CN1244084A - Simulation device and method for multi-channel signal - Google Patents
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Abstract
Description
本发明涉及一种声信号处理装置及方法,特别是一种多声道信号的模拟装置及方法。The invention relates to an acoustic signal processing device and method, in particular to a multi-channel signal simulation device and method.
多功能数字盘(Digital Versatile Disk,DVD),影像及声音质量皆胜过VCD与LD,所以数字化高质量影片已逐渐走入家庭。一般而言,DVD所采用的AC-3数字声源压缩标准,须有左,右,中间,左环绕(Left Surround),右环绕(Right Surround),重低音(LowFrequency Effects)等六个声源频道,所以需用六个扬声器作相对的输出设备,其中重低音扬声器的摆放位置可随意,用数字表示即为5.1或5+1,而不用6。然而,一般个人电脑或家庭音响,因空间的限制,仅配备两个扬声器,无法体验六个声源频道的高质量声音。若想享受高质量声音而又要另外再加一套音响设备,实又过度浪费。The video and sound quality of Digital Versatile Disk (DVD) is better than that of VCD and LD, so digitized high-quality movies have gradually entered the family. Generally speaking, the AC-3 digital sound source compression standard adopted by DVD must have six sound sources including left, right, center, left surround (Left Surround), right surround (Right Surround), and subwoofer (Low Frequency Effects). channel, so it is necessary to use six speakers as the relative output device, and the subwoofer can be placed at any position, and the digital representation is 5.1 or 5+1 instead of 6. However, a general personal computer or home audio system is only equipped with two speakers due to space constraints, and cannot experience the high-quality sound of six sound source channels. If you want to enjoy high-quality sound but add another set of audio equipment, it is too wasteful.
本发明主要目的在于提供一种使用一对扬声器或一副耳机即可模拟多声道的临场效果的声信号模拟装置及方法。主要原理是采用3D声源定位技术,于空间中产生若干个虚拟声源(即多声道系统的各个扬声器),称为虚拟扬声器,故能模拟多声道效果。至于3D声源定位的原理,是将空间中某个方向的声源导入人左右耳的物理系统,以一个数字模型来描述,称为人体头部相关转换函数HRTF(headrelated transfer function)。将声源信号与HRTF作回旋积分(convolution)运算后再经由一对扬声器或一副耳机播放出来,即可产生声音来自各方向的效果。由于不同位置的声源所相对应的转换函数(HRTF)参数均不同,故于存储器中须存放多组不同方向的转换函数(HRTF),以产生各个不同方向的虚拟扬声器。The main purpose of the present invention is to provide an acoustic signal simulation device and method that can simulate multi-channel presence effects by using a pair of loudspeakers or a pair of earphones. The main principle is to use 3D sound source localization technology to generate several virtual sound sources in space (that is, each speaker of the multi-channel system), which are called virtual speakers, so it can simulate multi-channel effects. As for the principle of 3D sound source localization, it is a physical system that introduces a sound source in a certain direction in space into the left and right ears of a person, and is described by a digital model, which is called the human head related transfer function HRTF (headrelated transfer function). The sound source signal is converted into HRTF and then played back through a pair of speakers or a pair of headphones to produce the effect that sounds come from all directions. Since the HRTF parameters corresponding to sound sources in different positions are different, multiple sets of HRTFs in different directions must be stored in the memory to generate virtual speakers in different directions.
本发明的再一目的在于应用3D声源定位技术以提供一种利用两个扬声器以模拟出类似5.1个扬声器效果的方法。Another object of the present invention is to apply the 3D sound source localization technology to provide a method for simulating the effect similar to 5.1 speakers by using two speakers.
为实现上述目的,本发明是采用3D声源定位技术,由两个扬声器直接模拟出类似5.1个声源的效果,而且将此技术以硬件实施,内建在通用数字盘DVD中,故可适用于家电或个人电脑。In order to achieve the above object, the present invention uses 3D sound source localization technology to directly simulate the effect of 5.1 sound sources by two loudspeakers, and this technology is implemented in hardware and built into the universal digital disk DVD, so it is applicable for home appliances or personal computers.
结合附图及实施例对本发明详细说明如下:The present invention is described in detail as follows in conjunction with accompanying drawing and embodiment:
附图说明:Description of drawings:
图1为本发明的多声道模拟装置的示意图;Fig. 1 is the schematic diagram of multi-channel simulation device of the present invention;
图2为本发明的多声道声信号模拟装置的方法流程图;Fig. 2 is the method flowchart of multi-channel sound signal simulation device of the present invention;
图3为利用3D声源定位技术作声源处理的示意图;FIG. 3 is a schematic diagram of sound source processing using 3D sound source localization technology;
图4为本发明的多声道声源定位模拟装置的电路方框图。Fig. 4 is a circuit block diagram of the multi-channel sound source localization simulation device of the present invention.
