CN1320934C - game console - Google Patents
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- CN1320934C CN1320934C CNB200410049809XA CN200410049809A CN1320934C CN 1320934 C CN1320934 C CN 1320934C CN B200410049809X A CNB200410049809X A CN B200410049809XA CN 200410049809 A CN200410049809 A CN 200410049809A CN 1320934 C CN1320934 C CN 1320934C
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
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Abstract
Description
技术领域technical field
本发明涉及一种游戏机,在该游戏机中当在执行第一游戏的同时实现预定条件时,将该第一游戏转换到第二游戏。The present invention relates to a gaming machine in which when a predetermined condition is fulfilled while executing a first game, the first game is switched to a second game.
背景技术Background technique
在传统游戏机中,例如投币游戏机(slot machine),当转动的多个转筒上的各种符号以预定组合停止时,执行向玩家提供预定收益的第一游戏。此时,存在下述的游戏机:当在第一游戏中停止一触发符号时执行与第一游戏相比玩家收益更大的第二游戏。另外,如未审日本公报No.2001-293248中所示,提供了一种存储有多个第二游戏的游戏机,每一个第二游戏具有彼此不同的游戏内容和支付数额,并且根据该游戏机的创意,每一次在第二游戏中实现继续条件时就在这些第二游戏中依次连续并发展地执行下一个第二游戏。In a conventional gaming machine such as a slot machine, when various symbols on a plurality of rotating reels stop in a predetermined combination, a first game that provides a predetermined payout to a player is performed. At this time, there is a gaming machine that executes a second game in which the player pays more than the first game when one trigger symbol is stopped in the first game. In addition, as shown in Unexamined Japanese Publication No. 2001-293248, there is provided a gaming machine storing a plurality of second games each having different game contents and payout amounts from each other, and according to the game The idea of the machine, every time the continuation condition is realized in the second game, the next second game is executed successively and progressively in these second games.
这里,在多个第二游戏中,由于一般将第二游戏设计成使其游戏内容变得更加精巧并且随着第二游戏的执行顺序变得越靠后,该第二游戏的支付越高,所以玩家对第二游戏非常感兴趣。另一方面,尽管如此,如果执行顺序变得越靠后,则通常将继续条件设定成使该条件变得更难实现。因此,如上所述,尽管在多个第二游戏中第二游戏的游戏内容变得精巧并且其支付变得很高,但是如果第二游戏的执行顺序变得越靠后,则玩家将很少有机会能够尝试这种第二游戏。Here, among the plurality of second games, since the second game is generally designed so that its game content becomes more elaborate and the payout of the second game becomes higher as the execution order of the second game becomes later, So players are very interested in the second game. On the other hand, though, as the execution order becomes later, the continuation condition is generally set such that the condition becomes more difficult to fulfill. Therefore, as described above, although the game content of the second game becomes elaborate and its payout becomes high among a plurality of second games, if the execution order of the second game becomes later, there will be few players There is an opportunity to be able to try this second game.
发明内容Contents of the invention
完成本发明以解决以上问题,并且本发明的目的是提供一种游戏机,在该游戏机中可以为玩家提供更多尝试各个第二游戏的机会,该游戏机涉及多个第二游戏,在第一游戏中实现了预定条件之后,每一次实现继续条件就会连续并发展地执行每一个第二游戏。The present invention has been accomplished to solve the above problems, and an object of the present invention is to provide a gaming machine in which players can be provided with more opportunities to try individual second games, the gaming machine involving a plurality of second games, in which After the predetermined condition is realized in the first game, each second game is executed continuously and progressively every time the continuation condition is realized.
为了解决以上问题,根据本发明的一个方面,提供了一种游戏机,该游戏机包括:In order to solve the above problems, according to one aspect of the present invention, a game machine is provided, the game machine includes:
第一游戏控制器,用于执行基本游戏,该基本游戏具有基本游戏支付;a first game controller for executing a base game having base game payouts;
第二游戏控制器,用于执行多个奖励游戏中的一个,该多个奖励游戏包括第一奖励游戏和第二奖励游戏,该第一奖励游戏具有高于基本游戏支付的第一奖励游戏支付,该第二奖励游戏具有高于第一奖励游戏支付的第二奖励游戏支付,该多个奖励游戏的游戏内容彼此不同;以及A second game controller for executing one of a plurality of bonus games including a first bonus game and a second bonus game, the first bonus game having a first bonus game payout higher than a base game payout , the second bonus game has a second bonus game payout higher than the first bonus game payout, the game content of the plurality of bonus games being different from each other; and
第三游戏控制器,用于控制第一游戏控制器和第二游戏控制器;a third game controller for controlling the first game controller and the second game controller;
其中如果实现了与基本游戏相关的第一预定条件,则第三游戏控制器控制第二游戏控制器以执行第一奖励游戏;wherein the third game controller controls the second game controller to execute the first bonus game if a first predetermined condition associated with the base game is fulfilled;
其中如果实现了与第一奖励游戏相关的继续条件,则第三游戏控制器控制第二游戏控制器以执行第二奖励游戏;并且wherein if a continuation condition associated with the first bonus game is fulfilled, the third game controller controls the second game controller to execute the second bonus game; and
其中如果实现了与由第一游戏控制器执行的基本游戏相关的第二预定条件,则第三游戏控制器控制第二游戏控制器以在不执行第一奖励游戏的情况下直接执行第二奖励游戏。wherein if a second predetermined condition associated with the base game performed by the first game controller is fulfilled, the third game controller controls the second game controller to directly execute the second bonus game without executing the first bonus game game.
在根据以上内容构造的游戏机中,如果实现了与第一游戏相关的第一预定条件,则第三游戏控制器控制第二游戏控制器以执行作为第二游戏之一的第一奖励游戏,而如果实现了与第一奖励游戏相关的继续条件,则第三游戏控制器控制第二游戏控制器以执行作为第二游戏之一的第二奖励游戏。因此,在这些第二游戏中,在执行第一奖励游戏之后执行第二奖励游戏。另一方面,如果实现了与第一游戏相关的第二预定条件,则第三游戏控制器控制第二游戏控制器以执行第二奖励游戏。In the gaming machine constructed according to the above, if the first predetermined condition related to the first game is realized, the third game controller controls the second game controller to execute the first bonus game as one of the second games, And if the continuation condition associated with the first bonus game is realized, the third game controller controls the second game controller to execute the second bonus game as one of the second games. Therefore, in these second games, the second bonus game is executed after the first bonus game is executed. On the other hand, if the second predetermined condition related to the first game is realized, the third game controller controls the second game controller to execute the second bonus game.
也就是说,在根据本发明的游戏机中,对于在实现了与第一游戏相关的第一预定条件之后连续并发展地执行的多个第二游戏,如果实现了与第一游戏相关的第一预定条件,则执行第一奖励游戏,而如果实现了与第一奖励游戏相关的继续条件,则执行第二奖励游戏。相反地,如果实现了与第一游戏相关的第二预定条件,则执行第二奖励游戏。因此,不但可能存在执行第一奖励游戏之后执行第二奖励游戏的情况,而且可能存在从第一游戏直接执行第二奖励游戏的情况。因此,可以增加玩家尝试第二奖励游戏的机会,结果,可以提高玩家对游戏的兴趣。That is, in the gaming machine according to the present invention, for a plurality of second games executed continuously and progressively after the first predetermined condition related to the first game is realized, if the first predetermined condition related to the first game is realized A predetermined condition, the first bonus game is executed, and if the continuation condition associated with the first bonus game is fulfilled, the second bonus game is executed. Conversely, if a second predetermined condition associated with the first game is fulfilled, a second bonus game is performed. Therefore, not only may there be a case where the second bonus game is executed after execution of the first bonus game, but there may also be a case where the second bonus game is executed directly from the first game. Therefore, chances of the player to try the second bonus game can be increased, and as a result, the player's interest in the game can be increased.
