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GB2363997A - Table soccer game - Google Patents

Table soccer game Download PDF

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Publication number
GB2363997A
GB2363997A GB0015834A GB0015834A GB2363997A GB 2363997 A GB2363997 A GB 2363997A GB 0015834 A GB0015834 A GB 0015834A GB 0015834 A GB0015834 A GB 0015834A GB 2363997 A GB2363997 A GB 2363997A
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United Kingdom
Prior art keywords
ball
playing
man
team
men
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GB0015834A
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GB0015834D0 (en
Inventor
Ifeanyi Ononye
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Individual
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Individual
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Publication date
Application filed by Individual filed Critical Individual
Priority to GB0015834A priority Critical patent/GB2363997A/en
Publication of GB0015834D0 publication Critical patent/GB0015834D0/en
Priority to EP01305639A priority patent/EP1170039A3/en
Publication of GB2363997A publication Critical patent/GB2363997A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00028Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
    • A63F3/00041Football, soccer or rugby board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0668Games simulating outdoor ball games, e.g. hockey or football the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)

Abstract

A table soccer game in which a ball is propelled by flicking playing pieces into contact with the ball, is characterised by: (i) the playing surface being divided into grid boxes, Fig 1.0 (not shown) which are used to determine where playing pieces can be positioned and whether possession of the ball by a team is maintained or lost after each play; (ii) the ball being a flattened sphere or disc for generally sliding movement, Fig 3.0 (not shown); (iii) within a team of playing pieces, which are themselves generally disc shaped, having a variety of different characteristics such as height, weight, breadth, and incline of the contacting surface, Fig 2.1 (not shown) ; and/or (iv) an aid in the form of a two-legged plate, Fig 4, which lies on the table around the ball, helps to gauge shooting angles and prevents the playing pieces from flying far out of position. The goalkeeper piece, Fig 2.2 (not shown), is wedged shaped and can be horizontal or vertical depending on position within the grid boxes. The game is intended to be one of strategy or tactics, with only one play at a time, by each team in turn.

