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GB2092797A - Entertainment machines - Google Patents

Entertainment machines Download PDF

Info

Publication number
GB2092797A
GB2092797A GB8136411A GB8136411A GB2092797A GB 2092797 A GB2092797 A GB 2092797A GB 8136411 A GB8136411 A GB 8136411A GB 8136411 A GB8136411 A GB 8136411A GB 2092797 A GB2092797 A GB 2092797A
Authority
GB
United Kingdom
Prior art keywords
machine according
control facility
machine
combination
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB8136411A
Other versions
GB2092797B (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Barcrest Ltd
Original Assignee
Barcrest Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Barcrest Ltd filed Critical Barcrest Ltd
Priority to GB8136411A priority Critical patent/GB2092797B/en
Priority to EP19820300467 priority patent/EP0060018B1/en
Priority to DE8282300467T priority patent/DE3274775D1/en
Priority to AT82300467T priority patent/ATE24363T1/en
Publication of GB2092797A publication Critical patent/GB2092797A/en
Priority to GB08424884A priority patent/GB2144568B/en
Application granted granted Critical
Publication of GB2092797B publication Critical patent/GB2092797B/en
Expired legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • G07F17/3265Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A coin-operated entertainment machine, which may be of the fruit machine kind, has a number of display regions at which are produced, at the end of a game, a combination of fixed visual displays (A, B, C), the aim being for a player to try to obtain a winning such combination. At the end of a game and before evaluation of the resulting display combination a control facility may become available which can operate automatically (if desired after operation of a control 15) to change the displayed combination with the aim of converting a losing combination to a winning combination. <IMAGE>

