CN1522042A - Network game device and portable game machine - Google Patents
Network game device and portable game machine Download PDFInfo
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- CN1522042A CN1522042A CNA031025315A CN03102531A CN1522042A CN 1522042 A CN1522042 A CN 1522042A CN A031025315 A CNA031025315 A CN A031025315A CN 03102531 A CN03102531 A CN 03102531A CN 1522042 A CN1522042 A CN 1522042A
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- 230000015572 biosynthetic process Effects 0.000 claims description 5
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- 230000008569 process Effects 0.000 description 34
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- 238000010586 diagram Methods 0.000 description 4
- 238000005755 formation reaction Methods 0.000 description 4
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- 238000010295 mobile communication Methods 0.000 description 2
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- 244000287680 Garcinia dulcis Species 0.000 description 1
- 240000001439 Opuntia Species 0.000 description 1
- 101100524639 Toxoplasma gondii ROM3 gene Proteins 0.000 description 1
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- 230000003862 health status Effects 0.000 description 1
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- 230000002194 synthesizing effect Effects 0.000 description 1
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Abstract
The invention provides a network game apparatus for realizing various fun games, wherein the control data transmitted and received between the portable game machine and game mother machine contains the identifying code for each owner of the portable game machine, in which the personality value of the game figure is configured, and the status value for representing the current state of the figure is marked. After each portable game machine begins to work, the game machine main unit assigns control data, enabling each portable game machine proceed games based on the personality value and corresponding status updating with the progress of the games.
Description
Technical field
The present invention relates to connect the network game apparatus of portable game machine and recreation machine tool, particularly relate to by effectively utilizing the PHS machine and can enjoy the happy network game apparatus that pet is bred recreation by the mobile communicating circuit.
Background technology
So far, proposed the scheme of various game machines, and be during the center is extensively being popularized, but in portable game machine,, carried and just can enjoy happy recreation by more simple operation in order to require miniaturization with young people.As the recreation of carrying in portable game machine, for example, feed pet, breed recreation with the pet of pet stroll and obtain extensively liking of people.
Summary of the invention
But it is to play in the portable game machine specially that this pet is bred recreation, and the breadth and depth as recreation is not its shortcoming.Among pocket telephone and internet are being popularized hastily now,, then can realize more epoch-making recreation if apply flexibly these devices effectively.The present invention is conceived to this point, can realize the rich such network game apparatus of epoch-making recreation that changes by with the mobile communicating circuit portable game machine and recreation machine tool being coupled together, providing.
Promptly, the present invention passes through the network game apparatus that the mobile communicating circuit connects portable game machine and recreation machine tool when needing, wherein, in the control data that emission receives between portable game machine and recreation machine tool, comprising the possessory identification number of giving each portable game machine, the individual character value of the personage's who comes on stage in the regulation recreation individual character, state value with the present status of representing the personage, when each portable game machine is started working or after starting working, give above-mentioned control data from the recreation machine tool, each portable game machine is played according to above-mentioned individual character value, with recreation carry out the above-mentioned state value of corresponding renewal, after this, can launch above-mentioned control data to the recreation machine tool from portable game machine on the one hand, a part of foldback in the above-mentioned control data of the machine tool of playing on the other hand change emission goes back, and gives ongoing recreation according to the control data of foldback with variation.
Again, the present invention is the storage area (8) that has the storage games, games control each several part control part working (10) according to storage, showing plays carries out the display part (6) of situation, importation (7) for personage that institute's photographic fixing sound is given to come on stage in recreation, instruction with the above-mentioned control section of response, and emission receives the portable game machine (3) of the communications portion (5) of the required control data of playing between the recreation machine tool, wherein, in above-mentioned control data, comprising the possessory identification number of giving each portable game machine, the individual character value of the personage's who comes on stage in the regulation recreation individual character, state value with the present status of representing the personage, by initial setting work, give above-mentioned identification number and above-mentioned individual character value from the recreation machine tool, play according to above-mentioned individual character value, with recreation carry out the above-mentioned state value of corresponding renewal, when needing, can above-mentioned control data be transmitted to the recreation machine tool by the mobile communicating circuit, after this, control data from the recreation machine tool receives adds change in its part, give ongoing recreation according to this control data with variation.
In these inventions, handle the content that the player wishes by selecting conditionally, as the player wishes, change above-mentioned individual character value and be fit to.At this moment, what be more suitable for is that the accumulated value of mutual call duration time to portable game machine and recreation machine tool monitors, above-mentioned select to handle have the formation that correspondingly changes elected probability with above-mentioned accumulated value.
Description of drawings
Fig. 1 is the pie graph as the network game apparatus of one embodiment of the present of invention.
Fig. 2 is the pie graph as the portable game machine of one embodiment of the present of invention.
Fig. 3 is the figure of the connection status of expression portable game machine and PHS machine.
Fig. 4 is the figure of the tree-structured of the menu screen in the expression portable game machine.
Fig. 5 is the figure of an example of expression DNA data.
Fig. 6 is the figure of an example of expression growth curve.
Fig. 7 is the figure of an example of expression biological rhythm curve.
Fig. 8 is the pie graph as the network game apparatus of other embodiment.
