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FI119206B - Förfarande och medel för mobilspelande - Google Patents

Förfarande och medel för mobilspelande Download PDF

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Publication number
FI119206B
FI119206B FI20030768A FI20030768A FI119206B FI 119206 B FI119206 B FI 119206B FI 20030768 A FI20030768 A FI 20030768A FI 20030768 A FI20030768 A FI 20030768A FI 119206 B FI119206 B FI 119206B
Authority
FI
Finland
Prior art keywords
display
game
user
rotation
aaa
Prior art date
Application number
FI20030768A
Other languages
English (en)
Finnish (fi)
Other versions
FI20030768A0 (sv
FI20030768L (sv
Inventor
Johannes Vaeaenaenen
Original Assignee
Myorigo Sarl
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Myorigo Sarl filed Critical Myorigo Sarl
Priority to FI20030768A priority Critical patent/FI119206B/sv
Publication of FI20030768A0 publication Critical patent/FI20030768A0/sv
Priority to AT04734274T priority patent/ATE387672T1/de
Priority to EP04734274A priority patent/EP1634211B1/en
Priority to ES04734274T priority patent/ES2303639T3/es
Priority to PCT/FI2004/050073 priority patent/WO2004104897A1/en
Priority to DE602004012100T priority patent/DE602004012100T2/de
Publication of FI20030768L publication Critical patent/FI20030768L/sv
Application granted granted Critical
Publication of FI119206B publication Critical patent/FI119206B/sv

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Crystals, And After-Treatments Of Crystals (AREA)
  • Telephone Function (AREA)
  • Telephonic Communication Services (AREA)
  • Automatic Cycles, And Cycles In General (AREA)
  • Processing Or Creating Images (AREA)

Claims (9)

1. Förfarande för att kontrollera en visuell uppvisning av ett spel eller en underhällningstillämpning, vilket förevisas pa ett display av ett sädant mo-bilt apparat, som omfattar rörelsesensorer för upptäckandet av rörelser som en användare förorsakar i apparaten, varvid rörelser inkluderar translatoriska 5 och lutande rörelser, tili svar för vilka en figur i displayet är i rörelse beroende av ätminstone en lutningsriktning som upptäckts av rörelsesensorerna, kän-netecknat av att rörelsesensorerna upptäcker vridningen som har förorsakats apparaten pä displayets niva, 10 vridningsstorlek och vridningsriktning blir upptäckta, uppvisningen av spelet eller underhällningstillämpningen, som visas i displayet, vrids i förhallande tili displayet i vridningsriktning som är motsatt tili apparatens vridningsriktning men som har samma storlek, varvid uppvisningen förblir stationär mot användaren. 15
2. Förfarandet enligt patentkrav 1, kännetecknat av att vridnings- rörelsen av den mobila apparaten utnyttjas ytterligare för att vrida och/eller röra figuren av spelet eller underhallningstillämpningen.
3. Förfarandet enligt patentkrav 1, kännetecknat av att den mobila apparaten själv utnyttjas som en ratt av spelets fordon eller som en joystick. 20
4. Förfarandet enligt patentkrav 1, kännetecknat av att den mobila apparaten är en mobiltelefon. • ® ♦ *1'
5. En mobil apparat som uppvisar rörelsesensorer (860) för att upp- täcka translatoriska och/eller lutande rörelser, som förorsakats av en använ- * dare, och tili svar för vilka en figur av ett spel eller en underhällningstillämp- *···: 25 ning rörs i displayet (810), kännetecknad av att ·* * : rörelsesensorerna är ytterligare anpassade för att upptäcka vridnlng- ··· en som har förorsakats apparaten och som äger rum pä displayets (810) niva, och att alstra en vridnlngssignal, rörelseupptäckningsprogramvara (961) är anpassad för att upptäcka • · .***. 30 rörelsens storlek och riktning och alstra en displayadaptersignal, * . displayadaptern (964) vrids tili svar för displayadaptersignalen upp- visningen av spelet eller underhallningstillämpningen, som visas I displayet i förhallande tili displayet i vridningsriktning som är motsatt tili apparatens vrid- :*·*: ningsriktning men som har samma storlek, varvid uppvisningen förblir statio- .·*·. 35 när mot användaren • · • · · 18 1 1 9206
6. En mobil apparat enligt patentkrav 5, kännetecknad av att den ytterligare omfattar programvara (962) för att upptäcka användarens rörelse-inmatning, vilken tili svar för vridningssignalen styr bilen av ett bilspel, varvid den mobila apparaten själv utnyttjas som en ratt av spelets bil eller som en 5 joystick.
7. En mobil apparat enligt patentkrav 5, kännetecknad av att den mobila apparaten är en mobiltelefon.
8. Programprodukt, som är laddbar in i en intern minnesenhet av en mobil apparat, som omfattar en mikroprocessor och ett display samt rörelse- 10 sensorer för upptäckandet av en rörelse, som användaren har förorsakad apparaten kännetecknad av att programprodukten innehäller programkods-delar, som: mottar frän rörelsesensorema data beträffande vridningen som har 15 förorsakats apparaten och som äger rum pä displayets niva, upptäcker vridningens storlek och riktning, vrider uppvisningen av spelet eiier underhällningstillämpningen, som visas i displayet i förhällande tili displayet i vridningsriktning som är motsatt tili apparatens vridningsriktning men som har samma storlek, varvid uppvis-20 ningen förblir stationär mot användaren. « · * I f aaa • a a taa taa • aa a a a a a aa aaa a a a aa a aaa a a aaa aaa a a • a a aaa a a aaa a a a a aaa a a a aaa a a a a taa a aaa aaa aaa a aaa a a a a aaa
FI20030768A 2003-05-21 2003-05-21 Förfarande och medel för mobilspelande FI119206B (sv)

