CN1253464A - 3D sound regeneration equipment and method for many listeners - Google Patents
3D sound regeneration equipment and method for many listeners Download PDFInfo
- Publication number
- CN1253464A CN1253464A CN98123678.2A CN98123678A CN1253464A CN 1253464 A CN1253464 A CN 1253464A CN 98123678 A CN98123678 A CN 98123678A CN 1253464 A CN1253464 A CN 1253464A
- Authority
- CN
- China
- Prior art keywords
- sound
- listener
- filter
- listeners
- transfer function
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S3/00—Systems employing more than two channels, e.g. quadraphonic
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R3/00—Circuits for transducers, loudspeakers or microphones
- H04R3/12—Circuits for transducers, loudspeakers or microphones for distributing signals to two or more loudspeakers
Landscapes
- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Acoustics & Sound (AREA)
- Signal Processing (AREA)
- Stereophonic System (AREA)
Abstract
本发明为一种对于多个收听者的3D声音再生设备,包括:用于把输入声音信号进行滤波以便使收听者能够具有相同的虚拟音源的反向滤波器模块,用于在一定的间隔内顺序地选择用反向滤波器模块滤波了的一个声音信号的时分多路模块,用于把由时分多路设备选择了的声音信号输出为声音的多个扬声器。因而,该3D声音再生设备能够同时地把相同的3D声音提供给多个收听者。
The present invention is a 3D sound reproduction device for multiple listeners, comprising: an inverse filter module for filtering input sound signals so that the listeners can have the same virtual sound source, for A time-division multiplexing module for sequentially selecting a sound signal filtered by the reverse filter module for outputting the sound signal selected by the time-division multiplexing device as a plurality of loudspeakers for sound. Thus, the 3D sound reproduction device can simultaneously provide the same 3D sound to a plurality of listeners.
Description
本发明涉及三维(3D)声音再生设备,特别地,涉及对多个收听者并行地提供相同的3D声音的3D声音再生设备及其方法。The present invention relates to a three-dimensional (3D) sound reproduction device, and in particular, to a 3D sound reproduction device and a method thereof that provide the same 3D sound to a plurality of listeners in parallel.
在音频产业中,人们进行了很多的努力以期在一维的点或者二维的平面上排列音箱以便再生具有完全临场感的声音。即,在最初开发时期的单声道系统、后来的立体声系统以及最新的杜比环绕声系统都是用于再生具有临场感觉的信号。然而,伴随着多媒体产业的发展,有关记录和再生听觉信息(即声音信号以及视觉信息)的技术的目的已经从忠实地再生具有临场感觉的信号变化到再生3D声音空间中的信号,在这样的3D声音空间中音箱能够放在任意位置。In the audio industry, many efforts have been made to arrange loudspeakers on a one-dimensional point or on a two-dimensional plane in order to reproduce sound with full presence. That is, the monaural system at the initial development period, the later stereo system, and the latest Dolby Surround system are all used to reproduce signals with a sense of presence. However, with the development of the multimedia industry, the purpose of the technology for recording and reproducing auditory information (ie, sound signals as well as visual information) has changed from faithfully reproducing signals with a sense of presence to reproducing signals in a 3D sound space. Speakers can be placed anywhere in the 3D sound space.
今天,大部分音频设备可以实现立体声信号而不是单声道信号的再现。当立体声信号再生时,感受再生信号的临场感觉范围受限于扬声器的安装位置。相应地,为了改善临场感觉范围,人们对于改善扬声器性能和使用信号处理产生虚拟信号进行了大量的研究。Today, most audio equipment can reproduce stereo signals rather than mono signals. When a stereo signal is reproduced, the range of presence felt for the reproduced signal is limited by the installation position of the speakers. Accordingly, in order to improve the range of presence, much research has been conducted on improving speaker performance and generating virtual signals using signal processing.
基于上述研究结果的一个典型系统是应用一组5个扬声器的环绕再生方法的杜比环绕立体声系统。在该系统中,独立地处理输出到后置扬声器的虚拟信号,即按照信号的空间环境把信号进行延迟并且把降低了幅度的信号传输到背部的扬声器来生成虚拟的信号。目前,大多数家庭盒式录像机和激光影碟机都使用一种被称为“Dolby Pro Logic(杜比专业逻辑)”系统的技术。由于使用了上述技术的设备,因此在家里能够再生感觉像影院中一样的声音质量。A typical system based on the above research results is the Dolby Surround sound system using the surround reproduction method of a group of 5 speakers. In this system, the virtual signal output to the rear speaker is processed independently, that is, the signal is delayed according to the signal's spatial environment and the reduced amplitude signal is transmitted to the rear speaker to generate a virtual signal. Currently, most home VCRs and DVD players use a technology called a "Dolby Pro Logic" system. Thanks to the equipment using the above technology, it is possible to reproduce the same sound quality as in a theater at home.
如上所述,尽管通过增加声道的数量能够获得更忠实于临场感觉的声音,但却需要与声道数量相同的扬声器,相应地,将产生成本以及安装空间的问题。As described above, although the sound more faithful to the sense of presence can be obtained by increasing the number of channels, the same number of speakers as the number of channels is required, and accordingly, problems of cost and installation space arise.
