CN1819861B - game system - Google Patents
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- CN1819861B CN1819861B CN200580000577.1A CN200580000577A CN1819861B CN 1819861 B CN1819861 B CN 1819861B CN 200580000577 A CN200580000577 A CN 200580000577A CN 1819861 B CN1819861 B CN 1819861B
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Abstract
The invention provides a game system which takes full advantage of the characteristics of a game card and is full of interest. The game system of the present invention reads out the basic character data to generate the basic character image, and when the first code is read, when the first partial data corresponding to the first code is read from the storage means and converted into the first partial data for reading a part of the basic character data, and the second code is read, when 1 second bit data is selected and read from a plurality of second bit data corresponding to the second code, and the second bit data is converted into second bit data for selecting another part of the base character image, and the second code is read again, the character image is generated from the plurality of second position data corresponding to the second code, the plurality of second position data other than the second position data selected by the second position changing means, by selecting and reading 1 second position data, converting the selected second position data into second position data for selecting another part of the basic character image, and generating the character image from the changed character data.
Description
Technical field
The present invention relates to use the games system of game card.
Background technology
Use card as recreation, be generally playing card, but collector cards various recreation cards such as (Trading Card) also is that popularity is assembled at the center with adult in the past.In recent years, the games system of playing combination collector cards and game machine appears and.
A kind of game card of games system is to print role's pattern and capacity data in one side, and the mode can read geometrically, write down this role's identification code and performance role individual character the individual character representation of data (reference example as: patent documentation 1).Utilize the external information read means to read the individual character representation of data of game card, use in the recreation that utilizes game machine to carry out.
The game card of other games system is not undermine design, and the state that is difficult to judge with naked eyes, at the card of the information of being printed with, the printing recreation with information (reference example as: patent documentation 2).Game machine reads and being printed on recreation with the recreation information of card, and should play and be input to game machine with information.
Patent documentation 1: the spy opens the 2001-334012 communique
Patent documentation 2: the spy opens the 2002-224443 communique
Patent documentation 3: the spy opens the 2003-117231 communique
Patent documentation 4: the spy opens flat 11-76616 communique
Patent documentation 5: table 99/32200 communique again
In the games system that in the past uses game card, only utilize game card input recreation to use information, expect a kind of games system that is full of entertaining that makes full use of the game card characteristic.
The objective of the invention is to, a kind of games system that is full of entertaining that makes full use of the game card characteristic is provided.
Summary of the invention
Tabulating equipment according to an example of the present invention is a kind of games system, has:
Read in the sign indicating number reader unit of the sign indicating number that is recorded in card;
According to a plurality of yards the combination that utilizes aforementioned reader unit to read in, generate role's generating apparatus of role; And
Assess the role's of aforementioned generation roles evaluates device;
And having storage device, this storage device stores at least: as the basic character data on the role's of aforementioned generation basis; Formation is corresponding to the first position data of first yard aforementioned role's a part; And formation is corresponding to a plurality of second position data of other part of second yard aforementioned role;
Aforementioned role's generating apparatus has
Read aforementioned basic character data, the basic character image generating apparatus of formation base character image;
Aforementioned first yard when reading in, read corresponding to the aforementioned first yard aforementioned first position data from aforementioned storage device, the part of aforementioned basic character data is changed to the first position change device of the aforementioned first position data of reading;
Aforementioned second yard when reading in, from corresponding to aforementioned second yard aforementioned a plurality of second position data, selection is also read 1 second position data, other part of aforementioned basic character image is changed to the second position change device of the second position data of aforementioned selection;
Aforementioned second yard when reading in once more, from corresponding to aforementioned second yard aforementioned a plurality of second position data, from utilizing the aforementioned a plurality of second position data of selected second number positional of the aforementioned second position change device outside according to this, select and read 1 second position data, with other part of aforementioned basic character image, change to the 3rd position change device of the second position data of aforementioned selection; And
From the character data of any change at least of utilizing the aforementioned first position change device, the aforementioned second position change device and aforementioned the 3rd position change device, generate the character image generating apparatus of character image.
Tabulating equipment according to an example of the present invention is a kind of games system, has:
Operating means by player's operation;
The display unit that shows game picture;
The voice output of output recreation sound;
Assessment is for the apparatus for evaluating of the operation input of aforementioned operation device; And
The control device of control recreation;
Aforementioned control device has
Utilize aforementioned display, make the image of the operation of indication aforementioned operation device be presented at the device of first on the aforementioned game picture;
With the demonstration while of earlier figures picture, make the recreation sound of the operation of indication aforementioned operation device utilize second of aforementioned voice output output to install; And
Before special time than the demonstration of earlier figures picture, make the auxiliary game sound of the operation of indicating the aforementioned operation device auxiliaryly, utilize the 3rd device of aforementioned voice output output;
Aforementioned apparatus for evaluating
According to for the sequential of the operation of aforementioned operation device input and the sequential of utilizing the recreation sound of aforementioned second device to generate, assessment is for the operation input of aforementioned operation device.
Tabulating equipment according to an example of the present invention is a kind of games system, has:
First operating means by first player operation;
Second operating means by second player operation;
The display unit that shows game picture;
The voice output of output recreation sound;
Assessment is for the apparatus for evaluating of the operation input of aforementioned operation device; And
The control device of control recreation;
Aforementioned control device has at least one side of following first device or second device:
Aforementioned first device makes the image of the operation of aforementioned first operating means of indication, utilizes aforementioned display to output on the aforementioned game picture; And
Aforementioned second device makes the recreation sound of the operation of aforementioned first operating means of indication, utilizes aforementioned voice output output;
Aforementioned apparatus for evaluating,
According to for the sequential of the operation of aforementioned first operating means input and for the either party at least of the sequential of the operation input of aforementioned second operating means, whether consistent with the output timing of aforementioned first device or aforementioned second device, assessment is for the operation input of aforementioned first operating means.
In above-mentioned games system,
Aforementioned first device of aforementioned control device or aforementioned second device, indication is carried out the specific times operation with aforementioned first operating means;
Aforementioned apparatus for evaluating,
Whether according to the number of operations of aforementioned first operating means is whether the number of operations of aforementioned specific times, aforementioned second operating means is whether the aggregate value of the number of operations of the number of operations of aforementioned specific times, aforementioned first operating means and aforementioned second operating means is aforementioned specific times, and assessment is for the operation input of aforementioned first operating means.
Tabulating equipment according to an example of the present invention is a kind of games system, has:
Yard sign indicating number reader unit that reads in of card will be recorded in;
According to a plurality of yards the combination that utilizes aforementioned reader unit to read in, generate role's generating apparatus of role; And
The game control device of control recreation;
At aforementioned card, be different from aforementioned sign indicating number and the individually additional visual mark of recognizing; And has a storage device
Aforementioned memory device stores: as the basic character data on the role's of aforementioned generation basis, constitute corresponding to the position data of the aforementioned role's of aforementioned sign indicating number a part and the mark that is attached to aforementioned card;
Aforementioned role's generating apparatus has
Specify the specific markers specified device of specific markers;
Read aforementioned basic character data, and the basic character image generating apparatus of formation base character image;
When aforementioned sign indicating number is read, read aforementioned position data, the part of aforementioned basic character data is changed to the position change device of aforementioned position data of reading corresponding to aforementioned sign indicating number from aforementioned storage device;
From utilizing the character data of aforementioned position change device change, generate the character image generating apparatus of character image; And
The specific markers counting device that the aforementioned specific markers that is attached to the card that is used to generate aforementioned character image and reads in is counted;
Aforementioned game control device,
According to the count results of the aforementioned specific markers of counting by aforementioned specific markers counting device, control aforementioned recreation.
Tabulating equipment according to an example of the present invention is a kind of games system, has:
Be controlled at the game control device of the fight recreation that first role and second role fight in the three-dimensional imaginary space;
Utilize imaginary camera, take the imaginary space of aforementioned three-dimensional, and be presented at the display unit of two-dimentional display frame; And
Control the position of aforementioned imaginary camera and the camera control apparatus of viewpoint;
Aforementioned camera control apparatus has
In the mode that aforementioned first role that fights and aforementioned second role are included in aforementioned two-dimentional display frame, set the position of aforementioned imaginary camera and first device of viewpoint; And
Corresponding to the fight result of aforementioned fight recreation, the mode by central authorities so that aforementioned first role or aforementioned second role of triumph moves to aforementioned two-dimentional display frame changes the position of aforementioned imaginary camera and second device of viewpoint.
In above-mentioned games system,
Aforementioned camera control apparatus has
Fight result according to aforementioned fight recreation, the mobile situation that reaches particular bound in aforementioned first role who wins or aforementioned second role's aforementioned two-dimentional display frame, control the position and the viewpoint of aforementioned imaginary camera, so that aforementioned first role of performance and shooting triumph or aforementioned second role's the 3rd device on every side.
In above-mentioned games system,
Aforementioned camera control apparatus has
Aforementioned first role in aforementioned two-dimentional display frame or aforementioned second role's position, in the unchanged situation of special time, control the position and the viewpoint of aforementioned imaginary camera, so that make aforementioned first role or aforementioned second role, shift to the 4th device of the direction different with aforementioned second role's that caused of device moving direction.
Tabulating equipment according to an example of the present invention is a kind of games system, has:
With the bar code that is recorded in card read in the sign indicating number reader unit;
According to the combination of a plurality of bar codes that utilize aforementioned reader unit to read in, generate role's generating apparatus of role; And
Assess the role's of aforementioned generation roles evaluates device; And has a storage device
This storage device is stored at least: as the basic character data on the role's of aforementioned generation basis; And formation is corresponding to the position data of the aforementioned role's of bar code a part;
Aforementioned role's generating apparatus has
Read aforementioned basic character data, the basic character image generating apparatus of formation base character image;
When aforementioned bar code reads in, read aforementioned position data, the part of aforementioned basic character data is changed to the position change device of aforementioned position data of reading corresponding to aforementioned bar code from aforementioned storage device; And
From the character data of utilizing aforementioned position change device to be changed, generate the character image generating apparatus of character image.
The invention effect
If according to the present application, owing to be a kind of games system, this games system has: the sign indicating number reader unit that reads in the sign indicating number that is recorded in card;
According to a plurality of yards the combination that utilizes aforementioned reader unit to read in, generate role's generating apparatus of role; And
Assess the role's of aforementioned generation roles evaluates device;
And having storage device, this storage device stores at least: as the basic character data on the role's of aforementioned generation basis; Formation is corresponding to the first position data of first yard aforementioned role's a part; And formation is corresponding to a plurality of second position data of other part of second yard aforementioned role;
Aforementioned role's generating apparatus has
Read aforementioned basic character data, the basic character image generating apparatus of formation base character image;
Aforementioned first yard when reading in, read corresponding to the aforementioned first yard aforementioned first position data from aforementioned storage device, the part of aforementioned basic character data is changed to the first position change device of the aforementioned first position data of reading;
Aforementioned second yard when reading in, from corresponding to aforementioned second yard aforementioned a plurality of second position data, selection is also read 1 second position data, other part of aforementioned basic character image is changed to the second position change device of the second position data of aforementioned selection;
Aforementioned second yard when reading in once more, from corresponding to aforementioned second yard aforementioned a plurality of second position data, from utilizing the aforementioned a plurality of second position data of selected second number positional of the aforementioned second position change device outside according to this, select and read 1 second position data, with other part of aforementioned basic character image, change to the 3rd position change device of the second position data of aforementioned selection; And
Character data from any change at least of utilizing the aforementioned first position change device, the aforementioned second position change device and aforementioned the 3rd position change device, generate the character image generating apparatus of character image, therefore can provide a kind of games system that is full of entertaining that makes full use of the game card characteristic.
Description of drawings
Fig. 1 (A)~(B) is the figure of expression according to the employed game device of games system of first example of the present invention.
Fig. 2 (A)~(C) is plane, front view, the side view of expression according to the card reader body of the employed game device of games system of first example of the present invention.
Fig. 3 (A)~(B) is that expression is according to the cutaway view of the horizontal direction of the card reader body of the employed game device of games system of first example of the present invention, the cutaway view of vertical direction.
Fig. 4 is illustrated in according to the employed game device of the games system of first example of the present invention, the figure of the state of scanning game card.
Fig. 5 is the block diagram that is illustrated in according to the set information processor of the employed game device of the games system of first example of the present invention.
Fig. 6 (A)~(B) is the Tou Fa ﹠amp of expression according to a concrete example of the employed game card of games system of first example of the present invention; The figure of card makes up.
Fig. 7 is the figure of expression according to the clothes card of a concrete example of the employed game card of games system of first example of the present invention.
Fig. 8 is card is carried out in expression according to the footwear of a concrete example of the employed game card of games system of first example of the present invention figure.
Fig. 9 (A)~(B) is the figure of expression according to the special article card of a concrete example of the employed game card of games system of first example of the present invention.
Figure 10 (A)~(B) is the figure (one) of expression according to the card table of the games system of first example of the present invention.
Figure 11 is the figure (its two) of expression according to the card table of the games system of first example of the present invention.
Figure 12 (A)~(B) is the figure of expression according to the sorceress's table of dressing up of the games system of first example of the present invention.
Figure 13 (A)~(C) is the figure of expression according to the dancing place of the recreation of the games system of first example of the present invention.
The figure (one) of Figure 14 (A)~(G) concrete example that to be expression carry out according to the recreation of the games system of first example of the present invention.
The figure (its two) of Figure 15 (A)~(G) concrete example that to be expression carry out according to the recreation of the games system of first example of the present invention.
Figure 16 is the figure of expression according to the game picture of the dancing war of the games system of first example of the present invention.
Figure 17 (A)~(B) is the time diagram of expression according to the input timing of the button of the dancing war of the games system of first example of the present invention.
Figure 18 (A)~(D) is the figure that change the outfit handle of expression according to the recreation of the games system of first example of the present invention.
Figure 19 is expression generates the sequence of movement of processing according to the role of the recreation of the games system of first an example of the present invention flow chart.
Figure 20 is the key diagram of expression according to the energy calculation method of dressing up of the recreation of the games system of first example of the present invention.
Figure 21 (A)~(B) is the Tou Fa ﹠amp of expression according to a concrete example of the employed game card of games system of second example of the present invention; The figure of card makes up.
Figure 22 is the figure of expression according to the clothes card of a concrete example of the employed game card of games system of second example of the present invention.
Figure 23 is card is carried out in expression according to the footwear of a concrete example of the employed game card of games system of second example of the present invention figure.
Figure 24 (A)~(B) is the figure of expression according to the special article card of a concrete example of the employed game card of games system of second example of the present invention.
Figure 25 (A)~(B) is the figure of expression according to the game picture of the recreation that changes the outfit of the games system of second example of the present invention.
Figure 26 is the figure (one) of expression according to the game picture of the dancing war of the games system of second example of the present invention.
Figure 27 (A)~(B) is the figure (its two) of expression according to the game picture of the dancing war of the games system of second example of the present invention.
Figure 28 (A)~(B) is the key diagram that expression is judged according to the button input of the games system of second example of the present invention.
Figure 29 is the flow chart (one) that expression is judged according to the button input of the games system of second example of the present invention.
Figure 30 is the flow chart (its two) that expression is judged according to the button input of the games system of second example of the present invention.
Figure 31 is that expression is according to the blinkpunkt of the imaginary camera of the recreation of the games system of second example of the present invention and the figure of position.
Figure 32 is the flow chart of expression according to the summary of the camera action of the recreation of the games system of second example of the present invention.
Figure 33 is the flow chart of expression according to the tug-of-war formula camera action of the recreation of the games system of second example of the present invention.
Figure 34 is the flow chart of coming out even handling of expression according to the recreation of the games system of second example of the present invention.
