HK1245699A1 - Gaming system and method - Google Patents
Gaming system and method Download PDFInfo
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- HK1245699A1 HK1245699A1 HK18105298.8A HK18105298A HK1245699A1 HK 1245699 A1 HK1245699 A1 HK 1245699A1 HK 18105298 A HK18105298 A HK 18105298A HK 1245699 A1 HK1245699 A1 HK 1245699A1
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- gaming system
- selection
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- server
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Abstract
A gaming system, having a computer program stored on a non-transitory computer readable medium. A server is operatively associated with the non-transitory computer readable medium. Communications means enable donors to access the server and donees to receive information related to donations sent by the donors through the server. An accumulation value is measured by the computer program. A trigger value is associated with the accumulation value. A selection of at least one award recipient from the donees is made whereby the selection is rendered by the computer program once the trigger value is reached. A notification to a respective at least one of the donors is made and a transmission of at least one award corresponding to the trigger value.
Description
Technical Field
The present invention relates to the field of gaming, and more particularly, to gaming systems and methods.
Background
One of the closest references is U.S. patent application No. us 20130304645A1Shank, "funding of the automated future college, published at 11/14/2013. However, it differs from the present invention in that Shank discloses an online automated system that allows users to automatically receive contributions and/or donations to their own or beneficiary savings deposit account by clicking on an online button that is connected to their college savings deposit account through a secure payment facilitator such as WePay or payfold. User account information is securely established and stored. Any person, such as a family member or friend, clicking on the button can cause the donation and/or donation to be quickly transferred to the benefit college's savings deposit account. This way of clicking on the on-line button makes it simpler and more automated than directly donating/contributing to the college savings account without having to know the account number of the college savings deposit account, write a check, and mail it.
Another reference is the social interaction service platform and method of use of U.S. patent application No. us 20130232030A1 gockerer et al, published in 2013, 9/5. It is distinguished from the present invention in that since Gockerer et al disclose an enterprise-social interaction enterprise platform, a computer device accessible via the Internet, including a logon request, performs multi-user and multi-enterprise access to present any security challenge and guide multi-user access to the social interaction enterprise platform from a network-enabled computing device; multiple users include creating utility users and utility engaging users; the career creator allows a creating career user to create a specific career on the social interaction career platform; the action coordinator creates one or more action creators defined by the business creator and the connection assigned to the business actor specific business; the search engine allows businesses to conduct searches or to make themselves aware of multiple businesses, and if selected, connects a particular business created by a business creator and receives one or more action creators from the action coordinator.
Another reference is the "people funding system" of U.S. patent application No. us 20130226688A1 harviliz et al, published on 8/29 of 2013. The difference from the present invention is that Harvilicz et al disclose a method and system for facilitating money items such as business ventures, charitable causes, and those general financial needs by providing a website where visitors can browse through item selection items to provide funds and donations or goods and services to fund the items. The creator of a new item also needs to donate or guarantee that an existing item is funded in order for the new item to be created, with the spirit of the donation.
Another reference is U.S. patent application publication No. us 20130172072A1Isac method and system for promoting charitable donations, disclosed in 2013, 7, 4. In distinction to the present invention, Isac discloses that a first possible outcome of a method and system game for promoting charitable donations is associated with a first charitable action, an online wager as opposed to the first possible outcome is acceptable and all or a portion of the wager is electronically credited to the relevant account of the first charitable action in response to the first possible outcome actually occurring.
Another reference is U.S. patent application No. us 20130103603A1Merriman system and method for charitable funding, published in 2013, 4 and 25. In distinction to the present invention, Merriman discloses a system and method for charitable donations on a mobile device, including reading a code and requesting code-related content as a response to reading the code by the mobile device. Code-related content is received from the server, the code-related content comprising at least one set of short codes associated with a charity organization. In an embodiment, the additional content may encourage users to donate money. At least one short message or multimedia message is sent using the short code to donate money to a charitable organization.
Another reference is U.S. patent application publication No. us 20130085956A1Maloney et al, "method of donation to charities by event outcome", published on 4 months and 4 days in 2013. In distinction to the present invention, Maloney et al discloses a system and method for facilitating the donation to a charity at a donation level associated with the result of a particular event or series of events. Participants selected charity, project, and action warranted charity financing recorded on a website for them. Donors planning charitable donations, logging onto the same website, then selecting charitable institutions, projects and participants, and agreeing to join the warranty offered by the participants. The authorization of the guaranteed payment by the donor to the charity depends on the execution of the participant. Participants may be individuals, groups, or individual members of a group. The charity should be a registered or a verified charity. The item should make a quantitative prediction. The donor may be an individual, a company, an association, a partner, a special interest group or a fan club.
