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CN1464458A - E-mail generation method and system - Google Patents

E-mail generation method and system Download PDF

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Publication number
CN1464458A
CN1464458A CN 02122274 CN02122274A CN1464458A CN 1464458 A CN1464458 A CN 1464458A CN 02122274 CN02122274 CN 02122274 CN 02122274 A CN02122274 A CN 02122274A CN 1464458 A CN1464458 A CN 1464458A
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game
content
character
module
mail
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陈震宇
温世义
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Tomorrow Studio Co ltd
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Tomorrow Studio Co ltd
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Priority to CN 02122274 priority Critical patent/CN1464458A/en
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Abstract

一种电子邮件生成方法与系统,通过该系统生成信件时,建立一用以储存有关游戏内容的数据库;其次,该玩家角色依游戏剧情的进行与不同的游戏人物接触;接着依据该玩家角色的能力参数决定与之接触的游戏人物的情绪表现;之后,令该游戏内容数据库中检索出相应于游戏剧情的对话内容以与玩家角色对话,并将该游戏进度储存于该游戏内容数据库;最后,令一电子邮件内容自动生成处理模块依据该储存的游戏进度自该游戏内容数据库中检索出相应于游戏剧情的信件内容以及与游戏进行有关的虚拟物品,并传送至使用者注册的电子信箱内。A method and system for generating an email. When the system generates an email, a database for storing game content is established. Secondly, the player character contacts different game characters according to the progress of the game plot. Then, the emotional expression of the game character in contact with the player character is determined according to the ability parameters of the player character. After that, the game content database is retrieved for dialogue content corresponding to the game plot to talk with the player character, and the game progress is stored in the game content database. Finally, an email content automatic generation processing module is retrieved from the game content database for the email content corresponding to the game plot and virtual items related to the game progress according to the stored game progress, and sent to the user's registered email box.

Description

Electronic mail producing method and system
Technical field
A kind of electronic mail producing method and system particularly relate to a kind of user of allowing still can carry out information interaction with the game character in this recreation outside operate game electronic mail producing method and system.
Background technology
Prosperity along with electronic information industry now, the function of various electronic message units is become stronger day by day, it just is example with the computer equipment, it not only can handle lot of data data and application program for the user, also can allow the user be used as the media of a propagation, reception all kinds acousto-optic image; On the other hand, because soft, the hardware device of network communication system also progress greatly day by day, the network bandwidth of present stage also progressively increases, and uses the number of broadband access network also to grow with each passing day.Therefore, computer equipment is combined with network communication system, can allow the unobstructed ground of multimedia miscellaneous and also be rich in efficient be sent to another point by any point in the world.
Yet, in case refer to computing machine, just must mention computer game, computer game can be described as sends out meeting to ultimate attainment application software with the function of computing machine.At the initial stage of computer equipment and network communication system development, the sound and light program that computer game presented can not be fully up to expectations, but situation now then is a virtual technology exceeding reality.Eye on the Future, online game in the computer game (On-line Game), that is the user can utilize computing machine to link mutually by the network communication system and the webserver, the computer game that while or other online person with part or all successively operate, and no longer similarly be in the past standalone version recreation, the user only can be on the single computing machine of oneself plays separately or with other user of small part, conspicuous, the generation of online game (looking) boundary is more many than the recreation broadness of standalone version, certainly more be subjected to the favor of players of computer games, this also is one of so fast reason of recent online game industrial development.
If further probe into the content of online game again, except the difference with the standalone version recreation is to pass through network communication system, internet (Internet) communication system for example, enter same gaming world with the user in different places in the world and outside playing simultaneously, also have the difference of a maximum just to be, it can utilize the real-time of online game, operating system environment by this online game, link up with different users, wherein the communication of literal can be, also the communication of audio and video can be.Such real-time interactive environment can increase between the user emotion each other, also allows the computer game of raw food increase a little warm human nature.
