CN1663655B - Game machine - Google Patents
Game machine Download PDFInfo
- Publication number
- CN1663655B CN1663655B CN 200410007674 CN200410007674A CN1663655B CN 1663655 B CN1663655 B CN 1663655B CN 200410007674 CN200410007674 CN 200410007674 CN 200410007674 A CN200410007674 A CN 200410007674A CN 1663655 B CN1663655 B CN 1663655B
- Authority
- CN
- China
- Prior art keywords
- display
- liquid crystal
- display unit
- game
- light
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
- 239000004973 liquid crystal related substance Substances 0.000 claims abstract description 88
- 238000005286 illumination Methods 0.000 claims description 11
- 230000002349 favourable effect Effects 0.000 claims description 10
- 230000005540 biological transmission Effects 0.000 claims description 5
- 241000227425 Pieris rapae crucivora Species 0.000 claims 1
- 230000000694 effects Effects 0.000 description 23
- 238000005070 sampling Methods 0.000 description 14
- 230000005856 abnormality Effects 0.000 description 8
- 239000010408 film Substances 0.000 description 7
- 230000004913 activation Effects 0.000 description 6
- 238000001514 detection method Methods 0.000 description 6
- 230000006870 function Effects 0.000 description 6
- 238000000034 method Methods 0.000 description 6
- 230000008901 benefit Effects 0.000 description 4
- 238000003825 pressing Methods 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 238000012545 processing Methods 0.000 description 3
- 230000001681 protective effect Effects 0.000 description 3
- 239000010409 thin film Substances 0.000 description 3
- 238000010586 diagram Methods 0.000 description 2
- 239000000463 material Substances 0.000 description 2
- 239000011159 matrix material Substances 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 239000004925 Acrylic resin Substances 0.000 description 1
- 229920000178 Acrylic resin Polymers 0.000 description 1
- 244000025254 Cannabis sativa Species 0.000 description 1
- 235000012766 Cannabis sativa ssp. sativa var. sativa Nutrition 0.000 description 1
- 235000012765 Cannabis sativa ssp. sativa var. spontanea Nutrition 0.000 description 1
- 241000238631 Hexapoda Species 0.000 description 1
- 241001465754 Metazoa Species 0.000 description 1
- VYPSYNLAJGMNEJ-UHFFFAOYSA-N Silicium dioxide Chemical compound O=[Si]=O VYPSYNLAJGMNEJ-UHFFFAOYSA-N 0.000 description 1
- BQCADISMDOOEFD-UHFFFAOYSA-N Silver Chemical compound [Ag] BQCADISMDOOEFD-UHFFFAOYSA-N 0.000 description 1
- 230000002159 abnormal effect Effects 0.000 description 1
- XAGFODPZIPBFFR-UHFFFAOYSA-N aluminium Chemical compound [Al] XAGFODPZIPBFFR-UHFFFAOYSA-N 0.000 description 1
- 229910052782 aluminium Inorganic materials 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 230000004397 blinking Effects 0.000 description 1
- 235000009120 camo Nutrition 0.000 description 1
- 235000005607 chanvre indien Nutrition 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 238000000151 deposition Methods 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 239000011487 hemp Substances 0.000 description 1
- 238000012423 maintenance Methods 0.000 description 1
- 230000007246 mechanism Effects 0.000 description 1
- 230000036961 partial effect Effects 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 238000007747 plating Methods 0.000 description 1
- 229920006267 polyester film Polymers 0.000 description 1
- 230000002829 reductive effect Effects 0.000 description 1
- 230000000717 retained effect Effects 0.000 description 1
- 229910052709 silver Inorganic materials 0.000 description 1
- 239000004332 silver Substances 0.000 description 1
- 230000003068 static effect Effects 0.000 description 1
- 238000002834 transmittance Methods 0.000 description 1
- 239000012780 transparent material Substances 0.000 description 1
Images
Landscapes
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
在具有多个显示装置的游戏机中,设置有用于显示游戏结果的游戏结果显示装置和用于在预定游戏结果显示在游戏结果显示装置上时产生对游戏者有利的状态的主控电路(41)。游戏结果显示装置包括滚筒(3L、3C、3R)和设置在从游戏机的前侧看起来比滚筒(3L、3C、3R)更靠前设置的液晶显示器(31)。游戏机具有为滚筒(3L、3C、3R)和液晶显示器(31)提供照明的LED灯(29)或荧光灯(38a、38b)。根据这种结构,各照明装置能够照明,以使得游戏者能够清楚地看到和识别出显示内容,而无论是否单独地为每个显示装置提供照明装置。
In a game machine having a plurality of display devices, a game result display device for displaying a game result and a main control circuit (41 ). The game result display device includes reels (3L, 3C, 3R) and a liquid crystal display (31) arranged in front of the reels (3L, 3C, 3R) viewed from the front side of the game machine. The gaming machine has LED lights (29) or fluorescent lights (38a, 38b) that illuminate the reels (3L, 3C, 3R) and the liquid crystal display (31). According to this structure, each lighting device can be illuminated so that the player can clearly see and recognize the display content regardless of whether the lighting device is provided individually for each display device.
Description
技术领域technical field
本发明涉及一种具有液晶显示器的游戏机。The present invention relates to a game machine with a liquid crystal display.
背景技术Background technique
本发明涉及一种游戏机,其具有可变显示装置,该可变显示装置用于可变地显示各种游戏必需的符号;该游戏机还具有例如微型计算机等的控制装置,该控制装置用于控制可变显示,该游戏机包括所谓的日本pachi投币机、投币机、例如一级~三级日本pachinko机的弹球机、排列球机、麻将球游戏机、或投币机、可视投币机、可视纸牌机等。The present invention relates to a game machine, which has a variable display device for variably displaying symbols necessary for various games; the game machine also has a control device such as a microcomputer, the control device uses For controlling variable displays, the game machines include so-called Japanese pachi slot machines, slot machines, pinball machines such as Japanese pachinko machines of the first to third ranks, array ball machines, hemp ball game machines, or slot machines, Video slot machines, video card machines, etc.
例如,日本pachi投币机具有机械地可变的显示装置,其中设置有多个旋转滚筒,每个滚筒在设置于机器前方的显示窗中可变地显示多个符号,滚筒沿多条线平行设置。根据游戏者的启动操作,控制装置驱动并控制可变显示装置而滚筒被旋转,从而可变地显示滚筒上的符号。并且,各滚筒的旋转自动地或者根据游戏者的停止操作而停止。此时,在出现在显示窗内的各滚筒的符号包括预定组合(赢模式)的情形下,支付例如奖章和硬币的游戏媒介,从而给游戏者以预定利益。For example, the Japanese pachi slot machine has a mechanically variable display device in which a plurality of rotating reels are provided, each reel variably displays a plurality of symbols in a display window arranged in front of the machine, the reels are parallel along a plurality of lines set up. According to the activation operation of the player, the control means drives and controls the variable display means and the reels are rotated, thereby variably displaying symbols on the reels. And, the rotation of each reel is stopped automatically or according to the player's stop operation. At this time, in a case where the symbols of the respective reels appearing in the display window include a predetermined combination (win mode), game media such as medals and coins are paid out, thereby giving predetermined benefits to the player.
而且,已经提出一种游戏机,该游戏机具有多个滚筒鼓;滚筒带,这些滚筒带中的每个设置在各滚筒鼓的外圆周上,并且在滚筒鼓的各外表面上以分开的方式描绘有符号;光源,这些光源中的每一个从各滚筒带的后侧为设置于其上的符号组提供照明,并被设置于各滚筒鼓内;以及控制装置,该控制装置用于控制光源的照明。此处,在滚筒带中,符号部分被制成半透明的,并且符号的背景被制成透明或半透明的,而光源由以一种点阵方式设置的多个发光二极管构成。控制装置控制各发光二极管的光线发射,从而使光源的光线发射受到控制,以由发光二极管显示字符或形象。Moreover, there has been proposed a gaming machine having a plurality of drums; drum belts, each of which is provided on the outer circumference of each drum, and on each outer surface of the drum in separate The mode is depicted with symbols; light source, each of these light sources provides illumination for the group of symbols arranged on it from the rear side of each drum belt, and is arranged in each drum drum; and the control device, which is used to control The lighting of the light source. Here, in the reel tape, the symbol portion is made translucent, and the background of the symbol is made transparent or translucent, and the light source is composed of a plurality of light emitting diodes arranged in a dot matrix. The control device controls the light emission of each LED, so that the light emission of the light source is controlled, so that characters or images are displayed by the LEDs.
例如,见日本未审查公开No.2001-353255。See, for example, Japanese Unexamined Publication No. 2001-353255.
发明内容Contents of the invention
然而,如上所述,在光源设置于各滚筒鼓中以从背侧为滚筒带提供照明的游戏机中,光源仅具有一种为滚筒带提供照明的用途。However, as described above, in gaming machines in which light sources are provided in each reel drum to illuminate the reel strips from the back side, the light sources have only one purpose for illuminating the reel strips.
本发明的目的在于提供一种游戏机,其中各种照明装置能够以低成本进行照明,以使得,与为各显示装置单独地提供给照明装置的情形相比,游戏者能够清楚地看到和识别出具有足够亮度的显示内容,而无论照明装置是否是单独提供给每个显示装置。An object of the present invention is to provide a game machine in which various lighting devices can be illuminated at low cost so that the player can clearly see and Display content with sufficient brightness is identified regardless of whether lighting means are individually provided for each display means.