这些问题能够通过使用人是如何收听和感觉存在于3D空间中的声音的研究结果得到改善。特别是,在对人耳声音辨别的研究方面,发明者们研究了有关人的两个耳朵极大地影响3D空间中音源辨别的问题。These issues can be improved by using research findings on how humans hear and perceive sounds that exist in 3D space. In particular, in the study of sound discrimination by human ears, the inventors have studied the problem that two ears of a person greatly affect the discrimination of sound sources in 3D space.
上述研究涉及输入到两个耳朵中的输入信号的互相作用,即,由传输声音中听觉时间的差别产生的由右耳和左耳感觉到的信号幅度的听觉强度差别或者输入到右耳和左耳的声音相位的差别。根据对于人的双耳的研究结果,模拟了由人辨别存在于空间某点的音源的特性。这样的辨别特性被称为头部相关传递函数(以下称为“HRTF”)。The above study deals with the interaction of input signals into the two ears, i.e., the difference in auditory intensity of the signal amplitudes sensed by the right and left ears produced by the difference in hearing time in the transmitted sound or the difference in the auditory intensity of the signals input to the right and left ears. The difference in the phase of the sound of the ear. Based on the results of research on human binaural ears, the characteristics of human beings to identify a sound source existing at a certain point in space are simulated. Such a discriminative characteristic is called a head-related transfer function (hereinafter referred to as "HRTF").
HRTF是一个滤波系数,该滤波系数用于模拟从音源到耳鼓的路径,其特征在于具有随着音源和头部之间的相对位置而变化的一个值。这种情况下,HRTF描述为在有关人体一部分的中耳中的脉冲响应或者传递函数,其中,当音源存在于空间的一个点时信号被传送到两个耳朵中。通过使用HRTF,能够进行把声音从其存在的位置传送到3D空间中其它任意位置的处理。HRTF is a filter coefficient for simulating a path from a sound source to an eardrum, characterized by having a value that varies with the relative position between the sound source and the head. In this case, HRTF is described as an impulse response or transfer function in the middle ear of a part of the human body in which signals are transmitted to both ears when a sound source exists at one point in space. By using the HRTF, it is possible to perform a process of transferring sound from the position where it exists to other arbitrary positions in the 3D space.
同时,人们还就人的听觉感觉是如何能够辨别3D声音空间的问题进行了大量的研究。对此,最近提出了一种虚拟音源并且调查了其实际应用场合。At the same time, people have also conducted a lot of research on how the human auditory sense can distinguish the 3D sound space. In response to this, a virtual sound source has recently been proposed and its practical application has been investigated.
通常,在具有作为底边连接两个扬声器的直线的等边三角形顶点的位置,听众能够最佳地收听到立体声。然而,由于不能够把收听者的位置限制在该点,因此将产生空间的问题。另外,按照收听者的位置调节声音的平衡是非常困难的。Typically, listeners hear stereo sound best at the position of the vertices of an equilateral triangle having the base as a line connecting the two speakers. However, since the position of the listener cannot be restricted to this point, a space problem will arise. In addition, it is very difficult to adjust the balance of the sound according to the position of the listener.
日本的Aiwa(爱华)公司通过在一般的扬声器设备中加入一个能够产生朝向收听者的强烈声音的“单定向”扬声器解决了这个问题。上述扬声器的最大特点是收听者在朝向扬声器设备的任何位置都能够欣赏到平衡的立体声。在一般的扬声器系统中,如果收听者相对于扬声器设备移动到左方,则由右端扬声器产生的声音将减弱。然而,由于扬声器设备中包含的单定向扬声器在内部倾斜45°,因此右端扬声器将向左产生一个强烈的声音并且向右产生一个微弱的声音。反之,左端扬声器设备中的单定向扬声器将产生一个微弱的声音到达左端并且产生一个强烈的声音到达右端。因而,当收听者位于左边或者右端时由左右两端扬声器产生的声音平衡。The Japanese company Aiwa solved this problem by adding a "unidirectional" speaker capable of producing a strong sound directed towards the listener into a typical speaker setup. The greatest feature of the above speakers is that the listener can enjoy balanced stereo sound at any position towards the speaker device. In a typical loudspeaker system, if the listener moves to the left relative to the loudspeaker device, the sound produced by the right end loudspeaker will attenuate. However, since the single directional speaker contained in the speaker device is internally inclined at 45°, the right end speaker will produce a strong sound to the left and a weak sound to the right. Conversely, a single directional speaker in a left speaker setup will produce a weak sound to the left and a strong sound to the right. Thus, the sound produced by the left and right speakers is balanced when the listener is located on the left or right.
