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EP0648361B1 - Gaming machine - Google Patents

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Publication number
EP0648361B1
EP0648361B1 EP93914545A EP93914545A EP0648361B1 EP 0648361 B1 EP0648361 B1 EP 0648361B1 EP 93914545 A EP93914545 A EP 93914545A EP 93914545 A EP93914545 A EP 93914545A EP 0648361 B1 EP0648361 B1 EP 0648361B1
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EP
European Patent Office
Prior art keywords
game
symbols
game symbols
player
winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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EP93914545A
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German (de)
French (fr)
Other versions
EP0648361A1 (en
Inventor
Anton Fuchs
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Novo Invest Casino Development AG
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Novo Invest Casino Development AG
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Application filed by Novo Invest Casino Development AG filed Critical Novo Invest Casino Development AG
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters

Definitions

  • the invention relates to a gaming machine according to the preamble of claim 1.
  • a management device is known in which symbols are to be added from an existing symbol combination in order to obtain a profitable symbol combination.
  • This device gives the player a recommendation, taking into account the profit plan, which symbols should be added to the symbols held so that a maximum profit can be granted.
  • the player is given an indication of how easily these supplementary symbols can be obtained, or an indication is given of the time period within which an operating element must be actuated in order to achieve the desired symbol.
  • a reel game machine which offers a so-called "nudging" function.
  • the reels that stand still and show a certain combination of symbols can be gradually adjusted again after completing this game; this setting function is made available to the player according to random criteria and enables the player to improve the result situation at best in the direction of a win.
  • Similar devices can also be found in GB-A1-2,165,385 and 2,117,155.
  • the display only shows the maximum profit that can be achieved in the respective game.
  • the likelihood of achieving this maximum win. is the lowest, however; there are usually a number of other chances of winning that are much more likely to reach them.
  • Certain game strategies are not supported by specifying the maximum win; moreover, there is no chance of winning at all if you arbitrarily change the game symbols presented by the slot machine to hold or store, just to follow a game strategy other than that suggested by the slot machine.
  • the aim of the invention is to increase the attractiveness of slot machines for the player or to help the player from the chances given according to the game program and / or probability and / or the number and / or the type of game symbols available or which can be displayed by the computer to be able to take advantage of the optimal opportunities in his opinion
  • the specific aim of the invention is to show the player the best chances for the symbols presented or for the symbols or symbol combinations selected by him, which he can realize in a subsequent game, or to give hints on how he can best take advantage of his chances if these objectively available and displayable chances of winning often contradict the game behavior and the psychological reactions of the player with regard to displayed game symbols; by linking the actually existing chances of winning with a certain "instinct" of the player, he should be able to change his game situation and his chances of winning compared to the slot machine supported by the slot machine and possibly improve it; this actual or apparent improvement in the gaming situation significantly increases the attractiveness of the slot machine.
  • the player can pursue different game strategies and assess the achievable chances of winning depending on various game symbols or combinations of game symbols which he has arbitrarily chosen to cancel.
  • the player thus receives not only an advertisement regarding the highest possible profit for the one selected by them, but also an advertisement about all or at least about a number of the available profit possibilities which can be reached with the game symbols selected by the player in the next game.
  • the slot machine can either simultaneously with this game display or after pressing a call button, the individual selected by the slot machine (e.g. joker) or several (e.g. several identical symbols) of the displayed Show game symbols or game combinations in the next game achievable winnings.
  • the player chooses his strategy based on the displayed chances. Only in exceptional cases is the player offered only one chance to win, namely when there is only one win that is closer than the displayed game symbol combination presented; this would be the case, for example, that four identical card symbols (poker) are presented; in the next game or turn, only five of the same card symbols can be displayed as higher winnings.
  • the procedure can be such that in particular after a certain number of games and / or after the performance or appearance of a certain number of game symbols, e.g.
  • the invention also relates to a method for supporting or training a player according to the preamble of patent claim 16, which is characterized according to the invention by the features stated in the characterizing part of patent claim 16.
  • Such slot machines can have as game symbols, for example, the various usual playing card symbols or those in the so-called reel slot machines usual symbols.
  • These slot machines can be used to play, for example, poker, "17 and 4" or any other game in which it is important to obtain a certain number of symbols, distributed over a certain number of places, in principle it does not matter whether the aim of the game is to obtain the highest possible game symbols, for example card values or points, or to arrange the game symbols in a certain order or to obtain different game symbols in certain combinations and / or height and / or arrangement.
  • the determination or display of the game symbols shown in the display field or a profit determination based thereon is expediently carried out in accordance with the predetermined program (game plan) of the computer; Either a random selection of the game symbols, in particular with the aid of a random generator, can take place, the allocation of the winnings to the selected game symbols being carried out by means of a profit table which is stored or provided in the program, or another procedure could consist in that at the start of the game the one for this Game predetermined profit is determined randomly with the aid of a random generator and the game symbols to be displayed are determined by the computer on the basis of a game symbol list or on the basis of predetermined program data in accordance with the predetermined profit.
  • FIG. 1 shows schematically the structure of a gaming machine according to the invention and FIGS. 2, 3, 4 and 5 show detailed views of an opportunity display area.
  • a slot machine 1 comprises a schematically indicated housing 12 with the facilities necessary for carrying out the games, for which purpose a display 2, a keypad 13, and an opportunity display area 7 and a calculation unit 5 pay. It goes without saying that a plurality of display fields or a plurality of keypads can also be provided; further fields are provided for the corresponding game displays and the buttons necessary for operating the gaming machine are available.
  • the computing unit 5 and the units actuating the display field 2 or the connecting lines 18 between the buttons 4, 8, 11 and 14 and the computing unit 5 run inside the housing 12 and are only shown in part.
  • the display symbols 2 show the game symbols 3 selected by the computing unit 5; Furthermore, at least one display 15 for the amount of the game bet, at least one display 16 for the existing game capital, at least one display 6 for the win of the game or game move (section) just taken, at least one display 17 for a possible doubling of the win etc. be provided.
  • a key field 13 Arranged below the display field 2 is a key field 13, in which individual selection devices 8, such as keys, joysticks or buttons, which are assigned to the individual game symbols 3 in the display field 2, are arranged, with which the computing unit 5 can be given signals which game symbols should be saved or held for the next game.
  • These keys 8 can also be illuminated by the microprocessor 5 in order to give the player indications that these game symbols marked in this way were noteworthy for a cancellation for the next game. In itself, an acoustic signal can indicate that favorable game symbols have been displayed for cancellation.
  • a start button 4, a coin insert 19, a call button 14 and a payout button 11 complete the keypad 13.
  • the opportunity display area 7 is provided, in which the computing unit 5 displays corresponding displays, by means of which the player is informed of the chances of winning when he sees certain game symbols 3 'of the computing unit 5 in the display field 2 displayed game symbols 3 for the next game.
  • the computing unit 5 is connected to the display field 2 or the opportunity display area 7, for example via a video interface 9; Usually, all displays are made on one screen; it is possible to provide separate video interfaces both for the display field 2 and for the opportunity display area 7 if these units are formed by separate screens.
  • the ads 6,15,16,17 and any further displays are made by the computer 5 via corresponding screens, displays, lamps or light fields.
  • the arithmetic unit 5 can also be assigned the start button 4 and the coin slot 19 in order to activate the slot machine in a known manner.
  • the computing unit 5 offers e.g. via the corresponding video interfaces 9 to the player in display field 2 on the five seats available in the present case, five playing card symbols; in this case an ace, a four, a six, an ace and a three in diamonds.
  • the arithmetic unit 5 displays chances on the opportunity display area 7 which can be easily realized when the player certain game symbols 3 ' which have been judged by the arithmetic unit 5 as favorable for the next game to actually cancel.
  • the arithmetic unit 5 since it is a kind of poker game, the arithmetic unit 5 has proposed to cancel the two game symbols 3 ', namely the two aces, and shows the possibilities of five aces as achievable chances for the next game. to achieve four aces or three aces, 21 different high profit values being assigned to these different profit opportunities in display fields.
  • At least one display field 20 is arranged in the opportunity display area 7, in which a percentage or the probability is displayed with which a displayed game symbol combination or a presented winning possibility can be achieved.
  • the player either confirms this stop suggestion and actuates the start key 4 by actuating the hold buttons 8 assigned to the two aces, or if the slot machine accordingly is set, only the start button 4 is pressed or the game is continued by inserting a new coin, the two aces are canceled for the next game or the following turn and the arithmetic unit 5 only offers the player on the places 2, 3 and 5 in the next Play new game symbols, which may also include aces and would thus more or less realize the offered chances of winning.
  • the player could also forego the proposed chances of winning and try to reach a so-called "street” instead of a larger number of aces.
  • the player could e.g. hold an ace, the three and the four or the three, the four and the six.
  • two chances of winning would be shown in the opportunity display area 7, namely a "street” beginning with the two and ending with the six and a "street” beginning with the three and ending with the seven; Both options can be achieved if the three, the four and the six are maintained for the next game by correspondingly pressing the hold buttons 8 assigned to these game symbols.
  • a possible chance of winning would also be two "pairs" (two aces + two threes or two aces + two fours or two threes or two fours, which in principle can be displayed in accordance with the invention, but are generally not displayed as these chances of winning are not easily accessible and would only bring small profits.
  • a number of also high profitable opportunities are displayed. Which profit opportunities are displayed is determined by the program or by the content of corresponding memories.
  • the display in the opportunity display area 7 either always takes place in conjunction with the game symbols represented by the arithmetic unit 5 in accordance with a selection of the chances of winning taking place in the arithmetic unit or can only be displayed after actuation of a chance to call up button 14. It is advantageous for the game strategy to make the odds display dependent on which keys 8 the player presses or which game symbols the player intends to maintain. If certain computing symbols are to be retained by the computing unit 5, e.g. by illuminating the hold buttons 8, the opportunities displayed in the opportunity display area 7 initially relate to these game symbols.
  • the actuation of only one or more holding buttons would, however, indicate to the arithmetic unit 5 that the opportunity display made is not being used and the arithmetic unit 5 takes the game symbol (s) identified by actuating the corresponding holding button (s) 8 ) as the basis for a new opportunity to win. It would also be possible to provide your own delete keys if you do not want to accept game symbols suggested by the computer.
  • the individual rules of the game or the options for making the odds display visible depending on times specified by the computer or at times desired by the player can be designed differently depending on the slot machine. It is essential, however, that the player is offered all or a number of sensibly achievable profit opportunities in any case.
  • the game usually proceeds in such a way that a certain stake has to be paid for the first game and a certain stake has to be paid for the next game or the following turn, but in the second game or following game section certain game symbols are indicated by the first game can be predetermined.
  • Chances of winning are created by the computing unit 5 in such a way that either the chances of winning for special game symbols or game symbol combinations are entered beforehand in a memory 10 assigned to the computing unit 5; At the same time, this memory 10 can also be used to create certain chances of winning or suggestions that are adapted to the normal playing behavior of the players, since players often prefer to accept fewer chances of winning that are more feasible.
  • the computing unit assigns the game symbols proposed to be picked up or intended by the player himself to be picked up Chances of winning with regard to a greatest chance of winning and / or the highest possible profit in the opportunity display area, for which purpose the computing unit reads out and displays the possible chances of winning or the highest possible profit for certain game symbols or game symbol combinations presented from a memory unit assigned to it or the microprocessor the result of a calculation, if necessary with the help of data stored in the storage unit relating to winning probabilities, winning amount information, symbol or symbol combination values, specifications regarding the usual choice of symbols by players for optimizing profits or according to psychological and / or statistical data for maximizing profits or the like. displays.
  • the display of the optimal profit is supplemented by the display of further profit opportunities determined in the same way.
  • the computing unit 5 essentially comprises at least one microprocessor, which carries out the corresponding calculations as a function of the predetermined parameters of the chance of winning.
  • the number of game symbols shown in display zone 2 can be chosen as desired; It can be three, four, five or more symbols, which can have any shape and appearance.
  • the winnings assigned to the individual game symbols or game symbol combinations can be chosen arbitrarily; However, it must be taken into account that poker slot machines or reel slot machines worldwide have a similar or comparable structure with regard to the chances of winning, so that the slot machine according to the invention will also be based on these known slot machines with regard to the rules of the game and with regard to the winnings or chances of winning.
  • the present odds display is based on a type of poker game, including the card symbols diamond-ace, diamond-two to diamond-king, each symbol being present five times. It is also entirely possible to design a slot machine in such a way that the predetermined game symbols represent a card game, i.e. the colors of spades, hearts, diamonds and clubs from ace, two to the king each, include.
  • the manufacturer of the gaming machine can make specifications for the winning probabilities and chances of winning, but that the game symbols or game symbol combinations are determined or displayed purely by chance by means of random generators or similar devices. Specifications are chosen in particular to reflect the player's desire to play to increase an increase in profits. Corresponding reprogramming of the arithmetic unit 5 can be carried out by replacing the memory 10 or by programming correspondingly modified game parameters.
  • FIG. 4 shows an embodiment of a slot machine, namely a so-called "reel slot machine”.
  • the player is presented with a number of game symbols, in the present case cherries, apples, pears, sticks and stars, in several places next to one another, in the present case in four places.
  • the computing unit 5 specifies these game symbols, one, two, three or even more such game symbols being offered at each place; in the present case, as with the usual reel slot machines, three game symbols 3 are offered simultaneously on each seat.
  • a win is made dependent on the appearance of game symbols in certain display spaces and on the position of the game symbols in the respective display spaces (top, middle, bottom). This is illustrated by the odds display 7 according to FIG. 4.
  • a win with stars can only be achieved if a star appears in any of the adjoining advertisement spaces on any location within this advertisement space; this explains the odds shown for the four stars shown.
  • the player can determine the chances of an advertisement for the next game or the next turn itself to some extent estimate; the more often such a game symbol is present, the greater the probability that this game symbol will be displayed in the next game or turn.
  • the player is given suggestions for stopping by the slot machine, the player must know whether these suggestions are made on the basis of the original game symbols present or whether they are carried out on the basis of the number and type of symbols prescribed for the next game.
  • the player can estimate which game symbols he should pick up for a next game, if he wants to pick up any of them at all, and wants to cash out any winnings already displayed or does not want this game to be supplemented by a next game or turn .
  • the player is now presented - as shown in FIG. 5, on the left - an initial display of the game symbols present at the start of the game in a chances display area 7 '.
  • the start of the game there are 24 cherries, 24 apples, 12 bars, 6 stars, 6 hearts, 48 "blanks" and 1 joker.
  • the game symbols are presented in four places in display field 2, after the end of a first game in which a cherry, two "blanks" and an apple were presented, a game could be played for a next game the ad indicated in Fig.
  • the respective chances of winning can be displayed on areas of the screen which are separated from the display field 2; there is definitely the possibility that the chances of winning are presented at the location of the display field 2, in particular if the display fields are screen displays, so that the game symbols for display or the chances of winning are displayed successively in the same place.
  • the display field can be a video screen, a display, an LED display, a viewing window with moving rollers or running film strips or the like; in the display field, the game symbols are presented to the viewer in predetermined places in any known manner.
  • corresponding devices in particular computing units, are provided in the computer or in the gaming machine, which perform a determination of the game symbols shown and, depending on the winnings achieved, carry out a corresponding winnings announcement or payout.
  • the winning combinations assigned to a certain game symbol combination i.e. by adding a number of further game symbols, are either recalculated from game to game based on the corresponding data, or are already fixed for certain game combinations in memories and only need to be removed from them .
  • corresponding switching and control units which display a number or all of the possible winning combinations in a next game in order to provide the player with the appropriate strategies of information.
  • the so-called “nudging” function can also be provided in the case of reel-playing apparatuses according to the invention as a procedure subsequent to the gaming or procedure according to the invention, that is to say that after the selection process has ended or the game symbols defined for next game or the next turn has been canceled and after this next game or turn to improve profit the displayed playing card symbols or reel symbols can still be changed ("nudging").

