CN120960785A - A method and related device for displaying a game interface - Google Patents
A method and related device for displaying a game interfaceInfo
- Publication number
- CN120960785A CN120960785A CN202410612615.3A CN202410612615A CN120960785A CN 120960785 A CN120960785 A CN 120960785A CN 202410612615 A CN202410612615 A CN 202410612615A CN 120960785 A CN120960785 A CN 120960785A
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- game
- chapter
- level
- image
- display state
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The embodiment of the application provides a display method and a related device of a game interface, wherein the method comprises the steps of displaying a chapter image of a game chapter to which an unfinished target level belongs on the level interface based on the operation of entering the unfinished target level by a game object, segmenting the chapter image into a plurality of jigsaw subgraphs corresponding to a plurality of game levels in the game chapter, wherein the jigsaw subgraphs corresponding to the unfinished game level are in a first display state, and the jigsaw subgraphs corresponding to the finished game level are in a second display state different from the first display state. And based on the game object, completing the operation of the unfinished target level, and displaying the jigsaw subimage corresponding to the finished target level in the chapter image on the level interface to change to a second display state. The method has the advantages that more level images are not needed to be configured when the game levels are more, configuration resources are saved, the game volume is reduced, and the visual experience of picture change is realized for each game level, so that a game player is attracted to finish each game level.
Description
Technical Field
The present application relates to the field of interface display, and in particular, to a game interface display method and related apparatus.
Background
At this stage, the level game typically includes a plurality of game levels, and in order for a game player to complete each of the plurality of game levels, a visual experience with a change in picture is required to complete each of the plurality of game levels.
In the related art, each of a plurality of game levels is configured with a separate, complete level image, different level images are displayed for different game levels, and the changing visual experience of the level images attracts the game player to complete each game level.
However, in the above method, each game level needs to be configured with a separate and complete level image, and when there are more game levels, there are more levels to be configured, which not only consumes more configuration resources, but also results in larger game volume.
Disclosure of Invention
In order to solve the technical problems, the embodiment of the application provides a display method of a game interface, which not only needs to configure more level images when more game levels are provided, reduces the demand of the level images, saves configuration resources and reduces the game volume, but also aims at the visual experience that each game level has picture change, and attracts game players to complete each game level, thereby improving the game experience and game interest of the level game.
The embodiment of the application discloses the following technical scheme:
In one aspect, an embodiment of the present application provides a method for displaying a game interface, where the method includes:
Responding to the entering operation of a game object aiming at an unfinished target level, displaying a chapter image of a game chapter to which the unfinished target level belongs on a level interface, wherein the chapter image is segmented into a plurality of jigsaw subgraphs corresponding to a plurality of game levels in the game chapter, the jigsaw subgraphs corresponding to the unfinished game level in the plurality of game levels are in a first display state, and the jigsaw subgraphs corresponding to the completed game level are in a second display state which is different from the first display state;
and responding to the completion operation of the game object on the unfinished target level, and displaying the jigsaw subimage corresponding to the finished target level in the chapter image on the level interface to change to the second display state.
On the other hand, the embodiment of the application provides a display device of a game interface, which comprises a display unit and a change unit;
The display unit is used for responding to the entering operation of a game object for an unfinished target level, displaying a chapter image of a game chapter to which the unfinished target level belongs on a level interface, dividing the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game levels in the game chapter, wherein the jigsaw puzzle subgraphs corresponding to the unfinished game level in the plurality of game levels are in a first display state, and the jigsaw puzzle subgraphs corresponding to the completed game level are in a second display state;
And the change unit is used for responding to the completion operation of the game object on the unfinished target level, displaying the jigsaw subgraph corresponding to the finished target level in the chapter image on the level interface, and changing the jigsaw subgraph into the second display state.
In another aspect, an embodiment of the present application provides a computer device including a processor and a memory:
the memory is used for storing a computer program and transmitting the computer program to the processor;
The processor is configured to perform the method of the above aspect according to instructions in the computer program.
In another aspect, embodiments of the present application provide a computer readable storage medium storing a computer program, which when run on a computer device, causes the computer device to perform the method of the above aspect.
In another aspect, embodiments of the present application provide a computer program product comprising a computer program which, when run on a computer device, causes the computer device to perform the method of the above aspect.
According to the technical scheme, firstly, based on the operation that a game object enters an unfinished target level, a chapter image of a game chapter to which the unfinished target level belongs is displayed on a level interface, the chapter image is segmented into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game levels in the game chapter, wherein the jigsaw puzzle subgraphs corresponding to the unfinished game level are in a first display state, and the jigsaw puzzle subgraphs corresponding to the finished game level are in a second display state different from the first display state. Then, based on the game object completing the operation of the unfinished target level, the jigsaw puzzle sub-image corresponding to the finished target level in the chapter image is displayed on the level interface to be changed into a second display state. The method comprises the steps of configuring an independent and complete chapter image for game chapters formed by a plurality of game levels, dividing the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to the game levels, displaying the jigsaw subgraphs corresponding to the incomplete game levels through a first display state when entering the incomplete target level, displaying the jigsaw subgraphs corresponding to the completed game level through a second display state different from the first display state to display the chapter image, changing the incomplete target level into the completed target level when completing the incomplete target level, and displaying the jigsaw subgraphs corresponding to the completed target level on the level interface from the first display state to the second display state to display the chapter image.
Drawings
In order to more clearly illustrate the embodiments of the application or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described, it being obvious that the drawings in the following description are only some embodiments of the application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a game interface display method according to an embodiment of the present application;
FIG. 2 is a flow chart of a method for displaying a game interface according to an embodiment of the present application;
FIG. 3 is a schematic diagram showing a chapter image on a checkpoint interface when entering an unfinished target checkpoint according to an embodiment of the present application;
Fig. 4 is a schematic diagram showing a second display state of a jigsaw subimage corresponding to a completed target checkpoint in a chapter image displayed on a checkpoint interface when the completed target checkpoint is completed according to an embodiment of the present application;
FIG. 5 is a schematic diagram showing a chapter image according to a second display state at a level interface when a plurality of game levels in a game chapter are completed according to an embodiment of the present application;
FIG. 6 is a schematic diagram showing chapter information of a game chapter and checkpoint information of an unfinished target checkpoint in a text area corresponding to a chapter image according to an embodiment of the present application;
FIG. 7 is a schematic diagram of a chapter image for displaying a second display state in a game progress map through a graphical representation display format according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of a display device of a game interface according to an embodiment of the present application;
fig. 9 is a block diagram of a terminal according to an embodiment of the present application;
Fig. 10 is a block diagram of a server according to an embodiment of the present application.