Description

SPECIFICATION Entertainment machines This invention relates to entertainment machines of the kind, hereinafter referred to as the kind defined, which can be operated by a player at the start of a game, after actuation of a coin or token mechanism of the machine, to initiate performance of first machine operations represented by visual displays of a moving or changing nature at a plurality of display regions on the machine, such first operations terminating at random at the end of the game in a combination of fixed visual displays at such regions, and which is arranged to perform further operations resulting in a win indication in the event that said combination of fixed displays at the end of the game is of a predetermined nature.
With an entertainment machine of the kind defined which is a fruit machine and utilises a plurality of rotatable reels with symbols (such as pictures of fruit) around the periphery of same to provide the visual displays, it is known to provide "nudge" controls which are rendered operable at the end of some (randomly selected) games and can then be actuated by the player to effect limited indexing of one or more of the reels such as to change the symbols displayed therewith. In this way the player can try to convert a losing combination of symbols into a winning combination by the exercise of skill.
This known nudge feature is generally popular.
However, in some cases, especially where a player is not specially skilful in the use of the nudge controls the known nudge feature may present little attraction or may even detract from the entertainment value of the machine in so far as the player may not feel able to take full advantage of the opportunity for improving his position with which he is presented.
An object of the present invention is to provide a machine of the kind defined with which the player can be provided with an opportunity of improving the combination obtained without requiring such player to exercise special expertise or skill.
According to the invention therefore there is provided a machine of the kind defined having a control device which is operable to provide a control facility to cause fixed displays at at least one said display region to change to a different fixed display as selected automatically by the machine with the aim of improving the combination of fixed displays at said display regions.
With this arrangement, whenever said control facility is made available and is brought into operation the player may be provided with an opportunity of improving the combination obtained, particularly by converting a non-winning combination into a winning combination, without requiring the exercise of special expertise or skill on behalf of the player. Accordingly, the provision of the said control in the machine of the invention can appreciably contribute to the entertainment value thereof. The said control facility may become available at the end of a game i.e. after performance and termination of said first operations and before performance of said further operations.However, it is also possible for the said control facility to be made available at the start of a game i.e. after actuation of the coin mechanism but before performance of said first operations (or even wholly or partially in substitution therefor).
Most preferably the machine of the invention is a fruit machine utilising a plurality (usually three or four) rotatable reels with symbols (such as pictures of fruit) around the periphery of same to provide the moving visual displays, and in this case winning combinations may require the presence of a plurality of symbols of the same kind and the said control may be arranged to change the fixed display to one or some of the display regions to symbols thereat of like kind to the symbol displayed at a first one of the said display regions. However, it is to be understood that the invention is not intended to be restricted to this kind of machine, and the machine of the invention may utilise moving members other than reels, or may utilise a changing display not involving moving members such as a changing pattern of illuminated lamps or a changing vdu display.Also, the display may involve symbols other than fruit and may involve any kind of winning combination thereof.
Most preferably the said control facility is made available in a predetermined and/or random manner at the start or end of some games only.
When made available the said control facility may be brought into operation automatically at the appropriate stage. Alternatively and preferably however, the player is provided with some degree of choice in that, for example, the control facility comes into operation only after initiation thereof by a player-operable switch, or a player-operable cancel switch is provided to enable the player to cancel the control facility if desired. Further, where such degree of choice is made available the machine may be provided with additional playeroperable control devices such as nudge controls which can be used by the player at the end of the game as an alternative to the said control facility.
In a particularly preferred embodiment the control facility is arranged to come into operation after initiation by a player-operable control switch and additional player-operable controls, such as nudge controls are provided for initiation of an alternative facility, the arrangement being such that operation of the said control switch renders inoperable the additional player-operable controls and vice versa.
The invention will now be described further by way of example only and with reference to the accompanying drawings in which: Fig. 1 is a diagrammatic representation of a front panel of one form of a machine according to the present invention; and Fig. 2 is a diagrammatic representation illustrating the construction of such machine.
The machine is a fruit machine having three reels 1 a, 1 b, 1 C, which are rotatable within a housing behind a window 2 in a front panel 3 thereof. Each reel 1 has pictures of fruit (designated A, B, C) at 20 positions around the periphery of same, and rotation of each reel is initiated and also arrested by a solenoid device 4 having a pawl engageable with teeth around the edge of the reel. Actuation of the solenoid 4 causes the pawl to be withdrawn from engagement with the teeth and to cause the reel 1 to rotate freely, and deactuation of the solenoid causes the pawl to drop back into engagement with the teeth to arrest the reel in one of 20 stopping positions thereof in which one of the pictures of fruit on the periphery of same is in precise registration with the window 2.Each stopping position is identified by a respective coded arrangement of holes in a side wall of the reel and the codes are read by a bank of photosensitive devices 5 which receive light from a light source or sources through the holes.