1993年,由日本的另一个公司JVC开发了一种提供虚拟现实声音的扬声器系统,应用该系统,能够仅用两个布置在正面的扬声器从实际不存在扬声器的背部收听到声音。上述扬声器使用了人的听觉特性。人无意识地使用两个耳朵搜索声音的方向。声音传输速度是340m/s,而且两个耳朵间的距离大约是20cm。因而,声音传输到两个耳朵的时间差别最大是1/500s。到达两个耳朵的声音音量的差别还是辨别声音方向的一个重要参数。人用从两个耳朵的差别和眼睛得到的信息辨别声音的来源。这样,如果能够对于声音传输到两个耳朵的时间进行控制,则仅从两个扬声器产生的声音就能够充满整个房间,使得收听者感觉到他/她好像坐在影院里一样。In 1993, JVC, another company in Japan, developed a speaker system that provides virtual reality sound. With this system, it is possible to listen to the sound from the back where no speaker actually exists, using only two speakers arranged in the front. The speaker described above uses the human auditory characteristic. Humans unconsciously use both ears to search for the direction of sound. The speed of sound transmission is 340m/s, and the distance between the two ears is about 20cm. Therefore, the difference in the time of sound transmission to the two ears is at most 1/500s. The difference in the volume of the sound reaching the two ears is also an important parameter for distinguishing the direction of the sound. Humans use information from the difference between the two ears and the eyes to identify the source of a sound. In this way, if the timing of sound transmission to both ears can be controlled, the sound produced from only two speakers can fill the entire room, making the listener feel as if he/she is sitting in a theater.
然而,至今为止所开发的所有有关3D声音的技术都是以单个收听者为对象的。即,当前的音频再生系统当单个收听者位于其底边为连接两个扬声器的直线的等边三角形顶点处时将提供立体声效果。然而,在多个收听者情况下不能够提供相同的和同时的立体声效果。However, all technologies developed so far for 3D sound are aimed at a single listener. That is, current audio reproduction systems will provide a stereo effect when a single listener is located at the apex of an equilateral triangle whose base is a line connecting the two speakers. However, the same and simultaneous stereophonic effect cannot be provided in the case of multiple listeners.
这样的问题在家庭影院系统的情况下将变得很严重。如图1所示,当所有的家庭成员围坐在一个音源周围时,一般的家庭影院系统不能够向所有的家庭成员提供良好的立体声。Such a problem would become severe in the case of a home theater system. As shown in Figure 1, when all family members sit around one sound source, a general home theater system cannot provide good stereo sound to all family members.
最近,又有人提出了通过装备“杜比专业逻辑”系统使用较多的扬声器代替两个声道再生而提供临场感觉和空间的建议。然而,在上述的系统中,多个收听者将被限位在连接每一个扬声器的圆的中心去欣赏完整的3D效果。进而,为了提供多声道音频,要提供相应的多个扬声器以及驱动各扬声器的放大器。这样,将产生成本和安装空间的问题。More recently, it has been proposed to provide presence and space by equipping the "Dolby Pro Logic" system with more speakers instead of two-channel reproduction. However, in the system described above, multiple listeners will be confined to the center of the circle connecting each speaker to enjoy the full 3D effect. Furthermore, in order to provide multi-channel audio, a corresponding plurality of speakers and an amplifier for driving each speaker are provided. Thus, problems of cost and installation space will arise.
为了解决上述问题,本发明的目的是提供对于多个收听者不管他们的位置如何,都能够在相同的时间向他们提供相同的3D声音的3D声音再生设备及其方法。In order to solve the above-mentioned problems, an object of the present invention is to provide a 3D sound reproducing apparatus and method thereof capable of providing the same 3D sound to a plurality of listeners at the same time regardless of their positions.
相应地,为了实现上述目的,本发明提供的对于多个收听者的3D声音再生设备包括:把输入信号进行滤波以便使各个收听者能够具有相同的虚拟音源的反向滤波器模块,在预定的时间间隔顺序地选择由上述反向滤波器模块滤波了的一个声音信号的时分多路模块,以及把由上述时分多路设备选择了的声音信号输出为声音的多个扬声器。Correspondingly, in order to achieve the above object, the 3D sound reproduction device for multiple listeners provided by the present invention includes: an inverse filter module that filters the input signal so that each listener can have the same virtual sound source. A time-division multiplexing module for sequentially selecting a sound signal filtered by the above reverse filter module at time intervals, and a plurality of speakers for outputting the sound signal selected by the above-mentioned time-division multiplexing device as sound.
本发明的另一个方面是提供一种用于再生输入声音信号并通过两个或多个固定数量的扬声器把相同的3D声音提供给多个收听者的方法,该方法包括以下步骤:(a)获得模拟上述扬声器和每个收听者的一个耳朵之间路径的扬声器传递函数,(b)通过把扬声器传递函数的逆矩阵与模拟有效音源和收听者一个耳朵之间路径的有效音源传递函数相乘而获得滤波器值的步骤,(c)在预定的间隔内顺序地选择一个滤波器值的步骤,以及(d)使用所选择的滤波器值把输入声音信号进行卷积处理并且把卷积处理的结果输出到扬声器的步骤。Another aspect of the present invention is to provide a method for reproducing an input sound signal and providing the same 3D sound to a plurality of listeners through two or more fixed number of loudspeakers, the method comprising the steps of: (a) Obtain the speaker transfer function simulating the path between the above loudspeaker and one of the listener's ears, (b) by multiplying the inverse matrix of the speaker transfer function with the effective source transfer function simulating the path between the effective source and one of the listener's ears And the step of obtaining a filter value, (c) a step of sequentially selecting a filter value at a predetermined interval, and (d) performing convolution processing on the input sound signal using the selected filter value and converting the convolution processing The result of the step is output to the speaker.