Detailed Description
Embodiments of the present application are described below with reference to the accompanying drawings.
Currently, to attract a game player to complete each of a plurality of game checkpoints of a checkpoint game, a separate, complete checkpoint image is configured for each game checkpoint to display different checkpoint images for different game checkpoints such that each game checkpoint is completed with a visual experience that varies in picture, thereby attracting a game player to complete each game checkpoint. However, according to research, the method needs to configure more level images when the game level is more, so that more configuration resources are consumed, and the game volume is larger.
In order to solve the technical problems, the embodiment of the application provides a display method of a game interface, which is used for configuring an independent and complete chapter image for game chapters formed by a plurality of game stages and dividing the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to the game stages, wherein when an unfinished target stage is entered, the jigsaw subgraphs corresponding to the unfinished game stage are displayed on the stage interface through a first display state, the jigsaw subgraphs corresponding to the finished game stage are displayed through a second display state different from the first display state, so as to display the chapter image, when the unfinished target stage is finished, the unfinished target stage is changed into the finished target stage, and the jigsaw subgraphs corresponding to the finished target stage are displayed on the stage interface from the first display state to the second display state so as to display the chapter image.
In order to facilitate understanding of the technical solution provided by the embodiments of the present application, next, referring to fig. 1, fig. 1 is a system schematic diagram of a method for displaying a game interface provided by the embodiments of the present application, where the system includes a computer device 100, and the computer device 100 is used for displaying the game interface.
The computer device 100 responds to the entering operation of the game object for the unfinished target level, displays a chapter image of a game chapter to which the unfinished target level belongs on a level interface, and the chapter image is segmented into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game levels in the game chapter, wherein the jigsaw subgraphs corresponding to the unfinished game level in the plurality of game levels are in a first display state, and the jigsaw subgraphs corresponding to the completed game level are in a second display state different from the first display state.
As an example, the game object is a game player, the target level is a game level i, the game chapter to which the target level belongs is a game chapter j to which the game level i belongs, a plurality of game levels in the game chapter are m game levels in the game chapter j, the first display state is a display state 1, the second display state is a display state 2, i is a positive integer, i.e. 1,..and m, j is a positive integer, m is a positive integer, and m is equal to or greater than 2, the computer device 100 displays a chapter image of the game chapter j to which the unfinished game level i belongs on a level interface based on an operation of the game player entering the unfinished game level i, and the chapter image is sliced into m puzzle subgraphs corresponding to m game levels in the game chapter j, wherein the puzzle subgraph corresponding to the unfinished game level is a display state 1, and the puzzle subgraph corresponding to the finished game level is a display state 2 different from the display state 1.
In response to a completion operation of the game object for the unfinished target level, the computer device 100 displays, at the level interface, a change of the puzzle subgraph corresponding to the finished target level in the chapter image to a second display state.
As one example, based on the above example, the computer device 100 changes the puzzle sub-image corresponding to the completed game level i in the level interface display chapter image to the display state 2 based on the game player completing the operation of the completed game level i.
The method comprises the steps of displaying a chapter image of a game chapter to which an unfinished target level belongs on a level interface based on an operation of the game object entering the unfinished target level, and dividing the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game levels in the game chapter, wherein the jigsaw puzzle subgraphs corresponding to the unfinished game level are in a first display state, and the jigsaw puzzle subgraphs corresponding to the finished game level are in a second display state different from the first display state. And based on the game object, completing the operation of the unfinished target level, and displaying the jigsaw subimage corresponding to the finished target level in the chapter image on the level interface to change to a second display state. According to the method, more level images are not required to be configured when the game levels are more, the demand of the level images is reduced, configuration resources are saved, the game volume is reduced, and the visual experience of picture change of each game level is aimed at, so that game players are attracted to finish each game level, and the game experience and the game interest of the level game are improved.
The computer device may be a terminal or a server, and the method provided by the embodiment of the application may be executed by the terminal or the server alone or in combination. When the method provided by the embodiment of the present application is separately executed by the terminal or the server, the execution method is similar to the embodiment corresponding to fig. 1, and mainly the computer device is replaced by the terminal or the server. In addition, when the method provided by the embodiment of the application is cooperatively executed by the terminal and the server, the steps required to be embodied on the front-end interface can be executed by the terminal, and some steps required to be calculated in the background and not required to be embodied on the front-end interface can be executed by the server.
The terminal may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a desktop computer, an intelligent voice interaction device, an on-board terminal, an intelligent television, an augmented reality device, or an aircraft. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud computing service, but is not limited thereto. The terminal and the server may be directly or indirectly connected through wired or wireless communication, and the present application is not limited herein. For example, the terminal and the server may be connected by a network, which may be a wired or wireless network.
In addition, embodiments of the present application may be applied to a variety of scenarios including, but not limited to, cloud technology, artificial intelligence, intelligent transportation, assisted driving, autopilot, digital man, virtual reality, augmented reality, mixed reality, audio-video, gaming, and the like.
Next, from the perspective of visualization of the computer device, a method for displaying a game interface according to an embodiment of the present application will be described in detail with reference to the accompanying drawings.
Referring to fig. 2, fig. 2 is a flowchart of a method for displaying a game interface according to an embodiment of the present application, where the method includes:
And S201, responding to the entering operation of the game object for the unfinished target level, displaying a chapter image of a game chapter to which the unfinished target level belongs on a level interface, and dividing the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game levels in the game chapter, wherein the jigsaw puzzle subgraphs corresponding to the unfinished game level in the plurality of game levels are in a first display state, and the jigsaw puzzle subgraphs corresponding to the completed game level are in a second display state different from the first display state.
Because in the related art, each game level of the plurality of game levels of the level game is configured with a separate and complete level image, so that different level images are displayed for different game levels, each game level is completed with a visual experience of changing pictures, and thus a game player is attracted to complete each game level. However, according to research, the method needs to configure more level images when the game level is more, so that more configuration resources are consumed, and the game volume is larger.
