic boot, already used by those skilled in the art. It is configured with pre-programmed game rules and can detect the moment when the dealer 5 deals a card 1 at the start of each game. It also reads information (such as the rank (number) and suit) of each dealt card 1 to determine the winning or losing result of the game. For example, in a certain card game, for the banker win, the player win, and the draw (tie), it is basically determined by the size of the cards of 2-3 cards, and the judgment result (win or lose result) is displayed by the display light 13.

本作弊检测系统的控制装置14具备游艺用代用货币检测功能,该游艺用代用货币检测功能在每个游戏中使用图像分析装置12的分析结果,对客人6 (游戏参加者)在游艺桌4上的闲家侧或庄家侧哪个放置区8放置了游艺用代用货币9进行确定。对于游艺用代用货币9的位置和总额(在闲家侧或庄家侧哪个放置区8放置了游艺用代用货币9),可以设想在游艺用代用货币9 错开重叠,或从摄像机2的位置看成为死角的情况下等,通常不能读取。控制装置14构成为,使用基于已有的人工智能有效利用型的计算机或控制系统、深层学习(构造)技术的自学习功能等,能够识别游艺用代用货币9的由于死角引起的隐匿等(一枚游艺用代用货币的部分隐匿的情况,或游艺用代用货币整体隐匿的情况),准确地把握位置和枚数等。并且,对游艺用代用货币9的放置区8中的位置及种类进行检测的构造不限于此,例如也可以构成为通过读取在游艺用代用货币中嵌入的ID来进行检测。The control device 14 of this cheating detection system includes a token detection function. This function uses the analysis results of the image analysis device 12 to determine, during each game, which slot 8 on the player or banker side of the gaming table 4 the guest 6 (game participant) has placed tokens 9. The position and total amount of tokens 9 (in which slot 8 on the player or banker side the tokens 9 have been placed) are often difficult to read if tokens 9 are staggered or overlapped, or if they are in a blind spot from the camera 2. The control device 14 is configured to detect hidden tokens 9 due to blind spots (e.g., partial or complete concealment of a token) using a computer or control system utilizing existing artificial intelligence, or a self-learning function based on deep learning (structuring) technology, and accurately determine their position and number. Furthermore, the structure for detecting the position and type of the gaming token 9 in the placement area 8 is not limited thereto, and for example, detection may be performed by reading an ID embedded in the gaming token.

控制装置14如以上说明的那样,能够借助于摄像机2、图像分析装置12 来把握各玩家6放置的游艺用代用货币9的位置(对闲家、或庄家、或对子放置的位置)、种类(游艺用代用货币9按每种颜色分配不同的数额的值)及枚数,能够检测对闲家放置的是哪个客人6(对闲家放置的客人6有多个的情况下,放置最高额的是哪个客人6),对庄家放置的是哪个客人6(对庄家放置的客人6有多个的情况下,放置最高额的是哪个客人6)。本作弊检测系统中的图像分析装置12及控制装置14为复合地具备一体或由多个构成组成的计算机、程序及存储器的构造。As described above, the control device 14, using the camera 2 and image analysis device 12, can detect the position (position of the game tokens 9 placed on the player, banker, or pair), type (game tokens 9 are assigned different amounts for each color), and number of game tokens 9 placed by each player 6. This allows the control device 14 to detect which player 6 placed the game token 9 on the player (if multiple players 6 placed the game token 9 on the player, which player 6 placed the highest amount) and which player 6 placed the game token 9 on the banker (if multiple players 6 placed the game token 9 on the banker, which player 6 placed the highest amount). The image analysis device 12 and control device 14 in this cheating detection system are constructed by combining a computer, a program, and a memory, either integrally or in combination.

控制装置14是如下构造:能够对图像分析装置12从在游艺桌4发放的各卡牌1的影像(使用摄像机2)得到的牌面大小和花色的信息、和卡牌发放装置3读取到的牌面大小和花色的信息进行对照,判定一致不一致。按照在各游戏中卡牌发放装置3判定的游戏的输赢结果,控制装置14通过借助于图像分析装置12对游戏的进行状态的影像进行分析,来判定是否按照游戏的输赢结果恰当地进行了客人(游戏参加者)6放置的输掉游艺用代用货币9 的回收及向赢了的客人(游戏参加者)6的针对赢得游艺用代用货币的支付。The control device 14 is configured to compare the card size and suit information obtained by the image analysis device 12 from the images of each card 1 dealt at the gaming table 4 (using the camera 2) with the card size and suit information read by the card distribution device 3 to determine whether they match or not. Based on the win/loss results determined by the card distribution device 3 in each game, the control device 14 analyzes the images of the game progress using the image analysis device 12 to determine whether lost gaming tokens 9 placed by the guests (game participants) 6 and won gaming tokens have been appropriately collected and paid to winning guests (game participants) 6 in accordance with the game win/loss results.

控制装置14作为本申请发明的特征性的功能,而按照某卡牌游戏的规则,具有以下的1)到5)所示的功能,判定是否未进行违反规则的作弊。即,The control device 14 has the following functions 1) to 5) as a characteristic function of the present invention, and determines whether cheating that violates the rules is not performed according to the rules of a certain card game.

