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HK1239605B - Table game system - Google Patents

Table game system Download PDF

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Publication number
HK1239605B
HK1239605B HK17113045.9A HK17113045A HK1239605B HK 1239605 B HK1239605 B HK 1239605B HK 17113045 A HK17113045 A HK 17113045A HK 1239605 B HK1239605 B HK 1239605B
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HK
Hong Kong
Prior art keywords
card
game
shuffled
cards
identified
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HK17113045.9A
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Chinese (zh)
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HK1239605A1 (en
Inventor
重田泰
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天使游戏纸牌股份有限公司
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Publication of HK1239605A1 publication Critical patent/HK1239605A1/en
Publication of HK1239605B publication Critical patent/HK1239605B/en

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Description

桌游系统Board Game System

本申请是申请日为2013年5月30日、申请号为201310213631.7、名称为“桌游系统”的在先申请的分案申请。This application is a divisional application of the prior application with application date of May 30, 2013, application number 201310213631.7, and name “Board Game System”.

技术领域Technical Field

本发明涉及在纸牌游戏中具有安全功能的桌游系统,纸牌游戏例如是使用游戏纸牌(下文中被简称为“纸牌”)的百家乐。The present invention relates to a table game system having a security function in a card game such as baccarat using playing cards (hereinafter referred to as "cards").

背景技术Background Art

在扑克、百家乐、桥牌、21点和其他纸牌游戏中,发牌人将一副或多副游戏纸牌放在纸牌盒(card shoe)或类似装置中,并通过从纸牌盒中一张一张地抽出纸牌发给游戏玩家。这样做,为了确保游戏的公平,纸牌需要随机发放。因此,庄家必须随意充分洗牌,以确保纸牌在放入纸牌盒之前按随意顺序排列。如果使用八副牌,则在各种纸牌游戏,例如扑克、百家乐、桥牌或21点中使用的洗过的游戏纸牌将一般包括416张纸牌。In poker, baccarat, bridge, blackjack and other card games, the dealer places one or more decks of game cards in a card shoe or similar device and distributes the cards to the players one by one by extracting them from the card shoe. In order to ensure fairness in the game, the cards need to be distributed randomly. Therefore, the dealer must fully shuffle the cards at will to ensure that the cards are arranged in a random order before being placed in the card shoe. If eight decks of cards are used, the shuffled game cards used in various card games, such as poker, baccarat, bridge or blackjack, will generally include 416 cards.

用于洗牌的传统洗牌设备例如被公开在专利文献1中。在用洗牌装置洗牌成按独特的顺序排列后,每个混洗游戏纸牌套装设有唯一可识别混洗纸牌ID贴在其包装盒或类似装置上作为条形码。A conventional shuffling device for shuffling cards is disclosed, for example, in Patent Document 1. After the cards are shuffled into a unique sequence by the shuffling device, each shuffled playing card set is provided with a uniquely identifiable shuffled card ID affixed to its packaging box or the like as a barcode.

引证文件列表List of cited documents

专利文献1:WO 2009/069708。Patent document 1: WO 2009/069708.

发明内容Summary of the Invention

技术问题Technical issues

切牌用来防止任何玩家在游戏期间对发出的纸牌的点数进行计数,以在未发的纸牌的数量变小时预测纸牌的点数。通常,在第一次游戏开始之前,切牌插入混洗游戏纸牌中,纸牌被发牌人等一张一张发到游戏桌上。当从纸牌盒装置抽出切牌时,当前使用的纸牌套装就不再使用而被更换。这就不可能识别游戏桌上当前使用的混洗游戏纸牌套装,因为该混洗游戏纸牌套装常常被新的代替。为此,如果纸牌盒装置出现任何问题,或者如果任何不规则的纸牌被插入,则难以调查其原因或采取对策,这是一个问题。Cut cards are used to prevent any player from counting the points of the cards issued during the game, so as to predict the points of the cards when the number of cards not issued becomes smaller. Usually, before the first game starts, the cut cards are inserted into the shuffled playing cards, and the cards are dealt to the game table one by one by the dealer. When the cut cards are extracted from the card shoe device, the currently used playing card set is no longer used and is replaced. This makes it impossible to identify the shuffled playing card set currently in use on the game table because the shuffled playing card set is often replaced by a new one. Therefore, if any problem occurs with the card shoe device, or if any irregular playing cards are inserted, it is difficult to investigate the cause or take countermeasures, which is a problem.

考虑到以上问题得到本发明,本发明旨在提供一种桌游系统,该桌游系统能够识别当前在游戏桌上使用的混洗游戏纸牌套装,并且如果纸牌盒装置出现任何问题或如果发现插入了任何不规则的纸牌,还能够识别这些情况出现时使用的混洗游戏纸牌套装,由此能够调查原因或采取对策。The present invention has been made in view of the above problems, and is directed to providing a table game system that is capable of identifying the shuffled playing card set currently in use on a game table, and if any problem occurs with a card shoe device or if any irregular cards are found to have been inserted, is also capable of identifying the shuffled playing card set that was used when these situations occurred, thereby enabling investigation of the cause or taking countermeasures.

技术方案Technical Solution

为了解决以上传统问题,本发明提供一种桌游系统,包括:In order to solve the above conventional problems, the present invention provides a table game system, comprising:

混洗游戏纸牌,由包括由被混洗成具有独特排列顺序的多个牌副构成的游戏纸牌,唯一可识别的混洗纸牌ID附接到混洗游戏纸牌作为ID代码;以及shuffled playing cards comprising a plurality of decks of playing cards shuffled into a unique arrangement sequence, a uniquely identifiable shuffled card ID attached to the shuffled playing cards as an ID code; and

纸牌盒装置,包括条形码读取器或能够识别混洗纸牌ID的输入工具,并容置混洗游戏纸牌,使得容置的混洗游戏纸牌一张一张地手动发到游戏桌上,A card shoe device includes a barcode reader or an input tool capable of identifying the ID of shuffled playing cards, and contains shuffled playing cards so that the contained shuffled playing cards are manually dealt to the gaming table one by one.

纸牌盒装置包括:The card shoe assembly includes:

纸牌容置单元,容置混洗游戏纸牌;A card accommodating unit for accommodating shuffled game cards;

盖,使混洗游戏纸牌能够进入/移走;a cover to enable access/removal of shuffled playing cards;

开口,从纸牌容置单元一张一张地抽出纸牌;Opening the card receiving unit to draw out the cards one by one;

纸牌读取单元,从纸牌容置单元抽出到游戏桌上的纸牌读取该纸牌中包含的关于其点数的信息;A card reading unit for reading information about the points of a card drawn from the card holding unit onto the game table;

控制单元,存储纸牌游戏的规则并包括赢家/输家确定单元,赢家/输家确定单元基于纸牌读取单元所读取的关于纸牌的点数的信息来确定纸牌游戏的赢家/输家;以及a control unit that stores the rules of the card game and includes a winner/loser determination unit that determines a winner/loser of the card game based on the information on the points of the cards read by the card reading unit; and

显示单元,输出由赢家/输家确定单元确定的赢家/输家的结果,a display unit that outputs the winner/loser result determined by the winner/loser determination unit,

其中控制单元具有存储由条形码读取器或输入工具读取的唯一可识别混洗纸牌ID、在纸牌套装要在当前游戏中使用时与混洗纸牌ID结合地识别混洗游戏纸牌以及存储在游戏桌上使用所述识别的混洗游戏纸牌期间发生的每个特定事件的功能,以及wherein the control unit has the functions of storing a uniquely identifiable shuffled card ID read by a barcode reader or input means, identifying the shuffled playing cards in conjunction with the shuffled card ID when the card set is to be used in a current game, and storing each specific event that occurs during use of the identified shuffled playing cards at the gaming table, and

与混洗纸牌ID结合地存储的特定事件项包括以下中的至少一个:The specific event item stored in conjunction with the shuffled card ID includes at least one of the following:

(1)纸牌读取单元读取识别的混洗游戏纸牌中的纸牌的读取失误;(1) a card reading error in the card reading unit reading the identified card in the shuffled playing cards;

(2)游戏的结束,由于操作结束按钮而结束使用当前放在纸牌盒装置中的混洗游戏纸牌,或从当前放在纸牌盒装置中的混洗游戏纸牌抽出切牌;(2) the end of the game, which is caused by operating the end button to end the use of the shuffled game cards currently placed in the card shoe device, or to remove the cut cards from the shuffled game cards currently placed in the card shoe device;

(3)当根据纸牌游戏的规则不应抽出纸牌时,尝试抽出纸牌;(3) attempting to draw a card when the rules of the card game do not allow the card to be drawn;

(4)尝试在开口沿与纸牌的抽出方向相反的方向移动或插入纸牌;以及(4) attempting to move or insert a card into the opening in a direction opposite to the direction in which the card was withdrawn; and

(5)发生预设的不规则操作被纸牌盒装置确定为不规则。(5) A preset irregular operation occurs and is determined to be irregular by the card shoe device.