此时,如果第二奖励游戏具有比第一奖励游戏更高的支付,则与第一奖励游戏相比,玩家对第二奖励游戏的兴趣更大,因此可以更有效地提高玩家对游戏的兴趣。At this time, if the second bonus game has a higher payout than the first bonus game, the player's interest in the second bonus game is greater than that of the first bonus game, so the player's interest in the game can be more effectively increased .
此外,根据本发明的另一方面,提供了一种游戏机,该游戏机包括:In addition, according to another aspect of the present invention, a gaming machine is provided, the gaming machine includes:
第一游戏控制器,用于执行基本游戏,该基本游戏具有基本游戏支付;a first game controller for executing a base game having base game payouts;
第二游戏控制器,用于执行多个奖励游戏中的一个,该多个奖励游戏包括第一奖励游戏和第二奖励游戏,该第一奖励游戏具有高于基本游戏支付的第一奖励游戏支付,该第二奖励游戏具有高于第一奖励游戏支付的第二奖励游戏支付,该多个奖励游戏的游戏内容彼此不同;A second game controller for executing one of a plurality of bonus games including a first bonus game and a second bonus game, the first bonus game having a first bonus game payout higher than a base game payout , the second bonus game has a second bonus game payout higher than the first bonus game payout, the game content of the plurality of bonus games being different from each other;
第三游戏控制器,用于控制第一游戏控制器和第二游戏控制器;a third game controller for controlling the first game controller and the second game controller;
第一确定装置,用于确定是否实现了与由第一游戏控制器执行的基本游戏相关的第一预定条件;first determining means for determining whether a first predetermined condition associated with the base game executed by the first game controller is fulfilled;
第二确定装置,用于确定是否实现了与由第二游戏控制器执行的第一奖励游戏相关的继续条件;以及A second determining means for determining whether a continuation condition relevant to the first bonus game executed by the second game controller is realized; and
第三确定装置,用于确定是否实现了与由第一游戏控制器执行的基本游戏相关的第二预定条件;A third determining means for determining whether a second predetermined condition relevant to the base game executed by the first game controller is fulfilled;
其中如果第一确定装置确定实现了第一预定条件,则第三游戏控制器控制第二游戏控制器以执行第一奖励游戏;Wherein if the first determining means determines that the first predetermined condition is achieved, the third game controller controls the second game controller to execute the first bonus game;
其中如果第二确定装置确定实现了继续条件,则第三游戏控制器控制第二游戏控制器以执行第二奖励游戏;并且Wherein if the second determining means determines that the continuation condition is realized, the third game controller controls the second game controller to execute the second bonus game; and
其中如果第三确定装置确定实现了第二预定条件,则第三游戏控制器控制第二游戏控制器以在不执行第一奖励游戏的情况下直接执行第二奖励游戏。Wherein if the third determining means determines that the second predetermined condition is fulfilled, the third game controller controls the second game controller to directly execute the second bonus game without executing the first bonus game.
在上述游戏机中,对于在第一游戏之后连续并发展地执行的多个第二游戏,如果第一确定装置确定实现了与第一游戏相关的第一预定条件,则执行第一奖励游戏,而如果第二确定装置确定实现了与第一奖励游戏相关的继续条件,则执行第二奖励游戏。另一方面,如果第三确定装置确定实现了与第一游戏相关的第二预定条件,则执行第二奖励游戏。因此,不但可能存在执行第一奖励游戏之后执行第二奖励游戏的情况,而且可能存在从第一游戏直接执行第二奖励游戏的情况。因此,可以增加玩家尝试第二奖励游戏的机会,结果,可以提高玩家对游戏的兴趣。In the gaming machine described above, for a plurality of second games executed continuously and progressively after the first game, if the first determining means determines that a first predetermined condition related to the first game is realized, the first bonus game is executed, And if the second determining means determines that the continuation condition associated with the first bonus game is fulfilled, the second bonus game is executed. On the other hand, if the third determining means determines that the second predetermined condition related to the first game is fulfilled, the second bonus game is executed. Therefore, not only may there be a case where the second bonus game is executed after execution of the first bonus game, but there may also be a case where the second bonus game is executed directly from the first game. Therefore, chances of the player to try the second bonus game can be increased, and as a result, the player's interest in the game can be increased.
当结合附图阅读以下详细说明时,根据以下详细说明将更加完整地表现出本发明的上述以及其他的目的和新颖特征。但是,应该清楚地理解,附图仅用于说明的目的,而不旨在对本发明进行限定。The above and other objects and novel features of the present invention will appear more fully from the following detailed description when read in conjunction with the accompanying drawings. However, it should be clearly understood that the drawings are for the purpose of illustration only and are not intended to limit the invention.
附图说明Description of drawings
附图构成描述本发明实施例的说明书的一部分,并与说明书一起用于解释发明的目的、优点和原理。The drawings constitute a part of the specification describing the embodiments of the invention, and together with the specification, serve to explain the object, advantages and principles of the invention.
在附图中,In the attached picture,
图1是投币游戏机的透视图,FIG. 1 is a perspective view of a slot machine,
图2是表示下部液晶显示器和多个转筒的纵向截面图,2 is a longitudinal sectional view showing a lower liquid crystal display and a plurality of drums,
图3是表示下部液晶显示器的分解透视图,3 is an exploded perspective view showing a lower liquid crystal display,
图4是示意性地表示在转筒外围周边上形成的多个符号的解释性视图,FIG. 4 is an explanatory view schematically showing a plurality of symbols formed on the outer periphery of the drum,
图5是示意性地表示投币游戏机的控制系统的方框图,5 is a block diagram schematically showing a control system of the slot machine,
图6是表示奖励游戏之前的效果1的示例的解释性视图,效果1显示在下部液晶显示器上,6 is an explanatory view showing an example of
图7是表示奖励游戏之前的效果2的示例的解释性视图,效果2显示在下部液晶显示器上,7 is an explanatory view showing an example of
图8是表示奖励游戏之前的效果3的示例的解释性视图,效果3显示在下部液晶显示器上,8 is an explanatory view showing an example of the
图9是表示奖励游戏之前的效果4的示例的解释性视图,效果4显示在下部液晶显示器上,9 is an explanatory view showing an example of the