1)在各游戏中,利用由图像分析装置12使用摄像机2得到的信息监视 (如图8所示)在从自卡牌发放装置3得到的开始卡牌的抽出的信号起,或从发牌者5按下开始按钮4s而进行的游戏开始操作起,到由卡牌发放装置3 显示游戏的输赢结果之前的期间,是否没有游艺用代用货币9的变动。1) In each game, the image analysis device 12 uses the information obtained by the camera 2 to monitor (as shown in Figure 8) whether there is no change in the game token currency 9 from the time the card drawing start signal is obtained from the card distribution device 3, or from the time the dealer 5 presses the start button 4s to start the game, until the card distribution device 3 displays the winning or losing result of the game.

2)各游戏结束后,利用由图像分析装置12使用摄像机2得到的信息监视在发牌者5对游戏参加者6之中的输家放置的游艺用代用货币9进行回收的期间(如图9所示),输家6是否未作弊地取了游艺用代用货币9。2) After each game is over, the image analysis device 12 uses the information obtained by the camera 2 to monitor whether the loser 6 has taken the game token 9 without cheating during the period when the dealer 5 recovers the game token 9 placed by the loser among the game participants 6 (as shown in Figure 9).

3)各游戏结束后,利用由图像分析装置12使用摄像机2得到的信息监视在发牌者5对游戏参加者之中的输家放置的游艺用代用货币9进行回收的期间,发牌者5以外的人(赢家或输家)是否追加了赢得游艺用代用货币9W,或是否未在没放置的赢侧重新放置了游艺用代用货币9。3) After each game is over, the image analysis device 12 uses the information obtained by the camera 2 to monitor whether people other than the dealer 5 (winners or losers) have added the winning gaming tokens 9W during the period when the dealer 5 recovers the gaming tokens 9 placed by the losers among the game participants, or whether they have not replaced the gaming tokens 9 on the winning side.

4)各游戏结束后,利用由图像分析装置12使用摄像机2得到的信息监视发牌者5是否对游戏参加者6之中的赢家放置的游艺用代用货币9的位置,正确地放置了支付的游艺用代用货币9W(如图10所示)。4) After each game is over, the image analysis device 12 uses the information obtained by the camera 2 to monitor whether the dealer 5 has correctly placed the paid entertainment token 9W at the position where the winner among the game participants 6 placed the entertainment token 9 (as shown in Figure 10).

5)各游戏结束后(发牌者5操作卡牌发放装置3并将输赢结果显示于显示灯13),利用由图像分析装置12使用摄像机2得到的信息监视游戏参加者6之中的赢家6W是否取了所放置的游艺用代用货币9及所支付的游艺用代用货币9W(如图11所示)。5) After each game is over (the dealer 5 operates the card issuing device 3 and displays the winning or losing results on the display light 13), the image analysis device 12 uses the information obtained by the camera 2 to monitor whether the winner 6W among the game participants 6 has taken the placed entertainment token 9 and the paid entertainment token 9W (as shown in Figure 11).

控制装置14如以下那样进行由图像分析装置12使用摄像机2得到的信息的分析。即,通过使用图像分析装置12的分析结果,对发牌者5及游戏参加者6的手的变动、游艺用代用货币的变动、或所述手的变动和游艺用代用货币的变动进行检测,来进行所述1)到5)的监视,但是,在该成为基本的分析中,至少需要知道是谁取了游艺用代用货币9。以下,对该分析的方法,使用以下图12到图14进行说明。The control device 14 analyzes the information obtained by the image analysis device 12 using the camera 2 as follows. Specifically, the control device 14 uses the analysis results of the image analysis device 12 to detect hand movements of the dealer 5 and game participants 6, changes in gaming tokens, or both, to perform monitoring 1) through 5) above. However, this fundamental analysis requires at least knowing who has taken the gaming tokens 9. This analysis method will be described below using Figures 12 through 14.

发牌者5取了游戏参加者6L放置的游艺用代用货币9的情况的分析(图 12)。The dealer 5 analyzes the situation of the gaming tokens 9 placed by the game participants 6L (FIG. 12).

发牌者5回收游戏中输的游戏参加者6L放置的游艺用代用货币9。通过对由图像分析装置12使用摄像机2得到的信息进行分析来监视,是否确实将其回收。首先,通过图像分析来检测从放置的游艺用代用货币9存在的状态 (图12A)到不存在的状态(图12C)的变化。然后,对从游艺用代用货币9 存在的状态到不存在的状态的期间的图像(图12B)进行分析。对从游艺用代用货币9存在的状态到不存在的状态的期间的图像(图12B)中,手5h是从哪边伸出的(从图12的上方还是这以外)进行分析,在是从上方伸出(或手从上方出现,而且又向上方退出的手的变动)的情况下,将该手5h判定为是发牌者5的,当手从这以外的方向伸出时,判定为作弊,根据这样的规则来检测作弊。The dealer 5 collects the token money 9 placed by the losing player 6L. The dealer monitors whether the token money 9 is actually collected by analyzing information obtained by the image analysis device 12 using the camera 2. First, image analysis detects the change from the placed token money 9 being present (Figure 12A) to the absence (Figure 12C). Next, the image from the transition from the token money 9 being present to the absence (Figure 12B) is analyzed. The image from the transition from the token money 9 being present to the absence (Figure 12B) is analyzed to determine from which direction the hand 5h is extended (from above or elsewhere in Figure 12). If the hand is extended from above (or appears from above and then withdraws upward), the hand 5h is determined to be the dealer's 5 hand. If the hand is extended from any other direction, it is determined to be cheating. This rule is used to detect cheating.