根据本发明的游戏机包括:游戏结果显示装置,该装置用于在其上显示游戏结果;和有利状态产生装置(例如,下述的主控电路41),该装置用于在预定游戏结果显示在游戏结果显示装置上时,为游戏者产生有利状态;其中游戏结果显示装置包括第一显示装置(例如,下述的滚筒3L、3C、3R)和第二显示装置(例如,下述的液晶显示器31),该第二显示装置设置在从游戏机的前面看起来比第一显示装置的显示区域更靠前的位置,并且其中设置有共用照明装置(例如,LED灯29或荧光灯38a、38b),该装置用于为第一显示装置和第二显示装置提供照明。A game machine according to the present invention includes: game result display means for displaying a game result thereon; When on the game result display device, an advantageous state is generated for the player; wherein the game result display device includes a first display device (such as the
在本发明的游戏机中,共用照明装置可以包括前照明装置(例如,荧光灯38a、38b),该装置用于从第一显示装置的前侧为其提供照明;共用照明装置还可以包括后照明装置(例如,LED灯29),该装置用于从第一显示装置的后侧为其提供照明。In the gaming machine of the present invention, the common lighting means may include front lighting means (for example, fluorescent lamps 38a, 38b) for illuminating the first display means from its front side; the common lighting means may also include rear lighting means (for example LED lights 29) for illuminating the first display means from its rear side.
在本发明的游戏机中,第一显示装置可以包括多个符号显示部分(例如,下述的滚筒3L、3C、3R),该部分能够可变地显示和停止一个或多个符号,并可以被构造为使得位于第二显示装置和共用照明装置之间的符号显示部分中的一个具有透光率;其中第二显示装置可以由液晶显示器(例如,下述的液晶显示器31)构成,该装置包括液晶面板(例如,下述的液晶面板34);设置于液晶面板后侧的光线引导装置(例如,光线引导面板35);独立照明装置(例如,下述的荧光灯37a、37b),该装置用于将光线引导到光线引导装置;和反射装置(例如,下述的反射薄膜36),该装置用于将被引导到光线引导装置的光线反射向位于光线引导装置前面的液晶面板,并且其中,反射装置相应于符号显示部分的一个区域(例如,下述的非反射区域36BL、36BC、36BR)可以被制成透光部分。In the gaming machine of the present invention, the first display means may include a plurality of symbol display parts (for example,
在本发明的游戏机中,液晶面板可以被设置为普通的白色。In the game machine of the present invention, the liquid crystal panel may be set to be generally white.
本发明的游戏机还可以包括:游戏启动指令装置,该装置可以由游戏者操作;内赢组合判定装置,该装置用于根据游戏启动指令装置的输出判定内赢组合;以及游戏结果显示控制装置,该装置用于根据内赢组合判定装置的判定结果执行游戏结果显示装置的显示控制;其中,在内赢组合判定装置判定预定组合作为内赢组合的情形下,游戏结果显示控制装置可以关闭包括在共用照明装置内的所有照明装置。The game machine of the present invention may also include: a game start instruction device, which can be operated by a player; an inside win combination determination device, which is used to judge an inside win combination according to the output of the game start instruction device; and a game result display control device , the device is used to execute the display control of the game result display device according to the determination result of the internal winning combination determining device; wherein, when the internal winning combination determining device determines that the predetermined combination is an internal winning combination, the game result display control device can turn off the All lighting fixtures within a common lighting fixture.
在本发明的游戏机中,包括在共用照明装置中的照明装置可以能可变地显示符号。In the gaming machine of the present invention, the lighting means included in the common lighting means may be able to variably display symbols.
根据本发明,由于提供了游戏结果显示装置,该装置用于在其上显示游戏结果,还提供了有利状态产生装置,该装置用于在预定游戏结果显示在游戏结果显示装置上时,产生对于游戏者的有利状态,其中游戏结果显示装置包括第一显示装置和第二显示装置,第二显示装置设置在从游戏机的前面看起来比第一显示装置的显示区域更靠前的位置,并且其中提供有为第一显示装置和第二显示装置提供照明的共用照明装置。从而,能够提供一种游戏机,其中各照明装置能够以低成本进行照明,以使得,同照明装置单独地提供给各显示装置的情形相比,游戏者能够清楚地看到和识别出具有足够亮度的显示内容,而无论照明装置是否是单独地为各显示装置提供的。According to the present invention, since the game result display means is provided for displaying the game result thereon, there is also provided the advantageous state generating means for generating an A favorable state for the player, wherein the game result display means includes a first display means and a second display means, the second display means is arranged at a position more forward than the display area of the first display means as viewed from the front of the gaming machine, and Therein is provided a common lighting means for illuminating the first display means and the second display means. Thus, it is possible to provide a game machine in which each lighting device can be illuminated at a low cost so that the player can clearly see and recognize that there are enough The brightness of the displayed content, regardless of whether the lighting device is provided separately for each display device.
附图说明Description of drawings
图1为根据本实施例的投币机的透视图。FIG. 1 is a perspective view of a slot machine according to the present embodiment.
图2为示出了面板显示部分和液晶显示部分的示意视图。FIG. 2 is a schematic view showing a panel display section and a liquid crystal display section.
图3为示出了滚筒机构外观的示意视图,在该滚筒机构中,灯设置在各滚筒内。FIG. 3 is a schematic view showing an appearance of a drum mechanism in which lamps are provided in each drum.
图4为示出了滚筒和电路板的透视图,该电路板设置在滚筒内、用于将LED容纳于其中。FIG. 4 is a perspective view showing a drum and a circuit board disposed inside the drum for accommodating LEDs therein.
图5为大致示出了液晶显示器的结构的透视图。FIG. 5 is a perspective view roughly showing the structure of a liquid crystal display.
图6为示出了液晶显示器一部分的分解透视图。FIG. 6 is an exploded perspective view showing a part of the liquid crystal display.
图7为用于说明LED灯和荧光灯的功能的示意视图。Fig. 7 is a schematic view for explaining functions of an LED lamp and a fluorescent lamp.
图8为示出了该实施例中电路的方块图。Fig. 8 is a block diagram showing the circuit in this embodiment.
图9为示出了子控制电路结构的方块图。Fig. 9 is a block diagram showing the structure of the sub-control circuit.
具体实施方式Detailed ways
图1为示出了根据本发明的一个实施例的游戏机1的外形的透视图。在这里,游戏机1为一种所谓的日本pachi投币游戏机。尽管,在游戏机1中,游戏者通过使用存储了给游戏者的游戏值信息的游戏用具,例如硬币、奖章或令牌、或者纸牌来进行游戏,以下将说明使用奖章的游戏机1。FIG. 1 is a perspective view showing the appearance of a
目前,主流的日本pachi投币游戏机具有多种赢模式。特别的是,在实现预定赢组合时,游戏者能够获得比一般游戏状态更有利的游戏状态,以在仅支付一次奖章的情况下在一个预定的周期内不结束游戏。对于这种赢组合,有一种能够在预定的时间内为游戏者提供相对较大利益的游戏的赢组合模式(这种赢组合被称为“大奖”并在下面简称为“BB”)和在预定时间内为游戏者提供相对较小利益的游戏的另一赢组合(这种赢组合被称为“常规奖”并在下面简称为“RB”)。At present, the mainstream Japanese pachi slot machine has a variety of winning modes. Particularly, when realizing the predetermined winning combination, the player can obtain a game state more favorable than the general game state so as not to end the game within a predetermined period while only paying the medal once. For this winning combination, there is a winning combination mode of a game that can provide relatively large benefits to the player within a predetermined time (this winning combination is called "big prize" and is hereinafter abbreviated as "BB") and Another winning combination of the game that provides relatively small benefits to the player for a predetermined time (this winning combination is called "regular prize" and hereinafter abbreviated as "RB").
并且,在主流的日本pachi投币机中,为实现赢组合,在该赢组合中,当预定的符号组合沿被驱动的支付线(以下简称为受驱动线)并排设置时,支付奖章或硬币,需要用内部抽奖处理(以下简称为“内部抽奖”)内赢该赢组合(以下简称为“内赢”),并在示出赢组合内赢的符号组合(以下简称为“内赢组合”)能够沿受驱动线停止的定时,由游戏者执行符号的停止操作。也就是说,即使内赢组合内赢,在游戏者的停止操作不在该定时内,根据内赢组合的赢取也不能实现。即,在现在主流的日本pachi投币机中,需要用于以恰好的时刻执行符号的停止操作的技术。这种技术被称为“观察按压”,因此在这种日本pachi投币机中的这种技术干预受到较高的评价。And, in the mainstream Japanese pachi slot machine, to realize a winning combination in which a medal or coin is paid out when a predetermined combination of symbols is arranged side by side along a driven pay line (hereinafter simply referred to as a driven line) , it is necessary to use the internal lottery processing (hereinafter referred to as "internal lottery") to win the winning combination (hereinafter referred to as "internal winning"), and to win the combination of symbols shown in the winning combination (hereinafter referred to as "internal winning combination") ) can be stopped along the driven line, and the stop operation of the symbol can be performed by the player. That is to say, even if the inside winning combination wins inside, if the stop operation of the player is not within the timing, winning according to the inside winning combination cannot be realized. That is, in the Japanese pachi slot machines that are mainstream at present, a technique for performing a stop operation of symbols at an appropriate timing is required. This technique is called "observation pressing", so this technical intervention in this Japanese pachi slot machine is highly regarded.