图10是表示当执行作为中等支付的奖励游戏的“金门奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,10 is an explanatory view showing an example of effect contents displayed on an upper liquid crystal display and a lower liquid crystal display when "Golden Gate Bonus" which is a bonus game of middle payout is executed,
图11是表示在图10所示效果内容之后,当执行作为中等支付的奖励游戏的“金门奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,FIG. 11 is an explanatory view showing an example of effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when “Golden Gate Bonus” as a bonus game of middle payout is executed after the effect contents shown in FIG. 10,
图12是表示在图11所示效果内容之后,当执行作为中等支付的奖励游戏的“金门奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,FIG. 12 is an explanatory view showing an example of effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when “Golden Gate Bonus” as a bonus game of middle payout is executed after the effect contents shown in FIG. 11 ,
图13是表示在图12所示效果内容之后,当执行作为中等支付的奖励游戏的“金门奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,FIG. 13 is an explanatory view showing an example of effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when “Golden Gate Bonus” as a bonus game of middle payout is executed after the effect contents shown in FIG. 12 ,
图14是表示在图13所示效果内容之后,当执行作为中等支付的奖励游戏的“金门奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,FIG. 14 is an explanatory view showing an example of effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when “Golden Gate Bonus” as a bonus game of middle payout is executed after the effect contents shown in FIG. 13 ,
图15是表示当执行作为高支付的奖励游戏的“秃鹰宝藏奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,15 is an explanatory view showing an example of effect contents displayed on an upper liquid crystal display and a lower liquid crystal display when "Vulture Treasure Bonus" which is a bonus game of high payout is executed,
图16是表示在图15所示效果内容之后,当执行作为高支付的奖励游戏的“秃鹰宝藏奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,FIG. 16 is an explanatory view showing an example of effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when “Vulture Treasure Bonus” as a bonus game of high payout is executed after the effect contents shown in FIG. 15 ,
图17是表示在图16所示效果内容之后,当执行作为高支付的奖励游戏的“秃鹰宝藏奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,FIG. 17 is an explanatory view showing an example of effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when “Vulture Treasure Bonus” as a bonus game of high payout is executed after the effect contents shown in FIG. 16,
图18是表示在图17所示效果内容之后,当执行作为高支付的奖励游戏的“秃鹰宝藏奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,FIG. 18 is an explanatory view showing an example of the effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when the “Vulture Treasure Bonus” which is a bonus game of high payout is executed after the effect contents shown in FIG. 17,
图19是表示在图18所示效果内容之后,当执行作为高支付的奖励游戏的“秃鹰宝藏奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,FIG. 19 is an explanatory view showing an example of the effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when the “Vulture Treasure Bonus” which is a bonus game of high payout is executed after the effect contents shown in FIG. 18,
图20是表示在图19所示效果内容之后,当执行作为高支付的奖励游戏的“秃鹰宝藏奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,FIG. 20 is an explanatory view showing an example of the effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when the “Vulture Treasure Bonus” which is a bonus game of high payout is executed after the effect contents shown in FIG. 19,
图21是表示在图20所示效果内容之后,当执行作为高支付的奖励游戏的“秃鹰宝藏奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,FIG. 21 is an explanatory view showing an example of effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when “Vulture Treasure Bonus” as a bonus game of high payout is executed after the effect contents shown in FIG. 20,
图22是表示在图21所示效果内容之后,当执行作为高支付的奖励游戏的“秃鹰宝藏奖励”时在上部液晶显示器和下部液晶显示器上显示的效果内容的示例的解释性视图,以及FIG. 22 is an explanatory view showing an example of the effect contents displayed on the upper liquid crystal display and the lower liquid crystal display when the “Vulture Treasure Bonus” which is a bonus game of high payout is executed after the effect contents shown in FIG. 21 , and
图23是表示当执行中等支付的奖励游戏或高支付的奖励游戏时的控制过程的流程图。FIG. 23 is a flowchart showing a control procedure when a medium-payout bonus game or a high-payout bonus game is executed.
具体实施方式Detailed ways
以下将参照附图根据具体实现本发明的实施例对根据本发明的游戏机进行说明。首先,将参照图1对根据该实施例的游戏机的外形构造进行说明。这里,在该实施例中,将对作为该游戏机的示例的投币游戏机进行说明。图1是投币游戏机的透视图。Hereinafter, the gaming machine according to the present invention will be described according to an embodiment for implementing the present invention with reference to the accompanying drawings. First, an outline configuration of a gaming machine according to this embodiment will be described with reference to FIG. 1 . Here, in this embodiment, a slot machine as an example of the gaming machine will be explained. Fig. 1 is a perspective view of a slot machine.
在图1中,投币游戏机1具有构成整个投币游戏机1的机柜2。在机柜2的正面上部设置有上部液晶显示器3,并在机柜2的正面中部设置有下部液晶显示器4。这里,上部液晶显示器3由通常使用的液晶显示装置构成,而下部液晶显示器4由所谓的透明液晶显示装置构成。在下文中将说明透明液晶显示装置的具体构造。In FIG. 1 , a
在下部液晶显示器4的下面形成向前凸出的操作台5,并且从最左端开始在操作台5上设置有兑换按钮6、支付(CASH OUT)按钮7、帮助按钮8。在帮助按钮8的右侧设置有投币口19和纸币插入口10。另外,从左端开始在操作台5的正面设置有1-BET按钮11、SPIN/REPEAT BET按钮12、3-BET按钮13和5-BET按钮14。Below the
这里,当兑换插入到纸币插入口10中的纸币时按下兑换按钮6,并且通过付币口15将所兑换的币支出到形成在机柜2下部的接币托盘16。兑换开关62(在下文中说明)连接到兑换按钮6,并基于兑换按钮6的按下操作从兑换开关62向CPU 50(在下文中说明)输出一开关信号。Here, when the banknotes inserted in the