本发明的上述目的和优点将通过参考附图对优选实施例所进行的详细说明而进一步显示出来。The above objects and advantages of the present invention will be further revealed by the detailed description of the preferred embodiments with reference to the accompanying drawings.
图1是多个收听者位于一个通常立体再生系统中的情况的说明图。FIG. 1 is an explanatory diagram of a situation in which a plurality of listeners are located in a general stereoscopic reproduction system.
图2是示出本发明的对于多个收听者的3D声音再生系统的结构框图。FIG. 2 is a block diagram showing the structure of the 3D sound reproduction system for multiple listeners of the present invention.
图3示出在一个虚拟空间中的音源和双声道再生系统中所包含的两个扬声器之间的关系例。FIG. 3 shows an example of the relationship between a sound source in one virtual space and two speakers included in a two-channel playback system.
图4是示出对于生成用传递函数概念描述的双声道再生系统中的虚拟音源的扬声器位置补偿关系。Fig. 4 is a diagram showing the speaker position compensation relationship for generating a virtual sound source in a two-channel reproduction system described by the concept of a transfer function.
图5示出双声道再生系统中的虚拟音源和被反向滤波了的实际音源之间的关系例。FIG. 5 shows an example of the relationship between a virtual sound source and an inversely filtered real sound source in a two-channel reproduction system.
图6是示出用滤波器矩阵构成的图4的扬声器位置补偿系统的结构框图。FIG. 6 is a block diagram showing the structure of the loudspeaker position compensation system of FIG. 4 constituted by a filter matrix.
图7示出用于在多个收听者位置准确地模拟HRTF的试验中的扬声器的布置和头部。Figure 7 shows the arrangement of loudspeakers and heads used in experiments to accurately simulate HRTF at multiple listener positions.
下面结合附图对本发明进行详细描述。The present invention will be described in detail below in conjunction with the accompanying drawings.
如图2所示,本发明的针对多个收听者的3D声音再生设备包括一个反向滤波器模块100,一个时分多路装置200和多个扬声器300。As shown in FIG. 2 , the 3D sound reproduction device for multiple listeners of the present invention includes an
反向滤波器模块100为了对于多个收听者400具有相同的有效音源把输入声音信号进行滤波,该模块包括多个反向滤波器部分10、20和30。时分多路装置200选择由反向滤波器模块100滤波了的声音信号中的一个声音信号以便符合预定的周期。扬声器300把由时分多路装置200选择了的声音信号作为声音输出。The
本发明的方法中需要一个对应多个收听者的各个位置的HRTF测量模型。这是因为与在两个扬声器中间的一个收听者的标准位置相比较,预想多个收听者的位置变化很大并远离标准位置。因而,对于扬声器和每一个收听者都需要精确的HRTF模型。The method of the present invention requires a HRTF measurement model corresponding to each position of multiple listeners. This is because the positions of multiple listeners are expected to vary widely and away from the standard position compared to the standard position of one listener in the middle of two loudspeakers. Thus, accurate HRTF models are required for both the loudspeaker and each listener.
本发明中所使用的HRTF描述如下。HRTFs used in the present invention are described below.
HRTF是通过模拟从音源到人的耳鼓的传输路径得到的滤波系数。另外,它还指在显示自由空间中从1个音源到人耳道的声音传输的频率平面上的一个传递函数,另外它还指与人的头部、耳廓和身体有关的频率失真程度。HRTF is a filter coefficient obtained by simulating the transmission path from a sound source to a human eardrum. In addition, it also refers to a transfer function on the frequency plane showing the sound transmission from a sound source to the human ear canal in free space, and it also refers to the degree of frequency distortion related to the human head, auricle and body.
由于耳朵的结构,信号的频谱在信号达到耳道之前将由于耳朵的不规则形状产生畸变。因为失真量与声音的方向和距离有关,因此,这种频率成分的变化在由人辨别声音方向方面将作为一个重要的因数。HRTF表示了频率失真的程度。Due to the structure of the ear, the spectrum of the signal will be distorted by the irregular shape of the ear before the signal reaches the ear canal. Since the amount of distortion is related to the direction and distance of the sound, this change in frequency content will serve as an important factor in identifying the direction of the sound by a human. HRTF indicates the degree of frequency distortion.
因而,HRTF由音源的位置确定,而且左耳和右耳的HRTF对于相同位置的音源相互不同。另外,由于每个人的脸和耳廓的形状都互不相同,因此HRTF随每个人体而不同。Thus, the HRTF is determined by the position of the sound source, and the HRTFs of the left ear and the right ear are different from each other for the sound source at the same position. Also, since the shape of the face and the pinnae of each person are different from each other, the HRTF is different for each human body.
