DE60331137D1 - Netzwerk-spielverfahren, netzwerk-spielendgerät und server - Google Patents
Netzwerk-spielverfahren, netzwerk-spielendgerät und serverInfo
- Publication number
- DE60331137D1 DE60331137D1 DE60331137T DE60331137T DE60331137D1 DE 60331137 D1 DE60331137 D1 DE 60331137D1 DE 60331137 T DE60331137 T DE 60331137T DE 60331137 T DE60331137 T DE 60331137T DE 60331137 D1 DE60331137 D1 DE 60331137D1
- Authority
- DE
- Germany
- Prior art keywords
- section
- network
- message data
- game
- telephone
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/4228—Systems providing special services or facilities to subscribers in networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L9/00—Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
- H04L9/40—Network security protocols
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/487—Arrangements for providing information services, e.g. recorded voice services or time announcements
- H04M3/493—Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M7/00—Arrangements for interconnection between switching centres
- H04M7/006—Networks other than PSTN/ISDN providing telephone service, e.g. Voice over Internet Protocol (VoIP), including next generation networks with a packet-switched transport layer
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/537—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2203/00—Aspects of automatic or semi-automatic exchanges
- H04M2203/10—Aspects of automatic or semi-automatic exchanges related to the purpose or context of the telephonic communication
- H04M2203/1066—Game playing
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2203/00—Aspects of automatic or semi-automatic exchanges
- H04M2203/20—Aspects of automatic or semi-automatic exchanges related to features of supplementary services
- H04M2203/2044—Group features, e.g. closed user group
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/56—Arrangements for connecting several subscribers to a common circuit, i.e. affording conference facilities
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Software Systems (AREA)
- Acoustics & Sound (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Telephonic Communication Services (AREA)
- Information Transfer Between Computers (AREA)
- Selective Calling Equipment (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2002104601 | 2002-04-08 | ||
| PCT/JP2003/004444 WO2003085942A1 (en) | 2002-04-08 | 2003-04-07 | Network game method, network game terminal, and server |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| DE60331137D1 true DE60331137D1 (de) | 2010-03-18 |
Family
ID=28786343
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| DE60331137T Expired - Lifetime DE60331137D1 (de) | 2002-04-08 | 2003-04-07 | Netzwerk-spielverfahren, netzwerk-spielendgerät und server |
Country Status (11)
| Country | Link |
|---|---|
| US (1) | US7698447B2 (de) |
| EP (1) | EP1499096B1 (de) |
| JP (2) | JP4484526B2 (de) |
| KR (1) | KR20040098060A (de) |
| CN (1) | CN1643884B (de) |
| AT (1) | ATE456901T1 (de) |
| AU (1) | AU2003236324A1 (de) |
| DE (1) | DE60331137D1 (de) |
| DK (1) | DK1499096T3 (de) |
| ES (1) | ES2339649T3 (de) |
| WO (1) | WO2003085942A1 (de) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP2006003A3 (de) * | 2005-02-25 | 2010-03-17 | Nokia Corporation | Steuerung der Kommunikation zwischen Spielern eines Mehrspieler-Spiels |