有益效果Beneficial effects

利用本发明,可以提供一种桌游系统,如果纸牌盒装置发生任何问题或如果发现插入了任何不规则的纸牌,该桌游系统能够识别发生上述情况时使用的混洗游戏纸牌套装,由此通过识别发生上述情况时使用的混洗游戏纸牌套装,能够调查原因或采取对策。By using the present invention, it is possible to provide a table game system that, if any problem occurs in a card shoe device or if any irregular card is found to have been inserted, can identify the shuffled playing card set used when the above situation occurred, thereby enabling investigation of the cause or taking countermeasures by identifying the shuffled playing card set used when the above situation occurred.

附图说明BRIEF DESCRIPTION OF THE DRAWINGS

图1是示意性示出根据本发明的实施例的桌游系统的整体的立体图。FIG. 1 is a perspective view schematically showing the entirety of a board game system according to an embodiment of the present invention.

图2是用于根据本发明的实施例的桌游系统的混洗游戏纸牌的立体图。2 is a perspective view of shuffled playing cards for use in a table game system according to an embodiment of the present invention.

图3是示出纸牌盒装置的总体构造的示图。FIG3 is a diagram showing the overall configuration of a card shoe device.

图4是根据本发明的实施例的纸牌的平面图。4 is a plan view of a playing card according to an embodiment of the present invention.

图5是示出纸牌盒装置的纸牌引导件的主要部分的放大平面图,其中纸牌引导件被部分中断。FIG5 is an enlarged plan view showing a main portion of a card guide of the card shoe device, in which the card guide is partially interrupted.

图6是示出传感器的输出波和纸牌盒装置的标记之间的关系的示图。FIG. 6 is a diagram showing the relationship between the output wave of the sensor and the mark of the card shoe device.

图7(a)是限制纸牌进入/离开纸牌盒装置的纸牌容置单元的纸牌进入/离开限制工具的放大剖视图,以及图7(b)是纸牌进入/离开限制工具的变型的放大剖视图。7( a ) is an enlarged sectional view of a card entry/exit restricting tool that restricts entry/exit of cards into/from a card housing unit of a card shoe device, and FIG. 7( b ) is an enlarged sectional view of a modification of the card entry/exit restricting tool.

图8是根据本发明的实施例的纸牌的平面图。8 is a plan view of a playing card according to an embodiment of the present invention.

图9是示出纸牌盒装置的纸牌引导件的主要部分的放大平面图,其中纸牌引导件被部分中断。FIG. 9 is an enlarged plan view showing a main portion of a card guide of the card shoe device, wherein the card guide is partially interrupted.

具体实施方式DETAILED DESCRIPTION

以下将描述本发明的桌游系统的实施例。图1是示意性示出根据本发明的实施例的桌游系统的整体的立体图。图2是用于根据本发明的实施例的桌游系统的混洗游戏纸牌的立体图。尽管混洗游戏纸牌套装1s被装在本实施例的桌游系统中,但是当要在游戏中使用混洗游戏纸牌套装1s时,在拆除包装后其被容置在纸牌盒装置2中,使混洗游戏纸牌套装1s中的纸牌1能够一张一张地发出。在游戏过程中,发牌人将纸牌1从纸牌盒装置2发出到游戏桌上。由预定数量的牌副(通常,6、8或10副)组成的每个混洗游戏纸牌套装1s中的纸牌1洗牌成按独特、随机排列顺序排列,并包装有作为条形码3(作为ID代码)而附接到包装盒4的唯一可识别混洗纸牌ID。An embodiment of a table game system according to the present invention will be described below. FIG1 is a perspective view schematically illustrating the entirety of a table game system according to an embodiment of the present invention. FIG2 is a perspective view of shuffled playing cards used in the table game system according to an embodiment of the present invention. Although the shuffled playing card set 1s is installed in the table game system of this embodiment, when the shuffled playing card set 1s is to be used in a game, it is removed from its packaging and placed in a card shoe device 2, allowing the cards 1 in the shuffled playing card set 1s to be dealt one by one. During the game, the dealer deals the cards 1 from the card shoe device 2 onto the gaming table. The cards 1 in each shuffled playing card set 1s, consisting of a predetermined number of decks (typically 6, 8, or 10 decks), are shuffled into a unique, random arrangement sequence and packaged with a uniquely identifiable shuffled card ID attached to the packaging box 4 as a barcode 3 (as an ID code).

在组装状态,混洗游戏纸牌套装1s的包装盒4具有矩形平行六面体的形状,如图2所示封装混洗游戏纸牌套装1s。包装盒4具有按预定间隔设置在两个位置的拉链5,每个拉链具有平行于矩形平行六面体形状的纵向设置的拉链形切割线,并具有在两个位置设置的拉链5限定的中心部中的中心带6。中心带6有颜色,以便容易与其他部分区分(图2中的中心带6无颜色)。通过沿切割线移除两个拉链5实现这样一种构造:移除包装盒4的左右侧面,使得将露出混洗游戏纸牌套装1s的侧面(图1)。指示移除拉链5的过程顺序的圆圈数字1至3如图2所示印刷在每个拉链5上。In the assembled state, the packaging box 4 of the shuffled playing card set 1s has the shape of a rectangular parallelepiped, encapsulating the shuffled playing card set 1s as shown in Figure 2. The packaging box 4 has a zipper 5 set at two positions at predetermined intervals, each zipper having a zipper-shaped cutting line arranged longitudinally parallel to the rectangular parallelepiped shape, and has a center band 6 in the center portion defined by the zippers 5 set at two positions. The center band 6 is colored so that it can be easily distinguished from other parts (the center band 6 in Figure 2 is colorless). By removing the two zippers 5 along the cutting line, such a structure is achieved: the left and right sides of the packaging box 4 are removed so that the sides of the shuffled playing card set 1s (Figure 1) are exposed. Circle numbers 1 to 3 indicating the process order of removing the zippers 5 are printed on each zipper 5 as shown in Figure 2.

切牌1c在混洗游戏纸牌套装1s放在纸牌盒装置2之前插入混洗游戏纸牌套装1s。切牌1c插入混洗游戏纸牌套装1s在游戏中使用时的后半部分(混洗游戏纸牌套装1s的最后四分之一或五分之一)内的任何位置。切牌1c用来在游戏桌上结束游戏,在纸牌盒装置2中留下大约20到40张纸牌1,以防止任何玩家或任何人在游戏期间对发出的纸牌1的点数计数,从而在未发出的纸牌的数量变小时预测纸牌的点数。通常,当在游戏期间抽出切牌1c时,在该游戏之后或一些游戏之后,停止使用当前使用的混洗游戏纸牌套装1s,游戏结束。纸牌盒装置2中的混洗游戏纸牌套装1s被新的套装更换,开始新游戏。The cut card 1c is inserted into the shuffled playing card set 1s before it is placed in the card shoe device 2. The cut card 1c is inserted anywhere within the second half of the shuffled playing card set 1s (the last quarter or fifth of the shuffled playing card set 1s) used in the game. The cut card 1c is used to end the game on the table, leaving approximately 20 to 40 playing cards 1 in the card shoe device 2. This prevents any player or anyone else from counting the rank of the dealt playing cards 1 during the game and thus predicting the rank of the cards when the number of undealt cards decreases. Typically, when the cut card 1c is removed during a game, the currently used shuffled playing card set 1s is discontinued after that game or after a number of games, and the game ends. The shuffled playing card set 1s in the card shoe device 2 is replaced with a new set, and a new game begins.

