CN112569603A - Game access method, device and equipment - Google Patents
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- 238000004891 communication Methods 0.000 description 2
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- 238000010586 diagram Methods 0.000 description 2
- 238000004806 packaging method and process Methods 0.000 description 2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/531—Server assignment
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Abstract
The application discloses a game access method, a game access device and game access equipment, wherein the method comprises the following steps: obtaining access parameters of a game application to be accessed through a preset interface, wherein the preset interface is configured by a common interface of a plurality of channels; matching the access parameters with preset parameters to obtain channel identifications corresponding to the access parameters; acquiring a channel interface corresponding to a channel identifier; acquiring channel resources when the game application to be accessed is accessed into the channel to be accessed through a channel interface; and accessing the game application to be accessed to the channel to be accessed by utilizing the channel resources. The technical problems that time is long and efficiency is low when the existing game is put on the shelf are solved.
Description
Technical Field
The present application relates to the field of electronic game technologies, and in particular, to a game access method, apparatus, and device.
Background
An electronic game (hereinafter referred to simply as a game) refers to an interactive game that runs on an electronic device. With the rapid development of the game industry, various games come up endlessly.
After the development of a new game is completed, in order to issue a game, it is necessary to put the game on each channel platform (hereinafter, simply referred to as a channel), for example, a hua-shi game center, a UC game center, a hundredth game center, a millet game center, and the like. However, accessing the channel's SDK takes a long time when the channel is up-shelved. If 30 channels are to be shelved, the SDKs of the access channels need to be accessed, and the access of the SDKs of the 30 channels can seriously affect the online time of the game, and is long in time and low in efficiency.
Disclosure of Invention
The application provides a game access method, a game access device and game access equipment, and solves the technical problems that time is long and efficiency is low when an existing game is put on shelf.
In view of this, a first aspect of the present application provides a game access method, including:
obtaining access parameters of a game application to be accessed through a preset interface, wherein the preset interface is configured by a common interface of a plurality of channels;
matching the access parameters with preset parameters to obtain channel identifications corresponding to the access parameters;
acquiring a channel interface corresponding to the channel identifier;
acquiring channel resources when the game application to be accessed accesses the channel to be accessed through the channel interface;
and accessing the game application to be accessed to the channel to be accessed by utilizing the channel resources.
Optionally, matching the access parameter with a preset parameter to obtain a channel identifier corresponding to the access parameter, which specifically includes:
matching the access parameters with preset parameters, and determining matching parameters of the access parameters, wherein the matching parameters are as follows: preset parameters matched with the access parameters;
and determining the channel identification corresponding to the matching parameter based on the first corresponding relation among the matching parameter, the matching parameter and the channel identification.
Optionally, the obtaining of the channel interface corresponding to the channel identifier specifically includes:
and determining the channel interface corresponding to the channel identifier based on the second corresponding relation among the channel identifier, the channel identifier and the channel interface.
Optionally, the channel identification comprises: channel name or channel ID.
Optionally, the obtaining, through the channel interface, channel resources when the to-be-accessed game application accesses the to-be-accessed channel specifically includes:
and acquiring channel resources which are sent by the channel to be accessed and accessed when the channel to be accessed is accessed through the channel interface.
Optionally, the accessing the game application to be accessed to the channel to be accessed by using the channel resource specifically includes:
adding the channel resource into the master package of the game application to be accessed to obtain a channel package;
and accessing the game application to be accessed to the channel to be accessed through the channel packet.
A second aspect of the present application provides a game access apparatus, comprising:
the system comprises a first acquisition unit, a second acquisition unit and a control unit, wherein the first acquisition unit is used for acquiring access parameters of a game application to be accessed through a preset interface, and the preset interface is configured by common interfaces of a plurality of channels;
the matching unit is used for matching the access parameters with preset parameters to obtain channel identifiers corresponding to the access parameters;
the second acquisition unit is used for acquiring a channel interface corresponding to the channel identifier;
a third obtaining unit, configured to obtain, through the channel interface, a channel resource when the to-be-accessed game application accesses the to-be-accessed channel;
and the access unit is used for accessing the game application to be accessed into the channel to be accessed by utilizing the channel resources.