Another reference is the system and method for collecting contributions from computer games of us patent application No. us 20130053138A1Pereira et al, published in 2013, 2 months and 28 days. In distinction to the present invention, Pereira et al discloses a computer-implemented method of providing a computer game, the computer game comprising, for example, the steps of using a server as a game host, receiving a request from a player to play the game, making the game playable, requiring the player to donate to continue the game or to initiate a game access function, and continuing the game or initiating the game access function social network game only if the donation is received. The donation request screen is displayed when a game is over or at any other time during the game as one completed game session transitions to the next game session. Multiple donations should be indicated on the donation request screen, each offering a different number of game credits. This method may collect contributions for charitable entities while playing computer games. This method also fosters social awareness through game play.
Another reference is the "system and method for conducting a funding lottery" of U.S. patent application No. us 20100030564A1 castineras, published on 2/4/2010. In distinction to the present invention, castineras discloses a system and method for conducting risk between a funding lottery sponsor and a funding person. The sponsor provides lottery tickets to others, collects lottery revenues and arranges for a draw to select winners. The income is divided into winners of prize and income of sponsor. The sponsor may identify the contacter and the sponsor may send the lottery promotion information to the contacter. The lottery promotion information is authored by the sponsor or just previewed or edited by the sponsor. The risk of the lottery is divided into an initial proportion according to the designated income distribution by the initiator and the donator. The ratio may be adjusted prior to drawing. The method may be practiced via a website and may include creating a sponsor web page that may optionally contain sponsor uploaded content. It may be a blog site, an online social site and a live network draw.
Another reference is U.S. patent application No. us 20090024528 a1 Otero "method and system for charitable fund raising and donor chance gaming", published on 22 months 1 of 2009. In distinction to the present invention, Otero discloses a method of donating money to charitable organizations through a financial transaction device through which participants should have an account with a financial institution that can transact. This method comprises: (a) the participant conducting a financial transaction on a financial transaction device, the financial transaction involving a financial institution; (b) the participant requests a donation to a charity organization through a financial transaction device; (c) the participants donate money by the participants deducting in an account of the financial institution; (d) transferring the donation to an account to a charity; (e) soliciting participants to participate in the game of chance via the financial transaction device; (f) the participant selecting a game entry object or automatically receiving a game entry object; (g) closing the opportunity to participate in the game; (h) selecting a winning game object; (i) comparing the player entry object of the participant with the winning game object; (j) declaring the participant as a winner if a predetermined relationship exists between the game entry object and the game winning object; and (k) depositing the amount of the prize, if any, into the participant's account.
Another reference is the "network-based donation management System" of U.S. patent application No. US 20050004867A 1 Spectrer, published at 6/1/2005. In distinction to the present invention, Spector discloses web-based donations and management and tracking of donation-related information. More specifically, a donation management system including a group management module and a donation management module. The group management module is provided with a user interface in which the donors create individual donation groups for interaction. Donors can only join the personal donation group by invitation and the personal donation group generally restricts non-member donors from viewing information about the personal donation group. The donation management module receives electronic donations from members of the personal donation group over a computer network. The donation management system itself provides a comprehensive and adaptive method for managing donations in a secure and private manner.
Another reference is us patent No. us 8239259B 2 Borst et al "donation in a virtual environment", published on 8/7/2012. In distinction to the present invention, Borst et al disclose a donation-oriented web site that limits the amount of donations and users are awarded rewards based on their donations.
Another reference is the donation system of us patent No. us 7870067B 2 Crowl, published on 11/1/2011. Unlike the present invention, Crowl discloses a donation system that encourages registered individuals to make small donations to charitable or political activities (or reasons for their choice) and facilitates the process of doing so. The system provides a central location for advertising all donation events and projects as a "donation package" to those who lose impact in the political market. The system also serves as a "citizenship" giving citizens a central location where they can turn into publishing citizenship information. The system provides security functions for registered users.