Therefore, in order to solve the above problems, in the embodiment of the present application, considering that the game stage game includes a plurality of game stages, one game stage includes a plurality of game stages, optimizing the configuration mode of the game stages and the stage images to the configuration mode of the game stages and the chapter images can reduce the demand of the stage images, save configuration resources and reduce the game volume, configuring a single and complete chapter image for the game stages formed by the plurality of game stages, and splitting the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to the plurality of game stages, and displaying the chapter image of the game stage to which the incomplete target stage belongs on the stage interface when entering the incomplete target stage. Further considering that each game level is completed with visual experience of picture change, the jigsaw puzzle sub-image corresponding to the unfinished game level and the jigsaw puzzle sub-image corresponding to the completed game level in the chapter image can be displayed through different display states, the jigsaw puzzle sub-image corresponding to the unfinished game level is displayed through a first display state, and the jigsaw puzzle sub-image corresponding to the completed game level is displayed through a second display state different from the first display state, so that the chapter image is displayed.
The method comprises the steps of displaying a chapter image of a game chapter to which an unfinished target level belongs on a level interface based on the operation of entering the unfinished target level by a game object, and dividing the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game levels in the game chapter, wherein the jigsaw puzzle subgraphs corresponding to the unfinished game level are in a first display state, and the jigsaw puzzle subgraphs corresponding to the finished game level are in a second display state different from the first display state.
The game objects refer to objects participating in and experiencing a game of a game stage, game chapters refer to a plurality of game stages under the same chapter scene, an unfinished target game stage is an unfinished game stage, an entering operation refers to a triggering operation, a stage interface refers to an entering interface or a finishing interface of the stage, a chapter image refers to an image representing the chapter scene of the game chapter, a jigsaw subgraph refers to an area image of a corresponding game stage obtained by segmenting the chapter image, the unfinished game stage refers to an unfinished game stage, the finished game stage refers to a game stage or a game area with specific targets and challenges in the game of the stage, a first display state refers to an unfinished display state, and a second display state refers to a finished display state.
The method comprises the steps of S201 configuring independent and complete chapter images for game chapters formed by a plurality of game levels, dividing the chapter images into a plurality of jigsaw puzzle subgraphs corresponding to the game levels, displaying the jigsaw subgraphs corresponding to the incomplete game levels through a first display state when entering the incomplete game level, and displaying the jigsaw subgraphs corresponding to the completed game level through a second display state different from the first display state when entering the incomplete game level, so as to display the chapter images.
As one example of S201, the computer device displays a chapter image of a game chapter j to which the unfinished game level i belongs at a level interface based on an operation of the game player entering the unfinished game level i, the chapter image being sliced into m pieces of jigsaw puzzle subgraphs corresponding to m game levels in the game chapter j, wherein the jigsaw subgraph corresponding to the unfinished game level is a display state 1 and the jigsaw subgraph corresponding to the finished game level is a display state 2 different from the display state 1.
Referring to fig. 3, fig. 3 is a schematic diagram showing a chapter image displayed on a checkpoint interface when entering an unfinished target checkpoint according to an embodiment of the present application. When i=1, j=1, m=6, (a) in fig. 3 shows that the computer device displays a chapter image of a game chapter 1 to which the unfinished game stage 1 belongs on the stage interface based on an operation of the game player entering the unfinished game stage 1, the chapter image is segmented into 6 pieces of jigsaw puzzle subgraphs corresponding to 6 game stages in the game chapter 1, wherein the jigsaw subgraphs corresponding to the unfinished game stage 1, the jigsaw subgraphs corresponding to the unfinished game stage 2, the jigsaw subgraphs corresponding to the unfinished game stage 3, the jigsaw subgraphs corresponding to the unfinished game stage 4, the jigsaw subgraphs corresponding to the unfinished game stage 5, and the jigsaw subgraphs corresponding to the unfinished game stage 6 are all in the display state 1.
When i=3, j=1, m=6, (b) in fig. 3 shows that the computer device displays a chapter image of a game chapter 1 to which the unfinished game stage 3 belongs on the stage interface based on an operation of the game player entering the unfinished game stage 3, the chapter image is segmented into 6 jigsaw puzzle subgraphs corresponding to 6 game stages in the game chapter 1, wherein the jigsaw puzzle subgraphs corresponding to the unfinished game stage 3, the jigsaw puzzle subgraphs corresponding to the unfinished game stage 4, the jigsaw puzzle subgraph corresponding to the unfinished game stage 5, and the jigsaw puzzle subgraph corresponding to the unfinished game stage 6 are all in a display state 1, and the jigsaw puzzle subgraphs corresponding to the finished game stage 1 and the jigsaw subgraph corresponding to the finished game stage 2 are all in a display state 2.
And S202, in response to the completion operation of the game object on the unfinished target level, displaying the jigsaw subimage corresponding to the finished target level in the chapter image on the level interface to change to a second display state.
In the embodiment of the application, when the step S201 is executed to enter an unfinished target level, a jigsaw puzzle sub-image corresponding to the unfinished game level is displayed on a level interface through a first display state, and a jigsaw puzzle sub-image corresponding to the finished game level is displayed on a level interface through a second display state different from the first display state, so as to display a chapter image, namely, after the jigsaw puzzle sub-image corresponding to the unfinished target level in the chapter image is the first display state, in order to complete the visual experience of picture change of the target level, in order to attract a game player to complete the target level, when the unfinished target level is completed, the puzzle sub-image corresponding to the finished target level is changed into the finished target level, and the jigsaw puzzle sub-image corresponding to the finished target level is displayed on the level interface from the first display state to the second display state, so as to display the chapter image.
That is, based on the game object completing the operation of the unfinished target level, the puzzle subgraph corresponding to the completed target level in the chapter image is displayed in the level interface to change to the second display state.
Wherein the completion operation refers to a clearance operation, and the completed target level is a completed game level.
And S202, when the unfinished game level is finished, the unfinished game level is changed into a finished game level, and the puzzle subgraph corresponding to the unfinished game level is displayed on the level interface and changed into the finished game level from the first display state to the second display state, so that chapter images are displayed, each game level is finished with visual experience with picture change, and a game player is attracted to finish each game level, so that the game experience and the game interest of the level game are improved.
As an example of S202, based on the above example of S201, upon completion of the operation of the unfinished game level i by the game player, the puzzle subgraph corresponding to the completed game level i in the level interface display chapter image changes to the display state 2.