Brought forward is described, carries out interaction between the user though present online game can provide in the process that recreation is carried out, even after the Exit Game, still can pass through alternate manner, and for example phone, fax or Email are got in touch with.But in the process of carrying out, have the interaction between the game character in user and the recreation in response to the needs of game scenario development in recreation, just can't have interactive after the game over each other again, just because the design of this existing recreation, allow and have to a certain degree distance perspective between user and game character, also allow the enjoyment of recreation can only be present in the virtual world of recreation and can't be extended in user's the real-life.Certainly, not only computer game has such shortcoming on the line, and each has the video game machine platform of network on-line function at present, and the recreation that its correspondence has the network on-line game function still has aforesaid sorry.
Summary of the invention
For overcoming the shortcoming of above-mentioned prior art, fundamental purpose of the present invention is to provide a kind of electronic mail producing method and system, can provide one can outside recreation is carried out, allow transmission and the user of game character by Email in this recreation carry out information interchange, and will carry out the function that relevant virtual objects sends the user to recreation by the transmission of this Email.By allowing the user outside the recreation operating environment, also can incorporate the situation of recreation.
Another object of the present invention is to provide a kind of electronic mail producing method and system, one function that can just decide the outer Email content that is transmitted of mood, conversation content and aforementioned recreation that game character talks with it according to the numerical value of respectively this ability parameter of the operated player role of recreation user can be provided, be different from other recreation user's development of action to increase the enjoyment of recreation in the process that recreation is carried out by the user can be had.
According to above-mentioned purpose, Email generation system of the present invention includes with lower member: one talks the game-content data storehouse of data such as conversation content and mail content in order to the stores games personage; One in order to providing the user to link mutually by network communication system and Email generation system of the present invention, and make the webserver that the data information access transmits response according to the instruction request of the computer equipment of user's client; One in order to provide this Email generation system to carry out the main control module of electronic mail producing method of the present invention, wherein, this master control module controls has one in order to other controls requiredly according to game scenario development or user according to this system module respectively, carries out storing and the game data access module that reads game data, one game character mood generation module according to its mood attitude when respectively the height of this ability parameter value decides game character and player role interactive of the operated player role of user, one decides the game character talk module and of talk conversation content between game character and player role to be aided with the progress of game scenario and to generate the Email content relevant with game content automatically and generate processing module automatically by the Email content that network communication system is sent to user's E-mail according to the interaction content between this game character mood generation module and this game character talk module and player role in order to the game character mood attitude that is generated according to this game character mood generation module.
By above-mentioned Email generation system, when implementing Email and generate, this method comprises: set up a game-content data storehouse of talking data such as conversation content and mail content in order to the stores games personage in advance; Secondly, operate a player role respectively this ability parameter value increase that makes this player role by the user by game content; Moreover this player role is according to the carrying out of game scenario and different game character contacts; Then, make the ability parameter decision with it mood performance of the game character of contact of a game character mood generation module according to this player role; Afterwards, make game character talk module by a game data access module in this game-content data storehouse, retrieve corresponding to the conversation content of game scenario with the player role dialogue, and should the recreation progress be stored in this game-content data storehouse; At last, make an Email content generate processing module automatically and in this game-content data storehouse, retrieve corresponding to the mail content of game scenario and with recreation according to the recreation progress of this storage and carry out relevant virtual objects, and be sent in the E-mail of user's registration.
By aforementioned electronic mail producing method of the present invention and system, promptly can allow the computer game user in carrying out outside the recreation, also can link up with the transmission that virtual game personage in the recreation carries out information by modes such as E-mail conveyances; On the other hand, also can generate the content of different reply mood, conversation content and Email of game character according to the operated different ability parameter values of player role in recreation of user.By allowing the user outside the recreation operating environment, can more incorporate the situation of recreation; Also must allow the user in the process that recreation is carried out, can have and be different from other recreation user's development of action to increase the enjoyment of recreation.
Description of drawings
For above and other objects of the present invention, feature and advantage can be become apparent, will with preferred embodiment, and conjunction with figs. describes embodiments of the invention in detail, the accompanying drawing content Description is as follows:
Fig. 1 is a system block diagrams, shows that wherein Email generation system of the present invention is the unified basic framework that applies to a preferred embodiment of a network online game;
Accompanying drawing 2 (A) to accompanying drawing 2 (C) is the information paper synoptic diagram, wherein shows the data content in its game-content data storehouse of Email generation system of the present invention; And
Accompanying drawing 3 is process flow diagrams, wherein shows electronic mail producing method of the present invention, the process step when carrying out the generation of polyelectron mail.