Fig. 9 is the figure that the expression database constitutes.
Figure 10 is the figure of passing of the accumulated value of the mutual call duration time of expression.
Figure 11 is the program operation chart that the work of the servlet that is used for deformation process is described.
Figure 12 be the explanation servlet that is used for deformation process work program operation chart and be used for the table of selecting of deformation process.
Figure 13 is the skeleton diagram of explanation deformation process work.
Figure 14 is the skeleton diagram of explanation deformation process work.
Figure 15 is the skeleton diagram of explanation deformation process work.
Embodiment
Below, we illustrate in greater detail the present invention according to embodiment.Fig. 1 is the figure of expression as the pie graph of the network game apparatus EQU of one embodiment of the present of invention.This game device EQU has the formation that recreation machine tool GS that will be made of master computer 1 and PHS switch 2 by the mobile communicating circuit and the recreation handset MS1~MSn that is made of portable game machine 3 and PHS machine 4 (PersonalHandy-phone System (personal handyphone system)) couple together.Each portable game machine 3....3, as initialization, receive each control data (below, be called the DNA data especially) respectively from master computer 1 after, carry out work as game machine independently, have formation shown in Figure 2.
Promptly, portable game machine 3 is by carrying out accepting Control on Communication part 5 with the data of PHS machine 4, the display part 6 that constitutes by liquid crystal panel, the importation 7 that constitutes by pressing button, the ROM3 of storage games etc., the play CPU10 of work of the SRAM9 of required control data etc. and control each several part of storage constitutes.
Fig. 3 is expression connects the state of portable game machine 3 and PHS machine 4 by telecommunication cable 11 figure.Again, in Fig. 3, specifically express importation 7 that decision button 7B and return push-button 7C constitute and the display part 6 that constitutes by the single color LCD picture of 80 point * 48 such picture resolution by selector button 7A.In this display part 6, corresponding with the operation of importation 7, progressively show the menu screen of tree-structured (please refer to Fig. 4).
That is, during at every turn by select button 7A, at menu screen cocycle ground moving cursor, when suitable cursor position was pressed decision button 7B, CPU10 was implemented in the processing that shows on the menu screen, perhaps further deepened the stratum of tree-structured.On the other hand, when pressing return push-button 7C, the stratum of tree-structured shoals again and again at every turn.
When we are described more specifically menu screen, for example, when selecting " communication work " to press decision button 7B in the 1st menu screen D1, the work by CPU10 couples together portable game machine 3 and master computer 1, and demonstrates the 2nd menu screen D2 on display part 6.And, in the 2nd menu screen D2, demonstrate and be used for selecting (a) to function in an acting capacity of breeding function, (b) marriage function, (c) adoptive parent's function, (d) shopping function, (e) travelling function, (f) leave home to go out any one menu screen in the function of search.In addition, we will further state each function of (a)~(f) in the back.
Control on Communication part 5 is to realize to PHS machine 4 transmitting control commands, receive the operating state of PHS machine 4, and being received in the part of DNA data between PHS machine 4 and the portable game machine 3 etc., this Control on Communication part 5 is the performance function when selecting to follow the processing that intercoms mutually with the machine tool GS that plays by decision button 7B.That is, when selecting to follow the processing that intercoms mutually with the machine tool GS that plays, CPU10 sends to PHS machine 4 by Control on Communication part 5 together with the post a letter order of usefulness and the telephone number of recreation machine tool GS of dial.Respond it, PHS machine 4 is to recreation machine tool GS Sending dialled number dish signal, after this, and when constructing and during the communication line of the machine tool GS that plays, with this intention notice Control on Communication part 5.
Here, the mobile communicating circuit of CPU10 by constructing given recreation machine tool GS with the DNA data transmission that is stored among the SRAM9, perhaps, in contrast, receives from the DNA data of recreation machine tool GS emission.In addition, there is no particular limitation to communication standard, but for example, use the PIAFS standard.
Fig. 5 is the figure of the example of expression DNA data configuration.In the DNA data, comprising the possessory identification number that (A) gives each portable game machine, (B) the individual character value of the personage's who comes on stage in the regulation recreation individual character and (C) state value and (D) other the value of expression personage's present status.
(A) so-called identification number refers to and gives each portable game machine 3 ... the id number of 3 numerical digit, the data on " user ID " hurdle of Fig. 5 are suitable with it.(B) so-called individual character value refers to the value of the personage's who comes on stage in the regulation recreation individual character, specifically, and with " personality ", " one-tenth long pattern ", " attitude ", " biological rhythm pattern ", " from generation to generation ", " sex ", " birthday " data on each hurdle are suitable.
According to the data on " personality " hurdle, can be specific hot-tempered, wilfulness is felt the personality that lonely personages such as people hold from birth, specifically, expression and the action of pet being bred the personage in the process influence.So-called " one-tenth long pattern " is that expression is married up to the adult from being born, after this, and to the pattern of heterogamous growth rate, as an example of representing among Fig. 6, exist the A pattern of standard, the B pattern of precocious type, late formed C pattern, a plurality of patterns of the D pattern of of inferior quality type etc.
