DE102016207008A1 - Control device for virtual reality applications - Google Patents
Control device for virtual reality applications Download PDFInfo
- Publication number
- DE102016207008A1 DE102016207008A1 DE102016207008.8A DE102016207008A DE102016207008A1 DE 102016207008 A1 DE102016207008 A1 DE 102016207008A1 DE 102016207008 A DE102016207008 A DE 102016207008A DE 102016207008 A1 DE102016207008 A1 DE 102016207008A1
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- DE
- Germany
- Prior art keywords
- control device
- module
- modules
- control
- virtual reality
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/18—Use of resilient or deformable elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/30—Miscellaneous game characteristics with a three-dimensional image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/015—Force feedback applied to a joystick
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Die Erfindung betrifft im Wesentlichen ein Steuergerät für Virtual-Reality-Anwendungen aus mindestens zwei flexibel wählbaren Modulen direkt oder indirekt zusammensteckbar ist, wobei ein jeweiliges Modul mit mindestens einem jeweiligen Steuerelement für die Virtual-Reality-Anwendungen ausgestattet ist. Der Benutzer kann somit einfache Steckmodule aus einem Baukasten je nach Anforderung zu unterschiedlichen physikalischen Formen zusammensetzen und damit für eine jeweilige Anwendung ein optimales virtuelles Bediengerät erzeugen das durch physikalische Entsprechung eine höhere Immersion des Benutzers gestattet. The invention relates essentially to a control device for virtual reality applications from at least two flexibly selectable modules is directly or indirectly plugged together, wherein a respective module is equipped with at least one respective control for the virtual reality applications. The user can thus assemble simple plug-in modules from a kit depending on the requirements of different physical forms and thus produce an optimal virtual control device for a particular application that allows a higher immersion of the user by physical correspondence.
Description
Die Erfindung betrifft Steuergeräte für die Virtual-Reality-Anwendung in Form von griff- oder steuerradartigen Geräten bzw. sogenannten Controllern mit Bedienelementen, die dann in der virtuellen Welt softwaregesteuert unterschiedliche Formen annehmen können und unterschiedliche Interaktionen ermöglichen. The invention relates to controllers for the virtual reality application in the form of grip or control wheel-like devices or so-called controllers with controls that can then take different forms in the virtual world software controlled and allow different interactions.
„HTC vive“ stellt bspw. einen griffartigen Controller dar mit angebrachten Bedienknöpfen, Touchpad sowie optischen Markern die ein optisches Nachverfolgen der Controller ermöglichen.
„Samsung Rink“ ist ebenfalls ein griffartiger Controller.
Beim „Oculus Touch“ handelt es sich um einen ringartigen Controller mit angebrachten Bedienknöpfen.
Allen Controllern ist gemeinsam, dass diese in einer virtuellen Welt softwaregesteuert unterschiedliche Formen annehmen können, z.B. entsprechend visualisiert als Griffe, Schwerter, Feuerwaffen, Pinsel, Werkzeuge, Tennisschläger etc. All controllers have in common that they can take different forms in a virtual world under software control, e.g. correspondingly visualized as handles, swords, firearms, brushes, tools, tennis rackets etc.
Die Nutzung von sogenannten Virtual Reality Headsets, z.B. „Oculus Rift“ oder „HTC Vive“, ermöglicht ein vollständiges Eintauchen in virtuelle Welten. Gegenüber klassischen Computersystemen und deren etablierten Mensch-Maschine Interaktionsparadigmen, wie bspw. Bildschirm-Maus oder Bildschirm-Touchgesten, unterscheiden sich VR-Headsets durch eine vollständige Immersion der Benutzer. The use of so-called virtual reality headsets, e.g. "Oculus Rift" or "HTC Vive" allows full immersion in virtual worlds. Compared to classic computer systems and their established man-machine interaction paradigms, such as screen mouse or screen touch gestures, VR headsets are distinguished by a complete immersion of users.
Die der Erfindung zu Grunde liegende Aufgabe besteht nun darin, ein Steuergerät für Virtual-Reality-Anwendungen anzugeben, bei dem eine besser an die jeweilige Anwendung angepasste Haptik ermöglicht und somit das Immersionsgefühl des Benutzers weiter verbesserbar ist. The object underlying the invention is now to provide a control device for virtual reality applications in which a better adapted to the particular application haptics and thus the immersion of the user is further improved.
