CN112138376A - Cloud game archiving method and device and electronic equipment - Google Patents
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- 238000011068 loading method Methods 0.000 claims description 27
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
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Abstract
Description
技术领域technical field
本申请涉及互联网技术领域,具体而言,本申请涉及一种云游戏存档方法、装置和电子设备。The present application relates to the field of Internet technologies, and in particular, the present application relates to a cloud game archiving method, apparatus and electronic device.
背景技术Background technique
云游戏(cloud gaming)是以云计算为基础的运行游戏的一种新方式。在云游戏模式下,游戏画面的渲染工作是在服务器端完成的,渲染后的游戏画面经过编码,经由网络串流(streaming)到游戏玩家的终端上。在客户端,游戏玩家不再需要高档的游戏设备,只需要基本的视频解码能力就可以进行游戏。这使得游戏玩家不再依赖高配置的终端就可以体验大型游戏。Cloud gaming is a new way of running games based on cloud computing. In the cloud game mode, the rendering of the game screen is completed on the server side, and the rendered game screen is encoded and streamed to the game player's terminal via the network. On the client side, gamers no longer need high-end game equipment, but only need basic video decoding capabilities to play games. This allows gamers to experience large-scale games without relying on high-configured terminals.
用户在需要中断云游戏时,通常需要存储游戏进度。目前对于本地游戏的存储方式,存档时游戏进度保存于游戏卡中;对于联网游戏,其存档时的游戏进度与账号ID相关联,且游戏进度保存在服务端中,每当用户登录该账号ID时,可以获取该账号ID中的游戏进度。When users need to interrupt cloud games, they usually need to store game progress. At present, for the storage method of local games, the game progress is saved in the game card when archived; for online games, the game progress when archived is associated with the account ID, and the game progress is saved in the server, whenever the user logs in to the account ID , you can get the game progress in the account ID.
然而,将游戏云化后,游戏实例并不能直接将游戏进度存储在客户端本地,而是存储在云端,可以是游戏实例所在服务器的存储器中,也可以是游戏实例对应的游戏账号服务器对应的存储器,现有技术中应用于本地游戏或者联网游戏的游戏存档的方式将导致云游戏客户端无法使用云端存储的游戏进度。However, after the game is cloudized, the game instance cannot directly store the game progress locally on the client, but in the cloud, which can be in the memory of the server where the game instance is located, or in the game account server corresponding to the game instance. Memory, the game archive method applied to the local game or the online game in the prior art will cause the cloud game client to be unable to use the game progress stored in the cloud.
发明内容SUMMARY OF THE INVENTION
本申请提供了一种云游戏存档方法、装置和电子设备,可以解决上述至少一项技术问题。The present application provides a cloud game archiving method, apparatus and electronic device, which can solve at least one of the above technical problems.
技术方案如下:The technical solution is as follows:
第一方面,提供了一种云游戏存档方法,该方法包括:In a first aspect, a cloud game archiving method is provided, and the method includes:
获取存档请求,基于存档请求生成游戏进度标识;Get the archive request, and generate the game progress indicator based on the archive request;
基于存档请求确定对应的目标游戏实例,并发送存档指令至目标游戏实例;Determine the corresponding target game instance based on the save request, and send the save command to the target game instance;
接收目标游戏实例基于存档指令返回的当前的存档信息;Receive the current save information returned by the target game instance based on the save command;
获取与目标游戏实例对应的第一进度表,将存档信息和对应的游戏进度标识存储于第一进度表中。The first progress table corresponding to the target game instance is acquired, and the archive information and the corresponding game progress identifier are stored in the first progress table.
在第一方面的可选实施例中,基于存档请求确定对应的目标游戏实例,包括:In an optional embodiment of the first aspect, determining the corresponding target game instance based on the save request includes:
获取存档请求中携带的游戏实例匹配条件;游戏实例匹配条件包括用户账号、游戏实例标识、游戏服务组件GS标识中的至少一种;Obtain the game instance matching conditions carried in the archive request; the game instance matching conditions include at least one of the user account, the game instance identifier, and the game service component GS identifier;
基于游戏实例匹配条件确定目标游戏实例。The target game instance is determined based on the game instance matching condition.