Another reference is the electronic biological game for cultivating the look of personal value and financial responsibility of children published in 5/4/2004 by U.S. Pat. No. 5, 6729884, 1 Kelton et al. What is different from the present invention is that Kelton et al discloses an internet-based game for fostering the personal appreciation of children and the sense of financial responsibility, including interactive game items, adventure story activities with selectable story elements, reward points systems for virtual collectibles with artificial intelligence features and simulated financial instrument features, and account information tagging.
Other patents, closest to the subject of the invention, provide some more or less complex functions, which do not solve the problem in an efficient and economical way. None of these patents show the novel features of the present invention.
Disclosure of Invention
In one embodiment, the invention is a gaming system comprising a computer program stored on a non-transitory computer readable medium. A server operably connectable to the non-transitory computer readable medium. The communication means allows the donor to access the server and the recipient to receive information about the donation sent by the donor through the server. An accumulation value is measured by the computer program and a trigger value is associated with the accumulation value. The selection of at least one winner is chosen by the donor, i.e. given by the computer program once the trigger value is reached. At least one respective donor is notified and at least one reward corresponding to the trigger value is issued.
The communication of the at least one donor is internet-based, and the at least one donor uses at least one of a computer, a tablet, a smartphone, or a means of accessing the internet to access the server.
The respective recipient receives an electronic notification from the server that includes the donation-related information. The electronic notification includes an accumulated value, a trigger value, a selection of at least one recipient, a notification of a respective at least one donor, and an issuance of at least one award.
The accumulated value is at least one of a time period, a monetary value, or a combination thereof. The trigger value is selected by an owner or operator of the gaming system, and the trigger value is based on the accumulated value. The selection of the at least one winner is by at least one of a random selection, a selection based on nomination, a selection based on submission to a voting result, or a combination thereof. At least one winner is selected from a list of winners of the accessed game system, and at least one winner is selected based on the voting results of the person accessing the game system.
In another embodiment, the game system is implemented as a video game program. At least one winner is selected from the pool of players. The player pool includes at least one report from any of the contestants soliciting options for obtaining at least one prize. At least one prize is awarded based on votes from a person viewing the television game.
The gaming system further includes a method of proposing at least one prize to be awarded to at least one winner, including the step of providing at least one report from a respective donor; browsing at least one report; voting based on a request from the recipient, the voting being related to the selection of at least one winner; calculating the total number of votes received in the vote; and awarding the at least one prize to the at least one winner based on the total number of votes counted.
The method further provides the gaming system as a video game program. The method in claim further characterized by: the respective recipients receive an electronic notification from the server containing information about the donation. The electronic notification includes an accumulation value, a trigger value, a selection of at least one recipient, a notification of at least one respective donor, and an issuance of at least one award.
The method in claim further characterized by: the accumulated value is at least one of a time period, a monetary value, or a combination thereof; the trigger value is selected by an owner or operator of the gaming system, and the trigger value for the gaming system is based on the accumulated value.
The method in claim further characterized by: the selection of the at least one winner is accomplished via at least one of a random selection, a selection based on nomination, a selection based on voting to the gaming system, or a combination thereof.
The method in claim further characterized by: at least one winner is selected from a list of gifts accessing the gaming system.
One desirable goal of the present systems and methods is to give individuals means and ways to help each other succeed or survive in a difficult economic environment.
It is another object of the invention to provide a system that is inexpensive to implement and maintain while maintaining effectiveness.
Further objects of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention.
Drawings
The details of the structure and combination of parts of the invention, in accordance with the above and other objects set forth above, will be more fully understood from the following description when read in conjunction with the accompanying drawings in which:
FIG. 1is a flow chart of an embodiment of the present invention.
FIG. 2 is a flow chart of an embodiment of the present invention including the steps of receiving and statistically voting to determine winners.
FIG. 3 is a flow chart of an embodiment of the present invention including steps for receiving and counting votes for identifying winners and publishing at least one winner.
Detailed Description
Referring now to the drawings, the present invention, as shown in FIG. 1, includes a program stored on a non-transitory computer readable medium. The program is operatively associated with the server 10. The server 10 is configured as an appropriate input-output communication means as is known in the art. In one embodiment, the server 10 receives input from at least one donor 20 and provides output to a selected person, persons or organization that money will be donated to the recipient 30. In one embodiment, the system of the present invention is configured to accumulate and update the accumulated value of donated items 40 with information provided to the server 10 and to continue to record the accumulated donations to each particular recipient 30 until a critical trigger value 50 is reached. The critical trigger value 50 is a numerical value that specifically corresponds to each particular donor 30. The system of the present invention is configured so that any individual donor 30 has a particular threshold trigger value 50 for the amount. Once the individual donor 30 reaches the threshold trigger value 50, the system selects the winner 60 who received the award. In one embodiment, the selection of the winner 60 provides a financial reward to a particular donor 30. In another embodiment, a plurality of financial rewards are presented. The system of the present invention also provides for the delivery of the notification 70 to at least one donor 20 and the award given to the selected recipient 30.