对在发牌者5回收游戏中输的游戏参加者6L放置的游艺用代用货币9 的期间,其他人是否未作弊地取了输掉游艺用代用货币9进行监视(图12及 11)。对于在从游艺用代用货币9存在的状态到不存在的状态的期间的图像中,如图12所示,由游戏参加者6之中的输家6L等取了的情况的分析,通过图像分析检测到手6h从图12的下方(本来从上方)伸出或移动,将此判定为发牌者5以外的手6h等取了游艺用代用货币9,将此判定为存在作弊。While the dealer 5 is collecting the gaming token 9 placed by the losing game participant 6L, monitoring is performed to determine whether other players have taken the lost gaming token 9 without cheating (Figures 12 and 11). Analysis of the situation in which the losing player 6L or the like has taken the gaming token 9, as shown in Figure 12, in the image during the transition from the gaming token 9 being present to the non-present state, detects that the hand 6h extends or moves from the bottom of Figure 12 (originally from the top). This is determined to indicate that a hand other than the dealer 5's 6h has taken the gaming token 9, and cheating is therefore determined.

发牌者5正确地针对赢得游艺用代用货币9支付(放置)游艺用代用货币9W,由游戏参加者6之中的赢家6W将其取了的情况的分析。首先,对图 14A所示的赢得游艺用代用货币,如图14B所示那样按照游戏的规则偿还游艺用代用货币9W。检测出从图14A所示的图的状态到图14B所示的状态的变化,同时通过图像分析对手是否是发牌者5的手5h进行检测。之后,由控制装置4按照游戏的规则,根据图像分析结果,对是否如图14C所示那样这次游戏参加者6之中的赢家6W的手6h伸出(移动)到同一放置区,之后游艺用代用货币9全部消失(图14D的状态),进行检查,判定是否没有作弊。Analysis of the situation in which the dealer 5 correctly pays (places) the winning tokens 9W for the winning tokens 9, and the winning tokens 9W are taken by the winner 6W among the game participants 6. First, the winning tokens shown in FIG14A are redeemed for the tokens 9W according to the game rules, as shown in FIG14B. The change from the state shown in FIG14A to the state shown in FIG14B is detected, and image analysis is performed to determine whether the opponent is the dealer 5's hand 5h. Then, based on the image analysis results, the control device 4 checks to determine whether the winning token 6h among the game participants 6 extends (moves) to the same placement area, as shown in FIG14C, and all the tokens 9 disappear (the state shown in FIG14D), in accordance with the game rules, to determine whether cheating has occurred.

进而,控制装置4构成为,根据游戏参加者6之中的赢家6W放置的数额,对由发牌者5向赢家支付的游艺用代用货币的数额是否正确进行判定。以下,示出具体例。对于游艺用代用货币9的位置和总额(在闲家侧或庄家侧哪个放置区8放置了游艺用代用货币9),可以设想在游艺用代用货币9错开重叠,或从摄像机2的位置看成为死角的情况下等,通常不能读取。控制装置14构成为,使用基于已有的人工智能有效利用型的计算机或控制系统、深层学习 (构造)技术的自学习功能等,能够识别游艺用代用货币9的由于死角引起的隐匿等(一枚游艺用代用货币的部分隐匿的情况,或游艺用代用货币整体隐匿的情况),准确地把握位置和枚数等。并且,对游艺用代用货币9的放置区8中的位置8及种类进行检测的构造不限于此,例如也可以构成为通过读取在游艺用代用货币中嵌入的ID来进行检测。Furthermore, the control device 4 is configured to determine whether the amount of gaming tokens paid by the dealer 5 to the winner 6W is correct based on the amount placed by the winner 6W among the game participants 6. A specific example is described below. The position and total amount of gaming tokens 9 (i.e., which placement area 8 on the player or banker side the gaming tokens 9 are placed) are typically not readable if the gaming tokens 9 are staggered or overlapped, or if they are in a blind spot from the camera 2's perspective. The control device 14 is configured to utilize a self-learning function based on existing artificial intelligence-based computers or control systems, deep learning (structuring) technology, and other techniques to identify hidden gaming tokens 9 due to blind spots (e.g., partial or complete concealment of a gaming token), and accurately determine their position and number. Furthermore, the structure for detecting the position 8 and type of the amusement token 9 in the placement area 8 is not limited thereto, and for example, detection may be performed by reading an ID embedded in the amusement token.

控制装置14如以上说明的那样,能够通过摄像机2、图像分析装置12 来把握各玩家6放置的游艺用代用货币9的位置8(对闲家、或庄家、或对子放置的位置)、种类(游艺用代用货币9按每种颜色分配不同的数额的值) 及枚数,能够检测对闲家放置的是哪个客人6(对闲家放置的客人6有多个的情况下,放置最高额的是哪个客人6),对庄家放置的是哪个客人6(对庄家放置的客人6有多个的情况下,放置最高额的是哪个客人6)。As described above, the control device 14 can grasp the position 8 (the position for the player, the banker, or the pair), the type (the gaming currency 9 is assigned different amounts of value for each color) and the number of gaming currency 9 placed by each player 6 through the camera 2 and the image analysis device 12, and can detect which guest 6 placed the gaming currency 9 on the player (if there are multiple guests 6 placing the gaming currency on the player, which guest 6 placed the highest amount), and which guest 6 placed the gaming currency on the banker (if there are multiple guests 6 placing the gaming currency on the banker, which guest 6 placed the highest amount).