在图1中,本实施例的桌游系统包括:具有由混洗成具有独特排列顺序并具有作为条形码3附接的唯一可识别混洗纸牌ID的预定数量的牌副构成的纸牌1的混洗游戏纸牌套装1s;以及纸牌盒装置2,用于在其中容置混洗游戏纸牌套装1s,以允许使容置的纸牌1能够被手动一张一张发到游戏桌上,其具有能够识别混洗纸牌ID的条形码读取器100或输入工具200。In FIG1 , the table game system of the present embodiment includes: a shuffled playing card set 1s having a predetermined number of decks of playing cards 1 shuffled into a unique arrangement sequence and having a uniquely identifiable shuffled card ID attached thereto as a barcode 3; and a card shoe device 2 for housing the shuffled playing card set 1s therein to allow the housed playing cards 1 to be manually dealt one by one to a gaming table, the card shoe device having a barcode reader 100 or an input tool 200 capable of identifying the shuffled card ID.

在图3中,本实施例的桌游系统的纸牌盒装置2设有盖2f,盖2f使混洗游戏纸牌套装1s能够插入和移走。盖2f之下设置用于检测盖2f的打开/闭合的传感器S,其检测盖2f的打开/闭合,因此也检测混洗游戏纸牌套装1s的更换。纸牌盒装置2具有将手动从纸牌容置单元2C一张一张抽出的纸牌1引导到游戏桌上的纸牌引导单元7、当娱乐场的发牌人等从纸牌容置单元2C手动抽出纸牌1时读取指示纸牌1的数字(figure)(号码(number)、点数)的代码C的代码读取单元8、基于代码读取单元8顺序读取的纸牌1的号码(点数)来确定纸牌游戏的赢家/输家的赢家/输家确定单元10以及输出由赢家/输家确定单元10确定的结果的输出工具11。In FIG3 , the card shoe device 2 of the table game system of this embodiment is equipped with a cover 2f that enables the insertion and removal of a shuffled playing card set 1s. A sensor S is provided below the cover 2f to detect the opening and closing of the cover 2f. This sensor S detects the opening and closing of the cover 2f, thereby also detecting the replacement of the shuffled playing card set 1s. The card shoe device 2 includes a card guide unit 7 that guides playing cards 1 manually drawn one by one from a card storage unit 2C onto the gaming table; a code reading unit 8 that reads a code C indicating the figure (number, rank) of a playing card 1 when a dealer or other person in a casino manually draws the card 1 from the card storage unit 2C; a winner/loser determination unit 10 that determines the winner/loser of the card game based on the numbers (ranks) of the playing cards 1 sequentially read by the code reading unit 8; and an output device 11 that outputs the results determined by the winner/loser determination unit 10.

图4示出构成混洗游戏纸牌套装1s的纸牌1。数字被编码并印刷在桌游(例如百家乐)中使用的每张纸牌1上,作为UV墨水等的标记M,其在普通条件下不可见。代码C以点对称方式设置在纸牌1的上下侧,每个代码C构造有标记M。优选地,代码C通过涂料印刷在不与纸牌类型或指数的指示重叠的位置,该涂料在用UV光线照射时变为可见。FIG4 shows the playing cards 1 that make up a shuffled playing card set 1s. Numbers are encoded and printed on each playing card 1 used in a table game (e.g., baccarat) as a mark M using UV ink or the like, which is invisible under normal conditions. Codes C are arranged symmetrically on the upper and lower sides of the playing cards 1, each code C being configured with a mark M. Preferably, the codes C are printed using a coating that becomes visible when irradiated with UV light, in a position that does not overlap with the card type or index indication.

接下来,参照图5详细描述代码读取单元8,在从纸牌容置单元2C手动抽出纸牌1时,代码读取单元8从纸牌1读取指示纸牌1的数字(号码、点数)的代码C。图5是纸牌盒装置2的主要部分的平面图。在图5中,代码读取单元8设置在纸牌引导单元7中,纸牌引导单元将从纸牌容置单元2C的开口13手动一张一张抽出的纸牌1引导至游戏桌上,开口13设置在纸牌容置单元2C的前部。纸牌引导单元7是倾斜表面,纸牌引导罩14附接到纸牌引导单元7两侧的每侧的边缘的一部分,纸牌引导罩14还充当传感器罩。而且,两个纸牌引导罩14均构造为能够用螺钉或之类的工具(图中未示)附接/脱离。当移走纸牌引导罩14时,露出代码读取部8的传感器组15。传感器组15由四个传感器组成,包括两个紫外线反应传感器(UV传感器)20、21以及目标检测传感器22、23。Next, the code reading unit 8 will be described in detail with reference to FIG5 . When a card 1 is manually withdrawn from the card accommodating unit 2C, the code reading unit 8 reads a code C indicating the number (number, rank) of the card 1 from the card 1. FIG5 is a plan view of the main components of the card shoe device 2. In FIG5 , the code reading unit 8 is disposed within the card guide unit 7, which guides the cards 1 manually withdrawn one by one from the opening 13 of the card accommodating unit 2C onto the gaming table. The opening 13 is located at the front of the card accommodating unit 2C. The card guide unit 7 is an inclined surface, and a card guide cover 14 is attached to a portion of the edge of each side of the card guide unit 7. The card guide cover 14 also serves as a sensor cover. Furthermore, both card guide covers 14 are configured to be attachable and detachable using screws or similar tools (not shown). When the card guide covers 14 are removed, the sensor group 15 of the code reading unit 8 is exposed. The sensor group 15 is composed of four sensors, including two ultraviolet responsive sensors (UV sensors) 20 and 21 and object detection sensors 22 and 23 .

目标检测传感器22、23是光纤传感器,每个目标检测传感器能够检测纸牌1的存在和运动。目标检测传感器22沿纸牌1的流向(箭头F)位于纸牌引导单元7的上游侧,而目标检测传感器23沿纸牌1的流向位于纸牌引导单元7的下游侧。如图5所示,目标检测传感器22、23分别设置在UV传感器20、21的上游侧和下游侧。每个UV传感器22、21包括发射紫外线的LED(UV LED)和检测器。标记M用UV发光墨水印刷在纸牌1上,在应用UV光线时发出颜色。用UV光线(黑光)照射纸牌1,检测器检测纸牌1的代码C的标记M反射的光。UV传感器20、21经由电缆连接到代码读取单元8的控制单元12。在代码读取单元8中,标记M的排列图案基于UV传感器20、21的检测器的输出信号确定,与代码C对应的号码(点数)也被确定。Object detection sensors 22 and 23 are fiber optic sensors, each capable of detecting the presence and movement of a card 1. Object detection sensor 22 is located upstream of the card guide unit 7 along the flow direction of the cards 1 (arrow F), while object detection sensor 23 is located downstream of the card guide unit 7 along the flow direction of the cards 1. As shown in FIG5 , object detection sensors 22 and 23 are respectively positioned upstream and downstream of UV sensors 20 and 21. Each UV sensor 22 and 21 includes an ultraviolet-emitting LED (UV LED) and a detector. Markings M are printed on the card 1 using UV luminescent ink, which emits color when UV light is applied. When UV light (black light) is applied to the card 1, the detector detects light reflected from the markings M on the card 1's code C. UV sensors 20 and 21 are connected to the control unit 12 of the code reading unit 8 via a cable. In the code reading unit 8, the arrangement pattern of the markings M is determined based on the output signals of the detectors of the UV sensors 20 and 21, and the number (rank) corresponding to the code C is also determined.

