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GB2030875A - Sailing ships game - Google Patents

Sailing ships game Download PDF

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Publication number
GB2030875A
GB2030875A GB7930793A GB7930793A GB2030875A GB 2030875 A GB2030875 A GB 2030875A GB 7930793 A GB7930793 A GB 7930793A GB 7930793 A GB7930793 A GB 7930793A GB 2030875 A GB2030875 A GB 2030875A
Authority
GB
United Kingdom
Prior art keywords
indicia
board
movement
land masses
tower
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB7930793A
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of GB2030875A publication Critical patent/GB2030875A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00082Racing games
    • A63F3/00085Sailing races
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0011Chance selectors
    • A63F2011/0016Spinners
    • A63F2011/0018Spinners integrated in the game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0011Chance selectors
    • A63F2011/0023Chance selectors indicating a direction, e.g. wind direction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A board game comprises a board, marked with locations which indicate land masses 12, 13 with the intervening areas representing the sea, at least some of the land masses being associated with the production of known commodities and others of the land masses representing home ports of players of the game, a plurality of three sorts of ships, and random means 17-19 which determine the wind direction, the number of moves and the weather. Cargo cards, fruit cards, flags, martello towers and a High Seas board are also provided. <IMAGE>

Description

SPECIFICATION Board game This invention relates to a board game.
It is an object of the present invention to provide a board game which simulates a free trade economy based in the days of sailing ships and which can be played by at least two players.
The invention provides a board game which comprises a first board, a plurality of spaced locations being marked on the first board which indicate land masses with the intervening areas representing the sea, at least some of the land masses being associated with the production of known commodities and other of the land masses representing home ports of players of the game, a plurality of movable first indicia which represent ships, at least some of the first indicia being distributed amongst the players, and a random selection device which simulates the effect of the weather on the movement of the first indicia over the sea between the land masses and which determines the extent of movements of each of the first indicia as selected by a player during his turn.
Further according to the invention the random selection device comprises a wind gauge, a range gauge, and a weathergauge and rotatable pointers on each gauge which are spun to select randomly wind direction, range of movement and weather condition, the wind direction determining the permissible direction of movement of the first indicia, the range of movement determining the degree of permissible movement of the first indicia, and the weather condition modfying the degree of permissible movement of the first indicia.
Further according to the invention the game includes a set of second indicia which represent towers, each land mass including a designated area on which a tower may be positioned and a portion of the sea adjacent the designated area representing a harbour which is protected from the tower.
Further according to the invention the game includes a pack of cards which is divided into catergories with each category representing one of the commodities which are produced on the land masses, and which also includes a second board which includes a plurality of locations associated with each player, each location holding the cards which identify the commodity carried by one of the first indicia during its movement between land masses.
The invention is further described by way of example with reference to the accompanying drawings in which: Figure lisa plan view of a part of a board game according to the invention, Figure 2 illustrates a random selection device used in the board game of the invention, Figures 3 (a) and 3 (b) illustrate permissible ship movements during normal sailing conditions, and Figures 4 (a), 4 (b) and 4 (c) illustrate permissible ship movements under battle conditions, and Figure 5 depicts a "High Seas Board" used in the game.
The game is played on a board which is divided into a number of blocks 10 as shown in Figure 1.
Land masses 12 and 13 are defined at various locations on the board. The land masses 12 are associated with the production of certain commodities and Figure 1 illustrates three land masses or islands 12 which are assocated with the production of lumber, spices and gold, respectively. The land masses 13 represent home countries and each player in the game is based in a defined home country. Each of the land masses 12 and 13 has a harbour 14, marked in Figure 1 by cross hatching, and a dock or quayside designated by a heavy black line 15. A circle 16 on each land mass indicates the position on which a martel tower can be placed. The martel tower is used to protect its associated harbour 14 and to indicate ownership of an island, port or land mass.
Figure 2 illustrates a board holding three random selection devices 17, 18 and 19 which are used to determine the movement of each player's ships. The device 17 simulates the effects of the wind and includes a circular background which is divided into four equal area sectors 22 designated respectively North, South, East and West. A rotatable pointer 23 located at the centre of the circle can be spun by a player to determine the prevailing wind direction during his turn of play. The device 18 is similarly constructed and is called the range indicator. Its background is divided into a set of numbered sectors 24 which denote the number of squares on the board that a player's ships can be moved through. The third device 19 simulates the effect of weather conditions, favourable or foul, which can influence the movement of a ship.This weather indicator could for example increase the range or reduce the range or introduce other factors which affect the movement of a ship.
Under normal sailing conditions a player can move his ships only in the ways depicted in Figures 3 (a) and 3 (b). Referring to Figure 3 (a) a ship 26 can be moved on the board either in the direction 28 of the prevailing wind or perpendicularly to this direction.
Each ship must sail forwardly although a 90 turn is permitted, depending on the direction 28 of the prevailing wind, to change course.
