CN1201180A - Method and device for controlling game software by voice signal - Google Patents
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本发明是一种利用语音讯号控制游戏软件的方法及装置,尤指一种应用在电脑游戏软件中,控制各角色各项动作的装置及方法,目前时下最流行的打斗式游戏软件,即为操作者操作各种不同角色动作的游戏软件,该种游戏软件因每一角色均具特殊技能,故,一般言,操作者必须熟练各角色动作的按键输出方式,始能在该种游戏软件中,顺利操纵游戏软件中各角色。The present invention is a method and device for controlling game software using voice signals, especially a device and method for controlling the actions of each character in computer game software. The most popular fighting game software at present is The operator operates various game software with different character actions. Because each character has special skills in this kind of game software, generally speaking, the operator must be proficient in the button output mode of each role action before being able to play in this game software. , smoothly manipulate the characters in the game software.
按,非赌搏性电脑游戏软件为一种正当娱乐,而此种正当娱乐的现有打斗式游戏软件中,均设有多种不同的打斗角色,请参阅图4所示,该等角色的各种绝技的输入方式均利用键盘或摇杆91,该键盘或摇杆91再与中央处理单元9相连接,而中央处理单元9则连接至于主机92,因此,若操作者不熟练这些游戏软件中所设定的动作所对应的键盘或摇杆91的输入方式,则不论其选择控制那一种角色,均难以熟练地输入各种特殊技能,无法达到人机一体的境界,故,大大降低了游戏软件的娱乐效果,或无法令该游戏软件普及于不同操作习惯的操作者。Press, non-gambling computer game software is a kind of legitimate entertainment, and in the existing fighting game software of this kind of legitimate entertainment, there are many different fighting roles, please refer to Figure 4, the roles of these characters The input methods of various tricks all utilize keyboard or
惟,若操作者欲完全地熟练控制各角色的动作输入控制键,一般而言,均需花费不少时间或费用,有时甚至因各人对于操作按键的习惯或天份不一,即使假以时日仍无法学精,因此,此种习知打斗式游戏软件以按键或摇杆输入各种绝技的方式,相当不理想。However, if the operator wants to fully control the action input control keys of each character, generally speaking, it will take a lot of time or cost. It is impossible to master it, so the method of using keys or joysticks to input various stunts in this conventional fighting game software is quite unsatisfactory.
为改进上述以按键或摇杆输入各种动作的游戏软件的缺点,发明人以从事该行业制造、研发多年来的经验,经过长久努力研究实验,终于开发设计出本发明。In order to improve the shortcomings of the above-mentioned game software that uses buttons or rockers to input various actions, the inventor has been engaged in this industry for many years of experience in manufacturing and research and development, and through long-term research and experiments, he finally developed and designed the present invention.
针对现有技术的缺点,本发明的主要目的,是以语音方式控制电脑游戏软件中各角色的特殊动作的执行,如此,操作者虽初次玩,亦可将各角色的各项动作操作得相当流畅及快速。In view of the shortcomings of the prior art, the main purpose of the present invention is to control the execution of the special actions of each character in the computer game software in a voice mode, so that even though the operator is playing for the first time, he can also operate the various actions of each character quite well. Smooth and fast.
本发明的又一目的,是提供一种利用语音讯号控制游戏软件的特殊功能键的方法及装置,利用本发明,可令操作者自行更改语音讯号与动作键间的控制关系,使虽为同一台按装有游戏软件的电脑,可适合每一不同控制习惯的使用者。Another object of the present invention is to provide a method and device for controlling the special function keys of game software by using voice signals. Using the present invention, the operator can change the control relationship between the voice signals and the action keys by himself, so that even though they are the same A computer with game software is suitable for every user with different control habits.