进而,本游戏的作弊检测系统的控制装置14,按照该卡牌游戏的规则,通过以上那样的手法,分析由图像分析装置使用摄像机2得到的信息进行监视。进行上述1)到5)所示的监视,判定是否未进行违反规则的作弊。在检测出作弊时,卡牌发放检测装置14C使在卡牌发放装置3或游艺桌4这两者分别设置的异常显示灯16点灯,向棋牌室管理部门等将检测出作弊这一情况通过无线、有线输出15。也可以进一步在其他场所具备接受判定结果并进行警告或显示的监视器或灯。Furthermore, the control device 14 of the cheating detection system for this game analyzes the information obtained by the image analysis device using the camera 2 according to the rules of the card game using the aforementioned method. The monitoring described in 1) through 5) above is performed to determine whether cheating that violates the rules has occurred. When cheating is detected, the card distribution detection device 14C illuminates an abnormality indicator 16 provided on either the card distribution device 3 or the gaming table 4, and outputs the detection of cheating via wireless or wired communication 15 to the card room management department. Monitors or lights may also be provided at other locations to receive the determination results and issue warnings or displays.

如以上那样,通过控制装置14检测出作弊的行为,在检测出的时间点或适当的时刻,向卡牌发放装置3的显示灯13或异常显示灯16发出显示信号,但是,也可以除了进行警告之外,在检测出作弊或错误的时间点以后,使卡牌发放装置3具有的对卡牌的发放进行阻止的功能动作,阻止卡牌1的发放。As described above, cheating behavior is detected by the control device 14, and a display signal is sent to the display light 13 or the abnormality display light 16 of the card issuing device 3 at the time of detection or at an appropriate moment. However, in addition to issuing a warning, after the time of detecting cheating or an error, the card issuing device 3 can also have a function of preventing the issuance of cards to prevent the issuance of cards 1.

以下,对本发明的桌游戏系统中使用的卡牌发放装置3的一个实施方式,使用图15到图19进行说明。卡牌发放装置3包括:卡牌收纳部102,收纳多枚洗过的扑克牌1s;卡牌引导部105,在由发牌者5等从卡牌收纳部102 将洗过的扑克牌1通过手动一枚一枚地向游艺桌4抽出时,对洗过的扑克牌 1进行引导;开口部106,用于从卡牌引导部105取出被引导的卡牌1;卡牌检测部(卡牌检测传感器22及23),在抽出洗过的扑克牌1时,检测出洗过的扑克牌1被抽出这一情况;卡牌读取部108,读取表示洗过的扑克牌1的至少数(牌面大小)的信息;控制部109,根据由卡牌读取部108依次读取的洗过的扑克牌1的数(牌面大小),判定卡牌游戏的输赢;结果显示灯13,对由控制部109判定出的输赢结果进行显示;发放限制装置30,设置在开口部106,对自所述卡牌容纳部102的卡牌1的出入进行限制;及管理控制部114,具有与控制装置14同等的功能,这些被一体化,具有在由控制装置14 检测出游戏中的发牌者的错误或作弊行为的情况下,在检测出错误或作弊行为的时间点以后的或规定的时刻,阻止从卡牌发放装置3再抽出卡牌的功能。An embodiment of the card issuing device 3 used in the table game system of the present invention will be described below with reference to Figures 15 to 19. The card issuing device 3 includes a card storage unit 102 for storing a plurality of shuffled playing cards 1s; a card guide unit 105 for guiding the shuffled playing cards 1 as the dealer 5 or the like manually draws the shuffled playing cards 1 one by one from the card storage unit 102 onto the gaming table 4. 1 for guiding; the opening portion 106 is used to take out the guided card 1 from the card guide portion 105; the card detection portion (card detection sensors 22 and 23) detects that the shuffled playing card 1 is drawn out when the shuffled playing card 1 is drawn out; the card reading portion 108 reads information indicating the minimum number (card size) of the shuffled playing card 1; the control portion 109 determines the win or loss of the card game based on the number (card size) of the shuffled playing card 1 read in sequence by the card reading portion 108; the result display light 13 displays the win or loss result determined by the control portion 109; the issuance restriction device 30 is provided at the opening portion 106, which restricts the entry and exit of the card 1 from the card storage portion 102; and the management control portion 114 has the same function as the control device 14, which is integrated and has the function of being controlled by the control device 14 When a dealer's mistake or cheating behavior is detected during a game, a function is provided to prevent further cards from being drawn from the card issuing device 3 after the time when the mistake or cheating behavior is detected or at a predetermined time.