Figure 35 is the key diagram of expression according to the award formula camera action of the recreation of the games system of second example of the present invention.
Figure 36 is the flow chart of expression according to the award formula camera action of the recreation of the games system of second example of the present invention.
Figure 37 (A)~(B) is the key diagram of expression according to the single-point type camera action of the recreation of the games system of second example of the present invention.
Figure 38 is the flow chart of expression according to the single-point type camera action of the recreation of the games system of second example of the present invention.
Figure 39 (A)~(C) is the key diagram of expression according to the formula of the chasing camera action of the games system of second example of the present invention.
Figure 40 is the flow chart of expression according to the formula of the chasing camera action of the recreation of the games system of second example of the present invention.
Label declaration
1 game device
2 operation tables
3 card readers
4 load buttons
4a, 4b load button
5 monitors
6 monitor cover
7 card conveying ends
8 card cameras
9 Coin selectors
10 money boxs
11 loudspeakers
20 game cards
20 Fa Xing ﹠amp; Make up and block
30 clothes cards
40 footwear are carried out card
50 special article cards
20,30,40,50 dress up magic the card
60 card reader bodies
61 card path grooves
The 61a aperture
62 each end face
63 cables
64 bottom surfaces
65 circuit substrates
66 cards detect uses optical sensor
67 cards detect uses light projector LED
68 electroluminescent lamps
69 read and use optical sensor
100 information processors
101 CPU
102 system storages
103 mediums
104 start read-only storage (BOOT ROM)
107 rendering processors
108 drawing memories
110 acoustic memories
111 communication interface I/F
114 modems
116 backup of memory
The specific embodiment
[games system in the past]
As the games system that uses game card, this case applicant exploitation is with the games system (beetle king MushiKing) of beetle fight as exercise question.Make game device read in game card, carry out data inputs and play.In this game device, utilize computer drawing technology, on display monitor, show out beetle, from various angles beetle is carried out dynamic image and show and play.
The game content of this games system is to make the card FTG of fighting between the beetle.Trip skill card is to use the beetle card that shows species of beetles living and shows the technical ability card of fighting skill.From being located at the card reader of game device, beetle card and technical ability card are made up and import, grapple in the finger-guessing game mode.Enjoyment is the beetle world that reappears realistically, and etc. the unique skill that shown.
At this card FTG of fighting between the beetle that makes, from exercise question, be the recreation that boy likes, be not suitable for girl.Therefore the expectation exploitation is suitable for girl's product.As the exercise question that is suitable for girl, the recreation that changes the outfit, this is the exercise question of being interested in so long as girl just is bound to.
This case applicant develops the games system (" McDonald's touch-control recreation ") that uses the board-like game device of touch surface.This game device system adopts the board-like monitor of touch surface, and the user is with a simple operations with the finger touches contact panel, the various recreation of can playing.One of recreation of this game device, having with the recreation that changes the outfit is the recreation (" beautiful princess ") of exercise question).
This recreation is to impose dressing up of hobby for the maiden who comes on stage, and in the recreation that the dancing party is danced, the touching monitor changes maiden's design or color and plays.If hand touches the icon (Icon) of the hair style that is configured in around the maiden or full dress, cosmetic, ornaments, can be transferred to and respectively make picture, change design or color.Changing the outfit is that the hand touching is presented at the just change of various icons at contact panel, very simple, not talkative recreation degree height.
Because the situation of this games system, this case inventor etc. is with changing the outfit as exercise question that girl is interested in, develops a kind of games system that is full of entertaining that makes full use of the game card characteristic.
[first example]
Diagram illustrates the games system according to first example of the present invention with reference to accompanying drawing.The games system of this example is to make Fig. 1 to game device shown in Figure 5, reads in Fig. 6 to game card shown in Figure 9, to play.
(game device)
Fig. 1 represents the employed game device of this example.Fig. 1 (A) is the front view of game device, and Fig. 1 (B) is the side view of game device.
On the top of the operation table 2 of game device 1, display monitor 5 is towards positive and be installed in framework.The front of display monitor 5 is coated by monitor cover 6.
Bottom at the operation table 2 of game device 1 is provided with card conveying end 7.Game card is discharged from the card camera 8 in the framework of game device 1.
Lower left quarter at the operation table 2 of game device 1 is provided with Coin selector 9.Left side at the card conveying end 7 of the bottom of Coin selector 9 is provided with money box 10.
Right lower quadrant at the operation table 2 of game device 1 is provided with loudspeaker 11.From this loudspeaker 11, the various audios in the output recreation.
Player's selector 9 that will insert coin as the coin of recreation expense.If receive the coin of input, for card conveying end 7, discharge magic card of dressing up of game card from card camera 8.Utilize the card reader 3 of game device 1, the magic card of dressing up that scanning is discharged can make projection change the outfit the sorceress role of display monitor 5.
(card reader)
With reference to Fig. 2 to Fig. 4, the card reader 3 of the game device 1 of this example is described.Fig. 2 (A) is the plane of the card reader body 60 of card reader 3, and Fig. 2 (B) is the front view of card reader body 60, and Fig. 2 (C) is the side view of card reader body 60.Fig. 3 (A) is the cutaway view of the horizontal direction of card reader body 60, and Fig. 3 (B) is the cutaway view of the vertical direction of card reader body 60.Fig. 4 is the card reader 3 that is illustrated in game device 1, the figure of the state of scanning game card 20.
The groove width of the card path groove 61 of card reader body 60 is both ends of the surface 62 sides, and width is wide more, from the either side of each end face 62, inserts game card 20 easily.
The bar code of game card 20, utilization is also slided the side standing upright of game card 20 in the bottom surface 64 of the card path groove 61 of card reader body 60 and be can read.At this moment, game card 20 must be connected on the bottom surface 64 of card path groove 61 mutually, scan with correct body position, but owing to the player makes its slip with portable game card 20, when therefore scanning, how many game cards 20 has inclination unavoidably.
In the card reader body 60 of this example, even game card 20 is to be adjusted into respect to card path groove 61 inclination Alpha (α) angles (with reference to figure 2 (c)), beta (β) angle (with reference to figure 2 (A)), Xi Ta (θ) angle (with reference to figure 2 (B)), still can correctly read.
Shown in Fig. 3 (A),, be provided with circuit substrate 65 in the inside of card reader body 60.Near each end face 62 on the circuit substrate 65, card detects and detects with light projector LED67 with optical sensor 66 and card is to be provided with in pairs respectively.Near each end face 62 of card path groove 61, the aperture 61a that connects card path groove 61 is set.Card detects to detect with light projector LED67 with optical sensor 66 and card and sees through aperture 61a respectively and relatively, detects game card 20 from any of each end face 60, is inserted in the card path groove 61.
On the one-sided wall of the middle position of card path groove 61, form opening 61b.Card path groove 61 inboards on circuit substrate 65 are provided with electroluminescent lamp 68, read with optical sensor 69.Card detect with optical sensor 66 detect that game card 20 inserts during, electroluminescent lamp 68 passes through bar code hurdle 24a, the 24b (with reference to figure 6) of the game card 20 of card path groove 61 from opening 61b irradiation, its reverberation is read by reading with optical sensor 69.Read the optical signal that is read with optical sensor 69, utilize the parser circuitry (not shown) that is located on the circuit substrate 65 to resolve, and convert digit information to as the reading data of bar code.This digit information outputs to the control circuit of game device 1 side via the cable 63 of card reader body 60.
As shown in Figure 4, player's portable game card 20 from the place ahead upside of card reader 3, tilts game card 20, laterally toward the pulling of the place ahead downside, and scanning game card 20.At this moment, bar code hurdle 24a, the 24b (with reference to figure 6) of game card 20 are necessary for downside.Owing to be provided with bar code hurdle 24a, 24b in the both sides of game card 20, therefore also can make surface, the back side scanning on the contrary mutually of game card 20.Also can make the place ahead downside past the place ahead upside of game card 20, oppositely scanning from card reader 3 again.
In addition, in above-mentioned example, in order to detect the insertion of game card 20,2 pairs of cards are set to be detected with optical sensor 66 and card detection light projector LED67, only insert game card 20 during, make electroluminescent lamp 68 and read, but as having only electroluminescent lamp 68 and reading formation with optical sensor 69 with optical sensor 69 actions, make the luminous all the time standby of electroluminescent lamp 68, also can with the bar code hurdle 24a, the 24b that read game card 20.
(information processor)
With reference to Fig. 5, the relevant information processor (GameBoard: cribbage-board) that is arranged on the game device 1 of this example is described.Fig. 5 is the block diagram of the information processor 100 of cribbage-board.
Utilizing performed program of CPU101 or data, program or data except the control recreation also comprise the program or the data that are used to generate, control the image that should show.Be equivalent to basic character data of this example and role's position data, or role's generator etc.
In order to generate display image, in system storage 102, store polygon data (vertex data) or NURBS (Non Uniform RationalB-Spline: data (curved surface or control point data) non-homogeneous mark basis cloudy shape line) in advance with the local coordinate data of 3 dimensions that constitutes the object that shows, utilize CPU or geometrical processor (not shown), with its world's coordinate system that is configured in the imaginary space of 3 dimensions, convert local coordinate to world coordinate.
In addition, in world's coordinate system, setting follows player's operation or recreation to carry out the viewpoint coordinate that is generated, to be positioned at from the object of this viewpoint with the being seen field range of specific line of vision and picture angle, convert to the viewpoint coordinate is the viewpoint coordinate system of initial point, object coordinate with after this conversion is sent to rendering processor 107.
Rendering processor 107 at first applies complementary processing such as light source processing for the object coordinate of sending here, and the structured data that maybe will be stored in drawing memory 108 is attached at object, imposes details at object surface.And, rendering processor 107 is for the three-dimensional object from 3 dimensions, be presented at display monitor 5, object (polygon) is projected in 2 dimensional planes (fluorescent screen), convert 2 dimension coordinate datas (fluorescent screen coordinate system) to, from the polygon of Building Z target depth as shallow, promptly the polygon near the viewpoint coordinate preferentially shows, generate 2 dimension images, it is outputed to display monitors 5 such as CRT or liquid crystal indicator.
Like this, CPU101 and rendering processor 107 are controlled by generating image generating program, and as generating image generation means 117 and acting on.
In addition, the roles evaluates means of this example are made of CPU101 and system storage 102, and role's generation means system is made of CPU101, system storage 102 and rendering processor 107, drawing memory 108.
At information processor 100, be provided with and be recorded in the card reader 3 in the sign indicating number input of card, the input mediums such as Coin selector 9 of operating the coin of input switch 4, detection input.
At information processor 100, be provided with backup of memory 116, this backup of memory 116 storage recreation result data midway carries out the situation of identical game later in next time, it is read, so that play from follow-up the beginning again.
At information processor 100, be provided with the Sound Processor Unit 109 that generates sound, reach the acoustic memory 110 of storing the voice data that is generated, Sound Processor Unit 109 is stored in the data of acoustic memory 110 for basis, generate the numerical digit signal of sound, utilize D/A converter (omitting diagram) and convert analogue voice to, and loudspeaker 11 or headphone (not shown) are arrived in voice output.
At information processor 100, be provided with routine data storage device or medium 103, be stored in the games or the data of these mediums 103, be read into system storage 102, drawing memory 108, acoustic memory 110.
In the data that are stored in medium 103, program or data except the control recreation also comprise the program or the data that are used to generate, control the image that should show.
In these mediums, but the medium that read with also comprising the such optical profile type of CD-ROM or DVD-ROM, or light shield read-only storage or the such medium that can read electrically of flash memory.
At information processor 100, be provided with communication interface 111 and modem 114, via LAN or modem 114, be connected networking IN.
If at Coin selector 9, meet the coin input of recreation expense, information processor 100 is sent the signal of surrendering of surrendering game card for card dispenser 8, and card dispenser 8 is surrendered 1 game card.
The above-mentioned inscape of information processor 100 connects with the bus equisignal line, utilizes the input and output between each inscapes of bus arbiter 106 control programs or data.
(game card)
Fig. 6 to Fig. 9 represents the concrete example of the employed game card of games system of this example.
The game card of this example is the thick-layer clam for paper cards that is called the vertical 88mm of playing card size, horizontal 63mm.In this example, preparing has 4 kinds of game cards (the magic card of dressing up), is the Tou Fa ﹠amp of the head of dressing up; The footwear that block (Fig. 6), the clothes card (Fig. 7) of the body portion of dressing up, the foot of dressing up of making up are carried out card (Fig. 8) and special special article card (Fig. 9) of dressing up.
(Tou Fa ﹠amp; Make up and block)
Use Fig. 6 that Tou Fa ﹠amp is described; Make up and block.Fig. 6 (A) expression Tou Fa ﹠amp; The surface of cosmetic card 20, Fig. 6 (B) expression Tou Fa ﹠amp; The back side of cosmetic card 20.
Shown in Fig. 6 (A), at Tou Fa ﹠amp; Make up and block 20 surperficial upper left quarter, be provided with the attribute column 21 of expression card attribute.In Fig. 6 (A), in attribute column 21, design literal " H " is depicted in the heart.
At Tou Fa ﹠amp; Make up and block 20 surperficial rising wood, be provided with the attribute-name Mark Column 22 of the attribute-name of record card.In Fig. 6 (A), 22 notes have " Tou Fa ﹠amp on the Property Name hurdle; Make up and block ".
At Tou Fa ﹠amp; The right horizontal side of the surface properties name Mark Column 22 of cosmetic card 20 is provided with the article number column 23 that note has the article number of 3 bit digital.In Fig. 6 (A), " 003 " is arranged in article number column 23 notes.
At Tou Fa ﹠amp; The make up surperficial left border portion of card 20 is provided with bar code hurdle 24a, and this bar code hurdle 24a describes to be useful on the bar code that utilizes game device 1 to read card.
At Tou Fa ﹠amp; The make up surperficial central authorities of card 20 are provided with: describe the portrait painting hurdle 25 corresponding to the face of the article number of card, and note has the explanation hurdle 26 of explanation.In Fig. 6 (A), describe the pattern of " Cleopatra's hair style " on portrait painting hurdle 25,26 notes have " individual character hair style+orange cosmetic=popular girl on the explanation hurdle.Be fit to magnificent collocation fully.」。
At Tou Fa ﹠amp; The surperficial lower edge of cosmetic card 20 is provided with denominational 27, and this denominational 27 is described the title corresponding to the article number of card.In Fig. 6 (A), " Cleopatra's hair style " arranged in denominational 27 notes.
Shown in Fig. 6 (B), at Tou Fa ﹠amp; Make up and block 20 back side right border portion, be provided with bar code hurdle 24b, this bar code hurdle 24b is used to utilize game device 1 to read the bar code of card.This bar code hurdle 24b is corresponding to Tou Fa ﹠amp; The surperficial bar code hurdle 24a of card 20 that makes up, Barcode Length, width are identical, and content is identical.
At Tou Fa ﹠amp; The upper rear portion of cosmetic card 20 is provided with the game name hurdle 28 that indicates this recreation game name.At Tou Fa ﹠amp; Make up and block 20 back side central authorities, the portrait painting hurdle 29 of the representative portrait of describing this recreation is set.In Fig. 6 (B), 28 notes have " sorceress Love and Berry dress up " on the game name hurdle, describe the portrait of unity of plan on portrait painting hurdle 29.
At the game card back side, arbitrary attribute is unified pattern, but makes its background colour difference according to attribute.As long as the player watches the back side, but the easy identification game card is any attribute, but can't easily recognize the bar code difference of bar code hurdle 24b.Thus, even the player can know that being fought object learns the attribute of game card, still can't learn its article and use game card.
(clothes card)
Use Fig. 7 that the clothes card is described.Fig. 7 represents the surface of clothes card 30.