本发明一种利用语音讯号控制游戏软件的方法,其特征在于设定步骤包括:(1)首先,在设定操控状态时,启动游戏控制器的语音辨识IC将输入的语音讯号储存入一电压消除式可编程只读存储器的资料对照表内的一存储器位置中;(2)将动作控制讯号储存在电压消除式可编程只读存储器的资料对照表内的另一存储器位置中,使该资料对照表内的动作控制讯号并与语音控制讯号相对应;(3)操作时,当控制器的语音辨识IC接收到操作者的语音输入讯号后,语音辨识IC即将语音讯号,与储存在电压消除式可编程只读存储器内的语音控制讯号相比对,若有符合的语音控制记号时,则将该语音控制讯号所对应的动作控制讯号取出后,并利用该游戏控制器的中央处理单元将动作控制讯号传至游戏主机,游戏主机再依该动作控制讯号操控该游戏软件。A method for controlling game software using voice signals of the present invention is characterized in that the setting step includes: (1) first, when setting the control state, start the voice recognition IC of the game controller to store the input voice signal into a voltage (2) store the action control signal in another memory location in the data comparison table of the voltage elimination type programmable read-only memory, so that the data The action control signal in the comparison table corresponds to the voice control signal; (3) During operation, when the voice recognition IC of the controller receives the voice input signal from the operator, the voice recognition IC will eliminate the voice signal from the voltage stored in the Compared with the voice control signal in the type programmable read-only memory, if there is a matching voice control mark, the motion control signal corresponding to the voice control signal is taken out, and the central processing unit of the game controller is used to send the The motion control signal is transmitted to the game console, and the game console controls the game software according to the motion control signal.
本发明一种利用语音讯号控制游戏软件的装置,其特征在于该装置设有至少一控制器,且控制器与一装设有游戏软件的游戏主机相连接,该控制器包含:一中央处理单元,与该游戏主机相连接,利用该中央处理单元可将控制讯号传输至游戏主机,令该游戏主机的游戏软件执行动作,又,该中央处理单元接设有一电压消除式可编程只读存储器,该电压消除式可编程只读存储器中并设有可供中央处理单元将动作控制键讯号写入设有序号的资料对照表:至少一非语音输入式的输入装置,该非语音输入式的输入装置与该中央处理单元相连接;至少一语音输入装置,该语音输入装置与中央处理单元及语音辨识IC相连接,使该语音输入装置将操作者所输入的语音讯号再输入至该语音辨识IC处理;一语音辨识IC,该语音辨识IC与中央处理单元相连接,且该语音辨识IC接设有一电压消除式可编程只读存储器,该电压消除式可编程只读存储器内设有可供语音辨识IC将语音控制讯号写入设有序号的资料对照表;当操作者输入控制语音时,该语音辨识IC即将此控制语音,与储存在电压消除式可编程只读存储器内的控制语音讯号相比对,比对后并将该控制语音讯号所对应的序号取出,并将该序号利用语音辨只IC传至该中央处理单元,使该中央处理单元将储存在电压消除式可编程只读存储器内该序号所对应的动作控制键讯号取出后,输出至游戏主机。The present invention is a device for controlling game software using voice signals, which is characterized in that the device is provided with at least one controller, and the controller is connected with a game console equipped with game software, and the controller includes: a central processing unit , being connected with the game host, the central processing unit can be used to transmit control signals to the game host, so that the game software of the game host can execute actions, and the central processing unit is connected with a voltage elimination type programmable read-only memory, The voltage elimination type programmable read-only memory is also provided with a data comparison table for the central processing unit to write the action control key signal with a serial number: at least one non-voice input type input device, the non-voice input type input device The device is connected to the central processing unit; at least one voice input device, the voice input device is connected to the central processing unit and the voice recognition IC, so that the voice input device can input the voice signal input by the operator to the voice recognition IC processing; a speech recognition IC, the speech recognition IC is connected to the central processing unit, and the speech recognition IC is connected with a voltage-elimination programmable read-only memory, and the voltage-elimination programmable read-only memory is provided with an available speech The recognition IC writes the voice control signal into the data comparison table with a serial number; when the operator inputs the control voice, the voice recognition IC compares the control voice with the control voice signal stored in the voltage elimination programmable read-only memory. Compare, after comparing, take out the serial number corresponding to the control voice signal, and send the serial number to the central processing unit using the voice recognition IC, so that the central processing unit will store it in the voltage elimination type programmable read-only memory After the signal of the action control key corresponding to the serial number is taken out, it is output to the game console.
为能对本发明的目的、形状、构造、装置、特征及其功效,做进一步的认识与了解,兹举实施例配合附图详细说明如下:In order to further understand and understand the purpose, shape, structure, device, features and effects of the present invention, the embodiments are described in detail in conjunction with the accompanying drawings as follows:
图1是本发明的方块图。Figure 1 is a block diagram of the present invention.
