[go: up one dir, main page]

CN1676186A - Video game controller with integrated trackball control device - Google Patents

Video game controller with integrated trackball control device Download PDF

Info

Publication number
CN1676186A
CN1676186A CNA200510062474XA CN200510062474A CN1676186A CN 1676186 A CN1676186 A CN 1676186A CN A200510062474X A CNA200510062474X A CN A200510062474XA CN 200510062474 A CN200510062474 A CN 200510062474A CN 1676186 A CN1676186 A CN 1676186A
Authority
CN
China
Prior art keywords
trackball
input device
game controller
video game
control
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CNA200510062474XA
Other languages
Chinese (zh)
Inventor
赛德·哈赛尼
马可·伊阿科维利
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Intec Corp
Original Assignee
Intec Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US10/963,741 external-priority patent/US20050215321A1/en
Application filed by Intec Corp filed Critical Intec Corp
Publication of CN1676186A publication Critical patent/CN1676186A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/06
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Position Input By Displaying (AREA)

Abstract

一种用来与计算机游戏设备进行交互的手持视频游戏操纵器。该视频游戏操纵器包括一个空心外壳,该外壳上有一个中央控制部分,以及从所述的控制部分延伸出去的左右手持部分。所述的控制部分上装有多个开关,用户可以用来输入数据和控制信号。那些开关应由用户的一个或两个拇指单独操作。所述的视频游戏操纵器还包括至少一个集成安装在所述外壳的控制部分上的轨迹球输入装置,供用户操作来产生一个游戏输入信号,该信号指示了轨迹球在各个正交方向上相对于外壳所作的旋转运动量及方向。所述的游戏操纵器还包括至少一个集成安装在外壳的控制部分上的摇杆,供用户使用。

A handheld video game controller used to interact with a computer game device. The video game controller includes a hollow housing with a central control section and left and right hand-held sections extending from said control section. The control part is equipped with a plurality of switches, which can be used by the user to input data and control signals. Those switches should be operated solely by one or two thumbs of the user. The video game controller also includes at least one trackball input device integrally mounted on the control portion of the housing, operable by a user to generate a game input signal indicating the relative orientation of the trackball in respective orthogonal directions. The amount and direction of rotational motion on the housing. Said game controller also includes at least one joystick integrally installed on the control part of the casing for use by the user.

Description

带有集成的轨迹球控制装置 的电子游戏操纵器Video game controller with integrated trackball control

相关申请的交叉引用Cross References to Related Applications

本申请根据35 U.S.C 119(e)要求获得2003年3月29日由Hussaini,S等人提交的美国临时申请60/556874号的优先权,所述的临时申请通过引用被包含在本申请中。This application claims priority under 35 U.S.C 119(e) to U.S. Provisional Application No. 60/556,874, filed March 29, 2003 by Hussaini, S et al., which is incorporated herein by reference.

技术领域technical field

本发明主要涉及手持电子游戏操纵器,更具体地说是涉及集成了轨迹球类控制元件的手持电子游戏操纵器,所述的控制元件具有可选的可编程特性。The present invention relates generally to handheld electronic game controllers, and more particularly to handheld electronic game controllers incorporating trackball-like control elements having selectable programmable features.

背景技术Background technique

计算机电子游戏是本技术领域内众所周知的。这类设备包括小至手持的全内置装置,大到与独立操纵器互动的较大型独立装置。对于较为复杂的游戏,独立的计算机装置可以提供强大的处理能力,并与相关的外围设备协同工作-比如遥控器和电视显示设备,以期为玩家带去远比手持设备更为震撼的游戏体验。一个独立的中央控制单元中包含了运行计算机游戏所需的基本处理元件。一个操纵器被连接上,以便传送用户发出的操作控制命令。如前所述,这种传统的配置在本技术领域内是众所周知的。Computer video games are well known in the art. Such devices range from fully built-in devices that are hand-held, to larger standalone devices that interact with a separate manipulator. For more complex games, a stand-alone computer device can provide powerful processing power and work in conjunction with related peripheral devices - such as remote controls and TV display devices, in order to bring players a far more powerful gaming experience than handheld devices. A self-contained central control unit contains the basic processing elements needed to run computer games. A manipulator is connected to transmit operational control commands issued by the user. As previously mentioned, such conventional arrangements are well known in the art.

由于独立计算机游戏系统巨大的商业成功,整个周边市场也随之兴起,其范围包括先进的视频控制器、操纵杆输入设备、用于赛车游戏的方向盘设备、多插头控制器、震动操纵器、电视支架、音频系统等等。还有可编程操纵器能够让用户通过编程不同的操作模式来定制控制按键的动作。Due to the enormous commercial success of stand-alone computer game systems, an entire peripheral market has sprung up, ranging from advanced video controllers, joystick input devices, steering wheel devices for racing games, multi-plug controllers, vibration manipulators, televisions Stands, audio systems, and more. There are also programmable manipulators that allow users to customize the actions of the control buttons by programming different operating modes.

轨迹球(track ball)已经被应用于笔记本计电脑及其他电子设备中。在这些设备中,比如笔记本电脑,一个控制球被可旋转地安放在控制台的表面上,并且有光学传感器来感应该球的运动。这些现有技术的设备已经被用来控制光标在笔记本电脑显示屏上的简单移动。然而,现有技术中还没有包含轨迹球控制元件的手持控制装置,或是将轨迹球控制元件用于个人视频游戏平台。本发明中包括若干种实施例,来实现将轨迹球用于手持操纵器中以控制视频游戏。Trackballs have been used in notebook computers and other electronic devices. In these devices, such as laptop computers, a control ball is rotatably mounted on the surface of the console, and optical sensors are used to sense the movement of the ball. These prior art devices have been used to control the simple movement of a cursor on a laptop computer display. However, there is no prior art handheld control device that incorporates a trackball control element, or that uses a trackball control element for a personal video game platform. Several embodiments are included in the present invention to implement the use of a trackball in a handheld controller to control a video game.

图1A和1B示出了一种现有技术的手持操纵器,其中包括一个传统的方向盘、一对摇杆控制元件以及四个控制按键。方向盘仅限于四个方向上的有限控制,更具体地说,现有技术的视频游戏操纵器10包括多个按键14、一个多方向电键16-通常被称为D键盘(方向盘)、摇杆输入装置18a和18b,以及扳机(肩部按键)20。在游戏操纵器技术领域中,D键盘是众所周知的,它的作用是根据用户对键盘上工作按键施压的位置来提供特定的触点接合。当用户压下D键盘的上部或北部位置,就等同于按下了标准键盘上的一个键。当用户压下D键盘的右部或东部位置,就等同于按下了标准键盘上的一个不同按键。类似地,通过压下南部或西部位置,就可以实现不同的按键输入。通过按下D键盘上北、东、南、西位置之间的部分,还可以提供其他的按键输入,这并未偏离本发明的范围。Figures 1A and 1B show a prior art handheld manipulator comprising a conventional steering wheel, a pair of rocker control elements and four control buttons. The steering wheel is limited to limited control in four directions. More specifically, the prior art video game controller 10 includes a plurality of buttons 14, a multi-directional electric key 16 - commonly referred to as the D-pad (steering wheel), joystick input Devices 18a and 18b, and trigger (shoulder button) 20. D-pads are well known in the art of gaming controllers and function to provide specific contact engagements based on where the user presses on the working keys of the keyboard. When the user depresses the upper or north position of the D keyboard, it is equivalent to pressing a key on the standard keyboard. When the user presses the right or east position of the D keyboard, it is equivalent to pressing a different key on the standard keyboard. Similarly, by depressing the south or west position, different key inputs can be achieved. Other key inputs may also be provided by pressing the portion of the D-pad between the North, East, South and West positions without departing from the scope of the present invention.

视频游戏操纵器10拥有各种按键来实现多种操作模式。视频游戏操纵器10和计算机游戏设备中含有电路及驱动器,用以实现用户通过视频游戏操纵器10发送给计算机游戏设备的指令。例如,一旦计算机游戏设备被开启,那么开始键24就可以被用来启动一个视频游戏。通常,一个启动屏幕会在显示设备上呈现给玩家。具有特定功能的按键的另一个实例就是选择键28。Video game controller 10 has various keys to implement various modes of operation. The video game controller 10 and the computer game device contain circuits and drivers to implement instructions sent by the user to the computer game device through the video game controller 10 . For example, once the computer game device is turned on, the start key 24 can be used to start a video game. Typically, a splash screen is presented to the player on a display device. Another example of a key with a specific function is the selection key 28 .

在许多情况下,各个按键14、摇杆输入装置18a或18b、扳机(肩部按键)20都可以执行一项特定的指令。例如,当一名用户正在进行冰球游戏时-该游戏是被载入到计算机游戏设备中的,D键盘16就控制处于视频游戏操纵器10的控制之下的运动员的移动。其他运动员将由其他用户通过另一个视频游戏操纵器控制,或是由计算机游戏设备自己控制。当用户按下带有正方形的按键14时,显示屏上的运动员就会把冰球传给另一名运动员,而如果用户按下了带有三角形的按键14,那么运动员就会将冰球射向球门。类似地,右扳机20能让视频游戏设备控制下的运动员阻碍或击打屏幕上的另一名运动员。带有圆圈的按键14使运动员加速并比平时移动得更快。由此可见,每个按键14、扳机20、键盘16以及摇杆输入装置18a、18b都被分配了不同的功能。In many cases, each button 14, rocker input device 18a or 18b, trigger (shoulder button) 20 can execute a specific command. For example, when a user is playing a game of ice hockey - the game being loaded into the computer game device - the D-pad 16 controls the movement of the player under the control of the video game controller 10 . Other players will be controlled by other users via another video game controller, or by the computer game device itself. When the user presses the button 14 with a square, the player on the display will pass the puck to another player, and if the user presses the button 14 with a triangle, the player will shoot the puck towards the goal . Similarly, the right trigger 20 enables a player under the control of the video game device to block or hit another player on the screen. The circled button 14 causes the athlete to accelerate and move faster than usual. It can be seen that each key 14 , trigger 20 , keyboard 16 and rocker input devices 18a, 18b are assigned different functions.

