Background technology
Prosperity along with electronic information industry now, the function of various electronic message units is become stronger day by day, it just is example with the computer equipment, it not only can handle lot of data data and application program for the user, also can allow the user be used as the media of a propagation, reception all kinds acousto-optic image; On the other hand, because soft, the hardware device of network communication system also progress greatly day by day, the network bandwidth of present stage also progressively increases, and uses the number of broadband access network also to grow with each passing day.Therefore, computer equipment is combined with network communication system, can allow the unobstructed ground of multimedia miscellaneous and also be rich in efficient be sent to another point by any point in the world.
Yet, in case refer to computing machine, just must mention computer game, computer game can be described as sends out meeting to ultimate attainment application software with the function of computing machine.At the initial stage of computer equipment and network communication system development, the sound and light program that computer game presented can not be fully up to expectations, but situation now then is a virtual technology exceeding reality.Eye on the Future, online game in the computer game (On-line Game), that is the user can utilize computing machine to link mutually by the network communication system and the webserver, the computer game that while or other online person with part or all successively operate, and no longer similarly be in the past standalone version recreation, the user only can be on the single computing machine of oneself plays separately or with other user of small part, conspicuous, the generation of online game (looking) boundary is more many than the recreation broadness of standalone version, certainly more be subjected to the favor of players of computer games, this also is one of so fast reason of recent online game industrial development.
If further probe into the content of online game again, except the difference with the standalone version recreation is to pass through network communication system, internet (Internet) communication system for example, enter same gaming world with the user in different places in the world and outside playing simultaneously, also have the difference of a maximum just to be, it can utilize the real-time of online game, operating system environment by this online game, link up with different users, wherein the communication of literal can be, also the communication of audio and video can be.Such real-time interactive environment can increase between the user emotion each other, also allows the computer game of raw food increase a little warm human nature.
Brought forward is described, carries out interaction between the user though present online game can provide in the process that recreation is carried out, even after the Exit Game, still can pass through alternate manner, and for example phone, fax or Email are got in touch with.But in the process of carrying out, have the interaction between the game character in user and the recreation in response to the needs of game scenario development in recreation, just can't have interactive after the game over each other again, just because the design of this existing recreation, allow and have to a certain degree distance perspective between user and game character, also allow the enjoyment of recreation can only be present in the virtual world of recreation and can't be extended in user's the real-life.Certainly, not only computer game has such shortcoming on the line, and each has the video game machine platform of network on-line function at present, and the recreation that its correspondence has the network on-line game function still has aforesaid sorry.
Summary of the invention
For overcoming the shortcoming of above-mentioned prior art, fundamental purpose of the present invention is to provide a kind of electronic mail producing method and system, can provide one can outside recreation is carried out, allow transmission and the user of game character by Email in this recreation carry out information interchange, and will carry out the function that relevant virtual objects sends the user to recreation by the transmission of this Email.By allowing the user outside the recreation operating environment, also can incorporate the situation of recreation.
Another object of the present invention is to provide a kind of electronic mail producing method and system, one function that can just decide the outer Email content that is transmitted of mood, conversation content and aforementioned recreation that game character talks with it according to the numerical value of respectively this ability parameter of the operated player role of recreation user can be provided, be different from other recreation user's development of action to increase the enjoyment of recreation in the process that recreation is carried out by the user can be had.
According to above-mentioned purpose, Email generation system of the present invention includes with lower member: one talks the game-content data storehouse of data such as conversation content and mail content in order to the stores games personage; One in order to providing the user to link mutually by network communication system and Email generation system of the present invention, and make the webserver that the data information access transmits response according to the instruction request of the computer equipment of user's client; One in order to provide this Email generation system to carry out the main control module of electronic mail producing method of the present invention, wherein, this master control module controls has one in order to other controls requiredly according to game scenario development or user according to this system module respectively, carries out storing and the game data access module that reads game data, one game character mood generation module according to its mood attitude when respectively the height of this ability parameter value decides game character and player role interactive of the operated player role of user, one decides the game character talk module and of talk conversation content between game character and player role to be aided with the progress of game scenario and to generate the Email content relevant with game content automatically and generate processing module automatically by the Email content that network communication system is sent to user's E-mail according to the interaction content between this game character mood generation module and this game character talk module and player role in order to the game character mood attitude that is generated according to this game character mood generation module.