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Abstract

PCT No. PCT/AT93/00117 Sec. 371 Date Jan. 9, 1995 Sec. 102(e) Date Jan. 9, 1995 PCT Filed Jul. 9, 1993 PCT Pub. No. WO94/01840 PCT Pub. Date Jan. 20, 1994The invention relates to a gaming machine with at least one display area (2) for a number of game symbols (3) which, after the player has pressed a start button (4) to start the game, are selected under the control of a computing unit (5) from a multitude of predetermined symbols and presented at positions in the display area (2) for the player to view. The invention calls for the gaming machine (1) to have, preferably in the display area (2), at least one chance-display zone (7, 7') in which the computing unit (5), optionally on actuation of a request unit (14), e.g., a request button, by the player, displays possible and/or increased and/or best-possible win chances, and/or instructions for determining them, which are available for the next game or which, on removal of one or more of the game symbols or game-symbol combinations presented for the next game, apply or could possibly be achieved in the next game.

Description

Die Erfindung betrifft einen Spielautomaten gemäß dem Oberbegriff des Patentanspruches 1.The invention relates to a gaming machine according to the preamble of claim 1.

Aus der DE-A1-38 20 865 ist ein Unternaltungsgerät bekannt, bei dem Symbole aus einer bestehenden Symbolkombination erganzt werden sollen, um eine gewinnbringende Symbolkombination zu erhalten. Dieses Gerät gibt dem Spieler unter Beachtung des Gewinnplanes eine Empfehlung, um welche Symbole die gehaltenen Symbole ergänzt werden sollen, damit ein maximal zu erzielender Gewinn gewährt werden kann. Gleichzeitig wird dem Spieler eine Anzeige darüber gegeben, wie leicht diese ergänzenden Symbole erreicht werden können bzw. es erfolgt eine Angabe über die Zeitspanne, innerhalb der eine Betätigung eines Bedienungselementes erfolgen muß, um das gewünschte Symbol zu erreichen.From DE-A1-38 20 865 a management device is known in which symbols are to be added from an existing symbol combination in order to obtain a profitable symbol combination. This device gives the player a recommendation, taking into account the profit plan, which symbols should be added to the symbols held so that a maximum profit can be granted. At the same time, the player is given an indication of how easily these supplementary symbols can be obtained, or an indication is given of the time period within which an operating element must be actuated in order to achieve the desired symbol.

Aus der GB-A1-2,112.984 ist eine Walzenspielmaschine bekannt, die eine sogenannte " nudging"-Funktion bietet. Die stillstehenden und eine gewisse Symbolkombination zeigenden Walzen können nach Durchführung dieses Spiels noch einmal schrittweise verstellt werden; diese Stellfunktion wird für den Spieler nach Zufallskriterien verfügbar bemacht und ermöglicht diesem, die erreichte Ergebnissituation allenfalls in Richtung auf einen Gewinn zu verbessern. Ähnliche Einrichtungen sind auch der GB-A1-2,165.385 bzw. 2,117.155 zu entnehmen.From GB-A1-2,112,984 a reel game machine is known which offers a so-called "nudging" function. The reels that stand still and show a certain combination of symbols can be gradually adjusted again after completing this game; this setting function is made available to the player according to random criteria and enables the player to improve the result situation at best in the direction of a win. Similar devices can also be found in GB-A1-2,165,385 and 2,117,155.

Aus der US-PS 5,046.735 ist ein Pokerspiel-Automat bekannt, bei dem nach dem ersten Spieldurchgang vom Spielautomaten gewisse Spielsympole zum Aufbewahren für das nachste Spiel vorgeschlagen werden; gleichzeitig erfolgt eine Anzeige über den höchsten Gewinn, der allenfalls im nächsten Spieldurchgang erreicht werden kann, wenn die vom Spielautomaten zum Aufbewahren angebotenen Spielsymbole tatsachlich aufbewahrt werden.From US-PS 5,046,735 a poker game machine is known, in which certain game symbols are suggested for storage for the next game after the first play of the slot machine; at the same time, an announcement is made about the highest win, which can at most be achieved in the next game round, if the game symbols offered by the gaming machine for storage are actually kept.

Bei allen diesen bekannten Einrichtungen erfolgt als Anzeige lediglich die Anzeige des im jeweiligen Spiel erreichbaren Höchstgewinnes. Die Wahrscheinlichkeit, diesen Höchstgewinn zu erreichen. ist jedoch am geringsten; es existiert üblicherweise eine Reihe von weiteren Gewinnchancen, deren Wahrscheinlicnkeit, diese zu erreichen, wesentlich größer ist. Bestimmte Spielstrategien werden mit der Angabe des Höchstgewinns nicht unterstützt; darüber hinaus erhält man überhaupt keine Gewinnchancenanzeige, wenn man die vom Spielautomaten zum Halten bzw. Aufbewahren dargebotenen Spielsymbole willkürlich abändert, eben um einer anderen als der vom Spielautomaten vorgeschlagenen Spielstrategie zu folgen.In all of these known devices, the display only shows the maximum profit that can be achieved in the respective game. The likelihood of achieving this maximum win. is the lowest, however; there are usually a number of other chances of winning that are much more likely to reach them. Certain game strategies are not supported by specifying the maximum win; moreover, there is no chance of winning at all if you arbitrarily change the game symbols presented by the slot machine to hold or store, just to follow a game strategy other than that suggested by the slot machine.