在整体地形成游戏机1的机箱2的前表面,形成有具有大致垂直的面板的面板显示单元2a、液晶显示单元2b和固定显示单元2c。对于面板显示单元2a,液晶显示单元2b和固定显示单元2c,下面将参考图2对它们进行说明。在机箱2(位于液晶显示单元2b的后侧)中,三个滚筒3L、3C、3R(包括游戏结果显示装置的第一显示装置)以可旋转的方式沿水平线设置,在这些滚筒的各个外圆周上描绘有包括多种符号的符号线。滚筒3L、3C、3R形成可变显示装置。能够通过符号显示区域21L、21C、21R(下面在图2中示出)看到各滚筒(旋转鼓型显示装置)上的符号。各滚筒被构造为能够以恒定的旋转速度旋转(例如,80转/分)。On the front surface of the cabinet 2 integrally forming the
在面板显示单元2a、液晶显示单元2b和固定显示单元2c的下部位置,形成有具有大致水平平面的向前突出部分4。在向前突出部分4的左侧设置有BET开关5,该开关用于通过按钮按压操作存入奖章进行下注。在向前突出部分4的右侧形成有奖章插槽6。在向前突出部分4的左前侧,设置有c/p开关7,该开关用于切换游戏者在游戏中通过按钮揿压操作得到的奖章的存入/支付。根据c/p开关7的切换,奖章从奖章支付开口8中支付,而所支付的奖章累积在奖章收纳托盘9中。At lower positions of the panel display unit 2a, the liquid crystal display unit 2b, and the fixed display unit 2c, a forward protruding portion 4 having a substantially horizontal plane is formed. On the left side of the forward protruding portion 4 is provided a
在C/P开关7的右侧,启动杆10(可以由游戏者操作的游戏开始指令装置)被设置得能够在预定的角度内旋转,该启动杆在被游戏者操作时启动滚筒的旋转,并启动在各符号显示区域21L、21C、21R(见图2)内的符号的可变显示(开始游戏)。在向前突出部分4的前中部和启动杆10的右侧,设置有三个停止按钮11L、11C、11R(可以由游戏者操作的游戏结果引导装置),它们被分别地操作以用于停止滚筒3L、3C、3R的旋转。在机箱2的左上侧和右侧设置有扬声器12L、12R。在扬声器12L、12R之间,设置有支付表面面板13,示出符号的赢组合和作为奖励支付的奖章数目。On the right side of the C/P switch 7, an actuating lever 10 (a game start instructing device that can be operated by the player) is arranged to be rotatable within a predetermined angle, and the actuating lever activates the rotation of the reels when operated by the player, And the variable display of the symbols in the respective symbol display areas 21L, 21C, 21R (see FIG. 2 ) is started (the game is started). At the front middle part of the forward protruding part 4 and the right side of the start lever 10, there are three stop buttons 11L, 11C, 11R (game result guiding means which can be operated by the player) which are respectively operated to stop the
下面将参考图2说明面板显示单元2a、液晶显示单元2b和固定显示单元2c。The panel display unit 2a, the liquid crystal display unit 2b, and the fixed display unit 2c will be described below with reference to FIG.
面板显示单元2a包括奖金游戏信息显示部分16、BET灯17a~17c、支付显示部分18和存入显示部分19。此处,奖金显示部分16由7段LED构成并在奖励游戏中显示游戏信息。1-BET灯17a、2-BET灯17b和MAX-BET灯17c根据为进行游戏所押奖章数目而打开。当所押奖章数目为“1”时,1-BET灯17a打开。当所押奖章数目为“2”时,2-BET灯17b打开。而当所押奖章数目为“3”时,MAX-BET灯17c打开。支付显示部分18和存入显示部分19分别地由7段LED构成。在赢了时,支付显示部分18显示所支付的奖章数目。存入显示部分19显示累积的(存入的)奖章数目。The panel display unit 2 a includes a bonus game
液晶显示单元2b包括符号显示区域21L、21C、21R,窗框显示区域22L、22C、22R和效果显示区域23。显示在液晶显示器2b上的显示内容根据上述的滚筒3L、3C、3R可变的符号显示模式、符号的停止显示模式和液晶显示器31的操作而可变地改变。The liquid crystal display unit 2 b includes symbol display areas 21L, 21C, 21R, window frame display areas 22L, 22C, 22R, and an effect display area 23 . The display contents displayed on the liquid crystal display 2b are variably changed according to the variable symbol display mode of the
符号显示区域21L、21C、21R分别地相应于滚筒3L、3C、3R设置,并显示设置在滚筒3L、3C、3R外圆周上的符号和其上的各种效果。此处,在相应于符号显示区域21L、21C、21R的滚筒3L、3C、3R在旋转时,或者相应于符号显示区域21L、21C、21R的停止按钮11L、11C、11R处于一种对于滚筒3L、3C、3R可操作的状态时,各符号显示区域21L、21C、21R透明地显示,以能够容易地识别出设置于滚筒3L、3C、3R外圆周上的符号,并且由例如符号、字母、人物、商标、形象在静止图象和运动图象上产生的效果并不显示。The symbol display areas 21L, 21C, 21R are provided correspondingly to the
形成了窗框显示区域22L、22C、22R,以封闭各符号显示区域21L、21C、21R并表示设置在滚筒3L、3C、3R外圆周上的符号的边框。The window frame display areas 22L, 22C, 22R are formed to enclose the respective symbol display areas 21L, 21C, 21R and represent frames of symbols provided on the outer circumferences of the
效果显示区域23形成于液晶显示器2b中符号显示区域21L、21C、21R和窗框显示区域22L、22C、22R之外的一个区域。此效果显示区域23最终地显示图象(表示所谓的“赢灯”),该图象示出赢取奖励时可以实现的,该效果增加了游戏的吸引力和游戏者所需的信息,以利于继续进行游戏。The effect display area 23 is formed in an area of the liquid crystal display 2b other than the symbol display areas 21L, 21C, 21R and the window frame display areas 22L, 22C, 22R. This effect display area 23 finally displays an image (representing a so-called "win light") that shows what can be achieved when winning an award, this effect increases the attractiveness of the game and the information required by the player to Good for continuing the game.
固定显示装置2c为一个显示预先判定的图象的区域。具体地,固定显示装置2c显示描绘在下述显示板33上的“成排房屋的一部分”。通过组合显示在固定显示装置2c上的图象和显示在效果显示区域23上的图象,能够显示一个静止图象或运动图象。在本实施例中,能够显示该成排房屋的一个完全的图象。The fixed display means 2c is an area where a predetermined image is displayed. Specifically, the fixed display device 2c displays "a part of a row of houses" depicted on a display panel 33 described below. By combining the image displayed on the fixed display device 2c and the image displayed on the effect display area 23, a still image or a moving image can be displayed. In this embodiment, a complete image of the row of houses can be displayed.
而且,将参考图3和图4说明设置在滚筒3L、3C、3R内的LED灯29。LED灯29用作为设置在滚筒3L、3C、3R外圆周上的符号提供照明的照明装置和为主要对应于液晶面板34(见下述)的一个区域内的符号显示区域21L、21C、21R的区域提供照明的照明装置中的一个。因此,LED灯29用作为上述符号和区域共同地提供照明的共用照明装置。而LED灯29也用作为第一显示装置从其后侧提供照明的后照明装置。Also, the LED lights 29 provided in the
如图3所示,在滚筒3L、3C、3R中,设置有LED容纳电路板24,该电路板位于三条符号线的符号(共九个符号)的后面,当滚筒3L、3C、3R的旋转停止时,各符号线出现在各符号显示区域21L、21C、21R。各LED接收电路板24具有三个LED容纳部分,在每个部分中设置有多个LED灯29。以下,在九个LED容纳部分中,在上水平线中,LED接收部分被从左部分起顺序地表示为Z1、Z2和Z3,在中水平线中,LED接收部分被从左部分起顺序地表示为Z4、Z5和Z6,在下水平线中,LED接收部分被从左部分起顺序地表示为Z7、Z8和Z9。LED灯29用白光为滚筒板的后侧进行照明,滚筒板沿滚筒3L、3C、3R的外圆周与其相连接。滚筒板被制成半透明的,因此从LED灯29发出的光线透射到滚筒板的前面板。As shown in Figure 3, in
如图4所示,滚筒3L由圆柱形框架结构传动件28构成,在该框架结构中,具有相同形状的两个圆形框架25和26由多个连接件27相连接并在其中分开一个距离(相应于滚筒宽度),而该传动件用于将设置于框架结构中心位置中的步进电机53L(见图8)的驱动力传递到圆形框架25和26。As shown in FIG. 4, the
设置与滚筒3L内的LED容纳电路板24具有三个LED容纳部分Z1、Z4和Z7,各自容纳了多个LED灯29。LED容纳电路板24设置得使LED容纳部分Z1、Z4、Z7分别地位于符号(共三个符号)的后侧,游戏者可以通过符号显示区域21L看到这些符号。这里,尽管未示出滚筒3C和3R,这两个滚筒也具有相同的结构,而LED容纳电路板24设置于各滚筒内。The LED
下面将参考图5和图6说明一种透射型液晶显示器31(相应于构成游戏结果显示装置的第二显示装置)。图5为一个透视图(从机箱2的后侧看),该图示出液晶显示器31的轮廓结构。图6为示出了液晶显示器31部分结构的分解透视图。A transmissive type liquid crystal display 31 (corresponding to the second display means constituting the game result display means) will be described below with reference to FIGS. 5 and 6. FIG. FIG. 5 is a perspective view (viewed from the rear side of the cabinet 2) showing the outline structure of the
液晶显示器31由防护屏32、显示面板33、液晶面板34、光线引导板35、反射薄膜36、用做所谓的白光源(能够发射包括具有预定份额的所有波长的光线以使得特征颜色对于人眼不太显眼)的荧光灯37a、37b、38a、38b、灯支架39a~39h和具有薄膜封装(TCP)的柔性电路板(未示出),该薄膜封装设置有用于驱动液晶面板的IC,与液晶面板34的终端部分相连接。液晶显示器31设置在比滚筒3L、3C、3R更靠前的位置(比其显示面板更靠前的位置),以展开在整个滚筒3L、3C、3R上。而滚筒3L、3C、3R和液晶显示器31独立地设置(其间成一个预定的距离)。The
防护屏32和显示面板33由可透射光线的材料制成。防护屏32具有保护液晶面板34的目的。在相应于显示面板33的面板显示单元2a和固定显示单元2c的区域描绘有图象。此处,在相应于面板显示部分2a的显示面板33中区域的后侧的各种显示部分和用于操纵BET灯17a~17c的电路的显示从略。The protective screen 32 and the display panel 33 are made of light-transmitting materials. The protective screen 32 has the purpose of protecting the liquid crystal panel 34 . In areas corresponding to the panel display unit 2a and the fixed display unit 2c of the display panel 33, images are drawn. Here, the display of various display portions and circuits for operating the BET lamps 17a to 17c on the rear side of the area in the display panel 33 corresponding to the panel display portion 2a is omitted.