As shown in Figure 7, at the surperficial upper left quarter of clothes card 30, be provided with the attribute column 31 of expression card attribute.In Fig. 7, in attribute column 31, design literal " D " is depicted in the heart.
At the surperficial rising wood of clothes card 30, be provided with the attribute-name Mark Column 32 of the attribute-name of record card.In Fig. 7,32 notes have " clothes card " on the Property Name hurdle.
In the right horizontal side of the surface properties name Mark Column 32 of clothes card 30, the article number column 33 that note has the article number of 3 bit digital is set.In Fig. 7, " 001 " is arranged in article number column 33 notes.
Surperficial left border portion at clothes card 30 is provided with bar code hurdle 34a, and this bar code hurdle 34a describes to be useful on the bar code that utilizes game device 1 to read card.
Surperficial central authorities at clothes card 30 are provided with: describe the body clothes picture hurdle 35 partly corresponding to the article number of card, and note has the explanation hurdle 36 of explanation.In Fig. 7, draw the pattern that " lovely sailor suit " described on hurdle 35 at clothes, 36 notes have the " sailor suit of collocation hope adorably on the explanation hurdle.The big bowknot of front is to gaze at a little.」。
Surperficial lower edge at clothes card 30 is provided with denominational 37, and this denominational 37 is described the title corresponding to the article number of card.At Fig. 7, " lovely sailor suit " arranged in denominational 37 notes.
The back side of clothes card 30 is with the Tou Fa ﹠amp shown in Fig. 6 (B); The back side of cosmetic card 20 is identical, but the background colour difference.
(footwear are carried out card)
Use Fig. 8 that footwear shoe card is described.Fig. 8 represents the surface of footwear shoe card 40.
As shown in Figure 8, at the surperficial upper left quarter of footwear shoe card 40, be provided with the attribute column 41 of expression card attribute.In Fig. 8, in attribute column 41, design literal " F " is depicted in the heart.
At the surperficial rising wood of footwear shoe card 40, be provided with the attribute-name Mark Column 42 of the attribute-name of record card.In Fig. 8,42 notes have " footwear are carried out card " on the Property Name hurdle.
In the right horizontal side of the surface properties name Mark Column 42 of clothes card 40, the article number column 43 that note has the article number of 3 bit digital is set.In Fig. 8, " 001 " is arranged in article number column 43 notes.
Surperficial left border portion in that footwear are carried out card 40 is provided with bar code hurdle 44a, and this bar code hurdle 44a describes to be useful on the bar code that utilizes game device 1 to read card.
The surperficial central authorities of carrying out card 40 at footwear are provided with: describe to draw hurdle 45 corresponding to the footwear of the foot of the article number of card, and note has the explanation hurdle 46 of explanation.In Fig. 8, draw the pattern that " intersection ribbon " footwear are described on hurdle 45 at footwear, explain orally hurdle 46 notes and have " intersect ribbon and about diamond, a bit sexy.Try to cooperate the collocation of adult's sense ".
Surperficial lower edge in that footwear are carried out card 40 is provided with denominational 47, and this denominational 47 is described the title corresponding to the article number of card.At Fig. 8, " intersection ribbon " arranged in denominational 47 notes.
Footwear are carried out the back side of card 40, with the Tou Fa ﹠amp shown in Fig. 6 (B); The back side of cosmetic card 20 is identical, but the background colour difference.
(special article card)
Use Fig. 9 that the special article card is described.Fig. 9 (A) expression changes the surface of the special article card 50 of color development, and Fig. 9 (B) is the surface that expression changes the special article card 50 of the colour of skin.In addition, the back side of special article card 50 is with the Tou Fa ﹠amp shown in Fig. 6 (B); The back side of cosmetic card 20 is identical, but the background colour difference.
At first, the special article card 50 shown in relevant Fig. 9 (A) is described.
At the surperficial upper left quarter of special article card 50, be provided with the attribute column 51 of expression card attribute.In Fig. 9 (A), in attribute column 51, design literal " S " is depicted in the heart.
At the surperficial rising wood of special article card 50, be provided with the attribute-name Mark Column 52 of the attribute-name of record card.In Fig. 9 (A), 52 notes have " special article card " on the Property Name hurdle.
In the right horizontal side of the surface properties name Mark Column 52 of special article card 50, the article number column 53 that note has the article number of 3 bit digital is set.In Fig. 9 (A), " 001 " is arranged in article number column 53 notes.
Surperficial left border portion at special article card 50 is provided with bar code hurdle 54a, and this bar code hurdle 54a describes to be useful on the bar code that utilizes game device 1 to read card.
Surperficial central authorities at special article card 50 are provided with: describe the portrait painting hurdle 55 corresponding to the portrait painting of the article number of card, and note has the explanation hurdle 56 of explanation.In Fig. 9 (A), describe 4 kinds of different portrait paintings of color development on portrait painting hurdle 55, have in explanation hurdle 56 notes " to change the magical card of color development.Which kind of color of dressing up of You is the most suitable? "
Surperficial lower edge at special article card 50 is provided with denominational 57, and this denominational 57 is described the title corresponding to the article number of card.In Fig. 9 (A), " magical color development " arranged in denominational 57 notes.
Secondly, the special article card 50 shown in relevant Fig. 9 (B) is described.
At the set attribute-name Mark Column 52 of the surperficial rising wood of special article card 50, note has " special article card ".
At the set article number column 53 of right horizontal side of the surface properties name Mark Column 52 of special article card 50, note has " 002 ".
Surperficial left border portion at special article card 50 is provided with bar code hurdle 54a, and this bar code hurdle 54a describes to be useful on the bar code that utilizes game device 1 to read card.
On the set portrait painting hurdle 55 of the surface of special article card 50 central authorities, describing face's colour of skin is 3 kinds of different portrait paintings that shine into the skin of the skin of wheat, common skin, the look of whitening, and has in explanation hurdle 56 notes " to change the magical card of the colour of skin.You is riot girl's style or sweet girl's style? "
At the set denominational 57 of the surperficial lower edge of special article card 50, note has " magical foundation cream ".
(various table)
At the employed game device 1 of the games system of this example,, prepared in order to carry out the recreation that changes the outfit: the card table, this card table is used to store the initial data of each game card; And the sorceress's table of dressing up, this sorceress's table of dressing up is used to store the sorceress's that dresss up (Love and Berry) who is presented at picture data (tables of head, body portion, foot etc.).
The card table is kind (the Tou Fa ﹠amp corresponding to game card (the magic card of dressing up); Cosmetic card, clothes card, footwear are carried out card, special article card) and prepare 4 kinds of card tables.The card table is stored in the routine data storage device or the medium 103 of information processor 100, when games are carried out, is loaded into system storage 102.
The sorceress that dresss up table is for having prepared 2 kinds of sorceress's tables of dressing up corresponding to fighting role (Love and Berry).The sorceress that dresss up table is stored in the system storage 102 of information processor 100.
(card table)
Adopt Figure 10 and Figure 11, the card table of this example is described.Figure 10 (A) is Tou Fa ﹠amp; The card table of the card usefulness of making up, the card table that Figure 10 (B) uses for the clothes card; Figure 11 carries out the card table of card usefulness for footwear.Do not make the card table about the special article card.
Shown in Figure 10 (A), at Tou Fa ﹠amp; The card table of the card usefulness of making up is provided with a yard hurdle, mode data name hurdle, structured data name hurdle, face structured data name hurdle, denominational.
For example: sign indicating number is the Tou Fa ﹠amp of " 001 "; Make up and block, be recited as " N-Hr001-Bipol ", be recited as " N-Hr001 ", be recited as " N-sFa001 ", be recited as " princess's hair style " at denominational on face structured data name hurdle on structured data name hurdle on mode data name hurdle.
Sign indicating number is the Tou Fa ﹠amp of " 002 "; Make up and block, be recited as " N-Hr004-Solid ", be recited as " N-Hr004 ", be recited as " N-sFa004 ", be recited as " vigour girl's hair style " at denominational on face structured data name hurdle on structured data name hurdle on mode data name hurdle.
Again, sign indicating number is the Tou Fa ﹠amp of " 003 "; The card of making up is recited as " N-Hr011-Solid " on mode data name hurdle, is recited as " N-Hr011 " on structured data name hurdle, is recited as " N-sFa011 " on face structured data name hurdle, is recited as at denominational by " dish send out sweet girl's hair style ".
Shown in Figure 10 (B),, be provided with a yard hurdle, mode data hurdle, structured data name hurdle, jewellery hurdle, denominational at the card table that clothes are used.
For example: sign indicating number is the Tou Fa ﹠amp of " 001 "; Make up and block, be recited as " G-FB001F-Bipol ", be recited as " G-FB001 ", be recited as " 1 ", be recited as " graceful full dress " at denominational on the jewellery hurdle on structured data name hurdle on mode data name hurdle.
Again, sign indicating number is the Tou Fa ﹠amp of " 002 "; Make up and block, be recited as " M-FB002F-Bipol ", be recited as " M-FB002 ", be recited as " 2 ", be recited as " glittering pearl full dress " at denominational on the jewellery hurdle on structured data name hurdle on mode data name hurdle.
Again, sign indicating number is the Tou Fa ﹠amp of " 003 "; Make up and block, be recited as " M-FB003F-Bipol ", be recited as " M-FB003 ", be recited as " 3 ", be recited as " sky look full dress " at denominational on the jewellery hurdle on structured data name hurdle on mode data name hurdle.
As shown in figure 11, carry out the card table of usefulness, be provided with a yard hurdle, mode data hurdle, structured data name hurdle, color name hurdle, denominational, explanation hurdle at footwear.
For example: sign indicating number is that the footwear of " 001 " are carried out card, at mode data name " J-FS001 ", is recited as " J-FS001 " on structured data name hurdle, is recited as " indigo plant " on color name hurdle, is recited as " jewelry sandals " at denominational.
Again, sign indicating number is that the footwear of " 002 " are carried out card, is recited as " J-FS002 " on mode data name hurdle, is recited as " J-FS002 " on structured data name hurdle, is recited as " red " on color name hurdle, is recited as " pink ribbon high-heeled shoes " at denominational.
Again, sign indicating number is that the footwear of " 003 " are carried out card, is recited as " J-SS001 " on mode data name hurdle, is recited as " J-SS001 " on structured data name hurdle, is recited as " red " on color name hurdle, is recited as at denominational " opanken ".
The special article card is with not preparing the card table.In the special article card, relevant for " magical color development ", " the magic color development " of color development, relevant for " the magical foundation cream " of cosmetic color, relevant for " magic time addition " of playtime etc.
(sorceress that dresss up table)
Use Figure 12, the sorceress's table of dressing up of this example is described.The sorceress's table of dressing up that Figure 12 (A) uses for Love, the sorceress's table of dressing up that Figure 12 (B) uses for Berry.
Shown in Figure 12 (A), it is to be provided with hurdle, position, detail group and content bar that Love shows with the sorceress that dresss up.Position system is divided into head (Tou Fa ﹠amp; Make up), body portion (clothes) and foot's (footwear shoe), be provided with mode data name hurdle, structured data name hurdle etc. at each position.
For example: the Love at Figure 12 (A) shows with the sorceress that dresss up, and is head (Tou Fa ﹠amp at the position; Cosmetic) mode data name hurdle, note has " N-Hr001Bipol ", and note has " N-Hr001 ", " N-sFa001 " on structured data name hurdle, is the mode data name hurdle of chest (clothes) at the position, and note has " G-FB001F-Bipol ",
Note has " G-FB001 " on structured data name hurdle, is the mode data name hurdle of foot's (footwear shoe) at the position, and note has " J-FS001 ", and note has " J-FS001 " on structured data name hurdle.
Shown in Figure 12 (B), Berry is and Love sorceress's epiphase formation together of dressing up to be provided with hurdle, position, detail group and content bar with the sorceress's table of dressing up.The position is for being divided into head (Tou Fa ﹠amp; Make up), body portion (clothes) and foot's (footwear shoe), be provided with mode data name hurdle, structured data name hurdle etc. at each position.
For example: the Berry at Figure 12 (B) shows with the sorceress that dresss up, and is head (Tou Fa ﹠amp at the position; Cosmetic) mode data name hurdle, note has " J-Hr004-Solid ", note has " N-Hr004 ", " N-sFa004 " on structured data name hurdle, at the position is the mode data name hurdle of chest (clothes), note has " M-FB003F-Bipol ", and note has " M-FB003 " on structured data name hurdle, is the mode data name hurdle of foot's (footwear shoe) at the position, note has " J-SS001 ", and note has " J-SS001 " on structured data name hurdle.
(utilize various tables change the outfit processing)
The relevant processing that changes the outfit of using above-mentioned various tables is described.
At first, if read clothes card (D), then from its yard identification category and article number.
Then, from the card table of clothes card (D), reference pattern data name, structured data name from flash ROM, are deployed into system storage 102 with mode data, structured data.
And, this information storage at the sorceress's table of dressing up, in order to show,, is presented at display monitor 5 for drawing memory 108 transfer modes, structure from system storage 102.
Secondly, if read hair cosmetic card (H), then from its yard identification category and Item Number.
Then, from the card table of hair cosmetic card (H), reference pattern data name, structured data name from flash ROM, are deployed into system storage 102 with mode data, structured data.
And, this information storage at the sorceress's table of dressing up, in order to show,, is presented at display monitor 5 for drawing memory 108 transfer modes, structure from system storage 102.
Secondly, carry out card (F) if read footwear, then from its yard identification category and Item Number.
Then, carry out the card table that blocks (F) from footwear, reference pattern data name, structured data name from flash ROM, are deployed into system storage 102 with mode data, structured data.
And, this information storage at the sorceress's table of dressing up, in order to show,, is presented at display monitor 5 for drawing memory 108 transfer modes, structure from system storage 102.
Secondly, if read special article card (S), then from its yard identification category and Item Number.
Then, from the card table of special article card (S),,, mode data, structured data are deployed into system storage 102 from flash ROM with reference to category names.
And, this information storage at the sorceress's table of dressing up, in order to show,, is presented at display monitor 5 for drawing memory 108 transfer modes, structure from system storage 102.
(recreation summary)
According to the games system of this example, the recreation summary is described.The recreation of this example is to use the recreation that changes the outfit of the what is called of game card.
If the player drops into game device 1 with coin, then will discharge magic card of dressing up of 1 game card, and the recreation that begins to change the outfit.The player uses the game card of this discharge to reach the game card of having held and changes the outfit, and one side is enjoyed various dressing up, and one side is competition mutually.
In recreation, 2 sorceress maiden roles that like dressing up (Love, Berry) are arranged, though will get well usually,, will drop into very much mutually if when dressing up, become the adversary.The player imposes cosmetic, changes the outfit for its arbitrary maiden, makes it to dance to play.
One side's maiden Love is for somewhat dimmed, but optimistic 14 years old lovely sorceress, personality is set the type of wanting for her oiling for.If it is the relevant dressing of Love will drop into very much, lovely, be delithted with the maiden who dresss up.
The opposing party's maiden Berry is 14 years old clever, calm sorceress, and personality is set at rich Miss's type.Berry also is that relevant dressing will drop into very much really, Miss's type, is delithted with the maiden who dresss up.
In the recreation of this example, use magic card of dressing up of game card, dress up, participate in various dancing parties, dance adeptly, compete more eye-catching than adversary maiden.
As the place of dancing party, be set at street dance, dancing party, idol stage.Figure 10 is the stage in the dancing party, is presented at the concrete example at the picture of the display monitor 5 of game device 1.The picture of the situation that Figure 10 (A) carries out in the street for the dancing party; The picture of the situation that Figure 10 (B) carries out in dancing party for the dancing party; The picture of the situation that Figure 10 (C) carries out at the idol stage for the dancing party.
