FR2869709A1 - Three dimensional scene modeling system for e.g. role playing game, has representation unit representing positions and displacements of real person in virtual world as virtual character - Google Patents
Three dimensional scene modeling system for e.g. role playing game, has representation unit representing positions and displacements of real person in virtual world as virtual character Download PDFInfo
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/12—Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2221/00—Indexing scheme relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F2221/21—Indexing scheme relating to G06F21/00 and subgroups addressing additional information or applications relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F2221/2111—Location-sensitive, e.g. geographical location, GPS
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- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Computing Systems (AREA)
- General Health & Medical Sciences (AREA)
- Medical Informatics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
La présente invention concerne un système et un procédé de modélisationThe present invention relates to a modeling system and method
d'une scène tridimensionnelle par un monde virtuel, ainsi qu'un serveur relié à un tel système. a three-dimensional scene by a virtual world, and a server connected to such a system.
Ce type de système de modélisation est particulièrement utilisé dans le domaine des jeux vidéos en ligne, notamment du type RPG (de l'anglais Role Playing Game ) en ligne. Dans ce type de jeu, des utilisateurs, connectés au système au moyen d'un terminal d'accès via un réseau de transmission de données, incarnent un personnage virtuel évoluant dans un monde virtuel modélisé par le système. Ces personnages virtuels sont susceptibles d'interagir entre eux de différentes manières. This type of modeling system is particularly used in the field of online video games, including the Role Playing Game (RPG) type online. In this type of game, users, connected to the system by means of an access terminal via a data transmission network, embody a virtual character evolving in a virtual world modeled by the system. These virtual characters are likely to interact with each other in different ways.
Afin de réaliser cette fonction, le système de modélisation comporte: des moyens de représentation d'au moins un utilisateur du système dans le monde virtuel en tant que personnage virtuel, l'utilisateur étant connecté au système au moyen d'un terminal d'accès via un réseau de transmission de données; et - des moyens d'interaction avec l'utilisateur pour faire évoluer son personnage dans le monde virtuel. In order to achieve this function, the modeling system comprises: means for representing at least one user of the system in the virtual world as a virtual character, the user being connected to the system by means of an access terminal via a data transmission network; and - means of interaction with the user to change his character in the virtual world.
Chacun des utilisateurs connectés au système ne peut interagir qu'avec un autre utilisateur connecté au moyen d'un terminal d'accès, ce qui limite les possibilités d'utilisation d'un tel système de modélisation. Each of the users connected to the system can only interact with another user connected by means of an access terminal, which limits the possibilities of using such a modeling system.
L'invention a notamment pour but d'élargir les possibilités d'utilisation d'un tel système de modélisation. The purpose of the invention is notably to widen the possibilities of using such a modeling system.
A cet effet, l'invention a pour objet un système de modélisation d'une scène tridimensionnelle par un monde virtuel dans lequel sont susceptibles d'évoluer des personnages virtuels, ce système comportant: - des moyens de représentation d'au moins un utilisateur du système dans ce monde virtuel en tant que personnage virtuel, l'utilisateur étant connecté au système au moyen d'un terminal d'accès via un réseau de transmission de données; et des moyens d'interaction avec l'utilisateur pour faire évoluer son personnage dans le monde virtuel, caractérisé en ce que, la scène tridimensionnelle étant une scène réelle dans laquelle au moins une personne réelle est susceptible d'évoluer, le système comporte en outre: des moyens de capture du positionnement et des déplacements de la personne réelle dans la scène réelle; - des moyens de représentation de cette personne réelle, de son positionnement et de ses déplacements dans le monde virtuel en tant que personnage virtuel. For this purpose, the subject of the invention is a system for modeling a three-dimensional scene by a virtual world in which virtual characters are likely to evolve, this system comprising: means for representing at least one user of the virtual character system in this virtual world as a virtual character, the user being connected to the system by means of an access terminal via a data transmission network; and means for interacting with the user to evolve his character in the virtual world, characterized in that, the three-dimensional scene being a real scene in which at least one real person is likely to evolve, the system further comprises : means of capturing the positioning and movements of the real person in the real scene; means for representing this real person, his positioning and his movements in the virtual world as a virtual character.