图2是本发明一实施例的流程图。Fig. 2 is a flowchart of an embodiment of the present invention.
图3是本发明的另一方块图。Figure 3 is another block diagram of the present invention.
图4是为现有技术的方块图。Fig. 4 is a block diagram of the prior art.
图5是依序号方式储存语音控制讯号的电压消除式可编程只读存储器资料表。Fig. 5 is a data table of the voltage elimination type programmable read-only memory for storing voice control signals in sequence number mode.
图6是依序号方式储存动作控制讯号的电压消除式可编程只读存储器资料表。Fig. 6 is a data table of the voltage elimination type programmable read-only memory storing operation control signals in sequence number mode.
图7是依语音控制讯号与动作控制讯号相对应方式分别储存语音控制讯号与动作控制讯号的电压消除式可编程只读存储器资电压消除式可编程只读存储器资料表。FIG. 7 is a data table of the voltage-cancelling programmable read-only memory for storing the voice control signal and the movement control signal according to the corresponding manner of the voice control signal and the movement control signal.
参阅图1所示,本发明是由一中央处理单元1(CPU)、一第一电压消除式可编程只读存储器2(EEPROM Electrically Erasable ProgrammableRead Only Memory)、一非语音输入式的输入装置3(本实施例为键盘或摇杆)、一语音辨识IC4(Speech Recognition Integrated Circuit)、一麦克风5及一第二电压消除式可编程只读存储器7(EEPROM ElectricallyErasable Programmable Read Only Memory)所组合而成的控制器,该控制器是与一游戏主机6相连接;其中:Referring to shown in Fig. 1, the present invention is made of a central processing unit 1 (CPU), a first voltage elimination type programmable read-only memory 2 (EEPROM Electrically Erasable Programmable Read Only Memory), a non-voice input type input device 3 ( This embodiment is a combination of keyboard or rocker), a speech recognition IC4 (Speech Recognition Integrated Circuit), a
该中央处理单元1分别与该第一电压消除式可编程只读存储器2、非语音输入式的输入装置3、语音辨识IC4及游戏主机6相连接,另,该语音辨识IC4并与该第二电压消除式可编程只读存储器7及该麦克风5相连接,为便于制造并令系统朝轻薄短小的方向迈进,该中央处理单元1及某些与其相连接的构件可装设制造在一电路板上。The
参阅图2所示,本发明的系统架构是为方便操作者以语音方式操作游戏软件,且控制语音与游戏软件控制间的对应控制关系可由操作者依需求而自行更改,使本发明令不同操作习惯者,可快速且流畅地操控游戏软件中不同角色所执行的动作,兹就本发明各模组的动作原理及控制流程说明如下:Referring to Figure 2, the system architecture of the present invention is to facilitate the operator to operate the game software by voice, and the corresponding control relationship between the control voice and the game software control can be changed by the operator according to the needs, so that the present invention enables different operations Those who are used to it can quickly and smoothly control the actions performed by different characters in the game software. The action principle and control process of each module of the present invention are explained as follows:
当系统在开机10状态时,该中央处理单元1先测试控制器系统各组件是否正常,若系统经测试为正常时,此时,该中央处理单元1即进入控制器的初态设定20;该控制器的初态设定20由中央处理单元1设定各组成构件的初始值,当系统完成设定后,系统即进入传统模式30;该传统模式30当操作者并未作任何设定时,系统依原设定的模式加以运作,而称之为传统模式30;该传统模式30的处理动作是:该中央处理单元1根据输入的控制讯号作判断,随后,系统依所输入的控制讯号判断是属按键输入、语音输入或模式设定输入等40状态,系统并依操作者选择的输入状态,分别以下列的流程作控制处理:When the system is in the power-on 10 state, the
1、按键(或摇杆)输入:是以非语音方式的输入装置3输入控制讯号,如:1. Button (or joystick) input: Input control signals through