On the basis of fig. 3, referring to fig. 4, fig. 4 is a schematic diagram showing that, when an unfinished target checkpoint is completed, a jigsaw sub-image corresponding to the completed target checkpoint in a chapter image is displayed on a checkpoint interface and changed into a second display state according to an embodiment of the present application. In fig. 4, (a) shows that the computer device completes the operation of the unfinished game level 1 based on the game player in fig. 3 (a), and changes the puzzle subgraph corresponding to the finished game level 1 in the chapter image to the display state 2 in the level interface, and the puzzle subgraph corresponding to the unfinished game level 2, the puzzle subgraph corresponding to the unfinished game level 3, the puzzle subgraph corresponding to the unfinished game level 4, the puzzle subgraph corresponding to the unfinished game level 5, and the puzzle subgraph corresponding to the unfinished game level 6 in the chapter image remain in the display state 1.
In fig. 4 (b), the computer device completes the operation of the unfinished game level 3 based on the game player in fig. 3 (b), and changes the jigsaw puzzle sub-image corresponding to the finished game level 3 in the level interface display chapter image to the display state 2, and the jigsaw sub-image corresponding to the unfinished game level 4, the jigsaw sub-image corresponding to the unfinished game level 5, and the jigsaw sub-image corresponding to the unfinished game level 6 in the chapter image are both the display state 1, and the jigsaw sub-image corresponding to the finished game level 1 and the jigsaw sub-image corresponding to the finished game level 2 in the chapter image are both the display state 2.
The game interface display method provided by the embodiment of the application configures an independent and complete chapter image for game chapters formed by a plurality of game stages, and divides the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to the plurality of game stages, when the game stage enters an unfinished target stage, the jigsaw subgraphs corresponding to the unfinished game stage are displayed through a first display state on the stage interface, and the jigsaw subgraphs corresponding to the finished game stage are displayed through a second display state which is different from the first display state, so as to display the chapter image, when the unfinished target stage is finished, the unfinished target stage is changed into the finished target stage, and the jigsaw subgraphs corresponding to the finished target stage are displayed on the stage interface from the first display state to the second display state so as to display the chapter image.
In addition, the jigsaw puzzle sub-graph corresponding to the completed game level is reserved when the chapter image of the game chapter is displayed, the achievement sense and the experience sense of each game level in the game chapter are enhanced, the accumulated achievement sense of the product kui steps in kilos is provided, and the player is attracted to continue to complete the unfinished game level in the game chapter.
In the embodiment of the application, when the step S201 is specifically implemented, on the basis of splitting the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game stages, considering that the subsequent completion of each game stage has a visual experience of picture change, the game player is attracted to complete each game stage, and for entering the incomplete target stage to display the chapter image on the stage interface, the incomplete game stage and the completed game stage in the plurality of game stages need to be distinguished first, so that the jigsaw subgraphs corresponding to the incomplete game stage are displayed through a first display state, and the jigsaw subgraphs corresponding to the completed game stage are displayed through a second display state different from the first display state, and based on the fact, when the subsequent completion of each incomplete target stage displays the chapter image on the stage interface, the jigsaw puzzle subgraphs corresponding to the completed target stage change from the first display state to the second display state, so that the visual experience of picture change of the target stage is completed, the game player is attracted to complete the target stage, and the visual experience of picture change of each game stage is completed, so that the game player is attracted to complete the visual experience of picture change. That is, the present application provides a possible implementation manner, where the above S201 includes the following S2011-S2012 (not shown in the figures).
And S2011, determining an unfinished game level and a finished game level in the plurality of game levels in response to the entering operation of the game object for the unfinished target level.
The method and the device for determining the incomplete game level and the completed game level in the plurality of game levels are not particularly limited, and the incomplete game level and the completed game level in the plurality of game levels can be determined through the completion records of the plurality of game levels based on the operation of the game object entering the incomplete target level, the display states of the plurality of jigsaw subgraphs corresponding to the plurality of game levels in the chapter image, the incomplete game level and the completed game level in the plurality of game levels can be determined, and the incomplete game level and the completed game level in the plurality of game levels can be determined through other implementation modes.
And 2012, when the chapter image is displayed on the level interface, displaying the jigsaw puzzle sub-graph corresponding to the completed game level according to the second display state, and displaying the jigsaw puzzle sub-graph corresponding to the unfinished game level according to the first display state.
When the chapter image is displayed on the level interface based on the operation that the game object enters the unfinished target level, the S2011-S2012 firstly determine the unfinished game level and the finished game level in the plurality of game levels, and can accurately distinguish the unfinished game level from the finished game level, so that the jigsaw subimage corresponding to the unfinished game level and the jigsaw subimage corresponding to the finished game level can be accurately displayed through different display states, thereby accurately providing a basis for the visual experience that each game level is finished later and has picture change, and attracting the game player to finish each game level.
As an example of S2011-S2012, based on the above example of S201, the computer device determines an unfinished game level and a finished game level among m game levels of a game chapter j to which the unfinished game level i belongs based on an operation of the game player entering the unfinished game level i, and displays a jigsaw puzzle subgraph corresponding to the finished game level through display state 2 and a jigsaw puzzle subgraph corresponding to the unfinished game level through display state 1 when a chapter image of the game chapter j is displayed on the level interface.
In the embodiment of the application, when the game chapter has the scene image, the chapter image of the game chapter can be obtained from the scene image, namely, the chapter image is derived from the scene image corresponding to the game chapter, so that the chapter image of the game chapter can be obtained quickly, directly and effectively, or the chapter image of the game chapter can be generated through the scene text in consideration of the fact that the game chapter has the scene text representing the chapter scene, specifically, the scene text of the game chapter can be input into a text graph model, the chapter image representing the chapter scene of the game chapter can be automatically generated, and the chapter image of the game chapter can be obtained quickly, simply and intelligently as the chapter image of the game chapter. Further, considering that the key scenes of the game chapter may further attract the game player to complete each game, the chapter image of the game chapter needs to represent the key scenes of the game chapter. Therefore, the application provides a possible implementation way, wherein the chapter image is obtained from the scene image corresponding to the game chapter, or the chapter image is generated according to the scene text of the game chapter, and the chapter image represents the key scene of the game chapter.
As an example, based on the example of S201, the computer device obtains a chapter image of the game chapter j from the scene image corresponding to the game chapter j, or inputs the scene text of the game chapter j into the text map model, and automatically generates the chapter image of the game chapter j, where the chapter image represents the key scene of the game chapter j.