In the recreation of this example, for dressing up important intension according to TPO, according to the place of dancing party, the needed difference of dressing up.
For example: the situation that the dancing party is carried out with street dance (Figure 13 (A)), street dance are open-air in the daytime dancings, breathe out the dancing party for playing, and importantly decision is forthright for leisure.
Again, the situation that the dancing party is carried out in dancing party (Figure 13 (B)), dancing party is the dancing party of night at castle, determines to be formal full dress, importantly jumps valse with outstanding gentleman.
And, the situation that the dancing party is carried out at the idol stage (Figure 13 (C)), the idol stage is that the idol of TV station is selected, and prime time between the lights, importantly with lovely full dress, represents idol action dancing at indoor stage.
(concrete example is carried out in recreation)
With Figure 14 and Figure 15, illustrate according to the recreation of the games system of this example and carry out concrete example.Figure 14 and Figure 15 are presented at game picture and expository writing at display monitor 5 for carry out in regular turn expression corresponding to recreation.
At first, will the play coin (Coin) of expense of player devotes game device 1.At the display monitor 5 of game device 1, show game picture (Figure 14 (A)), surrender 1 magic card (step P01) of dressing up from game device 1.
Secondly, at the display monitor 5 of game device 1, show game picture (Figure 14 (B)), the player pushes the load button 4 that is positioned at sorceress's side of liking, selects among 2 sorceresses (Love, Berry), with which side recreation (step P02).If the player selects either party's sorceress, then recreation beginning.Select sorceress Love at this, show the game picture that the role of the sorceress Love that selects occurs and greet (Figure 14 (B ')) at display monitor 5.
Secondly, at the display monitor 5 of game device 1, show the game picture (Figure 14 (C)) (step P03) of phoning the Love that is feeling too lazy to get out of bed from sorceress Berry.From the Berry phone words " also sleeping? ", be presented at display monitor 5.
Secondly, at the display monitor 5 of game device 1, show the game picture (Figure 14 (D)) of expression dancing party." be not to make an appointment dancing party today from the follow-up words of the phone of sorceress Berry! ", " to remove imperial palace, dress up carefully and come again.Can never be defeated by you today ", be presented at display monitor 5 (step P04).
Secondly, at the display monitor 5 of game device 1, show to invite and import the magic card of dressing up, with the guide picture (Figure 14 (E)) that helps sorceress Love to dress up.Show the words " bad luck of sorceress Love at display monitor 5! Everybody helps me to dress up! " (step P05).
Secondly, the player is selected to the magic card (clothes card) of dressing up of fancy dress from the hand-held magic card of dressing up, be input to the card reader 3 of game device 1.
At this,, can show " be dancing party at the display monitor 5 of game device 1 if input is corresponding to magic card of dressing up of the clothes of dancing party! " words, and urge the game picture (Figure 14 (F)) (step P06) import game card once more.
And,, can show the words of " uh, perhaps good " and the game picture of the sorceress Love behind the splendid attire of breaking forth (Figure 14 (G)) (step P07) if player input is corresponding to the magic card of dressing up of the clothes of dancing party at the display monitor 5 of game device 1.
Secondly, if determined the clothes of sorceress Love, with magic card (the Fa Xing ﹠amp that dresss up of attribute of next; The cosmetic card) scanning is input to the card reader 3 of game device 1.And, at the display monitor 5 of game device 1, show the completed game picture of preparation (Figure 15 (A)) (step P08) of representing to go to dancing party.
Secondly, at the display monitor 5 of game device 1, show the game picture (Figure 15 (B)) (step P09) that jumps to the dancing meeting-place.The words of demonstration sorceress Berry " Love, very slow! ".
Secondly,, show that Love arrives the dancing party meeting-place, be illustrated in the game picture (Figure 15 (C)) (step P10) of the fashionable degree of the Love in dancing meeting-place and Berry at the display monitor 5 of game device 1.
Secondly, begin dancing war in the dancing meeting-place.In dancing war, one side is watched the game picture (Figure 15 (D)) that is presented at the display monitor 5 of game device 1, and one side cooperates the dance music beat of being exported from loudspeaker 13, pushes the load button 4 (step P11) of game device 1 well in sequential.If sequential is pushed load button 4 well, the judged result that then is presented at game picture will be shown as zero, when if sequential is pushed load button 4 failure well, then be presented at judged result at game picture will be shown as *, represent that simultaneously the indicator of popularity will increase and decrease (step P11).
The player of operation sorceress Love is if fight in dancing, then fail continuously in the sequential input of load button 4, the magic of Love can disappear, and at the display monitor 5 of game device 1, shows and gets back to the game picture (Figure 15 (E)) (step P12) of initial nightwear attitude.
Till player's sequential of operation sorceress Love is imported load button 4 well, the indicator of dancing war can not increase, at the display monitor 5 of game device 1, show that sorceress Love keeps the nightwear attitude, at the game picture (Figure 15 (F)) (step P13) of dancing party dancing.
And during this period, if the indicator of adversary's sorceress Berry arrives maximum, then game at the display monitor 5 of game device 1, shows the game picture (Figure 15 (G)) (step P14) that sorceress Love suffers a defeat.Defeat sharp sorceress Berry to go to stage then in dancing.
(dancing war)
It is detailed to illustrate that with Figure 16 the dancing of the step P11 that above-mentioned recreation is carried out is fought.Figure 16 is the game picture of dancing war.
In dancing war, one side is watched the game picture (Figure 16) that is presented at the display monitor 5 of game device 1, and one side cooperates the bat of the dance music of being exported from loudspeaker 13, pushes the load button 4 of game device 1 and fights.
At the dancing war picture 80 of Figure 16, the meeting-place is the street, and 2 sorceresses (Love, Berry) launch dancing war with the magic attitude that becomes body of dressing up.
At dancing war picture 80, arrange each role 72a, 72b, about picture, vertically show indicator 81a, 81b, this indicator 81a, 81b represent " popularity " of each role's dancing.At upper left quarter, the upper right quarter of picture, dress up energy value system and the sorceress's who calculates from various parameter described later name (Love, Berry) together shows.At this, the energy of dressing up of sorceress Love is " 200 ", and the energy of dressing up of sorceress Berry is " 170 ".
At dancing war picture 80, cooperate music and rhythm and press the button 4.The player transmits imposing manner for Love or Berry, keeps to dress up to become the state of body, and during the state that becomes body to dress up, " popularity " increases along with the time.The increase mode is for changing according to the value of the energy of dressing up or the correctness of pushing sequential of button 4.
If continue specific times or special time, can't sequential push button 4 well, the magic of dressing up will be got back to the nightwear attitude.And, get back to the nightwear attitude during, " popularity " can not increase.
At the lower left quarter and the right lower quadrant of dancing war picture 80, show input detection unit 82a, 82b respectively.If can cooperate music, rhythm, then successfully push button 4, for input judging part 82a, 82b will show zero mark, if failure then will show * mark at input judging part 82a, 82b.If push button 4 smoothly, then indicator 81a, the 81b of " popularity " can rise, but if failure, then indicator 81a, the 81b of " popularity " can not rise.
(input timing of button)
Figure 17 describes the button input timing of the dancing war of the step P11 that above-mentioned recreation carries out in detail.Figure 17 is the time diagram of the input timing of expression button.
From the loudspeaker 13 of game device 1, play 4 bat music shown in Figure 17 (A) and the background music shown in Figure 17 (B).The player must cooperate the 4 bat music of Figure 17 (A), and sequential presses the button 4 well.
In the music of 4 bats of Figure 17 (A), per 4 clap the sound R of " Tan " that will export small drum, in the front a little of per 4 " Tan " sounds of clapping, for example: " Tan " 1 clap before, export the sound r of " Shaga ".The player then is successfully if press the button 4 at the sound R of " Tan ", at this example, the player if during before and after the output timing of the sound R that comprises " Tan " S between, press the button 4, then be judged as " success ".Leave above-mentioned during the sequential of S, if the player pressed the button, then be judged as " failure " at 4 o'clock.
The player is if hear sound r " Shaga " before clap 1 of the front a little of " Tan ", and presses the button 4, then become above-mentioned during S between, be judged as " success ", even the child still can easily be familiar with dancing and fight.
In addition, if dancing war beginning and, even or without crossing special time, but both sides player's sequential presses the button 4 situation well, in order to improve the difficulty of dancing war, the interval of shortening each bat through special time.
(processing changes the outfit)
With reference to the game picture of Figure 18, describe the processing that changes the outfit in detail according to the games system of this example.
Changing the outfit of the recreation of this example is treated to the processing of step P08 of step P05, step P06, step P07, Figure 15 of Figure 14.
The game picture of Figure 18 (A) is the homepage picture 70 that changes the outfit that changes the outfit and handle.In the processing that changes the outfit, scanning is dressed up magic the card, and the role who selects changes the outfit.
The background 71 of the homepage picture 70 that changes the outfit of Figure 18 (A) is expression dancing meeting-place.Therefore in advance the emphasis of dressing up is eye-catching in the meeting-place, shows the image of dancing stage, the notion that the player is had dress up.As the dancing meeting-place, prepare to have the dancing party of street, Figure 13 (B) of Figure 13 (A), as the idol stage of 13 (C).
In the central authorities of the homepage picture 70 that changes the outfit of Figure 18 (A), about show the role 72a of sorceress Love and the role 72b of sorceress Berry.At the upper left quarter of homepage picture 70 that changes the outfit, show the indicator 73a of the energy value of dressing up of expression Love, at the upper right quarter of homepage picture 70 that changes the outfit, show the indicator 73b of the energy value of dressing up of expression Berry.
At this,,, the random role 72a that sticks up, do not have cosmetic, nightwear attitude, wears the Love of slippers of hair will be shown because Love just gets up if the player selects the Love in left side.Because Berry has finished and dressed up, the role 72b that has finished the Berry that dresss up will be shown.The energy value of dressing up of Love be shown as " ", the energy value of dressing up of Berry is shown as " 250 ".Player's one side is with reference to the role 72b of the homepage picture 70 right Berry that survey that change the outfit, and one side is carried out changing the outfit of Love.
In the center upper portion of homepage picture 70 that changes the outfit, show the clock 74 that expression changes the outfit remaining time.In the left side that changes the outfit homepage picture 70, the icon 75 of dressing up of H, the D of 4 kinds of attributes of the game card of reading scan, F, S.
Bottom changing the outfit homepage picture 70 is provided with captions display part 76.Transfer to the picture that changes the outfit after, at special time if the input magic card of not dressing up, the urgency input that will show " scanning dress up magic card ", " dressed up and asked button " at the captions display part 76 magic literal that blocks of dressing up.
Then, illustrate that relevant player makes the magic card of dressing up be read into the processing that changes the outfit of the situation of game device 1.
The player will think the magic card of dressing up of the TPO that is fit to the dancing stage from the hand-held magic card of dressing up, with input, the icon of the attribute that scans input of the icon 75 of dressing up will significantly change and show in card reader 3 scannings of game device 1.
If the player is with Fa Xing ﹠amp; Card 20 scannings of making up are imported, and the H icon in the icon 75 of then dressing up will amplify demonstration, switch to the Fa Xing ﹠amp shown in Figure 18 (B); Cosmetic picture 77, and amplify and show out head, the role 72a of sorceress Love simultaneously rotates, and one side becomes as the hair style of being imported; The H icon is set in hair style, the cosmetic of cosmetic card 20, and in specified number of seconds, for example: after 4 seconds, get back to the homepage picture 70 that changes the outfit.
If the player is with the 30 scanning inputs of clothes card, the D icon of then dressing up in the icon 75 will amplify demonstration, switch to the splendid attire picture 78 shown in Figure 18 (C), and the camera elongation, whole body shown out, the role 72a of sorceress Love simultaneously rotates, one side becomes the clothes as the clothes card of being imported 30, sets the D icon, and in specified number of seconds, for example: after 4 seconds, get back to the homepage picture 70 that changes the outfit.
The player is if carry out card 40 scanning inputs with footwear, the F icon of then dressing up in the icon 75 will amplify demonstration, switch to the footwear shown in Figure 18 (D) and carry out picture 79, and show out at one's knees with feature, the role 72a of sorceress Love simultaneously marks time, one looks like the model turns round, change is carried out as the footwear of being imported and is blocked 40 footwear, sets the F icon, and in specified number of seconds, for example: after 4 seconds, get back to the homepage picture 70 that changes the outfit.
If the player is with 50 scannings of special article card, and the S icon in the icon 75 of then dressing up will amplify demonstration, switch to the picture of the content that belongs to this special change body.
For example: if, then switch to the Fa Xing ﹠amp shown in Figure 18 (B) with the special article card 50 scanning inputs of the magical color development of the change color development shown in Fig. 9 (A); Cosmetic picture 77, color development changes, and sets the S icon.In specified number of seconds, for example: after 30 seconds, utilize once more with these special article card 50 scanning inputs, to be varied to the color development of next.
(role generates processing)
With reference to Figure 19, illustrate that the role according to the recreation of the games system of this example generates processing.Figure 19 is the flow chart that the role of this example of expression generates the sequence of movement of processing.
As previously mentioned, in the games system of this example,, prepared in order to carry out the recreation that changes the outfit: card table (Figure 10, Figure 11), this card table is used to store the initial data of each game card; And the sorceress's table (Figure 12) of dressing up, this sorceress's table of dressing up is used to store the sorceress's that dresss up (Love or Berry) who is presented at picture data (data of head, body portion, foot etc.).
The card table is stored in the routine data storage device or the medium 103 of information processor 100, when games are carried out, and loading system memory 102.The sorceress that dresss up table is stored in the system storage 102 of information processor 100.
Originally, store the basic role's who is predetermined data (data of head, body portion, foot etc.) at the sorceress's table of dressing up.The basis character data for example is: the mode data name at each position of the role of hair, the wear nightwear that unrest is stuck up, the attitude of wearing slippers and structured data name etc.
At first, with the mode data name and the structured data key assignments by name of the basic character data that is stored in the sorceress table of dressing up, readout mode data and structured data, the formation base character image is presented at display monitor 5 (step S01).Storage is cut apart corresponding to each position data in basis character image system.Thus, utilizing aftermentioned to handle and the situation of changing unit bit data,, therefore can carry out data change easily as long as for each position data replacement data.
Secondly, carry out card input in order to make the player in special time, the device that picks up counting is counted, and generates the required time (step S02) of processing with beginning instrumentation role.
Secondly, the sign indicating number of judging the game card that is read in from the card reader 3 of game device 1 is first yard or second yard (step S03).
First yard for distributing to the sign indicating number of magic card 20,30,40 of dressing up of attribute H, D, F, for the position data of the head that constitutes the role, body portion, foot, for example: hair style, face, clothes, cap, footwear isotype data yard.First yard is and 1 pair 1 ground associated of these mode datas, and is stored in system storage 102.
Second yard for distributing to magic 50 the sign indicating number that blocks of dressing up of attribute S.Second yard of expression special article card (attribute S) is a plurality of categories, for example: the sign indicating number of color development, the colour of skin, jewellery etc.Second yard is and 1 pair 1 ground associated of category such as color development, the colour of skin, jewellery, and is stored in system storage 102.
First yard difference with second yard is that first yard is and 1 pair 1 ground associated of mode data, but second yard is and 1 pair 1 ground associated of category.Because categories such as color development, the colour of skin, jewellery system closes and is connected in a plurality of mode datas, therefore second yard is to close to be connected in a plurality of mode datas.
When generating character image,, must increase the game card kind, but if increase the game card kind, then be difficult in special time, select the card of expectation and import in order to increase the diversity of character image.The main position that constitutes character image is as first yard, and with 1 pair 1 ground associated of position data, the inferior-defective position that constitutes the role is as second yard, with 1 pair of position data associated numerously, when the input same code, will change selected inferior-defective position in regular turn.Thus, even the game card kind is few, still can generate character image miscellaneous.