In use, the machine is actuated by a player by insertion of one or more coins or tokens into a coin mechanism 6, and a starter button 7 is pressed to operate a control unit 8 which causes the three reels 1 to be set in rotation for different random periods of time. After the reels have come to rest, the stopping positions thereof are identified by the photosensitive devices 5 in conjunction with data processing circuitry 9 and a win indication is produced which may enable a pay-out mechanism 10 to be actuated by a pay-out button 13 in the event that the identified stopping positions correspond to the display of a predetermined winning combination of fruit (say three fruit of the same kind) through the window 2. Coins or tokens paid out are delivered to the player through an outlet 14.
Three control buttons 1 2a, 1 2b, 1 2c, are arranged respectively beneath the reels 1 on the front panel and at the end of some games, as selected on a random basis, one or more such buttons are rendered operable and are illuminated to indicate such operability to the player. These buttons 12 perform a conventional nudge function that is, the player can press the illuminated buttons one at a time to effect indexing of the associated reels with the aim of converting a nonwinning combination into a winning combination.
In accordance with conventional practice the arrangement may be such that the reels are movable stepwise one position at a time (or alternatively in a freely rotating manner) either in one direction only or selectively in either direction (in which case pairs of nudge buttons for forwards and backwards movement may be required) with an overall limitation being imposed on the scope of such movement (in terms of time period or overall number of reel positions changed).
In addition to the nudge buttons 12 the machine has on the front panel thereof an automatic adjustment button 1 5. This is rendered operable (and is illuminated whenever the nudge facility is made available). The button 1 5 and the buttons 12 are available for use optionally by the player. If the player decides to use the buttons 1 2 in the manner described above the button 1 5 is deactuated.Similarly operation of the button 1 5 deactuates the buttons 1 2. When the button 1 5 is operated an automatic adjustment mechanism 1 6 causes the position of one or more of the reels to be adjusted with the aim of changing the displayed combination of symbols on the winning line from the original losing combination to a new, winning combination, such change being effected automatically and without the involvement of the player. The operation of the mechanism 16 may be such that the attainment of a winning combination is guaranteed and this may be achieved in any suitable manner for example by moving one or two of the reels to positions at which a winning combination is completed with the displayed symbol of the or each other reel.The attainment of a winning combination however need not be guaranteed and instead it is possible for there to be some limitation on the scope of adjustment of the reel positions (as by time period or overall number of positions adjusted) whereby such adjustment mechanism attempts to attain a winning combination but in some cases may not be capable of doing so.
With this arrangement if a player is not sufficiently confident of his expertise with the nudge buttons he can instead operate the adjustment mechanism when this facility is made available whereby he is provided with an opportunity of improving his position without having to exercise any skill in order to take advantage of such opportunity. On the other hand, if the player is confident of his skill he has the option of utilising the nudge buttons as an alternative to the adjustment button and this may be advantageous to the skilled player in so far as he may be able to obtain a winning combination of higher value than that which the adjustment mechanism would produce.
Adjustment of the reel positions with the adjustment mechanism may be achieved in any suitable manner. Thus, one or more of the reels (say the middle and last reel 1 b, 1 c) may be set in rotation and may continue rotating until the pertaining banks of photosensitive devices 5 determines that such reels 1 b, 1 c are at positions (or are about to attain positions) at which the fruit on same as displayed through the window 2 are the same as the displayed fruit of the first reel 1 a.
The reels 1 t, 1 C can then be arrested in this position. Alternatively, utilising knowledge of the sequence of symbols on the reels, the reels may be indexed stepwise through predetermined numbers of stopping positions with the aim of attaining the nearest or the highest value winning combination within a predetermined maximum number of index steps.
It is of course to be understood that the invention is not intended to be restricted to the details of the above embodiment which are described by way of example only. Thus, for example, the arrangement may be such that the adjustment feature when available comes into operation automatically after allowing a short period of time for the player to cancel the automatic adjustment by operating the nudge buttons (or by operating a cancel button which replaces the button 15).
Further, as an alternative to the use of the solenoids 4 and the code-reading sensors 5 it is possible to use, for example, respective stepper motors for driving the respective reels, and a position detection system which responds to and counts stopping positions from datum points on the reels (defined for example by light sensitive devices which receive light through holes in the reels).
Still further, as an alternative to the use of reels it is possible to use a vdu display which stimulates the rotation of reels, and in this case the automatic adjustment mechanism may be operable to interchange displays with adjacent displays in the manner described in our co-pending Application of even date which claims priority from Application No. 8103754.Such Application describes a coinor token-operated entertainment machine having a plurality of display regions and which can be operated by a player to produce a display of one or more symbols at each of said regions with the aim of attaining a winning combination thereof, said display regions being defined by regions of a vdu screen, characterised in that the machine has a control which is operable, preferably, by a player, to effect replacement of at least one symbol displayed at at least one display region with a symbol displayed on said screen other than at said display region. As described in the specification of such Application the replaced symbol may reappear in or move across the screen to the position previously occupied by the replacement symbol. Also, the entire content of the display region (which may be a vertical group of three or more symbols simulating a section of a reel periphery) may be interchanged together or otherwise replaced.
Further, it is to be understood that operation of the adjustment feature is not restricted to the end of a game as described above. Instead it is possible for the adjustment feature to be made available at the start of a game possibly in conjunction with a "hold" facility. Thus, the arrangement may be such that the adjustment feature can be used at the start of a game and, in the event that a winning combination is thereby obtained this can be held to guarantee a pay-out.
If a winning combination is not obtained the player can then play the game in the normal manner.