Description

2363997 l'l
TABLE SOCCER.
This invention relates to a table top football game.
The contemporaries of this game are designed to bring out the best in the sharpness of a player's instincts, due to the simultaneous engagement by both players but this game is designed to require the players to be more elaborate in tactics and elegant in style of play, due to the calm tempo resulting from each player getting his turn after the other.
The physical properties embodied by this invention are described with reference to the accompanying drawings in which:
l 1 l: THE PITCH.
Fig 1 1 The pitch is primarily based on the format of a real football pitch, i e with the Two halves of a rectangular pitch separated by centre line ( 1 1 a) and both intersected by the centre circle ( 1 1 b), also the two eighteen yard boxes ( 1:1 c) with their respective six yard boxes ( 1 1 d), penalty spots ( 1:1 e) and goal posts ( 1 1 f), each in their respective halves of the pitch and finally, the two side lines ( 1 1 g) and the two touch lines ( 1 1 h), parallel to each other, around the pitch and is joined by the four corner arcs ( 1 1 I).
Fig 1 2 The pitch is also divided into three thirds by two lines, called the shooting lines ( 1 2 a).
The first third is; team A's defending area V team B's attacking area ( 1 2 b).
The middle third is; the mid-field ( 1 2 c).
The last third is; team A's attacking area V team B's defending area ( 1 2 d).
Fig 1 3 The whole pitch is divided into thirty-two rectangular spaces called the grid boxes ( 1 3 a), thus there are sixteen in each of the halves.
In each half there are Ten grid boxes on the main pitch, four grid boxes in the eighteen yard box and two grid boxes in the six yard box.
The borders of the grid boxes are called the grid lines ( 1 3 b).
The line marked as ( 1 3 c) is known as the leap line.
Fig 1 0 The rules of the game are governed by the combination of the rules that are governed by the three formats above.
l 2 l: THE PLAYING MEN.
Fig 2 1 Each team has a total of 23 playing men i e 3 goal keepers, 18 playing men and 2 special men.
The playing men are disc shaped ( 2 1) The goal keepers are almost rectangular in shape and are designed to stand up right ( 2 2) The special men are designed in the shape of the letter 'x' ( 2 3).
l 21 The playing men are designed based on various possible configurations of the different categories of the different basic characteristics.
1; HEIGHT (H): 3 categories (depends on the breadth of the playing man) 2; WEIGHT (W): 3 categories (depends on how hollow the playing man is) 3; BREADTH (B): 3 categories (depends on the height of the playing man) 4; INCLINE (I): 2 categories (either a playing man has an incline or not) The playing men are designed such that specially cutjersey strips could be pasted on them to name or number the men or identify their team.
l 3 l: THE BALL.
Fig 3 The ball is disc shaped Not exactly a cylindrical disc shape but more like a sphere compressed from the top and bottom to make it generally flatter than the original sphere.
Viewing in two dimensions from the top, the ball is round Viewing in three dimensions, it looks similar to a button The ball is designed to slide and not roll The ball is also smaller and lighter than the playing men.
l 41: THE PLAYING APPARATUS.
Fig 4 The playing apparatus is designed to aid players in gauging shooting angles or to prevent a playing man from flying off the pitch or far out of position following a hard shot flick.
It is shaped like an 'n' so that players could hold it from the top, with your thumb and index finger pointing downwards pressing along the legs of the 'n' against the pitch.
The distance between the two legs, is slightly greater than the diameter of the ball.
The ball is to be placed between these legs and the PLAYING APPARATUS over the ball before playing man to shoot.
This arrangement of man, playing apparatus and ball does not have to be in a straight line because the apparatus and its rules are designed in a way that it is not used to aid the ball during game play.
THE RULES IN ORDER A: THE RULES FOR FLICKING AND USING THE PLAYING APPARATUS.
B: OTHER RULES.
C: THE RULES FOR KICK OFF.
D: THE RULES OF POSITIONING.
E: THE RULES OF POSSESION.
F: THE RULES FOR TACTICAL COORDINATION.
G: THE RULES FOR FREE FLOW OF GAME.
H: THE RULES FOR SETTING PIECES FOR SET PIECES.
I: THE RULES FOR FORCING THE BALL.
J: THE RULES FOR THROW IN'S.
K: THE RULES FORGOAL KICKS.
L: THE RULES FOR GOAL KEEPERS.
M: THE RULES FOR DISCIPLINE.
A: THE RULES FOR FLICKING AND USING THE PLAYING APPARATUS.
l 1.01: TO FLICK A MAN, l 1.1 l: Players must use either first or second finger to strike the intended man from behind in the desired direction.
l 1.21: Your hand or finger must never touch the ball or else a foul is awarded against the offender See rule M: l 1 2 l.
l 1.31: When flicking your hand or thumb must not be used as a spring or make contact with then pitch.
l 1.41: Each player has a turn to flick, after the other.
l 2.01: USING THE PLA YING APPARA TUS, l 2.11: The playing apparatus is designed to aid players in gauging passing or shooting angles or to prevent a playing man from flying off the pitch or far out of position, following a hard shot flick, however its use is not compulsory.
It is shaped like an 'n', so that the players can hold it from the top with their thumb and index finger both pointing downwards and pressing along the legs of the playing apparatus which is then pressed against the pitch.
l 2.21: The playing apparatus must be placed directly over the ball, thus the ball must be between the legs of the apparatus.
l 2.31: The ball must never touch the apparatus or else a foul is awarded against the offender See rule M: l 1 2 l.
B: OTHER RULES.
l 1.0/: DURATION.
l 1.1 l: The game consists of two periods of 45 minutes, with a 10 minutes break between them.
l 1.21 l: during the half time break, both players and teams must change halves on the pitch.
l 1.3 l: A stop return clock may be used to control the pace of the game.
l 2.0 l: SUBSTITUTION.
l 2.1 l: both players are entitled to a maximum of three substitutions during the game.