在第一方面的可选实施例中,获取与目标游戏实例对应的第一进度表,包括:In an optional embodiment of the first aspect, acquiring the first progress table corresponding to the target game instance includes:
确定与目标游戏实例对应的游戏标识;Determine the game ID corresponding to the target game instance;
查询与游戏标识对应的第一进度表;Query the first progress table corresponding to the game logo;
若未查询到第一进度表,则创建与游戏标识对应的第一进度表。If the first progress table is not queried, a first progress table corresponding to the game identifier is created.
在第一方面的可选实施例中,将存档信息和游戏进度标识存储于第一进度表中,包括:In an optional embodiment of the first aspect, storing the archive information and the game progress identifier in the first progress table includes:
将存档信息与游戏进度标识关联生成进度信息项;Associate the archive information with the game progress identifier to generate a progress information item;
将生成的进度信息项存储于第一进度表中。The generated progress information items are stored in the first progress table.
在第一方面的可选实施例中,存档信息包括存档生成时刻、存档创建人信息、当前游戏画面快照、存档内容哈希值、存档类型、游戏存档加载信息中的至少一种。In an optional embodiment of the first aspect, the save information includes at least one of save generation time, save creator information, current game screen snapshot, save content hash value, save type, and game save loading information.
在第一方面的可选实施例中,还包括:In an optional embodiment of the first aspect, it also includes:
获取请求端发送的读档请求;读档请求中携带有第一进度表匹配条件和存档信息匹配条件;Obtain the file-reading request sent by the requester; the file-reading request carries the first schedule matching condition and the archive information matching condition;
基于第一进度表匹配条件确定对应的第一进度表;determining the corresponding first schedule based on the first schedule matching condition;
基于存档信息匹配条件从所确定的第一进度表中筛选出目标存档信息和对应的目标游戏进度标识;Screening out the target save information and the corresponding target game progress identifier from the determined first progress table based on the match condition of the save information;
将所筛选得到的目标存档信息和目标游戏进度标识发送至请求端。Send the filtered target archive information and target game progress identifier to the requester.
在第一方面的可选实施例中,将所筛选得到的目标存档信息和目标游戏进度标识发送至请求端,包括:In an optional embodiment of the first aspect, sending the screened target archive information and target game progress identifier to the requester, including:
基于所筛选得到的目标存档信息和目标游戏进度标识生成新的进度信息项;Generate a new progress information item based on the filtered target archive information and target game progress identifier;
确定第一进度表对应的游戏标识;determining the game identifier corresponding to the first progress table;
基于所确定的游戏标识、所生成的新的进度信息项生成第二进度表;generating a second progress table based on the determined game identifier and the generated new progress information item;
将第二进度表发送至请求端。Send the second schedule to the requester.
在第一方面的可选实施例中,还包括:In an optional embodiment of the first aspect, it also includes:
接收请求端发送的目标游戏进度标识和游戏标识;Receive the target game progress ID and game ID sent by the requester;
根据游戏标识查询对应的第一进度表;Query the corresponding first progress table according to the game identifier;
基于目标游戏进度标识,从查询得到的第一进度表中确定出与目标游戏进度标识对应的目标存档信息;Based on the target game progress identifier, determine the target archive information corresponding to the target game progress identifier from the first progress table obtained by the query;
调度得到目标游戏实例;Scheduling to get the target game instance;
发送加载指令到目标游戏实例;加载指令中包括目标存档信息,以使目标游戏实例基于目标存档信息加载对应的目标存档内容;Send a loading command to the target game instance; the loading command includes target save information, so that the target game instance loads the corresponding target save content based on the target save information;
将目标游戏实例的信息返回至请求端,目标游戏实例的信息至少包括目标游戏实例标识。The information of the target game instance is returned to the requesting end, and the information of the target game instance at least includes the identifier of the target game instance.
第二方面,提供了一种云游戏存档装置,该装置包括:In a second aspect, a cloud game archive device is provided, the device comprising:
获取模块,用于获取存档请求,基于存档请求生成游戏进度标识;The acquisition module is used to acquire the archive request and generate the game progress indicator based on the archive request;
发送模块,用于基于存档请求确定对应的目标游戏实例,并发送存档指令至目标游戏实例;The sending module is used to determine the corresponding target game instance based on the archive request, and send the archive instruction to the target game instance;
接收模块,用于接收目标游戏实例基于存档指令返回的当前的存档信息;The receiving module is used to receive the current save information returned by the target game instance based on the save command;
存档模块,用于获取与目标游戏实例对应的第一进度表,将存档信息和对应的游戏进度标识存储于第一进度表中。The archive module is used to obtain the first progress table corresponding to the target game instance, and store the archive information and the corresponding game progress identifier in the first progress table.