许多游戏允许用户选择“turbo(增强)”模式来实现特定的功能。通常人们希望能以加快的速度实现特定功能,或是向显示器上的动作提供额外的推动力。因此,用户就会通过启动“turbo”按键30来使用“turbo”或程序模式。例如,当上述实例中的冰球运动员正在滑行且用户希望启动“turbo”功能时,他可以按下顶部带有圆圈的按键14并同时按下“turbo”键30。这样就可以将圆圈按键14置入“turbo”或程序模式。当圆圈按键14处于“turbo”模式时,运动员的滑行速度就会高于圆圈按键14被按下但并未置于“turbo”或程序模式的情况。因此,一个特定的按键可以选择性地被编为普通或“turbo”模式。Many games allow the user to select a "turbo (enhanced)" mode for specific functions. Often it is desirable to perform certain functions at an increased speed, or to provide additional impetus to actions on the display. Thus, the user would engage the "turbo" or program mode by actuating the "turbo" button 30 . For example, when the hockey player in the above example is skating and the user wishes to activate the "turbo" function, he can press the key 14 with the circle on top and the "turbo" key 30 at the same time. This puts the circle key 14 into "turbo" or program mode. When the circle button 14 is in "turbo" mode, the athlete's gliding speed will be higher than if the circle button 14 is pressed but not in "turbo" or program mode. Thus, a specific key can be selectively programmed for normal or "turbo" mode.

尽管现有的手持视频游戏操纵器-包括但不局限于上述的那些-已经被证实是能够被人接受的,但是这些装置仍然需要被改进,以便提高它们的性能以及易用程度。了解了这一点,就有必要开发经过改进的手持视频游戏操纵器,它们能促进技术的进步。Although existing handheld video game controllers - including but not limited to those described above - have proven acceptable, these devices still need to be improved in order to increase their performance and ease of use. Knowing this, there is a need to develop improved hand-held video game controllers that facilitate the advancement of technology.

发明内容Contents of the invention

本发明的目标在于一种计算机游戏操纵器,它包括一个手持外壳、规整地安置在外壳中的多个控制按键-供用户操作来产生多种游戏控制信号、以及至少一个被整体安装在外壳中的轨迹球输入装置-供用户操作来产生一个游戏输入信号。一根通信电缆连接了所述的操纵器与独立的计算机游戏设备。所述的电缆建立了一条通信链路,以便传输指令信号。本发明提出的视频游戏操纵器提供了与独立计算机设备的双向互动。或者,所述的视频游戏操纵器也可以是一个无线操纵器。The object of the present invention is a computer game controller comprising a hand-held housing, a plurality of control buttons neatly arranged in the housing-operated by the user to generate various game control signals, and at least one of which is integrally installed in the housing. Trackball input device - operated by the user to generate a game input signal. A communication cable connects the manipulator and the separate computer game device. The cable establishes a communication link for the transmission of command signals. The video game controller proposed by the present invention provides two-way interaction with a stand-alone computer device. Alternatively, the video game controller may be a wireless controller.

符合本发明第一种范例实施方式的手持视频游戏操纵器中包含了两个集成的轨迹球控制装置:第一轨迹球控制装置与第二轨迹球控制装置,以及一个摇杆输入装置。该视频游戏操纵器还包括安装在外壳中的第一与第二灵敏度开关,用以选择性地控制第一与第二轨迹球控制装置的灵敏度。A handheld video game controller according to a first exemplary embodiment of the present invention includes two integrated trackball controls: a first trackball control and a second trackball control, and a joystick input device. The video game controller also includes first and second sensitivity switches mounted in the housing for selectively controlling the sensitivity of the first and second trackball control means.

符合本发明第二范例实施方式的手持视频游戏操纵器中包括一个轨迹球控制装置以及左、右摇杆输入装置。所述的视频游戏操纵器还包括一个安装在外壳中的灵敏度开关,用以选择性地控制轨迹球输入装置的灵敏度,还有一个轨迹球模式开关,该开关使得轨迹球输入装置可以被当作方向键盘、右摇杆输入装置或是左摇杆输入装置来使用。A handheld video game controller according to a second exemplary embodiment of the present invention includes a trackball control device and left and right joystick input devices. The video game controller also includes a sensitivity switch mounted in the housing to selectively control the sensitivity of the trackball input device, and a trackball mode switch that allows the trackball input device to be used as a Directional pad, right joystick input device or left joystick input device to use.

符合本发明第三范例实施方式的手持视频游戏操纵器中包括一个轨迹球控制装置、一个方向键盘(D-键盘)以及右、左摇杆输入装置。所述的视频游戏操纵器还包括一个安装在外壳中的灵敏度开关,用以选择性地控制轨迹球控制装置的灵敏度,还有一个轨迹球模式开关,该开关使得轨迹球输入装置可以被当作方向键盘、右摇杆输入装置或是左摇杆输入装置来使用。A handheld video game controller according to a third exemplary embodiment of the present invention includes a trackball control device, a directional pad (D-pad) and right and left joystick input devices. The video game controller also includes a sensitivity switch mounted in the housing to selectively control the sensitivity of the trackball control device, and a trackball mode switch that allows the trackball input device to be used as a Directional pad, right joystick input device or left joystick input device to use.

因此,符合本发明的手持视频游戏操纵器代表了视频游戏操纵器的一种全新构造,这种构造在手持游戏操纵器中集成了一个轨迹球输入装置,用以控制应用程序中的一个变量。所述轨迹球输入装置的灵敏度是可控的,并且还可以选择让轨迹球输入装置替代哪个传统的输入元件。带有集成轨迹球输入装置的视频游戏操纵器因而就能提供对应用程序变量的优异控制,以及让用户定制应用程序的控制与操作以满足他们个人需求的能力。Thus, the handheld video game controller according to the present invention represents an entirely new configuration of video game controllers that incorporates a trackball input device into the handheld game controller for controlling a variable in an application program. The sensitivity of the trackball input device is controllable, and it is also possible to select which conventional input elements the trackball input device replaces. A video game controller with an integrated trackball input device can thus provide excellent control over application variables, as well as the ability for users to customize the control and operation of the application to suit their individual needs.

附图说明Description of drawings

图1A示出了一种现有技术下的传统视频游戏操纵器的俯视图;Figure 1A shows a top view of a conventional video game controller in the prior art;

图1B示出了现有技术下的传统视频游戏操纵器的底视图;FIG. 1B shows a bottom view of a conventional video game controller of the prior art;

图2A示出了符合本发明第一范例实施方式的视频游戏操纵器的俯视图;Figure 2A shows a top view of a video game controller consistent with a first exemplary embodiment of the present invention;

图2B示出了符合本发明第一范例实施方式的视频游戏操纵器的正视图;Figure 2B shows a front view of a video game controller consistent with a first exemplary embodiment of the present invention;

图2C示出了符合本发明第一范例实施方式的视频游戏操纵器的左侧视图;Figure 2C shows a left side view of a video game controller consistent with a first exemplary embodiment of the present invention;

图3示出了符合本发明第一范例实施方式的视频游戏操纵器的电子电路示意图;Figure 3 shows a schematic diagram of the electronic circuitry of a video game controller consistent with a first exemplary embodiment of the present invention;

图4A示出了符合本发明第一范例实施方式的视频游戏操纵器的部分透视俯视图;Figure 4A shows a partial perspective top view of a video game controller consistent with a first exemplary embodiment of the present invention;

图4B示出了符合本发明第一范例实施方式的视频游戏操纵器的部分透视后视图;4B shows a partial perspective rear view of a video game controller consistent with a first exemplary embodiment of the present invention;

图5A示出了从图4A中的A-A线所标识的平面看去的截面视图;Figure 5A shows a cross-sectional view from the plane identified by line A-A in Figure 4A;

图5B示出了从图4A中的B-B线所标识的平面看去的截面视图;Figure 5B shows a cross-sectional view from the plane identified by line B-B in Figure 4A;

图6A示出了符合本发明第二范例实施方式的视频游戏操纵器的俯视图;Figure 6A shows a top view of a video game controller consistent with a second exemplary embodiment of the present invention;

图6B示出了符合本发明第二范例实施方式的视频游戏操纵器的正视图;Figure 6B shows a front view of a video game controller consistent with a second exemplary embodiment of the present invention;

图6C示出了符合本发明第二范例实施方式的视频游戏操纵器的左侧视图;6C shows a left side view of a video game controller consistent with a second exemplary embodiment of the present invention;

图7A示出了符合本发明第三范例实施方式的视频游戏操纵器的俯视图;Figure 7A shows a top view of a video game controller consistent with a third exemplary embodiment of the present invention;

图7B示出了符合本发明第三范例实施方式的视频游戏操纵器的正视图;7B shows a front view of a video game controller consistent with a third exemplary embodiment of the present invention;

图7C示出了符合本发明第三范例实施方式的视频游戏操纵器的左侧视图。Figure 7C shows a left side view of a video game controller consistent with a third example embodiment of the present invention.