Diese Aufgabe wird durch die Merkmale des Patentanspruchs 1 erfindungsgemäß gelöst. Die weiteren Ansprüche betreffen bevorzugte Ausgestaltungen der Erfindung. This object is achieved by the features of claim 1 according to the invention. The further claims relate to preferred embodiments of the invention.
Die Erfindung betrifft im Wesentlichen ein Steuergerät für Virtual-Reality-Anwendungen, das aus mindestens zwei Modulen direkt oder indirekt zusammensteckbar ist, wobei ein jeweiliges Modul mit mindestens einem jeweiligen Steuerelement für die Virtual-Reality-Anwendungen ausgestattet ist. Der Benutzer kann somit einfache Steckmodule aus einem Baukasten je nach Anforderung zu unterschiedlichen physikalischen Formen zusammensetzen und damit für eine jeweilige Anwendung ein optimales virtuelles Bediengerät erzeugen das durch physikalische Entsprechung eine höhere Immersion des Benutzers gestattet. The invention relates generally to a control device for virtual reality applications, which can be directly or indirectly plugged together from at least two modules, wherein a respective module is equipped with at least one respective control for the virtual reality applications. The user can thus assemble simple plug-in modules from a kit depending on the requirements of different physical forms and thus produce an optimal virtual control device for a particular application that allows a higher immersion of the user by physical correspondence.
Nachfolgend wird die Erfindung anhand von in der Zeichnung dargestellten Ausführungsbeispielen näher erläutert. The invention will be explained in more detail with reference to embodiments shown in the drawing.
In der Zeichnung ist ein ringförmiger Controller bzw. ein ringförmiges Steuergerät für Virtual-Reality-Anwendungen dargestellt, das aus Einzelmodulen
Beispielhaft ist eine weitere Steckverbindung mit einer optional vorhandenen Verriegelung R gezeigt, durch die hier die Verbindung zwischen den Modulen
Das in das Modul
Das Modul
In das Modul
Das Modul
Die Zusatzmodule Z sind U-förmige oder winkelförmige Erweiterungen die lediglich eine mechanische Verbindungsfunktion haben und in entsprechender Weise zusammensteckbar sind. Alle Module können optional biegsam ausgestaltet sein. The additional modules Z are U-shaped or angular extensions which have only a mechanical connection function and in corresponding manner can be plugged together. All modules can optionally be made flexible.
Durch Zusatzmodule und/oder biegsame Module ist auch ein zyklisches Verbinden der Module, bspw. zu einem Steuerrad, problemlos möglich. Die physische Gestalt des Steuergeräts und vor allem damit auch die Haptik des Benutzers kann hiermit flexibel an die jeweilige Anwendung durch physikalische Entsprechung besser angepasst werden, wodurch das Immersionsgefühl des Benutzers weiter verbessert wird. By additional modules and / or flexible modules, a cyclic connection of the modules, for example. To a steering wheel, easily possible. The physical shape of the controller and, above all, the haptics of the user can hereby be better adapted to the particular application by physical correspondence, which further improves the immersion sensation of the user.
Soll beispielsweise in einer virtuellen Welt ein Gabelstapler über ein physikalisches Lenkrad bedient werden, kann das Lenkrad bspw. durch Zusammenfügen von mehreren biegsamen Stäben zu einem Rad erfolgen. Dieses Steuergerät bzw. dieser Controller kann dann anschließend bspw. zu einer „Schubkarre“ umgebaut werden, wobei dies durch Auflösen des Rads und Zusammenfügen zu einer „U-Form“ erfolgt. Um in Anschluss den Controller noch bspw. als Schraubschlüssel zu nutzen kann die U-Form aufgelöst und zu einem stabförmigen Gebilde umgeformt werden. Der Benutzer nutzt als Eingabegeräte also nacheinander ein Lenkrad, zwei verbundene Griffe und schließlich einen einzelnen Stab. If, for example, a forklift truck is to be operated via a physical steering wheel in a virtual world, the steering wheel can, for example, be made by joining a plurality of flexible rods to form a wheel. This control unit or this controller can then be subsequently converted, for example, to a "wheelbarrow", this being done by dissolving the wheel and joining it into a "U-shape". In order to use the controller, for example, as a wrench in connection, the U-shape can be dissolved and converted into a rod-shaped structure. The user uses as input devices so successively a steering wheel, two connected handles and finally a single rod.