Optionally, the matching unit specifically includes:
a matching subunit, configured to match the access parameter with a preset parameter, and determine a matching parameter of the access parameter, where the matching parameter is: preset parameters matched with the access parameters;
and the determining subunit is used for determining the channel identifier corresponding to the matching parameter based on the first corresponding relationship among the matching parameter, the matching parameter and the channel identifier.
Optionally, the third obtaining unit is specifically configured to determine, based on the second correspondence between the channel identifier and the channel interface, a channel interface corresponding to the channel identifier.
A third aspect of the present application provides a game access device comprising a processor and a memory;
the memory is used for storing program codes and transmitting the program codes to the processor;
the processor is configured to perform the game access method of the first aspect according to instructions in the program code.
According to the technical scheme, the method has the following advantages:
the application provides a game access method, which comprises the following steps: obtaining access parameters of a game application to be accessed through a preset interface, wherein the preset interface is configured by a common interface of a plurality of channels; matching the access parameters with preset parameters to obtain channel identifications corresponding to the access parameters; acquiring a channel interface corresponding to a channel identifier; acquiring channel resources when the game application to be accessed is accessed into the channel to be accessed through a channel interface; and accessing the game application to be accessed to the channel to be accessed by utilizing the channel resources.
In the method, the access parameter of the game application to be accessed is acquired through the preset interface configured by the common interface of the channels, then the channel identification of the access parameter can be known by matching the access parameter and the preset parameter, then the corresponding channel interface can be acquired, and after the channel interface is acquired, the channel resource of the game application to be accessed when the game application to be accessed is accessed to the channel to be accessed can be acquired.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without inventive exercise.
Fig. 1 is a schematic flowchart of a game access method according to a first embodiment of the present application;
fig. 2 is a flowchart illustrating a second embodiment of a game accessing method in the embodiment of the present application;
fig. 3 is a schematic flowchart of an application example of a game access method in an embodiment of the present application;
fig. 4 is a schematic structural diagram of an embodiment of a game access device in an embodiment of the present application.
Detailed Description
The embodiment of the application provides a game access method, a game access device and game access equipment, and solves the technical problems of long time consumption and low efficiency in the existing game channel shelving process.
In order to make the technical solutions of the present application better understood, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1, a flow chart of a game access method according to a first embodiment of the present application is shown.
In this embodiment, a game access method includes:
The preset interface is configured by a common interface of a plurality of channels, so that the preset interface can be connected with the preset interface no matter which channel the game application to be accessed is accessed to. It can be understood that the important interfaces commonly used by the SDKs of each large channel are initialization, login, payment, event reporting, and the like, so that the common interfaces can be abstracted to make a preset interface and provide the preset interface to a CP (game developer, hereinafter referred to as CP), and the CP accesses the game application to be accessed through the preset interface.
After the game application to be accessed is connected to the preset interface, data can be transmitted through the preset interface, and the access parameters of the game application to be accessed are acquired.
And 102, matching the access parameters with preset parameters to obtain channel identifications corresponding to the access parameters.
After the access parameters are obtained, the access parameters are matched with the preset parameters, so that a channel identifier corresponding to the access parameters can be obtained, wherein the channel identifier is a channel identifier of a channel to be accessed by the game application to be accessed. The channel identification is used for distinguishing each channel and is written in the configuration file of each channel.
It can be understood that the preset parameters are access parameters corresponding to each channel, and by matching the access parameters of the game application to be accessed with the access parameters corresponding to each channel, it is possible to know which channel the game application to be accessed is to access, that is, to obtain a channel identifier corresponding to the game application to be accessed.
And 103, acquiring a channel interface corresponding to the channel identifier.
The channel identification is obtained, that is, the channel to be accessed by the game application to be accessed (that is, the channel to be accessed) is obtained, and the channel interface corresponding to the channel can be correspondingly obtained.
And 104, acquiring channel resources when the game application to be accessed accesses the channel to be accessed through the channel interface.
And 105, accessing the game application to be accessed to the channel to be accessed by utilizing the channel resources.