在第二方面的可选实施例中,发送模块在基于存档请求确定对应的目标游戏实例时,具体用于:In an optional embodiment of the second aspect, when the sending module determines the corresponding target game instance based on the archive request, it is specifically configured to:
获取存档请求中携带的游戏实例匹配条件;游戏实例匹配条件包括用户账号、游戏实例标识、游戏服务组件GS标识中的至少一种;Obtain the game instance matching conditions carried in the archive request; the game instance matching conditions include at least one of the user account, the game instance identifier, and the game service component GS identifier;
基于游戏实例匹配条件确定目标游戏实例。The target game instance is determined based on the game instance matching condition.
在第二方面的可选实施例中,存档模块在获取与目标游戏实例对应的第一进度表时,具体用于:In an optional embodiment of the second aspect, when the archive module acquires the first progress table corresponding to the target game instance, it is specifically used to:
确定与目标游戏实例对应的游戏标识;Determine the game ID corresponding to the target game instance;
查询与游戏标识对应的第一进度表;Query the first progress table corresponding to the game logo;
若未查询到第一进度表,则创建与游戏标识对应的第一进度表。If the first progress table is not queried, a first progress table corresponding to the game identifier is created.
在第二方面的可选实施例中,存档模块在将存档信息和游戏进度标识存储于第一进度表中时,具体用于:In an optional embodiment of the second aspect, when the archive module stores the archive information and the game progress identifier in the first progress table, it is specifically used to:
将存档信息与游戏进度标识关联生成进度信息项;Associate the archive information with the game progress identifier to generate a progress information item;
将生成的进度信息项存储于第一进度表中。The generated progress information items are stored in the first progress table.
在第二方面的可选实施例中,存档信息包括存档生成时刻、存档创建人信息、当前游戏画面快照、存档内容哈希值、存档类型、游戏存档加载信息中的至少一种。In an optional embodiment of the second aspect, the save information includes at least one of save generation time, save creator information, current game screen snapshot, save content hash value, save type, and game save loading information.
在第二方面的可选实施例中,还包括读档模块,用于:In an optional embodiment of the second aspect, a file reading module is also included for:
获取请求端发送的读档请求;读档请求中携带有第一进度表匹配条件和存档信息匹配条件;Obtain the file-reading request sent by the requester; the file-reading request carries the first schedule matching condition and the archive information matching condition;
基于第一进度表匹配条件确定对应的第一进度表;determining the corresponding first schedule based on the first schedule matching condition;
基于存档信息匹配条件从所确定的第一进度表中筛选出目标存档信息和对应的目标游戏进度标识;Screening out the target save information and the corresponding target game progress identifier from the determined first progress table based on the match condition of the save information;
将所筛选得到的目标存档信息和目标游戏进度标识发送至请求端。Send the filtered target archive information and target game progress identifier to the requester.
在第二方面的可选实施例中,读档模块在将所筛选得到的目标存档信息和目标游戏进度标识发送至请求端时,具体用于:In an optional embodiment of the second aspect, when the file reading module sends the screened target archive information and target game progress identifier to the requester, it is specifically used for:
基于所筛选得到的目标存档信息和目标游戏进度标识生成新的进度信息项;Generate a new progress information item based on the filtered target archive information and target game progress identifier;
确定第一进度表对应的游戏标识;determining the game identifier corresponding to the first progress table;
基于所确定的游戏标识、所生成的新的进度信息项生成第二进度表;generating a second progress table based on the determined game identifier and the generated new progress information item;
将第二进度表发送至请求端。Send the second schedule to the requester.
在第二方面的可选实施例中,还包括加载模块,用于:In an optional embodiment of the second aspect, a loading module is also included for:
接收请求端发送的目标游戏进度标识和游戏标识;Receive the target game progress ID and game ID sent by the requester;
根据游戏标识查询对应的第一进度表;Query the corresponding first progress table according to the game identifier;
基于目标游戏进度标识,从查询得到的第一进度表中确定出与目标游戏进度标识对应的目标存档信息;Based on the target game progress identifier, determine the target archive information corresponding to the target game progress identifier from the first progress table obtained by the query;
调度得到目标游戏实例;Scheduling to get the target game instance;
发送加载指令到目标游戏实例;加载指令中包括目标存档信息,以使目标游戏实例基于目标存档信息加载对应的目标存档内容;Send a loading command to the target game instance; the loading command includes target save information, so that the target game instance loads the corresponding target save content based on the target save information;
将目标游戏实例的信息返回至请求端,目标游戏实例的信息至少包括目标游戏实例标识。The information of the target game instance is returned to the requesting end, and the information of the target game instance at least includes the identifier of the target game instance.