In the embodiment of the application, considering that the one-to-one correspondence between the plurality of jigsaw subgraphs obtained by segmenting the chapter image of the game chapter and the plurality of game levels in the game chapter is more practical, the total number of the plurality of jigsaw subgraphs in the chapter image of the game chapter is equal to the total number of the plurality of game levels in the game chapter, and based on the total number of the plurality of jigsaw subgraphs, the chapter image is segmented according to the total number of the plurality of game levels to obtain the plurality of jigsaw subgraphs. Therefore, the application provides a possible implementation mode, the total number of the plurality of jigsaw puzzle subgraphs is the same as the total number of the plurality of game stages, and the plurality of jigsaw puzzle subgraphs are obtained by dividing the chapter images according to the total number of the plurality of game stages.
As one example, a computer device slices a chapter image of a game chapter j by the total number m of m game stages in the game chapter j to obtain m puzzle sub-graphs.
In addition, the total number of the plurality of jigsaw puzzle pieces in the chapter image of the game chapter may also be greater than the total number of the plurality of game stages in the game chapter, i.e., there is a case where one game stage corresponds to the plurality of jigsaw puzzle pieces, for example, two jigsaw puzzle pieces in the complicated game stage corresponds to the chapter image in the game chapter.
In the embodiment of the present application, the first display state and the second display state are different display states, for example, may be any one or more of different color states, different brightness states, different contrast states, different transparency states, and different dynamic states. Accordingly, the present application provides one possible implementation, the first display state comprising one or more of a first color state, a first brightness state, a first contrast state, a first transparency state, and a first dynamic state, and the second display state comprising one or more of a second color state, a second brightness state, a second contrast state, a second transparency state, and a second dynamic state.
As an example, based on the example of S201, the display state 1 is gray or black and white, the display state 2 is colored, or the display state 1 is low brightness, the display state 2 is high brightness, or the display state 1 is low contrast, the display state 2 is high contrast, or the display state 1 is high transparency, the display state 2 is low transparency, or the display state 1 is blinking state, and the display state 2 is gradual.
In addition, in the embodiment of the present application, based on the above S201-S202, when completing a plurality of game levels in a game chapter, the plurality of game levels are all completed game levels, that is, the game chapter is a completed game chapter, and then a chapter image of the game chapter needs to be displayed on the level interface through a second display state to indicate the plurality of game levels in the completed game chapter. Accordingly, the present application provides one possible implementation, for example, the method further includes S1 (not shown) displaying the chapter images according to the second display state at the level interface in response to completion operations of the game object with respect to the plurality of game levels.
The S1 is based on the operation of a plurality of game checkpoints in the game chapters completed by the game object, and the chapter images are displayed on the checkpoint interface through the second display state, so that the achievement sense of the completion of the unfinished game chapters by the game object can be enhanced, and the game object is attracted to continue to complete the unfinished game chapters.
As an example of S1, based on the example of S201 described above and the example of S202 described above, the computer device displays a chapter image of the game chapter j at the level interface by displaying state 2 based on the game player completing the operation of m game levels in the game chapter j.
Referring to fig. 5, fig. 5 is a schematic diagram showing a chapter image according to a second display state at a level interface when a plurality of game levels in a game chapter are completed according to an embodiment of the present application. The diagram shows that based on the above-mentioned fig. 3 and fig. 4, the computer device completes the operation of 6 game stages in the game chapter 1 by the game player, and displays the chapter image of the game chapter 1 through the display state 2 on the stage interface, that is, the 6 jigsaw subgraphs corresponding to the 6 game stages in the chapter image are all in the display state 2.
In addition, in the embodiment of the present application, in order to further enhance the correlation between the chapter image and the chapter scene of the game chapter or the stage scene of the target level after the chapter image is displayed by displaying the jigsaw subgraph corresponding to the incomplete game stage through the first display state and displaying the jigsaw subgraph corresponding to the completed game stage through the second display state different from the first display state on the stage interface when the above step S201 is executed to enter the incomplete target stage, the chapter information of the game chapter and the stage information of the incomplete target stage may be further displayed in the text region corresponding to the chapter image. Thus, the present application provides a possible implementation manner, and the method further includes S2 (not shown in the figure), for example, displaying chapter information of the game chapter and level information of the unfinished target level in a text area corresponding to the chapter image.
The chapter information of the game chapter refers to chapter names and the like of the game chapter and represents chapter scenes of the game chapter, and the level information of the target level refers to level names and the like of the target level and represents level scenes of the target level.
And when the S2 enters the unfinished target level to display the chapter image, the chapter information of the game chapter and the level information of the unfinished target level are further displayed in a text area corresponding to the chapter image on the level interface, so that the chapter image displayed on the level interface is further related to the chapter scene of the game chapter and the level scene of the target level, and the game immersion and substitution sense of the game object are enhanced.
As an example of S2, in S201, the computer device displays the chapter information of the game chapter j and the level information of the unfinished game level i in the text area corresponding to the chapter image, based on the above-described operation of the game player entering the unfinished game level i, on the example that the chapter interface displays the chapter image of the game chapter j to which the unfinished game level i belongs.
On the basis of fig. 3, referring to fig. 6, fig. 6 is a schematic diagram showing chapter information of a game chapter and level information of an unfinished target level in a text area corresponding to the chapter image according to an embodiment of the present application. Fig. 6 (a) shows that the computer device displays chapter information of the game chapter 1, that is, the game chapter 1:X, in a text area corresponding to the chapter image on the basis of fig. 3 (a), and displays the level information of the unfinished game level 1, that is, the game level 1:x 1.
Fig. 6 (b) shows that the computer device displays chapter information of the game chapter 1, that is, the game chapter 1:X, in the text area corresponding to the chapter image on the basis of fig. 3 (b), and displays the level information of the unfinished game level 3, that is, the game level 3:x 3.
In addition, in the embodiment of the present application, in the step S1, the operation of the plurality of game stages in the game chapter is completed based on the game object, after the chapter image is displayed through the second display state on the stage interface, in order to query the chapter image of the completed second display state of the game chapter in the game progress map later, the chapter image of the second display state may be stored in the game progress map, so that the game progress map is displayed based on the operation of accessing the game progress map by the game object, and in the game progress map, the chapter image of the second display state is displayed through the graphic display form. Thus, the present application provides a possible implementation in which the chapter images of the second display state are stored in a game progress map, the method further comprising, for example, the following S3-S4 (not shown in the figure).
And S3, responding to the access operation of the game object to the game progress map, and displaying the game progress map.
And S4, displaying the chapter image of the second display state according to the pattern display form in the game progress map.