The channel identification of the channel to be accessed by the game application to be accessed can be quickly determined through the preset interface, and after the channel interface is correspondingly obtained, the channel resource is obtained through the channel interface to access the game application to be accessed. No matter how many channels are to be put on shelf, the access of the channels can be realized through the preset interface, and the SDKs of the channels are not accessed one by one.
In the embodiment, the access parameter of the game application to be accessed is acquired through the preset interface configured by the common interface of the channels, then the channel identifier of the access parameter can be known by matching the access parameter and the preset parameter, then the corresponding channel interface can be acquired, after the channel interface is acquired, the channel resource of the game application to be accessed when the game application to be accessed is accessed to the channel to be accessed can be acquired, the game application to be accessed can be accessed to the channel to be accessed by directly utilizing the channel resource subsequently, the channel resource corresponding to the channel interface and the channel interface can be quickly acquired through the aggregation mode of the preset interface in the whole process, so that the game application to be accessed can be quickly accessed to the channel, and the technical problems of long time consumption and low efficiency when the existing game is put on the shelf in the channel are solved.
The above is a first embodiment of a game access method provided in the embodiments of the present application, and the following is a second embodiment of a game access method provided in the embodiments of the present application.
Referring to fig. 2, a flow chart of a second embodiment of a game access method in the embodiment of the present application is shown.
In this embodiment, a game access method includes:
It should be noted that the description of step 201 is the same as the description of step 101 in the first embodiment, and reference may be specifically made to the description of step 101, which is not repeated herein.
The matching process in this embodiment may be to compare whether the access parameter and the preset parameter are the same, and if so, it indicates that the access parameter and the preset parameter are matched, and accordingly, the preset parameter may be used as the matching parameter.
In this embodiment, the first corresponding relationship between the matching parameter and the channel identifier is preconfigured, so that after the matching parameter is obtained, the channel identifier corresponding to the matching parameter can be determined according to the matching parameter and the first corresponding relationship.
It should be noted that the channel identifier includes: channel name or channel ID. It can be understood that the channel identifier may also be other information as long as the channel identifier can be distinguished, and those skilled in the art may select the channel identifier according to needs, which is not limited and described herein.
And 204, determining a channel interface corresponding to the channel identifier based on the second corresponding relation among the channel identifier, the channel identifier and the channel interface.
In this embodiment, a second corresponding relationship between the channel identifier and the channel interface is preconfigured, and after the channel identifier is obtained, the channel interface corresponding to the channel identifier can be determined according to the channel identifier and the second corresponding relationship.
And step 205, acquiring channel resources which are sent by the channel to be accessed and accessed when the channel to be accessed is accessed through the channel interface.
It can be understood that the channel resources in this embodiment include: channel parameters and the like, which can be set correspondingly according to resources required when accessing the channel to be connected by a person skilled in the art, are not described in detail herein.
After the channel resources are obtained, the channel resources can be added into the mother package of the game to be accessed, and the channel package is obtained. It can be understood that, at this time, not only the channel resource can be added to the mother package, but also the game icon, package name, version number, plug-in replacement, etc. in the mother package can be modified. The plug-in here is a separate apk. Among them are adapters for interfacing to various channels, which implement preset interfaces. When the game runs, DexClassLoader is used to load the game, and the calling of the internal code is realized. The code which is easy to modify aiming at the game characteristic subsequently can be put in the plug-in, the aim of code validation is achieved by generating a new plug-in to replace the old plug-in, and the CP is not required to be accessed again in the process, so that the code logic is convenient to modify.
It will be appreciated that the parent package is also the game installation package.
And step 207, accessing the game application to be accessed to the channel to be accessed through the channel packet.
In the embodiment, the access parameter of the game application to be accessed is acquired through the preset interface configured by the common interface of the channels, then the channel identifier of the access parameter can be known by matching the access parameter and the preset parameter, then the corresponding channel interface can be acquired, after the channel interface is acquired, the channel resource of the game application to be accessed when the game application to be accessed is accessed to the channel to be accessed can be acquired, the game application to be accessed can be accessed to the channel to be accessed by directly utilizing the channel resource subsequently, the channel resource corresponding to the channel interface and the channel interface can be quickly acquired through the aggregation mode of the preset interface in the whole process, so that the game application to be accessed can be quickly accessed to the channel, and the technical problems of long time consumption and low efficiency when the existing game is put on the shelf in the channel are solved.