第三方面,提供了一种电子设备,该电子设备包括:In a third aspect, an electronic device is provided, the electronic device comprising:
一个或多个处理器;one or more processors;
存储器;memory;
一个或多个应用程序,其中一个或多个应用程序被存储在存储器中并被配置为由一个或多个处理器执行,一个或多个程序配置用于:执行实现本申请第一方面所示的云游戏存档方法。One or more application programs, wherein the one or more application programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs are configured to: execute the implementation shown in the first aspect of the present application; cloud game archiving method.
第四方面,提供了一种计算机可读存储介质,计算机可读存储介质上存储有计算机程序,其特征在于,该程序被处理器执行时实现本申请第一方面所示的云游戏存档方法。A fourth aspect provides a computer-readable storage medium on which a computer program is stored, characterized in that, when the program is executed by a processor, the cloud game archiving method shown in the first aspect of the present application is implemented.
本申请提供的技术方案带来的有益效果是:The beneficial effects brought by the technical solution provided by the application are:
在获取到存档请求时,生成游戏进度标识,并确定需要存档的目标游戏实例,接受目标游戏实例发送的存档信息,并将存档信息和游戏进度标识存储于云端的第一进度表中,使得请求端可以使用云端的第一进度表中的游戏进度,随时读取和选择对应的游戏进度标识,重新开始游戏。When the archive request is obtained, the game progress identifier is generated, the target game instance to be archived is determined, the archive information sent by the target game instance is accepted, and the archive information and the game progress identifier are stored in the first progress table in the cloud, so that the request The client can use the game progress in the first progress table in the cloud to read and select the corresponding game progress indicator at any time, and restart the game.
本申请附加的方面和优点将在下面的描述中部分给出,这些将从下面的描述中变得明显,或通过本申请的实践了解到。Additional aspects and advantages of the present application will be set forth in part in the following description, which will become apparent from the following description, or may be learned by practice of the present application.
附图说明Description of drawings
为了更清楚地说明本申请实施例中的技术方案,下面将对本申请实施例描述中所需要使用的附图作简单地介绍。In order to illustrate the technical solutions in the embodiments of the present application more clearly, the following briefly introduces the accompanying drawings that need to be used in the description of the embodiments of the present application.
图1为本申请实施例提供的一种云游戏存档方法的流程示意图;1 is a schematic flowchart of a cloud game archiving method provided by an embodiment of the present application;
图2为本申请一个示例提供的第一进度表的示意图;2 is a schematic diagram of a first schedule provided by an example of this application;
图3为本申请一个示例提供的云游戏存档的方案的示意图;3 is a schematic diagram of a solution for cloud game archiving provided by an example of this application;
图4为本申请示例中提供的一种云游戏存档方法的流程示意图;4 is a schematic flowchart of a cloud game archiving method provided in an example of this application;
图5为本申请一个示例提供的云游戏读档的方案的示意图;5 is a schematic diagram of a solution for reading files of a cloud game provided by an example of this application;
图6为本申请一个示例提供的云游戏加载的方案的示意图;6 is a schematic diagram of a cloud game loading solution provided by an example of this application;
图7为本申请实施例提供的一种云游戏存档装置的结构示意图;FIG. 7 is a schematic structural diagram of a cloud game archive device according to an embodiment of the present application;
图8为本申请实施例提供的一种云游戏存档的电子设备的结构示意图。FIG. 8 is a schematic structural diagram of an electronic device for cloud game archive provided by an embodiment of the present application.
具体实施方式Detailed ways
下面详细描述本申请的实施例,实施例的示例在附图中示出,其中自始至终相同或类似的标号表示相同或类似的元件或具有相同或类似功能的元件。下面通过参考附图描述的实施例是示例性的,仅用于解释本申请,而不能解释为对本发明的限制。Embodiments of the present application are described in detail below, examples of which are illustrated in the accompanying drawings, wherein the same or similar reference numerals refer to the same or similar elements or elements having the same or similar functions throughout. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain the present application, but not to be construed as limiting the present invention.