当终止游戏时通常按下支付按钮7,并且在按下支付按钮7时通过付币口 15将游戏中获得的币支付到接币托盘16。这里,支付(CASH OUT)开关63(在下文中说明)连接到支付按钮7,并基于支付按钮7的按下操作从支付开关63向CPU 50输出一开关信号。When the game is terminated, the
当玩家不理解游戏操作方法时按下帮助按钮8,并且在按下帮助按钮8时,在上部液晶显示器3或下部液晶显示器4上显示各种帮助信息。帮助开关64(在下文中说明)连接到帮助按钮8,并基于帮助按钮8的按下操作从帮助开关64向CPU 50输出一开关信号。When the player does not understand the game operation method, the
对投币口9设置有币传感器65(在下文中说明),并且当将币投到投币口9中时,通过币传感器65将一币检测信号输出到CPU 50。并且对纸币插入口10设置有纸币传感器66(在下文中说明),并且当将纸币插入到该纸币插入口10中时,通过纸币传感器66将一纸币检测信号输出到CPU 50。A coin sensor 65 (described below) is provided to the coin slot 9, and when a coin is dropped into the coin slot 9, a coin detection signal is output to the
对于1-BET按钮11,每次按下1-BET按钮11就会下注一个分值,并且1-BET按钮11可以通过按下作为最大按下次数的三次来进行下注。1-BET开关59连接到1-BET按钮11,并且当按下1-BET按钮11时,基于该1-BET按钮11的按下操作从1-BET开关59将一开关信号输出到CPU50。For the 1-
按下SPIN/REPEAT BET按钮12时,由当前下注数或前一回的注数开始游戏,由此使转筒(稍后描述)开始转动。自转开关(spin switch)58(稍后描述)连接到SPIN/REPEAT BET按钮12,并且在按下SPIN/REPEATBET按钮12时,基于SPIN/REPEAT BET按钮12的按下操作从自转开关58将一开关信号输出到CPU 50。这里,作为可以通过按下SPIN/REPEAT BET按钮12进行下注的下注数,可以是1、2、3和5注。When the SPIN/
根据3-BET按钮13的按下操作从3注开始游戏。3-BET开关60(在下文中描述)连接到该3-BET按钮13,并且在按下3-BET按钮13时,从3-BET开关60将一开关信号输出到CPU 50。根据5-BET按钮14的按下从5注开始游戏,或者在开始奖励游戏(在下文中描述)时按下该按钮。5-BET开关61连接到S-BET按钮14,并且在按下5-BET按钮14时,基于该5-BET按钮14的按下操作从5-BET开关61将一开关信号输出到CPU50。The game starts with 3 bets in accordance with the pressing operation of the 3-
此外,在机柜2的下部,形成有付币口15并设置有接收从付币口15支付的币的接币托盘16。在该付币口15中,设置有由传感器等构成的币检测部分73,该币检测部分73检测从付币口15支付的币数。In addition, in the lower part of the
另外,在机柜2的侧面(图1中的右侧面),设置有可以在预定角度范围内转动的启动杆17。启动开关57连接到该启动杆17,并且当转动启动杆17时,将从启动开关57产生的一开关信号输出到CPU 50。In addition, on the side of the cabinet 2 (the right side in FIG. 1 ), there is provided an
接下来,将参照图2和3说明下部液晶显示器4和可转动地设置在机柜2中、下部液晶显示器4后面的多个转筒的详细构造。图2是下部液晶显示器和转筒的纵向剖视图,图3是下部液晶显示器4的分解透视图。Next, detailed configurations of the lower
在图2和3中,下部液晶显示器4设置在位于投币游戏机1的机柜2正面中部的设备前面板20的显示窗口21内,同时将触摸板30设置在下部液晶显示器4的正面(图2中的左侧)。并且在下部液晶显示器4的背面(图2中的右侧),以平行的方式支承有三个转筒22(在图2中仅示出了一个转筒22),使这些转筒22可以相互独立地转动。In FIGS. 2 and 3, the lower
在此,将对各个转筒22进行说明。在三个转筒22中,当从投币游戏机1的正面看时左转筒22面对形成在下部液晶显示器4中的左显示窗口23(参见图1),中间转筒22面对同样形成在下部液晶显示器4中的中间显示窗口24(参见图1),右转筒22面对同样形成在下部液晶显示器4中的右显示窗口25(参见图1)。下文中将对各个显示窗口23、24、25的构造进行说明。Here, each drum 22 will be described. Among the three reels 22, the left reel 22 faces the left display window 23 (see FIG. 1 ) formed in the lower
此外,在各个转筒22的外周面上,形成有图4中所示的各种符号(在图4中表示了9种符号)。具体地说,作为形成在转筒22的外周面上的与在投币游戏机1中进行的游戏内容相关的各种符号,使用了方向图符号、湖泊图符号、秃鹰宝藏触发符号、WILD符号、3BAR符号、金门触发符号、红7符号、2BAR符号和1BAR符号。基于一预定组合对这9种符号和空白(不存在符号的区域)进行组合,并形成其中全部组合有这些符号和空白(符号和空白的总数为22)的组合。在各个转筒22的外周面上,形成具有符号和空白(符号和空白的总数为22)的这种组合。In addition, various symbols shown in FIG. 4 are formed on the outer peripheral surface of each drum 22 (nine kinds of symbols are shown in FIG. 4 ). Specifically, as various symbols related to the contents of the game played in the
在此,基于这些符号的多种组合预先确定各种获赢组合,并且当与获赢组合相对应的符号组合沿着支付线L(参见图1)停止时,根据该获赢组合从付币口15支付币。这些方面与传统的投币游戏机相同,因此省略对其的说明。通常如下在转筒22的外周面上形成符号。首先,将符号和空白(它们的总数为22)印刷在一长封条上,该封条的宽度和长度分别与转筒22的宽度和周长一致。将该封条粘贴到转筒22的周边面上。当然,可以采用除以上方法之外的不同方法来形成这些符号。Here, various winning combinations are predetermined based on various combinations of these symbols, and when the combination of symbols corresponding to the winning combination stops along the payline L (see FIG. 1 ), payouts are made according to the winning combination. 15 payment coins. These points are the same as those of the conventional slot machine, and therefore descriptions thereof are omitted. Symbols are generally formed on the outer peripheral surface of the drum 22 as follows. First, symbols and blanks (22 in total) are printed on a long seal whose width and length correspond to the width and circumference of the drum 22, respectively. This seal is stuck to the peripheral surface of the drum 22 . Of course, different methods other than the above can be used to form these symbols.
在该实施例中,将支付线L仅确定为中线,当通过根据SPIN/REPEATBET按钮12、3-BET按钮13和5-BET按钮14的按下操作或者启动杆17的转动使转筒22转动和停止来进行游戏时,在下部液晶显示器4上显示该支付线L。另一方面,当根据5-BET按钮14的按下操作以获取各种奖励游戏来进行奖励游戏时,从下部液晶显示器4取消该支付线L。In this embodiment, only the payline L is determined as the center line when the reels 22 are rotated by pressing the SPIN/
对于触发符号,有秃鹰宝藏触发符号和金门触发符号,这些触发符号用作为获得各种奖励游戏的触发器。在该实施例中,仅在右转盘22的外周面上形成有一个秃鹰宝藏触发符号和一个金门触发符号。此外,基于存在于左转盘22的外周面上的方向图符号、存在于中间转盘22上的湖泊图符号和存在于右转盘22上的秃鹰宝藏触发符号沿支付线L停止,可以获得与秃鹰宝藏奖励相关的奖励游戏。并且基于存在于左转盘22上的方向图符号、存在于中间转盘22上的湖泊图符号和存在于右转盘22上的金门触发符号沿支付线L停止,可以获得与金门奖励相关的奖励游戏。这里,与金门奖励相比,秃鹰宝藏奖励是具有更高支付的奖励游戏。For the trigger symbols, there are the Vulture Treasure Trigger Symbol and the Golden Gate Trigger Symbol, and these trigger symbols are used as triggers to get various bonus games. In this embodiment, only one vulture treasure trigger symbol and one golden gate trigger symbol are formed on the outer peripheral surface of the right turntable 22 . In addition, based on stopping along the payline L based on the direction map symbols present on the outer peripheral surface of the left reel 22, the lake map symbols present on the middle reel 22, and the vulture treasure trigger symbols present on the right reel 22, it is possible to obtain A bonus game associated with the Vulture Treasure bonus. And stop along the payline L based on the directional map symbols present on the left turntable 22, the lake map symbols present on the middle turntable 22, and the Golden Gate trigger symbols present on the right turntable 22, rewards related to the Golden Gate bonus can be obtained game. Here, the Vulture Treasure Bonus is a bonus game with a higher payout than the Golden Gate Bonus.