The second embodiment of the game access method provided in the embodiments of the present application is as follows.
Referring to fig. 3, fig. 3 is a schematic flowchart illustrating an application example of a game access method according to an embodiment of the present application.
The channels to be accessed in this application example are described by taking hua as a channel, a UC channel and a ybb channel as examples. The game access method in the application example comprises the following steps:
1) and abstracting an interface shared by the SDKs of the large channels to be made into a preset interface and providing the preset interface for the CP.
2) And the CP provides the mother packet to the game access device after the game application to be accessed is accessed into the preset interface.
3) And after the game access device obtains the primary package, uploading the primary package to a packaging machine, selecting a channel needing subpackaging, filling channel parameters, automatically executing python scripts by the packaging machine to generate a channel package for us, and realizing the access of the game application to be accessed through the channel package. The work of the python script processing comprises copying files such as channel resources and jar, and the like into the master package, and also can modify game icon, package name, version number, Application inheritance relationship, plug-in replacement, channel identification and the like.
The plug-in is an independent apk file, adapters for connecting various channels are arranged in the plug-in, and the adapters realize preset interfaces. When the game runs, DexClassLoader is used to load the game, and the calling of the internal code is realized.
The channel identification is read when the channel package is initialized, the corresponding channel interface adapter is matched according to the channel identification (the interface of each channel is correspondingly accessed into the preset interface and is called as the adapter of the channel), and an object is generated to be used as an actual calling object in the preset interface, so that calling the preset interface in the game is equivalent to calling the SDK interface of the channel, and the access and sub-package of the SDK of the channel are realized. It can be understood that the channel adapter is a specific implementation of each interface of the channel (the preset interface is matched with the channel adapter according to the channel identifier so as to call the interface of the channel).
Compared with the prior art, the application example has the following advantages:
1. and realizing the quick access of the game application to be accessed.
2. A project is newly built for each channel, and an adapter is made for each channel in a static factory mode, so that a plurality of channels can be managed more conveniently.
3. The plug-in mode can enable the modified code to be more conveniently effective.
The second embodiment of the game accessing method provided in the embodiment of the present application is as above, and the following is an embodiment of a game accessing device provided in the embodiment of the present application, please refer to fig. 4.
Referring to fig. 4, a schematic structural diagram of an embodiment of a game access device in an embodiment of the present application is shown.
A game access device in this embodiment includes:
a first obtaining unit 401, configured to obtain an access parameter of a game application to be accessed through a preset interface, where the preset interface is configured by a common interface of multiple channels;
a matching unit 402, configured to match the access parameter with a preset parameter, so as to obtain a channel identifier corresponding to the access parameter;
a second obtaining unit 403, configured to obtain a channel interface corresponding to the channel identifier;
a third obtaining unit 404, configured to obtain, through a channel interface, a channel resource when the to-be-accessed game application accesses the to-be-accessed channel;
an accessing unit 405, configured to access the to-be-accessed game application to the to-be-accessed channel by using the channel resource.
Further, the matching unit 402 specifically includes:
the matching subunit is configured to match the access parameter with a preset parameter, and determine a matching parameter of the access parameter, where the matching parameter is: preset parameters matched with the access parameters;
and the determining subunit is used for determining the channel identifier corresponding to the matching parameter based on the first corresponding relationship among the matching parameter, the matching parameter and the channel identifier.
Further, the third obtaining unit 404 is specifically configured to determine, based on the channel identifier, and the second corresponding relationship of the channel interfaces, a channel interface corresponding to the channel identifier.
In the embodiment, the access parameter of the game application to be accessed is acquired through the preset interface configured by the common interface of the channels, then the channel identifier of the access parameter can be known by matching the access parameter and the preset parameter, then the corresponding channel interface can be acquired, after the channel interface is acquired, the channel resource of the game application to be accessed when the game application to be accessed is accessed to the channel to be accessed can be acquired, the game application to be accessed can be accessed to the channel to be accessed by directly utilizing the channel resource subsequently, the channel resource corresponding to the channel interface and the channel interface can be quickly acquired through the aggregation mode of the preset interface in the whole process, so that the game application to be accessed can be quickly accessed to the channel, and the technical problems of long time consumption and low efficiency when the existing game is put on the shelf in the channel are solved.