| CN1859278A (zh) * | 2005-04-30 | 2006-11-08 | 华为技术有限公司 | 一种多方通信业务的媒体数据包发送方法 |
| JP2006343447A (ja) * | 2005-06-08 | 2006-12-21 | Konami Digital Entertainment:Kk | 仮想空間共有システム及び仮想空間共有システムの制御方法 |
| CN100377530C (zh) * | 2005-09-28 | 2008-03-26 | 华为技术有限公司 | 移动终端在联网游戏中断时自动恢复的方法及其系统 |
| US9419843B2 (en) * | 2006-07-06 | 2016-08-16 | Broadcom Corporation | Custom ASIC combining VoIP and security IP |
| CN101179563B (zh) * | 2006-12-21 | 2012-06-13 | 腾讯科技(深圳)有限公司 | 一种在网络游戏中实现在线广播的方法与系统 |
| US20080207315A1 (en) * | 2007-02-27 | 2008-08-28 | Sony Ericsson Mobile Communications Ab | System and Method for Initiating a Gaming Session Using Event-Based Exchange of Information Between Communication Devices |
| JP5430054B2 (ja) * | 2007-03-13 | 2014-02-26 | 任天堂株式会社 | ネットワークゲームシステム、ゲーム装置およびゲームプログラム |
| US9662578B2 (en) * | 2007-09-21 | 2017-05-30 | Sony Interactive Entertainment America Llc | Methods and apparatuses for recording and utilizing an audio signature within an application |
| JP5210788B2 (ja) * | 2008-10-03 | 2013-06-12 | 日本システムウエア株式会社 | 音声信号通信システム、音声合成装置、音声合成処理方法、音声合成処理プログラム、並びに該プログラムを格納した記録媒体 |
| JP2011223531A (ja) * | 2010-04-14 | 2011-11-04 | Sony Computer Entertainment Inc | 携帯情報端末、ネットワーク接続方法、ネットワーク接続システム、およびサーバ |
| CN111729294B (zh) | 2020-06-12 | 2023-09-26 | 网易(杭州)网络有限公司 | 竞速游戏的信息控制方法、装置和电子设备 |
Family Cites Families (32)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3449772B2 (ja) * | 1994-02-15 | 2003-09-22 | 沖電気工業株式会社 | 多地点間会議装置 |
| CA2156889C (en) * | 1994-09-30 | 1999-11-02 | Edward L. Schwartz | Method and apparatus for encoding and decoding data |
| US5685775A (en) * | 1994-10-28 | 1997-11-11 | International Business Machines Corporation | Networking video games over telephone network |
| JPH08251231A (ja) * | 1995-03-15 | 1996-09-27 | Hitachi Ltd | 通信システム |
| JPH1157215A (ja) * | 1997-08-20 | 1999-03-02 | Fuji Xerox Co Ltd | ネットワークゲームシステム、ネットワークゲームサーバ装置、ネットワークゲームクライアント装置、対局者選定プログラムを記録した媒体及び対局者情報取得プログラムを記録した媒体 |
| US6629893B1 (en) * | 1998-05-22 | 2003-10-07 | Namco Ltd. | Game system and information storage medium |
| JP4427827B2 (ja) * | 1998-07-15 | 2010-03-10 | ソニー株式会社 | データ処理方法、データ処理装置及び記録媒体 |
| US6241612B1 (en) * | 1998-11-09 | 2001-06-05 | Cirrus Logic, Inc. | Voice communication during a multi-player game |
| KR20060100478A (ko) * | 1999-01-28 | 2006-09-20 | 가부시키가이샤 세가 | 네트워크 게임 시스템 |
| US6893347B1 (en) * | 1999-07-09 | 2005-05-17 | Nokia Corporation | Method and apparatus for playing games between the clients of entities at different locations |
| JP2001198363A (ja) * | 1999-09-14 | 2001-07-24 | Sega Corp | データ処理方法 |
| EP1237089A4 (de) * | 1999-10-08 | 2006-09-06 | Eighting Kk | Teilnehmersuchverfahren für online-spiele oder online-chat, teilnehmersuchgerät, teilnehmernetzwerksystem, netzwerkterminal und rechnerprogramm |
| JP2001202091A (ja) * | 1999-10-14 | 2001-07-27 | Sony Computer Entertainment Inc | エンタテインメントシステム、エンタテインメント装置、記録媒体及びプログラム |
| US7058462B1 (en) | 1999-10-14 | 2006-06-06 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
| JP4201443B2 (ja) * | 1999-11-05 | 2008-12-24 | パナソニック株式会社 | 折畳式携帯電話装置 |
| US6579184B1 (en) * | 1999-12-10 | 2003-06-17 | Nokia Corporation | Multi-player game system |
| KR100505281B1 (ko) * | 2000-02-18 | 2005-08-04 | (주)아이콤 소프트 | 비디오게임 론칭 서버와 이를 이용한 네트워크를 통한비디오게임 시스템 및 방법 |
| JP2001236308A (ja) * | 2000-02-18 | 2001-08-31 | Icomsoft:Kk | ビデオゲームローンチングサーバーとこれを利用したネットワークを通じたビデオゲームシステム及び方法 |