Figure 3 (b) depicts the manner in which a ship 34 may tie up at a dock 15 to load or unload cargo. The ship must touch the dock 15 with its bow or stern, or be in a broadside position to the dock.
The ships are divided into three classes, namely fast cargo ships, slow cargo ships and warships.
Figures 3 (a) and 3 (b) regulate the movement of all ships but Figures 4 (a) to 4 (c) regulate movement of ships during battle conditions.
Figure 4 (a) illustrates the way in which a warship 36 can attack a victim ship 38 which may be either a cargo ship or a warship. An attack is initiated when the warship 36 is positioned broadside adjacent the victim ship 38. The victim ship 38 may not however be attacked if it is docked. Once an attack has been made all sequential play stops until the two players involved resolve the battle, and the victim ship is either sunk or captured, or manage to escape.
During a battle the wind gauge 17 is not used and the wind direction remains unaltered from the direction determined for the attacking movement of the vessel 36. The range and weather gauges 18 and 19 are however used, but the movement of the victim ship 38 is restricted in that it may be moved only half of the distance which otherwise would be the case.
If, after the player of the victim ship 38 has had a turn of play the attacker 36 crosses the bow of the victim 38, as shown in Figures 4 (b), the victim is sunk.
After the victim ship 38 has moved, if the attacking ship 36 is unable to block the victim 38 so that it can not be moved in the next turn of play, the victim is captured. An example of capture is shown in Figure 4 (c).
Where the attackeer 36 is unable to capture or sink the victim a fresh attack may be launched on the victim.
When a first warship is attacked by a second warship, the first may counter-attack by crossing the second warship's bows. The attack is then resolved in the manner described.
The game includes a number of warships, cargo ships, martel towers, a set of numbered flags, cards designating various types of cargo, an illustrated playing board of the type shown in Figure 1,the selection board shown in Figure 2, and a board 50 designated the "High Seas Board", and shown in Figure 5. The board 50 is marked into six columns, one for each of up to six players, and each column is divided into five blocks which are numbered from 1 to5.
At the commencement of play each player is given one fast cargo ship, one slow cargo ship, five cargo cards of food, two cargo cards of fruit and ten flags for his country. Each player chooses one of the home ports i. e., one of the countries 13 and for identification purposes places a flag on each of his ships which are positioned in his home port. The ships touch the docks 14 and are able to load and unload cargo in this docked position.
The first player spins the three pointers 23 on the gauges to determine the movement of his ships.
When a ship is removed from its home port one food cargo card must be paid to the "High Seas Board" which is used as a depository or bank. Thereafter each player spins the pointers in turn.
When a ship reaches the dock of one of the islands that ship is entitled to load with the produce of that island. This is done by drawing an appropriate commodity card 52 from "The High Seas Board" and then placing the card on the board 50, in the appropriate block which identifies the cargo ship which is carrying the cargo by country colour and flagnumber.
Once a vessel reaches its home port the cargo is unloaded, by transferring the commodity card from the board 50 into possession of the associated player, and the card becomes part of the player's cargo stocks which he can use for trade or other purposes. A player can raise or lower a cargo card's value when trading with other countries although its value remains constant when dealing with the "High Seas Board" During movement of the ships battles can take place at sea as already outlined in connection with Figures 4 (a) to 4 (c). It is advantageous to a player to capture a vessel for captured vessels change flags and any cargo carried by the captured vessel also changes hands. This is effected by transferring the associated commodity cards on the board 50 to the relevant block which is associated with the ship's new flag number and country.Clearly it is also advantageous to sink a ship for trading competition is thereby eliminated.
Ownership of an island or port can be claimed by a player who erects a martel tower 54 on the appropriate circle 16 designated on the land mass. To accomplish this the player concerned must first erect a martel tower at his home port and subsequently transport the required materials, i.e., a specified commodity card for a second tower to the island harbour concerned and unload these materials.
Thereupon the materials can be exchanged for a tower from the "High Seas Board".
Once a tower has been erected an attack can be launched from the tower on any ship which lies within the harbour 14 adjacent the tower. Conversely a ship must be in a harbour if it wishes to launch an attack on the associated tower. To attack a ship from a tower the player concerned spins the pointer of the range gauge and depending on the sector in which the pointer ends the player controlling the ship forfeits a turn, or the ship is considered to be attacked in which case the ship must reply to the attack, or the vessel is sunk. A ship can only attack a tower when it is one of the siege zones within the range of the tower. This constitutes an attack on the tower to which the player owning the tower must reply. If the tower does not sinkthe ship the player owning the ship spins the pointers of the range and weather selectors to pursue the attack.Again, depending on the sector selected by the range pointer the owner of the tower may forfeit a turn of play, the tower may be regarded as being attacked in which event the tower must reply to the attack, the tower may be destroyed, or the tower is regarded as being captured by the attacking ship.
Various values are associated with each of the cargo cards. Similarly the purchase prices of new cargo ships, warships and martel towers are laid down. Thus a player can expand his fleet depending on his possession of cargo cards. Play can continue until one player gains absolute dominion over the other players, or for a specified number of moves or for a predetermined time. When play is terminated the player with the greatest amount of cargo is regarded as the winner of the game.
The board game of the invention is exciting and it simulates a trading economy as it existed in the days of sailing ships.