在代码读取单元8中,UV传感器20、21所执行的读取的开始和结束由控制单元12基于来自目标检测传感器22、23的检测信号来控制。而且,控制单元12基于来自目标检测传感器22、23的检测信号来确定纸牌1是否已经适当经过纸牌引导单元7。如图4所示,矩形标记M被设置在纸牌1的每个上下边缘上的两行四列的框架内,这种标记M的排布指示纸牌1的点数(号码)和花色(红心、黑桃等)。如果UV传感器20和/或21检测到标记M,则UV传感器将发出接通信号。代码读取单元8确定两个UV传感器20、21接收的信号之间的相对关系。这使代码读取单元8能够基于两个UV传感器20、21检测的两个标记M之间的相对差异等识别代码,由此识别对应纸牌1的号码(点数)和类型(花色)。In the code reading unit 8, the start and end of reading performed by the UV sensors 20 and 21 are controlled by the control unit 12 based on detection signals from the object detection sensors 22 and 23. Furthermore, the control unit 12 determines whether the playing card 1 has properly passed through the card guide unit 7 based on the detection signals from the object detection sensors 22 and 23. As shown in FIG4 , rectangular marks M are arranged within a two-row, four-column frame on each upper and lower edge of the playing card 1. The arrangement of these marks M indicates the rank (number) and suit (hearts, spades, etc.) of the playing card 1. If the UV sensors 20 and/or 21 detect a mark M, the UV sensors will issue an on signal. The code reading unit 8 determines the relative relationship between the signals received by the two UV sensors 20 and 21. This enables the code reading unit 8 to recognize the code based on, for example, the relative difference between the two marks M detected by the two UV sensors 20 and 21, thereby identifying the number (rank) and type (suit) of the corresponding playing card 1.

图6示出代码C与两个UV传感器20、21的接通信号的输出之间的关系。可以基于UV传感器20、21的接通信号的输出的相对变化结果的比较来识别标记M的预定排列图案。因此,在两行(上面的行和下面的行)中,标记M可以有四种排列图案,并且因为图案被印成四列,可以形成256种代码(4×4×4×4)。五十二(52)张不同的游戏纸牌中的每张被分配256种代码中的一种,这种分配的关联被存储在内存中,或作为关联表存储成程序。通过识别代码C,纸牌读取单元8可基于预定的关联表(图中未示)来识别纸牌1的号码(点数)和类型(花色)。而且,52张牌能够与存储在关联表中的256种代码中的52种代码自由关联,因此它们之间有各种关联。因此,根据时间或位置,可以改变256种代码C与52张纸牌的花色和点数之间的关联。优选地,代码C用在UV光线照射时变得可见的涂料印刷在与纸牌类型或指数的指示不重叠的位置。FIG6 shows the relationship between the code C and the output of the on-signal of the two UV sensors 20, 21. The predetermined arrangement pattern of the mark M can be identified based on the comparison of the relative change results of the output of the on-signal of the UV sensors 20, 21. Therefore, in two rows (the upper row and the lower row), the mark M can have four arrangement patterns, and because the pattern is printed in four columns, 256 codes (4×4×4×4) can be formed. Each of the fifty-two (52) different playing cards is assigned one of the 256 codes, and this assigned association is stored in the memory or stored as an association table in the program. By identifying the code C, the card reading unit 8 can identify the number (rank) and type (suit) of the card 1 based on a predetermined association table (not shown). Moreover, the 52 cards can be freely associated with 52 of the 256 codes stored in the association table, so there are various associations between them. Therefore, the association between the 256 codes C and the suits and ranks of the 52 cards can be changed according to time or location. Preferably, the code C is printed with a coating that becomes visible when exposed to UV light at a location that does not overlap with the indication of the card type or index.

接下来,将更详细描述控制单元12。控制单元12由计算机装置实现,并包括自动确定游戏的赢家/输家等的赢家/输家确定单元10。这个处理功能(在控制单元12中)通过在计算机中安装用于确定赢家/输家的程序来实现,程序由计算机处理器执行。而且,控制单元12从条形码读取器100读取的条形码3读取混洗纸牌ID,其唯一识别混洗游戏纸牌套装1s,并将混洗纸牌ID存储在读取内存12M中。控制单元12用条形码读取器100来读取条形码3,并存储唯一可识别混洗纸牌ID。然后,控制单元12识别正在游戏中使用的混洗游戏纸牌套装1s及当前时间,并与混洗纸牌ID相关地存储它们。控制单元12引起由混洗纸牌ID识别的混洗游戏纸牌套装1s在游戏桌使用时发生的每个以下特定事件与其发生时间结合地被存储在内存12M中。而且,在当前设置在纸牌盒装置中的混洗游戏纸牌套装1s内发生相关事件的纸牌主题的顺序号码,或者用这种混洗游戏纸牌玩的各游戏中(每个单独游戏确定赢家(玩家或庄家),并在下注之后,开始下一单独游戏)发生相关事件的游戏主题的顺序号码。Next, the control unit 12 will be described in more detail. The control unit 12 is implemented by a computer device and includes a winner/loser determination unit 10 that automatically determines the winner/loser of a game. This processing function (in the control unit 12) is implemented by installing a program for determining winners/losers in the computer, which is executed by the computer processor. Furthermore, the control unit 12 reads a shuffled card ID, which uniquely identifies the shuffled playing card set 1s, from the barcode 3 read by the barcode reader 100, and stores the shuffled card ID in the read memory 12M. The control unit 12 uses the barcode reader 100 to read the barcode 3 and store the uniquely identifiable shuffled card ID. The control unit 12 then identifies the shuffled playing card set 1s currently being used in the game and the current time, and stores these in association with the shuffled card ID. The control unit 12 causes each of the following specific events that occur when the shuffled playing card set 1s identified by the shuffled card ID is used at the gaming table to be stored in the memory 12M, along with the time of occurrence. Furthermore, the sequence number of the card subject in which the relevant event occurs within the shuffled game card set 1s currently set in the card shoe device, or the sequence number of the game subject in which the relevant event occurs in each game played with such shuffled game cards (each individual game determines the winner (player or banker), and after the bet is placed, the next individual game starts).

与混洗纸牌ID结合地存储的特定事件项包括以下中的至少一个:The specific event item stored in conjunction with the shuffled card ID includes at least one of the following:

(1)代码读取单元8读取识别的混洗游戏纸牌套装中的纸牌的读取失误;(1) a reading error of the code reading unit 8 in reading the identified cards in the shuffled playing card set;

(2)游戏的结束,由于操作结束按钮53而结束使用当前放在纸牌盒装置2中的混洗游戏纸牌套装1s,或从当前放在纸牌盒装置2中的混洗游戏纸牌套装1s抽出切牌1c;(2) End of the game, by operating the end button 53 to end the use of the shuffled playing card set 1s currently placed in the card shoe device 2, or to extract the cut cards 1c from the shuffled playing card set 1s currently placed in the card shoe device 2;

(3)当根据纸牌游戏的规则,不应抽出纸牌时,尝试抽出纸牌;(3) attempting to draw a card when, according to the rules of the card game, the card should not be drawn;

(4)尝试沿与开口13的抽出方向相反的方向移动或插入纸牌;以及(4) attempting to move or insert a card in a direction opposite to the direction of withdrawal from opening 13; and

(5)发生预设定的不规则操作被纸牌盒装置确定为不规则。(5) A predetermined irregular operation occurs and is determined to be irregular by the card shoe device.

