CN1286438A - Interactive computer system architecture for playing territory contention game over network - Google Patents
Interactive computer system architecture for playing territory contention game over network Download PDFInfo
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- CN1286438A CN1286438A CN 99111627 CN99111627A CN1286438A CN 1286438 A CN1286438 A CN 1286438A CN 99111627 CN99111627 CN 99111627 CN 99111627 A CN99111627 A CN 99111627A CN 1286438 A CN1286438 A CN 1286438A
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- 230000002452 interceptive effect Effects 0.000 title claims abstract description 19
- 230000006855 networking Effects 0.000 claims description 27
- 230000001419 dependent effect Effects 0.000 claims description 4
- 238000007726 management method Methods 0.000 claims 2
- 230000003993 interaction Effects 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 5
- 239000012467 final product Substances 0.000 description 1
- 239000000047 product Substances 0.000 description 1
- 238000012797 qualification Methods 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 239000002689 soil Substances 0.000 description 1
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Abstract
An interactive computer architecture for playing the territory contention game over network is disclosed. The hardware and software for connecting to network are configured to each client computer and server connected to a same network. The hardware and software for network management and the sofiware for territory contention game are installed to server. Said hardware and software can help user to play the game.
Description
The present invention makes the interactive computer system architecture that the domain fight is played for a kind of via the networking, makes many users participate in various domain fights recreation by the networking by the computer handset of providing for oneself.
Present computer game mostly is the single-play game form that the individual uses, though the computer network that has talk software can use talk for many people by the networking, is not a kind of recreation.Up to the present, there is no a kind of computer network framework of doing interactive domain fight recreation for many people.
Fundamental purpose of the present invention is to provide a kind of interactive computer system architecture of doing domain fight recreation via the networking.On the computer handset (CLIENT COMPUTER) at same networking and servomechanism (SERVER), relevant hardware and the software that the networking links usefulness is set respectively, and the relevant hardware of portal management is set on servomechanism makes the software that the domain fight is played with software and for the user.The user utilizes arbitrary computer handset online to do interactive recreation according to domain fight game rule, and these portal management hardwares and software and domain fight recreation software then provide the auxiliary to reach its purpose of user's necessity.The user needn't provide domain fight recreation software for oneself, only needs online and servomechanism to get in touch, and provides game picture to get final product by servomechanism.The networking form is also unrestricted, and any networking that connects a plurality of computer handsets and servomechanism is as local-area network or Internet, all within category of the present invention.
The Figure of description summary:
Fig. 1 is a system architecture diagram of the present invention;
Fig. 2 is the synoptic diagram of domain fight recreation of the present invention;
Fig. 3 is the synoptic diagram of Random Factor Mahjong of the present invention;
Fig. 4 is the synoptic diagram of snipsnapsnorum of the present invention;
Fig. 5 is the synoptic diagram of chess game of the present invention.
Please referring to a kind of interactive computer system architecture of doing domain fight recreation via the networking of the present invention of Fig. 1, multiple computers handset 1 is connected with networking 3 with a servomechanism 2, relevant hardware and software that the networking links usefulness are set respectively on each computer handset 1 and servomechanism 2, and the relevant hardware of portal management is set on servomechanism makes the software that the domain fight is played with software and for the user.Networking 3 can be local-area network, Internet or any networking that can link the multiple computers handset simultaneously.
User such as desire participate in recreation, can use arbitrary computer handset 1 online, get in touch with servomechanism 2, accept its control and make interactive game with other users according to the rule of domain fight software.The user needn't provide domain fight recreation software for oneself, and servomechanism 2 can be answered user's needs, and the dependent game picture is presented on the used computer handset display of user, participates in recreation for the user by game rule.
Lift the form of a simple case with explanation domain fight recreation.Please refer to Fig. 2, it is the recreation of a kind of domain fight formula, after the game rule person of being to use obtains the qualification (normally paying some expensess of surfing Internet) of online recreation, obtains the approval of portal management person or servomechanism 2, gives on the domain 4 splat 5 as the base area.Other net users (as 1000 people) also qualify respectively and the soil.After this development is then according to the rule of this domain fight recreation software, do the processing of the various opposite theories of vertical and horizontal alliance of states with the state of Qin as pivot between each user, produce several big groups, compete mutually, produce income and loss, and sustainable development purchasing and merging or fight and obtain the other side's industry or personnel etc., even add the action of simulation military confrontation.Servomechanism must be presented in the user with the required picture of various users (as the domain picture) at any time and be provided for oneself on the display of computer handset, decide for user's judgement, and accept the indication that the user done according to game rule and change dependent picture, and can make the indication of various game rules.The user can take a certain position, as approve of the suggestion of a certain group or conduct (for example to agree with system or agree with only, or hope is bought its product etc.), thereby produce more complicated situation, make the leader of group must be in the mode of democracy, effectively be on sale throughout means or decisive and resolute judgement and could obtain to support that its complexity is several can to compare favourably with Fiel.