The game progress map is a map for showing the completion progress of a plurality of game chapters of a game object in a level game and is used for assisting the game object in knowing the game world corresponding to the game chapters of the level game, the access operation is an access operation or a trigger operation, the graphic display form is a game icon state and is used for displaying the completion condition of the game object on the game chapters.
The S3-S4 collects the chapter images of the second display state of the completed game chapters in the game progress map, and when the game object accesses the game progress map, the chapter images of the second display state are displayed in the game progress map in a pattern display mode, so that the achievement of the game object in completing the game chapters can be further enhanced, the game object is attracted to collect the chapter images of the second display state of each game chapter, the game object is strengthened to continuously push and complete the game chapters in a chapter-by-chapter mode, and the game object is enabled to stay on a long line of the game of the level.
As one example of S3 to S4, on the basis of the example of S1 described above, the computer device stores the chapter image of the display state 2 of the game chapter j in the game progress map, displays the game progress map based on the operation of the game player accessing the game progress map, and displays the chapter image of the display state 2 of the game chapter j in the game progress map in the form of a pictorial display.
Referring to fig. 7, fig. 7 is a schematic diagram of displaying a chapter image of a second display state in a game progress map through a graphic display form according to an embodiment of the present application. The figure shows that on the basis of the above-described fig. 5, the computer device stores a chapter image of the display state 2 of the game chapter 1 in the game progress map, displays the game progress map based on an operation of the game player to access the game progress map, and displays the chapter image of the display state 2 of the game chapter 1 in the game progress map in a pictorial representation display form.
In addition, in the embodiment of the present application, in order to further attract the game object to collect the chapter image of the second display state of the incomplete game chapter, after the operation of accessing the game progress map based on the game object, the chapter image of the incomplete game chapter may be displayed in the game progress map through the first display state and the graphic display form, so as to advance the complete incomplete game chapter of the game object, so that the incomplete game chapter becomes the complete game chapter, and the chapter image of the complete game chapter is displayed to be changed to the second display state, thereby collecting the chapter image of the second display state of the incomplete game chapter. Thus, the present application provides one possible implementation, the method further comprises, for example, S5 (not shown) of displaying a chapter image of an unfinished game chapter in the game progress map according to the first display state and the pictorial representation.
The S5 displays the chapter images of the unfinished game chapters in the game progress map in the first display state and the pattern display mode, enhances the contrast between the chapter images of the unfinished game chapters in the first display state and the chapter images of the finished game chapters in the second display state, and can further strengthen the continuous pushing of the game objects and the finishing of the unfinished game chapters in the chapter by chapter, thereby further enabling the game objects to stay on the long line of the game stage.
As one example of S5, the computer device displays a chapter image of an unfinished game chapter in the game progress map by displaying state 1.
Referring to fig. 7 described above, the computer apparatus displays a chapter image of a game chapter 2, a chapter image of a game chapter 3, and the like in the game progress map by displaying the state 1 and the pictorial display form.
In addition, in the embodiment of the application, the step S3-S4 and the step S5 are executed to display the chapter image of the second display state of the completed game chapter in the game progress map through the pattern display form, and after the chapter image of the incomplete game chapter is displayed through the first display state and the pattern display form, in order to further enhance the correlation between the chapter image and the chapter scene of the game chapter, the chapter information of the game chapter corresponding to the chapter image can be further displayed in the text area corresponding to the chapter image. Thus, the present application provides a possible implementation, and the method further includes S6 (not shown in the figure), for example, displaying chapter information of a game chapter corresponding to the chapter image in a text area corresponding to the chapter image.
And S6, further displaying chapter information of the game chapters in a text area corresponding to the chapter images in the game progress map, so that the chapter images displayed in the game progress map further express chapter scenes of the game chapters, and further enhancing the game immersion and substitution sense of the game objects.
As an example of S6, based on the above examples of S3 to S4 and the above example of S5, the computer device displays chapter information of the game chapter 1 in a text area corresponding to a chapter image of the game chapter 1, displays chapter information of the game chapter 2 in a text area corresponding to a chapter image of the game chapter 2, and displays chapter information of the game chapter 3 in a text area corresponding to a chapter image of the game chapter 3.
Referring to fig. 7 described above, the computer device displays chapter information of game chapter 1, i.e., game chapter 1:X, in a text area corresponding to a chapter image of game chapter 1, displays chapter information of game chapter 2, i.e., game chapter 2:Y, in a text area corresponding to a chapter image of game chapter 2, and displays chapter information of game chapter 3, i.e., game chapter 1:Z, in a text area corresponding to a chapter image of game chapter 3.
In addition, in the embodiment of the application, a new game chapter can be entered, which is equivalent to entering a first game stage of the new game chapter, and because the multiple game stages in the new game chapter are all unfinished game stages, chapter images of the new game chapter can be displayed on a stage interface through a first display state, and the chapter images are segmented into multiple jigsaw subgraphs corresponding to the multiple game stages in the new game chapter, namely, the multiple jigsaw subgraphs corresponding to the multiple game stages in the new game chapter are all in the first display state. Based on this, the application provides a possible implementation manner, and the method further comprises S7 (not shown in the figure), wherein in response to the entering operation of the game object on the new game chapter, chapter images of the new game chapter are displayed on the level interface according to the first display state, and the chapter images are segmented into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game levels in the new game chapter.
The method comprises the steps of S7, configuring an independent and complete chapter image for a new game chapter, dividing the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game stages in the new game chapter, displaying the chapter image of the new game chapter through a first display state when the new game chapter is entered, not only reducing the demand of the checkpoint image when the game stage is more, saving configuration resources and reducing the game volume, but also attracting a game player to complete each game stage through the visual experience of picture change of each game stage, and in addition, forecasting a plurality of game stages of the new game chapter through the chapter image of the new game chapter in the first display state, and continuing to attract the game player to complete the new game chapter.
As an example of S7, based on the example of S201 and the example of S202, the new game chapter is a game chapter j+1, the plurality of game checkpoints in the new game chapter are n game checkpoints in the game chapter j+1, n is a positive integer, n is more than or equal to 2, the computer equipment displays a chapter image of the game chapter j+1 through a display state 1 on a checkpoint interface based on the operation of entering the game chapter j+1 by a game player, and the chapter image is segmented into n jigsaw subgraphs corresponding to the n game checkpoints in the game chapter j+1.