注意以上项(1)中的读取失误指的是代码读取单元8读取纸牌1的两个标记M而基于关联表,由于读取的代码不是预定代码造成的识别纸牌的错误;或识别与读取的代码对应的纸牌1的号码(点数)和类型(花色)的错误。关于以上的项(2),结束按钮53被按下以结束使用当前放置在纸牌盒装置2中的混洗游戏纸牌套装1s。在这个动作之后,结束游戏被记录在纸牌盒装置2中。而且,如果从当前容置在纸牌盒装置2中的混洗游戏纸牌套装1s中抽出切牌1c,游戏在下一游戏时或一些游戏后结束,而混洗游戏纸牌套装1s中剩余的纸牌将不再使用。稍后将描述以上项(3)描述的根据纸牌游戏的规则不应抽出纸牌时尝试抽出任何纸牌。以上项(4)描述的在开口13沿反方向插入任何纸牌的任何尝试指的是目标检测传感器22、23检测到不诚实的动作的情况,例如在有关条件下沿纸牌1的运动方向(箭头F)相反的方向插入任何纸牌,并假设目标检测传感器22、23检测到纸牌1沿箭头F相反的方向运动的情况。以上项(5)描述的将被纸牌盒装置2确定为不规则的任何预定不规则情形指的是例如纸牌1留在目标检测传感器22、23之上的时间段比预定时间段长的情形,并且这种不规则情形被事先输入并存储在内存12M中作为程序。Note that the reading error in the above item (1) refers to an error in identifying a card due to the code read by the code reading unit 8 reading the two marks M of the card 1 based on the association table being not a predetermined code; or an error in identifying the number (rank) and type (suit) of the card 1 corresponding to the read code. Regarding the above item (2), the end button 53 is pressed to end the use of the shuffled game card set 1s currently placed in the card box device 2. After this action, the end of the game is recorded in the card box device 2. Moreover, if the cut card 1c is drawn out from the shuffled game card set 1s currently housed in the card box device 2, the game ends at the next game or after a few games, and the remaining cards in the shuffled game card set 1s will no longer be used. The above item (3) described above will be described later in which a card is attempted to be drawn out when a card should not be drawn out according to the rules of the card game. Any attempt to insert any card in the reverse direction at the opening 13 described in the above item (4) refers to a case where the target detection sensors 22, 23 detect a dishonest action, such as the insertion of any card in the reverse direction of the moving direction (arrow F) of the card 1 under the relevant conditions, and it is assumed that the target detection sensors 22, 23 detect the movement of the card 1 in the reverse direction of the arrow F. Any predetermined irregular situation to be determined as irregular by the card shoe device 2 described in the above item (5) refers to a case where, for example, the card 1 remains above the target detection sensors 22, 23 for a period longer than a predetermined period, and such irregular situation is input in advance and stored in the memory 12M as a program.

内存12M存储与条形码3读取的相关混洗纸牌ID有关的任何安全项的发生,当存储安全项时,其还存储发生该安全项的时间。为此,内存12M包括钟12t。其还包括外部传输装置300,以外部传输发生的安全项与混洗纸牌ID。混洗纸牌ID安全项的发生及其发生时间的通知经由外部传输装置300与相关混洗纸牌ID关联地给予娱乐场的管理部门或交易场。娱乐场的管理部门将这些传输的项与相关混洗纸牌ID结合地存储并记录在数据库400中。发牌人或之类的人也被灯51和液晶显示单元52制成的显示器通知发生了安全项。Memory 12M stores the occurrence of any security item associated with the shuffled card ID read from the barcode 3. When a security item is stored, it also stores the time at which the security item occurred. For this purpose, memory 12M includes a clock 12t. It also includes an external transmission device 300 for externally transmitting the security item and the shuffled card ID. The occurrence of the shuffled card ID security item and the time of its occurrence are communicated to the casino management or trading floor via the external transmission device 300, in association with the relevant shuffled card ID. Casino management stores these transmitted items in conjunction with the relevant shuffled card ID and records them in database 400. The dealer or the like is also notified of the occurrence of the security item via a display composed of a lamp 51 and a liquid crystal display unit 52.

接下来,将描述设置输入工具200来代替能够识别混洗纸牌ID的条形码读取器100的变型。代替用条形码读取器100读取条形码3来识别当前使用的纸牌套装的混洗纸牌ID,这样的构造是可行的,即条形码读取器设置在游戏桌上安装的单独设备(例如,处理纸牌1的装置或确认处理的纸牌1的设备)中,并通过这种条形码读取器获得即将使用的那套牌的混洗纸牌ID,混洗纸牌ID通过与这种设备的通信201而输入纸牌盒装置2。在此情况下,具有条形码读取器的单独设备充当能够识别混洗纸牌ID的输入装置。Next, a variation will be described in which an input device 200 is provided in place of the barcode reader 100 capable of identifying the shuffled card ID. Instead of using the barcode reader 100 to read the barcode 3 to identify the shuffled card ID of the currently used card set, a configuration is possible in which a barcode reader is provided in a separate device installed at the gaming table (e.g., a device that handles the cards 1 or a device that confirms the handled cards 1), and the shuffled card ID of the set to be used is obtained by this barcode reader, and the shuffled card ID is input into the card shoe device 2 through communication 201 with this device. In this case, the separate device having the barcode reader serves as an input device capable of identifying the shuffled card ID.

接下来,将参照图7(a)描述限制纸牌1进入/离开纸牌容置单元2C的纸牌进入/离开限制工具30。纸牌引导单元7设有纸牌进入/离开限制工具30,以限制纸牌1经由纸牌容置单元2C进入/离开。在图7(a)中,纸牌进入/离开限制工具30设置在纸牌引导单元7的纸牌引导罩14中,其将一张一张抽出的纸牌1从开口13引导到游戏桌上,开口13设置在纸牌容置单元2C的前部。纸牌进入/离开限制工具30具有以下结构,当纸牌1经过纸牌引导单元7与纸牌引导罩14之间的槽33时,锁定构件34压下纸牌1以在槽33内阻挡其进入/离开。锁定构件34能够被驱动单元35沿箭头Mo指示的方向移动,驱动单元35由电磁螺线管、压电设备或之类的组成,使得锁定构件34能够占据两个位置,即压下纸牌1的位置(限制位置)和允许纸牌1经过的位置。驱动单元35由控制装置12控制,并使锁定构件34移动到两个位置,即压下纸牌1的位置和允许纸牌1经过的位置。百家乐游戏的规则被预先编程并存储在控制装置12中。Next, referring to FIG. 7( a ), the card entry/exit restriction tool 30 for restricting the entry/exit of cards 1 into and out of the card accommodating unit 2C will be described. The card guide unit 7 is provided with the card entry/exit restriction tool 30 to restrict the entry/exit of cards 1 through the card accommodating unit 2C. In FIG. 7( a ), the card entry/exit restriction tool 30 is disposed within the card guide cover 14 of the card guide unit 7. It guides the withdrawn cards 1 one by one onto the gaming table through an opening 13 provided at the front of the card accommodating unit 2C. The card entry/exit restriction tool 30 has a structure such that, when a card 1 passes through a slot 33 between the card guide unit 7 and the card guide cover 14, a locking member 34 presses down on the card 1, thereby blocking its entry/exit within the slot 33. The locking member 34 can be moved in the direction indicated by the arrow Mo by a drive unit 35, which is composed of an electromagnetic solenoid, a piezoelectric device, or the like, so that the locking member 34 can occupy two positions: a position that presses down the playing card 1 (a restricting position) and a position that allows the playing card 1 to pass through. The drive unit 35 is controlled by the control device 12 and moves the locking member 34 to the two positions: a position that presses down the playing card 1 and a position that allows the playing card 1 to pass through. The rules of the baccarat game are pre-programmed and stored in the control device 12.