Ziel der Erfindung ist es,die Attraktivität von Spielautomaten für den Spieler zu erhöhen bzw. dem Spieler zu helfen, aus den gemäß Spielprogramm und/oder Wahrscheinlichkeit und/oder der Anzahl und/oder der Art der vorhandenen bzw. vom Rechner anzeigbaren Spielsymbole vorgegebenen Chancen die seiner Meinung nach optimalen Chancen nützen zu können. Spezielles Ziel der Erfindung ist es, dem Spieler für dargebotene bzw. für die von ihm ausgewählten Symbole bzw. Symbolkombinationen die besten Chancen anzuzeigen, die er in einem darauffolgenden Spiel realisieren kann bzw. Hinweise zu geben, wie er seine Chancen am besten wahrnimmt, auch wenn diese objektiv vorhandenen und zur Anzeige bringbaren Gewinnchancen oftmals im Widerspruch zu dem Spielverhalten und den psychologischen Reaktionen des Spielers in Hinblick auf angezeigte Spielsymbole stehen; durch eine Verknüpfung der tatsächlich vorhandenen Gewinnchancen mit einem gewissen "Fingerspitzengefühl" des Spielers, soll dieser seine Spielsituation und seine Gewinnaussichten gegenüber dem Spielautomaten unterstützt vom Spielautomaten abändern und allenfalls verbessern können; diese tatsächliche oder scheinbare Verbesserung der Spielsituation erhöht die Attraktivität des Spielautomaten beträchtlich.The aim of the invention is to increase the attractiveness of slot machines for the player or to help the player from the chances given according to the game program and / or probability and / or the number and / or the type of game symbols available or which can be displayed by the computer to be able to take advantage of the optimal opportunities in his opinion The specific aim of the invention is to show the player the best chances for the symbols presented or for the symbols or symbol combinations selected by him, which he can realize in a subsequent game, or to give hints on how he can best take advantage of his chances if these objectively available and displayable chances of winning often contradict the game behavior and the psychological reactions of the player with regard to displayed game symbols; by linking the actually existing chances of winning with a certain "instinct" of the player, he should be able to change his game situation and his chances of winning compared to the slot machine supported by the slot machine and possibly improve it; this actual or apparent improvement in the gaming situation significantly increases the attractiveness of the slot machine.

Diese Ziele werden bei einem Spielautomaten der eingangs genannten Art erfindungsgemäß durch die im Kennzeichen des Patentanspruches 1 angeführten Merkmale erreicht.These goals are achieved according to the invention in a gaming machine of the type mentioned at the outset by the features stated in the characterizing part of patent claim 1.

Auf diese Weise kann der Spieler verschiedene Spielstrategien verfolgen und die erreichbaren Gewinnchancen in Abhängigkeit von verschiedener von ihm willkürlich zum Aufheben ausgewählten Spielsymbolen bzw. Spielsymbolkombinationen beurteilen. Der Spieler erhält somit nicht nur eine Anzeige betreffend den höchstmöglichen Gewinn für von ihme ausgewählte, sondern auch eine Anzeige über alle oder zumindest über eine Anzahl der vorhandenen Gewinnmöglichkeiten, die mit den vom Spieler ausgewählten Spielsymbolen im nächsten Spiel erreichbar sind.In this way, the player can pursue different game strategies and assess the achievable chances of winning depending on various game symbols or combinations of game symbols which he has arbitrarily chosen to cancel. The player thus receives not only an advertisement regarding the highest possible profit for the one selected by them, but also an advertisement about all or at least about a number of the available profit possibilities which can be reached with the game symbols selected by the player in the next game.

Nach dem ersten Spiel bzw. Spielzug, bei dessen Ende der Spielautomat dem Spieler das erzielte Ergebnis anhand der Spielsymbole in dem Anzeigefeld darstellt, kann der Spielautomat entweder gleichzeitig mit dieser Spielanzeige oder nach Betätigung einer Abruftaste die mit vom Spielautomaten ausgewählten einzelnen (z.B. Joker) oder mehreren (z.B.mehrere gleiche Symbole) der angezeigten Spielsymbole bzw. Spielkombinationen in dem nächstfolgenden Spiel erzielbaren Gewinne anzeigen. Basierend auf den angezeigten Chancen wählt der Spieler seine Strategie. Nur in Ausnahmefällen wird dem Spieler nur eine einzige Gewinnmöglichkeit geboten, nämlich dann, wenn nur ein einziger Gewinn vorhanden ist, der näher ist als die dargebotene angezeigte Spielsymbolkombination; dies wäre z.B. der Fall, daß vier gleiche Kartensymbole (Poker) dargeboten werden; im nächsten Spiel bzw. Spielzug kann somit als höherer Gewinn nur eine Anzeige von fünf gleichen Kartensymbolen angestrebt werden.After the first game or turn, at the end of which the slot machine shows the player the result achieved using the game symbols in the display field, the slot machine can either simultaneously with this game display or after pressing a call button, the individual selected by the slot machine (e.g. joker) or several (e.g. several identical symbols) of the displayed Show game symbols or game combinations in the next game achievable winnings. The player chooses his strategy based on the displayed chances. Only in exceptional cases is the player offered only one chance to win, namely when there is only one win that is closer than the displayed game symbol combination presented; this would be the case, for example, that four identical card symbols (poker) are presented; in the next game or turn, only five of the same card symbols can be displayed as higher winnings.

Vorteilhaft ist es, wenn gemäß dem Kennzeichen des Patentanspruches 4 vorgegangen wird, da bei einer derartigen Ausführungsform der Spieler selbst für für ihn genehme Spielsymbole, die er für das nächste Spiel aufzuheben gedenkt, die Gewinnchancen bzw. die höchstmöglichen Gewinne ermitteln kann.It is advantageous to proceed according to the characterizing part of patent claim 4, since in such an embodiment the player can determine the chances of winning or the highest possible winnings even for game symbols which are convenient for him and which he intends to save for the next game.

Eine Ergänzung zu den zuvor vorgesehenen erfindungsgemäßen Gewinnchancenanzeigen ist durch die im Kennzeichen des im Patentanspruch 7 angeführten Merkmale gegeben. Damit kann der Spieler die Möglichkeit für eine tatsächlich erfolgende Anzeige von Spielsymbolen beurteilen. Zweckmäßigerweise kann dabei derart vorgegangen werden, daß insbesondere nach einer bestimmten Anzahl von Spielen und/oder nach dem Darbieten bzw. Erscheinen einer bestimmten Anzahl von Spielsymbolen, z.B. nach dem Erscheinen eines Jokers, entweder eine neue Festlegung der Gesamt- und/oder Einzelanzahl und/oder Art der Spielsymbole oder eine Ergänzung der verbliebenen, noch nicht aargebotenen Spielsymbole mit bezüglich Gesamt- und/oder Einzelanzahl und/oder Art festgelegten Spielsymbolen erfolgt, wobei gegebenenfalls die dargebotenen oder die vom Spieler ausgewählten, insbesondere die für ein nächstes Spiel ausgewählten oder die einem Gewinn zugrundegelegten, Spielsymbole aus der Vielzahl der vorgegebenen Spielsymbole bzw. der jeweils noch vorhandenen Spielsymbole ausgeschieden und in einer Anzanl folgender Spiele nicht mehr angeboten werden.A supplement to the previously provided chances of winning according to the invention is given by the features of the features cited in claim 7. This enables the player to assess the possibility of actually displaying game symbols. Appropriately, the procedure can be such that in particular after a certain number of games and / or after the performance or appearance of a certain number of game symbols, e.g. after the appearance of a joker, either a new determination of the total and / or individual number and / or type of game symbols or an addition of the remaining, not yet offered game symbols with game symbols defined with regard to total and / or individual number and / or type, whereby If applicable, the game symbols presented or those selected by the player, in particular those selected for a next game or those on which a win is based, are eliminated from the large number of predetermined game symbols or the game symbols still present and are no longer offered in a number of subsequent games.

Letztlich betrifft die Erfindung auch ein Verfahren zur Unterstützung bzw. zum Trainieren eines Spielers gemäß dem Oberbegriff des Patentanspruches 16, das durch die im Kennzeichen des Patentanspruches 16 angeführten Merkmale erfinderisch gekennzeichnet ist.Ultimately, the invention also relates to a method for supporting or training a player according to the preamble of patent claim 16, which is characterized according to the invention by the features stated in the characterizing part of patent claim 16.

Derartige Spielautomaten können als Spielsymbole z.B. die verschiedenen üblichen Spielkartensymbole aufweisen oder die bei den sogenannten Walzenspielautomaten üblichen Bildsymcole. Mit diesen Spielautomaten können z.B. Poker, "17 und 4" oder beliebige andere Spiele gespielt werden, bei denen es darauf ankommt, eine gewisse Anzanl von Symbolen, verteilt auf einer gewissen Anzahl von Plätzen, zu erhalten, wobei es im Prinzip egal ist, ob es das Ziel des Spieles ist, möglichst hohe Spielsymbole, z.B. Kartenwerte oder Punkte, zu erhalten oder die Spielsymbole in eine gewisse Anordnung zu bringen oder verschiedene Spielsymbole in gewissen Kombinationen und/oder Höhe und/oder Anordnung zu erhalten.Such slot machines can have as game symbols, for example, the various usual playing card symbols or those in the so-called reel slot machines usual symbols. These slot machines can be used to play, for example, poker, "17 and 4" or any other game in which it is important to obtain a certain number of symbols, distributed over a certain number of places, in principle it does not matter whether the aim of the game is to obtain the highest possible game symbols, for example card values or points, or to arrange the game symbols in a certain order or to obtain different game symbols in certain combinations and / or height and / or arrangement.

Zweckmäßigerweise erfolgt die Ermittlung bzw. Anzeige der im Anzeigefeld dargestellten Spielsymbole bzw. eine darauf basierende Gewinnermittlung entsprechend dem vorgegebenen Programm (Spielplan) des Rechners; dabei kann entweder eine zufällige Auswahl der Spielsymbole, insbesondere mit Hilfe eines Zufallgenerators, erfolgen, wobei die Zuordnung der Gewinne zu den ausgewählten Spielsymbolen mittels einer gespeicherten oder im Programm vorgesehenen Gewinntabelle erfolgt, oder eine andere Vorgangsweise könnte darin bestehen, daß bei Spielbeginn der für dieses Spiel vorgegebene Gewinn zufällig mit Hilfe eines Zufallsgenerators ermittelt wird und entsprechend dem vorgegebenen Gewinn die anzuzeigenden Spielsymbole vom Rechner anhand einer Spielsymbolliste oder anhand vorgegebener Programmdaten ermittelt wird. In jedem Fall werden alle oder eine Mehrzahl der Gewinnchancen in entsprechender Weise dem Spieler dargeboten, sodaß sich dieser anhand dieser Gewinnchancenanzeige bzw. dieses Gewinnplanes ein klares Bild über die für das nächste Spiel zur Verfügung stehenden Chancen machen kann, d.h. entweder durch direkte Anzeige der in dem folgenden Spiel zu erwartenden leicht erreichbaren Gewinne oder durch eine eigene Berechnung seiner Gewinnchancen unter Zugrundelegung der ihm dargebotenen Hinweise bezüglich der noch im Spiel verbliebenen bzw. noch vorhandenen Spielsymbole oder bezüglich von Wahrscheinlichkeitswerten über die Erreichbarkeit bestimmter Gewinne.The determination or display of the game symbols shown in the display field or a profit determination based thereon is expediently carried out in accordance with the predetermined program (game plan) of the computer; Either a random selection of the game symbols, in particular with the aid of a random generator, can take place, the allocation of the winnings to the selected game symbols being carried out by means of a profit table which is stored or provided in the program, or another procedure could consist in that at the start of the game the one for this Game predetermined profit is determined randomly with the aid of a random generator and the game symbols to be displayed are determined by the computer on the basis of a game symbol list or on the basis of predetermined program data in accordance with the predetermined profit. In any case, all or a majority of the chances of winning are presented to the player in a corresponding manner, so that the player can use this odds display or this profit plan to get a clear picture of the chances available for the next game, i.e. either by directly displaying the easily achievable winnings to be expected in the following game or by calculating your chances of winning based on the information provided to you regarding the game symbols that are still or still available in the game or with probability values about the availability of certain winnings.