The data on " attitude " hurdle are the attitude profile held from birth of personage and specific its data of variation.For example, (SH1~SHn) when the grade of the one-tenth length G1~G4 that at every turn reaches Fig. 6, changes personage's attitude and profile, in ROM8, is ready to the pictorial data of 5 * N kind for every kind of sex to have the N kind as personage's gesture mode.And, according to the data ij on " attitude " hurdles of DNA data, can the specific personage that will show be the personage of the growth grade j of gesture mode SHi.
The phase deviation of the biological rhythm curve that the data representation on " biological rhythm pattern " hurdle is shown in Figure 7.For example, for mode standard ST, be provided with which kind of phase deviation (ST1, ST2 ... .), according to the data on " biological rhythm pattern " hurdle, the time of specific this personage's health status changes." from generation to generation " the specific movable now personage of the data on hurdle is the personage in which generation, and when the personage in the 1st generation married and gave birth to babies, the child who bears became for the 2nd generation.
The data representation personage's on " sex " hurdle sex, time-division date that the data representation portable game machine on " birthday " hurdle is started working.In addition, portable game machine time of starting working refers to the time that receives the DNA data that comprise user ID etc. by initial setting from recreation machine tool GS.
(C) so-called state value ongoing personage's the present situation of representing to play, the data on " present status " hurdle of Fig. 5 are suitable therewith.Data according to " present status " hurdle, express growth curve that the personage is positioned at Fig. 6 where for how old, the biological rhythm curve that is positioned at Fig. 7 where, modern for when, the personage in menu screen, determine what is on, be in which type of emotion state, whether the personage proceeds to and eliminates in the machine tool etc.
(D) data on other value and " random number seed " hurdle etc. quite.The data on " random number seed " hurdle are suitable with the kind of the random number that takes place in portable game machine, the data of giving from the recreation machine tool when initial setting.In each portable game machine, random number one takes place and carries out various work in the face of the personage in one side, but because random number seed all is different for each portable game machine, so the random number series that takes place for each portable game machine all is different, the recreation that can realize having each feature.In addition, " general areas " and " preparation " hurdle is the part of using when needing, and " check and " zone is the part that is used to detect the fault when receiving data.
Then, we illustrate the game sequence in the portable game machine 3.In addition, the master computer 1 of recreation machine tool GS is possessed the predetermined DNA data of giving each portable game machine 3....3.
[initial setting]
When in portable game machine 3, beginning to play,, need accept the DNA data from recreation machine tool GS as initial setting work.That is, portable game machine 3 and PHS machine 4 are coupled together when dropping into power supply, because in the display part 6 of portable game machine 3, demonstrate the initial setting picture, so the player selects initialization process by action button.When doing like this, the communication line that CPU10 constructs portable game machine 3 and recreation machine tool GS carries out work like that, after this, receives the DNA data that send over from recreation machine tool GS and is stored in the SRAM9.According to these DNA data, determine the identification number of this player (this portable game machine), decision movable personage's in portable game machine 3 individual character value (personality becomes long pattern, attitude, and the biological rhythm pattern, from generation to generation, sex, birthday etc.).In addition, finishing the personage in the moment of initial setting work, certainly, was the 1st generation, and the age is 0 years old.Again, because in this initial setting work, also give random number seed, so the beginning emergence pattern of the random number series of generation afterwards that also can determine to play.
[recreation work]
When finishing above initial setting, because portable game machine 3 can work independently, so can in the state that cuts off PHS machine 4, begin to play.When beginning to play, in display part 6, show the personage who holds by the individual character of DNA data decision.Therefore, player's one side is suitably selected the menu screen of display part 6, the various treatments that one side impels the personage to grow up.Corresponding with player's treatment, change personage's mood, change expression and action, but CPU10 correspondingly determines personage's action with personality of giving this personage and biological rhythm pattern.In addition, with recreation carry out correspondingly, the personage grows up, but its growth rate is by the one-tenth long pattern decision of Fig. 6.And, when reach into length during fixed grade Gi, this personage's gesture mode seldom changes.
[communication work]
, corresponding with player's selection in this portable game machine 3, can make the personage leave home to go out, specifically, being ready to (a) functions in an acting capacity of and breeds function, (b) marriage function, (c) adoptive parent's function, (d) shopping function, (e) travelling function, (f) function of search of going out of leaving home.These functions are accompanied by the emission reception work of DNA data between portable game machine 3 and master computer 1 by connecting whichever portable game machine 3 and 4 realizations of PHS machine.
(a) function in an acting capacity of that to breed function be the personage nursery of can coming in and going out, nursery school, kindergarten, primary school, middle school, senior middle school, university, preparation school, junior college, the function of the facility of company etc.The player selects this to function in an acting capacity of when breeding function, and the DNA data in this moment are registered in the admin table of master computer 1.And in master computer 1 one sides, the DNA data with which type of variation is registered for example, change personality and biological rhythm pattern etc.On the other hand, because do not have the personage in portable game machine 3 one sides, so after this, the player selects once more to function in an acting capacity of and breeds function, need accompany the personage and return.
When by the DNA data after the portable game machine 3 reception variations, at portable game machine 3 personage is brought back to life, after this, begin work again according to the DNA data after changing.In addition, in master computer 1, the elapsed time after the management emission DNA data, when through certain hour, when the player does not also accompany the personage and returns, personage's whereabouts unknown of running away from home.