Embodiment
Embodiment 1
See also accompanying drawing 1, show that wherein Email generation system 1 of the present invention is the unified basic framework that applies to a preferred embodiment of a network online game.Explanation is earlier, and Email generation system 1 of the present invention links mutually by a network communication system 10 and a user's client computer 20, and wherein, this network communication system 10 is an internet (Internet) communication system in present embodiment; This client computer 20 then is a personal computer (PC) in present embodiment, because this network communication framework is the existing network communication framework of a present online game technology, so do not give unnecessary details in a separate paper at this.
This Email generation system 1 includes with lower member: a game-content data storehouse 30; One webserver 40 and a main control module 50.
This game-content data storehouse 30 is in order to this Email generation system 1 to be provided, and stores games personage talks data such as conversation content and mail content.In present embodiment, this game-content data storehouse 30 can be a relevant database, by the foundation of relevant database, and the efficient in the time of can promoting the module access data searching of this Email generation system 1.See also accompanying drawing 2 (A), show that wherein this game-content data storehouse 30 can set up the every ability parameter value of the operated player role of user information paper 100, the every ability parameter value of this player role information paper 100 includes a player role name field 101, class parameter field 102, mental parameter field 103, skill in martial arts parameter field 104 and reputation parameter field 105.See also accompanying drawing 2 (B), show that wherein this game-content data storehouse 30 can set up game character reply mood and conversation content information paper 110, this game character reply mood and conversation content information paper 110 include a game character name field 111, game character attribute field 112, game character mood normative reference field 113, game character mood field 114 and game character chat script field 115.See also accompanying drawing 2 (C), show that wherein this game-content data storehouse 30 can set up an Email content information paper 120, this Email content information paper 120 includes this player role name field 101, this game character name field 111, this game character mood field 114 and a mail content field 121.What should be specified is, aforesaid respectively this information paper with and corresponding respectively this data content field only demonstrate the content relevant with present embodiment, this online game still comprises other information paper and data content field, the content that itself and present embodiment are irrelevant, this no longer literary composition give unnecessary details.The construction mode of this database pattern of qualified relation type database not again, and relevant database construction mode also has multiple, all can reaching promoted data-searching efficiency in data storehouse, is included in the construction scope in game-content data of the present invention storehouse 30, so also will not give unnecessary details at this.
This webserver 40, be to link mutually by network communication system and Email generation system 1 of the present invention, and make the data information access according to the instruction request of the computer equipment of user's client and transmit response in order to the user that this Email generation system 1 is provided.
This main control module 50, provide this Email generation system 1, the needs that carry out according to this online game drive the respectively function of this corresponding module, in present embodiment, these main control module 50 controls have a game data access module 52, a game character mood generation module 54, game character talk module 56 and an Email content to generate processing module 58 automatically.
This game data access module 52, it is controlled by this main control module 50, and other controls requiredly according to game scenario development or user according to this system module respectively in order to this Email generation system 1 one to be provided, and carries out storing and the function that reads the game data data.
This game character mood generation module 54, it is controlled by this main control module 50, in order to the function of this Email generation system 1 one according to its mood attitude when respectively the height of this ability parameter value decides game character and player role interactive of the operated player role of user to be provided.
This game character talk module 56, it is controlled by this main control module 50, and the function of talk conversation content between game character and player role is provided in order to the game character mood attitude that provides this Email generation system 1 one to be generated according to this game character mood generation module.
This Email content generates processing module 58 automatically, it is controlled by this main control module 50, generates the Email content relevant with game content automatically in order to provide this Email generation system 1 one to be aided with the progress of game scenario according to this game character mood generation module and this game character talk module with interaction content between player role and is sent to the function of user's E-mail by network communication system.