接下来,将参照图7(b)描述纸牌进入/离开限制工具30的变型。纸牌进入/离开限制工具40的变型具有以下结构,当纸牌1经过纸牌引导单元7与纸牌引导罩14之间的槽33时,锁定构件36突出到槽33中以阻挡纸牌1的运动。锁定构件36能够被驱动单元37沿箭头Mo指示的方向运动,驱动单元37由电磁螺线管、压电设备或之类的组成,使得锁定构件36能够占据两个位置,即阻挡纸牌1的运动的位置(限制位置)和允许纸牌1经过的位置。驱动单元37由控制装置12控制,并使锁定构件36移动到两个位置,即阻挡纸牌1的运动的位置和允许纸牌1经过的位置。Next, a modification of the card entry/exit restriction tool 30 will be described with reference to FIG. 7( b ). This modification of the card entry/exit restriction tool 40 has a structure in which, when a card 1 passes through a slot 33 between the card guide unit 7 and the card guide cover 14, a locking member 36 protrudes into the slot 33 to block the movement of the card 1. The locking member 36 is movable in the direction indicated by the arrow Mo by a drive unit 37, which is composed of an electromagnetic solenoid, a piezoelectric device, or the like, so that the locking member 36 can occupy two positions: a position that blocks the movement of the card 1 (a restricting position) and a position that allows the card 1 to pass through. The drive unit 37 is controlled by the control device 12 and moves the locking member 36 to two positions: a position that blocks the movement of the card 1 and a position that allows the card 1 to pass through.

纸牌进入/离开限制工具30(40)被控制装置12的程序控制的驱动单元35或37引起开始作用,以防止纸牌1的欺骗性进入/离开。纸牌进入/离开限制工具30(40)设有作为传感器的目标检测传感器22、23,以检测纸牌1的运动,并具有用这些传感器22、23检测纸牌1的运动以限制这种运动的功能。执行的防止纸牌1的欺骗性进入/离开的内容(编程的内容)的细节包括以下中的至少一个:The card entry/exit restriction tool 30 (40) is caused to start operating by the drive unit 35 or 37 controlled by the program of the control device 12 to prevent the fraudulent entry/exit of the card 1. The card entry/exit restriction tool 30 (40) is provided with target detection sensors 22 and 23 as sensors to detect the movement of the card 1, and has a function of detecting the movement of the card 1 using these sensors 22 and 23 to restrict such movement. The details of the content (programmed content) of the prevention of the fraudulent entry/exit of the card 1 executed include at least one of the following:

(1)阻止沿与箭头F的方向相反的方向(即从外部经由开口13向着纸牌容置单元2C)插入或移动的纸牌1插入的功能。在此情况下,尽管为了行骗而插入的纸牌1经过纸牌引导单元7与纸牌引导罩14之间的槽33,但是基于目标检测传感器22、23的检测信号,检测纸牌1沿与正常方向相反的方向(与图3的箭头F相反的方向)的运动,并由于控制装置12的程序,驱动单元35、37将它们的对应锁定构件34、36移动到它们各自压下或阻挡纸牌1的位置。在此情况下,控制单元12确定这种情形落在安全项(4)之下,即尝试通过开口沿反方向移动或插入纸牌。(1) A function to prevent the insertion of a card 1 that is inserted or moved in the direction opposite to the direction of arrow F (i.e., from the outside toward the card accommodating unit 2C through the opening 13). In this case, although the card 1 inserted for cheating passes through the slot 33 between the card guide unit 7 and the card guide cover 14, the movement of the card 1 in the direction opposite to the normal direction (the direction opposite to arrow F in FIG. 3 ) is detected based on the detection signals of the target detection sensors 22 and 23, and due to the program of the control device 12, the drive units 35 and 37 move their corresponding locking members 34 and 36 to their respective positions that press down or block the card 1. In this case, the control unit 12 determines that this situation falls under safety item (4), i.e., an attempt is made to move or insert the card in the reverse direction through the opening.

(2)当基于纸牌读取单元读取的纸牌1的花色和点数的信息不允许从纸牌容置单元2C抽出纸牌1时,阻止从纸牌容置单元2C抽出纸牌1的功能(这意味着当从纸牌容置单元2C抽出纸牌1时,代码读取单元8从纸牌1读取指示纸牌1的数字(号码、点数)的代码C)。在此情况下,如上所述,百家乐游戏的规则被预先编程在控制装置12中。在百家乐游戏中,每个庄家和玩家应抽出两张还是更多张纸牌1根据已经发给每个庄家和玩家的两张牌的总点数(号码)来唯一确定。因此,如果桌上的发牌人在不应抽出第三张牌的情况尝试发出纸牌1(这违反规则)时,纸牌1的运动将被限制。如果试图在不应允许抽出牌的时刻或状态抽出纸牌1,则基于目标检测传感器22给出的关于检测纸牌1的信号检测到纸牌1的运动,由于控制单元12的程序,驱动单元35、37将它们对应的锁定构件34、36移动到它们各自压下或阻挡纸牌1的位置。于是,锁定构件34、36将移动到它们各自压下或阻挡纸牌1的位置,阻挡发出额外的纸牌1(图7(a)和7(b)所示的位置)。在此情况下,控制单元12确定这种情形落在安全项3之下,即当根据纸牌游戏的规则不应抽牌时尝试抽纸牌。这对应于上述与混洗纸牌ID结合地存储的特定事件的项(3)。也就是说,关于上述项(3),当根据纸牌游戏的规则不应抽纸牌时发生尝试抽纸牌被记录在控制单元12中。(2) When the card 1 is not allowed to be drawn out from the card accommodating unit 2C based on the information of the suit and rank of the card 1 read by the card reading unit, a function of preventing the card 1 from being drawn out from the card accommodating unit 2C (this means that when the card 1 is drawn out from the card accommodating unit 2C, the code reading unit 8 reads the code C indicating the number (number, rank) of the card 1 from the card 1). In this case, as described above, the rules of the baccarat game are pre-programmed in the control device 12. In the baccarat game, whether each dealer and player should draw two or more cards 1 is uniquely determined based on the total rank (number) of the two cards dealt to each dealer and player. Therefore, if the dealer on the table attempts to deal out the card 1 when the third card should not be drawn (which is a violation of the rules), the movement of the card 1 will be restricted. If an attempt is made to extract a card 1 at a time or state in which card extraction is not permitted, the movement of the card 1 is detected based on the signal regarding the detection of the card 1 given by the target detection sensor 22. Due to the program of the control unit 12, the drive units 35, 37 move their corresponding locking members 34, 36 to positions in which they respectively depress or block the card 1. Thus, the locking members 34, 36 move to positions in which they respectively depress or block the card 1, preventing the additional card 1 from being drawn (the positions shown in Figures 7(a) and 7(b)). In this case, the control unit 12 determines that this situation falls under safety item 3, i.e., an attempt to extract a card when it is not permitted to extract a card according to the rules of the card game. This corresponds to the above-mentioned item (3) of the specific event stored in conjunction with the shuffled card ID. That is, with respect to the above-mentioned item (3), the attempt to extract a card when it is not permitted to extract a card according to the rules of the card game is recorded in the control unit 12.

对于混洗游戏纸牌套装1s中的每个混洗纸牌ID,当落在任一特定事件(安全项)之下的事件发生时,经由外部传输装置300通知娱乐场的管理部门或交易场有关相关洗过的纸牌ID的所述发生的事实和时间,这些信息转送到数据库400并存储在数据库400中。此外,由灯51和液晶显示单元52制成的显示器通知发牌人或之类的人发生了安全项。这些传输的项被记录在娱乐场的管理部门的数据库400中,使得落在以下至少一个中的项结合关于当前游戏中使用的那套牌识别的混洗纸牌ID记录,由此提供对娱乐场的操作的总体控制或有效操作。For each shuffled card ID in the shuffled playing card set 1s, when an event that falls under any specific event (security item) occurs, the casino's management or dealer is notified of the fact and time of the occurrence of the relevant shuffled card ID via the external transmission device 300, and this information is transferred to and stored in the database 400. In addition, a display made up of the lamp 51 and the liquid crystal display unit 52 notifies the dealer or the like of the occurrence of the security item. These transmitted items are recorded in the casino's management database 400, so that items that fall under at least one of the following are combined with the shuffled card ID record for the set used in the current game, thereby providing overall control or efficient operation of the casino's operations.