Im folgenden wird die Erfindung beispielsweise anhand der Zeichnung näher erläutert. In der Zeichnung zeigt Fig.1 schematisch den Aufbau eines erfindungsgemäßen Spielautomaten und Fig.2,3,4 und 5 Detailansichten eines Chancenanzeigebereiches.The invention is explained in more detail below, for example with reference to the drawing. 1 shows schematically the structure of a gaming machine according to the invention and FIGS. 2, 3, 4 and 5 show detailed views of an opportunity display area.

Ein erfindungsgemäßer Spielautomat 1 umfaßt ein schematisch angedeutetes Gehause 12 mit den zur Durchführung der Spiele notwendigen Einrichtungen, wozu ein Anzeigefeid 2, ein Tastenfel 13, ein Chancenanzeigebereich 7 sowie eine Recheneinneit 5 zahlen. Es versteht sich, daß auch mehrere Anzeigefelder bzw. mehrere Tastenfelder vorgesehen sein können; ferner sind weitere Felder für die entsprechende Spielanzeigen vorgesehen und die zur Bedienung des Spielautomaten notwendigen Tasten vorhanden. Die Recheneinheit 5 und die das Anzeigefeld 2 betätigenden Einheiten bzw. die Verbindungsleitungen 18 zwischen den Tasten 4,8,11 und 14 und der Recheneinheit 5 verlaufen im Inneren des Gehäuses 12 und sind nur zum Teil dargestellt. Im Anzeigenfeld 2 erfolgt eine Anzeige der durch die Recheneinheit 5 ausgewählten Spielsymbole 3; des weiteren können zumindest eine Anzeige 15 für die Höhe des Spieleinsatzes, zumindest eine Anzeige 16 für das vorhandene Spielkapital, zumindest eine Anzeige 6 für den Gewinn des gerade stattgefundenen Spieles bzw. Spielzuges (abschnittes), zumindest eine Anzeige 17 für eine mögliche Verdopplung des Gewinnes usw. vorgesehen sein. Unterhalb des Anzeigenfeldes 2 ist ein Tastenfeld 13 angeordnet, in dem einzelne den einzelnen Spielsymbolen 3 im Anzeigefeld 2 zugeordnete an sich beliebig gestaltete Auswahleinrichtungen 8,z.B. Tasten, Joysticks oder Knöpfe, angeordnet sind, mit denen der Recheneinheit 5 Signale gegeben werden können, welche Spielsymbole für das nächste Spiel aufgehoben bzw. gehalten werden sollen. Diese Tasten 8 können auch vom Mikroprozessor 5 beleuchtet werden, um dem Spieler Hinweise zu geben, daß diese derart gekennzeichneten Spielsymbole beachtenswert für ein Aufheben für das nächste Spiel waren. An sich kann auch ein akustisches Signal angeben, daß zum Aufheben günstige Spielsymbole angezeigt worden sind.A slot machine 1 according to the invention comprises a schematically indicated housing 12 with the facilities necessary for carrying out the games, for which purpose a display 2, a keypad 13, and an opportunity display area 7 and a calculation unit 5 pay. It goes without saying that a plurality of display fields or a plurality of keypads can also be provided; further fields are provided for the corresponding game displays and the buttons necessary for operating the gaming machine are available. The computing unit 5 and the units actuating the display field 2 or the connecting lines 18 between the buttons 4, 8, 11 and 14 and the computing unit 5 run inside the housing 12 and are only shown in part. The display symbols 2 show the game symbols 3 selected by the computing unit 5; Furthermore, at least one display 15 for the amount of the game bet, at least one display 16 for the existing game capital, at least one display 6 for the win of the game or game move (section) just taken, at least one display 17 for a possible doubling of the win etc. be provided. Arranged below the display field 2 is a key field 13, in which individual selection devices 8, such as keys, joysticks or buttons, which are assigned to the individual game symbols 3 in the display field 2, are arranged, with which the computing unit 5 can be given signals which game symbols should be saved or held for the next game. These keys 8 can also be illuminated by the microprocessor 5 in order to give the player indications that these game symbols marked in this way were noteworthy for a cancellation for the next game. In itself, an acoustic signal can indicate that favorable game symbols have been displayed for cancellation.

Eine Starttaste 4, ein Münzeinwurf 19, eine Abruftaste 14 und eine Auszahltaste 11 vervollständigen das Tastenfeld 13.A start button 4, a coin insert 19, a call button 14 and a payout button 11 complete the keypad 13.

Oberhalb oder auch unterhalb oder seitlich des Anzeigefeldes 2 ist der Chancenanzeigebereich 7 vorgesehen, in dem von der Recheneinheit 5 entsprechende Anzeigen zur Darstellung gebracht werden, mit denen dem Spieler Gewinnchancen mitgeteilt werden, wenn er bestimmte Spielsymbole 3' der im Anzeigefeld 2 von der Recheneinheit 5 zur Darstellung gebrachte Spielsymbole 3 für das nächstfolgende Spiel beibehält.Above or also below or to the side of the display field 2, the opportunity display area 7 is provided, in which the computing unit 5 displays corresponding displays, by means of which the player is informed of the chances of winning when he sees certain game symbols 3 'of the computing unit 5 in the display field 2 displayed game symbols 3 for the next game.

Die Recheneinheit 5 ist mit dem Anzeigefeld 2 bzw. dem Chancenanzeigebereich 7 z.B. über ein Video-Interface 9 verbunden; üblicherweise erfolgen alle Anzeigen auf einen Bildschirm; es ist möglich, sowohl für das Anzeigefeld 2 als auch für den Chancenanzeigebereich 7 eigene Video-Interfaces vorzusehen, wenn diese Einheiten von getrennten Bildschirmen gebildet sind. Die Anzeigen 6,15,16,17 und allfällige weitere Anzeigen werden von der Recneneinneit 5 über entsprechende Bildschirme, Displays, Lampen oder Leuchtfelder vorgenommen. Ferner können der Recheneinheit 5 noch die Starttaste 4 und der Münzeinwurf 19 zugeordnet sein,um den Spielautomat in bekannter Weise in Tätigkeit zu setzen.The computing unit 5 is connected to the display field 2 or the opportunity display area 7, for example via a video interface 9; Usually, all displays are made on one screen; it is possible to provide separate video interfaces both for the display field 2 and for the opportunity display area 7 if these units are formed by separate screens. The ads 6,15,16,17 and any further displays are made by the computer 5 via corresponding screens, displays, lamps or light fields. Furthermore, the arithmetic unit 5 can also be assigned the start button 4 and the coin slot 19 in order to activate the slot machine in a known manner.

Ein Spiel mit dem erfindungsgemäßen Spielautomaten könnte nunmehr folgenderweise ablaufen:A game with the slot machine according to the invention could now proceed as follows:

Nach erfolgtem Münzeinwurf und gegebenenfalls Betätigung einer Starttaste 4 oder nach Verstreichen einer Zeitspanne bietet die Recheneinheit 5 z.B. über die entsprechenden Video-Interfaces 9 dem Spieler im Anzeigefeld 2 auf den im vorliegenden Fall vorhandenen fünf Plätzen fünf Spielkartensymbole dar; im vorliegenden Fall ein As, einen Vierer, einen Sechser, ein As und einen Dreier in Karo. Gleichzeitig mit der Anzeige dieser von der Recheneinheit 5 statistisch bzw. zufällig ausgewählten Spielsymbolen 3 oder nach Betätigung einer Abruftaste 14 durch den Spieler, zeigt die Recheneinheit 5 auf dem Chancenanzeigebereich 7 Chancen an, die dann gut realisierbar sind, wenn der Spieler gewisse Spielsymbole 3', die von der Recheneinheit 5 als für das nächste Spiel als günstig aufzuheben beurteilt worden sind, tatsächlich aufhebt. Im vorliegenden Fall hat die Recheneinheit 5, da es sich um eine Art Pokerspiel handelt, vorgeschlagen, die beiden Spielsymbole 3', namlich die beiden Asse, aufzuheben und zeigt dabei als erreichbare Chancen für das nächste Spiel die Möglichkeiten an, fünf Asse. vier Asse oder drei Asse zu erreichen, wobei diesen verschiedenen Gewinnmöglichkeiten in Anzeigefeldern 21 verschieden hohe Gewinnwerte zugeordnet sind. Es ist möglich, zusätzlich zu den Anzeigefeldern 21 betreffend die Höhe von erreichbaren Gewinnen bzw. von Gewinnkombinationen, auch dem Spieler eine Anzeige 20 anzubieten, mit welcher Wahrscheinlichkeit die angegebenen Spielsymbolkombinationen bzw. Spielgewinne erreichbar sind. Dazu ist in dem Chancenanzeigebereich 7 zumindest ein Anzeigefeld 20 angeordnet, in dem (denen) eine Prozentzahl oder die Wahrscheinlichkeit angezeigt wird, mit der eine angezeigte Spielsymbolkombination bzw. eine dargebotene Gewinnmöglichkeit erreicht werden kann.After the coin has been inserted and, if necessary, a start button 4 has been pressed, or after a period of time has elapsed, the computing unit 5 offers e.g. via the corresponding video interfaces 9 to the player in display field 2 on the five seats available in the present case, five playing card symbols; in this case an ace, a four, a six, an ace and a three in diamonds. Simultaneously with the display of these game symbols 3 statistically or randomly selected by the arithmetic unit 5 or after the player presses a call button 14, the arithmetic unit 5 displays chances on the opportunity display area 7 which can be easily realized when the player certain game symbols 3 ' which have been judged by the arithmetic unit 5 as favorable for the next game to actually cancel. In the present case, since it is a kind of poker game, the arithmetic unit 5 has proposed to cancel the two game symbols 3 ', namely the two aces, and shows the possibilities of five aces as achievable chances for the next game. to achieve four aces or three aces, 21 different high profit values being assigned to these different profit opportunities in display fields. It is possible, in addition to the display fields 21 regarding the amount of achievable winnings or winning combinations, to also offer the player a display 20 with what probability the specified game symbol combinations or winnings can be achieved. For this purpose, at least one display field 20 is arranged in the opportunity display area 7, in which a percentage or the probability is displayed with which a displayed game symbol combination or a presented winning possibility can be achieved.