具体实施方式Detailed ways

下面将参照附图说明本发明的优选实施例。为了进行以下的说明,为方便起见在下文的说明中使用了某些术语,这些术语没有任何限制性。词语“右”“左”“下”“上”均表示所参考的附图中的方向。词语“向内”“向外”分别表示面向或背离本发明及其指定部分的几何中心的方向。但是需要明白的是,除了明确指出的情况之外,本发明也可以假定各种替代的方向。所述的术语包括以上特别提及的词语、这些词语的引申,以及具有类似含义的词语。Preferred embodiments of the present invention will be described below with reference to the accompanying drawings. For the purpose of the following description, certain terms are used in the following description for convenience, without any limitation. The words "right", "left", "down" and "upper" denote directions in the drawings to which reference is made. The words "inwardly" and "outwardly" refer to directions towards or away from, respectively, the geometric center of the invention and designated parts thereof. It is to be understood, however, that the invention may assume various alternative orientations other than those expressly indicated. Said terminology includes the words specifically mentioned above, derivatives of these words, and words of similar import.

还需要理解的是,在附图中示出并且在以下的说明书中描述的具体物品只是本发明概念的范例实施方式。除非特别阐明,否则与本文所公开的实施方式相关的具体尺寸以及其他物理特性不应被看作是限定性的。另外,权利要求中所使用的词语“一种”意味着“至少一个”。It is also to be understood that the specific items shown in the drawings and described in the following specification are only exemplary embodiments of the inventive concepts. Unless specifically stated otherwise, specific dimensions and other physical characteristics related to the embodiments disclosed herein are not to be considered as limiting. In addition, the word "a" used in the claims means "at least one".

图2A-2C、3、4A、4B、5A以及5B示出了一个符合本发明第一范例实施方式的手持视频游戏操纵器110。视频游戏操纵器110具有符合人体工程学的造型,以便用户进行手持。视频游戏操纵器110包括多个操作元件,供用户手动操作以便与游戏进行互动。所述的操纵器可以是可编程型的,也可以包含一个用于增强型游戏的振动元件以及发光的按键等等。一条通信电缆111被用来向独立的计算机游戏设备或游戏控制台(未示出)传输操作命令,以响应用户对所述的操作元件作出的动作。通信电缆111的末端有一个插头111a。该插头111a被用来连接通信电缆111与计算机游戏设备。插头111a具有一系列的电接头,它们对应于计算机游戏设备上的插座中的电接头。另外,所述的视频游戏操纵器110也可以是一个无线操纵器,其中包括一个射频或红外发射器,用于向游戏控制台发送控制信号,其中所述的游戏控制台还包括一个接收机用于接收来自游戏操纵器的控制信号。2A-2C, 3, 4A, 4B, 5A and 5B illustrate a handheld video game controller 110 consistent with a first exemplary embodiment of the present invention. The video game controller 110 is ergonomically shaped to be held by a user. Video game controller 110 includes a plurality of operating elements that are manually manipulated by a user to interact with the game. The manipulator may be programmable and may include a vibrating element for enhanced gaming, illuminated keys, and the like. A communication cable 111 is used to transmit operating commands to a separate computer game device or game console (not shown) in response to user actions on said operating elements. The end of the communication cable 111 has a plug 111a. This plug 111a is used to connect the communication cable 111 with a computer game device. The plug 111a has a series of electrical contacts that correspond to the electrical contacts in the receptacle on the computer game device. In addition, the video game controller 110 can also be a wireless controller, which includes a radio frequency or infrared transmitter for sending control signals to the game console, wherein the game console also includes a receiver for for receiving control signals from the game console.

计算机游戏设备通常包含一个光盘驱动机构,其中可以播放存有视频游戏程序的盘片-比如光盘,还包含用于执行存储在光盘上的视频游戏程序的传统电路。例如,所述的游戏设备可以包括一个处理器、存储器以及用于控制游戏设备工作的固有系统程序、操纵器接口电路、以及音/视频生成及输出电路。这类计算机游戏设备的实例包括Nintendo N64TM、SEGA Genesis、X-Box、Gamecube、Sony Playstation游戏系统等等。符合本发明该实施例的手持视频游戏操纵器10通过通信电缆111形式的直接链路与游戏设备相连。另外,也可以通过例如直接链路或是通过匹配的接头将无线操纵装置与游戏设备相连。A computer gaming device typically includes a disc drive mechanism in which a disc - such as a compact disc - containing a video game program can be played, and conventional circuitry for executing the video game program stored on the disc. For example, the game device may include a processor, memory, and inherent system programs for controlling the operation of the game device, manipulator interface circuits, and audio/video generation and output circuits. Examples of such computer gaming devices include Nintendo N64™, SEGA Genesis, X-Box, Gamecube, Sony Playstation gaming systems, and the like. A handheld video game controller 10 consistent with this embodiment of the invention is connected to the gaming device by a direct link in the form of a communications cable 111 . Alternatively, the wireless controller may be connected to the gaming device, eg, by a direct link or by a mating connector.

如图2A-2C中所示,游戏操纵器110中包括一个空心的外壳112,它定义了中央控制部分114、左右手持部分116a与116b,后者从控制部分114中延伸出去。因此,游戏操纵器110要由用户双手使用。用户的两只手分别握住左右手持部分116a与116b,大拇指保持覆盖到中央控制部分114上。通常,玩家在游戏中要握住左右手持部分116a和116b,并操纵对应于被握手持部分的控制开关。As shown in FIGS. 2A-2C , game controller 110 includes a hollow housing 112 that defines a central control portion 114 , and left and right hand grip portions 116 a and 116 b extending from control portion 114 . Therefore, the game controller 110 is to be used by the user with both hands. The user holds the left and right handle portions 116 a and 116 b with two hands, respectively, and keeps the thumbs covering the central control portion 114 . Usually, the player holds the left and right hand parts 116a and 116b during the game, and manipulates the control switch corresponding to the held hand parts.

控制部分114包括多个操纵元件,用户可以利用它们来输入数据和控制信号。这些被安装在控制部分114上的操纵元件要由用户用一个或两个拇指来操作。The control section 114 includes a plurality of manipulation elements with which a user can input data and control signals. These operating elements mounted on the control part 114 are to be operated by the user with one or two thumbs.

在外壳112的控制部分114上安装了一个按键盘118,该按键盘带有多个用户触发的按键(或开关)119,并且可从外壳112的外部周边表面触及该按键盘。游戏操纵器110还包括一个电池(未示出),该电池为操纵器的内部元件提供电力。Mounted on the control portion 114 of the housing 112 is a keypad 118 with a plurality of user-actuated keys (or switches) 119 and is accessible from the outer peripheral surface of the housing 112 . Game controller 110 also includes a battery (not shown) that provides power to the controller's internal components.

游戏操纵器110还带有一个摇杆输入装置122,它位于外壳112上的控制部分114的左侧,还带有扳机开关(肩部按键)124a、124b和126a、126b。摇杆输入装置122是一种方向控制装置,它是一种用来控制受游戏操纵器110控制的物体的二维或三维运动的输入装置,而扳机开关124a、124b、126a和126b则可以被用来实现与所述物体有关的至少一种控制功能。通常,扳机开关被用于游戏中的武器开火。Game controller 110 also has a joystick input device 122 located on the left side of control portion 114 on housing 112 and trigger switches (shoulder buttons) 124a, 124b and 126a, 126b. Joystick input device 122 is a directional control device, which is an input device used to control two-dimensional or three-dimensional motion of an object controlled by game controller 110, while trigger switches 124a, 124b, 126a, and 126b can be controlled by Used to implement at least one control function related to the object. Typically, trigger switches are used to fire weapons in games.

视频游戏操纵器具有各种按键来实现游戏操纵器110中的各种操作模式。视频游戏操纵器110和计算机游戏设备中包含了电路与驱动器,以实现用户通过视频游戏操纵器110发送给计算机游戏设备的命令。例如,“START”按键128被用来在计算机游戏设备打开时启动视频游戏。通常,一个启动画面会在显示设备上呈现给操作者。具有特定功能的另一种按键实例是“SELECT”按键130。SELECT按键130使得用户可以卷动浏览计算机游戏设备提供的各种选项。“TURBO”按键132允许用户为某一项特定功能选择“TURBO”模式。通常(用户)希望以加快的速度实现某项特定功能,或是为显示屏上的动作提供额外的动力。同时,用户还可以通过“PROGRAM”按键134来实现程序模式。The video game console has various keys to implement various modes of operation in the game console 110 . The video game controller 110 and the computer game device contain circuits and drivers to implement commands sent by the user through the video game controller 110 to the computer game device. For example, the "START" button 128 is used to start a video game when the computer game device is turned on. Typically, a splash screen is presented to the operator on a display device. Another example of a key having a specific function is the "SELECT" key 130 . The SELECT button 130 allows the user to scroll through the various options offered by the computer gaming device. The "TURBO" button 132 allows the user to select the "TURBO" mode for a particular function. Often (users) want to perform a certain function faster, or to provide extra momentum for actions on the display. At the same time, the user can also use the “PROGRAM” button 134 to implement the program mode.