液晶面板34通过将液晶材料充填入透明板之间形成的间隙而形成,例如,该透明板为其上形成有薄膜晶体管层而透明板朝向该薄膜晶体管层的玻璃板。液晶面板34的显示模式被设定为普通的白色。在这里,“普通的白色”指一种构造,在该构造中,当液晶面板34不受驱动时,液晶面板34处在白色显示状态(光线能够射到显示面板,也就是说,能够从外界看到所透射的光线)。通过使用被构造为具有普通白色模式的液晶面板34,即使产生了液晶面板不能被驱动的问题,也能够从符号显示区域21L、212C、21R看到和识别出设置在滚筒3L、3C、3R上的符号(符号显示部分的可变显示和停止显示)。从而,游戏者能够继续进行游戏。也就是说,如果上述问题产生,根据例如滚筒3L、3C、3R的可变显示和停止显示的基本功能的游戏能够被执行。The liquid crystal panel 34 is formed by filling a liquid crystal material into a gap formed between transparent plates, for example, a glass plate on which a thin film transistor layer is formed with the transparent plate facing the thin film transistor layer. The display mode of the liquid crystal panel 34 is set to normal white. Here, "ordinary white" refers to a configuration in which, when the liquid crystal panel 34 is not driven, the liquid crystal panel 34 is in a white display state (light can be incident on the display panel, that is, can be transmitted from the outside. see the transmitted light). By using the liquid crystal panel 34 configured to have a normal white mode, even if there is a problem that the liquid crystal panel cannot be driven, it can be seen and recognized from the symbol display areas 21L, 212C, 21R provided on the
光线引导板35设置于液晶面板34的后侧,以将从发光灯37a、37b发出的光线引导到液晶面板34(以为液晶面板提供照明)。例如,光线引导板35由厚度为约2mm、由丙烯酸树脂制成的可以透射光线的部件构成(具有光线透射能力)。The light guide plate 35 is disposed on the rear side of the liquid crystal panel 34 to guide the light emitted from the light emitting lamps 37a, 37b to the liquid crystal panel 34 (to provide illumination for the liquid crystal panel). For example, the light guide plate 35 is composed of a light-transmitting member made of acrylic resin with a thickness of about 2 mm (having light-transmitting capability).
对于反射薄膜36,例如,使用银镀层形成于白色聚酯薄膜或薄铝膜上的部件。反射薄膜36将被引导向光线引导板35的光线反射向其前表面。这种反射薄膜36由反射区域36A和非反射区域(非可透射区域)36BL、36BC、36BR构成。非反射区域36BL、36BC、36BR被形成为可透射光线区域,该区域由透明材料制成并透射导引到其上的光线而不反射,并且,当滚筒3L、3C、3R的旋转停止时,非反射区域被设置在所显示符号(共三个)的各个前面位置。在此情形下,相应于滚筒板的区域作为可以透射光线的区域。具体地,非反射区域36BL、36BC、36BR的尺寸和位置与符号显示区域21L、21C、21R的尺寸和位置相一致。反射区域36A反射被引导到其上的光线,并作为一种用于主要地相应于液晶面板34上的区域内的窗框显示区域22L、22C、22R和效果显示区域23的照明装置。根据上述结构,由于游戏者能够从反射装置内可透射光线的区域看到并识别出在符号显示区域内符号的可变显示和停止显示,游戏者能够根据符号显示区域和液晶显示器中的显示模式而进行游戏。For the reflective film 36, for example, a member in which silver plating is formed on a white polyester film or a thin aluminum film is used. The reflective film 36 reflects light guided toward the light guide plate 35 toward its front surface. This reflective film 36 is composed of a reflective region 36A and non-reflective regions (non-transmittable regions) 36BL, 36BC, 36BR. The non-reflective areas 36BL, 36BC, 36BR are formed as light-transmittable areas made of a transparent material and transmit light guided thereto without reflection, and, when the rotation of the
荧光灯37a和37b沿光线引导板35的上边缘和下边缘设置,并且荧光灯37a、37b的两端都由灯支架39支撑。荧光灯37a和37b作为照明装置,该照明装置用于主要地相应于液晶面板34上的区域内的窗框显示区域22L、22C、22R和效果显示区域23的区域。即,荧光灯37a和37b发射被引导到光线引导板35的光线(该灯分别地将光线引导到光线引导板35)。Fluorescent lamps 37 a and 37 b are disposed along upper and lower edges of the light guide plate 35 , and both ends of the fluorescent lamps 37 a , 37 b are supported by lamp holders 39 . The fluorescent lamps 37 a and 37 b serve as lighting means for areas mainly corresponding to the window frame display areas 22L, 22C, 22R and the effect display area 23 within the area on the liquid crystal panel 34 . That is, the fluorescent lamps 37a and 37b emit light that is guided to the light guide plate 35 (the lamps guide the light to the light guide plate 35, respectively).
并且,荧光灯38a和38b被设置为在反射薄膜36后侧上的上部和下部位置朝向滚筒3L、3C、3R。从荧光灯38a和38b发射出、在滚筒3L、3C、3R表面发生反射并进入非反射区域36BL、36BC、36BR内的光线为液晶面板34提供照明。因此,荧光灯38a和38b作为照明装置,该照明装置用于为设置于滚筒3L、3C、3R上的符号提供照明,并作为一种照明装置,该装置用于主要相应于液晶面板34上的区域内的符号显示区域21L、21C、21R的区域。荧光灯38a和38b作为共用照明装置,用于为上述符号和区域提供照明。而且,荧光灯38a和38b也作为向前照明装置,用于从第一显示装置的前侧为其提供照明。Also, fluorescent lamps 38 a and 38 b are provided at upper and lower positions on the rear side of the reflective film 36 toward the
如上所述,第一显示装置和第二显示装置被共用照明装置共同地照明。也就是说,由于不仅第一显示装置而且第二显示装置都由共用照明装置发出的光线照明,因而成本要比为各个显示装置独立地设置照明装置的情形要便宜。而且,通过控制共用照明装置,能够简单地进行照明控制,并能够实现同时为两个显示装置提供相同照明。As described above, the first display device and the second display device are commonly illuminated by the common lighting device. That is, since not only the first display device but also the second display device are illuminated by the light from the common lighting device, the cost is less expensive than the case where lighting devices are provided independently for the respective display devices. Furthermore, by controlling the common lighting device, the lighting control can be easily performed, and the same lighting can be provided to the two display devices at the same time.
下面将参考图7说明LED灯29和荧光灯37a、37b、38a、38b的功能。在图7中,灯中所发出光线的运动方向如箭头所示。The functions of the
图7(1)示意地示出了在符号显示区域12L、12C、12R中存在的液晶未被驱动时(电压没有施加在相应于液晶面板34中的符号显示区域的部分的透明板之间)各灯的功能。FIG. 7(1) schematically shows when the liquid crystal existing in the
从荧光灯38a、38b发出的光线的一部分在滚筒板上发生反射。而从设置在LED容纳电路板24上的LED灯29发出的光线的一部分透过滚筒板。由于上述光线透过非反射区域36BL、36BC、36BR,因而光线引导板35和液晶面板36共同构成了液晶显示器31,游戏者能够看到和识别出设置在滚筒上的符号。因此,在存在于符号显示区域12L、12C、12R中的液晶未受驱动的情形下,LED灯29和荧光灯38a、38b作为照明装置,该照明装置用于设置于滚筒3L、3C、3R上的符号。A part of the light emitted from the fluorescent lamps 38a, 38b is reflected on the roller plate. And part of the light emitted from the
相反的是,从荧光灯37a、37b发出并被引导到光线引导板35的光线透过液晶面板34并进入游戏者的眼中。也就是说,荧光灯37a、37b作为照明装置,该照明装置用于液晶面板34中相应于上述窗框显示区域22L、22C、22R和效果显示区域23的区域。On the contrary, the light emitted from the fluorescent lamps 37a, 37b and guided to the light guide plate 35 passes through the liquid crystal panel 34 and enters the player's eyes. That is, the fluorescent lamps 37a, 37b serve as lighting means for areas of the liquid crystal panel 34 corresponding to the above-mentioned window frame display areas 22L, 22C, 22R and the effect display area 23 .