本技术领域技术人员可以理解,除非特意声明,这里使用的单数形式“一”、“一个”、“所述”和“该”也可包括复数形式。应该进一步理解的是,本申请的说明书中使用的措辞“包括”是指存在所述特征、整数、步骤、操作、元件和/或组件,但是并不排除存在或添加一个或多个其他特征、整数、步骤、操作、元件、组件和/或它们的组。应该理解,当我们称元件被“连接”或“耦接”到另一元件时,它可以直接连接或耦接到其他元件,或者也可以存在中间元件。此外,这里使用的“连接”或“耦接”可以包括无线连接或无线耦接。这里使用的措辞“和/或”包括一个或更多个相关联的列出项的全部或任一单元和全部组合。It will be understood by those skilled in the art that the singular forms "a", "an", "the" and "the" as used herein can include the plural forms as well, unless expressly stated otherwise. It should be further understood that the word "comprising" used in the specification of this application refers to the presence of stated features, integers, steps, operations, elements and/or components, but does not preclude the presence or addition of one or more other features, Integers, steps, operations, elements, components and/or groups thereof. It will be understood that when we refer to an element as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Furthermore, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. As used herein, the term "and/or" includes all or any element and all combination of one or more of the associated listed items.
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步地详细描述。In order to make the objectives, technical solutions and advantages of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the accompanying drawings.
为了更好的说明本公开实施例的方案,下面首先对本公开的实施例涉及的相关技术术语进行介绍和解释:In order to better illustrate the solutions of the embodiments of the present disclosure, the following first introduces and explains related technical terms involved in the embodiments of the present disclosure:
在本申请中,云端游戏实例可以理解为安装在云端的游戏客户端,在其启动后将产生相应的音画信息,具体来说,云端游戏实例可以是将对应的本地端游戏进行云端化得到。In this application, a cloud game instance can be understood as a game client installed in the cloud, which will generate corresponding audio and video information after it is started. Specifically, a cloud game instance can be obtained by cloudizing the corresponding local game .
游戏服务组件(Game Service,GS)是用于控制游戏实例,为用户端提供云游戏服务的组件,GS也运行于云游戏服务端。Game service component (Game Service, GS) is a component used to control game instances and provide cloud game services for the client, and GS also runs on the cloud game server.
具体地,本地端游戏直接安装运行在用户终端,用户启动游戏后,用户终端可以直接获取到本地端游戏运行产生的音画信息。而要使用户通过用户终端获取云端游戏实例运行产生的音画信息,则GS需要将对应的云端游戏实例产生的音画信息转发给用户终端。具体来说,GS主动捕获对应的云端游戏实例产生的音画信息,并对捕获到的音画信息按预设编码方式进行编码后转发给用户终端,用户终端接收到音画信息后同步播放接收到的音画信息。Specifically, the local game is directly installed and run on the user terminal. After the user starts the game, the user terminal can directly obtain the audio and video information generated by the running of the local game. In order for the user to obtain the audio and video information generated by running the cloud game instance through the user terminal, the GS needs to forward the audio and video information generated by the corresponding cloud game instance to the user terminal. Specifically, the GS actively captures the audio and video information generated by the corresponding cloud game instance, encodes the captured audio and video information according to the preset encoding method, and then forwards it to the user terminal. After the user terminal receives the audio and video information, it plays and receives it synchronously. to the audio and video information.
本申请提供的云游戏存档方法、装置、电子设备和计算机可读存储介质,旨在解决现有技术的如上技术问题。The cloud game archiving method, apparatus, electronic device, and computer-readable storage medium provided by the present application aim to solve the above technical problems in the prior art.
下面以具体地实施例对本申请的技术方案以及本申请的技术方案如何解决上述技术问题进行详细说明。下面这几个具体的实施例可以相互结合,对于相同或相似的概念或过程可能在某些实施例中不再赘述。下面将结合附图,对本申请的实施例进行描述。The technical solutions of the present application and how the technical solutions of the present application solve the above-mentioned technical problems will be described in detail below with specific examples. The following specific embodiments may be combined with each other, and the same or similar concepts or processes may not be repeated in some embodiments. The embodiments of the present application will be described below with reference to the accompanying drawings.
本申请实施例中提供了一种云游戏存档方法,该方法可以应用于云游戏服务器,如图1所示,该方法包括:An embodiment of the present application provides a cloud game archiving method, which can be applied to a cloud game server. As shown in FIG. 1 , the method includes:
步骤S101,获取存档请求,基于存档请求生成游戏进度标识。In step S101, an archive request is obtained, and a game progress identifier is generated based on the archive request.
