CN2718608Y - Stereo-glasses for virtual cinema - Google Patents
Stereo-glasses for virtual cinema Download PDFInfo
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- CN2718608Y CN2718608Y CN 200420029410 CN200420029410U CN2718608Y CN 2718608 Y CN2718608 Y CN 2718608Y CN 200420029410 CN200420029410 CN 200420029410 CN 200420029410 U CN200420029410 U CN 200420029410U CN 2718608 Y CN2718608 Y CN 2718608Y
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- convex lens
- eyeglass
- embedded
- tube
- human eye
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Abstract
The utility model discloses a stereo-glasses for virtual cinema which includes a glasses frame and an eyeglass. The glasses frame is a hollow box. The symmetrical hollow boxes and the cylindrical tubes are arranged at the front side. The hollow box is positioned on the cylindrical tube. The end of the cylindrical tube is the observation port of the human eye. The symmetrical hollow boxes and the telescopic tubes are arranged at the back side of the glasses frame. The telescopic tube is positioned on the hollow box. The eyeglass and the convex glass are embedded in the telescopic tube. The eyeglass interface is connected with one end of the signal line. The convex glass is positioned at the back of the eyeglass. Two horizontal reflection mirrors are embedded in the hollow boxes at the front side. The included angle between the horizontal reflection mirrors is in quarter and one horizontal reflection mirror has a 45 degree horizontal tilt angle with the central plane of the convex glass which is embedded in the telescopic tube. The convex glass is embedded at the inner side of the observation port of the human eye. Two vertical reflection mirrors are embedded in the hollow box at the back side. The included angle between the vertical reflection mirrors is in quarter and one vertical reflection mirror has a 45 degree vertical bank angle with the central plane of the convex glass which is embedded at the inner side of the observation port of the human eye. A wearable device is arranged on the glasses frame. The stereo-glasses for virtual cinema can be intercommunicated and used on the computer or on the Television.
Description
One, technical field
The utility model relates to glasses, relates in particular to when watching TV after a kind of user of allowing wears or using computer, can embody the virtual theater anaglyph spectacles of virtual reality large scene stereoeffect.
Two, background technology
The existing virtual theater anaglyph spectacles that cooperates TV or computer to use mainly contains two kinds: a kind of is to utilize optical principle, TV or mute are resolved into two identical virtual screens, make two stereoscopic picture planes that can see TV or film of people, or utilize optical principle that TV or mute are amplified, allow two eyes of glasses wearer as entering the television image scene that is exaggerated, produce three-dimensional visual effect; Another kind is that the matching computer display uses, it utilizes circuit imitation real conditions, make right and left eyes picture alternate with each other being presented on the screen continuously, and cooperate the switching of liquid crystal eyeglass synchronously, make eyes see correct picture, be that left eye sees that left eye, right eye see the image that right eye should be seen, add the physiological property that persists of human eye vision, thereby see real stereo 3 D image.
More than the stereo perceptions that produce of two kinds of virtual theater anaglyph spectacleses, all be that only to have utilized the human eye physiological property to produce respectively in a certain respect stereo, therefore cause and can not really realize the stereo perception that approaches real conditions the most cases user; In addition, more than two kinds of glasses realize the stereo modes of human eye, all be can only be used for that computer or television shows a kind of, can not intercommunication use, so a lot of inconveniences that cause to the user.
Three, utility model content
Fundamental purpose of the present utility model is to overcome the above-mentioned shortcoming that existing product exists, and provide a kind of virtual theater anaglyph spectacles, it combines the principle that produces stereoscopic visual effect according to optics with electronic hardware, and form in conjunction with human eye physiological function comprehensive Design, it is by being provided with the penetration liquid crystal lens on mirror holder, convex lens, the catoptron formation has the structure of stereopsis amplification effect, make it when matching computer uses, the three-dimensional chip of commercially available public display card (NVIDIA VGA chip) that the image of display is provided with in computer is handled and the continuous in regular turn picture alternate with each other of generation, making common display become slur shows, like this, behind the picture alternate with each other optical amplification system through two convex lens and two catoptron compositions, form amplification virtual image picture alternate with each other continuously, at this moment, continuous synchronizing signal is taken place in the three-dimensional chip of display card be transferred to 3D liquid crystal glasses eyeglass, when showing that left eye amplifies the virtual image image, 3D liquid crystal glasses left side eyeglass is open-minded, the right eye eyeglass is closed: when showing that right eye amplifies the virtual image image, the right eyeglass of 3D liquid crystal glasses is open-minded, left eyeglass lens is closed, so repeatedly, right and left eyes is just seen corresponding amplification virtual image image separately, and forms the stereopsis that approaches actual size in brain; When itself and TV are used, because 3D liquid crystal glasses eyeglass is the penetration eyeglass, can influence optical amplification system image is carried out processing and amplifying, the user still can see the virtual image image through amplifying; Reach can be on computer or television the effect used of intercommunication.