图7(2)示意地示出了在存在于符号显示区域12L、12C、12R的液晶受到驱动时(电压被施加在相应于液晶面板34中的符号显示区域的透明板之间)各灯的功能。FIG. 7(2) schematically shows the operation of each lamp when the liquid crystal present in the
从荧光灯38a、38b发出的光线的一部分在滚筒板上被反射。而从LED灯29发出的光线的一部分透过滚筒板。由于上述光线的一部分在一个区域发生反射或被吸收或透过该区域,在该区域中,液晶在液晶面板34的区域内被驱动,因而游戏者能够看到和识别出在符号显示区域21L、21C、21R上的效果显示等。因此,在存在于符号显示区域12L、12C、12R的液晶受到驱动的情形下,LED灯29和荧光灯38a、38b作为照明装置,该照明装置相应于液晶面板34的区域内的符号显示区域21L、21C、21R。A part of the light emitted from the fluorescent lamps 38a, 38b is reflected on the roller plate. On the other hand, part of the light emitted from the
在这里,在相应于液晶面板34的区域内的符号显示区域21L、21C、21R的区域的一部分受到驱动的情形下,LED灯29和荧光灯38a、38b作为照明装置,该照明装置用于设置在滚筒3L、3C、3R上的符号,并用于在液晶面板34内的符号显示区域21L、21C、21R中相应于未受驱动的液晶的区域。Here, in the case where a part of the area corresponding to the symbol display areas 21L, 21C, 21R within the area of the liquid crystal panel 34 is driven, the
图8示出了电路结构,其包括用于控制在游戏机1中的游戏处理操作的主控电路41、与主控电路41电气地相连接的外围设备、以及用于根据从主控电路41传来的控制命令控制液晶显示器31和扬声器12L、12R的子控制电路71。主控电路41作为内赢组合判定装置、第一显示控制装置和有利状态产生装置。内赢组合判定装置根据游戏启动指令装置的输出从多个赢组合中判定内赢组合。第一显示控制装置根据内赢组合的判定结果和游戏结果引导装置的输出控制第一显示装置。在预定游戏结果显示在游戏结果显示装置上时,有利状态产生装置为游戏者产生有利状态。并且,子控制电路71根据内赢组合判定装置的判定结果和游戏结果引导装置的输出控制第二显示装置。8 shows a circuit structure, which includes a
主控电路41主要地由设置于电路板上的微型计算机42和用于采样随机数的电路构成。微型计算机42包括CPU43、ROM44和RAM45,该CPU根据预设程序执行控制操作。The
产生参考时钟脉冲的时钟脉冲发生器46、分频器47、用于产生采样的随机数的随机数生成器48和采样电路49分别地与CPU43相连接。在这里,对于用于采样随机数的装置,其可以构造为,根据微型计算机42中的CPU43的操作程序来进行随机数采样。在此情形下,随机数生成器48和采样电路49可以被省略,或者可以被保留以备份随机数采样操作。A
在微型计算机42的ROM44中,存储有用于判断启动杆10的各个操作(启动操作)所引起的随机数采样的随机数概率抽奖表,用于根据停止按钮的操作和各种传输到子控制电路71的控制指令(命令)判定滚筒的停止组合的停止控制表。在这里,子控制电路71从不将命令、信息等传输到主控电路41,而仅进行从主控电路41到子控制电路71的单向传输。In the ROM44 of the microcomputer 42, there is stored a random number probability lottery table for judging the random number sampling caused by each operation (start operation) of the start lever 10, which is used to transmit to the sub-control circuit according to the operation of the stop button and various The control command (command) of 71 determines the stop control table of the stop combination of the drum. Here, the
在图8所示电路中,对于受到来自微型计算机42的控制信号控制的主驱动器,有各种灯(1-BET灯17a、2-BET灯17b、MAX-BET灯17c);各种显示部分(奖金游戏信息显示部分16、支付显示部分18、存入显示部分19);输送器52,该输送器作为游戏值提供装置(包括用于支付的驱动部分),累积奖章并根据输送器驱动电路51的指令支付预定数量的奖章;以及用于驱动滚筒3L、3C、3R旋转的步进电机53L、53C、53R。In the circuit shown in FIG. 8, for the main driver controlled by the control signal from the microcomputer 42, there are various lamps (1-BET lamp 17a, 2-BET lamp 17b, MAX-BET lamp 17c); various display parts (bonus game
用于驱动和控制步进电机53L、53C、53R的电机驱动电路54,用于驱动和控制输送器52的输送器驱动电路51和用于驱动和控制各种灯的灯驱动电路55以及用于驱动和控制显示部分的显示驱动电路56通过I/O端口57与CPU43的输出部分相连接。当接收到控制命令,例如从CPU43输出的各个驱动命令时,这些驱动电路控制在各个驱动器中的操作。A
而且,对于主要地生成微型计算机42产生控制命令所必需的输入信号的输入信号生成装置,设置有BET开关5、用于检测插入的奖章的奖章传感器6S、C/P开关7、启动开关10S、滚筒停止信号电路58、滚筒位置检测电路59以及支付完成信号电路60。这些也通过I/O端口57与CPU43相连接。Also, for the input signal generating means which mainly generates the input signal necessary for the microcomputer 42 to generate the control command, there are provided the
奖章传感器6S检测插入到奖章插槽6中的奖章。启动开关10S检测启动杆10的操作。滚筒停止信号电路58相应于各停止按钮11L、11C、11R的操作生成停止信号。当从滚筒旋转传感器接收到脉冲信号时,滚筒位置检测电路59提供用CPU43检测各滚筒3L、3C、3R位置的信号。当奖章检测单元52S的计数值(对应于从输送器52中支付的奖章数目)达到指定值时,支付完成信号电路60生成用于检测奖章支付完成的信号。The medal sensor 6S detects a medal inserted into the medal slot 6 . The
在图8所示电路中,随机数生成器48在一个预定的数值范围内生成随机数,并且在操作了启动杆10操作后,采样电路49以一个适当的定时引导执行一个随机数的采样。根据这样采样的随机数和存储于ROM44中的概率抽奖表,判定符号的内赢组合。在判定了内赢组合后,再次执行随机数的采样,以选择“停止控制表”。In the circuit shown in FIG. 8 , the
在滚筒3L、3C、3R的旋转启动后,由各步进电机53L、53C、53R提供的各驱动脉冲的数目被计数,并且计数数目被写入RAM45的预定区域。重置脉冲在滚筒3L、3C、3R的每转下从各滚筒产生,而这些重置脉冲被通过滚筒位置检测电路59输入到CPU43。根据这样获得的重置脉冲,RAM45中的计数的驱动脉冲计数值被清除为“0”。从而,在RAM45中存储了相应于各滚筒3L、3C、3R的一转中的旋转位置的计数值。After the rotation of the
为将滚筒3L、3C、3R的旋转位置与描绘在滚筒外圆周上的符号相关联,在ROM44中存储有符号表。在此符号表中,编码值和符号编码都彼此相关联,其中,通过将产生重置脉冲的旋转位置设定为参考旋转位置,每个编码值都以间隔一个各滚筒3L、3C、3R的预定旋转距离的方式顺序地给定,而每个符号编码则示出与各编码值对应设置的符号。A symbol table is stored in the
而且,在ROM44中存储有赢符号组合表。在赢符号组合表中,对应于各种赢的赢符号组合、各自对应于各种赢的支付数目和各自表示各种赢的赢判定编码相互对应。在执行左滚筒3L、中滚筒3C和右滚筒3R的停止控制时,以及在所有的滚筒3L、3C、3R停止后确认这种赢时,参考上述赢符号组合表。Also, a winning symbol combination table is stored in the
当一种赢组合根据上述随机数的采样被抽奖处理(概率抽奖处理)内赢时,根据以游戏者操作停止按钮11L、11C、11R的定时从滚筒停止信号电路58传送来的操作信号和所选择的停止控制表,CPU43将用于执行滚筒3L、3C、3R的停止控制的停止信号传送到电机驱动电路54。When a winning combination is won by the lottery process (probability lottery process) based on the sampling of the above-mentioned random numbers, the operation signal transmitted from the reel
如果符号停止于一种停止模式,在该模式下实现内赢的赢组合,那么CPU43为输送器驱动电路51提供支付命令信号,从而从输送器51中支付预定数量的奖章。在此时,奖章检测单元52S计数所支付的奖章的数目,并当所支付奖章的数目达到设定值时,将奖章支付完成信号输入到CPU43中。从而,CPU43停止通过输送器驱动电路51对输送器52的驱动,结果,结束奖章的支付处理。If the symbols stop in a stop mode in which a winning combination of wins is realized, the CPU 43 supplies a payout command signal to the
图9示出了子控制电路71的构造。子控制电路71根据主控电路41、液晶显示器31的显示控制和来自扬声器12L、12R的声音输出的输出控制的控制命令执行LED29的打开和关闭处理。这种子控制电路71构造在一个与主控电路41所在电路板分开的电路板上,并主要地由微型计算机72(以下简称为“子微机”)构成。子控制电路71由下列部分构成:LED驱动电路77,该LED驱动电路作为用于控制设置于游戏机机箱1上的多个装饰灯、LED灯29和荧光灯37a、37b的显示控制装置;图象控制电路81,该图象控制电路81作为液晶显示器31的显示控制装置;声源IC78,该声源IC用于控制来自扬声器12L、12R的输出;以及作为放大器的功率放大器79。FIG. 9 shows the configuration of the
子微机72包括根据从主控制电路41传送来的控制命令执行控制操作的子CPU73、作为存储装置的程序ROM74和工作RAM75。尽管子控制电路71并不具有时钟脉冲发生器、分频器、随机数生成器和采样电路,它仍然被构造为在子CPU73的操作程序中执行随机采样。程序ROM74存储在子CPU73中执行的控制程序。而且,程序ROM74也存储与在液晶显示器31上显示有关的图象控制程序和各种选择表。工作RAM75被构造为在控制程序由子CPU73执行时的临时存储装置。The sub-microcomputer 72 includes a sub-CPU 73 that performs control operations in accordance with control commands transmitted from the
图象控制电路81由图象控制工作RAM83、图象ROM86、视频RAM87和图象控制IC82构成。图象控制IC82根据子CPU73指定的参数判定显示在液晶显示器31上的显示内容。图象控制工作RAM83用于在图象由图象控制IC82形成时和在接下来显示在液晶显示器31上的图象被子CPU73指定到图象控制IC82时临时存储图象。图象控制IC82相应于由子CPU73判定的显示内容形成图象,并输出到液晶显示器31。图象ROM86存储各种图象,以形成要显示的图象。视频RAM87被构造为在图象形成于图象控制IC82中时所用的临时存储装置。The video control circuit 81 is composed of a video control work RAM 83 , a video ROM 86 , a video RAM 87 and a video control IC 82 . The image control IC 82 determines the display content to be displayed on the
尽管根据本实施例进行了说明,本发明并不局限于上述。Although described based on the present embodiment, the present invention is not limited to the above.