视频游戏操纵器110中还包括一个频率相应元件,该元件的形式是一种在本技术领域内众所周知的传统震动装置。这类装置包括一个旋转偏心锤的触发,它对于精通本技术的人而言是众所周知的。本发明中的视频游戏操纵器110包括一个3-位置震动开关131,用以关闭震动元件,或是在低、高震动模式间进行选择。Also included in the video game controller 110 is a frequency responsive element in the form of a conventional vibration device well known in the art. Such devices include the triggering of a rotating eccentric hammer and are well known to those skilled in the art. The video game controller 110 of the present invention includes a 3-position vibration switch 131 for disabling the vibration element or selecting between low and high vibration modes.

另外,符合本发明第一范例实施方式的游戏操纵器110还含有两个集成的轨迹球控制装置:第一轨迹球控制装置140与第二轨迹球控制装置150。通过比较图2A与图1A可以发现,第一轨迹球控制装置140替代了现有技术下的视频游戏操纵器10的D-键盘16,而第二轨迹球控制装置150则替代了现有技术下的的戏操纵器的摇杆输入装置18b。理想情况下,第一与第二轨迹球控制装置140和150基本相同,而且它们的形式可以是任何合适的成品轨迹球结构,这对于那些精通本技术的人而言是众所周知的。举例来说,轨迹球控制装置140和150可以类似于美国专利5410332、5171978、5162780、5078019、4933670、4575086、4505165以及4404865号中所公开的机械类型轨迹球结构,这些专利通过引用被包含在本发明中。理想情况下,根据本发明,第一与第二轨迹球控制装置140和150都是光学类型的轨迹球装置,其中包括轨迹球以及相关的光学元件,参见美国专利6586720、6552716、6124587、6084574、5854482以及5680157号即可知它们在现有技术下是众所周知的,上述专利通过引用被包含在本发明中。光学类型的轨迹球装置在现有技术中是众所周知的,并且被使用在多种应用场合,例如在笔记本电脑中被用作光标控制以及鼠标设备。In addition, the game controller 110 according to the first exemplary embodiment of the present invention also includes two integrated trackball control devices: the first trackball control device 140 and the second trackball control device 150 . By comparing Fig. 2A with Fig. 1A, it can be found that the first trackball control device 140 replaces the D-keyboard 16 of the prior art video game controller 10, and the second trackball control device 150 replaces the prior art D-keyboard 16. The joystick input device 18b of the game manipulator. Ideally, the first and second trackball controls 140 and 150 are substantially identical, and they may be in the form of any suitable off-the-shelf trackball configuration, which is well known to those skilled in the art. For example, trackball controls 140 and 150 may be similar to the mechanical type trackball structures disclosed in U.S. Pat. inventing. Ideally, in accordance with the present invention, the first and second trackball control devices 140 and 150 are optical type trackball devices comprising a trackball and associated optics, see US Pat. Nos. 5,854,482 and 5,680,157 are well known in the prior art, and the above-mentioned patents are incorporated in the present invention by reference. Trackball devices of the optical type are well known in the art and are used in a variety of applications, for example as cursor control and mouse devices in notebook computers.

按照常规,轨迹球装置通常被当作位置信息的输入装置(定位设备),用于输入定位信息以便在信息处理设备如计算机的显示屏上移动光标。为了节省操作空间,一个轨迹球装置包括一个球体-比如一个圆球,该球体可旋转地安置在一个滚轴支架上,以便将它的一部分圆弧部分暴露在外,所述的轨迹球装置中还包括一个电路,用来将该球体的转动量转换成一个电信号。所述的轨迹球可以独立于所述的滚轴支架在任何方向上旋转。对应于该信号,位置信息就被输入到一台信息处理设备-如计算机-的控制装置中。Conventionally, a trackball device is generally used as an input device (pointing device) of position information for inputting position information to move a cursor on a display screen of an information processing device such as a computer. In order to save operating space, a trackball device includes a ball, such as a round ball, which is rotatably mounted on a roller bracket so that a part of its arc is exposed, and in said trackball device A circuit is included to convert the amount of rotation of the sphere into an electrical signal. The trackball can rotate in any direction independently of the roller bracket. Corresponding to the signal, position information is input into a control unit of an information processing device such as a computer.

参见图2A-2C和图3,第一轨迹球控制装置140是所述的光学类型轨迹球装置,它包括一个安装在第一滚轴支架144上的第一轨迹球140,该轨迹球能够在正交轴上相对于外壳112旋转,所述的轨迹球控制装置还包括第一轨迹球旋转位置传感器146,以及一个第一选择器开关148(在图3和4B中示出),当第一轨迹球142被按下时该开关就会被触发。在这个特定的实施例中,第一轨迹球142是一个表面基本光滑的圆球。如图2A-2C中所示,第一滚轴支架144被集成安装在外壳112的控制部分114中的一个凹槽内,从而所述的第一轨迹球142部分延伸到了外壳112的外部。Referring to Fig. 2A-2C and Fig. 3, the first trackball control device 140 is described optical type trackball device, and it comprises a first trackball 140 that is installed on the first roller bracket 144, and this trackball can Orthogonal axis of rotation relative to housing 112, the trackball control device also includes a first trackball rotational position sensor 146, and a first selector switch 148 (shown in FIGS. The switch is activated when the trackball 142 is depressed. In this particular embodiment, the first trackball 142 is a round ball with a substantially smooth surface. As shown in FIGS. 2A-2C , the first roller bracket 144 is integrally mounted in a recess in the control portion 114 of the housing 112 such that the first trackball 142 partially extends outside the housing 112 .

在该实施例中,如图3所示,该附图示出了符合本发明第一范例实施方式的视频游戏操纵器110的电子电路160,所述的第一轨迹球控制装置140包括第一光学(感光)元件147的相关阵列,其构成了两个彼此垂直相对的旋转位置传感器146。然而,在其他实施方式中,可以采用多于或少于两个的旋转位置传感器,并且它们的相对于彼此的方向可以被定为任何合适的方向。光学元件146与电子电路160-如一个微处理器-的一个电子控制元件(ECU)162相连。In this embodiment, as shown in FIG. 3 , which shows electronic circuitry 160 of a video game controller 110 consistent with a first exemplary embodiment of the present invention, said first trackball control device 140 includes a first An associated array of optical (light-sensitive) elements 147, which constitute two rotational position sensors 146, are vertically opposite each other. However, in other embodiments, more or fewer than two rotational position sensors may be employed, and their orientation relative to each other may be oriented in any suitable direction. The optical element 146 is connected to an electronic control unit (ECU) 162 of an electronic circuit 160, such as a microprocessor.

因此,第一轨迹球控制装置140被提供来产生一个信号,该信号指示了第一轨迹球142在各个正交方向上相对于外壳112旋转运动量与方向。Accordingly, first trackball control means 140 is provided to generate a signal indicative of the amount and direction of rotational movement of first trackball 142 relative to housing 112 in respective orthogonal directions.

第二轨迹球控制装置150与上述的第一轨迹球控制装置140基本相同,它包括一个被安置在第二滚轴支架154上的第二轨迹球152,以便在正交轴上相对外壳112转动,还包括第二轨迹球旋转位置传感器156,以及一个第二选择器开关158(在图3中示出),当第二轨迹球152被按下时该开关就被触发。如图2A-2C中所示,第二滚轴支架154被集成安装在外壳112上的控制部分114中的一个凹槽内,从而第二轨迹球152部分延伸到外壳的外面。在图3中还示出了,第二轨迹球控制装置150中包括第二光学(感光)元件157的相关阵列,其构成了彼此垂直相对的两个旋转位置传感器156。The second trackball control unit 150 is substantially the same as the first trackball control unit 140 described above and includes a second trackball 152 mounted on a second roller bracket 154 for rotation relative to the housing 112 on an orthogonal axis. , also includes a second trackball rotational position sensor 156, and a second selector switch 158 (shown in FIG. 3 ), which is triggered when the second trackball 152 is pressed. As shown in FIGS. 2A-2C, the second roller bracket 154 is integrally mounted in a recess in the control portion 114 of the housing 112 such that the second trackball 152 extends partially outside the housing. It is also shown in FIG. 3 that the second trackball control device 150 includes therein an associated array of second optical (light sensing) elements 157, which constitute two rotational position sensors 156 vertically opposite each other.

理想情况下,第二轨迹球控制装置150要小于第一轨迹球控制装置140。更理想的情况是,第一轨迹球142的直径为22毫米,而第二轨迹球152的直径则为20毫米。与第一轨迹球控制装置140类似,第二轨迹球控制装置150最好是光学类型的轨迹球装置,并且其中包括了光学(感光)元件156的相关阵列,以构成两个彼此垂直相对的旋转位置传感器。光学元件156被电气连接到电子电路160的ECU 162上。从而,第二轨迹球控制装置150就可以产生一个信号来指示第二轨迹球152在两个垂直方向上相对于外壳112的旋转运动量及方向。Ideally, the second trackball control device 150 is smaller than the first trackball control device 140 . More ideally, the diameter of the first trackball 142 is 22 mm, while the diameter of the second trackball 152 is 20 mm. Similar to the first trackball control device 140, the second trackball control device 150 is preferably an optical type trackball device and includes therein an associated array of optical (photosensitive) elements 156 to form two rotating position sensor. The optical element 156 is electrically connected to the ECU 162 of the electronic circuit 160. Thus, the second trackball control device 150 can generate a signal to indicate the amount and direction of the rotational movement of the second trackball 152 relative to the housing 112 in two perpendicular directions.