Utilize step S03,, then move to step S04, read in position data,, change to the position data of being read in basic role's corresponding position corresponding to this yard from system storage if judge and to have read in first yard.For example: utilize game card to read in the situation of the sign indicating number of certain face data,, be replaced as the face data of this yard with the data of the face part of basic character image.
, utilize step S03, read in situation,, be replaced as the face data of this yard the data of the face part of basic character image about other yard of face data in addition thereafter.
Utilize step S03,, then move to step S05, utilize time logarithmic data that reads in that is stored in the memory, judge second yard and read in several times (step S05) if judgement has been read in second yard.
Utilize step S05, if be judged as 0 time, then will read in the number of times Data Update is 1 time (step S06).
Utilize step S05, if be judged as more than 1 time (n time), then will read in the number of times Data Update is n+1 time (step S07).
Subsequent steps S03 judges the number of times that reads in that has upgraded, whether reaches the maximum number (MAX) (step S08) of the variable mode data of the category (color development, the colour of skin, jewellery etc.) corresponding to second yard.
At step S08,, then will read in number of times and be set in 0 time if judgement has arrived maximum number (MAX).Thus, utilize and continue recreation and carry out the sign indicating number input, can repeat to change modifiable mode data.
Secondly, at step S10, in the category of second yard correspondence, select this to be changed to the position data of the correspondence of basic character image corresponding to the position data of reading in time numerical value at step S05.
Secondly, at step S11, generate the character image that reflects at the changed content of step S04 and step S10.
Secondly, judge whether the timer value that begins to count reaches particular value (binding hours) (step S12) at step S02.
At step S12, if judge and not reach particular value, then return step S03, judge once more and utilize why sign indicating number of sign indicating number that game card reads in, repeat step, till timer reaches particular value with role's position displacement.
At step S12, if judge and to reach particular value, then stop the timer counting, value is reseted, at step S13, make second yard the value of reading in number of times of reading in the memory get back to 0.Thus, when the role of next time generated, initial selected position data were identical, therefore selected at the position, even do not watch character image, only calculated the input number of times of sign indicating number, can select the position data of expecting.
Utilize above the processing, generate character image corresponding to the game card of input.
Then, at step S14, from utilizing the sign indicating number of input, Bian Geng all sites data are calculated the roles evaluates value of assessment player's character image at last.
Roles evaluates value system utilizes the position data in individual category, for example sets: classified informations such as leisure, sexuality, at each category, if judge the position data of selecting same category, the assessed value that then adds if judge the position data that are mixed with different classification, then subtracts and calculates assessed value etc. and calculate.Again, will lie fallow in advance, classification such as sexuality informs the player, utilize in the position data of selecting, the numerical value of the position data of the classification that is equivalent to inform, the assessed value that adds also can.
(energy of dressing up is calculated the method for deciding)
With reference to Figure 20, the role that the recreation of the games system that utilizes this example is described generates the calculation method of the assessed value (energy of dressing up) of the character image that processing generates.Figure 20 is that the key diagram of method is decided in the dress up calculation of energy.In addition, the magic card system of dressing up is not allowed according to its article number, but at Figure 20, for convenience, is to use identical image about the game card of same alike result, and simplicity of illustration.
Focusing in the dancing meeting-place of dressing up is eye-catching.Utilize the combination of game card of 3 kinds of attributes (H, D, F) of head (hair style, cosmetic), body portion (clothes), foot's (footwear), the decision energy of dressing up.
The basic value that the magic card of respectively dressing up is had is for certain, and the value of the energy of dressing up is decided for calculating according to grade of fit, (b) game card and the role's (Love or Berry) in (a) game card and meeting-place grade of fit, parameters such as grade of fit between (c) game card.
As shown in figure 20, Fa Xing ﹠amp; Card (H) 20 that make up is from article number 001 to 012, and preparing has 12 kinds.In addition, according to article number, hair style; The content system difference of making up and blocking, but for convenience, illustrate with identical image.
Clothes card (D) 30 is from article number 001 to 024, and preparing has 24 kinds.In addition, according to the article number, the content of clothes card system is different, but for convenience, illustrates with identical image.
It is from article number 001 to 012 that footwear are carried out card (F) 40, and preparing has 12 kinds.In addition, according to the article number, the content system that footwear are carried out card is different, but for convenience, illustrates with identical image.
At special article card (S) 50, though not shown, the attribute (H, D, F) of the game card that sets corresponding to the article number is set as parameter.
The energy (P) of dressing up is according to the basic value of utilizing each game card (YH, TD, YF) to be had (F (YH), F (YD), F (YF)), the various grade of fits described later (grade of fit (f (Y in (a) game card (Y) and meeting-place (K), K)), (b) game card (Y) and role's (C:Love or Berry) grade of fit (f (Y, C)), the grade of fit between (c) game card (Y) (calculate fixed by the parameter of f (Y, Y)).The example of calculation fixed pattern of energy (P) of dressing up is represented with following formula.
P=F(YH)+F(YD)+F(YF)
+f(Y,K)+f(Y,C)+f(Y,Y)
The player uses game card, so that the energy value of dressing up becomes big, competes degree of dressing up separately mutually.General situation, the player generally may not necessarily reach desirable dressing up with the hand-held magic card of dressing up, and therefore at the hand-held magic card of dressing up of recreation system competition utilization, carries out near desirable dressing up as far as possible
(grade of fit in game card and meeting-place)
Illustrate about the fixed game card of the energy of dressing up and the grade of fit in meeting-place.
Dress up and utilize the game card combination of 3 kinds of attributes (H, D, F) of head (hair style, cosmetic), body portion (clothes), foot's (footwear) to determine on the value basis of energy.But in the recreation of this example, dressing up, it is eye-catching to focus in the dancing meeting-place.
Therefore, at game card,, set the parameter of the different energy of dressing up corresponding to stage meeting-place (street, dancing party, idol stage) for the game card of identical items numbering.This is the grade of fit in game card and meeting-place.
For example: according to certain Fa Xing ﹠amp; The hair style of cosmetic card 20 is fit in the street, but in the unaccommodated situation of dancing party, at this Fa Xing ﹠amp; The card of making up is set high parameter with the combination in street, at this Fa Xing ﹠amp; The card of making up is set low parameter with the combination of dancing party.
(game card and role's grade of fit)
Game card that the energy of dressing up is fixed and role's grade of fit are described.
At clothes card (D) 30, cooperate 2 sorceresses' (Love, Berry) personality, be lovely (hoydenism), be fit to fashionablely that as sorceress Love Berry is Miss's type, is fit to fashionable person, with 24 clothes cards and Love or Berry associated.This is game card and role's (Love or Berry) a grade of fit.
At clothes card (D) 30,18 kinds of game cards till the article number 007 to 024 are set at the sorceress Love that is fit to lovely type, and 18 kinds of game cards till the article number 001 to 018 are set at the sorceress Berry that is fit to Miss's type.12 kinds of game cards till the article number 007 to 018 are set at suitable sorceress Love and sorceress Berry both sides person.That is, the clothes of certain clothes card 30 are fit to sorceress Love, but are not suitable for sorceress Berry, corresponding to this clothes card and sorceress's combination, set different parameters.
(grade of fit between the game card)
Grade of fit between the fixed game card of the relevant energy of dressing up is described.
Calculate regularly at the energy of dressing up, the magic combination that blocks is provided with relevant parameter about dressing up.With clothes card (D) is the center, set corresponding to Fa Xing ﹠amp; Make up card (H) combination relevant parameter, carry out the relevant parameter of the combination of card (F) with footwear.
To whether be the hair style that is fit to the clothes of certain clothes card (D), corresponding to Fa Xing ﹠amp; The card (H) of making up is set the parameter as the number stage.
To whether be the footwear that are fit to the clothes of certain clothes card (D), carry out the parameter of card (F) setting as the number stage corresponding to footwear.
At this example, do not set corresponding to Fa Xing ﹠amp; The card (H) of making up is carried out the relevant parameter of the combination of card (F) with footwear.Again, about special article card (S), do not set about with the relevant parameter of the combination of other game card.
[second example]
Diagram illustrates the games system according to second example of the present invention with reference to accompanying drawing.
(game card)
Figure 21 to Figure 24 represents the concrete example of the employed game card of games system of this example.
The game card of this example is the thick-layer clam for paper cards that is called the vertical 88mm of playing card size, horizontal 63mm.In this example, preparing has 4 kinds of game cards (the magic card of dressing up), is the Tou Fa ﹠amp of the head of dressing up; The footwear that block (Figure 21), the clothes card (Figure 22) of the body portion of dressing up, the foot of dressing up of making up are carried out card (Figure 23) and special special article card (Figure 24) of dressing up.
The game card of this example except each key element of first example, also is provided with lucky look.On each game card, show 1 to the 4 kind of lucky look that sets from the lucky look of 8 looks.Card table (Figure 10 and Figure 11) at each game card is provided with lucky look hurdle, and note has the lucky look that sets at each game card.
(Tou Fa ﹠amp; Make up and block)
With Figure 21 Tou Fa ﹠amp is described; Make up and block.Figure 21 (A) expression Tou Fa ﹠amp; The surface of cosmetic card 20, Figure 21 (B) expression Tou Fa ﹠amp; The back side of cosmetic card 20.
Shown in Figure 21 (A), at Tou Fa ﹠amp; Make up and block 20 surperficial upper left quarter, be provided with the attribute column 21 of expression card attribute.At Figure 21 (A), in attribute column 21, design literal " H " is depicted in the heart.
At Tou Fa ﹠amp; Make up and block 20 surperficial rising wood, be provided with the attribute-name Mark Column 22 of the attribute-name of record card.At Figure 21 (A), 22 notes have " Tou Fa ﹠amp on the Property Name hurdle; Make up and block ".
At Tou Fa ﹠amp; The right horizontal side of the surface properties name Mark Column 22 of cosmetic card 20 is provided with the article number column 23 that note has the article number of 3-3 bit digital.At Figure 21 (A), " 001-04A " arranged in article number column 23 notes.
At Tou Fa ﹠amp; The make up surperficial left border portion of card 20 is provided with bar code hurdle 24a, and this bar code hurdle 24a describes to be useful on the bar code that utilizes game device 1 to read card.The bar code of bar code hurdle 24a is the rectangular left border that is connected on card 20 mutually.
At Tou Fa ﹠amp; The make up surperficial central authorities of card 20 are provided with: describe the portrait painting hurdle 25 corresponding to the face of the article number of card, and note has the explanation hurdle 26 of explanation.In Figure 21 (A), describe the pattern of " straight long hair " on portrait painting hurdle 25,26 notes have " the standard hair style that is fit to any collocation on the explanation hurdle.To make up decision naturally " for pure.
At Tou Fa ﹠amp; The article number column 23 of the surperficial upper right quarter of cosmetic card 20 is provided with denominational 27a, and this denominational 27a describes the title corresponding to the article number of card.At Figure 21 (A), " straight long hair " arranged in denominational 27a note.
At Tou Fa ﹠amp; The surperficial lower edge of cosmetic card 20 is provided with denominational 27b, and this denominational 27b describes the title corresponding to the article number of card.In Figure 21 (A), have in denominational 27b note in " SARASARALONG (straight long hair) ".
At Tou Fa ﹠amp; The make up surperficial right border portion of card 20 is provided with the game name hurdle 28a that indicates the game name that this recreation is arranged.At Figure 21 (B), have in game name hurdle 28a note that " sorceress Love ﹠amp dresss up; Berry ".
At Fa Xing ﹠amp; The make up bottom of denominational 27a of surperficial upper right quarter of card 20 is provided with the lucky look display part 121 of the lucky look of this card of expression.At Figure 21 (A), " lucky look Love zero Berry zero " arranged in lucky look display part 121 notes.
This " Love zero Berry zero " zero in, note has each sorceress's lucky look.Lucky look has 8 looks, lucky colour system utilization with game card 20 in card reader 3 scannings of game device 1 and import, and when being reflected in fight recreation described later.
For example: calculating when dressing up energy value, adding corresponding in the performance number of the number of obtained lucky look.For example: will multiply by 10 value at the number of lucky look, and add and also can at the energy value of dressing up.
Shown in Figure 21 (B), at Tou Fa ﹠amp; Make up and block 20 back side right border portion, be provided with bar code hurdle 24b, this bar code hurdle 24b is used to utilize game device 1 to read the bar code of card.This bar code hurdle 24b is corresponding to Tou Fa ﹠amp; The surperficial bar code hurdle 24a of card 20 that makes up, Barcode Length, width are identical, and content is identical.The bar code of bar code hurdle 24b is the rectangular left border that is connected to card 20 mutually.
At Tou Fa ﹠amp; The upper rear portion of cosmetic card 20 is provided with the game name hurdle 28 that indicates this recreation game name.At Tou Fa ﹠amp; Make up and block 20 back side central authorities, the portrait painting hurdle 29 of the representative portrait of describing this recreation is set.At Figure 21 (B), 28 notes have " sorceress Love and Berry dress up " on the game name hurdle, describe the portrait of unity of plan on portrait painting hurdle 29.
At Fa Xing ﹠amp; The lower backside of cosmetic card 20 is provided with white name hurdle 122, is used to allow the people that possesses of game card put down in writing name.
At the game card back side, arbitrary attribute is unified pattern, but makes its background colour difference according to attribute.
As long as the player watches the back side, but the easy identification game card is any attribute, but can't easily recognize the bar code difference on bar code hurdle.Thus, be learnt the attribute of game card, still can't learn its article and use game card even the player can fight object.
(clothes card)
Use Figure 22 that the clothes card is described.Figure 22 represents the surface of clothes card 30.
As shown in figure 22, at the surperficial upper left quarter of clothes card 30, be provided with the attribute column 31 of expression card attribute.In Figure 22, in attribute column 31, design literal " D " is depicted in the heart.
At the surperficial rising wood of clothes card 30, be provided with the attribute-name Mark Column 32 of the attribute-name of record card.In Figure 22,32 notes have " clothes card " on the Property Name hurdle.
In the right horizontal side of the surface properties name Mark Column 32 of clothes card 30, the article number column 33 that note has the article number of 3-3 bit digital is set.In Figure 22, " 001-04A " arranged in article number column 33 notes.
Surperficial left border portion at clothes card 30 is provided with bar code hurdle 34a, and this bar code hurdle 34a describes to be useful on the bar code that utilizes game device 1 to read card.The bar code of bar code hurdle 34a is the rectangular left border that is connected on card 30 mutually.
At Tou Fa ﹠amp; The surperficial central authorities of cosmetic card 30 are provided with: describe the body clothes picture hurdle 35 partly corresponding to the article number of card, and note has the explanation hurdle 36 of explanation.In Figure 22, draw the pattern that " lovely strawberry " described on hurdle 35 at clothes, have that " bowknot of strawberry is very lovely explaining orally hurdle 36 notes.Want eye-catchingly, it is clearly demarcated that emphasis is that color uses ".
Bottom at the article number column 33 of the surperficial upper right quarter of clothes card 30 is provided with denominational 37a, and this denominational of denominational 37a 37a describes the title person corresponding to the article number of card.In Figure 22, " lovely strawberry " arranged in denominational 37a note.
Surperficial lower edge at clothes card 30 is provided with denominational 37b, and this denominational 37b describes the title corresponding to the article number of card.In Figure 22, " LOVERYSTRAWBERRY (lovely strawberry) " arranged in denominational 37b note.
Surperficial right border portion at clothes card 30 is provided with the game name hurdle 38a that indicates the game name that this recreation is arranged.In Figure 22, have in game name hurdle 38a note that " sorceress Love ﹠amp dresss up; Berry ".
