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DE1620170U - SOCIAL GAME. - Google Patents

SOCIAL GAME.

Info

Publication number
DE1620170U
DE1620170U DEV339U DEV0000339U DE1620170U DE 1620170 U DE1620170 U DE 1620170U DE V339 U DEV339 U DE V339U DE V0000339 U DEV0000339 U DE V0000339U DE 1620170 U DE1620170 U DE 1620170U
Authority
DE
Germany
Prior art keywords
numbers
social game
games
angry
don
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
DEV339U
Other languages
German (de)
Other versions
DE835632C (en
Inventor
Wilhelm Voss
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to DEV339U priority Critical patent/DE1620170U/en
Publication of DE1620170U publication Critical patent/DE1620170U/en
Expired legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/02Counting; Calculating

Landscapes

  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Toys (AREA)

Description

Beschreibung,Description,

Ms gibt Gesellschaftsspiele wie das bekannte SpielMs are board games like the well-known game "Mensch ärgere dich nicht1* mit all den bekannten Mach="Don't get angry 1 * with all the known mach = ahmmgen»Alle diese Spiele haben den grossen Wachteil,ahmmgen »All of these games have the big drawback dass, wenn man gewürfelt hat, man von Platz zu Platzthat when you have thrown the dice, you move from place to place weitertippen muss um die Werf zahl und damit den neuenYou have to continue typing for the number to throw and thus the new one Platz zu erreichen,Hierbei entstehen fast immer UnfälleReaching space, this almost always results in accidents indem eigene oder fremde Figuren verschoben oder wage=by moving your own or other figures or dare = stossen werden; unter andern müssen alle Spieler scharfwill bump; among other things, all players must be sharp auf passen, dass richtig gesetzt wird* Dieses alles verzögerttake care that it is set correctly * This all delays das Spiel sehr und Streitfälle sind nicht immer zu ver=the game very much and disputes are not always to be avoided Meiden·Avoid·

Im Sinne der Erfindung wird nun vorgeschlagen,In the context of the invention, it is now proposed

die einzelnen Felder mit Nummern zu versehen, immer von 1 bis2Qt to provide the individual fields with numbers, always from 1 to 2Q t

sßnn z.B,cine Figur auf Feld 3 steht und dersßnn, for example, a figure is on field 3 and the Spieler wirft eine S,so rückt er ohne weiteres auf Zahl 8,Player throws an S, he moves to number 8 without further ado, Bas ist sehr einfach und übersehbar für alle Teilnehmer,Bas is very simple and easy to see for all participants, Kinder lernen spielend das Addieren,Die Spiele bekommen einenChildren learn to add by playing, the games get one neuen und frischen Z^g,new and fresh Z ^ g,

Claims (1)

Patentansprüche:Patent claims: Gesellschaftsspiele mach Art der SpieleBoard games make type of games wie * Mensch ärgere dich nicht",dadurch gekennzeichnet,dasslike * human being don't get angry ", characterized in that die einzelnen Spielfigurenplätze mit Zahlen von 1 bis 10the individual playing figure spaces with numbers from 1 to 10 versehen sind zum schnellen Erkennen des beim Fürfein neuare provided for quick identification of the Fürfein new zu besetzenden Platzes,und zugleich zum Erlernen des Addierensspace to be occupied, and at the same time to learn to add von ZahlenCfür Schulanfänger) zwischen den Zahlen 1 undof numbersC for school beginners) between the numbers 1 and und darüber hinaus bis 16,and beyond to 16,
DEV339U 1950-03-02 1950-03-02 SOCIAL GAME. Expired DE1620170U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
DEV339U DE1620170U (en) 1950-03-02 1950-03-02 SOCIAL GAME.

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DEV339U DE1620170U (en) 1950-03-02 1950-03-02 SOCIAL GAME.

Publications (1)

Publication Number Publication Date
DE1620170U true DE1620170U (en) 1951-02-22

Family

ID=29760541

Family Applications (1)

Application Number Title Priority Date Filing Date
DEV339U Expired DE1620170U (en) 1950-03-02 1950-03-02 SOCIAL GAME.

Country Status (1)

Country Link
DE (1) DE1620170U (en)

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