As shown in FIG. 2, one embodiment provides a pool of participants 110 divided into subgroups 120. The team 120 provides a report 130 that is intended to draw a ticket for a winning participant or team. Votes are received 140, counted 150, and at least one winner receives a prize 160.
As shown in fig. 3, the present embodiment provides a system and method in which the donor 20 sends information to the server 10 to permit reporting of donation information 210, which is visible to a viewer 220 accessing the system of the present invention under the control of the server 10. The winner of the prize is selected 230 and announced a notification of the prize award 240 in the winning information 250.
In one embodiment, the system and method of the present invention includes an online website that attracts people to donate or pay a minimum set amount of money whenever they want, just as political events are how funds are collected or lottery tickets are purchased, but without buying tickets or anything.
Periodically, such as every month, a proportion of the total amount is awarded to one of thousands or millions of donors or entities. Referring to fig. 1, the accumulated amount 40 refers to an accumulated amount of money, an accumulated amount over a period of time, or a combination thereof. For example, the system and method of the present invention is configured such that winners are selected 60 once a certain period of time has elapsed. Alternatively, the winner has selected 60 once the total is over. In another embodiment, the system and method of the present invention is configured such that a cumulative amount or a specific amount of money over any specific period of time is required.
In the case where the accumulated amount 40 is an amount, once the system of the present invention reaches a particular amount, the website records the accumulated amount 40 and shows how the particular system is increasing the donation amount and ultimately preparing a proportion of the amount for at least one prize.
In one embodiment, there are different types of donation items, such as: business, education, health, family, traffic, legal counseling and litigation, etc. Each type of donation is paid to a selected winner, the winner 30. The photograph and interview of each winner or business owner is published on the website. Likewise, the name of the donor, the city and state, and their amount of the donation are also posted on the website. The same total amount and expense that is collected is posted on the website in real time. The goal is to provide means and ways for individuals to help each other succeed or even survive in a difficult and difficult economic environment.
In one embodiment the invention is arranged as a video game or game show. The video game will follow the same general steps and rules associated with the introduction of the system and method in a network environment.
Consistent with the present invention, the system and method for configuring a video game according to the present invention may be implemented as follows:
the participants:
12 contestants (6 men and 6 women) selected by the panel from hundreds of thousands;
12 participants were divided into 6 groups (consisting of 1 woman and 1 man); and
the first 12 contestants are judged by consumers (television viewers) all over the world until 1 woman and 1 man win the game.
The television viewer can trust and give economic support before and after each contestant's performance.
All 12 competitors must participate in the competition within the instructions given by the partner.
Only one man or one woman may win the game per season.
Two winners automatically return to competing for prizes with the new competitors.
Contestants may win the voters' support by what they want and why they want it.
Rewarding:
-a predetermined proportion of the donated money.
Referee and host:
-1 Main moderator artist
6 subgroups of 2 deputys per group
1 fashion designers per group
The playing time is as follows:
this program is only played for a certain period of time, e.g. once a year (1)
The age of the match:
12 to 18 years of age
In the case where the system and method of the present invention is embodied as a network game, the hidden embodiment of the present invention is as follows:
an online website that attracts people to donate or pay a certain minimum amount, such as $ 1, at any time they want, just as political events are how funds are collected or lottery tickets are purchased, without the need to purchase tickets or any physical object. In any event, a proportion of the total monthly amount is awarded to one of thousands of donors. Once the website is expanded, money is awarded to the individual or company, etc. on a weekly or even daily basis rather than monthly.
There are different types of donation items, such as: business, education, health, family, traffic, legal counseling and litigation, etc. Each type of donation is paid to a selected winner. The photograph and interview of each winner or business owner is published on the website. Similarly, the name of the donor, the city and state, and their amount of the donation are also posted on the website. The same total amount and expense that is collected is posted on the website in real time.
In one embodiment, the network game environment rules are as follows:
the winner will be selected by all the viewers or majority votes of the contestants, who choose to vote without membership.
Each person who pays or donates a certain amount, such as $ 1 or more, may become a member.