对于娱乐场的操作的总体控制或有效操作,娱乐场的管理部门在数据库中记录并使用例如以下描述的数据项。For overall control or efficient operation of the casino's operations, the casino's management records and uses data items such as those described below in a database.

(1)使用的游戏桌;(1) The game table used;

(2)负责使用的游戏桌的发牌人(抽出纸牌的人);(2) The dealer (the person who draws the cards) of the gaming table in use;

(3)开始使用识别的混洗游戏纸牌套装的时间;(3) the time at which the identified shuffled playing card set was started;

(4)结束使用识别的混洗游戏纸牌套装的时间;(4) the time at which use of the identified shuffled playing card set ends;

(5)识别的混洗游戏纸牌套装的纸牌在游戏桌上存在的时间段;(5) the period of time during which the cards of the identified shuffled playing card set were on the gaming table;

(6)在识别的混洗游戏纸牌套装被递送到相关游戏桌之前,关于管理识别的混洗游戏纸牌套装的交易场或纸牌间的信息;(6) information regarding the pit or card room that manages the identified shuffled playing card sets before they are delivered to the associated gaming tables;

(7)在游戏桌上使用识别的混洗游戏纸牌套装之后,关于处理识别的混洗游戏纸牌套装的过程的信息;(7) information regarding the process of handling the identified shuffled playing card set after the identified shuffled playing card set is used at the gaming table;

(8)关于识别的混洗游戏纸牌套装的所有纸牌是否已经到达处理装置的信息;(8) information regarding whether all cards of the identified shuffled playing card set have arrived at the processing device;

(9)在混洗游戏纸牌套装被递送到相关游戏桌之前,关于管理预先识别的混洗游戏纸牌套装的交易场或纸牌间的信息;(9) information regarding the dealing pit or card room that manages pre-identified shuffled playing card sets before they are delivered to the associated gaming tables;

(10)关于使用识别的混洗游戏纸牌套装的游戏桌的输赢的信息;(10) information regarding wins and losses at a gaming table using the identified shuffled gaming card set;

(11)使用识别的混洗游戏纸牌套装的游戏结束之后直到用新的混洗游戏纸牌套装开始下一游戏的时间段;(11) the period of time after a game using the identified shuffled playing card set ends until the next game begins using a new shuffled playing card set;

(12)从使用识别的混洗游戏纸牌套装的游戏的开始到结束的时间段;以及(12) the time period from the start to the end of a game using the identified shuffled playing card set; and

(13)购买或采购识别的混洗游戏纸牌套装的信息。(13) Information regarding the purchase or procurement of an identified set of shuffled playing cards.

将更详细描述组代码SC。如图8所示,纸牌1设有组代码SC,组代码SC通过编码代表纸牌的组的信息而构成并在正常条件下不可见(例如,UV墨水)。这个组代码SC设置在至少同一套装的纸牌的相同位置。作为代码,组代码SC是本身在不同波长的光线照射时,发射不同波长光谱的光线的物质或材料,并配置为使得在用不同波长的光线照射时发射不同波长的光线。由控制单元12确定识别的组代码SC和代码读取单元8读取的组代码SC匹配与否,这取决于光线的预定波长与读取的组代码SC的匹配与否。在游戏开始时,容置在纸牌盒装置2中即将使用的混洗游戏纸牌套装1s的混洗纸牌ID通过用条形码读取器100读取条形码3(作为ID代码)来识别。混洗纸牌ID与组代码SC相互关联,使得如果识别了即将使用的混洗游戏纸牌套装1s,则与该混洗游戏纸牌套装1s附接的组代码SC也基于混洗纸牌ID识别。当实际读取了附接到使用的纸牌1的组代码SC时,确定由纸牌盒装置2的控制单元12识别的组代码SC是否与代码读取单元8读取的组代码SC相匹配。因此,可以从外部得知组代码SC如何确定。The group code SC will be described in more detail. As shown in Figure 8, the playing cards 1 are provided with a group code SC. The group code SC is formed by encoding information representing the group of playing cards and is invisible under normal conditions (for example, UV ink). This group code SC is set in the same position on at least the playing cards of the same set. As a code, the group code SC is a substance or material that emits light of different wavelength spectra when illuminated by light of different wavelengths, and is configured so that when illuminated by light of different wavelengths, it emits light of different wavelengths. Whether the group code SC identified by the control unit 12 matches the group code SC read by the code reading unit 8 depends on whether the predetermined wavelength of the light matches the read group code SC. At the start of the game, the ID of the shuffled playing card set 1s to be used in the playing card shoe device 2 is identified by reading the bar code 3 (as the ID code) with the barcode reader 100. The shuffled card ID and the group code SC are associated with each other so that if the shuffled playing card set 1s to be used is identified, the group code SC attached to the shuffled playing card set 1s is also identified based on the shuffled card ID. When the group code SC attached to the playing cards 1 to be used is actually read, it is determined whether the group code SC identified by the control unit 12 of the card shoe device 2 matches the group code SC read by the code reading unit 8. Therefore, it is possible to know from the outside how the group code SC is determined.

具有经光照而发射特定波长的光线的分子结构的聚合物材料、DNA材料等,被用作对不同波长的不可见光线(紫外线、红外线等)发射不同波长光谱的光线的物质或材料。具有经光照而发射特定波长的光线的分子结构的聚合物材料如图8所示印刷在纸牌1的上下边缘作为组代码SC。组代码SC在正常使用条件下(日光、自然光或之类的)不能被人眼认出。组代码SC由UV传感器24读取。当纸牌1被纸牌引导单元7引导而滑动通过时,组代码SC被纸牌引引导件7中设置的UV传感器24读取。而且,如印刷的,组代码SC可与印刷代码C的红外线或紫外线响应墨水混合,代码C用于识别纸牌1的号码(点数)。红外线或紫外线响应墨水内的每个组代码SC在正常使用条件下(日光、自然光或之类的)不能被人眼认出。读取组代码SC的光源与UV传感器24一体设置。在实施例1中,发射两种不同波长的紫外线的LED(UVLED)被用作光源(图中未示)。Polymer materials, such as DNA, that have a molecular structure that emits light of a specific wavelength upon illumination are used as materials or substances that emit light of different wavelengths in response to different wavelengths of invisible light (such as ultraviolet light and infrared light). As shown in FIG8 , the polymer material having a molecular structure that emits light of a specific wavelength upon illumination is printed on the upper and lower edges of a playing card 1 as a code group SC. The code group SC is indiscernible to the human eye under normal use conditions (sunlight, natural light, etc.). The code group SC is read by a UV sensor 24. As the playing card 1 slides through the playing card guide unit 7, the code group SC is read by the UV sensor 24 provided in the playing card guide unit 7. Furthermore, if printed, the code group SC may be mixed with infrared or ultraviolet responsive ink, which prints the code C used to identify the number (rank) of the playing card 1. Each code group SC within the infrared or ultraviolet responsive ink is indiscernible to the human eye under normal use conditions (sunlight, natural light, etc.). The light source for reading the code group SC is integrated with the UV sensor 24. In Example 1, LEDs (UVLEDs) that emit ultraviolet rays of two different wavelengths are used as light sources (not shown).