Wenn also der Spieler entweder durch Betätigung der den beiden Assen zugeordneten Haltetasten 8 diesen Haltevorschlag bestätigt und die Starttaste 4 betätigt, oder wenn der Spielautomat entsprechend eingerichtet ist, lediglich die Starttaste 4 betätigt oder durch erneuten Münzeinwurf das Spiel fortsetzt, werden die beiden Asse für das nächste Spiel bzw. den folgenden Spielzug aufgehoben und es bietet die Recheneinheit 5 dem Spieler nur mehr auf den Platzen 2,3 und 5 im nächsten Spiel neue Spielsymbole dar, die allenfalls auch Asse umfassen können und so die dargebotenen Gewinnchancen mehr oder weniger gut realisieren würden.So if the player either confirms this stop suggestion and actuates the start key 4 by actuating the hold buttons 8 assigned to the two aces, or if the slot machine accordingly is set, only the start button 4 is pressed or the game is continued by inserting a new coin, the two aces are canceled for the next game or the following turn and the arithmetic unit 5 only offers the player on the places 2, 3 and 5 in the next Play new game symbols, which may also include aces and would thus more or less realize the offered chances of winning.

Als Alternative dazu könnte der Spieler auch auf die vorgeschlagenen Gewinnchancen verzichten und anstelle von einer größeren Anzahl von Assen auch versuchen, eine sogenannte "Straße" zu erreichen. In diesem Fall könnte der Spieler durch Betätigung der entsprechenden Haltetasten 8 z.B. ein As, die Drei und die Vier oder die Drei, die Vier und die Sechs halten. Für den Fall, daß der Spieler die Drei, die Vier und die Sechs hält, würden, wie Fig. 2 zeigt, in dem Chancenanzeigebereich 7 zwei Gewinnchancen aufgezeigt werden, nämlich eine "Straße", beginnend mit der Zwei und endend mit der Sechs und eine "Straße", beginnend mit der Drei und endend mit der Sieben; beide Möglichkeiten sind erreichbar, wenn die Drei, die Vier und die Sechs für das nächste Spiel durch entsprechende Betätigung der diesen Spielsymbolen zugeordneten Haltetasten 8 beibehalten werden. Eine mögliche Gewinnchance wäre auch zwei "Paare" (zwei Asse + zwei Dreier oder zwei Asse + zwei Vierer oder zwei Dreier + zwei Vierer, die in Übereinstimmung mit der Erfindung prinzipiell anzeigbar sind, jedoch in der Regel eher nicht angezeigt werden, da diese Gewinnschancen nicht gut erreichbar sind und nur kleinen Gewinn bringen würden. Vorteilhafterweise werden neben der höchsten Gewinn bringenden Chance eine Anzahl von auch hohen Gewinn bringenden Chancen angezeigt. Welche Gewinnchancen angezeigt werden ist durch das Programm bzw. durch den Inhalt entsprechender Speicher festgelegt.As an alternative to this, the player could also forego the proposed chances of winning and try to reach a so-called "street" instead of a larger number of aces. In this case the player could e.g. hold an ace, the three and the four or the three, the four and the six. In the event that the player holds the three, the four and the six, as shown in FIG. 2, two chances of winning would be shown in the opportunity display area 7, namely a "street" beginning with the two and ending with the six and a "street" beginning with the three and ending with the seven; Both options can be achieved if the three, the four and the six are maintained for the next game by correspondingly pressing the hold buttons 8 assigned to these game symbols. A possible chance of winning would also be two "pairs" (two aces + two threes or two aces + two fours or two threes or two fours, which in principle can be displayed in accordance with the invention, but are generally not displayed as these chances of winning are not easily accessible and would only bring small profits. Advantageously, in addition to the highest profitable chance, a number of also high profitable opportunities are displayed. Which profit opportunities are displayed is determined by the program or by the content of corresponding memories.

Behalt der Spieler durch entsprechende Betätigung der Haltetasten 8 das As, die Drei und die Vier, so hat er nur eine Möglichkeit für eine "Straße", nämlich eine "Straße" beginnend mit dem As und endend mit der Fünf; wie in Fig.3 dargestellt ist, wird in diesem Fall somit auf dem Chancenanzeigebereich 7 nur eine einzige Anzeige erscheinen und auch ein im Verhältnis zu den in Fig.2 dargestellten "Straßen" niedrigerer Gewinn angezeigt. Die durch das Programm festgelegte Wahrscheinlichkeit eine der "Straßen" zu erhalten, ist für alle Möglichkeiten gleich und wird im Feld 20 z.B. mit 27 % angezeigt. Die noch immer vorhandene Möglicnkeit, drei Asse zu erreichen, wird ebenfalls angezeigt.If the player keeps the ace, the three and the four by correspondingly pressing the hold buttons 8, he has only one possibility for a "street", namely a "street" starting with the ace and ending with the five; In this case, as shown in FIG. 3, only a single display will appear on the opportunity display area 7 and also a lower profit will be displayed in relation to the "streets" shown in FIG. The probability determined by the program to get one of the "streets" is the same for all possibilities and is displayed in field 20, for example with 27%. The still existing possibility of scoring three aces is also shown.

Zu bemerken ist, daß die Anzeige im Chancenanzeigebereich 7 entweder immer in Zusammennang mit den von der Recheneinheit 5 dargestellten Spielsymbolen entsprechend einer in der Recheneinheit stattfindenden Auswahl der Gewinnchancen stattfindet oder aber erst nach Betätigung einer Gewinnchancenabruftaste 14 darstellbar ist. Es ist für die Spielstrategie vorteilhaft, die Chancenanzeige abhängig davon zu machen, welche Tasten 8 der Spieler betätigt bzw. welche Spielsymbole der Spieler beizubehalten gedenkt. Wenn von der Recheneinheit 5 gewisse Spielsymbole zum Beibehalten, z.B. durch Beleuchtung der Haltetasten 8, vorgeschlagen werden, so beziehen sich die im Chancenanzeigebereich 7 angezeigten Chancen vorerst auf diese Spielsymbole. Die Betätigung von nur einer oder von mehreren Haltetasten würde jedoch der Recheneinheit 5 anzeigen, daß von der getatigten Chancenanzeige nicht Gebrauch gemacht wird und die Recheneinheit 5 nimmt das (die) durch Betätigung der entsprechenden Haltetaste(n) 8 gekennzeichnete(n) Spielsymbol(e) als Grundlage für eine neue Gewinnchancenanzeige. Es wäre auch möglich, eigene Löschtasten vorzusehen, wenn man vom Rechner vorgeschlagene Spielsymbole nicht akzeptieren will. Die einzelnen Spielregeln bzw. die Möglichkeiten zur Sichtbarmachung der Gewinnchancenanzeige in Abhängigkeit von vom Rechner vorgegebenen Zeitpunkten oder zu vom Spieler gewünschten Zeitpunkten kann je nach Spielautomat verschieden gestaltet werden. Wesentlich ist jedoch, daß dem Spieler in jedem Fall alle oder eine Anzahl von sinnvoll erreichbaren Gewinnmöglichkeiten angeboten wird.It should be noted that the display in the opportunity display area 7 either always takes place in conjunction with the game symbols represented by the arithmetic unit 5 in accordance with a selection of the chances of winning taking place in the arithmetic unit or can only be displayed after actuation of a chance to call up button 14. It is advantageous for the game strategy to make the odds display dependent on which keys 8 the player presses or which game symbols the player intends to maintain. If certain computing symbols are to be retained by the computing unit 5, e.g. by illuminating the hold buttons 8, the opportunities displayed in the opportunity display area 7 initially relate to these game symbols. The actuation of only one or more holding buttons would, however, indicate to the arithmetic unit 5 that the opportunity display made is not being used and the arithmetic unit 5 takes the game symbol (s) identified by actuating the corresponding holding button (s) 8 ) as the basis for a new opportunity to win. It would also be possible to provide your own delete keys if you do not want to accept game symbols suggested by the computer. The individual rules of the game or the options for making the odds display visible depending on times specified by the computer or at times desired by the player can be designed differently depending on the slot machine. It is essential, however, that the player is offered all or a number of sensibly achievable profit opportunities in any case.

Üblicherweise läuft das Spiel derart ab, daß für das erste Spiel ein gewisser Einsatz zu bezahlen ist und für das nächstfolgende Spiel bzw. den folgenden Spielzug gegebenenfalls wiederum ein gewisser Einsatz zu bezahlen ist, wobei aber in dem zweiten Spiel bzw. folgenden Spielabschnitt gewisse Spielsymbole durch das erste Spiel vorgegeben sein können.The game usually proceeds in such a way that a certain stake has to be paid for the first game and a certain stake has to be paid for the next game or the following turn, but in the second game or following game section certain game symbols are indicated by the first game can be predetermined.

Dabei werden Gewinnchancen von der Recheneinheit 5 derart erstellt, daß entweder die Gewinnchancen für spezielle Spielsymbole bzw. Spielsymbolkombinationen in einem der Recheneinheit 5 zugeordneten Speicher 10 vorab eingegeben sind; gleichzeitig kann dieser Speicher 10 auch dazu dienen, um gewisse, dem üblichen Spielverhalten der Spieler angepaßte Gewinnchancen bzw. Vorschläge zu erstellen, da Spieler oftmals lieber geringere Gewinnchancen in Kauf nehmen, die besser realisierbar sind. Zweckmäßig ist es, wenn die Recheneinheit die den zum Aufheben vorgeschlagenen oder vom spieler selbst zum Aufheben bestimmten Spielsymbolen zugeordneten Gewinnchancen im Hinblick auf eine größte Gewinnchance und/oder den nöchstmöglichen Gewinn im Chancenanzeigebereich anzeigt, wozu die Recheneinheit die möglichen Gewinnchancen bzw. den höchstmöglichen Gewinn für bestimmte dargebotene Spielsymbole bzw. Spielsymbolkombinationen aus einer ihr bzw. dem Mikroprozessor zugeordneten Speichereinheit ausliest und zur Anzeige bringt oder das Ergebnis einer Berechnung gegebenenfalls unter Zuhilfenahme von in der Speichereinheit gespeicherten Daten betreffend Gewinnwahrscheinlichkeiten, Gewinnhöheninformationen, Symbol- bzw. Symbolkombinationswertigkeiten, Vorgaben betreffend die übliche Symbolauswahl von Spieler zu Gewinnoptimierung oder nach psychologisch und/oder statistischen Daten für eine Gewinnmaximierung od.dgl. zur Anzeige bringt. Ergänzt wird die Anzeige des optimalen Gewinnes durch die auf dieselbe Weise ermittelten Anzeige von weiteren Gewinnmöglichkeiten.Chances of winning are created by the computing unit 5 in such a way that either the chances of winning for special game symbols or game symbol combinations are entered beforehand in a memory 10 assigned to the computing unit 5; At the same time, this memory 10 can also be used to create certain chances of winning or suggestions that are adapted to the normal playing behavior of the players, since players often prefer to accept fewer chances of winning that are more feasible. It is expedient if the computing unit assigns the game symbols proposed to be picked up or intended by the player himself to be picked up Chances of winning with regard to a greatest chance of winning and / or the highest possible profit in the opportunity display area, for which purpose the computing unit reads out and displays the possible chances of winning or the highest possible profit for certain game symbols or game symbol combinations presented from a memory unit assigned to it or the microprocessor the result of a calculation, if necessary with the help of data stored in the storage unit relating to winning probabilities, winning amount information, symbol or symbol combination values, specifications regarding the usual choice of symbols by players for optimizing profits or according to psychological and / or statistical data for maximizing profits or the like. displays. The display of the optimal profit is supplemented by the display of further profit opportunities determined in the same way.