通过使用HRTF能够再生3D声音。即,当HRTF位于特殊位置并且把输入音频信号进行了卷积处理时,声音好像是在特殊位置产生的。3D sound can be reproduced by using HRTF. That is, when the HRTF is located at a specific position and the input audio signal is convoluted, the sound appears to be generated at the specific position.
[公式1][Formula 1]
y[n]=h[n]*x[n]=IFFT{H[k]·X[k]}y[n]=h[n] * x[n]=IFFT{H[k] X[k]}
如公式1所示,通常,两个信号h[n]和x[n]在时域中的卷积与被进行了FFT(快速付立叶变换)处理的两个信号H[k]和X[k]在频域中乘法的IFFT(逆快速付立叶变换)相同。预先把给定的HRTF进行FFT处理。一般,选择上述方法是由于频域中乘法的处理速度远快于时域中的卷积运算。As shown in
首先,得到与扬声器的最初位置信息相对应的HRTF,然后得到另一个与虚拟声源相对应的HRTF,并且执行矩阵运算。该矩阵运算提供了扬声器的位置和有效音源位置之间的相互关系。这样,由于在任何位置的扬声器能够通过矩阵运算获得彼此的关系,因此,再生声音的质量能够与扬声器的位置无关。First, an HRTF corresponding to the initial position information of the speaker is obtained, and then another HRTF corresponding to the virtual sound source is obtained, and a matrix operation is performed. This matrix operation provides the correlation between the positions of the loudspeakers and the positions of the effective sound sources. In this way, since the relationship between the speakers at any position can be obtained by matrix operation, the quality of the reproduced sound can be independent of the position of the speakers.
首先,叙述只有一个信号收听者情况下的3D声音再生方法。First, a 3D sound reproduction method in the case of only one signal listener will be described.
如图3所示,假设一个收听者的位置处于把作为所需数据再生3D声音的两个扬声器连接起来的圆的中心,则需要6个HRTF:从每一个扬声器到收听者两个耳朵的4个HRTFs和从一个虚拟音源到收听者的两个耳朵的两个HRTF。图3中,L和R表示左右两个扬声器各自的位置,vs表示收听者希望从该处收听到声音的虚拟位置。As shown in Figure 3, assuming that a listener's position is at the center of a circle connecting two speakers that reproduce 3D sound as the required data, 6 HRTFs are required: 4 from each speaker to the listener's two ears. HRTFs and two HRTFs from a virtual sound source to the listener's ears. In Figure 3, L and R represent the respective positions of the left and right speakers, and vs represents the virtual position from which the listener expects to hear the sound.
尽管全部声音实际上是从两个扬声器产生的,然而收听者感觉到声音好像产生于3D空间中的特殊位置。通过改变由两个扬声器产生的声音自身,把输入信号以及收听者希望从该处收听到声音的特殊位置的HRTF进行卷积处理,这是可以实现的。Although all sound is actually produced from the two speakers, the listener perceives the sound as if it was produced at a particular location in the 3D space. This is achieved by convolving the input signal with the HRTF of the particular location from which the listener wishes to hear the sound, by altering the sound itself produced by the two speakers.
为了改变两个扬声器和两个耳朵之间的HRTF,使用了一个反向滤波器。这里,从左端扬声器输出的信号不被传输到左边的耳朵,并且从右端扬声器输出的信号不被传输到右边的耳朵中。这是交叉干扰消除方法。在消除了由两个扬声器产生的信号以后,对于收听者希望收听到声音的方向的HRTF与输入信号一起被进行卷积处理。这样,收听者感觉到声音好像不是从扬声器而是从特殊位置产生的。To vary the HRTF between the two speakers and the two ears, an inverse filter is used. Here, the signal output from the left end speaker is not transmitted to the left ear, and the signal output from the right end speaker is not transmitted to the right ear. This is the cross-interference cancellation method. After canceling the signals generated by the two speakers, the HRTF for the direction in which the listener expects the sound is convolved with the input signal. In this way, the listener feels as if the sound is not produced from the speaker but from a specific position.
参照图4,方框C110是用于模拟从两个扬声器到人的两个耳朵的声音传输路径的滤波器矩阵,方框D120是模拟从虚拟音源传输的收听者希望收听到两个耳朵中的声音的路径的滤波器矩阵。方框H130是用于对虚拟音源和两个被设置的扬声器之间的关系进行补偿的反向滤波器矩阵,其中,在输出到扬声器之前对输入信号进行卷积处理。图5示出了以上关系的概念。Referring to Fig. 4, block C110 is the filter matrix for simulating the sound transmission path from two loudspeakers to the two ears of people, and block D120 is the sound transmission path simulated from the virtual sound source that the listener wishes to hear in the two ears. Filter matrix for the path of the sound. Block H130 is an inverse filter matrix for compensating the relationship between the virtual sound source and the two loudspeakers set up, where the input signal is convolved before being output to the loudspeakers. Figure 5 shows the concept of the above relationship.