(b) the marriage function is to select to be reached by the personage that portable game machine 3 is bred the function of a dating conditionally, uses when wishing the personage is relayed from generation to generation.When the player selects to marry function, at this moment DNA data are registered in the admin table of master computer 1, and carry out and other personage's of wishing to marry DNA data synthetic.As synthesizing of DNA data, for example,, become long pattern about personality, biological rhythm patterns etc. are preferably got up the data of the male sex's one side and the data combination in any of women's one side.
After selecting the marriage function, in portable game machine 3, breed original personage continuously, confirm whether can marry but obtain contact with recreation machine tool GS constantly.And, bear child if marry, then accept this personage of future generation.Specifically, new DNA data are transmitted to portable game machine 3 from recreation machine tool GS, in portable game machine 3, the personage who has given new individual character (attitude, personality etc.) is brought back to life, and begins the work according to the DNA data once more.In addition, obtain the situation that contact can not be married even if also exist with recreation machine tool GS, in this case, personage is originally repeating the years solitarily.
(c) adoptive parent's function is when original father and mother do not adopt the child who uses the birth of marriage function, the function of being adopt this child by the third party.That is, set up the personage of future generation that is born no matter marry, even if, when father and mother do not adopt a child yet, this child is entrusted to the adoptive parent through during certain in recreation machine tool GS one side.This adoptive parent's function is enough carries out using in the heterogamous situation the personage who does not like oneself bringing up (for example, becoming the such situation of long pattern D) forcibly.If the generation the personage advances, take place in the such recreation of special thing, then the meaning of this adoptive parent's function will further improve.
(d) shopping function is the function to the personage of doing shopping.When selecting shopping function, construct and the communication line of the machine tool GS that plays after, portable game machine 3 is wished the commodity bought to master computer 1 indication by the emission data.On the other hand, master computer 1 is confirmed the commodity that whether are hopeful to buy in storehouse, gives portable game machine 3 with the data transmission that whether can buy.When these commodity were arranged in the storehouse, for the personage buys thing, to after this personage's action, personality and looks were exerted one's influence.On the other hand,, can not buy thing, personage's action is after this applied bad influence for the personage when in the storehouse not during these commodity.
(e) the travelling function is the function that the personage is travelled, and can breed function with above-mentioned functioning in an acting capacity of and similarly implement function.In the travelling, the personage disappears from portable game machine 3, but the personage who returns from travelling takes action in his personality, and some variation has taken place in the looks.In addition, back when recreation machine tool one side does not go to meet the personage during the player passes through necessarily, this personage's whereabouts unknown.
(f) function of search of leaving home to go out is to send the function of the application that the personage to whereabouts unknown searches for.When going out function of search,, so after this, in portable game machine 3, can begin recreation once more because in the recreation machine tool, directly suitable DNA data foldback is returned by the search personage with leaving home.
As described above, in the present invention, with communication line portable game machine 3 and recreation machine tool GS are coupled together total DNA data of playing required when needing.So, if offer the homepage of internet, then can breed seeing on the internet functioning in an acting capacity of, in the travelling and the personage's of whereabouts unknown present situation in recreation machine tool GS one side.At this moment, because can confirm which type of activity the personage is carrying out in nursery and school etc., specifically, cry by image, angry, shrink happiness, laughter, walking is run, thinking is maltreated, and maltreats, hard, motion, work, sleep, the action of playing and waiting is so increased play happy.Again,, then can see on the internet which type of personage wishes to marry if insert homepage, the state of the thing that buy in storehouse be which type of etc.In addition, replace utilizing the internet certainly, also can realize same function by home computer's communication.
More than, we have illustrated one embodiment of the present of invention, but because purport of the present invention is with communication line portable game machine and recreation machine tool to be coupled together when needed, emission receives on this aspect of required control data (DNA data) of playing, so can carry out suitable change in addition.For example, the Control on Communication of Fig. 2 part not necessarily is arranged in the portable game machine 3, also can be arranged in the PHS machine 4.At this moment, also can easily be implemented in exchange DNA data among the companion of portable game machine 3.In addition, use the PHS machine in an embodiment, but can certainly be with other pocket telephone etc.
In the above-described embodiments, in the initial setting work of each portable game machine, receive control data, but be not limited to this again.For example, also can just control data be stored in originally in each portable game machine, begin recreation, after this, receive control data from the recreation machine tool in the timing that alternately waits from generation to generation according to this control data.Equally, in the above-described embodiments, in recreation was carried out, portable game machine was called out the recreation machine tool, carries out the exchange of controller data, but except this work, also can append the mode of operation that the recreation machine tool is called out portable game machine.Because when from recreation machine tool calling PHS machine, in the PHS machine, for example demonstrate " data letter ", so after this, portable game machine is connected with the PHS machine, receive control data from the recreation machine tool.
Again, in this embodiment, games are stored among the ROM8, but also can be when initial setting, from master computer download games program.In addition, game content does not need to be defined in pet and breeds recreation, certainly, the structure of DNA data and growth curve etc. to the present invention all without any qualification.