其中,游戏进度标识是云游戏服务器响应每次存档请求对应生成的唯一标识。The game progress identifier is a unique identifier correspondingly generated by the cloud game server in response to each save request.
其中,获取存档请求的方式可以包括如下任一种:The manner of obtaining the archive request may include any of the following:
(1)云游戏服务器接收请求端发送的存档请求;其中,请求端可以包括用户终端或游戏实例所在的云游戏终端;(1) The cloud game server receives the archive request sent by the requester; wherein, the requester may include the user terminal or the cloud game terminal where the game instance is located;
(2)云游戏服务器间隔预设周期生成存档请求;(2) The cloud game server generates archive requests at preset intervals;
(3)云游戏服务器检测到任一游戏实例的当前游戏进度符合预设进度,则生成存档请求;例如,完成云游戏的某一个进度任务,达到某个游戏存档节点即自动保存;(3) The cloud game server detects that the current game progress of any game instance meets the preset progress, and generates an archive request; for example, when a certain progress task of the cloud game is completed, it is automatically saved when it reaches a certain game archive node;
(4)云游戏服务器在预设时间段内未检测到用户终端针对游戏实例的互动信息,生成存档请求;例如,云游戏自动挂机场景。(4) The cloud game server does not detect the interaction information of the user terminal with respect to the game instance within the preset time period, and generates an archive request; for example, the cloud game automatically hangs up the scene.
步骤S102,基于存档请求确定对应的目标游戏实例,并发送存档指令至目标游戏实例。Step S102, determining a corresponding target game instance based on the save request, and sending a save instruction to the target game instance.
其中,目标游戏实例是指在已有的至少一个游戏实例中,根据存档请求所确定的当前的游戏实例。The target game instance refers to the current game instance determined according to the archive request in at least one existing game instance.
其中,存档请求中可以携带有游戏实例匹配条件,根据游戏实例匹配条件确定对应的目标游戏实例。The archive request may carry game instance matching conditions, and the corresponding target game instance is determined according to the game instance matching conditions.
其中,游戏实例匹配条件包括用户账号、游戏实例标识、GS标识中的至少一种。The game instance matching condition includes at least one of a user account, a game instance identifier, and a GS identifier.
具体的,步骤S102的基于存档请求确定对应的目标游戏实例,可以包括:Specifically, the determination of the corresponding target game instance based on the archive request in step S102 may include:
(1)获取存档请求中携带的游戏实例匹配条件;(1) Obtain the game instance matching conditions carried in the archive request;
(2)基于游戏实例匹配条件确定目标游戏实例。(2) Determine the target game instance based on the game instance matching condition.
步骤S103,接收目标游戏实例基于存档指令返回的当前的存档信息。Step S103, receiving the current save information returned by the target game instance based on the save instruction.
具体的,目标游戏实例根据存档内容生成对应的当前的存档信息,并将所生成的存档信息发送至云游戏服务器。Specifically, the target game instance generates corresponding current archive information according to the archive content, and sends the generated archive information to the cloud game server.
其中,存档内容是各游戏实例完成进度加载的最终依据,每个游戏有各自保存进度为存档内容的方式,方式不尽相同。目标游戏实例收到存档指令后,会保存各自的存档内容(即游戏进度),并根据存档内容生成相应的存档信息。目标游戏实例会按每种游戏各自的方式实现该过程,但存档信息的格式是一致的。Among them, the archive content is the final basis for each game instance to complete the progress loading, and each game has its own way of saving the progress as the archive content, and the methods are different. After receiving the archive instruction, the target game instance will save the respective archive content (ie game progress), and generate corresponding archive information according to the archive content. The target game instance implements this process individually for each game, but the format of the save information is consistent.
其中,存档信息是可以让游戏实例正确检索和加载存档信息对应的存档内容的依据。Among them, the archive information is the basis for allowing the game instance to correctly retrieve and load the archive content corresponding to the archive information.
在一些实施方式中,存档信息可以包括:存档生成时刻、存档创建人信息、当前游戏画面快照、存档内容哈希值、存档类型、游戏存档加载信息中的至少一种。In some embodiments, the save information may include at least one of: save generation time, save creator information, current game screen snapshot, save content hash value, save type, and game save loading information.