接下来,将参照图2和3A~3J对下部液晶显示器4的构造进行说明。在图2和3A~3J中,通过从投币游戏机1的前面开始设置透明触摸板30、转筒玻璃底座31、带槽金属框(bezel metal frame)32、透明液晶板33、液晶支架34、散射片35、导光板36、白色反射器37、后支架38和抗静电片39来构造下部液晶显示器4。在散射片35中,形成有三个开口35A、35B、35C。类似地,在导光板36、反射器37和后支架38中,分别形成有三个开口36A、36B、36C、37A、37B、37C、38A、38B、38C,以与开口35A、35B、35C对应。这里,开口35A~38A相互重合地层叠而构成了左显示窗口23(参见图1)。类似地,开口35B~38B通过重叠以相互对应来构成中间显示窗口24(参见图1),开口35C~38C相互重合地层叠而构成了右显示窗口25。这里,散射片35中的开口35A~35C和导光板36中的开口36A~36C构成了发光区域,以在通过转动转筒22来进行可变显示的同时保持可见性。Next, the configuration of the lower
为了将下部液晶显示器4安装到设备前面板20的显示窗口21,如图2所示,使用螺钉41将托架40螺纹固定到设备前面板20的背面。In order to mount the lower
并且在导光板36的上端和下端可以设置一对阴极射线管42作为液晶板33的光源。并且在后支架38中的各个开口38A~38C的背面的上部位置和下部位置设置一对冷阴极射线管43,用以对各个转筒22的外周面上的符号进行照明。Furthermore, a pair of cathode ray tubes 42 may be provided at the upper end and the lower end of the
液晶板33是一透明电显示板,在该显示板上形成有诸如ITO的透明电极,并且液晶板33设置在各个转筒22的前面,可以通过液晶面板33看到各个转筒22。并且液晶板33的显示部分的背面周边由液晶支架34固定。导光板36由透光性的树脂板制成,并且在导光板36中形成有透镜切除(lens cut)部分,该透镜切除部分将从位于侧边部分的冷阴极射线管43发出的光引向液晶板33的背面。散射片35由透光性的树脂片制成,使由导光板36引导的光发生散射并使照射到液晶板33的光均匀。将用于固定液晶板33、散射片35和导光板36的液晶支架34组装成一体结构,并将其周边插入到带槽金属框32中。由此,通过带槽金属框32来夹持液晶板33的显示部分的正面。The
还将液晶支架34、散射片35和导光板36(它们被插入带槽金属框32中并组装成一体结构)的周边插入到转筒玻璃底座31中,并以露出液晶板33的前显示面的状态由转筒玻璃底座31夹持。通过螺钉41将转筒玻璃底座31安装到设备前面板20来将透明触摸板30压住并接触转筒玻璃底座31的正面,由此使透明触摸板30叠加在液晶板33的前显示平面上。Also insert the peripheries of the
后支架38由白色树脂板制成,并且从支撑在转筒玻璃底座31上的带槽金属框32、固定液晶板33的液晶支架34、散射片35和导光板36的后部将它们夹持在转筒玻璃底座31上。后支架38也用作为反射板,用于将从冷阴极射线管43发出到导光板36的光向液晶板33反射。抗静电片39由透明物质制成并通过双面粘接带粘贴到后支架38的背面上,由此使抗静电片39覆盖形成在后支架38中的各个开口38A~38C的背面。The rear support 38 is made of a white resin plate, and clamps them from the rear of the
接下来,将参照图5对投币游戏机1中的控制系统的构造进行说明。图5是示意性地显示投币游戏机1中的控制系统的方框图。Next, the configuration of the control system in the
在图5中,投币游戏机1中的控制系统主要由CPU 50以及与CPU 50相连的ROM 51和RAM 52构成。ROM 51存储有游戏控制程序(稍后描述)、用于根据游戏进度在上部液晶显示器3和下部液晶显示器4上执行各种效果的各种效果程序、用于进行各种获赢组合的抽彩的抽彩程序、控制投币游戏机1所需的各种程序、和各种数据表等。RAM 52是用于暂时存储由CPU 50计算的各种数据的存储器。In FIG. 5, the control system in the
将用于生成标准时钟脉冲的时钟脉冲发生器53和分频器54连接到CPU 50,还将随机数发生器55和抽样电路56连接到CPU 50。将由抽样电路56抽样的随机数用于获赢组合的各种抽彩、效果等。此外,将与启动杆17相连的启动开关57、与SPIN/REPEAT BET按钮12相连的自转开关58、与1-BET按钮11相连的1-BET开关59、与3-BET按钮13相连的3-BET开关60、与支付按钮7相连的兑换开关62以及与帮助按钮8相连的帮助开关63分别连接到CPU 50。CPU 50基于按下这些按钮时从各个开关输出的开关信号来控制投币游戏机1以执行与各个按钮相对应的各种操作。A clock pulse generator 53 and a frequency divider 54 for generating standard clock pulses are connected to the
另外,将位于投币口9中的币传感器65和位于纸币插入口10中的纸币传感器66分别连接到CPU 50。币传感器65检测从投币口9投入的币,而CPU 50根据从币传感器65输出的币检测信号计算所投入的币数。纸币传感器66检测纸币的种类和总数,而CPU 50根据从纸币传感器66输出的纸币检测信号来计算与纸币总数相当的币数。In addition, the coin sensor 65 located in the coin slot 9 and the banknote sensor 66 located in the
将三个用于通过电机驱动电路67来转动各个转筒22的步进电机68连接到CPU 50,还将转筒位置检测电路69连接到CPU 50。当将电机驱动信号输出到电机驱动电路67时,通过电机驱动电路67驱动各个步进电机68转动,由此使各个转筒22转动。Three stepping motors 68 for rotating the respective drums 22 are connected to the
此时,在各个转筒22开始转动之后,计算提供给各个步进电机68的驱动脉冲的数量并将所计算的值写入RAM 52的预定区域。并且转筒22每转动一圈就输出复位脉冲,并将该复位脉冲通过转筒位置检测电路69输入到CPU 50。当将该复位脉冲输入到CPU 50时,将写入到RAM 52中的计算值清为“0”,并且CPU 50基于与一圈之内的转筒22的转动位置相对应的计算值以及符号表来识别转筒22中的符号转动位置,在该符号表中存储在ROM 51中的转筒22的转动位置与形成在转筒22的外周面面上的符号彼此对应。At this time, after each reel 22 starts to rotate, the number of drive pulses supplied to each stepping motor 68 is calculated and the calculated value is written into a predetermined area of the RAM 52. And the drum 22 outputs a reset pulse every time it rotates one circle, and the reset pulse is input to the
储币仓71通过储币仓驱动电路70连接到CPU 50。当将驱动信号从CPU 50输出到储币仓驱动电路70时,储币仓71从付币口15支付预定数量的币。The coin storage bin 71 is connected to the
并且通过支付完成信号电路72将币检测部分73连接到CPU 50。该币检测部分73设置在付币口15中,并且当币检测部分73检测到从付币口15支付了预定数量的币时,就从币检测部分73将支付完成信号输出到支付完成信号电路72。基于此,支付完成信号电路72向CPU 50输出支付完成信号。And the coin detection section 73 is connected to the
另外,通过液晶驱动电路74将上部液晶显示器3连接到CPU 50,并通过液晶驱动电路75将下部液晶显示器4连接到CPU 50。并且通过触摸板驱动电路76将触摸板30连接到CPU 50。In addition, the upper
另外,通过LED驱动电路77将多个LED 78连接到CPU 50。将多个LED 78设置在投币游戏机1的正面,并根据来自CPU 50的驱动信号控制LED 78使其导通。此外,扬声器80和声音输出电路79连接到CPU 50,并且扬声器80在根据来自声音输出电路79的输出信号执行各种效果时,产生各种效果声音。In addition, a plurality of LEDs 78 are connected to the
接下来,对投币游戏机1中执行的游戏内容进行说明。如上所述,首先在投币游戏机1进行投币游戏,并且当各个转筒22停止时,如果与获赢组合相对应的符号组合停止在支付线L上,则根据该获赢组合从付币口15支付币。另外,此时,当存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的金门触发符号停止在支付线L上,或者存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的秃鹰宝藏触发符号停止在支付线L上时,可以获得诸如金门奖励或秃鹰宝藏奖励的奖励游戏。然后例如通过执行图23的流程图中所示的程序来进行与该游戏相关的控制。这里,将对图23中所示的流程图进行说明。Next, the content of the game executed in the
在图23的流程图中,当存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的金门触发符号停止在支付线L上,或者存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的秃鹰宝藏触发符号停止在支付线L上时,执行步骤(以下简写为“S”)10A、10B、10C和10D中的一个步骤。在图23的流程图中,尽管没有描述执行步骤10A、10B、10C和10D中的哪一个步骤的条件,例如,在存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的秃鹰宝藏触发符号停止在支付线L上的情况下,过程转到S10A,并通过液晶驱动电路75在下部液晶显示器4上显示奖励游戏之前的效果1。而在存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的金门触发符号停止在支付线L上的情况下,通过使用随机数进行随机抽彩来选择,以使过程转到S10B、10C和10D中的一个。这里,如果过程转到S10B,则通过液晶驱动电路75在下部液晶显示器4上显示奖励游戏之前的效果2,如果过程转到S10C,则通过液晶驱动电路75在下部液晶显示器4上显示奖励游戏之前的效果3,而如果过程转到S10D,则通过液晶驱动电路75在下部液晶显示器4上显示奖励游戏之前的效果4。In the flow chart of FIG. 23 , when the direction map symbols existing on the outer peripheral surface of the left drum 22, the lake map symbols existing on the outer peripheral surface of the middle drum 22, and the The golden gate trigger symbol stops on the payline L, or the direction figure symbol existing on the outer peripheral surface of the left reel 22, the lake figure symbol existing on the outer peripheral surface of the middle reel 22, and the outer peripheral surface of the right reel 22 When the vulture treasure trigger symbol on is stopped on the payline L, one of steps (hereinafter abbreviated as "S") 10A, 10B, 10C and 10D is performed. In the flow chart of FIG. 23, although the conditions for executing which of steps 10A, 10B, 10C, and 10D are not described, for example, the direction pattern symbol existing on the outer peripheral surface of the left drum 22, the direction symbol existing on the middle drum In the case where the lake figure symbol on the outer peripheral surface of the reel 22 and the vulture treasure trigger symbol present on the outer peripheral surface of the right-hand reel 22 stop on the payline L, the process goes to S10A, and the liquid crystal driving circuit 75 passes through the lower part. The