By aforesaid Email generation system 1, when desire is implemented the Email generation, in present embodiment, this user must register individual's actual data and be stored in this game-content data storehouse 30 by this webserver 20 in advance, transmits the receiver foundation of Email in order to this Email generation system 1 to be provided.And in actual carry out Email of the present invention when generating its method comprise:
At first, operate a player role respectively this ability parameter value increase that makes this player role by the user by game content.Wherein, the user is when foundation game scenario operation player role, and every ability parameter value that study that can be provided by recreation or the pattern of having a competition increase this player role for example is ability parameter values such as intelligence, skill in martial arts and reputation.
Secondly, this player role is according to the carrying out of game scenario and different game character contacts.In present embodiment, if this player role is in carrying out aforesaid game process, this player role can contact with game character " Liu Yi " in this recreation because of the needs of game scenario development, and " Liu Yi " is the leading role among the Tang Dynasty Li Chaowei " Liu Yichuan " that shown, is the inteilectual that fails.It in the setting of this game character attribute civilian scholar's class.
Moreover, make the ability parameter decision with it mood performance of the game character of contact of a game character mood generation module 54 according to this player role.In present embodiment, this game character " Liu Yi " attribute is civilian scholar's class, so setting and going up this game character " Liu Yi " mood normative reference is the mental parameter value of player role, and this game character " Liu Yi " has enthusiasm, common and abominable three kinds of corresponding moods, and its differentiation standard is that the mental parameter value was abominable less than 1000 o'clock; The mental parameter value was common between 1001 to 5000 o'clock; The mental parameter value was an enthusiasm greater than 5001 o'clock.Brought forward is described, see also the mental parameter field 103 of accompanying drawing 2 (A), its mental parameter of player role in present embodiment is 8000, greater than the mental parameter value 5001 of reply mood " enthusiasm ", so this game character " Liu Yi " can be talked the content of talking with and generating Email with reply mood and this player role of enthusiasm.
Afterwards, make game character talk module 56 by a game data access module 52 in this game-content data storehouse 30, retrieve corresponding to the conversation content of game scenario with the player role dialogue, and should the recreation progress be stored in this game-content data storehouse 30.Brought forward is described, in present embodiment, be with the reply mood of enthusiasm and the dialogue of this player role talk between this game character " Liu Yi " and player role, thus this game character talk module 56 retrieve in this game-content data storehouse 30 by a game data access module 52 the game character chat script field 115 of tackling mood " enthusiasm " in this game character mood field 114 " can not give birth on the same day of the same month of the same year; Seek only dead on the same day of the same month of the same year! " conversation content and player role dialogue.Afterwards, the game scenario progress with player role and game character is stored in this game-content data storehouse 30 again, as providing Email to generate the reference of content.
At last, make an Email content generate processing module 58 automatically and in this game-content data storehouse 30, retrieve corresponding to the mail content of game scenario and with recreation by this game data access module 52 according to the recreation progress of this storage and carry out relevant virtual objects, and be sent in the E-mail of user's registration.Brought forward is described, in present embodiment, this game character " Liu Yi " attribute is civilian scholar's class, and and be to talk with between player role with reply mood and this player role talk of enthusiasm, shown in the Email content information paper 120 of aforementioned figures 2 (C), 121 mail contents of this mail content field corresponding to this player role name field 101, this game character name field 111 and this game character mood field 114 be " from the same day Dongting Lake one other ... ".Afterwards, this Email content generates processing module 58 automatically and again this mail content is sent to this player role user in the E-mail that registration the time is filled in by the E-mail conveyance mode, the user can carry out interaction with the game character in this recreation outside operate game.And this Email be transmitted in recreation carry out in or recreation all can after carrying out.
See also accompanying drawing 3, wherein show electronic mail producing method of the present invention, the process step when carrying out the generation of polyelectron mail.
In step S201, operate a player role respectively this ability parameter value increase that makes this player role by the user by game content, then carry out step S202.
In step S202, this player role then carries out step S203 according to the carrying out of game scenario and different game character contacts.
In step S203, make the ability parameter decision with it mood performance of the game character of contact of a game character mood generation module 54 according to this player role, then carry out step S204.