Ce système de modélisation permet de faire évoluer des personnages virtuels dans une scène virtuelle représentant une scène réelle dans laquelle évoluent des personnes réelles. Ceci ouvre une possibilité d'interaction entre des personnes connectées au système et des personnes évoluant dans la scène réelle. This modeling system makes it possible to evolve virtual characters in a virtual scene representing a real scene in which real people evolve. This opens the possibility of interaction between people connected to the system and people in the real world.
Un système de modélisation selon l'invention peut en outre comporter l'une ou plusieurs des caractéristiques suivantes: les moyens de capture du positionnement et des déplacements de la personne réelle comportent au moins un dispositif émetteur destiné à être porté par la personne réelle et une pluralité de bornes réceptrices disposées dans la scène réelle; le dispositif émetteur comporte un identifiant unique; - le système de modélisation comporte une base de données pour le stockage d'informations concernant la personne réelle, ces informations étant associées à l'identifiant du dispositif émetteur destiné à être porté par cette personne réelle; - le système de modélisation comporte des moyens de signalisation, dans la scène réelle, d'un positionnement et d'un déplacement correspondant respectivement au positionnement et au déplacement dans le monde virtuel du personnage virtuel représentant l'utilisateur connecté, ces moyens de signalisation étant disposés dans la scène réelle; - le système de modélisation comporte une base de données pour le stockage d'informations concernant des éléments réels de la scène réelle représentés dans le monde virtuel, ces informations étant consultables, par l'utilisateur connecté, depuis son terminal d'accès; le système de modélisation comporte des moyens de mise en relation de l'utilisateur connecté avec la personne réelle; - le système de modélisation comporte des moyens de mise en relation entre plusieurs utilisateurs connectés simultanément sur le système; L'invention concerne également un serveur relié à un système tel que défini précédément, caractérisé en ce qu'il héberge les moyens de représentation de l'utilisateur et les moyens de représentation de la personne réelle. A modeling system according to the invention may further comprise one or more of the following features: the means for capturing the positioning and movements of the real person comprise at least one transmitting device intended to be worn by the real person and a a plurality of receiver terminals arranged in the real scene; the sending device comprises a unique identifier; the modeling system comprises a database for storing information relating to the real person, this information being associated with the identifier of the transmitting device intended to be worn by this real person; the modeling system comprises means for signaling, in the real scene, a positioning and a displacement respectively corresponding to the positioning and moving in the virtual world of the virtual character representing the connected user, these signaling means being arranged in the real scene; the modeling system comprises a database for storing information concerning real elements of the real scene represented in the virtual world, this information being searchable by the connected user from his access terminal; the modeling system comprises means for connecting the connected user with the real person; the modeling system comprises means for connecting several users simultaneously connected to the system; The invention also relates to a server connected to a system as defined above, characterized in that it houses the user representation means and the representation means of the real person.
L'invention concerne enfin un procédé de modélisation, à l'aide d'un système de modélisation, d'une scène tridimensionnelle par un monde virtuel dans lequel sont 15 susceptibles d'évoluer des personnages virtuels, ce procédé comportant des étapes au cours desquelles: - on représente au moins un utilisateur du système dans ce monde virtuel en tant que personnage virtuel, l'utilisateur étant connecté au système au moyen d'un terminal d'accès via un réseau de transmission de données; et l'utilisateur interagit avec le système pour faire évoluer son personnage dans le monde virtuel, caractérisé en ce que, la scène tridimensionnelle étant une scène réelle dans laquelle au moins une personne réelle est susceptible d'évoluer, le procédé comporte en outre des étapes au cours desquelles: - on capture un positionnement et des déplacements de la personne réelle dans la scène réelle; - on représente cette personne réelle, son positionnement et ses déplacements dans le monde virtuel en tant que personnage virtuel. Finally, the invention relates to a modeling method, using a modeling system, of a three-dimensional scene by a virtual world in which virtual characters are likely to evolve, this method comprising steps during which : - at least one user of the system is represented in this virtual world as a virtual character, the user being connected to the system by means of an access terminal via a data transmission network; and the user interacts with the system to evolve his character in the virtual world, characterized in that, the three-dimensional scene being a real scene in which at least one real person is likely to evolve, the method further comprises steps during which: - we capture a positioning and movements of the real person in the real scene; - we represent this real person, his positioning and his movements in the virtual world as a virtual character.