接着,使用图17、16对限制自卡牌容纳部102的卡牌1的出入的发放限制装置30进行说明。发放限制装置30设置于卡牌引导部105的卡牌引导107,该卡牌引导部105将从卡牌容纳部102的前方的开口106一枚一枚地取出的卡牌1引导到游艺桌4之上。发放限制装置30具备如下构造:在卡牌1通过卡牌引导部105和卡牌引导107的引导盖之间的狭缝33时,闭锁部件34按压卡牌1阻止狭缝33内的卡牌1的出入。闭锁部件34利用电磁螺线管或压电元件等驱动部35,以可以取将卡牌1按压的位置(限制位置)和能够使卡牌1通过的可通过位置这两个状态的方式,如箭头m所示那样移动。驱动部 35由与控制装置14通过有线或无线直接或间接连接的控制部109控制,使闭锁部件34在将卡牌1按压的位置和能够使卡牌1通过的可通过位置这两个状态之间移动。在控制部109中,预先将该卡牌游戏的规则程序化并存储。Next, the issuance restriction device 30 that restricts the entry and exit of cards 1 from the card holding unit 102 will be described using Figures 17 and 16 . The issuance restriction device 30 is provided on the card guide 107 of the card guide unit 105. This card guide unit 105 guides the cards 1, which are removed one by one from the opening 106 in the front of the card holding unit 102, onto the gaming table 4. The issuance restriction device 30 has a structure in which, when a card 1 passes through a slit 33 between the card guide unit 105 and the guide cover of the card guide 107, a locking member 34 presses against the card 1, preventing the entry and exit of the card 1 within the slit 33. The locking member 34 is driven by a drive unit 35, such as an electromagnetic solenoid or a piezoelectric element, so that it can assume two states: a position that presses the card 1 (a restriction position) and a passable position that allows the card 1 to pass through, as indicated by arrow m. The drive unit 35 is controlled by the control unit 109, which is directly or indirectly connected to the control device 14 via wired or wireless communication, to move the locking member 34 between two positions: a position that presses the card 1 and a passable position that allows the card 1 to pass through. The rules of the card game are pre-programmed and stored in the control unit 109.

接着,利用图18B对发放限制装置30的变化例进行说明。变化例中的发放限制装置40具备如下构造:在卡牌1通过卡牌引导部105和卡牌引导107 (引导盖)之间的狭缝33时,闭锁部件36向狭缝33内突出而阻止卡牌1的移动。闭锁部件36利用电磁螺线管或压电元件等驱动部37,以可以取阻止卡牌1移动的位置(限制位置)和能够使卡牌1通过的可通过位置这两个状态的方式,如箭头m所示那样移动。驱动部37由与控制装置14连接的控制部109控制,使闭锁部件36在阻止卡牌1移动的位置和能够使卡牌1通过的可通过位置这两个状态之间移动。Next, a modified example of the issuance restriction device 30 will be described using FIG18B . The issuance restriction device 40 in this modified example has the following structure: when a card 1 passes through the slit 33 between the card guide 105 and the card guide 107 (guide cover), a locking member 36 protrudes into the slit 33 to prevent the movement of the card 1. The locking member 36 is moved, as indicated by arrow m, by a drive unit 37 such as an electromagnetic solenoid or a piezoelectric element, to assume two positions: a position that prevents the movement of the card 1 (a restricted position) and a passable position that allows the card 1 to pass. The drive unit 37 is controlled by a control unit 109 connected to the control device 14 to move the locking member 36 between the position that prevents the movement of the card 1 and the passable position that allows the card 1 to pass.

接着,对在通过手动将卡牌1从卡牌收纳部102抽出时,从卡牌1读取表示卡牌1的数字(数、牌面大小)的代码52的代码读取部108的详细内容进行说明。图17是卡牌发放装置3的要部俯视图。在图中,代码读取部108 设置于将从卡牌容纳部102的前方的开口106一枚一枚地通过手动取出的卡牌1引导到游艺桌4之上的卡牌引导部105。卡牌引导部105是倾斜面,在两侧的边缘部,安装有兼作传感器盖的卡牌引导107。而且,能够通过螺钉等(未图示)将2个卡牌引导107的每个进行装卸。若取下卡牌引导107,则露出代码读取部108的传感器组115。传感器组115由4个传感器构成,由2个紫外线感应传感器(UV传感器)20、21和对象物检测传感器22、23 构成。Next, the details of the code reading unit 108, which reads the code 52 indicating the number (number, rank) of a card 1 when it is manually removed from the card storage unit 102, will be described. Figure 17 is a top view of the main components of the card dispensing device 3. In the figure, the code reading unit 108 is located in the card guide 105, which guides the cards 1 manually removed from the opening 106 in front of the card storage unit 102 one by one onto the gaming table 4. The card guide 105 is an inclined surface, with card guides 107, which also serve as sensor covers, attached to both edges. Each of the two card guides 107 can be attached and detached using screws (not shown). Removing the card guides 107 exposes the sensor group 115 of the code reading unit 108. The sensor group 115 consists of four sensors: two ultraviolet-sensitive sensors (UV sensors) 20 and 21, and object detection sensors 22 and 23.

对象物检测传感器22、23是检测卡牌1的有无的光纤式的传感器,能够检测卡牌1的运动。对象物检测传感器22位于卡牌引导部105的沿着卡牌1 的移动方向的上游侧,另一个对象物检测传感器23位于下游侧。如图所示,两对象物检测传感器22、23夹着UV传感器20、21设置在上游侧和下游侧。 UV传感器20、21具备发出紫外线的LED(紫外LED)和检测器。在卡牌1上,用碰到紫外线就发出颜色的紫外线发光墨,印刷了代码52的标记M,紫外线 (近紫外光)照射到卡牌1,由检测器检测出卡牌1的代码52的标记M的反射光。UV传感器20、21通过线缆连接到代码读取部108和控制部109。在代码读取部108中,根据UV传感器20、21的检测器的输出信号,判定标记M 的组合,且判定与各代码52对应的数(牌面大小)。Object detection sensors 22 and 23 are fiber-optic sensors that detect the presence of a card 1 and can detect the movement of a card 1. Object detection sensor 22 is located upstream of the card guide 105 in the direction of card 1 movement, while object detection sensor 23 is located downstream. As shown in the figure, the two object detection sensors 22 and 23 are arranged upstream and downstream, sandwiching UV sensors 20 and 21. UV sensors 20 and 21 include ultraviolet LEDs (UV LEDs) that emit ultraviolet light and detectors. Markings M representing the codes 52 are printed on the cards 1 using ultraviolet luminescent ink that emits a color when exposed to ultraviolet light. Ultraviolet light (near-ultraviolet light) illuminates the cards 1, and the detectors detect the reflected light from the markings M representing the codes 52 on the cards 1. UV sensors 20 and 21 are connected to the code reader 108 and the control unit 109 via cables. The code reader 108 determines the combination of markings M based on the detector output signals from the UV sensors 20 and 21, and determines the number (card size) corresponding to each code 52.