图6示出了反向滤波器H的计算方法。即,在两个输入信号分别是L和R时,从扬声器传输到两个耳朵的最终输出信号YL和YR能够描述如下:Fig. 6 shows the calculation method of the inverse filter H. That is, when the two input signals are L and R respectively, the final output signals Y L and Y R transmitted from the speaker to the two ears can be described as follows:
[公式2]
另外,绐定收听者希望从该处收听到声音的位置中的虚拟输出值是VL和VR,则以上关系能够描述如下:[公式3]
作为结果,在理想的状态下,公式2和公式3将相同。实际上,如果两个公式之间的差别很小则一致性相当好。假设以上两个公式相同,则反向滤波器H矩阵能够从以下公式获得。[公式4]
以下说明对于多个收听者的再生方法。The playback method for multiple listeners will be described below.
在对于多个收听者情况下的再生方法中,首先应该提出一个对应于各听收者的位置的精确的HRTF模型。因为像用MIT提供的Kemar这样典型的HRTF模型模拟的是当一个收听者位于中心时的传递函数,所以事实上它不能够应用于本发明中。因而,测量符合收听者位置的HRTF,必须如图7所示那样排列试验设备。这里,每个收听者之间的距离设定为30cm并且两个扬声器的位置向左、右各偏离30°,这是一个标准的立体声再生位置。通过使用上述得到的每个收听者位置的HRTF,重新计算各反向滤波器,以便获得与各个收听者相对应的包括多个反向滤波器部分10、20和30的反向滤波器模块100。In the reproduction method for the case of multiple listeners, an accurate HRTF model corresponding to each listener's position should first be proposed. Since a typical HRTF model like Kemar provided by MIT simulates the transfer function when a listener is located at the center, it cannot actually be applied in the present invention. Therefore, to measure the HRTF corresponding to the position of the listener, it is necessary to arrange the test equipment as shown in Fig. 7 . Here, the distance between each listener is set to 30cm and the positions of the two loudspeakers deviate 30° to the left and right, which is a standard stereo reproduction position. By using the above-obtained HRTF for each listener position, each inverse filter is recalculated to obtain an
以下将描述本发明核心部分的时分方法。The time division method of the core part of the present invention will be described below.
以一定的时间间隔顺序地选择对于各个收听者独立进行处理的反向滤波器,并且通过两个扬声器再生由被选择的反向滤波器部分处理了的声音信号。因为尽管实际的切换组成的场景并不连续,然而,由于视觉暂留现象,我们的眼睛感觉到好像是在一定时间间隔内连续的一个连续场景,因而上述方法是可行的。即,尽管每个滤波器处理的结果是与各个收听者的位置相互独立的,但当该处理结果在预定的时间间隔内顺序地输出到扬声器时,每个收听者都能够感觉到在他/她的位置他/她听到了连续的声音。Reverse filters independently processed for each listener are sequentially selected at regular time intervals, and sound signals partially processed by the selected reverse filters are reproduced through the two speakers. Because although the scenes formed by the actual switching are not continuous, yet, due to the phenomenon of persistence of vision, our eyes feel as if it is a continuous scene that is continuous within a certain time interval, so the above method is feasible. That is, although the result of each filter processing is independent of the position of each listener, when the processing results are sequentially output to the speaker at predetermined time intervals, each listener can feel the From her position he/she hears a continuous sound.
这里,最重要的事情是对于各个位置的再生时间间隔。如果对于某个位置的再生时间间隔设置得过长,则在其它位置的其他收听者收听不到声音。另外,如果再生时间间隔过短,则收听者不能够具有充分的时间去收听一个完整的声音。Here, the most important thing is the regeneration time interval for each position. If the regeneration interval is set too long for a certain location, other listeners in other locations will not hear the sound. In addition, if the reproduction time interval is too short, the listener cannot have sufficient time to listen to a complete sound.
本发明的作用如下。The effect of the present invention is as follows.
为了通过两个扬声器再生所输入的声音信号,使得对于多个收听者提供相同的3D声音,要获得对每一个收听者模拟从两个扬声器到每一个收听者的两个耳朵之间的路径的扬声器传递函数。这里,收听者的位置能够被确定在一个特殊的范围内,而不必限定在中心位置。In order to reproduce an input sound signal through two speakers so that the same 3D sound is provided for a plurality of listeners, a method for simulating for each listener the path from the two speakers to the two ears of each listener is obtained Loudspeaker transfer function. Here, the position of the listener can be determined within a specific range without being limited to a central position.
另外,通过模拟虚拟音源和收听者的一个耳朵之间路径的虚拟音源传递函数与扬声器传递函数的逆矩阵相乘得到滤波器值。输入声音信号用一个滤波器值进行卷积处理。In addition, the filter value is obtained by multiplying the transfer function of the virtual sound source simulating the path between the virtual sound source and one of the listener's ears, and the inverse matrix of the speaker transfer function. The input sound signal is convolved with a filter value.