Claims (14)

1. A machine of the kind defined having a control device which is operable to provide a control facility to cause a fixed display at at least one said display region to change to a different fixed display as selected automatically by the machine with the aim of improving the combination of fixed displays at said display regions.
2. A machine according to claim 1, which is a fruit machine utilising a plurality of rotatable reels with symbols around the periphery of same to provide the moving visual displays.
3. A machine according to claim 1, which is a fruit machine utilising a changing vdu display simulating the rotation of reels to provide the moving visual displays.
4. A machine according to any one of claims 1 to 3, wherein said control facility is made available for some games only.
5. A machine according to any one of claims 1 to 4, wherein said control facility when made available is brought into operation automatically.
6. A machine according to any one of claims 1 to 4, wherein said control facility when made available is arranged to be brought into operation only after initiation thereof by a player-operable switch.
7. A machine according to any one of claims 1 to 4, wherein said control facility when made available is arranged to be brought into operation automatically unless cancelled by a playeroperable switch.
8. A machine according to claim 6 or 7, having additional player-operable control devices which can be used by the player at the end of the game as an alternative to the said control facility.
9. A machine according to claim 8, which is a fruit machine and wherein said additional playeroperable control devices comprise nudge controls.
10. A machine according to any one of claims 1 to 9, wherein said control facility is arranged to operate such that it is ensured that said combination of fixed displays after said control facility operation always constitutes a winning combination.
11. A machine according to any one of claims 1 to 9, wherein limitations are imposed on the operation of said control facility such that it is not ensured that said combination of fixed displays after said control facility operation always constitutes a winning combination.
12. A machine according to claim 2 or 3, or any claim dependent on claim 2 or 3, wherein said control facility is arranged to operate by effecting stepwise indexing of one or more said reels or simulated reels.
13. A machine according to claim 3, or any one of claims 4 to 1 when dependent on claim 3, wherein said control facility is arranged to operate to interchange at least one said fixed display with an adjacent display on the vdu screen.
14. A machine according to any one of claims 1 to 13, wherein said control facility is made available at the end of a game.
1 5. A machine substantially as hereinbefore described with reference to and as illustrated in the accompanying drawings.
GB8136411A 1981-02-06 1981-12-02 Entertainment machines Expired GB2092797B (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
GB8136411A GB2092797B (en) 1981-02-06 1981-12-02 Entertainment machines
EP19820300467 EP0060018B1 (en) 1981-02-06 1982-01-29 Entertaiment machines
DE8282300467T DE3274775D1 (en) 1981-02-06 1982-01-29 ENTERTAIMENT MACHINES
AT82300467T ATE24363T1 (en) 1981-02-06 1982-01-29 ENTERTAINMENT DEVICES.
GB08424884A GB2144568B (en) 1981-02-06 1984-10-03 Entertainment machines

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB8103754 1981-02-06
GB8136411A GB2092797B (en) 1981-02-06 1981-12-02 Entertainment machines

Publications (2)

Publication Number Publication Date
GB2092797A true GB2092797A (en) 1982-08-18
GB2092797B GB2092797B (en) 1985-06-05

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Application Number Title Priority Date Filing Date
GB8136411A Expired GB2092797B (en) 1981-02-06 1981-12-02 Entertainment machines