L'invention sera mieux comprise à la lecture de la description qui va suivre, donnée uniquement à titre d'exemple et faite en se référant à la figure unique annexée, qui représente schématiquement la structure d'un système de modélisation selon un mode de réalisation de l'invention. The invention will be better understood on reading the description which follows, given solely by way of example and with reference to the single appended figure, which schematically represents the structure of a modeling system according to an embodiment. of the invention.
On a représenté, sur cette figure unique, un système 10 de modélisation d'une scène tridimensionnelle 12 par un monde virtuel 14. There is shown in this single figure, a system 10 for modeling a three-dimensional scene 12 by a virtual world 14.
Un utilisateur 16 est connecté au système 10 au moyen d'un terminal d'accès 18 via un réseau 20 de transmission de données, par exemple le réseau Internet. Le système de modélisation comporte des moyens 22 classiques de représentation de cet utilisateur 16 dans le monde virtuel 14, en tant qu'un personnage virtuel 23. Le système de modélisation 10 comporte en outre des moyens 24 d'interaction avec l'utilisateur 16 pour faire évoluer son personnage 23 dans le monde virtuel 14. A user 16 is connected to the system 10 by means of an access terminal 18 via a data transmission network 20, for example the Internet network. The modeling system comprises conventional means for representing this user 16 in the virtual world 14, as a virtual character 23. The modeling system 10 further comprises means 24 for interaction with the user 16 for the user. to evolve his character 23 in the virtual world 14.
Le personnage virtuel 23 peut évoluer de deux manières dans le monde virtuel 14. Il peut se déplacer en temps réel dans la scène virtuelle, ou bien être transporté instantanément à un autre endroit de la scène, par exemple en cliquant, grâce à un pointeur des moyens d'interaction 24, sur une zone d'un plan général représentant la scène. The virtual character 23 can evolve in two ways in the virtual world 14. It can move in real time in the virtual scene, or be transported instantly to another part of the scene, for example by clicking, with a pointer of interaction means 24, on an area of a general plane representing the scene.
De manière optionnelle, les moyens de représentation 22 permettent en outre l'affichage d'un statut associé au personnage virtuel 23. Par exemple, les moyens de représentation 22 affichent si l'utilisateur 16 est occupé, en conférence, au téléphone, libre ou autre. Optionally, the representation means 22 furthermore make it possible to display a status associated with the virtual character 23. For example, the representation means 22 display whether the user 16 is busy, in conference, on the telephone, free or other.
La scène tridimensionnelle 12 est une scène réelle, dans laquelle une personne réelle 26 évolue. Afin de représenter cette personne réelle 26 dans le monde virtuel 14, le système de modélisation comporte des moyens 28 de capture du positionnement et des déplacements de la personne réelle 26 dans la scène réelle 12. Le système 10 comporte en outre des moyens 30 de représentation de cette personne réelle 26, de son positionnement et de ses déplacements dans le monde virtuel 14 en tant que personnage virtuel 32. The three-dimensional scene 12 is a real scene, in which a real person 26 evolves. In order to represent this real person 26 in the virtual world 14, the modeling system comprises means 28 for capturing the positioning and displacements of the real person 26 in the real scene 12. The system 10 further comprises representation means 30 this real person 26, his positioning and his movements in the virtual world 14 as a virtual character 32.
Les moyens de représentation 22 et 30 sont par exemple matérialisés par des tables de correspondance entre, d'une part, un identifiant et éventuellement un mot de passe, correspondant respectivement à l'utilisateur 16 ou à la personne réelle 26, et d'autre part, le personnage virtuel 23, respectivement 32, ainsi que les caractéristiques de ce personnage virtuel. The representation means 22 and 30 are for example materialized by correspondence tables between, on the one hand, an identifier and possibly a password, respectively corresponding to the user 16 or to the real person 26, and other on the other hand, the virtual character 23, respectively 32, as well as the characteristics of this virtual character.