在预定的间隔顺序地选择一个滤波器值并且输出到扬声器。由于对于收听者需要至少20ms的时间间隔去辨别声音,因此本发明中每个收听者位置的再生间隔至少大于20ms。另外,如果有大量的收听者,则由于对于所有的收听者将占用很多时间去处理信号,因此本发明的时分多路方法在收听者数量方面存在限制。One filter value is sequentially selected at predetermined intervals and output to the speaker. Since the listener needs at least 20ms time interval to distinguish the sound, the regeneration interval of each listener position in the present invention is at least greater than 20ms. In addition, if there are a large number of listeners, the time division multiplexing method of the present invention has a limit in the number of listeners since it will take a lot of time to process the signal for all the listeners.
在所介绍的本发明实施例中,能够按照收听者的全部数量可变地调整构筑时分间隔。In the described embodiment of the invention, the construction time-division interval can be variably adjusted according to the total number of listeners.
另外,以上叙述中扬声器的数量限制为两个,然而,本发明也可以使用多个扬声器。因而,值得注意的是本发明并不局限于上述实施例,在本发明的精神和由附加的权利要求确定的范围内能够产生用公知技术进行的变化和更改。In addition, the number of loudspeakers in the above description is limited to two, however, the present invention can also use a plurality of loudspeakers. Therefore, it should be noted that the present invention is not limited to the above-mentioned embodiments, and variations and modifications using known techniques can be made within the spirit of the present invention and the scope defined by the appended claims.
如上所述,根据本发明,则能够仅使用两个扬声器就欣赏3D声音并且能够同时把相同的3D声音效果提供给多个收听者。As described above, according to the present invention, it is possible to enjoy 3D sound using only two speakers and to simultaneously provide the same 3D sound effect to a plurality of listeners.
特别是,当在房间内欣赏音频/视频家庭影院系统时,自由地坐在扬声器之前的所有家庭成员都能够同时收听到相同的3D声音并且欣赏逼真的声音。Especially, when enjoying an audio/video home theater system in a room, all family members sitting freely in front of the speaker can simultaneously listen to the same 3D sound and enjoy realistic sound.
Claims (4)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE19847689A DE19847689B4 (en) | 1998-10-15 | 1998-10-15 | Apparatus and method for three-dimensional sound reproduction |
| NL1010347A NL1010347C2 (en) | 1998-10-15 | 1998-10-19 | Apparatus for three-dimensional sound reproduction for various listeners and method thereof. |
| CNB981236782A CN1141007C (en) | 1998-10-15 | 1998-10-30 | Three-dimensional sound reproduction device and method for multiple listeners |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE19847689A DE19847689B4 (en) | 1998-10-15 | 1998-10-15 | Apparatus and method for three-dimensional sound reproduction |
| NL1010347A NL1010347C2 (en) | 1998-10-15 | 1998-10-19 | Apparatus for three-dimensional sound reproduction for various listeners and method thereof. |
| CNB981236782A CN1141007C (en) | 1998-10-15 | 1998-10-30 | Three-dimensional sound reproduction device and method for multiple listeners |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN1253464A true CN1253464A (en) | 2000-05-17 |
| CN1141007C CN1141007C (en) | 2004-03-03 |
Family
ID=27179221
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CNB981236782A Expired - Lifetime CN1141007C (en) | 1998-10-15 | 1998-10-30 | Three-dimensional sound reproduction device and method for multiple listeners |
Country Status (3)
| Country | Link |
|---|---|
| CN (1) | CN1141007C (en) |
| DE (1) | DE19847689B4 (en) |
| NL (1) | NL1010347C2 (en) |
Cited By (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8160258B2 (en) | 2006-02-07 | 2012-04-17 | Lg Electronics Inc. | Apparatus and method for encoding/decoding signal |
| US8208641B2 (en) | 2006-01-19 | 2012-06-26 | Lg Electronics Inc. | Method and apparatus for processing a media signal |
| CN1751540B (en) * | 2003-01-20 | 2012-08-08 | 特因诺夫音频公司 | Method and device for controlling a reproduction unit using a multi-channel signal |
| CN101385075B (en) * | 2006-02-07 | 2015-04-22 | Lg电子株式会社 | Apparatus and method for encoding/decoding signal |
| CN108346432A (en) * | 2017-01-25 | 2018-07-31 | 北京三星通信技术研究有限公司 | Virtual reality VR audio processing method and corresponding equipment |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7164768B2 (en) * | 2001-06-21 | 2007-01-16 | Bose Corporation | Audio signal processing |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3264489B2 (en) * | 1988-07-08 | 2002-03-11 | アダプティブ オーディオ リミテッド | Sound reproduction device |
| KR100225546B1 (en) * | 1990-01-19 | 1999-10-15 | 이데이 노부유끼 | Apparatus for reproducing acoustic signals |
| JPH08507910A (en) * | 1993-03-18 | 1996-08-20 | セントラル リサーチ ラボラトリーズ リミティド | Multi-channel sound processing |
| DE69433258T2 (en) * | 1993-07-30 | 2004-07-01 | Victor Company of Japan, Ltd., Yokohama | Surround sound signal processing device |