Again, also can manage with the accumulated value of the mutual call duration time of recreation machine tool GS, when this accumulated value reaches institute's definite value, can as one man change personage's individual character value with player's hobby to recreation handset MS.At this moment, player (user) is by having a mind to make the game distortion, and it is suitable can actively connecting with game content.Whether, be not only by with the accumulated value decision of the mutual call duration time of recreation machine tool GS, if select processing by setting, the key element of additional " lot " then can realize happier recreation if again, the personage being out of shape.
Fig. 8 is the figure of all formations of the expression network game apparatus EQU that realizes above-mentioned deformation operation.This network game apparatus is portable game machine (recreation handset) MS that realizes with by the mobile communication terminal (Mobile Station) of pocket telephone etc., recreation machine tool GS as game server, the server TS that is used for deformation process, the database D B that can insert from recreation machine tool GS and the server TS that is used for deformation process is that the center constitutes.
In addition, GS is documented in Fig. 8 with the server TS that is used for deformation process like that as other computer with the recreation machine tool, but also can realize by enough same computers certainly.Again, portable game machine MS is connected with mobile communicating net (Mobile Communication Network) through portable base station (Base Station), further is connected with the server TS that is used for deformation process with recreation machine tool GS through the Internet wire.
In the situation of present embodiment, portable game machine MS and the server TS that is used for deformation process make java applet work to constitute like that, in other words, construct the imaginary machine of Java at portable game machine MS and the server TS that is used for deformation process.Here, so-called J ava is the target directing programming language that U.S. Sun Microsystems company provides, and has the advantage that can utilize same application program (java applet) in a lot of offices and fairground.
When wanting as the user wishes, to change the personage's who in portable game machine MS, comes on stage individual character, can insert the server TS that is used for deformation process.At this moment, when portable game machine MS access is used for the server TS of deformation process, be used for the server TS of deformation process, the Servlet (Servlet) that starting is corresponding, receive by the data transmission between the program (JAVA application program) in the starting in this Servlet and portable game machine MS, realize personage's deformation process.In addition, servlet refers to the java applet that carries out work on server.
Personage's individual character specifically, refers to personage's " appearance and attitude ", and " cofactor (way one gets along with people ability) ", " personality and expression ", " natural inclination " etc., but can stipulate its content according to the individual character value, be registered among the database D B.Fig. 9 is the figure that the expression of pattern ground is registered in the individual character of the personage among the database D B.As shown in the figure, in this embodiment, personage's individual character is roughly distinguished be " pattern (appearance and attitude) f1 ", " (way one gets along with people ability) f2 ", " personality (expression) f3 ", big class fi such as " natural inclination and other f4 ", each big class fi further is subdivided into (fi, aj), " the image file file; i-j " of each individual character, " expository writing i-j ", each data of " in order to obtain required some VALUEi-j " are stipulated in registration.
Image file be the expression segmentation of figure ground each individual character (fi, file aj), on the other hand, expository writing i-j roughly with article illustrate each property (fi, aj).Again, need some VALUEi-j to refer in order to obtain each individual character, what the player must accumulate counts.This accumulated value that need put the mutual call duration time of VALUEi-j and portable game machine MS and recreation machine tool GS increases pro rata.
And, when the possessing a POINT and reach institute's definite value of user,, can make people's composition deformation of the individual character of possessing hope by inserting the server TS that is used for deformation process from portable game machine MS.But, for personage's distortion, not necessarily need accumulation to possess a POINT until reach institute's definite value, also can constitute like that by selecting the individual character of handling the change personage.
When describing particularly, for example, even if possessing a little is stage of 85, also can wish needing to obtain the cofactor of point 150, wish as one man to select processing with distortion server TS enforcement with this, the words that if fortune favors are with 85 the cofactor that a little can obtain 150 of needs points of possessing.In addition, can certainly implement to select processing with portable game MS.
Figure 10 is the figure of the illustration portable game machine MS and the accumulated value of the mutual call duration time of recreation machine tool GS.In illustrated embodiment, be T1 at the accumulated value of the mutual call duration time on January 5, but January 18, accumulated value was increased to T2.The mutual call duration time of portable game machine MS and recreation machine tool GS is passed as shown in Figure 10, and still the passing of this mutual call duration time is managed by the central control board (Control Station) of mobile communicating net shown in Figure 8.
Again, in native system, (please refer to Fig. 8), so no matter when can both be with reference to the present situation of each user's mutual call duration time accumulated value at the server TS that is used for deformation process because the passing of mutual call duration time is registered among the database D B in turn.
According to above explanation, we illustrate the servlet of the server TS that is used for deformation process and the java application of portable game machine MS.Figure 11 (a)~Figure 11 (d) and Figure 12 (a) are the program operation charts of the action of explanation servlet.Again, Figure 13~Figure 15 is the skeleton diagram of a succession of work of explanation.
As record among Figure 13 (a), about ongoing recreation in portable game machine MS, when wishing people's composition deformation, this user operates portable game machine MS, and output is used for the URL (Uniform Resource Locator (evenly resource locator)) of the server TS of deformation process.When doing like this, portable game machine MS shown in Figure 13 (a), shows " in the communication ", and again, at the server TS that is used for deformation process that accepts to insert, starting is used for the servlet (Figure 11 (a)) of deformation process.And the servlet that is used for deformation process carries out in order to insert the initial setting of database D B, and the running parameter of needs is returned to portable game machine MS.