In the bottom of the denominational 37a of the surperficial upper right quarter of clothes card 30, be provided with the lucky look display part 131 of the lucky look of this card of expression.At Figure 22, " lucky look ☆ Love zero Berry zero " arranged in lucky look display part 131 notes.
These " 00 " zero in, note has white, a red lucky look respectively.Lucky look has 8 looks, and lucky look is imported game card 30 for utilizing in card reader 3 scannings of game device 1, and when being reflected in fight recreation described later.
The back side of clothes card 30 is with the Fa Xing ﹠amp shown in Figure 22 (B); The back side of cosmetic card 20 is identical, but the background colour difference.
(footwear are carried out card)
Use Figure 23 that footwear shoe card is described.Figure 23 represents the surface of footwear shoe card 40.
As shown in figure 23, at the surperficial upper left quarter of footwear shoe card 40, be provided with the attribute column 41 of expression card attribute.In Figure 23, in attribute column 41, design literal " F " is depicted in the heart.
At the surperficial rising wood of footwear shoe card 40, be provided with the attribute-name Mark Column 42 of the attribute-name of record card.
In Figure 23,42 notes have " footwear are carried out card " on the Property Name hurdle.
In the right horizontal side that footwear are carried out the surface properties name Mark Column 42 of card 40, the article number column 43 that note has the article number of 3-3 bit digital is set.In Figure 23, " 001-04A " arranged in article number column 43 notes.
Surperficial left border portion in that footwear are carried out card 40 is provided with bar code hurdle 44a, and this bar code hurdle 44a describes to be useful on the bar code that utilizes game device 1 to read card.The bar code of bar code hurdle 44a is the rectangular left border that is connected on card 40 mutually.
The surperficial central authorities of carrying out card 40 at footwear are provided with: describe to draw hurdle 45 corresponding to the footwear of the foot of the article number of card, and note has the explanation hurdle 46 of explanation.In Figure 23, draw the pattern that " the pink sport footwear in the thick end " described on hurdle 45 at footwear, have that " slack and undisciplined socks and sport footwear of the thick end are best of breeds explaining orally hurdle 46 notes.If cooperate color, can make shank seem very thin! ".
Carry out the bottom of article number column 43 of the surperficial upper right quarter of card 40 at footwear, be provided with denominational 47a, this denominational 47a describes the title corresponding to the article number of card.In Figure 23, " the pink sport footwear in the thick end " arranged in denominational 47a note.
Surperficial lower edge in that footwear are carried out card 40 is provided with denominational 47b, and this denominational 47b describes the title corresponding to the article number of card.In Figure 23, " ATSUZOKO PINKSNEAKER (the pink sport footwear in the thick end) " arranged in denominational 47b note.Surperficial right border portion in that footwear are carried out card 40 is provided with the game name hurdle 48a that indicates the game name that this recreation is arranged.In Figure 23, have in game name hurdle 48a note that " sorceress Love ﹠amp dresss up; Berry ".
Carry out the bottom of denominational 47a of the surperficial upper right quarter of card 40 at footwear, be provided with the lucky look display part 141 of the lucky look of this card of expression.In Figure 23, " lucky look ☆ zero " arranged in lucky look display part 141 notes.In zero, note has pink lucky look at this.Lucky look has 8 looks, and lucky look is imported game card 40 for utilizing in card reader 3 scannings of game device 1, and when being reflected in fight recreation described later.
Footwear are carried out the back side of card 40, with the Fa Xing ﹠amp shown in Figure 22 (B); The back side of cosmetic card 20 is identical, but the background colour difference.
(special article card)
With Figure 24 the special article card is described.At this example, prepare that at special article card 50 magical foundation cream is arranged, magic color development, magical color development, magic time addition 4 kinds.The surface of the special article card 50 of the magic color development of Figure 24 (A) expression change color development, Figure 24 (B) expression increases the surface of the special article card 50 of addition input time.In addition, the back side of special article card 50 is with the Fa Xing ﹠amp shown in Fig. 6 (B); The back side of cosmetic card 20 is identical, but the background colour difference.
At first, the special article card shown in relevant Figure 24 (A) is described.
At the surperficial upper left quarter of special article card 50, be provided with the attribute column 51 of expression card attribute.In Figure 24 (A), in attribute column 51, design literal " S " is depicted in the heart.
At the surperficial rising wood of special article card 50, be provided with the attribute-name Mark Column 52 of the attribute-name of record card.In Figure 24 (A), 52 notes have " special article card " on the Property Name hurdle.
In the right horizontal side of the surface properties name Mark Column 52 of special article card 50, the article number column 53 that note has the article number of 3-3 bit digital is set.In Figure 24 (A), " 002-04A " arranged in article number column 53 notes.
Surperficial left border portion at special article card 50 is provided with bar code hurdle 54a, and this bar code hurdle 54a describes to be useful on the bar code that utilizes game device 1 to read card.The bar code of bar code hurdle 54a is the rectangular left border that is connected on card 50 mutually.
Surperficial central authorities at special article card 50 are provided with: describe the design picture hurdle 55 corresponding to the design picture of the article number of card, and note has the explanation hurdle 56 of explanation.In Figure 24 (A), describe the pattern of " the portrait figure that color development is not all 4 kinds of green, purple, black, yellow faces " on design picture hurdle 55, have in explanation hurdle 56 notes " to change the magic card of color development.With which collocation of colour? "
Whenever this special article card 50 during in card reader 3 scanning, role's color development changes, and in a word, when scanning, changes into down of the same colourly, if scan all color branches, then then will get back to initial color.
Bottom at the article number column 53 of the surperficial upper right quarter of special article card 50 is provided with denominational 57a, and this denominational 57a describes the title corresponding to the article number of card.In Figure 24 (A), " magic color development " arranged in denominational 57a note.
Surperficial lower edge at special article card 50 is provided with denominational 57b, and this denominational 57b describes the title corresponding to the article number of card.In Figure 24 (A), " MAGICAL HAIRCOLOR (magic color development) " arranged in denominational 57b note.
Surperficial right border portion at special article card 50 is provided with the game name hurdle 58a that indicates the game name that this recreation is arranged.In Figure 24 (A), have in game name hurdle 58a note that " sorceress Love ﹠amp dresss up; Berry ".
In the bottom of the denominational 57a of the surperficial upper right quarter of special article card 50, be provided with the lucky look display part 151 of the lucky look of this card of expression.In Figure 24 (A), " lucky look ☆ 0000 " arranged in lucky look display part 151 notes.
These " 0000 " zero in, note has 4 kinds of lucky looks.Lucky look has 8 looks, and lucky look is imported game card 50 for utilizing in card reader 3 scannings of game device 1, and when being reflected in fight recreation described later.
Secondly, the special article card shown in relevant Figure 24 (B) is described.
At the surperficial upper left quarter of special article card 50, be provided with the attribute column 51 of expression card attribute.In Figure 24 (B), in attribute column 51, design literal " S " is depicted in the heart.
At the surperficial rising wood of special article card 50, be provided with the attribute-name Mark Column 52 of the attribute-name of record card.In Figure 24 (B), 52 notes have " special article card " on the Property Name hurdle.
In the right horizontal side of the surface properties name Mark Column 52 of special article card 50, the article number column 53 that note has the article number of 3-3 bit digital is set.In Figure 24 (B), " 004-04A " arranged in article number column 53 notes.
Surperficial left border portion at special article card 50 is provided with bar code hurdle 54a, and this bar code hurdle 54a describes to be useful on the bar code that utilizes game device 1 to read card.The bar code of bar code hurdle 54a is the rectangular left border that is connected on card 50 mutually.
Surperficial central authorities at special article card 50 are provided with: describe the design picture hurdle 55 corresponding to the design picture of the article number of card, and note has the explanation hurdle 56 of explanation.In Figure 24 (B), describe the pattern of " alarm clock " on design picture hurdle 55, explaining orally hurdle 56 notes and having " the dress up card of time of prolongation.Dress up attentively, raising is counted.」。
The player when the card reader 3, must import in special time, but this special article card 50 uses magic card 20 scanning in the situation of wanting to prolong this input time.If in card reader 3 scannings, can only increase special time input time with this special article card 50, but, only can use this magic card 50 of dressing up 1 time 1 input.
Bottom at the article number column 53 of the surperficial upper right quarter of special article card 50 is provided with denominational 57a, and this denominational 57a describes the title corresponding to the article number of card.In Figure 24 (B), " magic time addition " arranged in denominational 57a note.
Surperficial lower edge at special article card 50 is provided with denominational 57b, and this denominational 57b describes the title corresponding to the article number of card.In Figure 24 (B), have in denominational 57b note " MAGICAL TIMEPLUS (magic time addition) ".
Surperficial right border portion at special article card 50 is provided with the game name hurdle 58a that indicates the game name that this recreation is arranged.In Figure 24 (B), have in game name hurdle 58a note that " sorceress Love ﹠amp dresss up; Berry ".
In the bottom of the denominational 57a of the surperficial upper right quarter of special article card 50, be provided with the lucky look display part 151 of the lucky look of this card of expression.In Figure 24 (B), " lucky look ☆ zero " arranged in lucky look display part 151 notes.
This " zero " zero in note lucky look arranged.Lucky look has 8 looks, and lucky look is imported game card 50 for utilizing in card reader 3 scannings of game device 1, and when being reflected in fight recreation described later.
In addition, about the magical color development card of other special article card 50, magical foundation cream card, also be same design, omit diagram.
At the lucky look Mark Column 151 of magical color development card, indicating has " 0000 ", each zero, red, pink, tangerine, white are added for the color development that cooperates portrait painting.
On the lucky colour specification hurdle 151 of magical foundation cream card, indicating has " 000 ", each zero, additional have tangerine, white, black.
(lucky look)
The lucky look of recreation of the games system of relevant this example is described with Figure 25.
Conduct changed the outfit object if select Love or Berry when the player began to change the outfit recreation, at the display monitor 5 of game device 1, will show the game picture shown in Figure 25 (A).
Figure 25 (A) shows and " will go to the block for the starting image of the recreation that changes the outfit, the guiding on game picture top shows 161! " and in the recreation that changes the outfit of which stage, and show 162 at the lucky look of recreation of guiding 161 bottoms, show that " the lucky look of today is 00! " and next carried out change the outfit the recreation lucky look (the lucky look of playing).
Lucky look and the number thereof of playing is by game device 1 picked at random.At the game picture of Figure 25 (A), it is the lucky look of recreation that the lucky look of playing shows in 162 with 2 looks shown in " 00 ".
In the recreation that changes the outfit of this example, carry out the change the outfit processing identical with first example, and with its difference, carry out the judgement of lucky look in addition.If the player, then to judge and the lucky look that is set in this game card and the arbitrary whether consistent of lucky look of playing calculates the consistent number with the lucky look of recreation game card scanning input in order to change the outfit.
In the recreation that changes the outfit of this example, the player considers the lucky look of the recreation of appointment, watch being presented at and select at the lucky look of the card face of the magic card 20,30,40,50 of dressing up, and the scanning input.Be set with 1~4 kind of lucky look at the magic card 20,30,40,50 of dressing up, therefore, preferentially use it if the game card 20,30,40,50 of the lucky look consistent with arbitrary look of the lucky look of recreation is arranged.
When the player will dress up 20,30,40, the 50 scanning inputs of magic card, will show the game picture shown in Figure 25 (B).The energy of dressing up in the game picture central lower of Figure 25 (B) shows 163, show " energy value 237 ◎ dress up " and dress up energy value and its benchmark of showing with mark, the lucky look that shows 163 bottoms at the energy of dressing up is judged demonstration 164, the lucky look judged result of the game card of demonstration " lucky * " and scanning input.
The expression energy of dressing up shows the mark of the benchmark of 163 the energy value of dressing up, and be with for example: the big person of the energy value of dressing up is set at " ◎ ", " zero ", " △ ", " * " in regular turn.
Judge demonstration 164 at lucky look, consistent with the lucky look of recreation as if the lucky look of the game card that scans input then is " zero ", and inconsistent then is " * ".
At this example, be to use 4 kinds of game cards (the magic card of dressing up) as game card.The Fa Xing ﹠amp of head dresss up; The footwear that block (H), the clothes card (D) of the body portion of dressing up, the foot of dressing up of making up are carried out card (F) and special special article card (S) of dressing up.
At this example, according to the attribute of game card, the lucky look difference that can import.
Fa Xing ﹠amp at the head of dressing up; Make up and block (H), can import 2 kinds of lucky looks of the color development and the colour of skin.At Fa Xing ﹠amp; Make up and block (H), Fa Xing ﹠amp; The lucky look of card (H) of making up be basic, but also can utilize 3 kinds of special article cards (S) of magical foundation cream card, magic color development card, magical color development and import.
The lucky colour system of color development is according to Fa Xing ﹠amp; The color development that blocks (H) of making up determines lucky look, but thereafter, utilizes special article card (S) the scanning input with magic color development card or magical color development card, and color development changes, and is corresponding with it, and luckily look also changes.
The lucky look of the colour of skin is according to Fa Xing ﹠amp; The colour of skin of card (H) of making up determines lucky look, but thereafter, utilizes special article card (S) the scanning input with magical foundation cream card, and the colour of skin changes, and corresponding in it, lucky look also changes.
Clothes card (D) in the body portion of dressing up can be imported a kind of lucky look of clothing color.If utilize with special article card (S) scanning input, clothing color is changed, corresponding with it, lucky look also changes.
Footwear in the foot of dressing up are carried out card (F), can import a kind of lucky look of footwear look.If utilize with special article card (S) scanning input, the footwear look is changed, corresponding with it, lucky look also changes.
If use game card, all parts of dressing up are utilized 2 kinds of lucky looks of head, a kind of lucky look of a kind of lucky look of body portion and foot, can import 4 kinds of lucky looks at most.
When the comprehensive judgement of the energy of dressing up,, carry out lucky look and judge demonstration corresponding to lucky chromatic number order.For example: lucky look 1 look then is not " * " all, and 1 look is " △ ", and 2 looks are " zero ", and 3 looks are " ◎ ", and 4 looks are " flower ◎ ", carry out the demonstration of 5 stages.Again, lucky look 1 look then is not " * " all, and 1 look is " zero ", carries out the demonstration of 2 stages and can yet.
(dancing war)
With Figure 26 to Figure 30, the dancing war of recreation of the games system of relevant this example is described.At this example, in the dancing war of people to computer, the player can accept input operation from other people and support.The imagination player is child or pupil, and its father and mother support child's input operation.
(dancing war picture)
Figure 26 represent the game picture 80 of dancing war and be arranged on the operation table 2 of game machine 1 about 2 load button 4a, 4b.
At the dancing war picture 80 of Figure 26, the meeting-place is the street, and 2 sorceresses (Love, Berry) launch dancing war for the magic attitude that becomes body of dressing up.
At dancing war picture 80, each role 72a, 72b about picture, vertically show indicator 81a, 81b side by side, and this indicator 81a, 81b represent " popularity " of each role's dancing.At upper left quarter, the upper right quarter of picture, dress up energy value 73a, the 73b that calculate from various parameter described later together show for the name (Love, Berry) with the sorceress.At this, the energy of dressing up of sorceress Love is " 247 ", and the energy of dressing up of sorceress Berry is " 150 ".
Downside at indicator 81a, the 81b of picture lower left quarter, right lower quadrant has popularity display part 84a, 84b, and this popularity display part 84a, 84b be with the present popularity of numeral, and is presented at person in circle.At this, the popularity of sorceress Love is " 240 ", and the popularity of sorceress Berry is " 150 ".