对于代码读取部108,根据对象物检测传感器22、23的检测信号,由控制部109控制UV传感器20、21的读取的开始和结束。而且,控制部109也根据对象物检测传感器22、23的检测信号,判定卡牌1是否正常地在卡牌引导部105通过。如图19所示,表示卡牌的牌面大小(数)及花色(红桃或黑桃等)的四边形的标记M在卡牌1的边缘以2列、4行排列。若UV传感器20、21检测到标记M,则输出ON信号。在代码读取部108中,判定从2个UV传感器20、21输入的两信号的相对关系。由此,代码读取部108中,根据由2 个UV传感器20、21检测出的2个标记M的相对不同等来确定代码,确定对应的卡牌1的数(牌面大小)和种类(花色)。In the code reading unit 108, the control unit 109 controls the start and end of reading by the UV sensors 20 and 21 based on the detection signals from the object detection sensors 22 and 23. Furthermore, the control unit 109 also determines whether the card 1 has passed normally through the card guide 105 based on the detection signals from the object detection sensors 22 and 23. As shown in Figure 19, square marks M representing the card size (number) and suit (such as hearts or spades) are arranged in two columns and four rows along the edge of the card 1. When the UV sensors 20 and 21 detect the marks M, they output an ON signal. The code reading unit 108 determines the relative relationship between the two signals input from the two UV sensors 20 and 21. Thus, the code reading unit 108 determines the code based on the relative difference between the two marks M detected by the two UV sensors 20 and 21, thereby identifying the corresponding number (size) and type (suit) of the card 1.

在图19中示出代码52和2个UV传感器20、21的ON信号的输出之间的关系。根据UV传感器20、21的ON信号的输出的相对变化的比较结果,能够确定标记M的规定的组合。其结果,若作为上下2列的标记M的组合为4种,将其按4列印刷,则能够构成4种的4次方共256种的代码。将扑克牌的52 种卡牌分别分配给256种的代码的某个,将其作为对照表通过存储器或程序存储下来,代码读取部108构成为,通过确定各代码52,根据预先设定的对照表(未图示)来确定卡牌1的数(牌面大小)和种类(花色)。另外,能够将256种的代码与52种卡牌以自由组合的方式建立对应关系,通过对照表进行存储,所以组合复杂,能够使256种代码和52种卡牌的组合因时间和场所而变化。优选用通过接受紫外光而显现的涂料来印刷代码,印刷在与卡牌的种类表记和索引103不重合的位置。FIG19 shows the relationship between the code 52 and the output of the ON signals from the two UV sensors 20 and 21. A predetermined combination of markers M can be determined based on the comparison of the relative changes in the output of the ON signals from the UV sensors 20 and 21. Consequently, if there are four combinations of markers M in two upper and lower columns, and these are printed in four columns, then 256 codes can be formed (four to the power of four). Each of the 52 playing card types is assigned to one of the 256 codes, and this is stored as a lookup table in a memory or program. The code reader 108 is configured to determine the number (card rank) and type (suit) of cards 1 based on the predetermined lookup table (not shown) by determining each code 52. Furthermore, the 256 codes can be freely associated with the 52 card types and stored in the lookup table. This allows for complex combinations, and the combination of the 256 codes and the 52 card types can vary depending on time and location. The code is preferably printed using a paint that becomes visible upon exposure to ultraviolet light, and is printed at a position that does not overlap with the card type indication and index 103 .

并且,在上述实施方式中,图像分析装置12和控制装置14是具有人工智能有效利用型或深层学习构造的装置,但图像分析装置12和控制装置14 具体而言,使用尺度不变的特征变换(SIFT;Scale-Invariant Feature Transform,)算法、卷积神经网络(CNN;Convolutional Neutral Network),深层学习(deep learning)、机械学习(machinelearning)、或同样的方法进行图像的分析和上述各种控制即可。这些技术是对摄像图像进行图像识别而识别图像内所含对象的技术,特别是近年来,进行利用将神经网络多层化了的深层学习技术以高精度识别对象。该深层学习技术一般通过在神经网络的输入层和输出层之间的中间层跨多个阶段将层重叠,来以高精度识别对象。在该深层学习技术中,特别是卷积神经网络,具有比根据现有的图像特征量识别对象还高的性能,从而被关注。Furthermore, in the above-described embodiment, the image analysis device 12 and the control device 14 are devices that utilize artificial intelligence or deep learning architectures. However, specifically, the image analysis device 12 and the control device 14 may perform image analysis and the various controls described above using the Scale-Invariant Feature Transform (SIFT) algorithm, a convolutional neural network (CNN), deep learning, machine learning, or similar methods. These technologies perform image recognition on captured images to identify objects contained within them. In recent years, deep learning techniques that utilize multi-layered neural networks have been gaining popularity for achieving high-precision object recognition. This deep learning technique generally achieves high-precision object recognition by overlapping multiple layers between the input and output layers of the neural network. Among these deep learning techniques, convolutional neural networks, in particular, have attracted attention due to their superior performance compared to conventional methods for identifying objects based on image features.