| EP0684751B1 (en) * | 1994-05-26 | 2000-07-05 | Matsushita Electric Industrial Co., Ltd. | Sound field and sound image control apparatus and method |
| GB9417185D0 (en) * | 1994-08-25 | 1994-10-12 | Adaptive Audio Ltd | Sounds recording and reproduction systems |
| US6449368B1 (en) * | 1997-03-14 | 2002-09-10 | Dolby Laboratories Licensing Corporation | Multidirectional audio decoding |
-
1998
- 1998-10-15 DE DE19847689A patent/DE19847689B4/en not_active Expired - Lifetime
- 1998-10-19 NL NL1010347A patent/NL1010347C2/en not_active IP Right Cessation
- 1998-10-30 CN CNB981236782A patent/CN1141007C/en not_active Expired - Lifetime
Cited By (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1751540B (en) * | 2003-01-20 | 2012-08-08 | 特因诺夫音频公司 | Method and device for controlling a reproduction unit using a multi-channel signal |
| US8208641B2 (en) | 2006-01-19 | 2012-06-26 | Lg Electronics Inc. | Method and apparatus for processing a media signal |
| US8488819B2 (en) | 2006-01-19 | 2013-07-16 | Lg Electronics Inc. | Method and apparatus for processing a media signal |
| US8160258B2 (en) | 2006-02-07 | 2012-04-17 | Lg Electronics Inc. | Apparatus and method for encoding/decoding signal |
| CN101385075B (en) * | 2006-02-07 | 2015-04-22 | Lg电子株式会社 | Apparatus and method for encoding/decoding signal |
| CN104681030B (en) * | 2006-02-07 | 2018-02-27 | Lg电子株式会社 | Apparatus and method for encoding/decoding signal |
| CN108346432A (en) * | 2017-01-25 | 2018-07-31 | 北京三星通信技术研究有限公司 | Virtual reality VR audio processing method and corresponding equipment |
| CN108346432B (en) * | 2017-01-25 | 2022-09-09 | 北京三星通信技术研究有限公司 | Virtual reality VR audio processing method and corresponding equipment |
Also Published As
| Publication number | Publication date |
|---|---|
| NL1010347C2 (en) | 2000-04-20 |
| DE19847689A1 (en) | 2000-04-20 |
| CN1141007C (en) | 2004-03-03 |
| DE19847689B4 (en) | 2013-07-11 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP4364326B2 (en) | 3D sound reproducing apparatus and method for a plurality of listeners | |
| JP3913775B2 (en) | Recording and playback system | |
| JP4584416B2 (en) | Multi-channel audio playback apparatus for speaker playback using virtual sound image capable of position adjustment and method thereof | |
| Gardner | Transaural 3-D audio | |
| KR100608024B1 (en) | Apparatus for regenerating multi channel audio input signal through two channel output | |
| KR20080060640A (en) | 2 channel stereo sound reproduction method and device considering personal hearing characteristics | |
| EP3895451A1 (en) | Method and apparatus for processing a stereo signal | |
| JP2009077379A (en) | Stereoscopic sound reproduction equipment, stereophonic sound reproduction method, and computer program | |
| US20200059750A1 (en) | Sound spatialization method | |
| CN101001484A (en) | Method and apparatus to simulate 2-channel virtualized sound for multi-channel sound | |
| US20170215018A1 (en) | Transaural synthesis method for sound spatialization | |
| US7664270B2 (en) | 3D audio signal processing system using rigid sphere and method thereof | |
| CN1141007C (en) | Three-dimensional sound reproduction device and method for multiple listeners | |
| KR100275779B1 (en) | A headphone reproduction apparaturs and method of 5 channel audio data | |
| JP2000333297A (en) | Stereophonic sound generator, method for generating stereophonic sound, and medium storing stereophonic sound | |
| Hoose | Creating Immersive Listening Experiences with Binaural Recording Techniques | |
| US20150036827A1 (en) | Transaural Synthesis Method for Sound Spatialization | |
| KR100626672B1 (en) | 3D audio signal processingacquisition and reproduction system using rigid sphere and its method | |
| RU2639955C2 (en) | Transaural synthesis method for giving space form to sound | |
| US12382233B2 (en) | Sound reproduction with multiple order HRTF between left and right ears | |
| Tsakostas | Binaural Simulation applied to standard stereo audio signals aiming to the enhancement of the listening experience | |
| JP2003078999A (en) | Three-dimensional moving sound generating method and its apparatus | |
| CN114363793A (en) | System and method for converting dual-channel audio into virtual surround 5.1-channel audio | |
| HK40092783A (en) | Sound reproduction with multiple order hrtf between left and right ears | |
| KR19980060755A (en) | 5-channel audio data conversion device |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| C06 | Publication | ||
| PB01 | Publication | ||
| C10 | Entry into substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| C14 | Grant of patent or utility model | ||
| GR01 | Patent grant | ||
| CX01 | Expiry of patent term | ||
| CX01 | Expiry of patent term |
Granted publication date: 20040303 |