此后,过程转到S11,并根据投币游戏中的游戏结果确定随后执行的奖励游戏。这里,作为投币游戏的结果,如果存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的金门触发符号停止在支付线L上,即,如果过程转到S10B、10C和10D中的一个,则在S11中选择路径A,并在S12中执行中等支付的奖励游戏。在S13中,确定在中等支付的奖励游戏中是否实现了继续条件。如果确定在中等支付的奖励游戏中实现了继续条件(S13:是),则过程转到S15。在S15中,执行高支付的奖励游戏而不是中等支付的奖励游戏。此后,过程转到S16并结束该高支付的奖励游戏。如果确定没有实现继续条件(S13:否),则过程转到S14而不执行高支付的奖励游戏,并且结束中等支付的奖励游戏。Thereafter, the process goes to S11, and a bonus game to be executed subsequently is determined based on the game result in the slot game. Here, as a result of the slot game, if the direction map symbols existing on the outer peripheral surface of the left reel 22, the lake map symbols existing on the outer peripheral surface of the middle reel 22, and the The golden gate trigger symbol of is stopped on the payline L, that is, if the process goes to one of S10B, 10C and 10D, path A is selected in S11, and the bonus game of medium pay is executed in S12. In S13, it is determined whether or not the continuation condition is fulfilled in the middle payout bonus game. If it is determined that the continuation condition is fulfilled in the middle payout bonus game (S13: YES), the process goes to S15. In S15, a high payout bonus game is executed instead of a medium payout bonus game. Thereafter, the process goes to S16 and the high payout bonus game ends. If it is determined that the continuation condition is not fulfilled (S13: NO), the process goes to S14 without executing the high-payout bonus game, and ends the medium-payout bonus game.
另一方面,在上述S11中,作为投币游戏的游戏结果,如果存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的秃鹰宝藏触发符号停止在支付线L上,即,如果过程转到S10A,则在S11中选择路径B,并在S15中执行高支付的奖励游戏而不执行中等支付的奖励游戏,此后过程转到S16,并在S16中结束该高支付的奖励游戏。On the other hand, in the above-mentioned S11, as the game result of the slot game, if the direction diagram symbols existing on the outer peripheral surface of the left reel 22, the lake diagram symbols existing on the outer peripheral surface of the middle reel 22, and the The vulture treasure trigger symbol on the outer peripheral surface of the right reel 22 stops on the payline L, that is, if the process goes to S10A, then path B is selected in S11, and the bonus game of high payout is executed in S15 without executing A medium payout bonus game, after which the process goes to S16, and the high payout bonus game ends in S16.
这里,高支付的奖励游戏是指与中等支付的奖励游戏相比其中玩家可以获得更多币的奖励游戏。Here, a high-payout bonus game refers to a bonus game in which a player can obtain more coins than a medium-payout bonus game.
接下来,将参照包括奖励游戏之前的各种效果1~4的示例对高支付的奖励游戏和中等支付的奖励游戏进行说明。Next, a high-payout bonus game and a medium-payout bonus game will be described with reference to an example including
首先,如果存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的秃鹰宝藏触发符号停止在支付线L上(S10A),则在下部液晶显示器4上显示图6中所示的效果(飞机方案)作为奖励游戏之前的效果1。这里,在图6所示的效果(飞机方案)中,秃鹰向乘坐飞机飞行的英雄飞去并且在秃鹰飞翔的方向显示空中的废墟。如果存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的金门触发符号停止在支付线L上,并且过程转到S10B,则在下部液晶显示器4上显示图7中所示的效果(独木舟方案)作为奖励游戏之前的效果2。这里,在图7所示的效果(独木舟方案)中,英雄划着独木舟并且在独木舟前进的方向显示废墟入口。如果存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的金门触发符号停止在支付线L上,并且过程转到S10C,则在下部液晶显示器4上显示图8中所示的效果(矿车方案)作为奖励游戏之前的效果3。这里,在图8中所示的效果(矿车方案)中,存在于乘坐矿车的英雄的前方的岩石塌陷,并在岩石的前方显示废墟入口。如果存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的金门触发符号停止在支付线L上,并且过程转到S10D,则在下部液晶显示器4上显示图9中所示的效果(废墟方案)作为奖励游戏之前的效果4。这里,在图9所示的效果(废墟方案)中,存在于在废墟中移动的英雄的前方的岩石塌陷,并在岩石的前方显示暗藏通道。First, if the directional map symbol existing on the outer peripheral surface of the left reel 22, the lake map symbol existing on the outer peripheral surface of the middle reel 22, and the vulture treasure trigger symbol existing on the outer peripheral surface of the right reel 22 stop On the payline L (S10A), the effect (airplane scheme) shown in FIG. 6 is displayed on the lower
在下部液晶显示器4上,如果显示图7中所示的效果(独木舟方案)、图8中所示的效果(矿车方案)和图9中所示的效果(废墟方案)中的一个效果(S11:A),则执行由图10~14中所示的效果构成的“金门奖励”。On the lower
在该“金门奖励”中,首先,通过液晶驱动电路74在上部液晶显示器3上显示图10的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图10的下端显示的效果。这里,在图10的上端显示的效果中,英雄在废墟中发现了几个金雕像。并且在图10的下端显示的效果中,显示文字“金门奖励”。由此,提示玩家开始“金门奖励”。In this "Golden Gate Reward", at first, the effect shown on the upper end of Fig. 10 is displayed on the upper
接下来,在该“金门奖励”中,通过液晶驱动电路74在上部液晶显示器3上显示图11的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图11的下端显示的效果。这里,在图11的上端显示的效果中,英雄取走这些金雕像之一。而在图11的下端显示的效果中,显示废墟的平版图。此时,在该平版图上显示英雄应该去往的几个出口,并且玩家通过设置在下部液晶显示器4上的触摸板30选择英雄应该去往的这些出口之一。Next, in this "Golden Gate Reward", the effect of the upper end display of FIG. Effect. Here, in the effect shown at the top of Figure 11, the hero takes one of these golden statues. However, in the effect shown at the bottom of Figure 11, a plan view of the ruins is displayed. At this point, several exits that the hero should go to are displayed on the planar map, and the player selects one of these exits that the hero should go to through the touch pad 30 arranged on the lower