Based on the method for displaying a game interface provided in the foregoing embodiment, the embodiment of the present application further provides a device for displaying a game interface, referring to fig. 8, fig. 8 is a schematic structural diagram of a device 800 for displaying a game interface provided in the embodiment of the present application, where the device 800 includes a display unit 801 and a change unit 802;
a display unit 801, configured to display, on a level interface, a chapter image of a game chapter to which an unfinished target level belongs in response to an entry operation of a game object for the unfinished target level, where the chapter image is segmented into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game levels in the game chapter, where the jigsaw puzzle subgraphs corresponding to the unfinished game level in the plurality of game levels are in a first display state and the jigsaw puzzle subgraphs corresponding to the completed game level are in a second display state different from the first display state;
and a changing unit 802, configured to respond to a completion operation of the game object on the unfinished target level, and display, on the level interface, a puzzle subgraph corresponding to the finished target level in the chapter image, and change the puzzle subgraph to a second display state.
In one possible implementation, the display unit 801 is configured to:
determining an unfinished game level and a finished game level of the plurality of game levels in response to an entry operation of the game object for the unfinished target level;
And when the chapter images are displayed on the level interface, displaying the jigsaw puzzle subgraph corresponding to the completed game level according to the second display state, and displaying the jigsaw puzzle subgraph corresponding to the unfinished game level according to the first display state.
In one possible implementation, the chapter image is obtained from a scene image corresponding to the game chapter, or the chapter image is generated from a scene text of the game chapter, and the chapter image represents a key scene of the game chapter.
In one possible implementation, the total number of the plurality of puzzle subgraphs is the same as the total number of the plurality of game stages, and the plurality of puzzle subgraphs is obtained by dividing the chapter images according to the total number of the plurality of game stages.
In one possible implementation, the first display state includes one or more of a first color state, a first brightness state, a first contrast state, a first transparency state, and a first dynamic state, and the second display state includes one or more of a second color state, a second brightness state, a second contrast state, a second transparency state, and a second dynamic state.
In a possible implementation, the display unit 801 is further configured to:
In response to a completion operation of the game object for the plurality of game stages, a chapter image is displayed at the stage interface in accordance with the second display state.
In a possible implementation, the display unit 801 is further configured to:
and displaying chapter information of the game chapter and the gate information of the unfinished target gate in a text area corresponding to the chapter image.
In one possible implementation, the chapter image of the second display state is stored in a game progress map, and the display unit 801 is further configured to:
Responding to the access operation of the game object to the game progress map, and displaying the game progress map;
In the game progress map, chapter images of the second display state are displayed in accordance with the drawing display form.
In a possible implementation, the display unit 801 is further configured to:
and displaying chapter images of unfinished game chapters in the game progress map according to the first display state and the pattern display form.
In a possible implementation, the display unit 801 is further configured to:
and displaying the chapter information of the game chapter corresponding to the chapter image in the text area corresponding to the chapter image.
In a possible implementation, the display unit 801 is further configured to:
And responding to the entering operation of the game object on the new game chapter, displaying a chapter image of the new game chapter according to the first display state on the level interface, and dividing the chapter image into a plurality of jigsaw subgraphs corresponding to a plurality of game levels in the new game chapter.
The display device of the game interface provided by the embodiment of the application is used for configuring an independent and complete chapter image aiming at a game chapter formed by a plurality of game stages, dividing the chapter image into a plurality of jigsaw subgraphs corresponding to the plurality of game stages, displaying the jigsaw subgraphs corresponding to the incomplete game stages through a first display state when entering the incomplete target stage, displaying the jigsaw subgraphs corresponding to the completed game stage through a second display state different from the first display state to display the chapter image, changing the incomplete target stage into the completed target stage when completing the incomplete target stage, and displaying the jigsaw subgraphs corresponding to the completed target stage from the first display state to the second display state on the stage interface to display the chapter image.
The embodiment of the application also provides a computer device, which can be a terminal, referring to fig. 9, and fig. 9 is a structural diagram of the terminal provided by the embodiment of the application. Taking a terminal as an example of a smart phone, the smart phone includes a Radio Frequency (RF) circuit 910, a memory 920, an input unit 930, a display unit 940, a sensor 950, an audio circuit 960, a WiFi module 970, a processor 980, a power source 990, and the like. The input unit 930 may include a touch panel 931 and other input devices 932, the display unit 940 may include a display panel 941, and the audio circuit 960 may include a speaker 961 and a microphone 962. Those skilled in the art will appreciate that the smartphone structure shown in fig. 9 is not limiting of the smartphone and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The memory 920 may be used to store software programs and modules, and the processor 980 performs various functional applications and data processing by operating the software programs and modules stored in the memory 920. The memory 920 may mainly include a storage program area that may store an operating system, an application program required for at least one function (such as a sound playing function, an image playing function, etc.), etc., and a storage data area that may store data created according to the use of the smart phone (such as audio data, a phonebook, etc.), etc. In addition, memory 920 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
Processor 980 is a control center for the smartphone, connecting various portions of the entire smartphone using various interfaces and lines, performing various functions and processing data for the smartphone by running or executing software programs and/or modules stored in memory 920, and invoking data stored in memory 920. Optionally, the processor 980 may include one or more processing elements, and preferably the processor 980 may integrate an application processor with a modem processor, wherein the application processor primarily handles operating systems, user interfaces, application programs, and the like, and the modem processor primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 980.
In this embodiment, the processor 980 in the smartphone may perform the methods provided by the various possible implementations of the above embodiments.
The computer device provided by the embodiment of the present application may also be a server, referring to fig. 10, and fig. 10 is a structural diagram of the server provided by the embodiment of the present application. The server 1000 may vary considerably in configuration or performance and may include one or more processors, such as a central processing unit (Central Processing Units, CPU) 1022, and memory 1032, one or more storage mediums 1030 (e.g., one or more mass storage devices) storing applications 1042 or data 1044. Wherein memory 1032 and storage medium 1030 may be transitory or persistent. The program stored on the storage medium 1030 may include one or more modules (not shown), each of which may include a series of instruction operations on a server. Further, central processor 1022 may be configured to communicate with storage medium 1030 to perform a series of instruction operations in storage medium 1030 on server 1000.
The server 1000 may also include one or more power supplies 1026, one or more wired or wireless network interfaces 1050, one or more input/output interfaces 1058, and/or one or more operating systems 1041, such as Windows Server, mac OS XTM, unixTM, linuxTM, freeBSDTM, and the like.
In this embodiment, the methods provided by the various possible implementations of the above embodiments may be performed by the central processor 1022 in the server 1000.