On the other hand, use the java application of accepting the portable game machine MS of running parameter from the server TS that is used for deformation process, store operational parameters, and construct login screen shown in Figure 13 (b).In this login screen, the user suitably operates the key of portable game machine MS, selects user ID hurdle and PASSWORD (password) hurdle, and suitably pushes numerical key, input user ID and password.
In addition, " Clear (the removing) " button that shows on the picture of portable game machine MS is in order to cancel the button of input error, if but correctly inputed user ID and password, then the user selects " OK " button.When doing like this, be familiar with the java application of this user's operation and handle, user ID and password are transmitted to servlet by POST.In this embodiment, when utilizing the FORM function, not to handle by " GET (obtaining) " processing but by " POST " to launch data.In addition, so-called FORM function refer to in HTML (Hyper Text Markup Language (hypertext composition language))<FORM ACTION=" http://www.
* * * * * * * * * * *" METHOD=" POST ">the function of work correspondence.
After this processing, shown in Figure 11 (b), the servlet that is used for the server TS of deformation process carries out user authentication process, when authenticated user correctly, upgrades this user's a POINT that possesses.The renewal of possessing a little is by POINT ← POINT+ (T
NEW-T
OLD) calculating implement, but T
NEWBe the latest data of this user's of obtaining from database D B the mutual call duration time of accumulation, T
OLDIt is the mutual call duration time of accumulation of storage when the servlet of last time starting.
When we illustrated this about Figure 10, for example, when the last time of being undertaken by this user, access was January 5, the mutual call duration time of accumulation January 5 was T1, this is accumulated mutual call duration time T1 be stored in parameter T
OLDIn.On the other hand, when current access now was January 18, the mutual call duration time of accumulation January 18 was T2, reads this value from database D B, is written to parameter T
NEWIn.And, according to the aforementioned calculation formula, will be from January 5 to January 18 days the mutual call duration time Δ of accumulation T (=T2-T1=T
NEW-T
OLD) be added to user's the POINT that possesses.
After this, be used for the servlet of deformation process with parameter T
OLDWith parameter T
NEWValue be transmitted to portable game machine MS with the POINT that possesses after upgrade handling.Again, current now, the mutual call duration time T2 of accumulation that newly obtains from database D B should be written to parameter T
OLDIn, implement T
OLD← T
NEWCalculating, end process.
On the other hand, the mutual call duration time T1 of new and old accumulation, T2 and acceptance are possessed the java application of the portable game machine MS of a POINT and are stored these data, and construct the menu screen as Figure 14 (c).In addition, in Figure 14 (c), omit demonstration, " only increased Δ T to point January 18 from January 5 but add." such demonstration is suitable.
Shown in Figure 14 (c), in menu screen, only show " pattern (appearance and attitude) f1 " " cofactor (way one gets along with people ability) f2 ", " personality (expression) f3 ", big class fi such as " natural inclination and other f4 ".And the user suitably operates the key of portable game machine, selects the project (f1~f4),, push " decision " key by suitable key operation of the hope in the big class.In addition, in this example, the user selects " cofactor ".
When doing like this, the literal " c " that the java application of understanding " decision " key pressing operation will be used to control, mean " cofactor " selection " f2 " and mean that " a1 " of the 1st data of cofactor classification combines, give servlet with text line " c; f2, a1 " as the POST data transmission among the FORMACTION.
On the other hand, at servlet, shown in Figure 11 (c), the processing that cuts out by the POST data, extract big intermediate item (being f2 here) and minor item (being a1 here) out, according to this DIALOG information retrieval database DIALOG DB (please refer to Fig. 9), with the text line (image name) of particular image data, Wen text line and expression select the text line of the needs point of commodity to be transmitted to portable game machine MS as an illustration.
With the java application of the portable game machine of accepting it, storage receives text line, and should construct picture in portable game machine, requires servlet emission image file.Therefore, be used for the servlet of the server of deformation process, the image file of needs is transmitted to portable game machine.
When collecting the information that needs in this wise, in portable game machine MS, for example demonstrate the such picture of Figure 14 (d).This image is the commodity of the 1st project of cofactor classification, but demonstrates " needing 150 points in order to obtain it ", " point of possessing now is 85 points ", " if can obtain these commodity, then personage's ability is increased to 10 times " etc.
Therefore, consistent with user's oneself hobby, judge that hope obtains this commodity, perhaps, discuss other commodity.For example, in order to discuss other commodity, when in the picture of Figure 14 (d), selecting " advancing " button, lteral data (the f2 that will mean the 2nd data in same big class " cofactor ", a2) combine with control literal " c ", give servlet with text line " c, f2, a2 " as the POST data transmission.
Identical with work and the said circumstances of the corresponding servlet of this work, shown in Figure 11 (c), the processing that cuts out according to the POST data, extract big intermediate item (being f2 here) and minor item (being a2 here) out, according to this information, searching database DB is with the text line (image name) of particular image data, Wen text line and expression select the text line of the needs point of commodity to be transmitted to portable game machine as an illustration.