在卷积神经网络中,学习带有标签的识别对象图像,对识别对象图像中所含的主要对象进行识别。当在学习图像内存在多个主要对象的情况下,用区域矩形来指定,对与该指定的区域对应的图像赋予标签进行学习。进而,在卷积神经网络中,也能够判定图像内的主要对象及该对象的位置。Convolutional neural networks train on labeled target images and identify the primary objects contained in them. When multiple primary objects exist within the training image, they are designated using rectangular regions, and the images corresponding to these regions are labeled for training. Furthermore, convolutional neural networks can also determine the primary objects within an image and their locations.

若对卷积神经网络进一步说明,则对象的识别流程中,通过对识别对象图像实施边缘提取处理等,根据局部的特征,提取候补区域,而且在将候补区域输入到卷积神经网络,提取特征向量的基础上进行分类,得到所分类出的可信度最高的候补区域作为识别结果。所谓可信度,是表示某一图像区域和与标签一起学习到的图像的主体的相似度,比其他等级的相似度相对高多少的量。Further explaining convolutional neural networks, the object recognition process involves extracting candidate regions based on local features, such as edge extraction, from the target image. These regions are then fed into the convolutional neural network, where they are classified based on feature vectors. The most reliable candidate regions are then classified as the recognition result. Confidence is a measure of how much the similarity between a particular image region and the subject of the image learned along with the label is higher than other similarity levels.

此外,关于具有人工智能有效利用型或深层学习构造的装置,记载于美国专利9361577号、美国专利公开公报2016-171336号、美国公开公报 2015-036920号、日本专利公开公报2016-110232号等,通过参照将这些记载引入到本说明书中。In addition, devices with artificial intelligence effective utilization or deep learning structures are described in U.S. Patent No. 9,361,577, U.S. Patent Publication No. 2016-171336, U.S. Patent Publication No. 2015-036920, Japanese Patent Publication No. 2016-110232, etc., and these records are introduced into this specification by reference.

以上,说明了本发明的各种的实施方式,但上述实施方式当然能够由本领域的技术人员在本发明的范围内进行变形,将本实施方式的装置根据所适用的游戏中的需要适当地变形即可。Various embodiments of the present invention have been described above. However, the above embodiments can of course be modified by those skilled in the art within the scope of the present invention. The device of this embodiment can be appropriately modified according to the needs of the game to which it is applied.

符号的说明Explanation of symbols

1 扑克牌1 playing cards

1s 多枚洗过的扑克牌1s Multiple shuffled playing cards

2 监视摄像机2 surveillance cameras

3 卡牌发放装置3 Card distribution device

4 游艺桌4 Game Tables

5 发牌者5 Dealer

6 客人(游戏参加者/玩家)6 Guests (game participants/players)

7 椅子7 chairs

8 放置区8 Placement Area

9 游艺用代用货币9. Substitute currency for gaming

10 区域10 regions

10P 闲家区域10P Player Area

10B 庄家区域10B Banker Area

11 游戏记录装置11 Game Recording Device

12 图像分析装置12 Image Analysis Device

13 结果显示灯13 Result display light

14 控制装置14 Control Device

14C 卡牌发放检测装置14C Card Issuance Detection Device

15 输出(异常判定结果等)15 Output (abnormal determination results, etc.)

16 异常显示灯16 Abnormal display light

30 发放限制装置30 Issuance of restraining devices

33 狭缝33 Slit

34 闭锁部件34 Locking parts

35 驱动部35 drive unit

36 闭锁部件36 Locking parts

37 驱动部37 Drive unit

40 发放限制装置40 Issuance of restraining devices

102 卡牌容纳部102 Card storage unit

103 索引103 Index

105 卡牌引导部105 Card Guidance Department

106 开口部106 opening

107 卡牌引导107 Card Guide

109 控制部109 Control Department

112 侧面监视器112 Side Monitor

Claims (7)