Can the time schedule to last, as two months, it was maximum and become the winner to look a certain group assets, or the real estate properties that a certain group obtains the half area are the victor, or taked a certain position person to surpass established standards and become the winner.
See also the example of a kind of Random Factor Mahjong of Fig. 3 the present invention.Recreation software on the servomechanism can be answered the needs of user's (being generally four-player), one group of mahjong picture is presented on each user's the computer handset display, gets board in turn and plays a card for the user, till a certain user wins the game.Participate in the player and can use the personal computer of individual to surf the Net to select the board lug, or bring together by servomechanism and also can as handset.
See also the example of a kind of snipsnapsnorum of Fig. 4 the present invention.Recreation software on the servomechanism can be answered the needs of user's (being generally four-player), the pack drawing is presented on each user's the computer handset display, gets board in turn and plays a card for the user, carries out according to ordered game rule.Participate in the player and can use the personal computer of individual to surf the Net to select the board lug, or bring together by servomechanism and also can as handset.
See also the example of a kind of chess game of Fig. 5 the present invention.Recreation software on the servomechanism can be answered the needs of user's (being generally two people), a Chinese chess chess game picture is presented on each user's the computer handset display, plays chess in turn for the user, carries out according to ordered game rule.Participate in the player and can use the personal computer of individual to surf the Net to select the adversary, or bring together by servomechanism and also can as handset.
The one's own profession expert runs through behind this paper and can make various variations under spirit of the present invention and the scope not departing from, and therefore appended claim intention includes all these variations.
Claims (9)
1. interactive computer system architecture of doing domain fight recreation via the networking, it is characterized in that, comprise a multiple computers handset (CLIENT COMPUTER) and a servomechanism (SERVER), link to each other with the networking therebetween, these computer handsets are provided with relevant hardware and the software that the networking links usefulness respectively with this servomechanism, and relevant hardware of portal management and software are set on this servomechanism and supply the user to make the software of domain fight recreation, the user utilizes arbitrary computer handset online to do interactive recreation according to the rule of this domain fight recreation, and relevant hardware of these portal managements and software and domain fight recreation software then provide the auxiliary to reach its purpose of user's necessity.
2. according to claim 1ly make the interactive computer system architecture of domain fight recreation via the networking, it is characterized in that these computer handsets have three at least, this domain fight recreation needs three people to participate at least.
3. according to claim 1ly make the interactive computer system architecture of domain fight recreation, it is characterized in that this networking can be local-area network, Internet or any networking that connects three above computer handsets and a servomechanism via the networking.
4. the interactive computer system architecture of doing domain fight recreation via the networking according to claim 1, it is characterized in that the various state pictures of requirement after presenting dependent game basic picture and multiplayer interaction on the used computer handset display of user that this domain fight recreation software can be answered the user.
5. the interactive computer system architecture of doing domain fight recreation via the networking according to claim 1, it is characterized in that, this domain fight recreation software can be accepted the request of each user according to game rule, and change dependent game picture, and can make the indication of various game rules.
6. according to claim 1ly make the interactive computer system architecture of domain fight recreation, it is characterized in that the domain of this domain fight recreation is pictures such as the ratio of a kind of display area, attribute etc., quantity via the networking.
7. according to claim 1ly make the interactive computer system architecture of domain fight recreation, it is characterized in that this domain fight recreation software is a kind of Random Factor Mahjong software via the networking.
8. according to claim 1ly make the interactive computer system architecture of domain fight recreation, it is characterized in that this domain fight recreation software is a kind of snipsnapsnorum software via the networking.
9. according to claim 1ly make the interactive computer system architecture of domain fight recreation, it is characterized in that this domain fight recreation software is a kind of chess game software via the networking.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN 99111627 CN1286438A (en) | 1999-08-25 | 1999-08-25 | Interactive computer system architecture for playing territory contention game over network |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN 99111627 CN1286438A (en) | 1999-08-25 | 1999-08-25 | Interactive computer system architecture for playing territory contention game over network |
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| Publication Number | Publication Date |
|---|---|
| CN1286438A true CN1286438A (en) | 2001-03-07 |
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| Application Number | Title | Priority Date | Filing Date |
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| CN 99111627 Pending CN1286438A (en) | 1999-08-25 | 1999-08-25 | Interactive computer system architecture for playing territory contention game over network |
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Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1872374B (en) * | 2005-06-03 | 2010-06-16 | 国际商业机器公司 | Method of communicating between game client machine and calling center |
| US12193750B2 (en) | 2019-12-23 | 2025-01-14 | Mazor Robotics Ltd. | Multi-arm robotic system for spine surgery with imaging guidance |
-
1999
- 1999-08-25 CN CN 99111627 patent/CN1286438A/en active Pending
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1872374B (en) * | 2005-06-03 | 2010-06-16 | 国际商业机器公司 | Method of communicating between game client machine and calling center |
| US12193750B2 (en) | 2019-12-23 | 2025-01-14 | Mazor Robotics Ltd. | Multi-arm robotic system for spine surgery with imaging guidance |
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