The purpose of this utility model is realized by following technical scheme.
The utility model virtual theater anaglyph spectacles comprises mirror holder, eyeglass; It is characterized in that described frame body is hollow box body, its leading flank is respectively equipped with the open column box and the cylindrical tube of two symmetries, and the open column box is positioned at the cylindrical tube top, a cylindrical tube end of body behaviour eye observation port; The frame body trailing flank is respectively equipped with the open column box and the draw-tube of two symmetries, and draw-tube is positioned at open column box top; Eyeglass and convex lens are embedded in the draw-tube body, and the eyeglass interface is connected with signal wire one end, and the signal wire other end inserts the interface of TV or computer, and convex lens are positioned at the eyeglass back; Be embedded two horizontal reflection mirrors in the leading flank open column box, the angle between these two horizontal reflection mirrors be approximately 90 degree and wherein one with draw-tube in the convex lens central plane horizontal tilt that is embedded about 45 spend shapes; Convex lens are inlayed in the human eye observation port inboard of cylindrical tube, be embedded two vertical reflectors in the trailing flank open column box, the angle between these two vertical reflectors be 90 degree and wherein convex lens central plane of inlaying with human eye observation port inboard be vertical bank 45 and spend shapes; Frame body top is provided with wearing apparatus.
Aforesaid virtual theater anaglyph spectacles, wherein frame body is the rectangle hollow box body.
Aforesaid virtual theater anaglyph spectacles, wherein eyeglass is a 3D penetration liquid crystal lens.
Aforesaid virtual theater anaglyph spectacles, wherein the convex lens of inlaying in the draw-tube are the long-focus convex lens, focal length is more than the 4.0m; The convex lens that inlay human eye observation port inboard are short focal length convex lens, and focal length is 0.1 to 1.0m.
Aforesaid virtual theater anaglyph spectacles, wherein wearing apparatus comprises: wear elastic cord and universal adjusting device, this universal adjusting device by two two ends be respectively equipped with the stripe board of circular groove, right cylinder and the screw that two radicles are provided with spheroid constitutes, cylindrical spheroid is folded in respectively in the circular groove of two stripe board, two right cylinders respectively with mirror holder with wear elastic cord and be connected, two stripe board link together by screw.
Four, description of drawings
Fig. 1 is the utility model perspective view.
Fig. 2 is the utility model wearing apparatus structural representation.
Fig. 2 A is a concave part bit architecture enlarged diagram shown in Figure 2.
Fig. 3 looks synoptic diagram for the utility model structure master.
Fig. 4 is the utility model structure schematic top plan view.
Fig. 5 is the utility model structure schematic side view.
Fig. 6 is an optical stereo image amplification principle synoptic diagram.
Fig. 7 is the utility model implementation result synoptic diagram.
The number in the figure explanation:
13D penetration liquid crystal lens, 21 long-focus convex lens, 22 short focal length convex lens, 3 catoptrons, 31 horizontal reflection mirrors, 32 vertical reflectors, 4 wearing apparatus, 41 universal adjusting devices, 411 stripe board, 412 right cylinders, 413 elastic cords, 414 screws, 415 spheroids, 416 grooves, 5 mirror holders, 51 hollow box bodys, 52 open column boxes, 53 cylindrical tubes, 54 open column boxes, 55 draw-tubes.