图4A-5B示出了图2A-2C及图3中所示的第一范例实施例的其他部分透视图和截面图。在该实施例中,第一与第二轨迹球控制装置140和150各自都包含一个微动开关形式的选择器开关148和158,用以实现轨迹球控制装置的增强型操作。如图4B和5B中所示,轨迹球142和152各自悬置在一个由弹簧形变支撑元件构成的支架内。按下轨迹球就可以让轨迹球移动。所述的微动开关-即第一或第二选择器开关148和158,是闭合/断开形式的开关,它们被放置在所述的轨迹球下面。当轨迹球被用力压下时,就能克服弹簧的阻力,产生接触。该开关闭合了通向ECU(微控制器)162的电路。从而微控制器162就能识别出该轨迹球是被按下了,还是保持悬置以便进行旋转控制。当开关被闭合后,微控制器仍然利用控制器所感知的最后的已知方向及速度向游戏设备发送控制命令信号。因而用户可以将轨迹球控制装置当作一个灵活可变的装置,既可以用来像一个射击装置那样连续开火,也可以用来控制赛车或是其他运动物体的运动。例如,当用户希望一个游戏对象在某个特定方向上连续运动时,那么该用户就可以简单地移动轨迹球,直到所述的游戏对象在所需要的方向上以理想速度运动位置。然后,在达到了这样的方向与速度之后,用户就可以简单地按下轨迹球,所述的微控制器就会连续地感应控制信号,以维持方向与速度控制。当需要改变方向或速度时,用户只需放开轨迹球即可。4A-5B show further partial perspective and cross-sectional views of the first example embodiment shown in FIGS. 2A-2C and 3 . In this embodiment, the first and second trackball controls 140 and 150 each include a selector switch 148 and 158 in the form of a microswitch for enhanced operation of the trackball controls. As shown in Figures 4B and 5B, trackballs 142 and 152 are each suspended within a carriage formed by spring deformable support members. Press the trackball to move the trackball. The microswitches, ie, the first or second selector switches 148 and 158, are on/off type switches, and they are placed under the trackball. When the trackball is pressed hard, it can overcome the resistance of the spring and make contact. This switch closes the circuit to the ECU (microcontroller) 162 . The microcontroller 162 thus recognizes whether the trackball is depressed or remains suspended for rotational control. When the switch is closed, the microcontroller still uses the last known direction and speed sensed by the controller to send control command signals to the game device. Therefore, the user can regard the trackball control device as a flexible and variable device, which can be used to continuously fire like a shooting device, or can be used to control the motion of a racing car or other moving objects. For example, when a user wants a game object to move continuously in a certain direction, the user can simply move the trackball until said game object moves at a desired speed in the desired direction. Then, after achieving such direction and speed, the user can simply press the trackball and the microcontroller will continuously sense the control signal to maintain the direction and speed control. When it's time to change direction or speed, users simply let go of the trackball.

视频游戏操纵器110还带有一个ON/OFF开关133,如图2A中所示。在开关133的OFF状态下,左侧的摇杆输入装置122以及右侧的第二轨迹球控制装置150就起到预定的作用。然而,当开关133处于ON状态时,左摇杆输入装置122以及右轨迹球控制装置150就会被交换。换句话说,在ON状态下,左摇杆输入装置122产生了通常由右轨迹球控制装置150产生的控制信号(在开关133处于OFF状态时),而右轨迹球控制装置150则产生了通常由左摇杆输入装置122产生的控制信号。The video game controller 110 also has an ON/OFF switch 133, as shown in FIG. 2A. In the OFF state of the switch 133, the rocker input device 122 on the left side and the second trackball control device 150 on the right side play predetermined functions. However, when the switch 133 is in the ON state, the left stick input device 122 and the right trackball control device 150 are swapped. In other words, in the ON state, the left stick input device 122 generates the control signal normally generated by the right trackball control device 150 (when the switch 133 is in the OFF state), and the right trackball control device 150 generates the normal A control signal generated by the left stick input device 122 .

在手持视频游戏操纵器110中集成轨迹球控制装置140和150可以提供对可变信号的出色控制,这特别适合于瞄准(方向)与力度控制,例如Playstation II平台上的TigerWoods这样的高尔夫视频游戏,以及其他游戏软件。Integrating trackball controls 140 and 150 in handheld video game controller 110 can provide excellent control over variable signals, which is particularly suitable for aim (direction) and force control, such as golf video games such as TigerWoods on the Playstation II platform , and other game software.

现有的商业轨迹球控制装置,例如在笔记本电脑中用作光标控制及鼠标设备的,在某些应用场合会产生难以控制及操作的控制信号。另外,不同的应用场合可能要求用不同的灵敏度来控制应用中的可变信号。此外,用户的个人喜好以及技巧能力也要求不同的灵敏度以实现特定用户的最优控制。Existing commercial trackball control devices, such as those used in notebook computers for cursor control and mouse devices, generate control signals that are difficult to control and manipulate in certain applications. In addition, different applications may require different sensitivities to control variable signals in the application. In addition, user's personal preferences and technical abilities also require different sensitivities to achieve optimal control for a particular user.

因而,在手持视频游戏操纵器110中集成了能够选择性地控制轨迹球控制装置140和150的灵敏度的装置。如图2A中所示,视频游戏操纵器110还包括第一与第二灵敏度开关170和172,它们被安装在外壳112中,分别有选择地控制第一与第二轨迹球控制装置140和150的灵敏度。Thus, integrated into the handheld video game controller 110 is a means for selectively controlling the sensitivity of the trackball controls 140 and 150 . As shown in FIG. 2A, video game controller 110 also includes first and second sensitivity switches 170 and 172, which are mounted in housing 112 to selectively control first and second trackball controls 140 and 150, respectively. sensitivity.

灵敏度开关170和172可以在轨迹球控制装置140和150引出的至少三个不同位置-H高、M中、以及L低灵敏度之间滑动,以实现视频游戏中的精确运动控制。如图3中的电子电路162的原理示意图所示的那样,灵敏度开关170和172各自在多个不同的位置之间移动,它们的位置变化或是无限可变,或是在离散的位置间变化。灵敏度开关170、172以不同的方式形成接触或断开接触,以改变灵敏度开关170、172和ECU 162之间的阻抗。因此,可变电阻上的电流将随着电压降而变化。ECU 162能感应不同的条件,并且内部软件被编程来根据灵敏度开关170、172的选定位置以不同方式处理来自轨迹球控制装置140、150的输入(控制)信号。根据不同的感应条件(灵敏度开关的位置)来选择性地控制轨迹球控制装置140、150的特定算法,并不是本发明的一部分,这些算法可以通过本技术领域内的普通技术来推出并实现。Sensitivity switches 170 and 172 can be slid between at least three different positions—H high, M medium, and L low sensitivity—from which trackball controls 140 and 150 are drawn, for precise motion control in video games. As shown in the schematic diagram of the electronic circuit 162 in FIG. 3, the sensitivity switches 170 and 172 each move between a plurality of different positions, and their position changes are either infinitely variable or between discrete positions. . The sensitivity switches 170, 172 make or break contact in different ways to change the impedance between the sensitivity switches 170, 172 and the ECU 162. Therefore, the current across the variable resistor will vary with the voltage drop. The ECU 162 can sense different conditions and the internal software is programmed to process the input (control) signals from the trackball controls 140, 150 differently depending on the selected position of the sensitivity switch 170, 172. Specific algorithms for selectively controlling the trackball control devices 140, 150 according to different sensing conditions (positions of sensitivity switches) are not a part of the present invention, and these algorithms can be deduced and implemented by ordinary techniques in the art.

附图中的图6A-6C示出了符合本发明的手持视频游戏操纵器的第二范例实施方式。与图2A-2C及图3所示的第一范例实施方式中相同的元件、或是工作方式相同的元件,都用相同的附图标记,并且通常不会被详细描述,因为两种实施方式中的对应元件之间的相似性很容易为读者所见。6A-6C of the accompanying drawings illustrate a second exemplary embodiment of a hand-held video game controller consistent with the present invention. Components that are the same as those in the first example embodiment shown in FIGS. 2A-2C and FIG. The similarity between corresponding elements in is readily apparent to the reader.

第二范例实施方式中的手持视频游戏操纵器210包括一个空的外壳212,它包括一个中央控制部分214,以及从控制部分214延伸出来的左右手持部分216a和216b。带有多个用户触发按键(或开关)的按键盘118被安装在外壳212的控制部分214上,并且可以从外壳212的外表面触及。A handheld video game controller 210 in the second exemplary embodiment includes a hollow housing 212 that includes a central control portion 214 and left and right hand-held portions 216a and 216b extending from the control portion 214 . A keypad 118 with a plurality of user-activated keys (or switches) is mounted on the control portion 214 of the housing 212 and is accessible from the outer surface of the housing 212 .

游戏操纵器210还带有右(第一)和左(第二)摇杆输入装置222a和222b,以及扳机开关(肩部按键)124a、124b和126a、126b。右和左摇杆输入装置222a和222b都是方向控制装置,是一种用来控制受游戏操纵器210控制的物体的二维或三维运动的输入装置,而扳机开关124a、124b、126a和126b则可以被用来实现与所述物体有关的至少一种控制功能。通常,扳机开关被用于游戏中的武器开火。The game controller 210 also has right (first) and left (second) joystick inputs 222a and 222b, and trigger switches (shoulder buttons) 124a, 124b and 126a, 126b. The right and left joystick input devices 222a and 222b are all directional control devices, which are input devices used to control two-dimensional or three-dimensional motion of objects controlled by the game controller 210, while the trigger switches 124a, 124b, 126a and 126b It can then be used to implement at least one control function related to the object. Typically, trigger switches are used to fire weapons in games.