l 2.2 l: substitutions can only be made when the ball is out of play.
l 2.3 l: the man to be substituted must first be taken off before the substitute in brought on.
l 3.01 l: SCORING A GOAL.
l 3.11 l: To score a goal, the playing man flicked or the ball is forced off, must be within the opposing team's shooting area.
(a C: THE RULES FOR KICK OFF.
l 1.01: Kick off is decided by a coin toss.
l 2.01: before kick off, rules D: l 1 1 l, D: l 1 2 l, D: l 1 3 l must be obeyed.
l 3.0/: the team kicking off is entitled to up to 3 consecutive flicks, using three different team Mates.
l 3.1 l: FLICK ONE:
A first man is to be flicked into the defending teams half of the centre circle.
l 3.21: FLICK TWO:
Using a second man, the ball is hit towards the first man.
This passed ball may or may not touch the first man but it must not touch the Second man on the rebound, any defending men or overrun the first man otherwise the pass is Retaken.
l 3.31: FLICK THREE:
If the ball rebounds off the first man or not, with him still in possession, then flick three is taken to try and pass the ball to a third team Mate his own half Also if the ball rebounds into free space, then flick three may be taken to try and regain possession For information on free space, see rule G: l 3 0 l.
However if on the second flick, the ball rebounds off the first man into possession for a defending man, then possession is lost by the passing or attacking team Thus the third flick is not required as the rules E:, F: and G: are applied.
Or if on the second flick, the ball rebounds off the first man into possession by a team mate, the third flick is not required as the rules E:, F: and G: are applied.
D: THE RULES OF POSITIONING.
l 1.0 l: BEFORE EVERYKICK OFF OR PASS AFTER A GOAL l 1.1 l: All men of both teams must be alone within a grid box in their respective halves of the pitch and both goal keepers must be within their respective 6 yard boxes.
l 1.2 l: no defending men should be within the centre circle.
l 1.3 l: the men may be positioned as close as possible to the border lines of the grid boxes but never on.
l 2.0 l: BEFORE; DIRECT FREE KICKS, CORNER KICKS, GOAL KICKS, THROW INS OR PENALTY KICKS, EXCEPT INDIRECT FREE KICKS.
l 2.1 l: Both players may physically lift and move their men around the pitch, repositioning them in suitable tactical positions, obeying rules D: l 1 3 l and D: l 2 2 l.
l 2.2 l: Only a maximum of two men, one of each team, may be repositioned within any grid box, obeying rule D: l 1 3 l.
l 2.31: In the event of a direct free kick, only the men forming the wall are exempted from rule D: l 2 2 l.
l 2.4 l: In the event of an indirect free kick, The ball is to be replaced on the same position the and in the same grid box the offence was committed.
The attacking man to pass or shoot is then positioned May use rule D: l 2 1 l.
The attacking team is also entitled to either an assisting flick or an onside flick, see rules F: l 1 1 l and F: l 1 2 l respectively However this extra flick is not compulsory.
The defending team is then obliged to either a blocking flick or a marking flick, See rules F: l 2 1 l and F: l 2 2 l respectively However this is only allowed if an extra attacking flick was made by the attacking team.
The indirect free kick is then played.
l 2.5 l: In the case of a penalty kick during the game, rules D: l 1 3 l and D: l 2 2 l are to be obeyed by all other men but none from whichever team may be positioned beyond the edge of or in the 18 yard box.
l 3.0 l: IN THE 6 YARD BOX.
l 3.1 l: The only time other than during free flow, any men of either teams are allowed to be positioned within any of the two grid boxes that make up the 6 yard box, is before a direct free kick or a corner kick See rules G: for information on free flow.
l 3.2 l: Players may reposition their men for tactical reasons, using rule D: l 2 1 l but must also abide by rules D: l 1 3 l and D: l 2 2 l.
E: THE RULES OF POSSESION.
11.01: TO BE IN POSSESION.
l 1.11: To be in possession, i e the attacking team, an attacking man and the ball must fully or partly share a grid box.
l 1.21: Unless the ball is in free space, only the attacking man in possession must hit the ball to pass or shoot l 2.01: MAINTAINING OR LOOSING POSSESION.
l 2.11: If as a result of a pass from an attacking team mate, the ball stops in or is sharing a grid box shared by parts or the whole of any two or more men from either teams, without hitting any of them, possession is maintained by the team mate intended for the pass.
l 2.21: Or if the ball rebounds of any men of either teams as a result of a passing flick, priority is given to the team of the last man the ball rebounds off, if it stops in the same grid box If it rebounds into a different grid box, then rules E: l 2 1 l and E: l 3 1 l, are appropriately applied.
13.01: GAINNING POSSESION.
l 3.11: If the ball is in free space, the attacking team looses possession and the defending team then gets the next flick to try and flick his man or the ball into possession, as in rules E: l 1 0 l and E: l 2 1 l or may clear the ball for defensive reason l 3.21: If in the event of the situation in rule E: l 3 1 l, possession was not gained the other team gets the next flick Rules E: l 3 1 l and E: l 3 2 l are repeated until possession is gained by one of the teams or the ball is played out of touch.
l 3.31: Possession can also be gained, if as a result of an entitled tackling flick, the ball is successfully passed See rules F: l 5 1 l.
F: THE RULES FOR TACTICAL COORDINATION.
l 1.0/: On gaining possession, the attacking team is entitled to any of 5 possible 'extra attacking flick, however this is not compulsory.
l 1.11: THEASSISTING FLICK.
This is used to attempt to flick one other attacking team mate into a better tactical position, in an a bid to maintain possession from passing or to rebound the ball in a different direction.
The assisting man flicked must not hit any defending men or else a foul is awarded against him See rule M: l 1 3 l.
If the man flicked was intended for assistance, then he must not hit the ball or else the defending team is immediately entitled to a tackling flick See rule F: l 5 1 l.