Five, embodiment
Consult Fig. 1, Fig. 2, Fig. 3, Fig. 4, shown in Figure 5, the utility model virtual theater anaglyph spectacles comprises mirror holder 5, eyeglass 1; Frame body is hollow box body 51, and its leading flank is respectively equipped with the open column box 52 and the cylindrical tube 53 of two symmetries, and open column box 52 is positioned at cylindrical tube 53 tops, cylindrical tube 53 an ends behaviour eye observation port; Frame body 51 trailing flanks are respectively equipped with the open column box 54 and the draw-tube 55 of two symmetries, and draw-tube 55 is positioned at open column box 54 tops; Eyeglass 1 and convex lens 21 are embedded in draw-tube 55 bodys, and eyeglass 1 interface is connected with signal wire one end, and the signal wire other end inserts the interface of TV or computer; Convex lens 21 are positioned at eyeglass 1 back, are embedded two horizontal reflection mirrors 31 in the leading flank open column box 52, the angle between these two horizontal reflection mirrors 31 be 90 degree and wherein one with draw-tube 55 in convex lens 21 central planes that are embedded be horizontal tilt 45 and spend shapes; Convex lens 22 are inlayed in the human eye observation port inboard of cylindrical tube 53, be embedded two vertical reflectors 32 in the trailing flank open column box 54, the angle between these two vertical reflectors 32 be 90 degree and wherein convex lens 22 central plane of inlaying with human eye observation port inboard be vertical bank 45 and spend shapes; Frame body 51 tops are provided with wearing apparatus 4.In the present embodiment, frame body 51 is the rectangle hollow box body; Eyeglass 1 is a 3D penetration liquid crystal lens; The convex lens of inlaying in the draw-tube 55 21 are 4.0m focal length convex lens; The convex lens 22 that inlay human eye observation port inboard are 1.0cm focal length convex lens; Wearing apparatus 4 comprises: wear elastic cord 413 and universal adjusting device 41, this universal adjusting device 41 by two two ends be respectively equipped with the stripe board 411 of circular groove 416, right cylinder 412 and the screw 414 that two radicles are provided with spheroid 415 constitutes, the spheroid 415 of right cylinder 412 is folded in respectively in the circular groove 416 of two stripe board 411, two right cylinders 412 respectively with frame body 51 with wear elastic cord 413 and be connected, two stripe board 411 link together by screw 414.
During the utility model assembling, earlier the mirror holder of virtual theater anaglyph spectacles is made, then commercially available 3D penetration liquid crystal lens 1 and 4.0m focal length convex lens 21 are embedded in the draw-tube 55, again horizontal reflection mirror 31 is embedded in the open column box 52, and make two angles between the horizontal reflection mirror 31 be 90 degree and wherein one with draw-tube 55 in convex lens 21 central planes that are embedded be horizontal tilt 45 and spend shapes; Subsequently 1.0cm focal length convex lens 22 are embedded in the human eye observation port of cylindrical tube 53, and vertical reflector 32 is embedded in the open column box 54, make two angles between the vertical reflector 32 be 90 degree and wherein one with cylindrical tube 53 in convex lens 22 central planes that are embedded be vertical bank 45 and spend shapes; Wearing apparatus 4 is installed on the frame body 51.
When the utility model and computer are used, the commercially available three-dimensional chip of public display card (NVIDIAVGA chip) card is inserted in the computer main board Standard PC I groove, and commercially available three-dimensional chip drives software is installed in the host computer, signal wire one end is connected with the commercially available 3D penetration liquid crystal lens 1 of virtual theater anaglyph spectacles, the signal wire other end inserts the standard common interface of computer, the elastic cord of virtual theater anaglyph spectacles is enclosed within head, rotation universal adjusting device 41, make eyes be positioned at the human eye observation port and aim at 1.0cm focal length convex lens 22 or the center of frame body 51 leading flank cylindrical tubes 53, can use.When watching display screen image A, the user is in display screen 4.0m, and the length of regulating trailing flank draw-tube 55 is till the image definition.With the computer displaying video or when playing, image becomes the right and left eyes image that presentation is a ghost image through the commercially available three-dimensional chip of public display card (NVIDIA VGA chip) card and commercially available three-dimensional chip drives software processes, right and left eyes image light passes through commercially available 3D penetration liquid crystal lens 1 respectively, arrive horizontal reflection mirror 31 through 4.0m focal length convex lens 21, through being refracted to vertical reflector 32, arrive human eye through refraction and after through 1.0cm focal length convex lens 22 again, human eye can see that just the wide-angle with complicated stereovision amplifies stereopsis B (Fig. 6, shown in Figure 7).