接下来,在该“金门奖励”中,通过液晶驱动电路74在上部液晶显示器3上显示图12的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图12的下端显示的效果。这里,在图12的上端显示的效果中,英雄向由玩家选择的出口跑去,并且每当英雄越过通道的一个石门时,该石门就关闭。玩家可以根据支付数得到币,该支付数显示在英雄的上面位置并且每当英雄越过石门时,该支付数增加。可以显示倍数(magnification)或秃鹰密室的钥匙来替代支付数,并且玩家可以得到它们。因此,玩家可以专注于(empathy)正在跑过通道同时越过将要关闭的石门的英雄,并且可以期待获得支付数或倍数以获得秃鹰密室的钥匙。另外,在图12的下端显示的效果中,在废墟的平版图上显示英雄跑过的轨迹以及玩家获得的支付数记录、倍数和秃鹰密室的钥匙。Next, in this "Golden Gate Reward", the effect shown at the upper end of FIG. 12 is displayed on the upper
接下来,在该“金门奖励”中,如果此时玩家得到了秃鹰密室的钥匙(S13:是),则通过液晶驱动电路74在上部液晶显示器3上显示图13的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图13的下端显示的效果。这里,在图13的上端显示的效果中,英雄走向金门。由此,提示玩家奖励游戏转到高支付的奖励游戏。并且在图13的下端显示的效果中,在废墟的平版图上显示通向玩家没有选择的出口的路线,并且显示与这些路线相对应的支付数。Next, in this "Golden Gate Reward", if the player has obtained the key of the Vulture Chamber of Secrets (S13: yes), the effect shown at the upper end of Fig. 13 is displayed on the upper
另一方面,在该“金门奖励”中,如果此时玩家没有得到秃鹰密室的钥匙(S13:否),则通过液晶驱动电路74在上部液晶显示器3上显示图14的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图14的下端显示的效果。这里,在图14的上端显示的效果中,英雄走向打开的门。由此,提示玩家“金门奖励”结束。并且在图14的下端显示的效果中,在废墟的平版图上显示通向玩家没有选择的出口的路线,并且显示与这些路线相对应的支付数。On the other hand, in this "Golden Gate Reward", if the player does not obtain the key of the vulture secret chamber (S13: No), then the effect shown on the upper end of Fig. 14 is displayed on the upper
如上所述,在该“金门奖励”中,玩家获得支付数或倍数、秃鹰密室的钥匙。这里,将支付数或倍数设定为大约1~2位数,因此,玩家最多可以得到不超过大约100个币。As mentioned above, in this "Golden Gate Bonus", the player gets a payout or multiple, a key to the Vulture's Chamber. Here, the payout number or multiple is set to about 1 to 2 digits, so the player can get no more than about 100 coins at most.
在下部液晶显示器4上,如果显示图6所示的效果(飞机方案)(S11:B),则执行由图15~22所示的效果构成的“秃鹰宝藏奖励”作为高支付的奖励游戏。这里,在上述“金门奖励”中,如果玩家获得了秃鹰密室的钥匙(S13:YES),则执行“秃鹰宝藏奖励”。On the lower
在该“秃鹰宝藏奖励”中,首先,通过液晶驱动电路74在上部液晶显示器3上显示图15的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图15的下端显示的效果。这里,在图15的上端显示的效果中,英雄在秃鹰密室中试图取出在废墟的秃鹰的眼中发光的绿宝石。并且在图15的下端显示的效果中,显示文字“秃鹰宝藏奖励”。由此,提示玩家开始“秃鹰宝藏奖励”。In this "Vulture Treasure Reward", at first, the upper end display effect of Fig. 15 is displayed on the upper
接下来,在该“秃鹰宝藏奖励”中,通过液晶驱动电路74在上部液晶显示器3上显示图16的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图16的下端显示的效果。这里,在图16的上端显示的效果中,由于秃鹰密室的地板陷落使英雄下落。并且在图16的下端显示的效果中,继续显示文字“秃鹰宝藏奖励”。Next, in the "Vulture Treasure Reward", the effect shown on the upper end of Fig. 16 is displayed on the upper
接下来,在该“秃鹰宝藏奖励”中,通过液晶驱动电路74在上部液晶显示器3上显示图17的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图17的下端显示的效果。这里,在图17的上端显示的效果中,英雄掉进类似于井的空间中。并且在图17的下端显示的效果中,在井底显示多个珍宝。此时,当玩家通过设置在下部液晶显示器4上的触摸板30选择这些珍宝之一时,在下部液晶显示器4上显示玩家获得的支付数。Next, in the "Vulture Treasure Reward", the effect shown on the upper end of Fig. 17 is displayed on the upper
接下来,在该“秃鹰宝藏奖励”中,通过液晶驱动电路74在上部液晶显示器3上显示图18的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图18的下端显示的效果。这里,在图18的上端显示的效果中,英雄通过利用绳索攀爬井壁。此时,在通过绳索攀爬的过程中,英雄有时损坏井壁并且将从破损的井壁跳出的数值加入到支付数中。并且根据英雄通过绳索攀爬井壁的程度增加使支付数加倍的倍数。并且始终通过设置在上部液晶显示器3右侧的仪表显示当前倍数。此外,在图18的下端显示的效果中,显示玩家当前获得的支付数。Next, in the "Vulture Treasure Reward", the effect shown on the upper end of Fig. 18 is displayed on the upper
接下来,在该“秃鹰宝藏奖励”中,通过液晶驱动电路74在上部液晶显示器3上显示图19的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图19的下端显示的效果。这里,在图19的上端显示的效果中,英雄利用绳索继续攀爬井壁。此时,在通过绳索攀爬的过程中,英雄有时损坏井壁并且从破损井壁中出现珍宝。如果最值钱的珍宝从破损的井壁中出现,则英雄掉下去并且在该效果中可理解地显示玩家攀爬井壁的规则。并且在图19的下端显示的效果中,显示从破损的井壁中出现的珍宝。此时,玩家通过设置在下部液晶显示器4上的触摸板30从多个珍宝中选择一个,并根据玩家的选择获得支付数,然后将所获得的值加入玩家已经得到的支付数中。Next, in this "Vulture Treasure Reward", the effect shown on the upper end of Fig. 19 is displayed on the upper
接下来,在该“秃鹰宝藏奖励”中,通过液晶驱动电路74在上部液晶显示器3上显示图20的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图20的下端显示的效果。这里,在图20的上端显示的效果中,根据英雄通过绳索攀爬井壁的程度以数字形式显示使支付数加倍的倍数。并在图20的下端显示的效果中,显示玩家当前获得的支付数。Next, in this "Vulture Treasure Reward", the effect shown on the upper end of Fig. 20 is displayed on the upper
接下来,在该“秃鹰宝藏奖励”中,通过液晶驱动电路74在上部液晶显示器3上显示图21的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图21的下端显示的效果。或者通过液晶驱动电路74在上部液晶显示器3上显示图22的上端显示的效果,同时,通过液晶驱动电路75在下部液晶显示器4上显示图22的下端显示的效果。Next, in this "Vulture Treasure Reward", the effect shown on the upper end of Fig. 21 is displayed on the upper
这里,在图21的上端显示的效果中,英雄完全爬上井壁并到达秃鹰密室,然后显示在废墟中拿到在秃鹰的眼中发光的绿宝石的英雄。此时,玩家得到加倍倍数“100”,并在上部液晶显示器3上显示“100X”,由此玩家可获知该事实。并且在图21的下端显示的效果中,显示玩家在“秃鹰宝藏奖励”中获得的支付数。此时,在下部液晶显示器4上,显示将玩家目前获得的支付数加倍100倍的公式,由此提示玩家“秃鹰宝藏奖励”结束。Here, in the effect shown at the upper end of Fig. 21, the hero climbs fully up the well wall and reaches the vulture chamber, and then shows the hero taking the emerald that glows in the vulture's eye in the ruins. At this time, the player gets the doubling factor "100", and "100X" is displayed on the upper
此外,在图22的上端显示的效果中,显示从由英雄损坏的井壁中出现的出口。并且在图22的下端显示的效果中,显示玩家在“秃鹰宝藏奖励”中获得的支付数。此时,在下部液晶显示器4上,显示将玩家目前获得的支付数扩大玩家目前获得的倍数20的公式。由此,提示玩家“秃鹰宝藏奖励”结束。Furthermore, in the effect shown at the upper end of FIG. 22 , an exit emerging from the wall of the well damaged by the hero is shown. And in the effect shown at the lower end of FIG. 22, the payout number obtained by the player in the "Vulture Treasure Bonus" is displayed. At this time, on the lower
如上所述,在该“秃鹰宝藏奖励”中,玩家可根据支付得到许多币。这里,支付数或倍数变为大约1~3位数,因此在许多情况下玩家可得到多于1000个币。As described above, in this "Vulture's Treasure Bonus", the player can get many coins according to the payment. Here, the payout number or multiple becomes about 1 to 3 digits, so the player can get more than 1000 coins in many cases.