l 1.21: THE ADJUSTING FLICK This is used to re-adjust by flicking again the particular man in possession, in an attempt to line him in a better position to pass or shot.
If the flick was intended for adjustment, then the flicked man must hit the ball before stopping or else the defending team may immediately take a tackling flick See rule F:
l 5.1 l.
l 1.3 l: THE ONSIDE FLICK If an attacking man is beyond the last defending man an as a result is going to be caught offside from the following pass or shot he may be flicked back onside.
l 1.41: THE OFF TRAP FLICK.
This is used to flick your last men in field, attempting to set an offside trap
The re-adjusting man flicked must not hit any opposing men or else a foul is awarded against him See rule M: l 1 3 l.
l 1 51: THE FLICK ON FLICK This is used to flick another team mate into the same grid box as your man in possession, attempting to set for a shot orshield the ball The flicked man must not hit the ball or else the defending team then gets a tackling flick See rule F: l 5 1 l.
The man flicked on must not hit any opposing men or else a foul is awarded against him.
See rule M: l 1 3 l.
l 2.0 f: For any of these extra attacking flicks, the defending team thus entitled to any of 2 possible defensive flicks, however this only applies if the extra attacking flick was taken earlier.
l 2.11: THE MARKING FLICK This is used to flick one of the defending men into a position in an attempt to hinder any assisting men A flick is a marking flick if the flicked man stops in or on any other grid box, other than that of the attacking man in possession.
The marking man flicked, must not hit any attacking men, or else a foul is awarded against him See rule M: l 1 3 l.
l 2.21: THE BLOCKING FLICK This is used to flick one of the defending men into a position in an attempt to block or deflect the ball, when the pass or shot is taken.
A flick is a blocking flick if the flicked man stops in or on the same grid box as the attacking man in possession.
The blocking man flicked, must not hit the ball or any attacking men, or else a foul is awarded against him See rule M: l 1 4 l.
l 2.3 l: for the defensive flick, the off trap flick does not count.
l 3.0 l: whether or not the extra attacking flick in F: l 1 0 l or the defensive flick in F: l 2 0 l were taken, the attacking team must make either of the following attacking flicks.
l 3.1: THE PASSING FLICK To pass, the attacking man in possession must hit the ball towards a team mate in another grid box.
If the pass is intended for a team mate in contact with the same grid box, then the passed ball must hit the team mate if there is also a defending man in contact with the same grid box, otherwise the defending team gets a tackling flick Also see rule G: l 4 0 l.
l 3.21: THESHOOTINGFLICK Take a hard flick with the attacking man in possession to shoot.
l 4.01: If as a result of a good blocking flick, bad assisting flick, adjusting flick or a necessary onside flick, the attacking team could be forced or obliged to forfeit the passing or shooting flick for one of the following; l 4.11: THE RE-ADJUSTING FLICK This is used to re-adjust the attacking man in possession for in case of another chance after the defending team's turn or to try and shield the ball from the defending team who get the next turn.
The re-adjusting man flicked may hit the ball, but must not hit any defending men or else a foul is awarded against him See rule M: l 1 3 l.
l 4.2 l: THE RE-ASSISTING FLICK This is used to re-adjust one of the assisting men of the attacking team to assist his team mate in possession by trying to shield the ball from the defending team who get the next turn.
If the man flicked was intended for re-assistance, then he must not hit the ball or else the defending team is immediately entitled to a tackling flick See rule F: l 5 1 l.
The re-assisting man flicked, must not hit the ball or any attacking men, or else a foul is awarded against him See rule M: l 1 4 l.
l 4.31: THE ONSIDE FLICK l 4.4 l: THE OFF TRAP FLICK l 5.01: If the attacking team takes anyone of the flicks in rule F: l 4 0 l, then the defending team is entitled to any of the following flicks.
l 5.1 l: THE TACKLING FLICK This is used to try and disposes the attacking man or gain possession The tackling man flicked must hit the ball or else he does not gain possession If he hits an attacking man before the ball, a foul is awarded against him See rule M:
l 1.3 l.
l 5.2 l: THE OFF TRAP FLICK This is used to flick your last men in field, attempting to set an offside trap
The re-adjusting man flicked must not hit any opposing men or else a foul is awarded against him See rule M: l 1 4 l.
G: THE RULES FOR FREE FLOW OF GAME.
l 1.01: As long as the ball is inside the playing pitch, the following rules are to be ignored to allow free flow and of the game; D: l 2 1 l, D: l 2 2 l and D: l 3 1 l.
l 2.01: For fair flow of the game, all rules E: and F: must be obeyed.
l 3.01: FREE SPACE.
The ball is in free space when it stops in an unoccupied grid box.
l 4.01: CONSECUTIVE PASSING.
When in possession, the extra attacking flicks in rules F: l 1 0 l may be ignored by the player whose team is in possession, so that he may attempt immediately, another pass I f the pass was successful, he may continue this trend until possession is lost.
l 5.01: ADVANTAGE PLA Y.
If on taking any of the defensive flicks in rule F: l 2 0 l, the flicked defending man hits the ball or any attacking men, the advantage is played on provided the attacking player decrees that his game plan has not been hindered.
H: THE RULES FOR SETTING PIECES FOR SET PIECES.
l 1.01 l: This rule only applies in the event of either a direct free kick, corner kick or a penalty kick during the game.
l 1.1 l: The attacking man to take the shot and the ball, must first both be set by the attacking player.
l 1.21 l: The defending team may then reposition as many as desired defending men into desired tactical positions, obeying rules D: l 2 1 l, D: l 2 2 l, D: l 2 3 l And D: l 2 5 l Only the men forming the wall are exempted from rule D: l 2 2 l.