如上所述,组代码SC独立印刷并至少在同一套装中在相同的位置。然而,这种构造也是可行的,即组代码SC使用充当代码的一定物质或材料配置,并且这种物质或材料包含在涂覆材料、锚固涂覆材料或墨水中,以印刷背景图案、标记、指数或代码,从而指示纸牌的表面上标记的号码。作为本实施例的变型,组代码可与标记M或条形码3类似的方式印刷在纸牌1上。每副牌1或多副牌1中的每副牌的指示组代码的组的组信息可不同。使用纸牌的每个娱乐场或游戏桌或任何其他单元的组信息可有差异。每个纸牌供应源(纸牌盒或之类的)的组信息可不同。另外,对于每个生产批次或者使用纸牌的每个娱乐场可设定不同的组代码。As mentioned above, group code SC is independently printed and at least in the same suit in the same position.Yet this structure is also feasible, and promptly group code SC uses certain substance or the material configuration that serves as code, and this substance or material are included in coating material, anchoring coating material or ink, with printing background pattern, mark, index or code, thereby indicates the number of mark on the surface of playing card.As the modification of present embodiment, group code can be printed on playing card 1 with the similar mode of mark M or bar code 3.The group information of the group of the indication group code of each deck of cards 1 or many decks of cards 1 can be different.The group information of each entertainment venue or game table or any other unit using playing card can have difference.The group information of each playing card supply source (playing card box or the like) can be different.In addition, different group codes can be set for each production batch or each entertainment venue using playing card.

附图标记列表Reference Signs List

1 纸牌1 playing card

1s 混洗游戏纸牌套装1s Shuffled Playing Card Set

2 纸牌盒装置2 Card box device

2C 纸牌容置单元2C Playing card storage unit

3 条形码3 barcodes

8 代码读取单元8 Code reading unit

10 赢家/输家确定单元10 Winner/Loser Determination Unit

12 控制单元12 Control Unit

13 开口13 Opening

Claims (5)

1.一种桌游系统,包括:1. A board game system, comprising: 混洗游戏纸牌套装,其包括具有独特排列顺序的多副游戏纸牌;Shuffled solitaire decks, which include multiple decks of solitaire with a unique arrangement; 混洗纸牌ID,其在所述混洗游戏纸牌套装上作为ID代码进行指示,用于唯一识别所述混洗游戏纸牌套装;Shuffled Solitaire ID, which is indicated as an ID code on the shuffled solitaire set, is used to uniquely identify the shuffled solitaire set; 用于检测所述混洗纸牌ID的ID获得设备;ID acquisition device for detecting the ID of the shuffled playing cards; 纸牌盒装置,其用于存储所述混洗游戏纸牌并且允许所存储的混洗游戏纸牌手动一张一张地发到娱乐场中的其中一个游戏桌上;以及A card cassette device for storing the shuffled game cards and allowing the stored shuffled game cards to be manually dealt one by one to one of the game tables in the casino; and 数据库,其能够访问地连接到所述纸牌盒装置,A database that can be accessed and connected to the card box device. 其中in 所述纸牌盒装置包括:The card box device includes: 纸牌容置单元,用于存储所述混洗游戏纸牌;A card holding unit for storing the shuffled game cards; 开口,游戏纸牌经过该开口从所述纸牌容置单元一张一张地抽出到所述游戏桌;The game cards are drawn one by one from the card holding unit into the game table through the opening; 纸牌读取单元,用于读取从所述纸牌容置单元抽出到游戏桌上的每张游戏纸牌的信息;A card reading unit is used to read information about each game card that is drawn from the card holding unit onto the game table; 控制单元,其具有:The control unit has: 赢家/输家确定单元,所述赢家/输家确定单元基于所述纸牌读取单元所读取的纸牌信息来判定纸牌游戏的赢家/输家;以及A winner/loser determination unit, which determines the winner/loser of a card game based on the card information read by the card reading unit; and 显示单元,用于展示所述赢家/输家确定单元的判定结果,The display unit is used to show the determination results of the winner/loser determination unit. 所述控制单元将由所述ID获得设备检测的混洗纸牌ID输入所述数据库,The control unit will input the shuffled card ID detected by the device, obtained from the ID, into the database. 所述控制单元通过所述混洗纸牌ID识别在当前游戏中使用的当前纸牌套装,The control unit identifies the current deck used in the current game based on the shuffled card ID. 所述数据库包含游戏桌信息、特定事件与混洗纸牌ID,游戏桌信息指示在上面使用所识别的当前纸牌套装的其中一个游戏桌,The database contains game table information, specific events, and shuffled card IDs. The game table information indicates one of the game tables on which the identified current deck of cards was used. 所述特定事件包括在根据纸牌游戏的规则不应抽出纸牌时尝试抽出至少一张游戏纸牌。The specific event includes attempting to draw at least one game card when, according to the rules of the card game, a card should not be drawn. 2.根据权利要求1所述的桌游系统,其中所述数据库包含与被识别为当前纸牌套装的混洗纸牌ID结合的以下项(i)至(vi)中的至少一者::2. The board game system of claim 1, wherein the database comprises at least one of the following (i) to (vi) combined with the shuffled card ID identified as the current deck: (i)使用所识别的混洗游戏纸牌的所述游戏桌的发牌人;(i) The dealer of the game table using the identified shuffled game cards; (ii)开始使用所识别的混洗游戏纸牌的时间;(ii) The time when the identified shuffled game cards begin to be used; (iii)结束使用所识别的混洗游戏纸牌的时间;(iii) The time to end the use of the identified shuffled game cards; (iv)所识别的混洗游戏纸牌在所述游戏桌上存在的时间段;(iv) The time period during which the identified shuffled game cards were present on the game table; (v)在所识别的混洗游戏纸牌被递送到所述游戏桌之前,管理所识别的混洗游戏纸牌的地点;(v) The location where the identified shuffled game cards are managed before they are delivered to the game table; (vi)在使用所识别的混洗游戏纸牌之后,处理所识别的混洗游戏纸牌的过程;(vi) The process of processing the identified shuffled game cards after using them; (vii)所有所识别的混洗游戏纸牌是否已被递送到处理装置;(vii) Whether all identified shuffled game cards have been delivered to the processing device; (viii)在预先识别的混洗游戏纸牌被递送到所述游戏桌之前,所识别的混洗游戏纸牌所处的地点;(viii) The location of the identified shuffled game cards before they are delivered to the game table; (ix)使用所识别的混洗游戏纸牌的所述游戏桌的输/赢;以及(ix) The wins and losses of the game table using the identified shuffled playing cards; and (x)所识别的混洗游戏纸牌的采购。(x) refers to the purchase of shuffled game cards. 3.根据权利要求1所述的桌游系统,其中,所述ID获得设备经由网络连接到所述控制单元以获得所述混洗纸牌ID。3. The board game system according to claim 1, wherein the ID obtaining device is connected to the control unit via a network to obtain the shuffled card ID. 4.根据权利要求1至3中任一项所述的桌游系统,还包括传输单元,用于将指示所述特定事件的发生的信息与所述混洗纸牌ID输出到外部设备。4. The board game system according to any one of claims 1 to 3 further includes a transmission unit for outputting information indicating the occurrence of the specific event and the shuffled card ID to an external device. 5.根据权利要求1至3中任一项所述的桌游系统,所述数据库包含关于以下中的至少一者的信息:5. The board game system according to any one of claims 1 to 3, wherein the database contains information about at least one of the following: (a)在所述特定事件发生时从所述纸牌盒装置抽出的一张游戏纸牌;(a) A game card drawn from the card box device when the specific event occurs; (b)在所述特定事件发生时的一个纸牌游戏;以及(b) a card game at the time of the specific event; and (c)所述特定事件发生的时间。(c) The time when the specific event occurred.
HK17113045.9A 2012-10-23 2017-12-08 Table game system HK1239605B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012-246729 2012-10-23

Publications (2)

Publication Number Publication Date
HK1239605A1 HK1239605A1 (en) 2018-05-11
HK1239605B true HK1239605B (en) 2021-03-05

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