另外,符合本发明第二范例实施方式的游戏操纵器210还包含一个轨迹球输入装置240,它取代了现有技术下的视频游戏操纵器10的传统D-键盘16,如图1A中所示。轨迹球输入装置240与符合本发明第一范例实施方式的轨迹球输入装置140和150大体相同。如图6A中所示,视频游戏操纵器210还包括一个灵敏度开关170,该开关被安装在外壳212中以便可选地控制轨迹球控制装置240的灵敏度。In addition, the game controller 210 according to the second exemplary embodiment of the present invention also includes a trackball input device 240, which replaces the traditional D-pad 16 of the prior art video game controller 10, as shown in FIG. 1A . The trackball input device 240 is substantially the same as the trackball input devices 140 and 150 according to the first exemplary embodiment of the present invention. As shown in FIG. 6A , video game controller 210 also includes a sensitivity switch 170 mounted in housing 212 to selectively control the sensitivity of trackball control 240 .

游戏操纵器210还包括一个轨迹球模式开关272,它为游戏操纵器210提供了选择让轨迹球输入装置替代哪种传统控制元件(即图1A中所示的D键盘16、右和左摇杆输入装置18a和18b)的能力。轨迹球模式开关272可以在至少三个不同的位置间滑动,即D-代表D键盘、L-代表左摇杆输入装置,以及R-代表右摇杆输入装置。换句话说,当轨迹球模式开关272处于位置D时,就可以让轨迹球输入装置240替代传统的D键盘。当处于位置L时,轨迹球输入装置240就可以控制通常与第一(左)摇杆输入装置222b相关联的变量,而在位置R时,则取代第二(右)摇杆输入装置222a。在该例中,开关272同样是被可选择地定位以改变开关与游戏控制器210的ECU之间阻抗。这样,ECU就能很容易地识别出选定了哪种工作模式,并利用轨迹球的输入信号来控制原本与现有技术下的传统输入装置相关的操作。这种可编程性的提高使得用户可以根据个人喜好自行定义游戏变量的控制。Game controller 210 also includes a trackball mode switch 272, which provides game controller 210 with a choice of which traditional control elements (i.e., D-pad 16, right and left joysticks shown in FIG. input devices 18a and 18b). The trackball mode switch 272 can be slid between at least three different positions, namely D—for the D-pad, L—for the left stick input device, and R—for the right stick input device. In other words, when the trackball mode switch 272 is in position D, the trackball input device 240 can be used instead of the traditional D-keyboard. When in position L, the trackball input device 240 can control variables normally associated with the first (left) stick input device 222b, and in position R, it replaces the second (right) stick input device 222a. In this example, switch 272 is also selectively positioned to change the impedance between the switch and the ECU of game controller 210 . In this way, the ECU can easily recognize which operating mode is selected, and use the input signal of the trackball to control the operations originally associated with the conventional input device in the prior art. This increased programmability allows users to define the control of game variables according to their personal preferences.

许多软件应用程序被开发出来与图1A中所示的传统游戏控制器10一同使用。例如,某些游戏将某些受控变量与D键盘16、左摇杆输入装置18b或右摇杆输入装置18a关联起来。因此,本发明中的游戏操纵器210将允许用户自行选择让轨迹球输入装置240来控制哪个传统的输入装置。Many software applications have been developed for use with the conventional game controller 10 shown in FIG. 1A. For example, some games associate certain controlled variables with the D-pad 16, the left stick input device 18b, or the right stick input device 18a. Thus, the game controller 210 of the present invention will allow the user to choose which conventional input device the trackball input device 240 controls.

附图中的图7A-7C示出了符合本发明的手持视频游戏操纵器的第三范例实施方式。与图2A-2C、图3以及图6A-6C所示的第一范例实施方式中相同的元件、或是工作方式相同的元件,都用相同的附图标记,并且通常不会被详细描述,因为两种实施方式中的对应元件之间的相似性很容易为读者所见。7A-7C of the accompanying drawings illustrate a third exemplary embodiment of a handheld video game controller consistent with the present invention. Components that are the same as those in the first example embodiment shown in FIGS. 2A-2C , 3 and 6A-6C , or elements that work in the same way, are given the same reference numerals and will generally not be described in detail, As the similarity between corresponding elements in the two embodiments is readily apparent to the reader.

第三范例实施方式中的手持视频游戏操纵器310包括一个空的外壳312,它包括一个中央控制部分314,以及从控制部分314延伸出来的左右手持部分316a和316b。带有多个用户触发按键(或开关)的按键盘118被安装在外壳312的控制部分314上,并且可以从外壳312的外表面触及。游戏操纵器310还带有右和左摇杆输入装置222a和222b,一个作为方向控制装置的D键盘,以及扳机开关(肩部按键)124a、124b和126a、126b。右和左摇杆输入装置222a和222b都是方向控制装置,是一种用来控制受游戏操纵器210控制的物体的二维或三维运动的输入装置,而扳机开关124a、124b、126a和126b则可以被用来实现与所述物体有关的至少一种控制功能。通常,扳机开关被用于游戏中的武器开火。The handheld video game controller 310 in the third exemplary embodiment includes a hollow housing 312 including a central control portion 314 and left and right hand-held portions 316a and 316b extending from the control portion 314 . A keypad 118 with a plurality of user-activated keys (or switches) is mounted on the control portion 314 of the housing 312 and is accessible from the outer surface of the housing 312 . Gamepad 310 also has right and left joystick inputs 222a and 222b, a D-pad as a directional control, and trigger switches (shoulder buttons) 124a, 124b and 126a, 126b. The right and left joystick input devices 222a and 222b are all directional control devices, which are input devices used to control two-dimensional or three-dimensional motion of objects controlled by the game controller 210, while the trigger switches 124a, 124b, 126a and 126b It can then be used to implement at least one control function related to the object. Typically, trigger switches are used to fire weapons in games.

另外,符合本发明第二范例实施方式的游戏操纵器310还包含一个轨迹球输入装置340,它位于外壳312上的控制部分314的正中间。该轨迹球输入装置340可以由用户的右手或左手的拇指来操作。轨迹球输入装置340与符合本发明第二范例实施方式的轨迹球输入装置240大体相同。In addition, the game controller 310 according to the second exemplary embodiment of the present invention further includes a trackball input device 340 located in the middle of the control portion 314 on the housing 312 . The trackball input device 340 can be operated by the thumb of the user's right or left hand. The trackball input device 340 is substantially the same as the trackball input device 240 according to the second exemplary embodiment of the present invention.

如图7A中所示,视频游戏操纵器310还包括一个安装在外壳312中的灵敏度开关170,以便可选地控制轨迹球控制装置340的灵敏度。游戏操纵器310还包括一个轨迹球模式开关372,它为游戏操纵器310提供了选择让轨迹球输入装置替代任何一种传统控制元件(D键盘350、右摇杆输入装置222a和左摇杆输入装置222b)的能力。轨迹球模式开关372可以在至少三个不同的位置间滑动,即D-代表D键盘、L-代表左摇杆输入装置,以及R-代表右摇杆输入装置。当处于位置D时,轨迹球输入装置340就替代传统的D键盘。当处于位置L时,轨迹球输入装置340就替代第一(左)摇杆输入装置222b,而在位置R时,则取代第二(右)摇杆输入装置222a。在该例中,开关372同样是被可选择地定位以改变开关与游戏控制器310的ECU之间阻抗。As shown in FIG. 7A , video game controller 310 also includes a sensitivity switch 170 mounted in housing 312 for selectively controlling the sensitivity of trackball control 340 . Game controller 310 also includes a trackball mode switch 372, which provides game controller 310 with the option to have the trackball input replace any of the traditional control elements (D-pad 350, right stick input 222a, and left stick input device 222b). The trackball mode switch 372 can be slid between at least three different positions, namely D—for the D-pad, L—for the left stick input device, and R—for the right stick input device. When in position D, the trackball input device 340 replaces the traditional D keyboard. The trackball input device 340 replaces the first (left) joystick input device 222b when in position L and the second (right) joystick input device 222a when in position R. In this example, switch 372 is also selectively positioned to change the impedance between the switch and the ECU of game controller 310 .

因此,符合本发明的手持视频游戏操纵器就提供了一种新颖的视频游戏操纵器结构,它将一个轨迹球输入装置集成到手持游戏操纵器中以便控制应用中的变量。轨迹球输入装置的灵敏度是可以控制的,另外还可以选择让轨迹球输入装置替代哪个传统的输入元件。带有集成轨迹球输入装置的视频游戏操纵器因而就提供了对应用程序变量的优异控制,以及让用户自行定义应用程序的控制与操作的能力以满足用户的个人需求。Accordingly, a handheld video game controller in accordance with the present invention provides a novel video game controller architecture that integrates a trackball input device into the handheld game controller to control variables in the application. The sensitivity of the trackball input device is controllable, and it is also possible to select which traditional input element the trackball input device replaces. A video game controller with an integrated trackball input device thus provides excellent control over application variables, as well as the ability for the user to define the control and operation of the application to suit the user's individual needs.