On the other hand, because with the java application of portable game machine, the text line that storage receives, and should on portable game machine, construct picture, require servlet emission image file, so with the server that is used for deformation process, the image file of needs is transmitted to portable game machine.And, identical with Figure 14 (d) when collecting the information that needs, in portable game machine MS, construct the picture of introducing commodity.
Like this, the user is display frame again and again, and the commodity that decision is wished determine commodity but go on to say in the state of Figure 15 (d) here.The java application of understanding operation " decision " button will mean commodity selection the control literal " d " and with expression wish commodity lteral data (f2 a1) combines, with the POST data transmission of text line [d, f2, a1] to servlet.
The work of servlet that receives these POST data is as record among Figure 12 (a).That is, by the processing that cuts out of POST data, the commodity of specific hope (f2, a1) after, order accumulation wishes that (f2, the value of the welcome nose count C (2,1) of number of times a1) is+1 to these commodity.Specifically, implement the calculating of C (2,1) ← C (2,1)+1, but the result of this processing is can grasp the high commodity of pouplarity as the user, and become the effective information of game development after this.Again, also can be corresponding with pouplarity, suitably table TBL (Figure 12 (b)) is selected in change.
Secondly, servlet obtains random number RND in 0~255 scope by software processes, according to this random number RND and this user's a POINT that possesses, selecting table TBL shown in retrieval Figure 12 (b).In the situation of this embodiment, will be documented in as the minimum random number (value of selecting) of elected condition for the commodity of each hope and select among the table TBL, if the random number RND that is obtained by software processes then becomes elected state above this value of selecting.Again, bonus is put GET be documented in and select among the table TBL,, possess a POINT (POINT+GET) what this bonus point GET gave the user at elected state.
When becoming so elected state, can obtain the commodity of hope, but at this moment, by the calculating of POINT ← POINT+GET-VALUE, just be attached to the needs point VALUE that obtains on the commodity, each user possesses a minimizing.But the lower limit of possessing a little after order reduces is 0, can not reduce to below the lower limit.
Below, comprise these, confirm the select processing of selecting table of ground explanation with reference to Figure 12 (b).For example, shown in the state of Figure 15 (d), during the possessing a POINT and be at 85 of this user, because possess in 80~99 the scope of a little entering, so for example, in order to obtain by (random number R ND is preferably in more than 30 for f1, a1) specific commodity.In this embodiment, because random number is the numerical value in 0~255 scope, so for this user, (f1, elected probability a1) is that 1-30/256 is about 88% to commodity.
And (f1 when a1) elected, because bonus point GET is 0, is elected to commodity (we claims a later POINT that possesses with 85-VALUE for f1, needs point VALUE (=100) a1) so the user possesses a little an only minimizing when make commodity with 88% probability.But, in this example, because 85-VALUE<0 becomes 0 so possess a POINT.
On the other hand, for the commodity of obtaining Figure 12 (b) record (fi, aj), random number R ND need be more than 200, as possessing the user that a POINT=85 is ordered, (fi, elected probability aj) is that 1-200/256 is about 22% to commodity.And at this moment also because bonus point GET is 0 point, so when being elected to, the result of calculation of POINT ← POINT+GET-VALUE becomes 85-160, a new POINT that possesses becomes 0 point.
In any case, new the possessing a little after if decision is elected to like this, then it is stored, and will represent elected control literal " Y ", obtain commodity (fi, aj) and possess the text line [Y that a POINT combines, fi, aj, point] be transmitted to portable game machine MS, finish the processing of servlet.In addition, in the example of Figure 15 (d) because commodity (fi aj) wishes, so send text line [Y, f2, a1,0] to portable game machine MS.
On the other hand, because when not being elected to processing, possessing a POINT does not change, so will represent unelected control lteral data " N ", and the commodity of hope (fi, aj) and possess the text line [N that a POINT combines, fi, aj, point] be transmitted to portable game machine MS, finish the processing of servlet.In the example of Figure 15 (d) because commodity (f2 a1) wishes, so send text line [N, f2, a1,85] to portable game machine MS.
So the text line that sends from servlet is received by the java application of portable game machine, and the control lteral data is corresponding with " Y " or " N ", constructs the picture (Figure 14 (e)) of correspondence.Again, when elected state launches the text line of [Y, fi, aj, point], the personage's of change portable game machine individual character value.
Also can make recreation directly begin to constitute like that according to the individual character value that has changed, but producing the situation of restriction from memory capacity such as the relation of pictorial data etc. to memory, when beginning is played next time, must intercom mutually with recreation machine tool GS, at this moment preferably download the pictorial data of needs etc.
In any case, in this embodiment because decision randomly whether can according to the user possess the commodity that a POINT and random number R ND obtain hope (fi, aj), so can in portable game machine, realize new interest.And, because select table TBL, can make the unbearable more choosing of the high more commodity of pouplarity by suitable setting, so the user increases with the chance that recreation machine tool GS intercoms mutually, can play more joyously.In native system, also has the advantage that to add up each commodity pouplarity again.
In the present invention, because with communication line portable game machine and recreation machine tool are coupled together when needing, emission receives the required control data of playing, so can realize the rich epoch-making recreation that changes.