When the utility model and TV are used, the beholder wears anaglyph spectacles, the elastic cord 413 of wearing of wearing apparatus 4 is enclosed within on the head, universal adjusting device 41 is worn in rotation, make human eye aim at 1.0cm focal length convex lens 22 or leading flank cylindrical tube 53 centers, the beholder regulates trailing flank draw-tube 55 length till the image definition in television image 4.0m.Television image light to horizontal reflection mirror 31, through being refracted to vertical reflector 32, arrives human eye through refraction and after through 1.0cm focal length convex lens 22 through 4.0m focal length convex lens 21 again, and human eye obtains wide-angle magnified image B (Fig. 6, shown in Figure 7).
Principle of work of the present utility model is: it combines the principle that produces stereoscopic visual effect according to optics with electronic hardware, and forms in conjunction with human eye physiological function comprehensive Design.
One, human eye physiological function.The material world is a three dimensions, but what the image that people's eyes are seen showed on retina is the plane, and the image of two eyes receptions has parallax, but big brain-capacity mixes two overlapping images by rule of thumb, formation has the single image of certain depth and distance, produces stereo visual effect thus.So people's eyes are a sensor, producing vision needs brain.In addition, environment judges that to human eye and brain image has very big influence, the three-dimensional world that people see at ordinary times is a kind of infinitely-great sensation, make image very real now in brain, except to have levels, the degree of depth, should make also that the size of object approaches the real-world object size in the image, make brain will really produce mirage on the spot in person.
Two, stereoptics amplification principle.According to the convex lens image-forming principle, object can present the virtual image that stands upside down and amplify, for example magnifier in 1 times of focal length of distance convex lens the time.Therefore can be respectively 0.5cm to 1.0m and the convex lens more than the 4.0m, lens barrel and image amplification system of catoptron composition with focal length, catoptron plays the erect image effect, make the handstand virtual image that is presented in the human eye be reversed to erect image, the reflecting surface of plane mirror vertically becomes miter angle to place in the lens barrel with lens barrel, 4.0m focal length convex spherical mirror is arranged in the another side lens barrel relative with plane mirror, 1.0cm focal length convex spherical mirror is arranged on the human eye observation position, the angle of the section of its central point and plane mirror reflecting surface should be less than 30 degree.Like this, if display screen is in three-dimensional eyes 4.0m scope, just can present the virtual image B that amplifies more than 6 times in human eye.
Three, electronic hardware technology.The virtual theater anaglyph spectacles adopts the penetration liquid crystal lens, and this penetration liquid crystal lens is a kind of commercially available prod, and (open is that eyeglass is black entirely so that cover a glance image in its circuit control liquid crystal glasses eyeglass opening and closing that are provided with by TV or computer; Close for eyeglass be transparent in case another soon to the image that should see), three-dimensional liquid crystal glasses gets final product the mimic actual situation, make left and right sides eyes picture alternate with each other being presented on the screen continuously, making people's eyes see correct picture--left eye sees that left eye, right eye see the image that right eye should be seen, add the persistence of vision physiological property of human eye, just can see real stereo 3 D image.In addition, liquid crystal virtual theater anaglyph spectacles (Liquid Crystal ShutterGlasses) technology can allow parallax continue to show on screen, IC sends three-dimensional signal C (left eye-right eye-left eye-right eye-continuous in regular turn repetition alternate with each other) to screen by control, and send the protruding formula liquid crystal lens 1 of sync signal simultaneously to the virtual theater anaglyph spectacles, make it switch a left side synchronously, right-eye image D, wear convex lens 21 that the virtual theater anaglyph spectacles is provided with and 22 and catoptron 31 and the 32 stereopsis structure for amplifying that constitute by the user again, provide the three-dimensional signal E of amplified images, make people's left eye see this scene of seeing of left eye, right eye is seen this scene of seeing of right eye, and forms complete three-dimensional magnified image B in brain.