本文中已经根据专利法规的规定,为示范的目的而对本发明优选实施方式进行了说明。这些说明并非详尽无遗的,也不是为了将本发明限定于所公开的具体形式。上文中所公开的实施例是经过挑选以便最好地展示本发明的原理和实际应用,从而让那些具有本技术基本常识的人能够最好地将本发明运用在各种实施例中,并且可以在遵循本文所述原理的前提下对本发明进行各种修改以适应特定的应用。因而,本申请旨在涵盖在本发明的基本原理下对本发明所作的任何变型、应用或是改进。另外,本申请还要涵盖那些偏离了本说明书内容但却涉及本发明所属技术领域内的已知或惯例应用的情况。因此,可以在不偏离本发明主旨及范围的前提下对上述发明作出修改。另外,本发明的范围应由本文中所附的权利要求来限定。Preferred embodiments of the invention have been described herein for purposes of illustration and in accordance with the provisions of the patent statute. These descriptions are not intended to be exhaustive or to limit the invention to the precise forms disclosed. The embodiments disclosed above were chosen to best illustrate the principles of the invention and the practical application, to enable those with basic knowledge of the art to best employ the invention in its various embodiments, and to The invention may be modified in various ways to suit a particular application while following the principles described herein. Therefore, this application is intended to cover any variation, application or improvement of the present invention under the basic principles of the present invention. In addition, this application also covers those situations that deviate from the content of this specification but involve known or customary applications in the technical field to which the present invention pertains. Accordingly, modifications may be made to the above-described invention without departing from the spirit and scope of the invention. Furthermore, the scope of the present invention should be defined by the claims appended hereto.

Claims (33)

1.一种用来和计算机游戏设备交互的手持视频游戏操纵器,所述的操纵器包括:1. A handheld video game controller for interacting with a computer game device, said controller comprising: 一个手持外壳;以及a handheld case; and 合理分布在所述外壳上的多个操作元件,供用户操作来产生多种游戏控制信号;A plurality of operating elements reasonably distributed on the casing for user operation to generate various game control signals; 所述的操作元件之一包括至少一个轨迹球输入装置,该轨迹球输入装置被集成安装在所述的外壳上,供用户操作。One of the operating elements includes at least one trackball input device, and the trackball input device is integrally installed on the casing for user operation. 2.根据权利要求1所述的手持视频游戏操纵器,还包括至少一个灵敏度开关用来可选地控制所述的至少一个轨迹球输入装置的灵敏度。2. The handheld video game controller of claim 1, further comprising at least one sensitivity switch for selectively controlling the sensitivity of said at least one trackball input device. 3.根据权利要求2所述的手持视频游戏操纵器,其中所述的至少一个灵敏度开关被集成在所述的外壳中。3. The handheld video game controller of claim 2, wherein said at least one sensitivity switch is integrated into said housing. 4.根据权利要求2所述的手持视频游戏操纵器,其中所述的至少一个灵敏度开关通过可选地改变所述的至少一个轨迹球输入装置与所述视频游戏操纵器的电子控制元件之间的电流来控制所述至少一个轨迹球输入装置的灵敏度。4. The hand-held video game controller of claim 2, wherein said at least one sensitivity switch is configured by selectively changing the distance between said at least one trackball input device and an electronic control element of said video game controller. to control the sensitivity of the at least one trackball input device. 5.根据权利要求2所述的手持视频游戏操纵器,其中所述的至少一个灵敏度开关包括一个可变电阻,用来选择性地改变所述的至少一个轨迹球输入装置与所述视频游戏操纵器的电子控制单元之间的电阻。5. The hand-held video game controller of claim 2, wherein said at least one sensitivity switch includes a variable resistor for selectively changing the relationship between said at least one trackball input device and said video game controller. resistor between the electronic control unit of the device. 6.根据权利要求1所述的手持视频游戏操纵器,其中所述的至少一个轨迹球输入装置被安装在所述手持外壳的上表面中的一个凹槽里。6. The handheld video game controller of claim 1, wherein said at least one trackball input device is mounted in a recess in an upper surface of said handheld housing. 7.根据权利要求1所述的手持视频游戏操纵器,其中所述的外壳包括了一个控制部分;并且其中所述的多个操作元件被安装在所述外壳的控制部分上。7. The handheld video game controller of claim 1, wherein said housing includes a control portion; and wherein said plurality of operating elements are mounted on the control portion of said housing. 8.根据权利要求7所述的手持视频游戏操纵器,其中所述的至少一个轨迹球输入装置包括一个安装在所述外壳的所述控制部分上的滚轴支架、一个能够在所述滚轴支架上以相对于所述外壳的任何方向自由转动的基本为球状的轨迹球,以及用来感测所述轨迹球在各个正交方向上相对于所述外壳的旋转运动量和方向的元件,所述的轨迹球输入装置产生一个信号来指示所述轨迹球在各个正交方向上相对于所述外壳的旋转运动量和方向。8. The hand-held video game controller of claim 7, wherein said at least one trackball input device comprises a roller mount mounted on said control portion of said housing, a a substantially spherical trackball on a support that is free to rotate in any direction relative to said housing, and means for sensing the amount and direction of rotational movement of said trackball relative to said housing in each orthogonal direction, The trackball input device described above generates a signal indicative of the amount and direction of rotational movement of the trackball relative to the housing in respective orthogonal directions. 9.根据权利要求1所述的手持视频游戏操纵器,其中所述的多个操作元件还包括至少一个方向控制装置,供用户用右手或左手之一来操作。9. The handheld video game controller of claim 1, wherein said plurality of operating elements further includes at least one directional control device for operation by a user with one of a right hand or a left hand. 10.根据权利要求9所述的手持视频游戏操纵器,还包括一个轨迹球模式开关,它使得所述的至少一个轨迹球输入装置可以可选地压制并替代所述的至少一种方向控制装置。10. The handheld video game controller of claim 9, further comprising a trackball mode switch that enables said at least one trackball input device to selectively override and replace said at least one directional control device . 11.根据权利要求9所述的手持视频游戏操纵器,其中所述的至少一个方向控制装置包括一个方向键盘。11. The handheld video game controller of claim 9, wherein said at least one directional control device comprises a directional pad. 12.根据权利要求9所述的手持视频游戏操纵器,其中所述的至少一个方向控制装置包括摇杆输入装置。12. The handheld video game controller of claim 9, wherein said at least one directional control device comprises a joystick input device. 13.根据权利要求9所述的手持视频游戏操纵器,还包括一个被改装来切换控制参数的开关,所述的控制参数是由所述的至少一个轨迹球输入装置和所述的至少一个方向控制装置产生的。13. The hand-held video game controller of claim 9, further comprising a switch adapted to toggle a control parameter controlled by said at least one trackball input device and said at least one directional produced by the control device. 14.根据权利要求1所述的手持视频游戏操纵器,其中所述的至少一个方向控制装置包括至少一个第一操作元件供用户的右手操作,以及至少一个第二操作元件,供用户的左手操作。14. The hand-held video game controller of claim 1 , wherein said at least one directional control device includes at least one first operating element operable with a user's right hand and at least one second operating element operable with a user's left hand . 15.根据权利要求14所述的手持视频游戏操纵器,还包括一个轨迹球模式开关,该开关使得所述的至少一个轨迹球输入装置能够可选地压制并替代所述的第一与第二操作元件中的任意一个。15. The hand-held video game controller of claim 14 , further comprising a trackball mode switch enabling said at least one trackball input device to selectively override and replace said first and second Any one of the operating elements. 16.根据权利要求15所述的手持视频游戏操纵器,其中所述的轨迹球模式开关使得所述的轨迹球输入装置能够作为方向键盘、所述的至少一个第一操作元件以及所述的至少一个第二操作元件中的一个来工作。16. The handheld video game controller of claim 15 , wherein said trackball mode switch enables said trackball input device to function as a directional pad, said at least one first operating element, and said at least one one of the second operating elements to work. 17.根据权利要求15所述的手持视频游戏操纵器,其中所述的至少一个第一操作元件包括一个第一摇杆输入装置,而所述的第二操作元件则包括一个第二摇杆输入装置。17. The handheld video game controller of claim 15, wherein said at least one first operating element comprises a first joystick input device and said second operating element comprises a second joystick input device. 18.根据权利要求17所述的手持视频游戏操纵器,其中所述的轨迹球模式开关使得所述的至少一个轨迹球输入装置能够可选地压制并替代所述的第一摇杆输入装置和所述的第二摇杆输入装置中的一个。18. The handheld video game controller of claim 17, wherein said trackball mode switch enables said at least one trackball input device to selectively override and replace said first joystick input device and One of the second rocker input devices. 19.根据权利要求17所述的手持视频游戏操纵器,其中所述的至少一个第二操作元件还包括一个方向键盘。19. The handheld video game controller of claim 17, wherein said at least one second operating element further comprises a directional pad. 20.根据权利要求19所述的手持视频游戏操纵器,其中所述的轨迹球模式开关使得所述的至少一个轨迹球输入装置能够可选地压制并替代所述的方向键盘、所述的第一摇杆输入装置以及所述的第二摇杆输入装置中的一个。20. The handheld video game controller of claim 19, wherein said trackball mode switch enables said at least one trackball input device to selectively override and replace said directional pad, said second A rocker input device and one of the second rocker input device. 21.根据权利要求1所述的手持视频游戏操纵器,其中所述的至少一个轨迹球输入装置包括一个第一轨迹球输入装置和一个第二轨迹球输入装置。21. The handheld video game controller of claim 1, wherein said at least one trackball input device comprises a first trackball input device and a second trackball input device. 22.根据权利要求21所述的手持视频游戏操纵器,其中所述的第一轨迹球输入装置被提供来供用户的左手操作,而所述的第二轨迹球输入装置则被提供来供用户的右手操作。22. The hand-held video game controller of claim 21 , wherein said first trackball input device is provided for operation with the user's left hand, and said second trackball input device is provided for operation by the user's left hand. right-handed operation. 23.根据权利要求21所述的手持视频游戏操纵器,还包括一个第一灵敏度开关来可选地控制所述第一轨迹球输入装置的灵敏度,以及一个第二灵敏度开关来可选地控制所述第二轨迹球输入装置的灵敏度。23. The hand-held video game controller of claim 21 , further comprising a first sensitivity switch to selectively control the sensitivity of said first trackball input device, and a second sensitivity switch to selectively control the sensitivity of said first trackball input device. Describe the sensitivity of the second trackball input device. 24.根据权利要求23所述的手持视频游戏操纵器,其中所述的第一与第二灵敏度开关都被集成在所述的外壳中。24. The handheld video game controller of claim 23, wherein said first and second sensitivity switches are integrated into said housing. 25.根据权利要求14所述的手持视频游戏操纵器,还包括一个被改装来切换控制参数的开关,所述的控制参数是由所述的至少一个轨迹球输入装置,以及所述的至少一个第一操作元件和所述的至少一个第二操作元件之一产生的。25. The hand-held video game controller of claim 14, further comprising a switch adapted to toggle a control parameter provided by said at least one trackball input device, and said at least one generated by one of the first operating element and the at least one second operating element. 26.根据权利要求1所述的手持视频游戏操纵器,还包括至少一根与所述的手持外壳相连的通信电缆,它被提供来根据用户对所述多个按键以及所述的至少一个轨迹球输入装置所作的操作,向计算机游戏设备传送所述的游戏输入与控制信号。26. The hand-held video game controller of claim 1 , further comprising at least one communication cable connected to said hand-held housing, which is provided for controlling said plurality of keys and said at least one trace The operation done by the ball input device transmits the game input and control signals to the computer game equipment. 27.根据权利要求21所述的手持视频游戏操纵器,还包括一个安装在所述外壳上的摇杆输入装置,供用户使用来产生所述的游戏控制信号。27. The handheld video game controller of claim 21, further comprising a joystick input device mounted on said housing for use by a user to generate said game control signals. 28.根据权利要求27所述的手持视频游戏操纵器,还包括一个被改装来切换控制参数的开关,所述的控制参数是由所述的第二轨迹球输入装置以及摇杆输入装置产生的。28. The hand-held video game controller of claim 27, further comprising a switch adapted to switch control parameters generated by said second trackball input device and joystick input device . 29.根据权利要求1所述的手持视频游戏操纵器,还包括第一与第二摇杆输入装置,以及一个方向键盘,它们都被安装在所述的外壳上,供用户操作来产生所述的游戏输入信号。29. The handheld video game controller of claim 1, further comprising first and second joystick input devices, and a directional pad mounted on said housing for operation by a user to generate said game input signal. 30.根据权利要求29所述的手持视频游戏操纵器,还包括一个轨迹球模式开关,该开关使得所述的至少一个轨迹球输入装置能够替代所述的方向键盘、所述的第一摇杆输入装置以及所述的第二摇杆输入装置中的一个。30. The handheld video game controller of claim 29, further comprising a trackball mode switch enabling said at least one trackball input device to replace said directional pad, said first joystick One of the input device and the second rocker input device. 31.根据权利要求1所述的手持视频游戏操纵器,其中所述的至少一个轨迹球输入装置供用户的左手操作。31. The handheld video game controller of claim 1, wherein said at least one trackball input device is operated by a user's left hand. 32.根据权利要求1所述的手持视频游戏操纵器,其中所述的至少一个轨迹球输入装置供用户的右手操作。32. The handheld video game controller of claim 1, wherein said at least one trackball input device is operated by a user's right hand. 33.根据权利要求1所述的手持视频游戏操纵器,其中所述的至少一个轨迹球输入装置是供用户的左手和右手中的任一只手操作的。33. The handheld video game controller of claim 1, wherein said at least one trackball input device is operable with either a left hand or a right hand of a user.
CNA200510062474XA 2004-03-29 2005-03-28 Video game controller with integrated trackball control device Pending CN1676186A (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US55687404P 2004-03-29 2004-03-29
US60/556,874 2004-03-29
US10/963,741 2004-10-14
US10/963,741 US20050215321A1 (en) 2004-03-29 2004-10-14 Video game controller with integrated trackball control device