Claims (6)

1. A board game which comprises a first board, a plurality of spaced locations being marked on the first board which indicate land masses with the intervening areas representing the sea, at least some of the land masses being associated with the production of known commodities and other of the land masses representing home ports of players of the game, a plurality of movable first indicia which rep resent ships, at least some of the first indicia being distributed amongst the players, and a random selection device which simulates the effect of the weather on the movement of the first indicia over the sea between the land masses and which determines the extent of movement of each ofthefirstindicia as selected by a player during his turn.
2. A board game according to claim 1 in which the random selection device comprises a wind gauge, a range gauge, and a weather gauge, and rotatable pointers on each gauge which are spun to select randomly wind direction, range of movement and weather condition, the wind direction determining the permissible direction of movement of the first indicia, the range of movement determining the degree of permissible movement of the first indicia, and the weather condition modifying the degree of permissible movement of the first indicia.
3. A board game according to claim 1 or 2 in which the first indicia represent cargo ships and warships.
4. A board game according to any one of claims 1 to 3 which includes a set of second indicia which represent towers, each land mass including a designated area on which a tower may be positioned and a portion of the sea adjacent the designated area representing a harbour which is protected from the tower.
5. A board game according to any one of claims 1 to 4 which includes a pack of cards which is divided into catergories with each category representing one of the commodities which are produced on the land masses, and which also includes a second board which includes a plurality of locations associated with each player, each location holding the cards which identify the commodity carried by one of the first indicia during its movement between land masses.
6. A board game substantially as herein described with reference to the drawings.
GB7930793A 1978-09-05 1979-09-05 Sailing ships game Withdrawn GB2030875A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
ZA785014 1978-09-05

Publications (1)

Publication Number Publication Date
GB2030875A true GB2030875A (en) 1980-04-16

Family

ID=25573368

Family Applications (1)

Application Number Title Priority Date Filing Date
GB7930793A Withdrawn GB2030875A (en) 1978-09-05 1979-09-05 Sailing ships game

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GB (1) GB2030875A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4768788A (en) * 1985-03-11 1988-09-06 Gates Thomas A Sailing voyage game
GB2203352A (en) * 1987-04-04 1988-10-19 Peter Felix Taylor Freight transportation and trading game
US4850597A (en) * 1987-11-02 1989-07-25 Milliken Andrew C Trading and sailing board game
US4893820A (en) * 1987-09-01 1990-01-16 Andrew Silverman Game apparatus and method
RU2257239C2 (en) * 2003-08-05 2005-07-27 Никишин Николай Вячеславович "sea-fight" game

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4768788A (en) * 1985-03-11 1988-09-06 Gates Thomas A Sailing voyage game
GB2203352A (en) * 1987-04-04 1988-10-19 Peter Felix Taylor Freight transportation and trading game
US4893820A (en) * 1987-09-01 1990-01-16 Andrew Silverman Game apparatus and method
US4850597A (en) * 1987-11-02 1989-07-25 Milliken Andrew C Trading and sailing board game
RU2257239C2 (en) * 2003-08-05 2005-07-27 Никишин Николай Вячеславович "sea-fight" game

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)