l 1.31: The attacking team may also then reposition as many as desired attacking men into desired tactical positions, obeying rules D: l 2 1 l, D: l 2 2 l, D: l 2 3 l And D: l 2 5 l.
l 1.4 l: The defending team may then set their goalkeeper.
l 1.51 l: Finally the shot is then taken.
l 2.01 l: In the event of a penalty shoot out situation, 12.11 l: The attacking man to take the shot and the ball, must first both be set by the attacking player.
l 2.21 l: The defending team may then set their goalkeeper, any where but behind the leap line in the 6 yard box.
l 2.31: Finally the shot is then taken.
1: THE RULES FOR FORCING THE BALL.
11.01: Forcing the ball is an event where the ball is played to rebound off any men on the pitch.
1.11: If an attacking flick is forced off any If an attacking flick is forced off any defending man in his own; attacking man i in defending team's; into his own over his own goal into attacking over attacking into defending over defending into his own over his own net line team's net team's line team's net team's line net line.
mid field goal kick corner goal kick goal kick goal kick goal kick goal kick corner shooting area goal kick corner goal kick goal kick goal goal kick goal kick corner 18 yard box own goal corner goal kick goal kick goal goal kick goal kick corner 6 yard box own goal corner goal kick goal kick goal goal kick goal kick corner l 1.21: If an attacking flick is forced offany If an attacking flick is forced o ff any defending man in the attacking team's; attacking man i in his own; into his own over his own goal into attacking over attacking into defending over defending into his own over his own net line team's net team's line team's net team's line net line.
mid field goal kick goal kick goal kick goal kick goal kick goal kick goal kick corner shooting area goal kick goal kick goal goal kick goal kick goal kick own goal corner 18 yard box goal kick goal kick goal goal kick goal kick goal kick own goal corner 6 yard box goal kick goal kick goal goal kick goal kick goal kick own goal corner J: THE RULES FOR THROW IN'S.
11 O l: A throw in is awarded against the team to play the ball over the side line.
l 1.11: The attacking man to take the throw and the ball must be off the pitch, behind the point where the ball was played out.
/1.21: The rules D: l 2 1 l and D: l 2 2 l are obeyed.
l 1.31: The ball is placed on the throwing man, inclined between him and the floor of the pitch.
l 1.41: A foul throw is awarded against the throwing team if on flicking for the throw in, the flicked man comes onto the pitch In the event of this, the other team acquires the re- throw The playing apparatus may be used for this flick.
l 1.51: immediately after a throw in flick, before any other flicks by any deserving team, the flicked man must be repositioned just inside the side line, from the point the throw was taken from.
l 1 61: after a throw in, the man who flicked the throw, must not touch the ball again until the ball has touched any other team mates or any opposing men In the event of this, the other team acquires the re-throw.
l 1 71: The last man to hit or to be hit by the ball before going over the side line, concedes a throw in.
K: THE RULES FOR GOAL KICKS.
There are three possible ways of taking a goal kick.
l 1.0 l: FIRSTMETHOD.
l 1.1 l: The ball is positioned in the involved 6 or 18 yard box.
l 1.2/: The goalie is placed down flat and positioned to take the shot.
l 1.3 l: The goalie then shots or passes.
l 2.0 l: SECOND METHOD.
l 2.1 l: After applying rule K: l 1 1 l, instead of the goalie as in rule K: l 1 2 l, a team mate may be positioned to take the shot.
l 2.2 l: If the attacking player applied rule K: l 2 1 l, then he does not get a passing or shooting flick until a tackling flick is taken by the opposing team.
l 3.01: THIRD METHOD.
l 3.11: The goalie is placed down flat and positioned to take the shot, in the involved 6 or 18 yard box.
l 3.21: The ball is then inclined against the goalie.
l 3.31: A flick is the taken to throw the ball.
L: THE RULES FOR THE GOAL KEEPERS.
l 1.01: The goalie may catch any stationary ball fully or partly in his 6 yard box at any time, as long as it is not a pass back This involves his player, picking him up and placing him on the ball and then applying any one of the rules under K:
l 2.0 J: In the case of a pass back stopping within his 6 or 18 yard boxes, his must be placed down flat in his present position and then flicked.
l 3.01: The goalie may also make tackling, passing or shooting flicks within his 18 yard box and beyond or even be but, his must be placed down flat in his present position and then flicked.
l 4.01: Before any flicks by any player, the other player is obliged to adjust his goalie.
l 5.0 l: when positioning the goalie, the following rules must be obeyed.
15.11: In any of the 6 yard boxes, players may position their goalies upright.
l 5.21: In any other part of the pitch, the must be placed flat and flicked or else see rule M:
l 1.2 l.
l 6.01: For penalty shots, the goalie must be behind the leap line.
M: THE RULES FOR DISCIPLINE.
l 1 01: FOULS.
l 1.11: Man on ball This foul is committed when a playing man is on top of the ball.
l 1.2 l: Hand ball This foul is committed when the ball hits any player's hand or playing apparatus.
l 1.31: Man before ball This foul is committed when a flicked man hits an opposing man before the ball.
l 1.4/: Charging This foul is committed when a flicked man hits an opposing man or the ball during a defensive flicks, see rules F: l 2 0 l.
l 2.0/: PUNISHMENTS.
l 2.11: Any combination of any 2 of these offences by the same man results in a yellow card award.
l 2.2/: Any combination of any 4 of these offences by the same man results in a red card award and that man is sent off.
l 2.31: If any of these offences, committed by any playing man in their own; 6 and 18 yard box, a penalty kick is conceded.
Shooting area, a direct free kick is conceded.
Midfield, an indirect free kick is conceded.
l 2.41: If any of these offences, committed by any playing man in the opposing team's; 6 and 18 yard box, an indirect free direct free kick is conceded.
Shooting area, an indirect free direct free kick is conceded.
Midfield, an indirect free kick is conceded.