De préférence, les moyens de représentation 22, 30, ainsi que les moyens d'interaction 24, sont hébergés sur un serveur 33 relié au réseau 20 de transmission de 15 données. Preferably, the representation means 22, 30, as well as the interaction means 24, are hosted on a server 33 connected to the data transmission network 20.
En général, les moyens 28 de capture du positionnement et des déplacements de la personne réelle 26 comportent au moins un dispositif émetteur, par exemple du type RFID, porté par cette personne réelle 26. Une pluralité de bornes réceptrices 34 sont disposées dans la scène réelle 12 de manière à quadriller cette scène réelle. Le dispositif émetteur porté par la personne 26 est détecté par ces bornes réceptrices 34, ce qui permet aux moyens de représentation 30 de déduire la position de la personne réelle 26 dans la scène réelle 12. Le personnage virtuel 32 représentant la personne réelle 26 est alors positionné dans la scène virtuelle 14 à un endroit équivalent à celui où elle se trouve dans la scène réelle 12. In general, the means 28 for capturing the positioning and displacements of the real person 26 comprise at least one transmitting device, for example of the RFID type, carried by this real person 26. A plurality of receiver terminals 34 are arranged in the real scene 12 in order to square this real scene. The transmitter device carried by the person 26 is detected by these receiver terminals 34, which allows the representation means 30 to deduce the position of the real person 26 in the real scene 12. The virtual character 32 representing the real person 26 is then positioned in the virtual scene 14 at a place equivalent to that where it is in the real scene 12.
De préférence, le dispositif émetteur porté par la personne réelle 26 comporte un identifiant unique. Ainsi, lorsque plusieurs personnes réelles évoluent dans la scène réelle 12, le système de modélisation 10 est capable de les différencier. On prévoit alors une base de données 36 pour le stockage d'informations, comportant notamment une base de données 36A pour le stockage d'informations concernant les personnes réelles. Preferably, the transmitter device carried by the real person 26 has a unique identifier. Thus, when several real people evolve in the real scene 12, the modeling system 10 is able to differentiate them. A database 36 for the storage of information is provided, including a database 36A for storing information about real people.
Les informations concernant une personne réelle 26 sont alors associées à l'identifiant du dispositif émetteur porté par cette personne réelle 26. The information concerning a real person 26 is then associated with the identifier of the transmitting device carried by this real person 26.
Grâce à la base de données 36A, l'utilisateur 16 a accès aux informations concernant la personne réelle 26. Il peut ainsi, par exemple, obtenir son identité ainsi que ses coordonnées postales ou téléphoniques. With the database 36A, the user 16 has access to the information about the real person 26. It can thus, for example, obtain his identity as well as his postal or telephone coordinates.
On notera que le système 10 peut comporter de manière optionnelle des moyens de recherche d'une personne réelle 26 dans la scène réelle 12. L'utilisateur 16 peut ainsi fournir le nom d'une personne réelle 26 à ces moyens de recherche, afin qu'ils déterminent la localisation de cette personne réelle 26 dans la scène réelle 12. It should be noted that the system 10 may optionally include search means of a real person 26 in the real scene 12. The user 16 can thus provide the name of a real person 26 to these search means, so that they determine the location of this real person in the real scene.
Par ailleurs, le système de modélisation 10 comporte éventuellement des moyens de signalisation 38 disposés dans la scène réelle 12, destinés à signaliser le positionnement et/ou le déplacement correspondant respectivement au positionnement et/ou au déplacement dans le monde virtuel 14 du personnage virtuel 23 représentant l'utilisateur 16 connecté. Par exemple, dans le cas où la scène réelle est un salon comportant divers stands 37, chacun de ces stands 37 peut comporter un moyen de signalisation 38 affichant l'identité d'une personne connectée dont le personnage virtuel se trouve dans le stand correspondant. Le système de modélisation 10 comporte en outre des moyens de mise en relation de l'utilisateur connecté 16 avec la personne réelle 26. Par exemple, ces moyens de mise en relation peuvent se situer à proximité des moyens de signalisation 38, la personne réelle 26 étant ainsi informée que le personnage virtuel 23 est positionné à cet endroit. Moreover, the modeling system 10 optionally comprises signaling means 38 arranged in the real scene 12, intended to signal the positioning and / or displacement respectively corresponding to the positioning and / or displacement in the virtual world 14 of the virtual character 23 representing the user 16 connected. For example, in the case where the real scene is a lounge with various stands 37, each of these stands 37 may include a signaling means 38 displaying the identity of a connected person whose virtual character is in the corresponding stand. The modeling system 10 further comprises means for connecting the connected user 16 with the real person 26. For example, these connection means can be located near the signaling means 38, the real person 26 being informed that the virtual character 23 is positioned there.