在实施例中,尽管滚筒3L、3C、3R被用作第一显示装置,而液晶显示器31被用作第二显示装置,本发明并不局限于此。例如,CRT、LCD、等离子显示器、7段LED、LED点阵、灯、LED、荧光灯、有机EL显示器、圆盘、电子纸张、柔性LED、柔性液晶、液晶投影仪、FED等都能够被用作第一显示装置、第二显示装置或第三显示装置。而且,与第一显示装置和第二显示装置不同的第三显示装置能够设置在从游戏机的前面看比第二显示装置更靠前的位置,或者在第一显示装置和第二显示装置之间,或者在从游戏机的前面看比第一显示装置更靠后的位置。显示在第一显示装置、第二显示装置或第三显示装置上的显示结果由静止的图象或运动图象构成。组合了第一显示装置、第二显示装置和第三显示装置中的两个或多个或全部的组合能够一体地构成。在此情形下,可以有一种情形,其中一体构造的该单元能够被完全替换,而这种情形是优选的,因为用于分解其工作或组合其工作的时间和人力能够被省略,并且维护工作能够得到改进。而且,如果在该单元中部分和构造能够共用,那么这种情形就是优选的,因为其能够有助于降低成本。当然,如果可以共同使用于共用照明装置的照明装置包含在该单元中,那么就能够期待类似于上述的相同效果。In the embodiment, although the
而且,有利状态包括:实现了预定组合(例如,重玩、BB、RB、小组合、单个奖金等)的状态;自由游戏;报告有助于游戏者进行游戏的信息的状态;获得预定组合的内赢的概率较高的状态;以较高概率实现预定组合的赢取的状态;预定组合的赢取或者可以以较大的概率实现延续的预定组合;滚筒由于游戏者对停止按钮的操作定时而基本上停止的所谓“挑战时间”;小组合;中组合;大组合;组合(所谓“符号启动开口”(当球进入符号启动开口时,启动符号的可变运动)打开或增大的状态);或者上述状态的组合。在这里,在所谓的日本pachinko游戏机中,开出小组合、中组合和与所谓“开大奖”的状态有关的大组合。Also, the favorable state includes: the state of achieving a predetermined combination (e.g., replay, BB, RB, small combination, single bonus, etc.); free play; the state of reporting information that is helpful for the player to play; A state with a higher probability of internal winning; a state in which a predetermined combination is achieved with a higher probability; a predetermined combination is won or a predetermined combination that can be continued with a greater probability; And basically stop the so-called "challenge time"; small combination; medium combination; large combination; combination (so-called "symbol start opening" (when the ball enters the symbol start opening, start the variable movement of the symbol) open or increase the state ); or a combination of the above states. Here, in so-called Japanese pachinko game machines, small combinations, medium combinations and large combinations related to the status of the so-called "jackpot" are drawn.
并且,当内赢组合判定装置判定一种预定组合(例如,奖金)作为内赢组合时,包含在共用照明装置内的一个或多个或所有的照明装置能够被关闭。例如,当每个对应于为各滚筒3L、3C、3R设置的LED灯29的操作按钮被操作或者每个上述操作按钮之外的操作按钮被操作时,该灯能够关闭。根据上述结构,增加游戏的吸引力。并且能够提供用于各个符号显示部分(滚筒3L、3C、3R)的向前照明装置(荧光灯38a、38b)。Also, when the winning combination judging means judges a predetermined combination (for example, bonus) as a winning combination, one or more or all lighting devices included in the common lighting device can be turned off. For example, when each operation button corresponding to the
而且,包含在共用照明装置中的照明装置的一个或多个或全部能够被构造为可变地显示。例如,通过改变LED灯29的打开模式或从其中发出的光线颜色或者通过连续地改变它们,能够在第一显示装置(滚筒板)上显示静止图象或运动图象。并且,自发射型等离子显示器、有机EL显示器等可以用作照明装置(例如第三照明装置),从而,图象能够显示在第一显示装置上。通过这种结构,增加了游戏的吸引力。Also, one or more or all of the lighting devices included in the common lighting device can be configured to be variably displayed. For example, a still image or a moving image can be displayed on the first display means (drum board) by changing the turn-on pattern of the
在特定游戏结果(例如,表示实现了奖金赢取的符号组合)显示于第一显示装置或第二显示装置上的情形下,能够提供特别游戏状态生成装置,该装置用于在其上显示对于游戏者的有利状态。而且,特别游戏状态生成装置和第二显示装置都能够形成于单个控制电路板上。能够通过将显示在第一显示装置上的图象和显示在第二显示装置上的图象相迭加而显示游戏状态。而且,根据预定状态实现的触发信号,能够在第二显示装置上做出效果显示,以避免停止和显示在符号显示部分上的特定符号或者使特定符号相迭加。如果游戏状态由迭加图象显示,与迭加图象未显示的情形相比,对于游戏者的有利状态可以以较大的概率产生。从而,能够实现游戏者的期望较前述情形增加的效果。因此,这种效果能够有助于增加兴趣。In the case where a specific game result (for example, a combination of symbols indicating that a bonus win has been achieved) is displayed on the first display means or the second display means, special game state generating means can be provided for displaying thereon the The player's favorable state. Also, both the special game state generating means and the second display means can be formed on a single control circuit board. The state of the game can be displayed by superimposing the image displayed on the first display means and the image displayed on the second display means. Also, effect display can be made on the second display means to avoid stopping and displaying specific symbols on the symbol display portion or superimposing specific symbols according to a trigger signal realized in a predetermined state. If the game state is displayed by the superimposed image, a favorable state for the player can be generated with a higher probability than in the case where the superimposed image is not displayed. Thus, it is possible to achieve an effect that the player's expectations increase compared to the aforementioned case. Therefore, this effect can contribute to increasing interest.
在本实施例中,尽管启动杆10用作游戏启动指令装置,然而本发明并不局限于此。例如,能够采用BET开关5、奖章插槽6、奖章传感器6S或启动开关10S。In this embodiment, although the activation lever 10 is used as the game activation instruction means, the present invention is not limited thereto. For example, the
这种显示包括:通过视觉的显示,通过听觉的显示,通过嗅觉的告知,灯的打开或者这些的组合。显示模式包括:颜色、样式、形状(轮廓形状、内部形状)等。而游戏结果能够在游戏启动指令装置或游戏结果引导装置的操作后被显示。Such display includes: display by vision, display by hearing, notification by smell, turning on a light or a combination of these. Display modes include: color, style, shape (outline shape, inner shape), etc. And the game result can be displayed after the operation of the game start command device or the game result guide device.
在本实施例中,尽管上述LED驱动电路被用作设置于机箱中的多个装饰灯、LED灯和荧光灯的显示控制装置,本发明并不局限于此。LED灯的接通控制可以由另一个显示控制装置执行。在此情形下,例如,在LED灯的接通控制中,可以提供电能,以使得在从游戏机开机到其关机的时间里LED灯总是接通的。这里,接通包括闪烁模式,在该模式下,LED灯以非常短的时间间隔间歇地闪烁。因此,由于LED灯总是接通的,因而,即使在所述的LED驱动电路中产生异常时,从LED灯发出的光线也总是为各符号显示区域提供照明。从而,游戏者总是能够通过各个符号显示区域看到设置在各个滚筒上的符号,因此上述打开控制是优选的。In this embodiment, although the above LED driving circuit is used as a display control device for a plurality of decorative lights, LED lights and fluorescent lights provided in the cabinet, the present invention is not limited thereto. The ON control of the LED lamp may be performed by another display control device. In this case, for example, in the on control of the LED lamp, power may be supplied so that the LED lamp is always on from the time the game machine is turned on until it is turned off. Here, switching on includes a blinking mode in which the LED light blinks intermittently at very short intervals. Therefore, since the LED lamp is always on, even when an abnormality occurs in the LED drive circuit, the light emitted from the LED lamp always illuminates the respective symbol display areas. Thus, the player can always see the symbols provided on the respective reels through the respective symbol display areas, so the above-mentioned opening control is preferable.