In step S204, make game character talk module 56 in this game-content data storehouse 30, retrieve conversation content corresponding to game scenario to talk with player role by a game data access module 52, and should the recreation progress be stored in this game-content data storehouse 30, then carry out step S205.
In step S205, make an Email content generate processing module 58 automatically and in this game-content data storehouse 30, retrieve corresponding to the mail content of game scenario and with recreation by this game data access module 52 according to the recreation progress of this storage and carry out relevant virtual objects, and be sent in the E-mail of user's registration.
Embodiment 2
Brought forward is described, electronic mail producing method of the present invention and system remove and can be applied on the computer network game, can also be applicable to video game machine platform, for example X-box of the Gamecube of the Playstation2 of Sony (Sony), Nintendo and Microsoft (Microsoft) etc. with network on-line function.By the function of network on-line, can also outside process is carried out in recreation, carry out interaction by the electronic mail producing method and the system of invention with the game character in the recreation with the aforementioned respectively recreation that this video game machine platform is corresponding.
Embodiment 3
Electronic mail producing method of the present invention and system remove and can be applied to have on the computing machine or video game machine platform of network on-line function as aforesaid, and be also applicable for the standalone version recreation that does not have network online game function.On implementing, it is no problem that game character is complied with the reply mood conversion of player role, and aspect E-mail conveyance, need only in the process that recreation is carried out, this game scenario content progress be preserved, after user's Exit Game, this recreation meeting converts user's game scenario content progress to corresponding identification code, the user only need write down this identification code, mode by for example network communication is logined this group identification code on the website of this recreation, after this game website receives the identification code that the user logins, can generate the content of Email according to the pairing game scenario content of this group identification code progress, last this Email is generated in the E-mail that processing module 58 is sent to user institute registered in advance automatically by this Email content, then the standalone version recreation can be enjoyed outside recreation the enjoyment with the game character interaction equally again.
The above is the preferred embodiment of electronic mail producing method of the present invention and system only, is not in order to limit the scope of substantive technology contents of the present invention.Its essence technology contents of electronic mail producing method of the present invention and system broadly is defined in claims; any technology entity or method that other people are finished; if it is identical with the definien of institute in claims; or be the change of same equivalence, all will be regarded as being covered by within this scope of patent protection.

Claims (12)

1.一种电子邮件生成方法,通过一电子邮件生成系统,提供使用者在一操作计算机游戏过程结束后,通过一网络通讯系统与该计算机游戏中的游戏人物互通信息,电子邮件生成系统至少具有一用以储存资料的游戏内容数据库,及一用以提供使用者通过网络通讯系统与该电子邮件生成系统相互连结,并依据客户端的计算机设备的指令请求作出数据资料存取传送响应的网络服务器;其特征在于,该电子邮件生成方法包括:1. An e-mail generating method, through an e-mail generating system, provides the user with a network communication system to exchange information with the game characters in the computer game after a process of operating a computer game is over, the e-mail generating system has at least A game content database for storing data, and a web server for providing users with interlinking with the e-mail generating system through the network communication system, and making data access and sending responses according to the instructions of the client's computer equipment; It is characterized in that the email generating method comprises: 由使用者通过该网络通讯系统与该网络服务器相互连结,并通过该客户端计算机设备操作一计算机游戏中的玩家角色,通过游戏内容的进行使该玩家角色的能力参数值增加;The user connects with the network server through