The present invention relates to network game apparatus and portable game machine.
The invention provides in order to realize the network game apparatus of the rich epoch-making recreation that changes.
In the control data that emission receives between portable game machine and recreation machine tool, comprising the possessory identification number of giving each portable game machine, the state value of the individual character value of the personage's who comes on stage in the regulation recreation individual character and expression personage's present status.When each portable game machine is started working or after starting working, give control data from the recreation machine tool, each portable game machine is played according to the individual character value, with the corresponding update mode value of carrying out of recreation.After this, on the one hand can be from portable game machine to recreation machine tool emission control data, a part of foldback in the control data of the machine tool of playing on the other hand change emission goes back, and gives ongoing recreation according to the control data of foldback with variation.
Claims (10)
1. network game apparatus, its feature is that it is
The network game apparatus that by the mobile communicating circuit portable game machine and recreation machine tool is coupled together when needing, wherein
In the control data that emission receives between portable game machine and recreation machine tool, comprising the possessory identification number of giving each portable game machine, the state value of the individual character value of the personage's who comes on stage in the regulation recreation individual character and expression personage's present status,
When each portable game machine is started working or after starting working, give above-mentioned control data from the recreation machine tool, each portable game machine is played according to above-mentioned individual character value, with recreation carry out the above-mentioned state value of corresponding renewal,
After this, on the one hand can launch above-mentioned control data to the recreation machine tool from portable game machine, a part of foldback in the above-mentioned control data of the machine tool of playing on the other hand change emission goes back, and gives ongoing recreation according to the control data of foldback with variation.
2. the network game apparatus of claim 1 record is wherein handled the content that the player wishes by selecting conditionally, changes above-mentioned individual character value as the player wishes.
3. the network game apparatus of claim 1 or 2 records, wherein the accumulated value of mutual call duration time to portable game machine and recreation machine tool monitors, above-mentioned select to handle have the formation that correspondingly changes elected probability with above-mentioned accumulated value.
4. the network game apparatus of any one record in the claim 1~3, wherein after portable game machine emission control data, the recreation machine tool can change above-mentioned individual character value and state value.
5. the network game apparatus of any one record in the claim 1~4, wherein in above-mentioned individual character value, comprising decision and the personage that correspondingly grows up of playing growth rate become long pattern.
6. the network game apparatus of any one record in the claim 1~5 is wherein comprising personage's attitude in above-mentioned individual character value, with the personage become length corresponding, change personage's attitude and profile.
7. portable game machine, its feature is that it is
Have the storage area (8) of storage games, games control each several part control part working (10) according to storage, showing plays carries out the display part (6) of situation, importation (7) for personage that institute's photographic fixing sound is given to come on stage in recreation, instruction with the above-mentioned control section of response, and emission receives the portable game machine (3) of the communications portion (5) of the required control data of playing between the recreation machine tool, wherein
In above-mentioned control data, comprising the possessory identification number of giving each portable game machine, the state value of the individual character value of the personage's who comes on stage in the regulation recreation individual character and expression personage's present status,
By initial setting work, give above-mentioned identification number and above-mentioned individual character value from the recreation machine tool, play according to above-mentioned individual character value, with recreation carry out the above-mentioned state value of corresponding renewal,
When needing, can above-mentioned control data be transmitted to the recreation machine tool by the mobile communicating circuit, after this, the control data from the recreation machine tool receives adds change in its part, give ongoing recreation according to this control data with variation.
8. the portable game machine of claim 7 record is wherein handled the content that the player wishes by selecting conditionally, changes above-mentioned individual character value as the player wishes.
9. medium, it is stored in the program of working in the portable game machine of any one record in the claim 1~8.
10. medium, it is stored in the program of working in the recreation machine tool of any one record in the claim 1~8.
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CNA031025315A CN1522042A (en) | 2003-02-10 | 2003-02-10 | Network game device and portable game machine |
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CNA031025315A CN1522042A (en) | 2003-02-10 | 2003-02-10 | Network game device and portable game machine |
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101071457B (en) * | 2007-04-28 | 2010-05-26 | 腾讯科技(深圳)有限公司 | Network game role image changing method, device and server |
CN101693143B (en) * | 2009-09-30 | 2012-08-22 | 汕头市粤成动游网络科技有限公司 | Method for combining online game with toy |
CN110478910A (en) * | 2019-04-30 | 2019-11-22 | 付宏毅 | A kind of game machine system |
-
2003
- 2003-02-10 CN CNA031025315A patent/CN1522042A/en active Pending
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101071457B (en) * | 2007-04-28 | 2010-05-26 | 腾讯科技(深圳)有限公司 | Network game role image changing method, device and server |
US8601051B2 (en) | 2007-04-28 | 2013-12-03 | Tencent Technology (Shenzhen) Company Ltd. | Method, system and apparatus for changing avatar in online game |
CN101693143B (en) * | 2009-09-30 | 2012-08-22 | 汕头市粤成动游网络科技有限公司 | Method for combining online game with toy |
CN110478910A (en) * | 2019-04-30 | 2019-11-22 | 付宏毅 | A kind of game machine system |
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