| JP2001239063A (ja) * | 2000-02-25 | 2001-09-04 | Konami Co Ltd | ネットワークゲームシステム、ゲーム配信装置及びゲーム配信方法 |
| US7240093B1 (en) * | 2000-02-29 | 2007-07-03 | Microsoft Corporation | Use of online messaging to facilitate selection of participants in game play |
| CA2320413C (en) * | 2000-03-15 | 2013-12-10 | Danny St-Denis | Method and apparatus for network gaming |
| US20020119821A1 (en) * | 2000-05-12 | 2002-08-29 | Sanjoy Sen | System and method for joining a broadband multi-user communication session |
| JP2001333153A (ja) * | 2000-05-23 | 2001-11-30 | Yamaha Corp | ゲーム機能付き携帯電話機における着信処理方法 |
| FI20001425A0 (fi) * | 2000-06-15 | 2000-06-15 | Nokia Corp | Menetelmä ja järjestely viihteellisten sovellusten jakelemiseksi ja suorittamiseksi kannettavissa viestinlaitteissa ja niiden välillä |
| JP2002045572A (ja) * | 2000-08-01 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御方法、ゲームシステム及びサーバ |
| JP2002077329A (ja) * | 2000-08-31 | 2002-03-15 | Nintendo Co Ltd | 電子装置 |
| JP3818428B2 (ja) * | 2000-09-21 | 2006-09-06 | 株式会社セガ | 文字通信装置 |
| JP2002344619A (ja) * | 2001-05-18 | 2002-11-29 | Hitachi Kokusai Electric Inc | 携帯無線通信機 |
| US6931117B2 (en) * | 2002-06-21 | 2005-08-16 | Bellsouth Intellectual Property Corporation | Caller control of internet call waiting |
| US7023421B2 (en) * | 2002-11-26 | 2006-04-04 | Motorola, Inc. | Subscriber device with adaptable user interface and method thereof |
| US20080161111A1 (en) * | 2006-10-05 | 2008-07-03 | Schuman Jason R | Method and System for Interactive Game Playing with Cellular Phones |
| TW200920030A (en) * | 2007-10-18 | 2009-05-01 | D Link Corp | The method to puncture the firewall for building the linking channel between the network terminal devices |
-
2003
- 2003-04-07 DE DE60331137T patent/DE60331137D1/de not_active Expired - Lifetime
- 2003-04-07 US US10/510,503 patent/US7698447B2/en not_active Expired - Fee Related
- 2003-04-07 KR KR10-2004-7015950A patent/KR20040098060A/ko not_active Ceased
- 2003-04-07 DK DK03745957.5T patent/DK1499096T3/da active
- 2003-04-07 AU AU2003236324A patent/AU2003236324A1/en not_active Abandoned
- 2003-04-07 CN CN038072912A patent/CN1643884B/zh not_active Expired - Fee Related
- 2003-04-07 EP EP03745957A patent/EP1499096B1/de not_active Expired - Lifetime
- 2003-04-07 ES ES03745957T patent/ES2339649T3/es not_active Expired - Lifetime
- 2003-04-07 JP JP2003583000A patent/JP4484526B2/ja not_active Expired - Fee Related
- 2003-04-07 AT AT03745957T patent/ATE456901T1/de not_active IP Right Cessation
- 2003-04-07 WO PCT/JP2003/004444 patent/WO2003085942A1/ja not_active Ceased
-
2009
- 2009-10-28 JP JP2009247197A patent/JP5143107B2/ja not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| AU2003236324A1 (en) | 2003-10-20 |
| JPWO2003085942A1 (ja) | 2005-08-18 |
| ATE456901T1 (de) | 2010-02-15 |
| EP1499096A4 (de) | 2005-05-11 |
| EP1499096B1 (de) | 2010-01-27 |
| ES2339649T3 (es) | 2010-05-24 |
| JP5143107B2 (ja) | 2013-02-13 |
| EP1499096A1 (de) | 2005-01-19 |
| WO2003085942A1 (en) | 2003-10-16 |
| HK1076216A1 (en) | 2006-01-06 |
| DK1499096T3 (da) | 2010-05-25 |
| US7698447B2 (en) | 2010-04-13 |
| JP2010063128A (ja) | 2010-03-18 |
| US20050246449A1 (en) | 2005-11-03 |
| JP4484526B2 (ja) | 2010-06-16 |
| CN1643884B (zh) | 2011-02-09 |
| KR20040098060A (ko) | 2004-11-18 |
| CN1643884A (zh) | 2005-07-20 |
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