the network communication system, and operates the player character in a computer game through the client computer equipment, and increases the ability parameter value of the player character through the progress of the game content; 令该玩家角色依游戏剧情的进行与不同的游戏人物接触;Make the player character come into contact with different game characters according to the progress of the game plot; 令一游戏人物情绪生成模块依据该玩家角色能力参数决定与之接触的游戏人物的情绪表现;Make a game character emotion generation module determine the emotional expression of the game character in contact with it according to the player character ability parameters; 令一游戏人物交谈模块通过一游戏资料存取模块自该游戏内容数据库中检索出相应于游戏剧情的对话内容以与玩家角色对话,并将该游戏进度储存于该游戏内容数据库;以及Make a game character chat module retrieve the dialogue content corresponding to the game plot from the game content database through a game data access module to talk to the player character, and store the game progress in the game content database; and 令一电子邮件内容自动生成处理模块依据该储存的游戏进度通过该游戏资料存取模块自该游戏内容数据库中检索出相应于游戏剧情的信件内容以及与游戏进行有关的虚拟物品,并传送至使用者注册的电子信箱内。Make an email content automatic generation processing module retrieve the letter content corresponding to the game plot and the virtual items related to the game progress from the game content database through the game data access module according to the stored game progress, and send them to the user email address registered by the user. 2.如权利要求1所述的方法,其特征在于,该电子邮件生成方法还包括:2. The method according to claim 1, wherein the email generating method further comprises: 一主控模块,是用以提供该电子邮件生成系统于执行本发明的电子邮件生成方法控制各该模块的功能;A main control module is used to provide the email generating system to control the functions of each module in executing the email generating method of the present invention; 一游戏资料存取模块,其受控于该主控模块,是用以提供电子邮件生成系统依据各该系统模块依据游戏剧情发展或使用者其它操控所需,执行储存与读取游戏数据资料的工作;A game data access module, which is controlled by the main control module, is used to provide the e-mail generating system to perform storage and reading of game data according to each system module according to the development of the game plot or other manipulation needs of the user Work; 一游戏人物情绪生成模块,其受控于该主控模块,是提供该电子邮件生成系统一依据使用者所操作的玩家角色其各该能力参数值的高低来决定游戏人物与玩家角色互动时情绪态度的功能;A game character emotion generation module, which is controlled by the main control module, is to provide the e-mail generation system to determine the emotion of the game character when interacting with the player character according to the level of each ability parameter value of the player character operated by the user the function of attitude; 一游戏人物交谈模块,其受控于该主控模块,是提供该电子邮件生成系统用以依据该游戏人物情绪生成模块所生成的游戏人物情绪态度来决定游戏人物与玩家角色间交谈对话内容的功能;以及A game character conversation module, which is controlled by the main control module, provides the e-mail generating system to determine the content of the conversation between the game character and the player character according to the game character's emotional attitude generated by the game character emotion generation module function; and 一电子邮件内容自动生成处理模块,其受控于该主控模块,是提供该电子邮件生成系统,依据该游戏人物情绪生成模块以及该游戏人物交谈模块与玩家角色间的互动内容辅以游戏剧情的进展而自动生成与游戏内容相关的电子邮件内容并通过网络通讯系统传送至使用者电子信箱的功能。An e-mail content automatic generation processing module, which is controlled by the main control module, is to provide the e-mail generation system, based on the game character emotion generation module and the interactive content between the game character chat module and the player character supplemented by the game plot The function of automatically generating e-mail content related to the game content and sending it to the user's e-mail box through the network communication system. 3.如权利要求1所述的方法,其特征在于,该玩家角色为一受计算机游戏使用者所操作的游戏人物。3. The method of claim 1, wherein the player character is a game character manipulated by a computer game user. 4.如权利要求1所述的方法,其特征在于,该游戏人物可为一由计算机游戏使用者所操控的玩家角色及不受计算机游戏使用者操控的非玩家角色其中任一种。4. The method according to claim 1, wherein the game character can be any one of a player character controlled by a computer game user and a non-player character not controlled by the computer game user. 5.如权利要求1所述的方法,其特征在于,该游戏内容数据库可为一关系型数据库,用以提升该计算机游戏内容生成系统的模块检索资料时的效率。5 . The method according to claim 1 , wherein the game content database is a relational database, which is used to improve the efficiency of data retrieval by modules of the computer game content generation system. 5 . 6.如权利要求1所述的方法,其特征在于,该网络通讯系统可为一互联网、无线通讯系统以及有线通讯系统其中任一种。