The above, it only is preferred embodiment of the present utility model, be not that the utility model is done any pro forma restriction, every foundation technical spirit of the present utility model all still belongs in the scope of technical solutions of the utility model any simple modification, equivalent variations and modification that above embodiment did.
Claims (5)
1, a kind of virtual theater anaglyph spectacles comprises mirror holder, eyeglass; It is characterized in that described frame body is hollow box body, its leading flank is respectively equipped with the open column box and the cylindrical tube of two symmetries, and the open column box is positioned at the cylindrical tube top, a cylindrical tube end of body behaviour eye observation port; The frame body trailing flank is respectively equipped with the open column box and the draw-tube of two symmetries, and draw-tube is positioned at open column box top; Eyeglass and convex lens are embedded in the draw-tube body, and the eyeglass interface is connected with signal wire one end, and the signal wire other end inserts the interface of TV or computer, and convex lens are positioned at the eyeglass back; Be embedded two horizontal reflection mirrors in the leading flank open column box, the angle between these two horizontal reflection mirrors be approximately 90 degree and wherein one with draw-tube in the convex lens central plane horizontal tilt that is embedded about 45 spend; Convex lens are inlayed in the human eye observation port inboard of cylindrical tube, be embedded two vertical reflectors in the trailing flank open column box, the angle between these two vertical reflectors be 90 degree and wherein convex lens central plane of inlaying with human eye observation port inboard be vertical bank 45 and spend shapes; Frame body top is provided with wearing apparatus.
2, virtual theater anaglyph spectacles according to claim 1 is characterized in that, described frame body is the rectangle hollow box body.
3, virtual theater anaglyph spectacles according to claim 1 is characterized in that, described eyeglass is a 3D penetration liquid crystal lens.
4, virtual theater anaglyph spectacles according to claim 1 is characterized in that, the convex lens of inlaying in the described draw-tube are the long-focus convex lens, and focal length is more than the 4.0m; The convex lens that inlay human eye observation port inboard are short focal length convex lens, and focal length is 0.1 to 1.0m.
5, virtual theater anaglyph spectacles according to claim 1, it is characterized in that, described wearing apparatus comprises: wear elastic cord and universal adjusting device, this universal adjusting device by two two ends be respectively equipped with the stripe board of circular groove, right cylinder and the screw that two radicles are provided with spheroid constitutes, cylindrical spheroid is folded in respectively in the circular groove of two stripe board, two right cylinders respectively with mirror holder with wear elastic cord and be connected, two stripe board link together by screw.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN 200420029410 CN2718608Y (en) | 2004-07-28 | 2004-07-28 | Stereo-glasses for virtual cinema |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN 200420029410 CN2718608Y (en) | 2004-07-28 | 2004-07-28 | Stereo-glasses for virtual cinema |
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| Publication Number | Publication Date |
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| CN2718608Y true CN2718608Y (en) | 2005-08-17 |
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| Application Number | Title | Priority Date | Filing Date |
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| CN 200420029410 Expired - Fee Related CN2718608Y (en) | 2004-07-28 | 2004-07-28 | Stereo-glasses for virtual cinema |
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Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102566052A (en) * | 2010-12-29 | 2012-07-11 | 索尼公司 | Head-mounted display |
| CN104020565A (en) * | 2014-06-19 | 2014-09-03 | 青岛歌尔声学科技有限公司 | Display system with optical lens and display screen and image display method thereof |
-
2004
- 2004-07-28 CN CN 200420029410 patent/CN2718608Y/en not_active Expired - Fee Related
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102566052A (en) * | 2010-12-29 | 2012-07-11 | 索尼公司 | Head-mounted display |
| CN104020565A (en) * | 2014-06-19 | 2014-09-03 | 青岛歌尔声学科技有限公司 | Display system with optical lens and display screen and image display method thereof |
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Legal Events
| Date | Code | Title | Description |
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| C14 | Grant of patent or utility model | ||
| GR01 | Patent grant | ||
| C19 | Lapse of patent right due to non-payment of the annual fee | ||
| CF01 | Termination of patent right due to non-payment of annual fee |