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Cited By (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2153128A (en) * 1983-12-06 1985-08-14 Mars Inc Token handling device
GB2180087A (en) * 1985-07-24 1987-03-18 Bell Fruit Mfg Co Ltd Gaming and amusement machines
US4926996A (en) * 1983-12-06 1990-05-22 Mars Incorporated Two way communication token interrogation apparatus
EP0420586A3 (en) * 1989-09-26 1991-07-10 Sigma, Incorporated A game machine
US5067712A (en) * 1989-02-02 1991-11-26 Hilton Nevada Corporation Multiple-pull slot machine
US5704835A (en) * 1995-12-13 1998-01-06 Infinity Group, Inc. Electronic second spin slot machine
US5720662A (en) * 1996-05-01 1998-02-24 Holmes, Jr.; Verne F. Slot machine method
US5813511A (en) * 1994-01-18 1998-09-29 Kabushiki Kaisha Ace Denken Slot machine
US6315663B1 (en) * 1998-11-18 2001-11-13 Aruze Corporation Game machine and method with shifting reels in two directions
WO2002062439A1 (en) * 2001-01-10 2002-08-15 Casino Data Systems Gaming device and method
WO2003026759A1 (en) * 2001-09-26 2003-04-03 Igt Gaming device having an adjacent selection bonus scheme
US6641477B1 (en) 1995-12-13 2003-11-04 Infinity Group Inc. Electronic second spin slot machine
EP1463010A1 (en) * 2003-12-05 2004-09-29 Proindumar S.L. Amusement machine provided having playing time distribution device
GB2405019A (en) * 2003-08-06 2005-02-16 Edwin Leslie Reed Auto-play gaming machines
US7278635B2 (en) 1992-10-02 2007-10-09 Bally Gaming, Inc. Game apparatus with rotary indicator and bonus multiplier
US7300351B2 (en) 2003-06-30 2007-11-27 Wms Gaming Inc. Gaming machine having a player time-selectable bonus award scheme
US7578740B2 (en) 2005-01-05 2009-08-25 Igt Gaming device and method having payline progressive awards
US7677968B2 (en) 2005-02-24 2010-03-16 Wms Gaming Inc. Wagering game with symbol combinations providing virtual mapping to table with game outcomes
US7704141B1 (en) 2002-05-15 2010-04-27 Wms Gaming Inc. Slot machine game having a plurality of ways for a user to obtain payouts based on the selection of one or more symbol positions in the symbol matrix (“Lucky Spot”)
US7775870B2 (en) 2003-11-21 2010-08-17 Sierra Design Group Arcade game
US7803045B2 (en) 2004-09-30 2010-09-28 Wms Gaming, Inc. Wagering game with communication feature for special wagers
US7824252B1 (en) 1992-10-02 2010-11-02 Bally Gaming, Inc. Mechanical wheel indicator with sound effects
US8096554B1 (en) 1992-10-02 2012-01-17 Bally Gaming, Inc Wheel indicator and ticket dispenser apparatus
US8137181B2 (en) 2003-06-30 2012-03-20 Wms Gaming Inc. Gaming machine having a player time-selectable bonus award scheme and an intelligent button
US8469797B2 (en) 2010-09-27 2013-06-25 Wms Gaming Inc. Wagering game with multiple overlying reel strips for triggering events or outcomes
US8550895B2 (en) 2007-07-26 2013-10-08 Wms Gaming Inc. Wagering a potential future award for a greater award opportunity
US9153090B2 (en) 2004-12-10 2015-10-06 Bally Gaming, Inc. Symbol pushing gaming machine
US9520022B2 (en) 2012-09-27 2016-12-13 Bally Gaming, Inc. Wagering game with a secondary reel having oversized single-evaluation symbols
US9600979B2 (en) 2013-03-15 2017-03-21 Bally Gaming, Inc. Wagering games employing a mega symbol
US9633506B2 (en) 2013-03-08 2017-04-25 Igt Gaming system and method for providing a game including roaming wild symbols
US9704342B2 (en) 2011-10-12 2017-07-11 Bally Gaming, Inc. Systems, methods, and devices for playing wagering games with movable symbol arrays
US9792776B2 (en) 2002-02-28 2017-10-17 Igt Gaming device having free game bonus with a changing multiplier
US10068433B2 (en) 2011-06-15 2018-09-04 Bally Gaming, Inc. Wagering game having morphing symbol feature
US10755529B2 (en) 2014-09-24 2020-08-25 Igt Gaming system and method providing a video poker game with modifiers
US11113924B2 (en) 2012-03-12 2021-09-07 Igt Gaming device having extending wild symbols