ZITATE ENTHALTEN IN DER BESCHREIBUNG QUOTES INCLUDE IN THE DESCRIPTION
Diese Liste der vom Anmelder aufgeführten Dokumente wurde automatisiert erzeugt und ist ausschließlich zur besseren Information des Lesers aufgenommen. Die Liste ist nicht Bestandteil der deutschen Patent- bzw. Gebrauchsmusteranmeldung. Das DPMA übernimmt keinerlei Haftung für etwaige Fehler oder Auslassungen.This list of the documents listed by the applicant has been generated automatically and is included solely for the better information of the reader. The list is not part of the German patent or utility model application. The DPMA assumes no liability for any errors or omissions.
Zitierte Nicht-PatentliteraturCited non-patent literature
- http://www.htcvive.com/us/ [0002] http://www.htcvive.com/us/ [0002]
- http://techcrunch.com/2016/01/02/samsungsrink-motion-controllers-for-gear-vr-look-pretty-great/ [0003] http://techcrunch.com/2016/01/02/samsungsrink-motion-controllers-for-gear-vr-look-pretty-great/ [0003]
- https://www.oculus.com/en-us/touch/ [0004] https://www.oculus.com/en-us/touch/ [0004]
Claims (12)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102016207008.8A DE102016207008A1 (en) | 2016-04-26 | 2016-04-26 | Control device for virtual reality applications |
PCT/EP2017/052710 WO2017186365A1 (en) | 2016-04-26 | 2017-02-08 | Control device for virtual reality applications |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102016207008.8A DE102016207008A1 (en) | 2016-04-26 | 2016-04-26 | Control device for virtual reality applications |
Publications (1)
Publication Number | Publication Date |
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DE102016207008A1 true DE102016207008A1 (en) | 2017-10-26 |
Family
ID=58057099
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE102016207008.8A Withdrawn DE102016207008A1 (en) | 2016-04-26 | 2016-04-26 | Control device for virtual reality applications |
Country Status (2)
Country | Link |
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DE (1) | DE102016207008A1 (en) |
WO (1) | WO2017186365A1 (en) |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20050159198A1 (en) * | 2004-01-15 | 2005-07-21 | Espeed, Inc. | System and method for using a game controller device for electronic trading |
US20080318677A1 (en) * | 2007-06-20 | 2008-12-25 | Nintendo Co., Ltd. | Storage medium having information processing program stored thereon and information processing apparatus |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7927216B2 (en) * | 2005-09-15 | 2011-04-19 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
ITMI20100208A1 (en) * | 2010-02-12 | 2011-08-13 | Nicholas Caporusso | HANDLING DEVICE FLEXIBLE FOR BIMANUAL INTERACTION BY PRESSURE AXIAL ROTATION AND HANDLING OF HANDLEBARS |
-
2016
- 2016-04-26 DE DE102016207008.8A patent/DE102016207008A1/en not_active Withdrawn
-
2017
- 2017-02-08 WO PCT/EP2017/052710 patent/WO2017186365A1/en active Application Filing
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20050159198A1 (en) * | 2004-01-15 | 2005-07-21 | Espeed, Inc. | System and method for using a game controller device for electronic trading |
US20080318677A1 (en) * | 2007-06-20 | 2008-12-25 | Nintendo Co., Ltd. | Storage medium having information processing program stored thereon and information processing apparatus |
Non-Patent Citations (3)
Title |
---|
http://techcrunch.com/2016/01/02/samsungsrink-motion-controllers-for-gear-vr-look-pretty-great/ |
http://www.htcvive.com/us/ |
https://www.oculus.com/en-us/touch/ |
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Publication number | Publication date |
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WO2017186365A1 (en) | 2017-11-02 |
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