如以上详细说明的,在投币游戏机1中,进行投币游戏,并且如果存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的金门触发符号停止在支付线L上,或者存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的秃鹰宝藏触发符号停止在支付线L上,则在下部液晶显示器4上显示图6~9中所示的奖励游戏之前的多个效果之一(S10A、S10B、S10C、S10D)。此时,在存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的金门触发符号停止在支付线L上的情况下,执行“金门奖励”(S11:A)。并且在“金门奖励”中,如果没有获得秃鹰密室的钥匙(S13:否),则“金门奖励”结束(S14)。相反地,如果可以获得秃鹰密室的钥匙(S13:是),则“金门奖励”转到“秃鹰宝藏奖励”(S15),然后结束“金门奖励”(S16)。另一方面,在存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的秃鹰宝藏触发符号停止在支付线L上的情况下,执行“秃鹰宝藏奖励”而不执行“金门奖励”。As described in detail above, in the
因此,在投币游戏之后,根据存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的金门触发符号停止在支付线L上,或者存在于左转筒22的外周面上的方向图符号、存在于中间转筒22的外周面上的湖泊图符号以及存在于右转筒22的外周面上的秃鹰宝藏触发符号停止在支付线L上,从投币游戏直接执行“金门奖励”(S11:A),或者从投币游戏直接执行“秃鹰宝藏奖励”(S11:B)。在此,对于“秃鹰宝藏奖励”,如果在执行“金门奖励”之后执行“秃鹰宝藏奖励”,则在获得秃鹰密室的钥匙的条件下低概率地执行“秃鹰宝藏奖励”(S13:是)。考虑到这点,基于有机会直接从投币游戏执行“秃鹰宝藏奖励”(S14),可以增加玩家尝试“秃鹰宝藏奖励”的机会。特别地,由于与“金门奖励”相比,“秃鹰宝藏奖励”非常精巧并且玩家可获得的币数比“金门奖励”的多,所以玩家的关注程度变得很高。因此,根据增加玩家尝试“秃鹰宝藏奖励”的机会,可以提高玩家对游戏的兴趣。Therefore, after the slot game, according to the direction map symbols present on the outer peripheral surface of the left reel 22, the lake map symbols present on the outer peripheral surface of the middle reel 22, and the The golden gate trigger symbol stops on the payline L, or the direction figure symbol existing on the outer peripheral surface of the left reel 22, the lake figure symbol existing on the outer peripheral surface of the middle reel 22, and the outer peripheral surface of the right reel 22 The Vulture Treasure trigger symbol on stops on the payline L, executes the "Golden Gate Bonus" (S11: A) directly from the slot game, or directly executes the "Vulture Treasure Bonus" (S11: B) from the slot game. Here, for the "Vulture Treasure Reward", if the "Vulture Treasure Reward" is executed after the execution of the "Golden Gate Reward", then the "Vulture Treasure Reward" is executed with a low probability under the condition that the key of the Vulture Chamber is obtained (S13 :yes). With this in mind, based on the opportunity to execute the "Vulture Treasure Bonus" (S14) directly from the slot game, the chances of a player attempting the "Vulture Treasure Bonus" may be increased. In particular, since the "Vulture Treasure Bonus" is very elaborate and the player can obtain more coins than the "Golden Gate Bonus", the player's attention level becomes high. Therefore, the player's interest in the game can be increased in terms of increasing the chances of the player trying the "Vulture Treasure Bonus".
本发明并不限于该实施例,并且可以在本发明的范围内进行各种修改。The present invention is not limited to this embodiment, and various modifications can be made within the scope of the present invention.
例如,在上述投币游戏机1中,尽管将诸如“金门奖励”和“秃鹰宝藏奖励”的两种奖励游戏实施为多个第二游戏,但是本发明可以应用到实施三个第二游戏的情况。在此情况下,为便于解释,假设将三个第二游戏分别称为第二游戏A、第二游戏B和第二游戏C,在第一预定条件下可以直接从第一游戏执行第二游戏A,在执行第二游戏A之后在第二预定条件下可以执行第二游戏B,以及在执行第二游戏A和第二游戏B两者之后在第一和第二预定条件下可以执行第二游戏C。因此,尽管以低概率执行第二游戏B和第二游戏C,但是基于根据第一游戏的游戏结果直接从第一游戏执行的第二游戏,可以给玩家许多尝试第二游戏A的机会。For example, in the
这里,上述方面可类似地应用到实施多于四个第二游戏的情况。Here, the above-mentioned aspects are similarly applicable to the case of implementing more than four second games.
本申请基于并要求于2003年6月24日提交的在先日本专利申请No.2003-180065的优先权,在此通过引用并入其全部内容。该申请与题目为“GAMING MACHINE WITH REELS AND DISPLAY DEVICE DISPLAYINGCHARATERS THEREON,REELS BEING SEEN THROUGH DISPLAY DEVICE”的未决美国专利申请相关,这两个申请在同一日期提交。在此特意通过引用并入该未决申请。This application is based upon and claims the benefit of priority from prior Japanese Patent Application No. 2003-180065 filed on June 24, 2003, the entire contents of which are hereby incorporated by reference. This application is related to a pending U.S. patent application entitled "GAMING MACHINE WITH REELS AND DISPLAY DEVICE DISPLAYING CHARATERS THEREON, REELS BEING SEEN THROUGH DISPLAY DEVICE," which were filed on the same date. This co-pending application is hereby expressly incorporated by reference.
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2003
- 2003-06-24 JP JP2003180065A patent/JP2005013356A/en active Pending
-
2004
- 2004-06-18 US US10/869,929 patent/US20040266510A1/en not_active Abandoned
- 2004-06-21 ZA ZA2004/04889A patent/ZA200404889B/en unknown
- 2004-06-21 EP EP04014466A patent/EP1492065A3/en not_active Withdrawn
- 2004-06-21 AU AU2004202718A patent/AU2004202718B2/en not_active Ceased
- 2004-06-24 CN CNB200410049809XA patent/CN1320934C/en not_active Expired - Fee Related
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CN103295334A (en) * | 2012-02-23 | 2013-09-11 | 环球娱乐株式会社 | Gaming machine, gaming system, and gaming method |
Also Published As
Publication number | Publication date |
---|---|
JP2005013356A (en) | 2005-01-20 |
AU2004202718B2 (en) | 2009-12-03 |
CN1572347A (en) | 2005-02-02 |
EP1492065A3 (en) | 2005-10-05 |
EP1492065A2 (en) | 2004-12-29 |
AU2004202718A1 (en) | 2005-01-20 |
US20040266510A1 (en) | 2004-12-30 |
ZA200404889B (en) | 2005-04-26 |
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