6. The method according to claim 1, wherein the network communication system can be any one of the Internet, a wireless communication system, and a wired communication system. 7.如权利要求1所述的方法,其特征在于,该系统可适用于计算机、电视游戏机、移动电话以及个人数字助理其中任一种装置。7. The method of claim 1, wherein the system is applicable to any one of computers, video game consoles, mobile phones and personal digital assistants. 8.一种电子邮件生成系统,其通过一电子邮件生成方法,提供使用者可在游戏过程结束后仍能通过一网络通讯系统与该游戏人物互通信息,其特征在于,该电子邮件生成系统包括:8. An e-mail generating system, which provides users with an e-mail generating method that can still exchange information with the game character through a network communication system after the game process is over, it is characterized in that the e-mail generating system includes : 一游戏内容数据库,是用以提供该电子邮件生成系统,储存游戏人物交谈对话内容以及信件内容等资料的功能;A game content database, which is used to provide the e-mail generating system with the function of storing data such as game character conversation content and letter content; 一网络服务器,是用以提供该电子邮件生成系统的使用者通过网络通讯系统与本发明的电子邮件生成系统相互连结,并依据使用者客户端的计算机设备的指令请求作出数据资料存取传送响应的功能;以及A network server is used to provide the user of the e-mail generating system to connect with the e-mail generating system of the present invention through the network communication system, and to make a data access transmission response according to the instruction request of the computer equipment of the user client function; and 一主控模块,是用以提供该电子邮件生成系统于执行本发明的电子邮件生成方法控制各该模块的功能。A main control module is used to provide the email generating system to execute the email generating method of the present invention to control the functions of each module. 9.如权利要求8所述的系统,其特征在于,该系统还包括:9. The system of claim 8, further comprising: 一游戏资料存取模块,其受控于该主控模块,是用以提供电子邮件生成系统依据各该系统模块依据游戏剧情发展或使用者其它操控所需,执行储存与读取游戏数据资料的工作;A game data access module, which is controlled by the main control module, is used to provide the e-mail generating system to perform storage and reading of game data according to each system module according to the development of the game plot or other manipulation needs of the user Work; 一游戏人物情绪生成模块,其受控于该主控模块,是提供该电子邮件生成系统一依据使用者所操作的玩家角色其各该能力参数值的高低来决定游戏人物与玩家角色互动时情绪态度的功能;A game character emotion generation module, which is controlled by the main control module, is to provide the e-mail generation system to determine the emotion of the game character when interacting with the player character according to the level of each ability parameter value of the player character operated by the user the function of attitude; 一游戏人物交谈模块,其受控于该主控模块,是提供该电子邮件生成系统用以依据该游戏人物情绪生成模块所生成的游戏人物情绪态度来决定游戏人物与玩家角色间交谈对话内容的功能;以及A game character conversation module, which is controlled by the main control module, provides the e-mail generating system to determine the content of the conversation between the game character and the player character according to the game character's emotional attitude generated by the game character emotion generation module function; and 一电子邮件内容自动生成处理模块,其受控于该主控模块,是提供该电子邮件生成系统,依据该游戏人物情绪生成模块以及该游戏人物交谈模块与玩家角色间的互动内容辅以游戏剧情的进展而自动生成与游戏内容相关的电子邮件内容并通过网络通讯系统传送至使用者电子信箱的功能。An e-mail content automatic generation processing module, which is controlled by the main control module, is to provide the e-mail generation system, based on the game character emotion generation module and the interactive content between the game character chat module and the player character supplemented by the game plot The function of automatically generating e-mail content related to the game content and sending it to the user's e-mail box through the network communication system. 10.如权利要求8所述的系统,其特征在于,该游戏内容数据库可为一关系型数据库,用以提升该计算机游戏内容生成系统的模块检索资料时的效率。10 . The system according to claim 8 , wherein the game content database is a relational database, which is used to improve the efficiency of data retrieval by modules of the computer game content generation system. 11 . 11.如权利要求8所述的系统,其特征在于,该网络通讯系统可为一互联网、无线通讯系统以及有线通讯系统其中任一种。11. The system according to claim 8, wherein the network communication system can be any one of an Internet, a wireless communication system, and a wired communication system. 12.如权利要求8所述的系统,其特征在于,该系统可适用于计算机、电视游戏机、移动电话以及个人数字助理其中任一种装置。12. The system according to claim 8, wherein the system is applicable to any one of computers, video game consoles, mobile phones and personal digital assistants.
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