Publications (1)

Publication Number Publication Date
CN1676186A true CN1676186A (en) 2005-10-05

Family

ID=34990725

Family Applications (1)

Application Number Title Priority Date Filing Date
CNA200510062474XA Pending CN1676186A (en) 2004-03-29 2005-03-28 Video game controller with integrated trackball control device

Country Status (1)

Country Link
CN (1) CN1676186A (en)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102091418A (en) * 2009-12-11 2011-06-15 朱宏泰 Game controller
US8059094B2 (en) 2006-01-06 2011-11-15 Samsung Electronics Co., Ltd. Apparatus and method for navigation in three-dimensional graphical user interface
CN101384317B (en) * 2006-02-15 2012-01-11 科乐美数码娱乐株式会社 Trajectory information processing device and trajectory information processing method
CN101778656B (en) * 2007-08-17 2013-04-03 微软公司 Programmable movement of an orientation of a game character view of a game environment
CN107982913A (en) * 2017-12-11 2018-05-04 歌尔科技有限公司 A kind of game paddle and the method for obtaining game paddle control direction
CN109491576A (en) * 2018-11-06 2019-03-19 上海艾狮达半导体科技有限公司 The peripheral system of dynamics control devices end touch screen
CN109568942A (en) * 2017-09-28 2019-04-05 腾讯科技(成都)有限公司 Handle peripheral hardware, virtual object control method and device
CN110152288A (en) * 2019-06-27 2019-08-23 歌尔科技有限公司 Game console, game system and the method for identifying game operation direction
CN112237736A (en) * 2019-07-16 2021-01-19 辉达公司 Using touch sensing to make a trackball behave like a joystick
CN113144583A (en) * 2021-05-26 2021-07-23 腾讯科技(深圳)有限公司 Electronic equipment, key and virtual scene interaction control method, device and medium

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8059094B2 (en) 2006-01-06 2011-11-15 Samsung Electronics Co., Ltd. Apparatus and method for navigation in three-dimensional graphical user interface
CN101384317B (en) * 2006-02-15 2012-01-11 科乐美数码娱乐株式会社 Trajectory information processing device and trajectory information processing method
CN101778656B (en) * 2007-08-17 2013-04-03 微软公司 Programmable movement of an orientation of a game character view of a game environment
CN102091418A (en) * 2009-12-11 2011-06-15 朱宏泰 Game controller
CN109568942A (en) * 2017-09-28 2019-04-05 腾讯科技(成都)有限公司 Handle peripheral hardware, virtual object control method and device
CN109568942B (en) * 2017-09-28 2022-04-15 腾讯科技(成都)有限公司 Handle peripheral and virtual object control method and device
CN107982913A (en) * 2017-12-11 2018-05-04 歌尔科技有限公司 A kind of game paddle and the method for obtaining game paddle control direction
CN107982913B (en) * 2017-12-11 2023-10-24 歌尔科技有限公司 Game paddle and method for obtaining control direction of game paddle
CN109491576A (en) * 2018-11-06 2019-03-19 上海艾狮达半导体科技有限公司 The peripheral system of dynamics control devices end touch screen
CN110152288A (en) * 2019-06-27 2019-08-23 歌尔科技有限公司 Game console, game system and the method for identifying game operation direction
WO2020258575A1 (en) * 2019-06-27 2020-12-30 潍坊歌尔微电子有限公司 Game controller, game system and method for direction identification of game operation
CN112237736A (en) * 2019-07-16 2021-01-19 辉达公司 Using touch sensing to make a trackball behave like a joystick
CN113144583A (en) * 2021-05-26 2021-07-23 腾讯科技(深圳)有限公司 Electronic equipment, key and virtual scene interaction control method, device and medium

Similar Documents

Publication Publication Date Title
US20050215321A1 (en) Video game controller with integrated trackball control device
CN1239219C (en) Operation device for game computer
US20060025217A1 (en) Ergonomically cofigurable video game controller
US10384129B2 (en) System and method for detecting moment of impact and/or strength of a swing based on accelerometer data
CN1953792B (en) A control device for use with a computer or video game system
KR100503847B1 (en) Operation input device and electronic device using it
KR101388920B1 (en) Game Controller with Clickable Trackball
WO2007040499A1 (en) Ergonomically configurable video game controller
US20100149740A1 (en) Shape-changeable gaming controller
CN1676186A (en) Video game controller with integrated trackball control device
JPH08103567A (en) Home game console controller
JP2009542307A (en) Game controller with adjustment wheel
US20080293492A1 (en) Handheld control device for a processor-controlled system
KR100948013B1 (en) Game controls
JP2006051383A (en) Controller and controller expansion unit
KR200429744Y1 (en) Joystick
JP2006230876A (en) Inputting device, and electronic device
JP2009112407A (en) Electronic game control device

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C02 Deemed withdrawal of patent application after publication (patent law 2001)
WD01 Invention patent application deemed withdrawn after publication