而且,可以通过另一个显示控制装置执行上述荧光灯的接通控制。在此情形下,例如,在荧光灯的接通控制中,可以提供电能,以使得荧光灯在游戏机开机到关机的时间里总是接通的。从而,类似上述,从荧光灯发出的光线总是为各个符号显示区域提供照明,即使在所述LED驱动电路中有异常产生。从而,游戏者总是能够通过各符号显示区域看到和识别出设置于各个滚筒上的符号。Also, the above-mentioned turn-on control of the fluorescent lamp may be performed by another display control device. In this case, for example, in the on control of the fluorescent lamp, power may be supplied so that the fluorescent lamp is always on from the time the game machine is turned on to the time it is turned off. Thus, similarly to the above, the light emitted from the fluorescent lamp always illuminates the respective symbol display areas even if an abnormality occurs in the LED driving circuit. Thus, the player can always see and recognize the symbols provided on the respective reels through the respective symbol display areas.
而且,在本实施例中,尽管上述子CPU执行设置于机箱中的多个装饰灯的显示控制、液晶显示器的声音输出控制和图象显示控制,本发明并不局限于此。与上述子CPU分开的另一子CPU可以执行上述各种控制。例如,在与上述子CPU分开的另一子CPU执行设置于机箱中的多个装饰灯的控制的情形下,并且例如,在显示控制中发生异常的情形下,仅用正常子CPU或具有正常子CPU的电路结构来更换有异常产生的子CPU或者包含有异常产生的子CPU的电路结构是足够的。因此,用于排除异常产生的原因的时间和人力能够被略去,这种构造是相当优选的。并且,在上述子CPU之外的另一子CPU执行声音输出控制或者图象显示控制的情形下,或者例如,在异常产生于声音输出控制或图象显示控制中的情形下,仅更换有异常产生的子CPU或者包括有异常产生的子CPU的电路结构是足够的。Also, in this embodiment, although the above-mentioned sub-CPU performs display control of a plurality of decorative lights provided in the cabinet, sound output control and image display control of the liquid crystal display, the present invention is not limited thereto. Another sub-CPU separate from the above-mentioned sub-CPU can execute the above-mentioned various controls. For example, in the case where another sub-CPU separate from the above-mentioned sub-CPU executes the control of a plurality of decorative lights provided in the cabinet, and for example, in the case where an abnormality occurs in display control, only the normal sub-CPU or a The circuit structure of the sub-CPU is sufficient to replace the sub-CPU in which the abnormality occurred or the circuit structure including the sub-CPU in which the abnormality occurred. Therefore, time and manpower for eliminating the cause of abnormality generation can be omitted, and this configuration is quite preferable. And, in the case where another sub-CPU other than the above-mentioned sub-CPU executes sound output control or image display control, or for example, in the case where an abnormality occurs in the sound output control or image display control, only the abnormality is replaced. A generated sub-CPU or a circuit structure including a sub-CPU with abnormal generation is sufficient.
而且,在本实施例中所说明的液晶显示器可以具有用于将输入图象放大预定的放大倍数的图象放大装置。例如,图象放大装置可以将分辨率为640×480的图象数据转换为1024×768的图象数据,并将转换后的图象数据输出到显示部分(上述终端部分)。从而,能够使用用于较小显示区域的图象数据,其数据量比用于实际显示区域的数据量要少。结果,能够减少ROM的存储量和图象数据形成时间。Also, the liquid crystal display described in this embodiment may have image enlarging means for enlarging an input image by a predetermined magnification factor. For example, the image enlarging means may convert image data having a resolution of 640x480 into image data of 1024x768, and output the converted image data to the display section (the above-mentioned terminal section). Thus, it is possible to use image data for a smaller display area whose data amount is smaller than that for an actual display area. As a result, the memory capacity of the ROM and the image data formation time can be reduced.
并且,在本实施例中,尽管符号显示区域被相应于三个滚筒3L、3C、3R分割,本发明并不局限于此,并且,可以形成符号显示区域,以不被分割。例如,可能的是,通过一个符号显示区域能够看到和识别出两个或三个滚筒3L、3C、3R。并且,如果第一显示装置和第三显示装置设置于第二显示装置的后表面或一侧,那么可以构造得使游戏者通过一个符号显示区域看到和识别出第一显示装置的一部分或全部或者第二显示部分的一部分或全部。在生产反射装置时,可以有一种情形,在该情形下,同分开地形成多个透明部分的情形相比,反射装置能够容易地制成。Also, in the present embodiment, although the symbol display area is divided corresponding to the three
而且,在本实施例的投币游戏机之外,本发明能够用于日本pachinko游戏机、排列球游戏机、麻将球游戏机、可视投币游戏机、可视纸牌游戏机和其它游戏机。并且即使是在家用游戏机中模拟执行上述投币游戏机的操作的游戏程序中,本发明也能够应用和执行游戏。在此情形下,CD-ROM、FD(软盘)和类似的存储介质能够用作存储游戏程序的存储介质。Also, in addition to the slot machine of the present embodiment, the present invention can be applied to Japanese pachinko game machines, arrangement ball game machines, mahjong ball game machines, video slot machines, video card game machines, and other game machines . And even in a game program that simulates the operation of the slot machine described above in a home game machine, the present invention can be applied and executed. In this case, a CD-ROM, FD (Flexible Disk), and the like can be used as a storage medium storing the game program.
在这里,近来,在主流的日本Pachinko游戏机中,游戏机得到了普及,其中,例如液晶显示器的电子显示装置设置于游戏板的中部。在此电子显示装置中,由图象表示的多个符号(以下简称为“特定符号”)被可变地显示,从而在投币游戏机中模拟显示三列滚筒。当特定符号的可变显示以预定停止模式(其中,相同的特定符号停止,例如7-7-7,而这种停止模式通常被称为“大组合”)停止时,游戏变为有利于游戏者的特定游戏状态。在通常的日本Pachinko游戏机中,特定符号的可变显示在通过发射杆的操作使射入游戏板的弹球进入预定赢孔(所谓“可变显示启动孔”)时启动。在经过预定的时间后,特定符号的可变显示停止。Here, recently, among mainstream Japanese Pachinko game machines, game machines have been popularized in which an electronic display device such as a liquid crystal display is provided in the middle of a game board. In this electronic display device, a plurality of symbols represented by images (hereinafter simply referred to as "specific symbols") are variably displayed, thereby simulating the display of three rows of reels in a slot machine. The game becomes favorable when the variable display of specific symbols stops in a predetermined stop pattern (where the same specific symbol stops, such as 7-7-7, and this stop pattern is often called a "big combination") specific game state of the player. In a typical Japanese Pachinko game machine, variable display of specific symbols is activated when a pachinko shot into a game board enters a predetermined winning hole (so-called "variable display activation hole") by operation of a shooting lever. After a predetermined time elapses, the variable display of the specific symbol stops.
在这种日本Pachinko游戏机中,可以将液晶显示器(第二显示装置)和第一显示装置(例如,鼓型滚筒)设置在从游戏机的前侧看起来比液晶显示器的显示区域(显示板)更靠后的位置。而特定符号可以可变地显示在第一显示装置(例如,液晶显示器)和第二显示装置(例如,鼓型滚筒)中的一个或两个上。In such a Japanese Pachinko game machine, a liquid crystal display (second display means) and a first display means (for example, a drum-type reel) may be arranged in a display area that is smaller than the liquid crystal display (display panel) when viewed from the front side of the game machine. ) further back. And the specific symbol can be variably displayed on one or both of the first display device (for example, a liquid crystal display) and the second display device (for example, a drum type roller).
上述游戏结果显示装置可以构造为包括第一显示装置和第二显示装置,这些装置设置在从游戏机的前表面看起来比第一显示装置的显示区域更靠前的位置。并且,游戏结果显示装置可以构造为包括第一显示装置和第二显示装置,这些装置设置在从游戏机的前侧看起来比第一显示装置的显示区域更靠前的位置。The game result display device described above may be configured to include a first display device and a second display device which are arranged at a position more forward than a display area of the first display device as viewed from the front surface of the gaming machine. Also, the game result display means may be configured to include a first display means and a second display means, which are arranged at a position more forward than a display area of the first display means seen from the front side of the gaming machine.
上述后照明装置从第二显示装置的后侧为其提供照明。而上述前照明装置从第二显示装置的后侧为其提供照明。而前照明装置可以从第二显示装置的侧面为其提供照明。The rear lighting means illuminates the second display means from its rear side. The above-mentioned front lighting device provides illumination for the second display device from the rear side thereof. And the front lighting device can provide illumination for the second display device from the side.
上述第一显示装置和/或第二显示装置可以形成为弯曲的形状。关于弯曲的程度,第一显示装置和第二显示装置可以具有大致相同的曲率。从而,可以有这样一种情况,其中游戏机的设计得到改进并使游戏机有吸引力。即使第一显示装置以一个较小的曲率半径或一个较大的曲率半径弯曲,也能够获得与上述相同的效果。The first display device and/or the second display device described above may be formed in a curved shape. Regarding the degree of curvature, the first display device and the second display device may have approximately the same curvature. Thus, there may be a case where the design of the gaming machine is improved and the gaming machine is made attractive. Even if the first display device is curved with a small curvature radius or a large curvature radius, the same effect as above can be obtained.
上述反射装置相应于一种装置,该装置至少具有一种将由光线引导装置引导的光线的一部分或全部折射向液晶板并为液晶板提供照明的功能。The above-mentioned reflecting device corresponds to a device having at least one function of refracting part or all of the light guided by the light guiding device toward the liquid crystal panel and providing illumination for the liquid crystal panel.