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US6454651B1 (en) 1997-03-12 2002-09-24 Shuffle Master, Inc. Method of scoring a video wagering game
US6780110B2 (en) 2000-07-28 2004-08-24 Igt Gaming device having a competition bonus scheme
US7201657B2 (en) 2000-07-28 2007-04-10 Igt Gaming device having a game with decreasing probabilities of success
US7559837B1 (en) 2000-09-01 2009-07-14 Igt Video gaming system with wild card system and bonus system
US7252591B2 (en) 2002-07-31 2007-08-07 Igt Gaming device having symbol stacks
US7666083B2 (en) 2002-09-11 2010-02-23 Igt Gaming device having a free spin game including an accumulated modifier
US6960134B2 (en) 2002-09-12 2005-11-01 Igt Alternative bonus games associated with slot machine
US7819740B2 (en) 2003-02-10 2010-10-26 Igt Gaming device having a plurality of paylines and different modifiers associated with the paylines
US7331863B2 (en) 2003-08-20 2008-02-19 Igt Gaming device having related award component selection
US7544129B2 (en) 2003-09-08 2009-06-09 Igt Gaming device having multiple selection groups with related picks
US7674174B2 (en) 2004-10-18 2010-03-09 Igt Gaming device having one or more payline awards calculated as a function of the total wager
US7862421B2 (en) 2004-12-06 2011-01-04 Igt Gaming device and method having increasing payline wager amounts
US7785188B2 (en) 2005-04-27 2010-08-31 Igt Gaming device including a plurality of selectable positions and an outcome modifier
US8137179B2 (en) 2006-11-08 2012-03-20 Igt Gaming device having expanding and rolling wild symbols
US8408990B2 (en) 2008-11-14 2013-04-02 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US9098973B2 (en) 2013-03-08 2015-08-04 Igt Gaming system and method for providing a game including roaming wild symbols