以一般游戏软件中的角色为例,可操作的动作有a)·气功b)·回旋踢c)·升龙拳……等,该等动作及其所对应的输入方式是:Taking characters in general game software as an example, the operable actions include a) Qigong b) Roundhouse kick c) Rising Dragon Fist, etc. These actions and their corresponding input methods are:
项目 输入方式
a)·气功 摇杆向下、向右及Y键a) Qigong joystick down, right and Y key
b)·回旋踢 摇杆向下、向左及A键b) Rotating kick Joystick down, left and A key
c)·升龙拳 摇杆向左、向下及A键c) Rising Dragon Fist Joystick left, down and A key
以键盘键入方向键或以摇杆操控上、下、左、右方向将控制游戏软件动作的讯号输入后,该中央处理单元1即将输入的控制讯号,直接传至游戏主机6的控制晶片(图中未示),藉该控制晶片执行该项动作。After inputting the direction keys with the keyboard or controlling the up, down, left, and right directions with the joystick to input the signal for controlling the game software action, the control signal to be input by the
2、语音输入:以控制语音输入至麦克风5,再利用麦克风5将控制语音传送至语音辨识IC4,而该语音辨识IC4即将输入的语音转换成一语音讯号,并将该语音讯号与储存在第二电压消除式可编程只读存储器7内资料对照表中预设的语音控制讯号相比对(该第二电压消除式可编程只读存储器7设有一资料对照表,该资料对照表用以储存预设的语音讯号,且该等语音控制讯号可与动作控制键讯号相对应,或是分别对应至不同的序号;若该第二电压消除式可编程只读存储器7所设的资料对照表,以语音控制讯号与不同的序号相对应的方式时,该第一电压消除式可编程只读存储器2内所设的资料对照表则以动作控制键讯号对应至不同的序号,使该等语音控制讯号间接分别对应至该等动作控制键讯号)。2. Voice input: input the control voice to the
若该第二电压消除式可编程只读存储器7内资料对照表中预设的语音控制讯号对应至序号时,则当操作者输入某一语音后,经该语音辨识IC4确认为某一序号的语音控制讯号后,则该语音辨识IC4即将该序号传至中央处理单元1,此时,中央处理单元1再依该序号,自该第一电压消除式可编程只读存储器2内所设的资料对照表中将所对应的动作控制键讯号取出,并传送至游戏主机6上的控制晶片,令游戏软件中的角色作出该控制键讯号所代表的动作。If the preset voice control signal in the data comparison table in the second voltage elimination type programmable read-
3、模式设定输入:分语音设定模式与动作设定模式,其中该动作设定模式的设定方式是依按键或摇杆方式输入,而语音设定模式将操作者的语音控制讯号存入该第二电压消除式可编程只读存储器7资料表内,并可视操作者的不同更改其语音控制讯号,使不同操作者将不同的语音输入作为控制讯号。3. Mode setting input: It is divided into voice setting mode and action setting mode. The setting method of the action setting mode is to input by buttons or joystick, and the voice setting mode stores the operator’s voice control signal. Enter the data table of the second voltage elimination type programmable read-
当模式设定键切换至模式设定状态时,系统将判断设定模式50为何?若为语音设定模式60,系统即启动该语音辨识IC4(70)进入语音设定序号80状态。When the mode setting key is switched to the mode setting state, the system will determine what the
本发明为使操作者完全了解其所输入是否正确,同时亦能了解该中央处理单元1的处理状态,该中央处理单元1可再接设一显示器8,其中该显示器8可为液晶显示器(LCD Liquid-Crystal Display)或多个发光二极体LED,利用该显示器8可将待输入的序号显示出来,当操作者将控制语音经由麦克风5输入该控制器时,语音辨识IC4即将该语音讯号写入第二电压消除式可编程只读存储器7资料表该序号所对应的存储器位址内,请参阅图5所示,完成设定后,系统又处于等待语音输入80状态;在等待语音输入80状态下,操作者即再对着麦克风5将另一组控制语音输入至该语音辨识IC4,并再利用该语音辨识IC4将此一新的控制语音,予以编码后,写入该第二电压消除式可编程只读存储器7资料表内90另一序号所对应的存储器位址内,如此,反复设定,即可将操作者所欲使用的控制语音依第二电压消除式可编程只读存储器7资料对照表内的序号顺序逐一完成设定。In the present invention, in order to make the operator fully understand whether the input is correct, and also understand the processing state of the
再者,该语音辨识IC4处于等待语音输入状态时,并可设定一等待时间T,若操作者在该等待时间T的期限内,并未输入任何控制语音时,则系统即回到传统模式30,否则继续完成后续设定动作。Furthermore, when the voice recognition IC4 is in the state of waiting for voice input, a waiting time T can be set. If the operator does not input any control voice within the time limit of the waiting time T, the system returns to the traditional mode. 30, otherwise continue to complete subsequent setting actions.