上述游戏启动指令装置可以为可变的符号显示启动孔,在检测到赢组合或球通过时,其产生输出信号。在弹球机中的游戏启动指令装置对应于用于特定符号的可变显示启动孔(或启动闸门)、用于特定符号的可变显示启动孔、各种判定符号显示启动孔(或启动闸门)。The above game activation instruction means may display activation holes for variable symbols, which generate an output signal upon detection of a winning combination or passage of a ball. The game start instruction device in the pinball machine corresponds to a variable display start hole (or start gate) for a specific symbol, a variable display start hole for a specific symbol, various judgment symbol display start holes (or a start gate) ).
在上述内赢组合判定装置判定预定组合为内赢组合的情形下,包括在共用照明装置中的一个或多个照明装置被关闭。或者,照明装置可以总是被关闭。In a case where the winning combination judging means described above determines that the predetermined combination is a winning combination, one or more lighting devices included in the common lighting device are turned off. Alternatively, the lighting device may always be turned off.
可以有一种情形,在该情形下,包括在共用照明装置中的一个或多个照明装置以大致相同的定时被关闭,上述内赢组合判定装置判定预定组合为内赢组合。或者照明装置可以总是关闭。There may be a case where one or more lighting devices included in the common lighting device are turned off at substantially the same timing, and the winning combination judging means described above judges a predetermined combination as an winning combination. Or the lighting device could always be off.
关于使用包含在共用照明装置内的照明装置的可变显示,可能有各种显示模式。例如,可以构造为能够执行特定符号的可变显示。在这里,特定符号的可变显示能够在一种模式下执行,其中:在照明装置中的一部分或全部显示部分的亮度与非特定符号可变显示中的亮度不同;不在非特定符号可变显示中显示的静止图象、运动图象、特定字母、数字、人物、形象被显示;可变显示速度与非特定符号可变显示中的速度不同。而且,可以使用自动显示模式。在执行特定符号可变显示的情形下可以构造为,同没有实现特定符号可变显示时相比,以更大概率产生对于游戏者的有利状态。从而,能够包括比前述情形更令游戏者期望增加的效果。因此,这种效果能够有助于增加兴趣。Various display modes are possible with respect to the variable display using the lighting means included in the common lighting means. For example, it may be configured to be able to perform variable display of specific symbols. Here, the variable display of specific symbols can be performed in a mode in which: the brightness of a part or all of the display parts in the lighting device is different from that in the variable display of non-specific symbols; The static images, moving images, specific letters, numbers, characters, and images displayed in the display are displayed; the variable display speed is different from the speed in the variable display of non-specific symbols. Also, an automatic display mode can be used. In the case where the variable display of the specific symbol is performed, it may be configured so that the favorable state for the player is generated with a greater probability than when the variable display of the specific symbol is not realized. Thus, it is possible to include an effect that the player desires to increase more than the foregoing case. Therefore, this effect can contribute to increasing interest.
关于用作第三显示装置的装置,可以使用能够用作第一显示装置和第二显示装置的显示装置,如上所述。可以有这样一种情形,其中一个或多个效果显示滚筒被用作第三显示装置,而第一显示装置和第三装置设置于第二显示装置的后表面和侧面。在此情形下,符号显示区域可以设置于第二显示装置内,游戏者通过该符号显示区域看到第三显示装置的显示区域。从而,游戏者能够容易地识别出第三显示装置的显示区域上的显示内容,因此这种结构是非常优选的。As for the device used as the third display device, a display device that can be used as the first display device and the second display device can be used, as described above. There may be a case where one or more effect display rollers are used as the third display means, and the first display means and the third means are provided on the rear surface and sides of the second display means. In this case, a symbol display area may be provided in the second display device, through which the player sees the display area of the third display device. Therefore, the player can easily recognize the display content on the display area of the third display means, so this structure is very preferable.
而且,可以控制使游戏者看到由第二显示装置的图象与第三显示装置的图象相迭加而产生的图象,并且,在这种控制发生时,有利状态以比这种控制没有发生的情形下更高的概率产生。从而,能够有比前述情形更令游戏者期望增加的效果。因此,这种效果能够有助于增加兴趣。Moreover, it can be controlled to make the player see the image produced by superimposing the image of the second display device and the image of the third display device, and, when this control takes place, the favorable state is more favorable than this control. A higher probability of occurrence in the absence of occurrence. Thus, there can be an effect of increasing the player's desire more than the foregoing case. Therefore, this effect can contribute to increasing interest.
而且,第一显示装置、第二显示装置和第三显示装置中的任何一个可以构造为一个可动的结构,该结构具有例如人物、玩偶、动物、昆虫、知名建筑、鱼类、车辆的形状。例如,在下列情形下,上述结构可以以旋转、摆动、往复运动或振动的方式运动,这些情形包括:特定组合为内赢,实现了特定组合,组合的数量与特定组合内赢相同但没有实现得多于预定数量,特定图象显示在与上述结构不同的显示装置上。可以有这样一种情形,其中上述结构由多个部件构成,并且一部分部件被移动。在此情形下,可以有一种情形,在该情形下,能够进一步期望在图象显示装置之外的显示的更多各种效果。Moreover, any one of the first display device, the second display device and the third display device may be configured as a movable structure having the shape of, for example, characters, dolls, animals, insects, famous buildings, fishes, vehicles . For example, the structure described above may move in a rotational, swinging, reciprocating, or vibratory manner in the following situations, including: a specific combination is an internal win, a specific combination is achieved, the number of combinations is the same as a specific combination internal win is not achieved More than a predetermined number, a specific image is displayed on a display device having a structure different from that described above. There may be a case where the above structure is composed of a plurality of parts, and a part of the parts is moved. In this case, there may be a situation in which more various effects of display other than the image display device can be further expected.
而且,前照明装置可以设置在第一显示装置和第二显示装置的前侧。在此情形下,如果娱乐厅较暗,那么前照明装置能够用足够的光线为第一显示装置和第二显示装置提供照明。因此,可以有一种情形,其中游戏者能够清楚地识别出显示在显示装置上的图象,因此可以期望,游戏者能够在游戏机上享受更多的各种效果。Also, the front lighting device may be disposed on front sides of the first display device and the second display device. In this case, if the entertainment hall is dark, the front lighting device can provide enough light to illuminate the first display device and the second display device. Therefore, there may be a situation where the player can clearly recognize the image displayed on the display device, and therefore it can be expected that the player can enjoy more various effects on the gaming machine.
尽管在上面仅仅说明了本发明的一些示例性的实施例,本领域技术人员应当理解,在不实质地偏离本发明的新阐述和优点的情况下,在示例性的实施例中可能有许多修改。因此,所有这些修改都将包含于本发明的范围内。Although only some exemplary embodiments of this invention have been described above, those skilled in the art will appreciate that many modifications are possible in the exemplary embodiments without materially departing from the novel teachings and advantages of this invention. . Accordingly, all such modifications are intended to be included within the scope of this invention.
Claims (4)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN 200410007674 CN1663655B (en) | 2004-03-01 | 2004-03-01 | Game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN 200410007674 CN1663655B (en) | 2004-03-01 | 2004-03-01 | Game machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN1663655A CN1663655A (en) | 2005-09-07 |
| CN1663655B true CN1663655B (en) | 2010-06-09 |
Family
ID=35035076
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN 200410007674 Expired - Fee Related CN1663655B (en) | 2004-03-01 | 2004-03-01 | Game machine |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN1663655B (en) |
-
2004
- 2004-03-01 CN CN 200410007674 patent/CN1663655B/en not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| CN1663655A (en) | 2005-09-07 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US7169048B2 (en) | Gaming machine capable of conducting demonstration display | |
| US20040166925A1 (en) | Gaming machine | |
| US20050032571A1 (en) | Gaming machine | |
| US20040209666A1 (en) | Gaming machine | |
| US20040209670A1 (en) | Gaming machine | |
| US20040209676A1 (en) | Gaming machine | |
| JP4398226B2 (en) | Game machine | |
| CN1663655B (en) | Game machine | |
| CN1663650B (en) | game console | |
| EP1571616B1 (en) | Gaming machine with display illumination means | |
| EP1571618A1 (en) | Gaming machine displaying error information | |
| AU2004200898B2 (en) | Gaming machine | |
| JP2004174231A (en) | Gaming machine | |
| AU2004200902B2 (en) | Gaming machine | |
| EP1571614A1 (en) | Reel spinning slot machine with superimposed video image | |
| JP2005137605A6 (en) | Game machine | |
| JP2005137605A (en) | Game machine | |
| EP1571610A1 (en) | Gaming machine with backup and restoration means | |
| AU2004200904B2 (en) | Gaming machine | |
| EP1571615A1 (en) | Gaming machine | |
| AU2004200897B2 (en) | Gaming machine | |
| CN100438943C (en) | Game machine | |
| EP1575008A1 (en) | Gaming machine | |
| JP2004181224A (en) | Gaming machine | |
| EP1571617A1 (en) | Gaming machine |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| C06 | Publication | ||
| PB01 | Publication | ||
| C10 | Entry into substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| C14 | Grant of patent or utility model | ||
| GR01 | Patent grant | ||
| C56 | Change in the name or address of the patentee |
Owner name: UNIVERSAL ENTERTAINMENT CO., LTD. Free format text: FORMER NAME: ARUZE CORP. |
|
| CP01 | Change in the name or title of a patent holder |
Address after: 135-00 Tokyo, Japan Patentee after: Global Entertainment Corporation Address before: 135-00 Tokyo, Japan Patentee before: Aruze Corp. |
|
| CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20100609 Termination date: 20160301 |
|
| CF01 | Termination of patent right due to non-payment of annual fee |