Cited By (59)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2153128A (en) * 1983-12-06 1985-08-14 Mars Inc Token handling device
US4926996A (en) * 1983-12-06 1990-05-22 Mars Incorporated Two way communication token interrogation apparatus
GB2180087A (en) * 1985-07-24 1987-03-18 Bell Fruit Mfg Co Ltd Gaming and amusement machines
GB2180087B (en) * 1985-07-24 1989-08-09 Bell Fruit Mfg Co Ltd Gaming and amusement machines
US5067712A (en) * 1989-02-02 1991-11-26 Hilton Nevada Corporation Multiple-pull slot machine
EP0420586A3 (en) * 1989-09-26 1991-07-10 Sigma, Incorporated A game machine
US5423539A (en) * 1989-09-26 1995-06-13 Sigma, Incorporated Slot machine with payout modifying symbols
US7832727B1 (en) 1992-10-02 2010-11-16 Bally Gaming Inc. Illuminated wheel indicators
US8100401B1 (en) 1992-10-02 2012-01-24 Bally Gaming, Inc Multi-mode wheel and pointer indicators
US7824252B1 (en) 1992-10-02 2010-11-02 Bally Gaming, Inc. Mechanical wheel indicator with sound effects
US7878506B1 (en) 1992-10-02 2011-02-01 Bally Gaming, Inc. Wheel indicators
US7922175B1 (en) 1992-10-02 2011-04-12 Bally Gaming, Inc. Multi-mode wheel and pointer indicators
US8006977B1 (en) 1992-10-02 2011-08-30 Bally Gaming, Inc. Wheel indicator and progressive bonus apparatus
US7278635B2 (en) 1992-10-02 2007-10-09 Bally Gaming, Inc. Game apparatus with rotary indicator and bonus multiplier
US8052148B1 (en) 1992-10-02 2011-11-08 Bally Gaming, Inc. Wheel indicator and progressive bonus means
US8096554B1 (en) 1992-10-02 2012-01-17 Bally Gaming, Inc Wheel indicator and ticket dispenser apparatus
US5813511A (en) * 1994-01-18 1998-09-29 Kabushiki Kaisha Ace Denken Slot machine
US5704835A (en) * 1995-12-13 1998-01-06 Infinity Group, Inc. Electronic second spin slot machine
US6641477B1 (en) 1995-12-13 2003-11-04 Infinity Group Inc. Electronic second spin slot machine
US5720662A (en) * 1996-05-01 1998-02-24 Holmes, Jr.; Verne F. Slot machine method
EP1003138A3 (en) * 1998-11-18 2001-11-14 Aruze Corporation Game machine and method of controlling the same
US6471588B2 (en) * 1998-11-18 2002-10-29 Aruze Corporation Game machine and method that adjusts stop instructions of reels with random numbers
US6315663B1 (en) * 1998-11-18 2001-11-13 Aruze Corporation Game machine and method with shifting reels in two directions
WO2002062439A1 (en) * 2001-01-10 2002-08-15 Casino Data Systems Gaming device and method
AU2007240164B2 (en) * 2001-01-10 2010-07-22 Aristocrat Technologies, Inc. Gaming device and method
US6913533B2 (en) 2001-09-26 2005-07-05 Igt Gaming device having an adjacent selection bonus scheme
GB2384720B (en) * 2001-09-26 2005-09-14 Igt Reno Nev Gaming device having an adjacent selection bonus scheme
GB2384720A (en) * 2001-09-26 2003-08-06 Igt Reno Nev Gaming device having an adjacent selection bonus scheme
WO2003026759A1 (en) * 2001-09-26 2003-04-03 Igt Gaming device having an adjacent selection bonus scheme
US6733386B2 (en) * 2001-09-26 2004-05-11 Igt Gaming device having an adjacent selection bonus scheme
US9792776B2 (en) 2002-02-28 2017-10-17 Igt Gaming device having free game bonus with a changing multiplier
US7704141B1 (en) 2002-05-15 2010-04-27 Wms Gaming Inc. Slot machine game having a plurality of ways for a user to obtain payouts based on the selection of one or more symbol positions in the symbol matrix (“Lucky Spot”)
US7775872B2 (en) 2003-06-30 2010-08-17 Wms Gaming Inc. Intelligent button for a gaming machine
US8182344B2 (en) 2003-06-30 2012-05-22 Wms Gaming Inc. Intelligent button for a gaming machine
US8137181B2 (en) 2003-06-30 2012-03-20 Wms Gaming Inc. Gaming machine having a player time-selectable bonus award scheme and an intelligent button
US7300351B2 (en) 2003-06-30 2007-11-27 Wms Gaming Inc. Gaming machine having a player time-selectable bonus award scheme
GB2405019A (en) * 2003-08-06 2005-02-16 Edwin Leslie Reed Auto-play gaming machines
US7775870B2 (en) 2003-11-21 2010-08-17 Sierra Design Group Arcade game
ES2238917B1 (en) * 2003-12-05 2006-11-16 Proindumar, S.L. RECREATIONAL MACHINE PROVIDED WITH GAME TIME DISTRIBUTION DEVICE.
ES2238917A1 (en) * 2003-12-05 2005-09-01 Proindumar, S.L. Amusement machine provided having playing time distribution device
EP1463010A1 (en) * 2003-12-05 2004-09-29 Proindumar S.L. Amusement machine provided having playing time distribution device
US7803045B2 (en) 2004-09-30 2010-09-28 Wms Gaming, Inc. Wagering game with communication feature for special wagers
US9153090B2 (en) 2004-12-10 2015-10-06 Bally Gaming, Inc. Symbol pushing gaming machine
US7578740B2 (en) 2005-01-05 2009-08-25 Igt Gaming device and method having payline progressive awards
US7677968B2 (en) 2005-02-24 2010-03-16 Wms Gaming Inc. Wagering game with symbol combinations providing virtual mapping to table with game outcomes
US8550895B2 (en) 2007-07-26 2013-10-08 Wms Gaming Inc. Wagering a potential future award for a greater award opportunity
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Effective date: 20011201