By above-mentioned Email generation system, when implementing Email and generate, this method comprises: set up a game-content data storehouse of talking data such as conversation content and mail content in order to the stores games personage in advance; Secondly, operate a player role respectively this ability parameter value increase that makes this player role by the user by game content; Moreover this player role is according to the carrying out of game scenario and different game character contacts; Then, make the ability parameter decision with it mood performance of the game character of contact of a game character mood generation module according to this player role; Afterwards, make game character talk module by a game data access module in this game-content data storehouse, retrieve corresponding to the conversation content of game scenario with the player role dialogue, and should the recreation progress be stored in this game-content data storehouse; At last, make an Email content generate processing module automatically and in this game-content data storehouse, retrieve corresponding to the mail content of game scenario and with recreation according to the recreation progress of this storage and carry out relevant virtual objects, and be sent in the E-mail of user's registration.
By aforementioned electronic mail producing method of the present invention and system, promptly can allow the computer game user in carrying out outside the recreation, also can link up with the transmission that virtual game personage in the recreation carries out information by modes such as E-mail conveyances; On the other hand, also can generate the content of different reply mood, conversation content and Email of game character according to the operated different ability parameter values of player role in recreation of user.By allowing the user outside the recreation operating environment, can more incorporate the situation of recreation; Also must allow the user in the process that recreation is carried out, can have and be different from other recreation user's development of action to increase the enjoyment of recreation.
Embodiment
Embodiment 1
See also accompanying drawing 1, show that wherein Email generation system 1 of the present invention is the unified basic framework that applies to a preferred embodiment of a network online game.Explanation is earlier, and Email generation system 1 of the present invention links mutually by a network communication system 10 and a user's client computer 20, and wherein, this network communication system 10 is an internet (Internet) communication system in present embodiment; This client computer 20 then is a personal computer (PC) in present embodiment, because this network communication framework is the existing network communication framework of a present online game technology, so do not give unnecessary details in a separate paper at this.
This Email generation system 1 includes with lower member: a game-content data storehouse 30; One webserver 40 and a main control module 50.
This game-content data storehouse 30 is in order to this Email generation system 1 to be provided, and stores games personage talks data such as conversation content and mail content.In present embodiment, this game-content data storehouse 30 can be a relevant database, by the foundation of relevant database, and the efficient in the time of can promoting the module access data searching of this Email generation system 1.See also accompanying drawing 2 (A), show that wherein this game-content data storehouse 30 can set up the every ability parameter value of the operated player role of user information paper 100, the every ability parameter value of this player role information paper 100 includes a player role name field 101, class parameter field 102, mental parameter field 103, skill in martial arts parameter field 104 and reputation parameter field 105.See also accompanying drawing 2 (B), show that wherein this game-content data storehouse 30 can set up game character reply mood and conversation content information paper 110, this game character reply mood and conversation content information paper 110 include a game character name field 111, game character attribute field 112, game character mood normative reference field 113, game character mood field 114 and game character chat script field 115.See also accompanying drawing 2 (C), show that wherein this game-content data storehouse 30 can set up an Email content information paper 120, this Email content information paper 120 includes this player role name field 101, this game character name field 111, this game character mood field 114 and a mail content field 121.What should be specified is, aforesaid respectively this information paper with and corresponding respectively this data content field only demonstrate the content relevant with present embodiment, this online game still comprises other information paper and data content field, the content that itself and present embodiment are irrelevant, this no longer literary composition give unnecessary details.The construction mode of this database pattern of qualified relation type database not again, and relevant database construction mode also has multiple, all can reaching promoted data-searching efficiency in data storehouse, is included in the construction scope in game-content data of the present invention storehouse 30, so also will not give unnecessary details at this.