请参考图1,图1为本发明的多声道模拟装置。一经AC标准编码的音频信号首先由AC-3解码器(1)加以解码成为六个音频信号,亦即左声道、右声道、中间声道、左环绕声道、右环绕声道及重低音声道。这六个经解码的音频信号再送至3D声源定位to AC-3模拟器(2)以进行信号处理,将六个信号分别定位在其应有的方位上。例如,把原本六个声源频道中的中间声道,定位在听者正前方,左声道定位在左前方等。等六个声源频道全部定位后再混音,最后通过一对扬声器或耳机播出,而把原本应有六个不同方位的扬声器才能形成的临场方向感,重现出来。其中3D声源定位技术是用人体头部相关转换函数HRTF(Head Related Transfer Function),将一个声源定位,也就是把声源处理成为具有人耳用来判别方位的两耳之间的时间差(Interaural Time Difference)与两耳之间的强度差(Interaural Intensity Difference)的左右两个声道,再用耳机或扬声器传入我们的耳朵,使人耳听起来误以为此声音是从空间中某一方位所传来,此外更可加入都卜勒效应、反射、混晌、消除交互干扰等,而达到真正的立体空间效果。Please refer to FIG. 1 . FIG. 1 is a multi-channel analog device of the present invention. An audio signal encoded by the AC standard is first decoded by the AC-3 decoder (1) into six audio signals, namely the left channel, the right channel, the center channel, the left surround channel, the right surround channel and the heavy bass channel. These six decoded audio signals are then sent to the 3D Sound Source Localization to AC-3 Simulator (2) for signal processing to localize the six signals in their respective directions. For example, the middle channel among the original six sound source channels is positioned in front of the listener, the left channel is positioned in the left front, etc. After the six sound source channels are all positioned, mix the sound, and finally broadcast it through a pair of speakers or headphones, and reproduce the sense of direction that should have been formed by six speakers in different directions. Among them, the 3D sound source localization technology uses the human head related transfer function HRTF (Head Related Transfer Function) to localize a sound source, that is, to process the sound source into the time difference between the two ears ( The left and right channels of Interaural Time Difference) and the intensity difference between the two ears (Interaural Intensity Difference) are transmitted to our ears with headphones or speakers, which makes the human ear mistakenly think that the sound is from a certain place in the space. In addition, the Doppler effect, reflection, reverberation, and elimination of interactive interference can be added to achieve a real three-dimensional space effect.
如图2所示,对实施本发明的方法所需的步骤加以说明:首先,进行步骤21,计算听者与AC-3规格中5+1个扬声器分别的相对位置向量,以取得多声道系统中各声源(扬声器)的位置。由于不同的多声道系统各有不同的输出声源(扬声器)配置方式,本步骤的目的是藉由使用者所选取不同的多声道系统,以设定系统中各声源(扬声器)的位置。接着进行步骤22,根据上述位置向量拾取所需的头部相关转换函数(Head Related Transfer Function,HRTF)系数。本步骤接续上个步骤所得的各声源位置,于存储器中取得相对应的HRTF系数。然后进行步骤23,读取输入的AC-3六个声道的声源数据。然后执行HRTF 3D运算步骤,根据读入的各声源数据,及其相对应的HRTF参数作3D运算(回旋积分),以求得其左右输出信号。其中声源的HRTF 3D处理的示意图,如图3所示,其中h(0),h(1),…h(N-1)为HRTF系数,Z-1为单位时间延迟(unittime delay)。然后判断是否使用扬声器25。由于只有使用扬声器时才有交互干扰现象,本步骤判别是否使用扬声器以决定接续的步骤是否要执行交互干扰消除运算。如果是使用扬声器则执行交互干扰消除运算步骤26以消除左右扬声器交互干扰现象。最后即时输出3D定位处理后的结果到一对扬声器或耳机以藉由一对扬声器或耳机的左右输出信号,虚拟出AC-3所需的5+1个扬声器的多声道系统中各声源(扬声器)的位置。As shown in Figure 2, the steps required for implementing the method of the present invention are described: at first, carry out
请参考图4,藉一实施例来说明本发明的的模拟装置。经AC-3编码的音频信号在经过AC-3解码器1解码还原成六个声道,后送至本发明的模拟装置以进行信号处理,其中六个声道的音频信号由提供控制信号以控制及协调整个装置运作的控制器42发出控制信号而送至一输入缓冲器43,由于重低音声道信号的定位效果并非可被人耳非常明显的感受,因此,重低音声道信号也可不必送入输入缓冲器43以进行后续的信号处理,而是在其余五个声道的音频信号进行信号处理后,再与之合成,以送至输出装置(扬声器或耳机)。送至输入缓冲器43的五个声道的音频信号被送至一由第一乘法器46及第一加法器48所组成的第一信号处理器54。一储存有多组HRTF系数及交互干扰消除滤波器系数的存储器41。亦会将一组预先储存的HRTF系数送至第一暂存器44,然后再送至第一信号处理器54。第一乘法器46包括多个并行乘法器以将输入的多声道信号与HRTF系数相乘,然后将相乘结果送至包括有多个并行及串行加法器的第一加法器48进行相加运算。亦即,第一信号处理器(54)所作的运算即是作回旋积分(卷积)(convolution)运算。经HRTF 3D运算处理后的左及右声道信号再分别送至输出缓冲器50储存。如果输出装置是一副耳机时,则此左、右声道的信号即可与重低音信号经合成器53合成后直接输出至耳机,而达到以一副耳机模拟六个声道的立体声效果。Please refer to FIG. 4 to illustrate the simulation device of the present invention through an embodiment. The AC-3 coded audio signal is decoded by the AC-3
如所使用的输出装置为一对扬声器时,则将左、右声道的输出信号再进行交互干扰消除处理,以消除交互干扰信号,而使音质更好。该交互干扰消除处理运算将由以下实施例说明。If the output device used is a pair of loudspeakers, the output signals of the left and right channels are then processed for cross-interference elimination to eliminate the cross-interference signal and improve the sound quality. The cross-interference cancellation processing operation will be illustrated by the following embodiments.