Die Recheneinheit 5 umfaßt im wesentlichen zumindest einen Mikroprozessor, der die entsprechenden Berechnungen in Abhängigkeit der vorgegebenen Gewinnchancenparameter durchführt.The computing unit 5 essentially comprises at least one microprocessor, which carries out the corresponding calculations as a function of the predetermined parameters of the chance of winning.

Die Anzahl der im Anzeigefeld 2 dargestellten Spielsymbole kann beliebig gewählt werden; es kann sich dabei um drei, vier, fünf oder mehr Symbole handeln, die von ihrer Form und ihrem Aussehen beliebig gestaltet sein können. In ähnlicher Weise können die den einzelnen Spielsymbolen bzw. Spielsymbolkombinationen zugeordneten Gewinne willkürlich gewählt werden; es ist jedoch zu berücksichtigen, daß Pokerspielautomaten bzw. Walzenspielautomaten weltweit bezüglich der Gewinnchancen ähnlich bzw. vergleichbar aufgebaut sind, sodaß auch der erfindungsgemäße Spielautomat sich bezüglich der Spielregeln und bezüglich der Gewinne bzw. Gewinnchancen an diesen bekannten Spielautomaten orientieren wird. Die vorliegende Gewinnchancenanzeige erfolgt unter Zugrundelegung einer Art Pokerspiel, umfassend die Kartensymbole Karo-As, Karo-Zwei bis Karo-König, wobei jedes Symbol fünf Mal vorhanden ist. Es ist durchaus auch möglich, einen Spielautomaten derart auszubilden, daß die vorgegebenen Spielsymbole ein Kartenspiel, d.h. die Farben Pik, Herz, Karo und Treff von As, Zwei bis zum König jeweils einfach, umfassen.The number of game symbols shown in display zone 2 can be chosen as desired; It can be three, four, five or more symbols, which can have any shape and appearance. Similarly, the winnings assigned to the individual game symbols or game symbol combinations can be chosen arbitrarily; However, it must be taken into account that poker slot machines or reel slot machines worldwide have a similar or comparable structure with regard to the chances of winning, so that the slot machine according to the invention will also be based on these known slot machines with regard to the rules of the game and with regard to the winnings or chances of winning. The present odds display is based on a type of poker game, including the card symbols diamond-ace, diamond-two to diamond-king, each symbol being present five times. It is also entirely possible to design a slot machine in such a way that the predetermined game symbols represent a card game, i.e. the colors of spades, hearts, diamonds and clubs from ace, two to the king each, include.

Zu bemerken ist noch, daß für die Gewinn-Wahrscheinlichkeiten und Gewinnchancen durch den Hersteller des Spielautomaten Vorgaben gemacht werden können, daß im Spiel die Spielsymbole bzw. Spielsymbolkombinationen jedoch rein zufällig mittels Zufallgeneratoren oder ähnlicher Einrichtungen ermittelt bzw. angezeigt werden. Vorgaben werden insbesondere gewählt, um die Lust des Spielers am Spielen durch eine Vermehrung der Gewinne zu erhöhen. Entsprechende Umprogrammierungen der Recheneinheit 5 können dabei durch Austausch der Speicher 10 oder durch Einprogrammieren entsprechend abgeänderter Spielparameter erfolgen.It should also be noted that the manufacturer of the gaming machine can make specifications for the winning probabilities and chances of winning, but that the game symbols or game symbol combinations are determined or displayed purely by chance by means of random generators or similar devices. Specifications are chosen in particular to reflect the player's desire to play to increase an increase in profits. Corresponding reprogramming of the arithmetic unit 5 can be carried out by replacing the memory 10 or by programming correspondingly modified game parameters.

In Fig. 4 ist eine Ausführungsform eines Spielautomaten beschrieben, und zwar eines sogenannten "Walzenspielautomaten".4 shows an embodiment of a slot machine, namely a so-called "reel slot machine".

Im Anzeigefeld 2 werden dem Spieler eine Anzahl von Spielsymbolen, im vorliegenden Fall Kirschen, Äpfel, Birnen, Stangen und Sterne, dargeboten, und zwar an mehreren Plätzen nebeneinander, im vorliegenden Fall an vier Plätzen. Die Recheneinheit 5 gibt diese Spielsymbole vor, wobei an jedem Platz ein, zwei, drei oder auch mehr derartige Spielsymbole angeboten werden; im vorliegenden Fall werden wie bei den üblichen Walzenspielautomaten auf jedem Platz drei Spielsymbole 3 gleichzeitig angeboten. Ein Gewinn wird dabei von dem Erscheinen von Spielsymbolen an gewissen Anzeigeplätzen als auch von der Lage der Spielsymbole in den jeweiligen Anzeigeplätzen (oben, mittig, unten) abhängig gemacht. Dies sei anhand der Gewinnchancenanzeige 7 gemäß Fig.4 verdeutlicht.In display zone 2, the player is presented with a number of game symbols, in the present case cherries, apples, pears, sticks and stars, in several places next to one another, in the present case in four places. The computing unit 5 specifies these game symbols, one, two, three or even more such game symbols being offered at each place; in the present case, as with the usual reel slot machines, three game symbols 3 are offered simultaneously on each seat. A win is made dependent on the appearance of game symbols in certain display spaces and on the position of the game symbols in the respective display spaces (top, middle, bottom). This is illustrated by the odds display 7 according to FIG. 4.

Ein Gewinn mit Sternen ist nur dann erzielbar, wenn in jedem der nebeneinander liegenden Anzeigeplätze auf einem beliebigen Platz innerhalb dieses Anzeigeplatzes ein Stern auftaucht; daraus erklärt sich die aufgezeigte Gewinnchance für die vier angezeigten Sterne.A win with stars can only be achieved if a star appears in any of the adjoining advertisement spaces on any location within this advertisement space; this explains the odds shown for the four stars shown.

Zwei Kirschen gewinnen dann, wenn sie in den beiden rechten Anzeigeplätzen in der Mitte, die durch den Pfeil 22 angedeutet ist, angezeigt werden. Eine Kirscne gewinnt, wenn sie ganz rechts erscheint. Drei Balken gewinnen dann, wenn sie in den linken drei Anzeigefeldern in der Mitte, die durch den Pfeil 22 angegeben ist, aufscheinen. Im vorliegenden Fall sind somit die vier am realistischsten erscheinenden Gewinnchancen angegeben, die bei Halten des ersten, zweiten und vierten Spielsymbols erreichbar sind. Nur wenn der Spieler durch Betätigung der dem Anzeigeplatz mit dem Apfel zugeordneten Haltetaste 8 diese(s) Spielsymbol(e) (d.h. auch den darüber aufscheinenden Stern und den darunter aufscheinenden Balken) beibehalten will und die vorgeschlagenen Spielsymbole nicht beibehält, erscheint die dieser Wahl zugeordnete Gewinnchance; da diese Chance sehr gering ist könnte auch vorgegeben sein, daß keine Gewinnchancenanzeige dieser Chance erfolgt. Gewinnchancen, die sehr unwahrscheinlich sind und/oder mit dem ausgewählten Spielsymbol(en) nicht in Zusammenhang stehen, werden in der Regel nicht angezeigt; d.h., daß eine Mehrzanl von sinnvollen aber prinzipiell nicht alle Gewinnchancen angezeigt werden.Two cherries win if they are displayed in the two right display spaces in the middle, indicated by arrow 22. A cherry wins if it appears on the far right. Three bars win if they appear in the left three display fields in the middle, which is indicated by the arrow 22. In the present case, the four most realistic winning chances are given which can be achieved by holding the first, second and fourth game symbols. Only if the player wants to keep this game symbol (s) (i.e. also the star and the bar above it) by pressing the hold button 8 assigned to the apple and does not keep the suggested game symbols, will the one assigned to this choice appear Chance of winning; since this chance is very small, it could also be specified that no chance of winning this chance is displayed. Chances of winning that are very unlikely and / or unrelated to the selected game symbol (s) are generally not shown; ie that a multitude of sensible but in principle not all chances of winning are displayed.

Eine weitere Möglichkeit, die alternativ oder gemeinsam bei derartigen Spielautomaten vorgesehen sein kann, wird nunmehr anhand der Fig. 5 erläutert.A further possibility, which can alternatively or jointly be provided in such slot machines, will now be explained with reference to FIG. 5.

Es ist möglich, die Anzahl und/oder die Art der vom Rechner bzw. vom Programm vorgegebenen Spielsymbole von Spiel zu Spiel oder für eine bestimmte Anzahl von Spielen vorzugeben oder in bestimmten Abständen mit einer bestimmten vorgegebenen oder von Fall zu Fall variierenden Menge von Spielsymbolen zu ergänzen.It is possible to specify the number and / or the type of game symbols specified by the computer or the program from game to game or for a specific number of games or at certain intervals with a specific predetermined or varying case-by-case amount of game symbols complete.