This webserver 40, be to link mutually by network communication system and Email generation system 1 of the present invention, and make the data information access according to the instruction request of the computer equipment of user's client and transmit response in order to the user that this Email generation system 1 is provided.
This main control module 50, provide this Email generation system 1, the needs that carry out according to this online game drive the respectively function of this corresponding module, in present embodiment, these main control module 50 controls have a game data access module 52, a game character mood generation module 54, game character talk module 56 and an Email content to generate processing module 58 automatically.
This game data access module 52, it is controlled by this main control module 50, and other controls requiredly according to game scenario development or user according to this system module respectively in order to this Email generation system 1 one to be provided, and carries out storing and the function that reads the game data data.
This game character mood generation module 54, it is controlled by this main control module 50, in order to the function of this Email generation system 1 one according to its mood attitude when respectively the height of this ability parameter value decides game character and player role interactive of the operated player role of user to be provided.
This game character talk module 56, it is controlled by this main control module 50, and the function of talk conversation content between game character and player role is provided in order to the game character mood attitude that provides this Email generation system 1 one to be generated according to this game character mood generation module.
This Email content generates processing module 58 automatically, it is controlled by this main control module 50, generates the Email content relevant with game content automatically in order to provide this Email generation system 1 one to be aided with the progress of game scenario according to this game character mood generation module and this game character talk module with interaction content between player role and is sent to the function of user's E-mail by network communication system.
By aforesaid Email generation system 1, when desire is implemented the Email generation, in present embodiment, this user must register individual's actual data and be stored in this game-content data storehouse 30 by this webserver 20 in advance, transmits the receiver foundation of Email in order to this Email generation system 1 to be provided.And in actual carry out Email of the present invention when generating its method comprise:
At first, operate a player role respectively this ability parameter value increase that makes this player role by the user by game content.Wherein, the user is when foundation game scenario operation player role, and every ability parameter value that study that can be provided by recreation or the pattern of having a competition increase this player role for example is ability parameter values such as intelligence, skill in martial arts and reputation.
Secondly, this player role is according to the carrying out of game scenario and different game character contacts.In present embodiment, if this player role is in carrying out aforesaid game process, this player role can contact with game character " Liu Yi " in this recreation because of the needs of game scenario development, and " Liu Yi " is the leading role among the Tang Dynasty Li Chaowei " Liu Yichuan " that shown, is the inteilectual that fails.It in the setting of this game character attribute civilian scholar's class.
Moreover, make the ability parameter decision with it mood performance of the game character of contact of a game character mood generation module 54 according to this player role.In present embodiment, this game character " Liu Yi " attribute is civilian scholar's class, so setting and going up this game character " Liu Yi " mood normative reference is the mental parameter value of player role, and this game character " Liu Yi " has enthusiasm, common and abominable three kinds of corresponding moods, and its differentiation standard is that the mental parameter value was abominable less than 1000 o'clock; The mental parameter value was common between 1001 to 5000 o'clock; The mental parameter value was an enthusiasm greater than 5001 o'clock.Brought forward is described, see also the mental parameter field 103 of accompanying drawing 2 (A), its mental parameter of player role in present embodiment is 8000, greater than the mental parameter value 5001 of reply mood " enthusiasm ", so this game character " Liu Yi " can be talked the content of talking with and generating Email with reply mood and this player role of enthusiasm.
Afterwards, make game character talk module 56 by a game data access module 52 in this game-content data storehouse 30, retrieve corresponding to the conversation content of game scenario with the player role dialogue, and should the recreation progress be stored in this game-content data storehouse 30.Brought forward is described, in present embodiment, be with the reply mood of enthusiasm and the dialogue of this player role talk between this game character " Liu Yi " and player role, thus this game character talk module 56 retrieve in this game-content data storehouse 30 by a game data access module 52 the game character chat script field 115 of tackling mood " enthusiasm " in this game character mood field 114 " can not give birth on the same day of the same month of the same year; Seek only dead on the same day of the same month of the same year! " conversation content and player role dialogue.Afterwards, the game scenario progress with player role and game character is stored in this game-content data storehouse 30 again, as providing Email to generate the reference of content.