The right side of the popularity display part 84a in left side, be provided with the input judging part 82a that is recited as " button 1 " and be recited as the input judging part 83a of " button 2 ", in the left side of the popularity display part 84b on right side, be provided with the input judging part 82b that is recited as " button 1 " and be recited as the input judging part 83b of " button 2 ".The input judging part 82a, the 82b that are recited as " button 1 " are for to show significantly than the input judging part 83a, the 83b that are recited as " button 2 ".
The player operates the situation of the left side sorceress Love72a of dancing war picture 80, and imagination player's child is the load button 4a in operating operation table 2 left sides, and mother child of inferior player waits the load button 4b on operating operation table 2 right sides.The load button 4a that operates table 2 left sides is corresponding to the big input judging part 82a that is recited as " button 1 ", and the load button 4b on operation table 2 right sides is corresponding to the little input judging part 83a that is recited as " button 2 ".
The player operates the situation of the right side sorceress Berry72b of dancing war picture 80, and imagination player's child is to be the load button 4b on operating operation table 2 right sides, and mother child of inferior player waits the load button 4a in operating operation table 2 left sides.The load button 4b that operates table 2 right sides is corresponding to the big input judging part 82b that is recited as " button 1 ", and the load button 4a in operation table 2 left sides is corresponding to the little input judging part 83b that is recited as " button 2 ".
According to operator, inferior operator sequential load button 4a, the 4b on the operating operation table 2 well whether, show " zero ", " * " at input judging part 82a, 82b, 83a, 83b.Narrate about the back that ties up in detail that input timing is judged.
((one) judged in the button input)
With reference to Figure 27, the concrete example that the button input of the games system of relevant this example is judged is described.
At dancing war picture 80, cooperate music and rhythm to press load button 4a, 4b.The player transmits imposing manner for Love or Berry, makes the state continuance that becomes body to dress up.During becoming the state of body to dress up, along with effluxion, " popularity " increases.The increase mode changes for the correctness of pushing sequential according to the energy value of dressing up, load button 4a, 4b.
Represent picture in the dancing war at Figure 27.The player operates the sorceress Love72a in dancing war picture 80 left sides, the sorceress Berry on computer operation right side.
Figure 27 (A) presses the button 1 well for player's sequential, and the computer sequential does not press the button the picture of 1 situation not goodly.In fact, computer does not press the button 1, but carries out inter-process.Input judging part 82a in player's side shows zero mark, at the input judging part 82b of computer-side, demonstration * mark.Owing to do not have inferior operator's input operation, so input judging part 83a, the 83b of both sides are without any mark.
Figure 27 (B) is for the main player sequential of player's side presses the button 1 well, and inferior player's sequential presses the button 2 well, and the main player sequential of computer-side presses the button 1 well, and inferior player also sequential presses the button the picture of 2 situation well.In fact, computer does not press the button 1, button 2, but carries out inter-process.Input judging part 82a in player's side shows zero mark, at input judging part 83a, shows zero mark, and the input judging part 82b in computer-side shows zero mark, at input judging part 83b, shows zero mark.The player is identical achievement with computer-side, and therefore the upside that shows " pressing " shows " deuce ".
The button that utilizes main player 1 input of relevant player's side is described and utilizes the input judging part 82a of time player's button 2 inputs, the demonstration of 83a, and the demonstration of indicator 81a and popularity display part 84a.
Utilize the button 1 of main player to import successfully, utilize time player's button 2 input case of successful, show zero mark input judging part 82a, 83a both sides.Indicator 81a and popularity display part 84a 1 point that all rises.
Utilize the button 1 of main player to import successfully, utilize the situation of time player's button 2 input failures, show zero mark, any demonstration is not arranged at inferior player's input judging part 83a at the input judging part 82a of main player.Indicator 81a and popularity display part 84a 1 point that all rises.
Utilize the button 1 input failure of main player, utilize time player's button 2 input case of successful,, show zero mark at inferior player's input judging part 83a at the input judging part 82a of main player demonstration * mark.Indicator 81a and popularity display part 84a 1 point that all rises.
Utilize the button 1 input failure of main player, utilize the situation of time player's button 2 input failures,, any demonstration is not arranged at inferior player's input judging part 83a at the input judging part 82a of main player demonstration * mark.Indicator 81a and popularity display part 84a do not have any variation.
Like this, if arbitrary success of main player and time player, the rising of counting of indicator 81a and popularity display part 84a.Only when main player and inferior player's double defeat, indicator 81a and popularity display part 84a do not rise, and do not change.Input judging part 83a about inferior player in inferior player's case of successful, shows zero mark, but the situation of failure does not have any demonstration.
The button that utilizes main player 1 input of relevant calculation pusher side is described and utilizes the input judging part 82b of time player's button 2 inputs, the demonstration of 83b, and the demonstration of indicator 81b and popularity display part 84b.
If utilize the button 1 of main player to import successfully, then show zero mark at input judging part 82b.Indicator 81a and popularity display part 84a 1 point that all rises.If utilize the button 1 input failure of main player, then at input judging part 82b demonstration * mark.Indicator 81a and popularity display part 84a do not change.Input judging part 83b about inferior player does not have any demonstration all the time.
((its two) are judged in the button input)
With reference to Figure 28 to Figure 30, other concrete example that the button input of the games system of this example is judged is described.
At dancing war picture 80, load button 4a, 4b are pressed in " pressing " demonstration that cooperates the urgency in the picture to press load button." the pressing " that cooperates single-shot shows and press load button 4a, 4b and be the needs proficiency, and be very difficult for pupil or child.
Therefore at this example, as shown in figure 28, repeatedly carry out " pressing " and show (Figure 28 (A)), with this press show continuous during as OK scope (Figure 28 (B)), if the OK scope, then in office when preface is pressed load button 4a, 4b, all is judged as successfully.And, at the number of times of pressing load button 4a, 4b of OK scope,, then be judged as successfully if consistent with " pressing " demonstration.And about the number of times of pressing load button 4a, 4b in the OK scope, the mode that can cooperate with main player and time player determines success conditions.
For example: shown in Figure 28 (A), carry out the situation that " pressing " shows for 5 times continuously, main player or inferior player's is arbitrary during the OK scope, just presses load button 4a, 4b 5 times, then is judged as successfully.Again, as main player 3 times, inferior player 2 times, during the OK scope, the number of times that main player and time player press load button 4a, 4b adds up to 5 times, then as main player and time player's cooperative play, is judged as " success ".Situation beyond it then is judged as " failure ".
Again, shown in Figure 28 (A), carry out the situation that " pressing " shows continuously at 3 times, main player or inferior player's is arbitrary during the OK scope, just presses load button 4a, 4b 3 times, then is judged as successfully.Again, as main player 1 time, inferior player 2 times, during the OK scope, the number of times that main player and time player press load button 4a, 4b adds up to 3 times, then as main player and time player's cooperative play, is judged as " success ".Situation beyond it then is judged as " failure ".
Button input about this concrete example is judged, describes in more detail with reference to Figure 29 and Figure 30.The flow chart that Figure 29 and Figure 30 judge for the button input.
At this concrete example, when changing the outfit the recreation beginning, the player is to support arbitrary the carrying out of recreation, cooperative play, fight recreation selecting the picture and selecting game mode.
When the button input was judged, making the initial value of the 0K banner (P1, P2) of load button 4a, 4b was 0 (step S20).
Secondly, judge whether the input (step S21) of the load button 4a of 1 player's side (main player side).In the situation of the input that 1 player's side is arranged, judge then whether this input has the scope (step S22) of knocking OK that enters.The input of 1 player's side is positioned at the OK scope of input in the appearance zone of pressing demonstration, and then the OK banner (P1) of load button 4a is 1 (step S23).
At step S21, do not have the situation of the input of 1 player's side, or, be not the situation of the input of OK scope at step S22, judge whether the input (step S24) of 2 player's sides.
The situation that the input of 2 player's sides is arranged judges whether this input enters the scope (step S25) of knocking OK.The input of 2 player's sides enters the OK scope, and the OK banner (P2) that makes load button 4b is 1 (step S26).
Do not have the situation of the input of 2 player's sides at step S24, or, be not the situation of the input of OK scope, judge that present game mode is cooperative play, supports recreation or be not that its 2 arbitrary people fight recreation (step S27) at step S25.
At step S27, judge that present game mode is the situation of operation assisting recreation, judges whether the value of OK banner (P1) or OK banner (P2) is 1 (step S28).
In the situation of arbitrary OK banner all non-" 1 ", show " not good (BAD) " in player characters, push-botton operation failure (step S29).
In arbitrary OK banner situation that is " 1 ", show " OK " in player characters, push-botton operation success, popularity 1 point (step S31) that adds.And, accept the result of step S29 and step S31, on picture, successfully show (step S50), finish to judge.
At step S27, judge that present game mode is the situation of cooperative play, judge whether OK banner (P1) or OK banner (P2) both sides are 1 (step S32).
In OK banner (P1), OK banner (P2) both sides' all non-" 1 " situation, show " not good (BAD) " in player characters, push-botton operation failure (step S33).
Be the situation of " 1 " OK banner (P1), OK banner (P2) both sides, show " OK ", push-botton operation success (step S34), the popularity of player characters side 1 point (step S35) that adds in player characters.And, accept the result of step S33 and step S35, on picture, carry out display effect (step S50), finish to judge.
At step S27, judge the situation of present game mode for the fight recreation, judge whether OK banner (P1) is 1 (step S36).
OK banner (P1) is 1 situation, and promptly case of successful makes player 1 popularity increase by 1 point (step S37), advances toward step S38.OK banner (P1) is not 1 situation, i.e. Shi Bai situation, and popularity is kept former state, advances to step S38.At step S38, the button 1 at the input judging part of the main player of 1P side shows judged result with " zero ", " * ".
Secondly, judge whether OK banner (P2) is 1 (step S39).
OK banner (P2) is 1 situation, and promptly case of successful makes player 2 popularity increase by 1 point (step S40), advances toward step S41.OK banner (P2) is not 1 situation, i.e. Shi Bai situation, and popularity is kept former state, advances to step S41.At step S41, the button 2 at the input judging part of the main player of 2P side shows judged result with " zero ", " * ".
Secondly, with the flow chart of Figure 30, describe the step 50 (display effect) of the flow chart of Figure 29 in detail.
The display effect of this step S50 is in the effect of supporting recreation or cooperative play.
Whether the load button of judging the main player side is to open (ON) (step S51).The load button of main player is if not unlatching then shows " * " mark (step S52) at button 1.If the load button of main player side is opened, judge then whether press the button 1 sequential good, with " zero " mark, " * " mark, show this judged result (step S53) at the button 1 of input judging part.If judged result is " zero ",, utilize display effects such as ☆ (step S54) the role of main player.If judged result is " * ", does not carry out effect and show.
Secondly, whether the load button of judging time player's side opens (step S55).If the load button of time player's side judges then for opening whether present game mode is modality for co-operation (step S56).
Present game mode is not the situation of cooperative play, owing to be the support recreation, therefore in this situation, only time player's input judged result is the situation of " zero ", at button 2 demonstration " zero " marks (step S57) of input judging part.
If during present game mode cooperative play, carry out the input of load button and judge, show its result (step S58) with " zero ", " * " at button 2.
(camera action)
With Figure 31 to Figure 40, the camera action of recreation of the games system of this example is described.
The viewpoint of computer graphics is for utilizing 2 inscapes being also referred to as virtual camera, where promptly from which position watches defining.
At this example, from which position watch, for be defined as in the three-dimensional imaginary space that is determined with the XYZ coordinate as the position of imaginary camera a bit; Where watch for be defined as in the three-dimensional imaginary space that is determined with the XYZ coordinate as the blinkpunkt of imaginary camera a bit.
As shown in figure 31, imaginary camera be with position (P5) be the center from left position (P1) to the arbitrary position between right end position (P9) (P1~P9); Its blinkpunkt is to be (the G9: (G1~G9), obtain from the being seen image of imaginary camera of the arbitrary position the position of sorceress Berry) from left position (position of G1, sorceress Love) to right end position at center with position (G5).
As the action of imaginary camera, for 4 kinds of settings of chasing the action of formula camera with the action of (a) tug-of-war formula camera, the camera action when (b) rewards, the action of (c) single-point type camera, (d) are moved.
With the flow chart of Figure 32, the summary of imaginary camera action is described.
At the front of each stage middle position (position P5), set the position of imaginary camera, blinkpunkt is located at the middle position (position G5) of depth direction.In this situation, the position of 2 parallactic angle looks is respectively in the position, the left and right sides of stage central authorities.
At dance game,, carry out tug-of-war formula camera action (step S60) according to role's triumph of either side.
Then, the position of imaginary camera is positioned at right end position (P9) or left position (P1), and the result of recreation further judges whether to carry out the award stage (step S80) that imaginary camera is the award time in the outside.
At step S80, if be judged as the award time, then the track that the helical form in the side from the bottom up around each role rises is moved in the position of imaginary camera, and blinkpunkt becomes the picture (step S90) of making an inspection tour full week of role and showing out.
At step S80, (P2) not at right end position (P9) or left position (P1), then judges it is not the situation of award time to the position (P8) from the position in the position of imaginary camera system, carries out single-point type camera action (step S100).
In the action of single-point type camera, the result of recreation, if lasting deuce cooperates dance music, the position of the above-below direction of camera is the arbitrary position of going up (position), central authorities (waist position), following (placement of foot) that moves to the role.
Secondly, cooperate 2 people role's dancings, cooperate before the lights about, front and back, oblique movement, move the blinkpunkt of imaginary camera, the formula of the chasing camera action (step S110) of chasing each role corresponding to each role's amount of movement.
And, if the formula of the chasing camera release of step S110, or the rotation camera release of the award stage of step S90, imaginary camera becomes the middle position (P5) of initial setting, and the blinkpunkt set positions finishes a kind of setting at middle position (G5).
(action of tug-of-war formula camera)
During the recreation beginning, imaginary camera is positioned at middle position (P5), and blinkpunkt is middle position (G5).
If the role in left side triumph, imaginary camera moves to the P4 position from the P5 position of central authorities, and blinkpunkt moves on to the G4 position from the G5 position.And if the role on right side triumph, imaginary camera is the P3 position, and blinkpunkt moves on to the G3 position.At this moment, on the contrary, if right side role triumph, the imaginary mobile camera moving that is positioned at the P4 position is to the P5 position, and the blinkpunkt that is positioned at the G4 position moves to the G5 position.If the situation of left and right sides role deuce, imaginary camera and blinkpunkt are kept present position.
Like this, according to arbitrary triumph of left and right sides role, the position migration triumph side of the position of imaginary camera and blinkpunkt becomes the photographic image that the triumph role is gazed at.Action is as utilizing left and right sides role, with imaginary camera and blinkpunkt tug-of-war.
With the flow chart of Figure 33, relevant tug-of-war formula camera action is described.
If carry out dancing war, at first judge whether role's triumph (step S61) of left side sorceress Love.
The situation of Love triumph judges whether imaginary camera is positioned at the P1 position (step S62) of left end.The position of imagination camera is if be positioned at the P1 position of left end, owing to can't therefore become award formula camera action (step S90) again toward moving left.
At step S62, the position of judging imaginary camera is not in the P1 position.Secondly, judge whether the position of imaginary camera is positioned at the P9 position (step S63) of right-hand member.The imagination camera is if be positioned at the P9 position of right-hand member, and imaginary camera is got back to the middle position P5 (step S64) of original state.
At step S63, if, then setting imaginary camera not in the P9 position, the position of judging imaginary camera is positioned at arbitrary between P2 position to P8 position, and toward 1 position of Love side shifting (step S65).
Judge that at step S61 Love loses the situation of war, then judge Berry whether win (step S66).In the situation of Berry triumph, judge whether the position is in the P9 position of right-hand member (step S67) for the position of imaginary camera.The position of imagination camera is if the position in the P9 position of right-hand member, owing to can't pastly again move right, therefore become award formula camera action (step S90).