Der Spieler kann aus der Gesamtanzahl der Spielsymbole, die für ein Spiel vorhanden sind und aus der Anzahl der einzelnen Symbole bzw. aus der Angabe wie oft ein einzelnes Spielsymbol vorhanden ist, die Chancen einer Anzeige für das nächste Spiel bzw. den nächsten Spielzug selbst in gewisser Weise abschätzen; je öfter ein derartiges Spielsymbol vorhanden ist, desto größer ist die Wahrscheinlichkeit, daß dieses Spielsymbol im nächsten Spiel bzw. Spielzug angezeigt werden wird. Wenn dem Spieler somit Haltevorschläge vom Spielautomaten unterbreitet werden, so muß der Spieler wissen, ob diese Vorschläge anhand der ursprünglichen vorhandenen Spielsymbole erbracht werden oder ob diese anhand der für das nächste Spiel vorgegebenen Symbolanzahl und Art durchgeführt werden. Je nachdem kann der Spieler abschätzen, welche Spielsymbole er für ein nächstes Spiel aufheben soll, soferne er überhaupt welche aufheben will,und einen allenfalls bereits angezeigten Gewinn auszahlen lassen will oder dieses Spiel überhaupt nicht durch ein nächstes Spiel bzw. einen nächsten Spielzug erganzen lassen will.From the total number of game symbols available for a game and from the number of individual symbols or from the number of times a single game symbol is present, the player can determine the chances of an advertisement for the next game or the next turn itself to some extent estimate; the more often such a game symbol is present, the greater the probability that this game symbol will be displayed in the next game or turn. Thus, if the player is given suggestions for stopping by the slot machine, the player must know whether these suggestions are made on the basis of the original game symbols present or whether they are carried out on the basis of the number and type of symbols prescribed for the next game. Depending on this, the player can estimate which game symbols he should pick up for a next game, if he wants to pick up any of them at all, and wants to cash out any winnings already displayed or does not want this game to be supplemented by a next game or turn .

Auf Wunsch des Spielers hin oder aufgrund einer immer aufscheinenden Anzeige wird nunmehr dem Spieler - wie in Fig. 5, links dargestellt - eine Ausgangsanzeige der zu Spielbeginn vorhandenen Spielsymbole in einem Gewinnchancenanzeigebereich 7' dargeboten. Zu Spielbeginn sind somit 24 Kirschen, 24 Äpfel, 12 Bars, 6 Sterne, 6 Herz, 48 "blanks" und 1 Joker vorhanden. Vorausgesetzt, daß wie bei dem vorangehenden Spiel gemäß Fig. 4 auf vier Plätzen im Anzeigefeld 2 die Spielsymbole dargeboten werden, könnte nach dem Ablauf eines ersten Spieles, bei dem eine Kirsche, zwei "blanks" und ein Apfel dargeboten wurden, für ein nachstes Spiel die in Fig.5, rechts angedeutete Anzeige im Gewinnchancenbereich 7' auftregen, nämlich 23 Kirschen, 23 Äpfel, 12 Bars, 6 Sterne, 6 Herz, 46 "blanks" und 1 Joker. Es werden somit von Spiel zu Spiel die dem Spieler dargebotenen Symbole von den ursprünglich vorhandenen Symbolen abgezogen sofern manche Symbole stärker auftreten bzw. häufiger angezeigt wurden, so bleiben die übrigen Symbole über und werden in folgenden Spielen verstarkt auftreten, sodaß der Spieler sein Spiel danach einrichten kann.At the request of the player or due to an always appearing display, the player is now presented - as shown in FIG. 5, on the left - an initial display of the game symbols present at the start of the game in a chances display area 7 '. At the start of the game there are 24 cherries, 24 apples, 12 bars, 6 stars, 6 hearts, 48 "blanks" and 1 joker. Assuming that, as in the previous game according to FIG. 4, the game symbols are presented in four places in display field 2, after the end of a first game in which a cherry, two "blanks" and an apple were presented, a game could be played for a next game the ad indicated in Fig. 5, on the right, appears in the chances of winning 7 ', namely 23 cherries, 23 apples, 12 bars, 6 stars, 6 hearts, 46 "blanks" and 1 joker. From game to game, the symbols presented to the player are thus subtracted from the originally existing symbols, provided that some symbols appear more frequently or have been displayed more frequently, so remain the remaining symbols above and will appear stronger in the following games so that the player can set up his game afterwards.

Um immer eine ausreichende Anzahl von Spielsymbolen zur Verfügung zu haben, kann vorgesehen sein, daß nach einer bestimmten Anzahl von Spielen oder Auftreten von bestimmten Spielsymbolen die Anzanl der vorhandenen Spielsymbole in zufälliger oder in vorgegebener Weise wieder ergänzt wird; diese Ergänzung bzw. die nach der Ergänzung vorhandenen Spielsymbole werden wiederum im Gewinnchancenanzeigebereich 7' zur Anzeige gebracht.In order to always have a sufficient number of game symbols available, it can be provided that after a certain number of games or the appearance of certain game symbols, the number of existing game symbols is supplemented again in a random or predetermined manner; this addition or the game symbols present after the addition are in turn displayed in the odds display area 7 '.

Die jeweiligen Gewinnchancen können auf Bereichen des Bildschirmes angezeigt werden, die vom Anzeigenfeld 2 getrennt sind; es besteht durchaus die Möglichkeit, daß die Gewinnchancenanzeigen an der Stelle des Anzeigefeldes 2 dargeboten werden, insbesondere wenn es sich bei den Anzeigefeldern um Bildschirmanzeigen handelt, sodaß zeitlich aufeinanderfolgend an derselben Stelle die Spielsymbole zur Anzeige bzw. die Gewinnchancen zur Anzeige gebracht werden. Das Anzeigefeld kann ein Videoschirm, ein Display, ein LED-Display, ein Sichtfenster mit sich bewegenden Walzen bzw. ablaufenden Filmstreifen od.dgl.sein; in dem Anzeigefeld werden die Spielsymbole auf irgendeine bekannte Art dem Betrachter an vorgegebenen Plätzen dargestellt.The respective chances of winning can be displayed on areas of the screen which are separated from the display field 2; there is definitely the possibility that the chances of winning are presented at the location of the display field 2, in particular if the display fields are screen displays, so that the game symbols for display or the chances of winning are displayed successively in the same place. The display field can be a video screen, a display, an LED display, a viewing window with moving rollers or running film strips or the like; in the display field, the game symbols are presented to the viewer in predetermined places in any known manner.

Zu bemerken ist, daß in jedem Spieldurchgang die Auswahl der Spielsymbole vom Spieler völlig unbeeinflußbar durch den Rechner erfolgt und zwar entweder aufgrund einer Zufallsstrategie oder aufgrund der Abarbeitung eines die Gewinne vorgebenden Programmes. Allenfalls von Spieler betätigbare Stoptasten dienen lediglich zur Festlegung des Zeitpunktes der Auswahl des Spielsymbols durch den Rechner, geben aber keine echte Chance, das nach Zufallskriterien angebotene Spielsymbol tatsächlich auszuwählen.It should be noted that the selection of the game symbols by the player takes place completely uninfluenced by the computer in each pass of the game, either due to a random strategy or due to the execution of a program which specifies the winnings. Any stop buttons that can be operated by the player only serve to determine the point in time at which the game symbol is selected by the computer, but do not give a real chance of actually selecting the game symbol offered according to random criteria.

Es ist selbstverständlich, daß im Rechner bzw. in dem Spielautomaten entsprechende Einrichtungen, insbesondere Recheneinheiten, vorgesehen sind, die eine Feststellung der dargestellten Spielsymbole vornehmen und in Abhängigkeit von den erreichten Gewinnen eine entsprechende Gewinnanzeige bzw. Gewinnauszahlung vornehmen. Die einer gewissen Spielsymbol-Kombination zugeordneten, d.h. durch Hinzufügen einer Anzahl von weiteren Spielsymbolen, erreichbaren Gewinnkombinationen, werden entweder, basierend auf entsprechenden Spercherdaten, von Spiel zu Spiel neu berechnet oder sind für bestimmte Spielkombinationen bereits in Speichern fix vorgegeben und müssen diesen nur entnommen werden. Auf jeden Fall sind entsprechende Schalt- und Steuereinheiten vorhanden, welche eine Anzahl bzw. alle der in einem nächsten Spiel möglichen Gewinnkombinationen anzeigen, um dem Spieler die entsprechenden Strategien von Informationen zu liefern. Es erfolgt somit zusätzlich zu einer Anzeige des möglichen Maximalgewinnes auch eine Anzeige von weiteren Gewinnmöglichkeiten, wobei diese weiteren Gewinnmöglichkeiten entweder gemeinsam, d.h. in einem Block mit dem Maximalgewinn, oder gegebenenfalls auch in einem eigenen Anzeigebereich getrennt vom Maximalgewinn erscheinen. Diese Anzeigemöglichkeit unterscheidet sich prinzipiell von den fix auf den diversen Spielautomaten angebrachten Gewinnlisten, in denen sämtliche möglichen Gewinnkombinationen aufgelistet sind, da die dem Spieler bei einem erfindungsgemäßen Spielautomaten dargebotenen Informationen immer auf die tatsächlich im Anzeigenbereich 2 aufscheinenden bzw. zum Halten aufgehobenen Spielsymbole abgestellt sind, so daß die diesbezügliche relevante Information für den Spieler in kürzester Zeit zur Verfügung steht.It goes without saying that corresponding devices, in particular computing units, are provided in the computer or in the gaming machine, which perform a determination of the game symbols shown and, depending on the winnings achieved, carry out a corresponding winnings announcement or payout. The winning combinations assigned to a certain game symbol combination, i.e. by adding a number of further game symbols, are either recalculated from game to game based on the corresponding data, or are already fixed for certain game combinations in memories and only need to be removed from them . On in any case there are corresponding switching and control units which display a number or all of the possible winning combinations in a next game in order to provide the player with the appropriate strategies of information. Thus, in addition to a display of the possible maximum profit, further profit opportunities are also displayed, these further profit possibilities either appearing together, ie in a block with the maximum profit, or possibly also in a separate display area separate from the maximum profit. This display option differs in principle from the profit lists fixed on the various slot machines, in which all possible winning combinations are listed, since the information presented to the player in the case of a slot machine according to the invention is always based on the game symbols which actually appear in the display area 2 or are held for holding, so that the relevant information is available to the player in the shortest possible time.

Ferner ist zu bemerken, daß die sogenannte "nudging"-Funktion auch bei erfindungsgemäßen Walzenspielapparaten als eine an die erfindungsgemäße Spiel- bzw. Vorgangsweise anschließende Vorgangsweise vorgesehen sein kann, d.h., daß nach Beendigung des Auswahlverfahrens bzw. nach Festlegung der Spielsymbole, die für das nächste Spielbzw. den nächsten Spielzug aufgehoben worden sind und nach Durchführung dieses nächsten Spiels bzw. Spielzuges zur Gewinnverbesserung die angezeigten Spielkartensymbole oder Walzensymbole noch nachträglich abgeändert ("nudging") werden können.It should also be noted that the so-called "nudging" function can also be provided in the case of reel-playing apparatuses according to the invention as a procedure subsequent to the gaming or procedure according to the invention, that is to say that after the selection process has ended or the game symbols defined for next game or the next turn has been canceled and after this next game or turn to improve profit the displayed playing card symbols or reel symbols can still be changed ("nudging").