1.一种桌面游戏的管理系统,是具有多个游艺桌的游艺场中的桌面游戏的管理系统,具备:1. A management system for tabletop games, specifically for tabletop games in an amusement park with multiple game tables, comprising: 至少一个游戏记录装置,将在所述游艺桌进行的游戏的状态通过摄像机记录为影像;At least one game recording device records the state of the game being played at the game table as video using a camera; 图像分析装置,对所述记录的游戏的状态的影像进行图像分析;及The image analysis device performs image analysis on the recorded game state images; and 控制装置,通过所述图像分析装置识别各玩家放置的游艺用代用货币的位置、种类、以及枚数,The control device uses the image analysis device to identify the location, type, and quantity of game tokens placed by each player. 所述控制装置具有能够确定所述游艺桌的各玩耍位置的个别玩家的功能,其中,每个所述玩家附加有身份号码以进行确定,具有将所述游艺用代用货币和放置该游艺用代用货币的所述玩家的所述身份号码相关联的功能,The control device is capable of identifying individual players at each play position on the game table, wherein each player is assigned an identification number for identification, and has the function of associating the game tokens with the identification number of the player who placed the game tokens. 所述控制装置也具有如下功能:能够使用人工智能或者机械学习技术识别在各游戏中所述玩家放置的游艺用代用货币的位置、种类以及枚数;识别在各游戏中所述玩家放置的游艺用代用货币的数额;并识别在预定时点的各玩家放置的游艺用代用货币的总和数额和历史记录,并记录所识别的(1)各玩家在游艺桌上放置的游艺用代用货币的数额以及/或(2)在预定时点各玩家放置的游艺用代用货币的总和数额或历史记录,The control device also has the following functions: it can use artificial intelligence or machine learning technology to identify the location, type, and number of game tokens placed by the players in each game; identify the amount of game tokens placed by the players in each game; and identify the total amount and historical record of game tokens placed by each player at a predetermined time point, and record the identified (1) amount of game tokens placed by each player on the game table and/or (2) total amount or historical record of game tokens placed by each player at a predetermined time point. 所述摄像机设置于所述游艺桌的斜上方,从而能够拍摄多个放置区域,并从斜上方拍摄在所述摄像机的拍摄方向上配置的多个放置区域并生成图像,使得所述控制装置能够基于图像识别在该多个放置区域上放置的游艺用代用货币的位置、种类以及枚数。The camera is positioned diagonally above the game table, enabling it to capture images of multiple placement areas. The camera captures images of these placement areas positioned in the shooting direction of the camera from diagonally above, generating images that allow the control device to identify the location, type, and number of game tokens placed in these multiple placement areas based on the images. 2.权利要求1所述的桌面游戏的管理系统,其中,2. The management system for the desktop game as described in claim 1, wherein, 所述控制装置还具有如下构成:能够识别根据该游戏的输赢结果计算的该游戏中的所述玩家的游艺用代用货币的增减额,并能够识别规定的游戏中的历史记录,能够识别规定的游戏数经过的各时点的各玩家的输赢历史记录和收支数额。The control device also has the following configuration: it is able to identify the increase or decrease of the player's game currency in the game calculated based on the game's win or loss results, and it is able to identify the historical records in the game, and it is able to identify the win or loss history and income/expenditure amounts of each player at each point in time after a specified number of games have passed. 3.权利要求2所述的桌面游戏的管理系统,其中,3. The management system for desktop games according to claim 2, wherein, 还具有在所述游艺桌判定各游戏的输赢结果的输赢结果判定装置,It also includes a win/loss determination device for determining the win/loss results of each game at the game table. 所述游戏的输赢结果构成为,由所述输赢结果判定装置得到。The outcome of the game is determined by the outcome determination device. 4.权利要求1~3中任一项所述的桌面游戏的管理系统,其中,4. The management system for a desktop game according to any one of claims 1 to 3, wherein, 所述控制装置是能够确定放置数额、赢的数额、以及/或输赢历史记录与统计数据相比较为异常状况的个别的玩家的构造,具有通知被确定的玩家的存在的功能。The control device is a structure capable of identifying individual players whose placement amount, winning amount, and/or win/loss history are unusual compared to statistical data, and has the function of notifying the existence of the identified players. 5.权利要求4所述的桌面游戏的管理系统,其中,5. The management system for a desktop game as described in claim 4, wherein, 所述异常状况是以下的至少一种情况:The abnormal condition is at least one of the following: 1)赢的数额为规定数额以上的情况;1) When the winnings exceed the specified amount; 2)输时的放置游艺用代用货币的数额少,而赢时的放置游艺用代用货币的数额多的状态持续了多场游戏,其与统计数据相比为异常的情况;2) The situation where the amount of substitute currency used in the game was small when losing but large when winning persisted for many games, which is an abnormal situation compared with the statistical data. 3)各玩家的实际的赢的数额和根据放置数额的历史记录可统计地期待的平均赢的数额相比为异常的情况;3) An anomaly occurs when the actual winnings of each player are compared to the average winnings that can be statistically expected based on the historical data of the placed amounts; 4)各玩家放置的游艺用代用货币的位置和得到的游艺用代用货币的数额与统计数据相比为异常的情况;4) The positions of the game tokens placed by each player and the amount of game tokens obtained are abnormal compared to the statistical data; 5)放置数额为规定数额以上时的赢率和统计数据相比为异常的情况。5) When the amount placed exceeds the specified amount, the win rate is abnormal compared to the statistical data. 6.权利要求1~3中任一项所述的桌面游戏的管理系统,其中,6. The management system for a desktop game according to any one of claims 1 to 3, wherein, 所述控制装置的确定所述玩家的功能构成为,使用人工智能或者机械学习技术提取所述玩家的面部的图像以进行确定。The control device determines the player's function by using artificial intelligence or machine learning techniques to extract an image of the player's face for identification. 7.权利要求1~3中任一项所述的桌面游戏的管理系统,其包括两个游戏记录装置。7. The management system for a tabletop game according to any one of claims 1 to 3, comprising two game recording devices.
HK19131145.5A 2015-08-03 2019-10-17 Fraud detection system in casino HK40007719B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2015-163213 2015-08-03
JP2015-206735 2015-10-01

Publications (2)

Publication Number Publication Date
HK40007719A HK40007719A (en) 2020-06-05
HK40007719B true HK40007719B (en) 2022-07-22

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