If at step S67, the position of judging imaginary camera is in the P9 position, judges then whether the position is in the P1 position of left end (step S68) for the position of imaginary camera.The imagination camera is if be positioned at the P1 position of left end, and imaginary camera is got back to the middle position P5 (step S69) of original state.
At step S68, if not in the situation of the counter-rotating of left end P1 position, setting, the position of imaginary camera is positioned at arbitrary between P2 position to P8 position, and toward 1 position of Berry side shifting (step S70).
At step S66, do not judge the situation of Berry triumph, the processing (step S120) of tying.Owing to judge Love triumph, do not judge the Berry triumph yet, therefore be deuce as victory or defeat in dancing war, not as deuce, but the characteristic that is reflected in the acquisition situation etc. of aforementioned lucky look is handled (deuce is handled) at this example.
With the flow chart of Figure 34, describe deuce in detail and handle (step S120).
At first, whether decision carries out victory or defeat judgement (step S121).Utilize the CPU101 of game device 1 to generate random number, whether carry out victory or defeat according to this random number decision and judge.For example: random number is an even number, carries out victory or defeat and judges that random number is an odd number, does not carry out victory or defeat and judges.In addition, make and carry out victory or defeat to judge really rate more high and low than not carrying out victory or defeat and judge really rate, equate all can.
Situation in that step S121 decision not carrying out victory or defeat is judged shows that at step S122 Love and Berry for the deuce demonstration of the main idea of deuce, finish the processing of Figure 33.
In the situation of step S121 decision carrying out victory or defeat judgement, in the principle of the deciding judgement of step S123.Judge in victory or defeat, according to the acquisition number of aforementioned lucky look deciding, but at step S123, according to the random number that CPU101 generated of utilizing game device 1, whether decision makes lucky look obtain the many side triumpies of number.
At step S123, deciding judgment principle is the situation that lucky look obtains the many side triumpies of number, utilizes step S124, according to the victory or defeat judgment principle of the many side triumpies of lucky look acquisition number, the victory or defeat of decision Love, Berry.Triumph one side's player's role, show " luckily ", be considered as triumphantly.
At step S123, deciding judgment principle is the situation that lucky look obtains the few side triumph of number, utilizes step S125, obtains the victory or defeat judgment principle that the few side of number wins according to lucky look, the victory or defeat of decision Love, Berry.Triumph one side's player's role, show " luckily ", be considered as triumphantly.
In addition, behind step S124, step S125, moving to the step S61 of Figure 33, also can in the position of moving imaginary camera corresponding to victory or defeat.
At this example, make lucky look obtain the many side triumpies of number rate really, obtain a side that number the lacks rate height really of winning than lucky look.In the identical situation of dancing war invocation point, usually lucky look obtains the many sides of number and is triumph, but lucky sometimes look obtains the few side triumph of number.Thus, but even it is player's experience obtains number to lucky look few, still can be owing to a lucky chance and the recreation entertaining of triumph.
(camera action during award)
With Figure 35 and Figure 36, camera action when rewarding is described.
In tug-of-war formula camera action, the position of imaginary camera is positioned at the situation of the Love triumph in left side in the P1 position of left end, or the position of imaginary camera is positioned at the situation of the Berry triumph on right side in the P9 position of right-hand member, becomes award formula camera action (step S90).
The change in location of the imaginary camera of the camera action of Figure 35 when representing to reward with arrow.The position system of imagination camera is the center with role 72a, 72b in the game picture 80 of dancing war, will describe spiral from downside toward upside around it and change.Though the position of blinkpunkt be imaginary camera the position why, be always role 72a, 72b.
The position of imagination camera is the award formula camera action of the P1 position of left end, and imaginary camera is for being the center with role 72a, with the rotation of helically rising from the bottom up clockwise.The position of imagination camera is the award formula camera action of the P9 position of right-hand member, and imaginary camera system is the center with role 72b, with the helically rotation of rising from the bottom up counterclockwise.
After the action of award formula camera, imaginary camera is got back to the P5 position of central authorities, and blinkpunkt is also got back to the G5 position of central authorities.
The flow chart of the camera action when Figure 36 is award.
In tug-of-war formula camera action, step S67 or step S62 at the flow chart of Figure 33 become the action of award formula camera.
At first, the position of imaginary camera is the front downside of subtend role 72a, 72b, and blinkpunkt moves to the desired location (step S91) of the state of the roughly waist of looking up object role 72a, 72b.
Secondly, the Building Y mark of the position of imaginary camera is moved (step S92) toward the top, the position that makes imaginary camera is Zhou Xuanzhuan (step S93) outward.Secondly, towards object role 72a, 72b, near direction (step S94) near rotational circle.
Secondly, judge that whether the position of imaginary camera is around object role 72a, 72b one circle (step S95).If around a circle, do not get back to step S92, repeating step S92 is to step S94.The position of imagination camera is around object role 72a, one week of 72b, and imaginary camera is got back to the center P5 (step S96) of original state, the camera action when finishing to reward.
(action of single-point type camera)
With Figure 37 and Figure 38, the action of instruction book point type camera.
In the action of tug-of-war formula camera, the position of imaginary camera is positioned at position (P2) to the position (P8), judges it is not the situation of award time, carries out single-point type camera action (step S100).
Figure 37 is the change in location of the imaginary camera of expression single-point type camera action.
Move at the single-point type camera, fight in dancing, set positions position (position), middle position (waist position), upper/lower positions (placement of foot) on role 72a, 72b with imaginary camera, cooperate music, the location-appropriate of imaginary camera is changed to position (position), middle position (waist position), upper/lower positions (placement of foot).
Shown in Figure 37 (B), make the melody of playing at dancing war picture, at every specific interval, the time series data that contains the change of location (representing) of indication single-point type camera action with the △ mark, detect its time series data,, then change the position of imaginary camera if become change of location (△).
For example: shown in Figure 37 (B), if become change of location (△), the position that then makes imaginary camera is from middle position (waist position), be changed to position (position), upper/lower positions (placement of foot) in regular turn, go up position (position), middle position (waist position), go up position (position) ...
Thus, the position system of imagination camera cooperates melody, change to position, middle position, upper/lower positions, therefore at the deuce state of coming out even of tug-of-war formula camera action, even camera does not have laterally mobile situation, the position of imagination camera still changes, and therefore becomes the game picture with dynamic change that the player can not be sick of.
Figure 38 is the flow chart of single-point type camera action.
Read in the time series data (step S101) that is set in the melody of playing in the recreation, judge whether to contain the position change indication (step S102) of imaginary camera.In the situation that contains position change indication, the position (step S103) of changing imaginary camera.At step S102, judge the situation of the position change indication that does not contain imaginary camera, former state is kept the position of imaginary camera.
(chasing the action of formula camera)
With Figure 39 and Figure 40, the relevant formula camera action of chasing is described.
At dancing war picture, because each role dances, so the role is positioned at same position all the time, all around, obliquely moves before the lights position.When the time comes, move the blinkpunkt of imaginary camera, chase the formula of the chasing camera action (step S110) of role's motion.
Figure 37 is that the blinkpunkt of the expression imaginary camera of chasing formula camera action changes.
Shown in Figure 37 (A), if role 72a, 72b dance, be changed to position C2 from position C1, do not change the position of imaginary camera, and make the blinkpunkt position of imaginary camera follow moving of role 72a, 72b and change.
Shown in the plane of Figure 37 (B), change if make the blinkpunkt position of imaginary camera follow moving of role 72a, 72b, move similarly in the visual field of imaginary camera, and the relative position of role 72a, 72b in the game picture is roughly the same.
Figure 37 (C) is that the camera image that the action of formula camera is caused is chased in expression.At first, utilize the action of tug-of-war formula camera, the role is arranged in take over (the last figure of Figure 37 (C)) of game picture.If the role is owing to dancing is moved, (figure of Figure 37 (C) central authorities) will be departed from the position in the game picture, chase the formula camera and move the position of blinkpunkt of the imaginary camera of change but utilize, and get back to original position in the game picture (Figure 37 (C) figure below).
Chasing the action of formula camera, making the directions X (laterally) of initial exercise data, the amount of Z direction (depth direction) is 0, corresponding to the amount of movement of the motion that dancing caused of role 72a, 72b, be not fixed on 9 of blinkpunkt G1~G9 of imaginary camera and moving of making.Thus, can seem from the player and positively carry out tug-of-war formula camera action.
In addition, chasing formula camera action, merely following role action and change the situation of the blinkpunkt position of imaginary camera, if role's motion fierceness, the indication range of imagination camera is also rocked intensely, and the mobile revisal of the blinkpunkt of imaginary camera is to lack than moving of role movement.Thus, even the situation of role movement fierceness, the also game picture that can obtain to stabilize.
Figure 38 represents to chase the flow chart of formula camera action.
When beginning recreation, cooperate stage central authorities and with motion movement value initialization (step S111).In the substantial middle of game picture, show 2 parallactic angle looks.If cooperate dancing to carry out, role's motion corresponding to its amount of movement, is moved the blinkpunkt (step S112) of imaginary camera toward move left and right.
[distortion example]
The invention is not restricted to above-mentioned example, can implement various distortion.
For example: at above-mentioned example, use and remember the game card that bar code is arranged, as long as but can read in sign indicating number, utilize other means to give sign indicating number and also can for card.For example: also can use card, magnetic card, IC-card of OCR literature record etc.
Again, at above-mentioned example, operation-roles between the player and fighting, deciding, but,, can become very big pressure for the girl who loses war if deciding in the situation of the recreation that is fit to girl, so do not fight between the player and also can.Suppose and to fight that also fight at computer all the time, recreation advantageously launches for the player, to alleviate girl's pressure.
Again, at above-mentioned example, between the player or player and department of computer science utilize dancing to fight, but be not limited to dancing, utilize the recreation of other kind to fight and also can.
Again,, illustrate the so-called terrace type game device that is arranged on the electronic game center at above-mentioned example, but also applicable to the games system that uses home-use game device or personal computer or mobile phone etc.
Industrial practicality
The present invention can be applicable to various card game machines, is not only commerce and uses game machine, if having the wanding machine, also can be used in the game of home-use game machine or portable type.
Claims (3)
1. games system is characterized in that having:
Read in the sign indicating number reader unit of the sign indicating number that is recorded in card;
According to a plurality of yards the combination that utilizes described reader unit to read in, generate role's generating apparatus of role; And
Assess the role's of described generation roles evaluates device;
And having storage device, this storage device stores at least: as the basic character data on the role's of described generation basis; Formation is corresponding to the first position data of first yard described role's a part; And formation is corresponding to a plurality of second position data of other part of second yard described role;
Described role's generating apparatus has
Read described basic character data, the basic character image generating apparatus of formation base character image;
Described first yard when reading in, read corresponding to the described first yard described first position data from described storage device, the part of described basic character data is changed to the first position change device of the described first position data of reading;
Described second yard when reading in, from corresponding to described second yard described a plurality of second position data, selection is also read 1 second position data, other part of described basic character image is changed to the second position change device of the second position data of described selection;
Described second yard when reading in once more, from corresponding to described second yard described a plurality of second position data, from utilizing the described a plurality of second position data of selected second number positional of the described second position change device outside according to this, selection is also read 1 second position data, other part of described basic character image is changed to the 3rd position change device of the second position data of described selection; And
From the character data of any change at least of utilizing the described first position change device, the described second position change device and described the 3rd position change device, generate the character image generating apparatus of character image.
2. games system is characterized in that having:
Yard sign indicating number reader unit that reads in of card will be recorded in;
According to a plurality of yards the combination that utilizes described reader unit to read in, generate role's generating apparatus of role;
Assess the role's of described generation roles evaluates device; And
The game control device of control recreation;
At described card, be different from described sign indicating number and the individually additional visual mark of recognizing;
And have a storage device,
Described memory device stores: as the basic character data on the role's of described generation basis, constitute corresponding to the position data of the described role's of described sign indicating number a part and the mark that is attached to described card;
Described role's generating apparatus has
Specify the specific markers specified device of specific markers;
Read described basic character data, and the basic character image generating apparatus of formation base character image;
When described sign indicating number is read, read described position data, the part of described basic character data is changed to the position change device of described position data of reading corresponding to described sign indicating number from described storage device;
From utilizing the character data of described position change device change, generate the character image generating apparatus of character image; And
The specific markers counting device that the described specific markers that is attached to the card that is used to generate described character image and reads in is counted;
Described game control device,
According to the count results of the described specific markers of counting by described specific markers counting device, control described recreation.
3. games system is characterized in that having:
With the bar code that is recorded in card read in the sign indicating number reader unit;
According to the combination of a plurality of bar codes that utilize described reader unit to read in, generate role's generating apparatus of role; And
Assess the role's of described generation roles evaluates device;
And have a storage device,
This storage device is stored at least: as the basic character data on the role's of described generation basis; And formation is corresponding to the position data of the described role's of bar code a part;
Described role's generating apparatus has
Read described basic character data, the basic character image generating apparatus of formation base character image;
When described bar code reads in, read described position data, the part of described basic character data is changed to the position change device of described position data of reading corresponding to described bar code from described storage device; And
From the character data of utilizing described position change device to be changed, generate the character image generating apparatus of character image.
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004163882 | 2004-05-02 | ||
| JP163882/2004 | 2004-05-02 | ||
| JP2004321281 | 2004-10-06 | ||
| JP321281/2004 | 2004-10-06 | ||
| PCT/JP2005/008008 WO2005105238A1 (en) | 2004-05-02 | 2005-04-27 | Game system |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN 200910145573 Division CN101607139B (en) | 2004-05-02 | 2005-04-27 | Game system |
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| Publication Number | Publication Date |
|---|---|
| CN1819861A CN1819861A (en) | 2006-08-16 |
| CN1819861B true CN1819861B (en) | 2010-08-25 |
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| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN200580000577.1A Expired - Fee Related CN1819861B (en) | 2004-05-02 | 2005-04-27 | game system |
| CN 200910145573 Expired - Lifetime CN101607139B (en) | 2004-05-02 | 2005-04-27 | Game system |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN 200910145573 Expired - Lifetime CN101607139B (en) | 2004-05-02 | 2005-04-27 | Game system |
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| Country | Link |
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| CN (2) | CN1819861B (en) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101369295A (en) * | 2008-09-19 | 2009-02-18 | 腾讯科技(深圳)有限公司 | Method and system for generating personalized game properties |
| JP6097423B1 (en) * | 2016-01-28 | 2017-03-15 | 株式会社バンダイ | Game device |
| JP6446493B2 (en) * | 2017-03-21 | 2018-12-26 | 株式会社バンダイ | GAME DEVICE, INFORMATION HOLDING MEDIUM, AND PROGRAM |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5491777A (en) * | 1992-12-14 | 1996-02-13 | Casio Computer Co., Ltd. | Image data processor |
| JP3475468B2 (en) * | 1993-10-29 | 2003-12-08 | カシオ計算機株式会社 | Object image output device and object image output method |
| JP2001334012A (en) * | 2000-05-29 | 2001-12-04 | Creatures Inc | Game system using game card, game card used therefor, and game information storage medium used therefor |
| JP2004046793A (en) * | 2002-05-17 | 2004-02-12 | Nintendo Co Ltd | Image processing system |
-
2005
- 2005-04-27 CN CN200580000577.1A patent/CN1819861B/en not_active Expired - Fee Related
- 2005-04-27 CN CN 200910145573 patent/CN101607139B/en not_active Expired - Lifetime
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| Publication number | Publication date |
|---|---|
| CN101607139A (en) | 2009-12-23 |
| CN101607139B (en) | 2012-11-07 |
| CN1819861A (en) | 2006-08-16 |
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