Claims (19)

  1. A gaming machine having at least one display field (2), in particular a screen, for a plurality of game symbols 12), e.g. playing card symbols, fruit machine symbols, or similar,
    wherein the player is presented with the game symbols (3) after the game or a play (section of the game) is started, possibly by the player actuating a start key (4) and/or inserting a coin, or after the expiry of a certain period of time, and said symbols appear at a predetermined number of positions in the display field (2) under the control of a computer unit or a microprocessor (5) after they have been selected from a large number of predetermined or existing game symbols in accordance with randomizing criteria, or by implementing a computer programme, or in accordance with arbitrarily given criteria,
    wherein especially a win is determined by, or is made dependent on, the position or location in the display field (2) at which the game symbol appears or is presented, and/or by or on the type of selected or presented game symbols, and/or by or on the number of identical game symbols, and if appropriate a win is indicated on a win display (6),
    wherein the gaming machine (1) possesses preferably at least one display area (7) in the display field (2) in which an attainable maximum win is indicated by the computer unit (5), possibly after the player actuates a call-up unit (14), e.g. a call-up button,
    wherein the player has the option of selecting and holding or storing none, one or a number of these indicated game symbols for the next game or the next section of the game, and in the next game or section of the game the player is offered by the computer unit (5), according to randomizing criteria or arbitrarily predetermined criteria, game symbols taken from the large number of predetermined or still available game symbols to replace the non-selected or non-stored game symbols, and in this next game or section of the game the win is made dependent in particular on the position and/or the type and/or the identicality of all the game symbols (3) displayed at that time,
    characterized in that the display field (2), and in particular the display area (7), contains an additional winning chances display area in which, in particular to make it easier to implement various individual game strategies, and in addition to the game symbols corresponding to the maximum possible win, the computer unit (5) also displays a number of other or all possible attainable win-related combinations of game symbols and/or information on or for calculating the probabilities of winning, and the said combinations of game symbols are given or are perhaps attainable in the next game or the next section of the game, using the game symbols offered or available, or using the game symbols or combinations of game symbols stored by the player or selected by him to be stored for the next game or the next section of the game.
  2. A gaming machine according to Claim 1, characterized in that the display of the win-related combinations of game symbols and/or the information presented by the computer unit (5) on or in the winning chances display area (7) is accompanied substantially simultaneously by an acoustical information relating to the presence of game symbols which are judged advantageous for storage, and/or by an optical indication, e.g. illumination, of the game symbols (3') appearing in the display field (2) which have been judged by the computer as advantageous for the player to select or store, and if appropriate the computer unit (5) identifies the game symbols (3') which have been judged as favourable for the player to select, by illuminating these game symbols and/or illuminating the selection means (8), e.g. hold buttons, assigned to the individual game symbols or to their positions, or by illuminating at least one luminous field assigned to the game symbols (3) or to their positions.
  3. A gaming machine according to Claims 1 or 2, characterized in that the win-related combinations of game symbols are displayed on the basis or as a function of the game symbols or combinations of game symbols which have been judged advantageous for the player to select.
  4. A gaming machine according to one of the Claims 1 to 3, characterized in that the maximum win and a number of other or all possible winning combinations of game symbols, or information regarding the probability of winning or how to determine such probability, can be called up or displayed, possibly by means of a call-up device at the touch of a button or automatically, as a function of game symbols selected by the player himself from the game symbols (3) offered by the computer unit (5), especially after actuation of at least one of the selection means (8), e.g. hold keys, assigned to the individual game symbols (3) appearing in the display field (2)
  5. A gaming machine according to one of the Claims 1 to 4, characterized in that, for the game symbols (3') which it has suggested should be held or which the player himself has decided to hold, the computer unit (5) displays in the winning chances display area (7) the combinations of game symbols which will bring the highest wins, and in addition the computer unit (5) reads out or takes out and displays from a memory unit (10) assigned to it or to the microprocessor, all or a number of possible chances of winning or all or a number of possible winning combinations of game symbols for the game symbols or combinations of game symbols selected or stored, or it displays the result of a calculation, possibly with the help of data stored in the memory unit (10) relating to probabilities of winning, prize information, values of symbols or combinations of symbols, predetermined data relating to the customary way in which players select symbols in order to optimize their wins, or to maximize their wins according to psychological and statistical data, or similar.
  6. A gaming machine according to one of the Claims 1 to 5, characterized in that the selecting means (8), e.g. hold buttons, are interrogated by the computer unit (5), in particular after each actuation by the player, or they transmit a signal to the computer unit (5) when they are actuated by the player, and further characterized in that after each actuation of a hold key (8) the computer displays the appropriate number of winning combinations of game symbols or the chances of winning, or information with which to determine the chances of winning, taking account of the game symbols (3) or the combinations of game symbols assigned to the individual actuated hold buttons (8).
  7. A gaming machine according to one of the Claims 1 to G, characterized in that in a winning chances display area (7'), as an aid to determining the chances of winning in the immediately following game or section of the game or the chances offered by a subsequent selection of symbols, the player may be shown all and/or an individual number and/or the type of the symbols available or predetermined for the next game, or the symbols which may be presented by the computer unit in the next game.
  8. A gaming machine according to one of the Claims 1 to 7, characterized in that after each game or after a certain number of games and/or after the presentation or appearance of a certain type and/or quantity of game symbols, e.g. after the appearance of a joker, the large number of available or predetermined selectable game symbols may be modified or reset with regard to the type and/or total number and/or individual number of the various game symbols.
  9. A gaming machine according to one of the Claims 1 to 8, characterized in that especially after a certain number of games and/or after the presentation or appearance of a certain number of game symbols, e.g. after the appearance of a joker, either all and/or an individual number and/or the type of the game symbols are reset, or game symbols whose total and/or individual numbers and/or type have been determined are added to the remaining, not yet displayed game symbols.
  10. A gaming machine according to one of the Claims 1 to 9, wherein the number and/or type of the game symbols is determined prior to the start of the game and a number of these game symbols are presented to the player during each game, characterized in that the game symbols presented or the symbols selected by the player, in particular the game symbols selected for a next game or the symbols on which a win is based, are eliminated from the large number of predetermined symbols or the large number of game symbols still available and the said symbols are no longer presented in a certain number of following games.
  11. A gaming machine according to one of the Claims 1 to 10, characterized in that the number and/or type of the predetermined game symbols or of the symbols available or intended for adding to the other symbols, are entirely or at least partly determined by randomizing means, for which purpose a random symbol generator or similar is assigned to the computer unit.
  12. A gaming machine according to one of the Claims 1 to 11, characterized in that in order to help him determine the chances of winning, the total and/or individual number and/or type of the respectively available game symbols are displayed to the player in the winning chances display area (7') before each selection is made and/or before or after each game, possibly after they have been called up by the player actuating a call-up unit, e.g. a call-up button.
  13. A gaming machine according to one of the Claims 1 to 12, characterized in that the display area (7, 7') and the winning chances display area are located on the screen of the gaming machine (1) and may be driven by the microprocessor (5) possibly via a video interface (9).
  14. A gaming machine according to one of the Claims 1 to 13, characterized in that a memory unit (10) for storing the parameters used to define the chances of winning is assigned to the microprocessor (5) or to the computer unit, and it is used when running the programme or for displaying a number of or all of the chances of winning and/or the modification or re-display of these chances when the selecting means, e.g. hold buttons (8), are actuated.
  15. A gaming machine according to one of the Claims 1 to 14, characterized in that in order to help the player, the probability of attaining the respectively displayed winning combination of symbols is displayed in the winning chances display area.
  16. A procedure for supporting the game strategies of a player, or for increasing the attractiveness of a game or for optimizing the win when playing with a gaming machine having at least one display field for a number of game symbols, e.g. playing card symbols, fruit machine symbols and similar,
    wherein, after the game has been started perhaps by actuating a start button, the game symbols, which are selected from a large number of predetermined game symbols, are presented to the player at positions in the display area, in particular a screen or adjacently arranged rotary elements, under the control of a computer unit or a microprocessor,
    wherein a win is determined by or made dependent in particular on the position or location in the display field and/or by or on the type and/or by or on the number of identical game symbols appearing among the game symbols selected and presented in the display field,
    wherein the player has the option of selecting and storing none or one or a number of these displayed game symbols for the next game,
    wherein the player is given a display showing the maximum achievable win in the next game,
    wherein in the next game the computer unit offers the player new game symbols only at the positions of the game symbols which were not selected or not stored or not held,
    and wherein, in this subsequent further game, the win is made dependent on all the game symbols then displayed in the display field, '
    for gaming machines according to one of the Claims 1 to 15,
    characterized in that
    in at least one winning chances display area the player is offered a display of all or of a number of winning combinations of game symbols and is given information regarding or for calculating the probabilities of winning which would realistically exist in the following game or section of the game if one or a number of the game symbols suggested as suitable for storage by the computer unit is or are stored, or if a game symbol or symbols selected for storage by the player is or are stored andlor if a combination of game symbols suggested for storage by the computer unit or selected for storage by the player is stored.
  17. A procedure according to Claim 16, characterized in that by actuating the individual game symbols displayed in the display area, or by actuating the selecting means, e.g. holding or call-up buttons, assigned to the positions of the symbols, the winning combinations of game symbols or indications of which game symbols should be stored by the player can be called up and displayed.
  18. A procedure according to Claims 16 or 17, characterized in that in order to help the player determine the chances of winning, he is shown the probability with which, based on the available game symbols or the symbols selected for storage, a combination of game symbols which is displayed as an attainable winning combination can be realized.
  19. A procedure according to one of the Claims 16 to 18, characterized in that in order to help the player determine the chances of winning, the number andlor type of available and displayable game symbols is given.
EP93914545A 1992-07-09 1993-07-09 Gaming machine Expired - Lifetime EP0648361B1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AT1410/92 1992-07-09
AT0141092A ATA141092A (en) 1992-07-09 1992-07-09 GAME MACHINE GAME MACHINE
PCT/AT1993/000117 WO1994001840A1 (en) 1992-07-09 1993-07-09 Gaming machine

Publications (2)

Publication Number Publication Date
EP0648361A1 EP0648361A1 (en) 1995-04-19
EP0648361B1 true EP0648361B1 (en) 1996-01-17

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Application Number Title Priority Date Filing Date
EP93914545A Expired - Lifetime EP0648361B1 (en) 1992-07-09 1993-07-09 Gaming machine

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US (2) US5630753A (en)
EP (1) EP0648361B1 (en)
AT (2) ATA141092A (en)
AU (1) AU685748B2 (en)
CA (1) CA2139748A1 (en)
CZ (1) CZ286769B6 (en)
DE (1) DE59301483D1 (en)
NO (1) NO307535B1 (en)
PL (1) PL172564B1 (en)
SK (1) SK281190B6 (en)
WO (1) WO1994001840A1 (en)

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SK1095A3 (en) 1995-07-11
AU4412593A (en) 1994-01-31
US5630753A (en) 1997-05-20

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