当操作者选择动作设定模式100时,系统即在显示器8上显示该动作设定模式的序号,并等待按键输入110,请参阅图6所示,当操作者完成控制动作键输入后,该中央处理单元1即将动作控制键写入第一电压消除式可编程只读存储器2内120;举例而言,在序号1的输入状态下,输入摇杆向下、向右及Y键时,中央处理单元1即将此控制讯号写入该第一电压消除式可编程只读存储器2中序号1所对应的栏位内,之后,系统处于等待按键(或摇杆)设定的状态110,若在预定的时间S内均无按键(或摇杆)输入时,系统则回到传统模式30状态,若在时间S内有按键(或摇杆)输入时,该中央处理单元1即将所输入的动作该控制键再写入第一电压消除式可编程只读存储器2内,并且当完成所有动作控制键的设定动作后,系统再回到等待按键输入状态110。When the operator selects the
使用时,先将电源开启,令系统进入开机10状态,之后,系统作控制器初态设定20,完成设定之后系统即进入传统模式30,此时,操作者即可选择控制器的功能为动作键(按键或摇杆)输入、或语音输入或选择模式设定40;若操作者直接在控制器上以按键或摇杆输入动作键时,则此动作键的讯号直接传至游戏主机6(150),并以此控制该游戏软件中角色的动作;若操作者以语音方式输入时,则可将语音透过麦克风5输入至该语音辨识IC4内,该语音辨识IC4于将输入语音与第二电压消除式可编程只读存储器7内所储存的控制语音讯号相比对,一经比对符合时,该语音辨识IC4即将此控制语音讯号所对应的序号取出140传至中央处理单元1,之后,该中央处理单元1再至第一电压消除式可编程只读存储器2取出,该序号所对应的动作控制键讯号,并将其传至游戏主机6,令游戏软件中的角色作出该控制讯号所代表的动作。When in use, first turn on the power to make the system enter the booting 10 state, and then, the system sets the initial state of the
又,本发明的控制器亦可只设置一电压消除式可编程只读存储器2,此时,系统的动作流程,即为语音辨识IC4将所输入的语音讯号转换为语音控制讯号,并将语音控制讯号与该电压消除式可编程只读存储器2所储存的语音控制讯号相比对,请参阅图7所示,经比对之后即将此语音控制讯号所对应的动作控制讯号取出,并将取出的该动作控制讯号输出至游戏主机6。Also, the controller of the present invention can only be provided with a voltage elimination type programmable read-
因本发明所使用的电压消除式可编程只读存储器是一般大量制造的规格,故,其成本相当经济,又,本案上述实施例,仅用以举例说明本发明的一可行实施例而已,熟悉该项技术人士对其细部形状进行的各种等效变化均应包括在本发明的精神及范围内。Because the voltage elimination type programmable read-only memory used in the present invention is a general mass-produced specification, its cost is quite economical, and the above-mentioned embodiment of this case is only used to illustrate a feasible embodiment of the present invention. Various equivalent changes made by those skilled in the art to their detailed shapes should be included in the spirit and scope of the present invention.
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| CN101648077A (en) * | 2008-08-11 | 2010-02-17 | 巍世科技有限公司 | Voice command game control device and method thereof |
| WO2010034217A1 (en) * | 2008-09-28 | 2010-04-01 | 腾讯科技(深圳)有限公司 | Method for controlling game system by speech and game system |
| CN102671381A (en) * | 2011-03-08 | 2012-09-19 | 德信互动科技(北京)有限公司 | Acoustic control-based game implementation device and method |
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| CN1300662C (en) * | 2003-12-29 | 2007-02-14 | 中国科学院自动化研究所 | Audio control device as computer peripheral |
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