Ces moyens de mise en relation peuvent comporter des moyens de transaction financière sécurisés entre l'utilisateur connecté 16 et la personne réelle 26. Ainsi, dans le cas où la personne réelle 26 est un représentant d'un stand 37, la personne connectée 16 peut effectuer des transactions financières avec lui comme s'il était présent sur le salon. Le contraire est également possible, c'est-à-dire qu'un représentant d'un stand peut être une personne connectée. These linking means may comprise secure financial transaction means between the connected user 16 and the actual person 26. Thus, in the case where the real person 26 is a representative of a stand 37, the connected person 16 can make financial transactions with him as if he were present at the show. The opposite is also possible, that is, a representative of a booth can be a connected person.
Dans le cas où plusieurs utilisateurs sont connectés simultanément sur le système 10, on peut aussi prévoir des moyens de mise en relation entre plusieurs utilisateurs, de type messagerie instantanée ou visioconférence par exemple, ainsi que des moyens de transaction financière sécurisés entre deux utilisateurs connectés simultanément sur le système 10. In the case where several users are simultaneously connected to the system 10, it is also possible to provide means for connecting several users, such as instant messaging or videoconferencing, as well as secure financial transaction means between two users simultaneously connected. on the system 10.
La base de données 36 pour le stockage d'informations peut en outre comporter une base de données 36B pour le stockage d'informations concernant des éléments réels de la scène réelle 12, par exemple des informations concernant des objets mis en vente sur le salon, qui sont représentés dans la scène virtuelle 14. Ces informations sont consultables par l'utilisateur 16 connecté depuis son terminal d'accès, qui peut ainsi avoir accès à des vidéos de démonstration ou à des caractéristiques d'un objet, par exemple en cliquant sur cet objet à l'aide du pointeur des moyens d'interaction. The database 36 for the storage of information may further comprise a database 36B for storing information concerning real elements of the real scene 12, for example information concerning objects put up for sale on the show, which are represented in the virtual scene 14. This information is searchable by the user 16 connected from his access terminal, which can thus have access to demo videos or to characteristics of an object, for example by clicking on this object using the pointer of the interaction means.
Ainsi, l'utilisateur 16 peut voir des démonstrations privées, éventuellement personnalisées, pour chaque objet de la scène réelle 12 référencé dans la base de donnée 36B. Thus, the user 16 can see private demonstrations, possibly personalized, for each object of the real scene 12 referenced in the database 36B.
Il apparaît clairement que l'invention ouvre des possibilités de visites de lieux réels, dans lequel évoluent des personnes réelles, tels que des salons, à travers un monde virtuel. It is clear that the invention opens opportunities for visits to real places, in which live people, such as salons, through a virtual world.
Claims (10)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| FR0411225A FR2869709A1 (en) | 2004-10-21 | 2004-10-21 | Three dimensional scene modeling system for e.g. role playing game, has representation unit representing positions and displacements of real person in virtual world as virtual character |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| FR0411225A FR2869709A1 (en) | 2004-10-21 | 2004-10-21 | Three dimensional scene modeling system for e.g. role playing game, has representation unit representing positions and displacements of real person in virtual world as virtual character |
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| Publication Number | Publication Date |
|---|---|
| FR2869709A1 true FR2869709A1 (en) | 2005-11-04 |
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| Application Number | Title | Priority Date | Filing Date |
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| FR0411225A Pending FR2869709A1 (en) | 2004-10-21 | 2004-10-21 | Three dimensional scene modeling system for e.g. role playing game, has representation unit representing positions and displacements of real person in virtual world as virtual character |
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| FR (1) | FR2869709A1 (en) |
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