Each person is chosen as many times as he can win, but ideally a new winner is chosen each time. Depending entirely on the voter or audience.
1 male and 1 female wins per group
Age 12 to 18 years of age to win
The foregoing is a best understanding of the objects and advantages of the invention. The inventive concept of the present invention may form different embodiments. All the problems disclosed herein are illustrative only and are not limiting upon the present invention.
Claims (17)
1. A gaming system, comprising:
A) a computer system stored on a non-transitory computer readable medium;
B) a server operatively connected to the non-transitory computer readable medium;
C) a communication means whereby a donor accesses the server and a recipient receives information about donations sent by the donor through the server;
D) an accumulated value, as measured by the computer program, the accumulated value being at least one of a time period, an economic value, or a combination thereof.
E) A trigger value associated with the accumulated value;
F) selecting a selection of at least one winner from among the winners, the selection being given by the computer program once the trigger value is reached; and
G) a notification to a corresponding at least one of the donors, the winner of the prize being chosen by at least one prize, and the sending of the at least one prize corresponding to the trigger value.
2. The gaming system of claim 1, further characterized by: the communication means of at least one of the donors is an internet-based communication means, and the at least one donor uses at least one of a computer, a tablet, a smart phone, or a means for accessing the internet to access the server.
3. The gaming system of claim 1, further characterized by: the recipients respectively receive an electronic notification from the server including the information about the donation, the electronic notification including the accumulated value, the trigger value, the selection of the at least one of the recipients, the notification corresponding to the at least one of the donors, and the dispatch of the at least one award.
4. The gaming system of claim 1, further characterized by: the trigger value is selected by an owner or operator of the gaming system, the trigger value being based on the accumulated value.
5. The gaming system of claim 1, further characterized by: the selection of the at least one winner is determined by at least one of a random selection, a selection based on a notification, a selection based on a vote submitted to the gaming system, or a combination thereof.
6. The gaming system of claim 1, further characterized by: the at least one winner is selected based on a list of the winners accessing the gaming system.
7. The gaming system of claim 5, further characterized by: the game system is shown as a video game show.
8. The gaming system of claim 7, further characterized by: the at least one winner is selected from a pool of contestants.
9. The gaming system of claim 8, further characterized by: the pool of contestants includes at least one referral from each contestant selected to receive the at least one prize solicitation.
10. The gaming system of claim 8, further characterized by: the at least one prize is based on votes from people accessing the game system.
11. The gaming system of claim 8, further characterized by: the at least one prize is based on votes cast by people browsing the television game show.
12. The gaming system of claim 1, further comprising a method for presenting the at least one prize to the at least one winner, comprising the steps of:
H) providing at least one introduction from the respective donor;
I) browsing the at least one introduction;
J) voting to a desired said recipient, said voting being associated with a selection of said at least one winner;
K) counting votes received from the votes; and
l) awarding the at least one award to the at least one winner based on the statistical ticket number.
13. The method of claim 12, further providing the gaming system as a video game show.
14. The method of claim 13, further characterized by: the recipients respectively receive an electronic notification from the server, the electronic notification including the information regarding the donation, the electronic notification including the accumulated value, the trigger value, a selection to select at least one of the recipients, the notification to the respective at least one of the donors, and the dispatch of the at least one award.
15. The method of claim 13, further characterized by: the trigger value is selected by the gaming system owner or operator, the trigger value being based on the accumulated value.
16. The method of claim 13, further characterized by: the selection of the at least one winner to be chosen is determined by at least one of a random selection, a selection based on a notification, a selection based on a vote submitted to the gaming system, or a combination thereof.
17. The method of claim 13, further characterized by: the at least one winner is selected from a list of the gifts accessing the gaming system.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| HK18105298.8A HK1245699A1 (en) | 2018-04-24 | 2018-04-24 | Gaming system and method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| HK18105298.8A HK1245699A1 (en) | 2018-04-24 | 2018-04-24 | Gaming system and method |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| HK1245699A1 true HK1245699A1 (en) | 2018-08-31 |
Family
ID=71142846
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| HK18105298.8A HK1245699A1 (en) | 2018-04-24 | 2018-04-24 | Gaming system and method |
Country Status (1)
| Country | Link |
|---|---|
| HK (1) | HK1245699A1 (en) |
-
2018
- 2018-04-24 HK HK18105298.8A patent/HK1245699A1/en unknown
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