为消除左、右声道信号的交互干扰,一交互干扰消除滤波器55(由第二暂存器45、第二乘法器47及第二加法器49所组成)被用来进行进一步的信号处理。第二暂存器45用以储存运算过程的暂态系数,其与第二乘法器47及第二加法器49形成回授回路,其中第二加法器49的输出耦合至第二暂存器45的输入端,第二暂存器45的输出耦合至第二乘法器47的输入端。第二乘法器47包括多个并行乘法器以将来自存储器41的交互干扰消除滤波器系数及HRTF(即上述左、右声道信号)的输出结果相乘,然后再将相乘结果送至包括多个并行及串行加法器的第二加法器49进行相加运算。经交互干扰消除滤波处理后的左、右声道信号再分别送至第二输出缓冲器51储存。此经交互干扰消除滤波处理后的信号与重低音信号经合成器53合成后直接输出至一对扬声器,本发明可实现以一对扬声器模拟六个声道的立体环绕效果。For eliminating the cross-interference of the left and right channel signals, a cross-interference elimination filter 55 (made up of the
本发明与现有技术相比具有如下效果:Compared with the prior art, the present invention has the following effects:
本发明亦可在上述实施例中再加入一数据选择器(52),用以选择输出装置为一副耳机或一对扬声器。The present invention can also add a data selector (52) to the above-mentioned embodiment to select the output device as a pair of earphones or a pair of speakers.
本发明仅利用一副耳机或一对扬声器即可模拟通用数字盘DVD的六个声道。本发明的模拟装置及方法可利用现有的家庭音响或个人电脑的一对扬声器来形成六个声源频道的高音质声音,因而节省了额外四个扬声器的费用及摆置空间。此外,本发明的模拟装置及方法可以一晶片来完成而内建于DVD Player、DVD-Rom或其他具有多声道环场音响效果的装置中,因此并不会增加整个装置的额外空间。The invention can simulate six audio channels of a universal digital disk DVD by only utilizing a pair of earphones or a pair of loudspeakers. The simulation device and method of the present invention can utilize a pair of speakers of an existing home audio system or a personal computer to generate high-quality sound of six sound source channels, thus saving the cost and placement space of four additional speakers. In addition, the simulation device and method of the present invention can be implemented in one chip and built into DVD Player, DVD-Rom or other devices with multi-channel surround sound effects, so the extra space of the whole device will not be increased.
上述实施例仅为说明本发明的原理及其功效,而非限制本发明。The above-mentioned embodiments are only to illustrate the principles and effects of the present invention, but not to limit the present invention.
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Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102752691A (en) * | 2012-07-30 | 2012-10-24 | 郝立 | Audio processing technology, 3D (three dimensional) virtual sound and applications of 3D virtual sound |
| CN102760437A (en) * | 2011-04-29 | 2012-10-31 | 上海交通大学 | Audio decoding device of control conversion of real-time audio track |
| CN106373582A (en) * | 2016-08-26 | 2017-02-01 | 腾讯科技(深圳)有限公司 | Multi-channel audio processing method and device |
| CN107040862A (en) * | 2016-02-03 | 2017-08-11 | 腾讯科技(深圳)有限公司 | Audio-frequency processing method and processing system |
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1998
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Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102760437A (en) * | 2011-04-29 | 2012-10-31 | 上海交通大学 | Audio decoding device of control conversion of real-time audio track |
| CN102760437B (en) * | 2011-04-29 | 2014-03-12 | 上海交通大学 | Audio decoding device of control conversion of real-time audio track |
| CN102752691A (en) * | 2012-07-30 | 2012-10-24 | 郝立 | Audio processing technology, 3D (three dimensional) virtual sound and applications of 3D virtual sound |
| CN107040862A (en) * | 2016-02-03 | 2017-08-11 | 腾讯科技(深圳)有限公司 | Audio-frequency processing method and processing system |
| CN106373582A (en) * | 2016-08-26 | 2017-02-01 | 腾讯科技(深圳)有限公司 | Multi-channel audio processing method and device |
| CN106373582B (en) * | 2016-08-26 | 2020-08-04 | 腾讯科技(深圳)有限公司 | Method and device for processing multi-channel audio |
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