The embodiment of the application also provides game access equipment, which comprises a processor and a memory;
the memory is used for storing the program codes and transmitting the program codes to the processor;
the processor is configured to execute the game access method of the first embodiment or the second embodiment according to instructions in the program code.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of a unit is only one logical functional division, and there may be other divisions when implemented, for example, multiple units or components may be combined or integrated into another grid network to be installed, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to the needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiment of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-only memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and the like.
The above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.
Claims (10)
1. A game access method, comprising:
obtaining access parameters of a game application to be accessed through a preset interface, wherein the preset interface is configured by a common interface of a plurality of channels;
matching the access parameters with preset parameters to obtain channel identifications corresponding to the access parameters;
acquiring a channel interface corresponding to the channel identifier;
acquiring channel resources when the game application to be accessed accesses the channel to be accessed through the channel interface;
and accessing the game application to be accessed to the channel to be accessed by utilizing the channel resources.
2. The game access method according to claim 1, wherein the step of matching the access parameter with a preset parameter to obtain a channel identifier corresponding to the access parameter specifically comprises:
matching the access parameters with preset parameters, and determining matching parameters of the access parameters, wherein the matching parameters are as follows: preset parameters matched with the access parameters;
and determining the channel identification corresponding to the matching parameter based on the first corresponding relation among the matching parameter, the matching parameter and the channel identification.
3. The game access method according to claim 1, wherein obtaining the channel interface corresponding to the channel identifier specifically includes:
and determining the channel interface corresponding to the channel identifier based on the second corresponding relation among the channel identifier, the channel identifier and the channel interface.
4. The game access method of claim 1, wherein the channel identification comprises: channel name or channel ID.
5. The game access method according to claim 1, wherein the obtaining, through the channel interface, channel resources when the to-be-accessed game application accesses the to-be-accessed channel specifically includes:
and acquiring channel resources which are sent by the channel to be accessed and accessed when the channel to be accessed is accessed through the channel interface.
6. The game access method according to claim 1, wherein accessing the game application to be accessed to the channel to be accessed by using the channel resource specifically comprises:
adding the channel resource into the master package of the game application to be accessed to obtain a channel package;
and accessing the game application to be accessed to the channel to be accessed through the channel packet.
7. A game access device, comprising:
the system comprises a first acquisition unit, a second acquisition unit and a control unit, wherein the first acquisition unit is used for acquiring access parameters of a game application to be accessed through a preset interface, and the preset interface is configured by common interfaces of a plurality of channels;
the matching unit is used for matching the access parameters with preset parameters to obtain channel identifiers corresponding to the access parameters;
the second acquisition unit is used for acquiring a channel interface corresponding to the channel identifier;
a third obtaining unit, configured to obtain, through the channel interface, a channel resource when the to-be-accessed game application accesses the to-be-accessed channel;
and the access unit is used for accessing the game application to be accessed into the channel to be accessed by utilizing the channel resources.
8. The game access device of claim 7, wherein the matching unit specifically comprises:
a matching subunit, configured to match the access parameter with a preset parameter, and determine a matching parameter of the access parameter, where the matching parameter is: preset parameters matched with the access parameters;
and the determining subunit is used for determining the channel identifier corresponding to the matching parameter based on the first corresponding relationship among the matching parameter, the matching parameter and the channel identifier.
9. The game access device of claim 7, wherein the third obtaining unit is specifically configured to determine the channel interface corresponding to the channel identifier based on the second correspondence relationship between the channel identifier, the channel identifier and the channel interface.
10. A game access device, the device comprising a processor and a memory;
the memory is used for storing program codes and transmitting the program codes to the processor;
the processor is configured to execute the game access method of any one of claims 1 to 6 according to instructions in the program code.
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| CN202011569623.2A CN112569603A (en) | 2020-12-26 | 2020-12-26 | Game access method, device and equipment |
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| CN202011569623.2A CN112569603A (en) | 2020-12-26 | 2020-12-26 | Game access method, device and equipment |
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