At last, make an Email content generate processing module 58 automatically and in this game-content data storehouse 30, retrieve corresponding to the mail content of game scenario and with recreation by this game data access module 52 according to the recreation progress of this storage and carry out relevant virtual objects, and be sent in the E-mail of user's registration.Brought forward is described, in present embodiment, this game character " Liu Yi " attribute is civilian scholar's class, and and be to talk with between player role with reply mood and this player role talk of enthusiasm, shown in the Email content information paper 120 of aforementioned figures 2 (C), 121 mail contents of this mail content field corresponding to this player role name field 101, this game character name field 111 and this game character mood field 114 be " from the same day Dongting Lake one other ... ".Afterwards, this Email content generates processing module 58 automatically and again this mail content is sent to this player role user in the E-mail that registration the time is filled in by the E-mail conveyance mode, the user can carry out interaction with the game character in this recreation outside operate game.And this Email be transmitted in recreation carry out in or recreation all can after carrying out.
See also accompanying drawing 3, wherein show electronic mail producing method of the present invention, the process step when carrying out the generation of polyelectron mail.
In step S201, operate a player role respectively this ability parameter value increase that makes this player role by the user by game content, then carry out step S202.
In step S202, this player role then carries out step S203 according to the carrying out of game scenario and different game character contacts.
In step S203, make the ability parameter decision with it mood performance of the game character of contact of a game character mood generation module 54 according to this player role, then carry out step S204.
In step S204, make game character talk module 56 in this game-content data storehouse 30, retrieve conversation content corresponding to game scenario to talk with player role by a game data access module 52, and should the recreation progress be stored in this game-content data storehouse 30, then carry out step S205.
In step S205, make an Email content generate processing module 58 automatically and in this game-content data storehouse 30, retrieve corresponding to the mail content of game scenario and with recreation by this game data access module 52 according to the recreation progress of this storage and carry out relevant virtual objects, and be sent in the E-mail of user's registration.
Embodiment 2
Brought forward is described, electronic mail producing method of the present invention and system remove and can be applied on the computer network game, can also be applicable to video game machine platform, for example X-box of the Gamecube of the Playstation2 of Sony (Sony), Nintendo and Microsoft (Microsoft) etc. with network on-line function.By the function of network on-line, can also outside process is carried out in recreation, carry out interaction by the electronic mail producing method and the system of invention with the game character in the recreation with the aforementioned respectively recreation that this video game machine platform is corresponding.
Embodiment 3
Electronic mail producing method of the present invention and system remove and can be applied to have on the computing machine or video game machine platform of network on-line function as aforesaid, and be also applicable for the standalone version recreation that does not have network online game function.On implementing, it is no problem that game character is complied with the reply mood conversion of player role, and aspect E-mail conveyance, need only in the process that recreation is carried out, this game scenario content progress be preserved, after user's Exit Game, this recreation meeting converts user's game scenario content progress to corresponding identification code, the user only need write down this identification code, mode by for example network communication is logined this group identification code on the website of this recreation, after this game website receives the identification code that the user logins, can generate the content of Email according to the pairing game scenario content of this group identification code progress, last this Email is generated in the E-mail that processing module 58 is sent to user institute registered in advance automatically by this Email content, then the standalone version recreation can be enjoyed outside recreation the enjoyment with the game character interaction equally again.
The above is the preferred embodiment of electronic mail producing method of the present invention and system only, is not in order to limit the scope of substantive technology contents of the present invention.Its essence technology contents of electronic mail producing method of the present invention and system broadly is defined in claims; any technology entity or method that other people are finished; if it is identical with the definien of institute in claims; or be the change of same equivalence, all will be regarded as being covered by within this scope of patent protection.