Claims (1)

  1. CLAIMS.
    l 1 l: The basic football pitch is configured into three thirds, which are separated by the two shooting lines.
    The pitch is further configured into thirty-two individual rectangular spaces called grid boxes.
    l 2 l: The playing men designed to have individual abilities due to varying configuration of different trait characteristics.
    l 3 l: The ball is disc shaped, resembling a flattened sphere.
    l 4 l: There is a playing apparatus, designed too aid players when shooting or passing the ball.
    2 o Amendments to the claims have been filed as follows l 1 l: The grid boxes are used to organise the "rules of possession", i e to mark the area of influence by a playing man, to indicate the range of ball possession by a playing man and to organise playing priority between opposing playing men.
    l 2 l: The grid boxes are also used to guide the "rules of positioning" in the game, i e to organise the different rules for positioning playing men in the main pitch, the 18 yard box and the 6 yard box.
    l 3 l: There are 3 sets of playing men, the goal keepers, the playing men and the wingers.
    Each set consists of 2 subsets, firstly those with inclined edges, useful for playing the ball off the pitch and secondly, those without, useful for playing the ball on the pitch.
    l 4 l: Every playing man in each subset has its own individual abilities due to synchronized and varied configurations height and width with weight coupled with the inclined edges configuration mentioned in claim l 3 l, will offer their individual advantages and disadvantages to game play.
    l 5 l: The wingers are specially designed like the letter 'x', so that if flicked appropriately, can generate enough spin within, so as to deliver sharp angled crosses in comparison to their disc shaped counterparts.
    l 6 l: Every playing man must be hollow underneath and the goalie must also be hollow behind because a handball incident occurs when part or all of the ball goes underneath a playing man.
    l 7 l: The ball is designed with the capacity to be played off the pitch i e the ball can be lobbed into the air by the playing men with inclined edges.
    l 8 l: The ball embodies in its design, the capacity to remain on the pitch during play i e.
    the ball remains on the pitch while moving, when hit by a playing man without inclined edges.
    l 9 l: The playing apparatus which is shaped like the letter 'n', is used to gauge a shot i e.
    by holding the apparatus over the ball in whatever plane suits the shot and then flicking the playing man at the ball.
    l 10 l: The playing apparatus is also used optionally, during the game as a buffer to hold a playing man in position after a shot, possibly for strategic reasons by deflecting the player on the shot.
GB0015834A 2000-06-29 2000-06-29 Table soccer game Withdrawn GB2363997A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
GB0015834A GB2363997A (en) 2000-06-29 2000-06-29 Table soccer game
EP01305639A EP1170039A3 (en) 2000-06-29 2001-06-28 A board game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0015834A GB2363997A (en) 2000-06-29 2000-06-29 Table soccer game