Embodiments of the present application also provide a computer readable storage medium storing a computer program, which when run on a computer device causes the computer device to perform the methods provided in the various alternative implementations of the embodiments described above.
Embodiments of the present application also provide a computer program product comprising a computer program stored in a computer readable storage medium. The processor of the computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program so that the computer device performs the methods provided in the various alternative implementations of the above embodiments.
The descriptions of the processes or structures corresponding to the drawings have emphasis, and the descriptions of other processes or structures may be referred to for the parts of a certain process or structure that are not described in detail.
The terms "first," "second," and the like in the description of the application and in the above-described figures, are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the application described herein may be capable of being practiced otherwise than as specifically illustrated and described. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In the several embodiments provided in the present application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. For example, the above-described apparatus embodiments are merely illustrative, e.g., a partitioning of a unit, merely a logical function partitioning, and there may be additional partitioning in actual implementation, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed over a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The integrated units, if implemented in the form of software functional units and sold or used as stand-alone products, may be stored in a computer readable storage medium. Based on this understanding, the technical solution of the present application may be embodied essentially or partly in the form of a software product or all or part of the technical solution, which is stored in a storage medium, and includes several instructions for causing a computer device to perform all or part of the steps of the methods of the embodiments of the present application. The storage medium includes a U disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, an optical disk, or other various media capable of storing a computer program.
In the present embodiment, the term "module" or "unit" refers to a computer program or a part of a computer program having a predetermined function and working together with other relevant parts to achieve a predetermined object, and may be implemented in whole or in part by using software, hardware (such as a processing circuit or a memory), or a combination thereof. Also, a processor (or multiple processors or memories) may be used to implement one or more modules or units. Furthermore, each module or unit may be part of an overall module or unit that incorporates the functionality of the module or unit.
Although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those skilled in the art that the foregoing embodiments may be modified or equivalents may be substituted for some of the features thereof, and that the modifications or substitutions do not depart from the spirit and scope of the embodiments of the present application.
Claims (15)
1. A method for displaying a game interface, the method comprising:
Responding to the entering operation of a game object aiming at an unfinished target level, displaying a chapter image of a game chapter to which the unfinished target level belongs on a level interface, wherein the chapter image is segmented into a plurality of jigsaw subgraphs corresponding to a plurality of game levels in the game chapter, the jigsaw subgraphs corresponding to the unfinished game level in the plurality of game levels are in a first display state, and the jigsaw subgraphs corresponding to the completed game level are in a second display state which is different from the first display state;
and responding to the completion operation of the game object on the unfinished target level, and displaying the jigsaw subimage corresponding to the finished target level in the chapter image on the level interface to change to the second display state.
2. The method of claim 1, wherein the displaying, at the level interface, a chapter image of a game chapter to which the unfinished target level belongs in response to an entry operation of the game object for the unfinished target level, comprises:
determining the unfinished game level and the completed game level of the plurality of game levels in response to an entry operation of the game object for the unfinished target level;
And when the chapter image is displayed on the level interface, displaying the jigsaw puzzle sub-graph corresponding to the completed game level according to the second display state, and displaying the jigsaw puzzle sub-graph corresponding to the unfinished game level according to the first display state.
3. The method of claim 1, wherein the chapter image is obtained from a scene image corresponding to the game chapter or the chapter image is generated from a scene text of the game chapter, the chapter image representing a key scene of the game chapter.
4. The method of claim 1, wherein the total number of the plurality of tile subgraphs is the same as the total number of the plurality of game stages, and wherein the plurality of tile subgraphs are derived by dividing the chapter image based on the total number of the plurality of game stages.
5. The method of claim 1, wherein the first display state comprises one or more of a first color state, a first brightness state, a first contrast state, a first transparency state, and a first dynamic state, and the second display state comprises one or more of a second color state, a second brightness state, a second contrast state, a second transparency state, and a second dynamic state.
6. The method according to claim 1, wherein the method further comprises:
And in response to the completion operation of the game object on the plurality of game levels, displaying the chapter images on the level interface according to the second display state.
7. The method of claim 1, wherein after displaying the chapter image of the game chapter to which the unfinished target level belongs at the level interface, the method further comprises:
And displaying the chapter information of the game chapter and the level information of the unfinished target level in a text area corresponding to the chapter image.
8. The method of claim 6, wherein the chapter image of the second display state is stored in a game progress map, the method further comprising:
Responsive to an access operation of the game object to the game progress map, displaying the game progress map;
And displaying the chapter image of the second display state according to the pattern display form in the game progress map.
9. The method of claim 8, wherein the method further comprises:
And displaying a chapter image of the unfinished game chapter in the game progress map according to the first display state and the picture sample display form.
10. The method according to claim 8 or 9, characterized in that the method further comprises:
And displaying chapter information of the game chapter corresponding to the chapter image in the text area corresponding to the chapter image.
11. The method according to claim 1, wherein the method further comprises:
And responding to the entering operation of the game object for a new game chapter, displaying a chapter image of the new game chapter on the level interface according to the first display state, and dividing the chapter image into a plurality of jigsaw subgraphs corresponding to a plurality of game levels in the new game chapter.
12. A display device of a game interface is characterized by comprising a display unit and a change unit;
The display unit is used for responding to the entering operation of a game object for an unfinished target level, displaying a chapter image of a game chapter to which the unfinished target level belongs on a level interface, dividing the chapter image into a plurality of jigsaw puzzle subgraphs corresponding to a plurality of game levels in the game chapter, wherein the jigsaw puzzle subgraphs corresponding to the unfinished game level in the plurality of game levels are in a first display state, and the jigsaw puzzle subgraphs corresponding to the completed game level are in a second display state which is different from the first display state;
And the change unit is used for responding to the completion operation of the game object on the unfinished target level, displaying the jigsaw subgraph corresponding to the finished target level in the chapter image on the level interface, and changing the jigsaw subgraph into the second display state.
13. A computer device, the computer device comprising a processor and a memory:
the memory is used for storing a computer program and transmitting the computer program to the processor;
The processor is configured to perform the method of any of claims 1-11 according to instructions in the computer program.
14. A computer readable storage medium for storing a computer program which, when run on a computer device, causes the computer device to perform the method of any one of claims 1-11.
15. A computer program product comprising a computer program, characterized in that the computer program, when run on a computer device, causes the computer device to perform the method of any of claims 1-11.
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| CN202410612615.3A CN120960785A (en) | 2024-05-16 | 2024-05-16 | A method and related device for displaying a game interface |
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