Priority Applications (6)

Application Number Priority Date Filing Date Title
FI20030768A FI119206B (sv) 2003-05-21 2003-05-21 Förfarande och medel för mobilspelande
AT04734274T ATE387672T1 (de) 2003-05-21 2004-05-21 Verfahren, mobile einrichtung und speichereinheit zum spielen von spielen
EP04734274A EP1634211B1 (en) 2003-05-21 2004-05-21 A method, a mobile device and a memory unit for playing games
ES04734274T ES2303639T3 (es) 2003-05-21 2004-05-21 Procedimiento, dispositivo movil y unidad de memoria para sistemas de juegos.
PCT/FI2004/050073 WO2004104897A1 (en) 2003-05-21 2004-05-21 A method, a mobile device and a memory unit for playing games
DE602004012100T DE602004012100T2 (de) 2003-05-21 2004-05-21 Verfahren, mobile einrichtung und speichereinheit zum spielen von spielen

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FI20030768A FI119206B (sv) 2003-05-21 2003-05-21 Förfarande och medel för mobilspelande
FI20030768 2003-05-21

Publications (3)

Publication Number Publication Date
FI20030768A0 FI20030768A0 (sv) 2003-05-21
FI20030768L FI20030768L (sv) 2004-11-22
FI119206B true FI119206B (sv) 2008-08-29

Family

ID=8566144

Family Applications (1)

Application Number Title Priority Date Filing Date
FI20030768A FI119206B (sv) 2003-05-21 2003-05-21 Förfarande och medel för mobilspelande

Country Status (6)

Country Link
EP (1) EP1634211B1 (sv)
AT (1) ATE387672T1 (sv)
DE (1) DE602004012100T2 (sv)
ES (1) ES2303639T3 (sv)
FI (1) FI119206B (sv)
WO (1) WO2004104897A1 (sv)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005119356A2 (en) 2004-05-28 2005-12-15 Erik Jan Banning Interactive direct-pointing system and calibration method
US7556563B2 (en) 2005-01-10 2009-07-07 Mattel, Inc. Internet enabled multiply interconnectable environmentally interactive character simulation module method and system
EP1693091A3 (en) * 2005-01-10 2008-02-27 Radica Games Ltd. Multiply interconnectable environmentally interactive character simulation module method and system
USD545785S1 (en) 2005-07-11 2007-07-03 Radica Games Ltd. Multiply interconnectable environmentally interactive character simulation module
US9285897B2 (en) 2005-07-13 2016-03-15 Ultimate Pointer, L.L.C. Easily deployable interactive direct-pointing system and calibration method therefor
US10504317B2 (en) 2007-04-30 2019-12-10 Cfph, Llc Game with player actuated control structure
US9317110B2 (en) 2007-05-29 2016-04-19 Cfph, Llc Game with hand motion control

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6375572B1 (en) * 1999-10-04 2002-04-23 Nintendo Co., Ltd. Portable game apparatus with acceleration sensor and information storage medium storing a game progam
US6248017B1 (en) * 1999-12-23 2001-06-19 Hasbro, Inc Hand-held electronic game with rotatable display
AT5328U1 (de) * 2001-04-06 2002-05-27 Martin Neuner Aufsatzgerät für mobiltelefon
JP2003062341A (ja) * 2001-08-22 2003-03-04 Nintendo Co Ltd ゲームシステム、パズルゲームプログラムおよびプログラムを記憶した記憶媒体
JP2003122498A (ja) * 2001-10-15 2003-04-25 Matsushita Electric Ind Co Ltd 操作方向検出装置
ATE305330T1 (de) * 2002-07-12 2005-10-15 Sony Ericsson Mobile Comm Ab Spielkontroller für mobile telekommunikationsterminale

Also Published As

Publication number Publication date
EP1634211A1 (en) 2006-03-15
EP1634211B1 (en) 2008-02-27
DE602004012100T2 (de) 2009-03-12
FI20030768A0 (sv) 2003-05-21
DE602004012100D1 (de) 2008-04-10
WO2004104897A1 (en) 2004-12-02
ATE387672T1 (de) 2008-03-15
FI20030768L (sv) 2004-11-22
ES2303639T3 (es) 2008-08-16

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