Publications (2)

Publication Number Publication Date
GB0015834D0 GB0015834D0 (en) 2000-08-23
GB2363997A true GB2363997A (en) 2002-01-16

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Application Number Title Priority Date Filing Date
GB0015834A Withdrawn GB2363997A (en) 2000-06-29 2000-06-29 Table soccer game

Country Status (2)

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EP (1) EP1170039A3 (en)
GB (1) GB2363997A (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
ES1077768Y (en) * 2012-09-06 2013-01-18 Garcia Enrique Fernandez SHEET GAME SHEET

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB634857A (en) * 1946-05-17 1950-03-29 Gabriel Begin Parlour game
GB1241031A (en) * 1968-01-16 1971-07-28 Thomas David Waterman Improvements in or relating to indoor games representing outdoor games between two opposing sides
GB1261680A (en) * 1969-12-08 1972-01-26 Hans Kiechle Improvements in or relating to a set of pieces for a football board game
GB1318744A (en) * 1970-11-20 1973-05-31 Konsumex Kuelkereskedelmi Vall Apparatus for playing board games
GB2196868A (en) * 1986-10-29 1988-05-11 Geza Ignacz Berger Table-top football or like game
WO1997011761A1 (en) * 1995-09-26 1997-04-03 Finger Sports, Inc. Sports board game
GB2318746A (en) * 1996-11-01 1998-05-06 Tomy Co Ltd Table-top football game

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB634857A (en) * 1946-05-17 1950-03-29 Gabriel Begin Parlour game
GB1241031A (en) * 1968-01-16 1971-07-28 Thomas David Waterman Improvements in or relating to indoor games representing outdoor games between two opposing sides
GB1261680A (en) * 1969-12-08 1972-01-26 Hans Kiechle Improvements in or relating to a set of pieces for a football board game
GB1318744A (en) * 1970-11-20 1973-05-31 Konsumex Kuelkereskedelmi Vall Apparatus for playing board games
GB2196868A (en) * 1986-10-29 1988-05-11 Geza Ignacz Berger Table-top football or like game
WO1997011761A1 (en) * 1995-09-26 1997-04-03 Finger Sports, Inc. Sports board game
GB2318746A (en) * 1996-11-01 1998-05-06 Tomy Co Ltd Table-top football game

Also Published As

Publication number Publication date
EP1170039A2 (en) 2002-01-09
EP1170039A3 (en) 2002-03-27
GB0015834D0 (en) 2000-08-23

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