其中,存档生成时刻可以是生成存档时对应的游戏时刻;创建人信息可以包含创建人云游戏账号ID、创建人昵称(即与目标游戏实例相连的玩家预设在云游戏服务器的,对应其用户账号保存的一个玩家昵称)、创建时创建人使用的游戏实例标识和GS标识中的任一种;游戏存档加载信息可以包括游戏加载存档的接口命令、存档类型、存档路径、其他参数表等等。Wherein, the archive generation moment may be the game moment corresponding to the generation of the archive; the creator information may include the creator's cloud game account ID, creator's nickname (that is, if the player connected to the target game instance is preset on the cloud game server, the corresponding user A player's nickname saved by the account), the game instance identifier used by the creator at the time of creation and the GS identifier; the game save loading information can include the interface commands for game loading and saving, save type, save path, other parameter tables, etc. .
在具体实施过程中,当目标游戏实例确定存档信息后,通过进度保存接口(符合云游戏服务器的标准接口),将存档信息发送至云游戏服务器。In the specific implementation process, after the target game instance determines the archive information, the archive information is sent to the cloud game server through the progress saving interface (which conforms to the standard interface of the cloud game server).
步骤S104,获取与目标游戏实例对应的第一进度表,将存档信息和对应的游戏进度标识存储于第一进度表中。Step S104: Obtain a first progress table corresponding to the target game instance, and store the archive information and the corresponding game progress identifier in the first progress table.
其中,第一进度表存储于云端,可以是目标游戏实例所在的云游戏服务器的存储器中,也可以是目标游戏实例对应的游戏账号服务器的存储器中。The first progress table is stored in the cloud, which may be in the memory of the cloud game server where the target game instance is located, or in the memory of the game account server corresponding to the target game instance.
具体的,步骤S104的获取与目标游戏实例对应的第一进度表,可以包括:Specifically, the acquisition of the first progress table corresponding to the target game instance in step S104 may include:
(1)确定与目标游戏实例对应的游戏标识;(1) Determine the game logo corresponding to the target game instance;
(2)查询与游戏标识对应的第一进度表;(2) Query the first progress table corresponding to the game logo;
(3)若未查询到第一进度表,则创建与游戏标识对应的第一进度表。(3) If the first progress table is not queried, create a first progress table corresponding to the game logo.
具体的,针对每个游戏标识设置有唯一一个对应的第一进度表,即属于同一游戏(游戏标识相同)的多个游戏实例对应同一个第一进度表。Specifically, a unique first progress table is set for each game identifier, that is, multiple game instances belonging to the same game (with the same game identifier) correspond to the same first progress table.
也就是说,先确定目标游戏实例对应的游戏标识,再确定与游戏标识对应的第一进度表。That is to say, the game identifier corresponding to the target game instance is determined first, and then the first progress table corresponding to the game identifier is determined.
可以理解的是,在本实施方式中,是采用进度表的形式来存储存档信息和对应的游戏进度标识,在其他实施方式中,可以不局限于进度表的形式,还可以是图形、数据库、数据集合的形式来存储存档信息和对应的游戏进度标识,具体在此不作限制。It can be understood that in this embodiment, the archive information and the corresponding game progress indicator are stored in the form of a progress table. The archive information and the corresponding game progress identifier are stored in the form of a data set, which is not specifically limited here.
上述实施例中,在获取到存档请求时,生成游戏进度标识,并确定需要存档的目标游戏实例,接受目标游戏实例发送的存档信息,并将存档信息和游戏进度标识存储于云端的第一进度表中,使得请求端可以使用云端的第一进度表中的游戏进度,随时读取和选择对应的游戏进度标识,重新开始游戏。In the above embodiment, when the archive request is obtained, a game progress identifier is generated, and the target game instance that needs to be archived is determined, the archive information sent by the target game instance is accepted, and the archive information and the game progress identifier are stored in the first progress of the cloud. In the table, the requesting end can use the game progress in the first progress table in the cloud to read and select the corresponding game progress identifier at any time, and restart the game.
以下将结合实施例进一步介绍存档信息与游戏进度标识在第一进度表中的存储形式。The storage form of the archive information and the game progress identifier in the first progress table will be further described below with reference to the embodiment.
本申请实施例中提供了一种可能的实现方式,步骤S104将存档信息和对应的游戏进度标识存储于第一进度表中,可以包括:A possible implementation manner is provided in the embodiment of the present application. Step S104 stores the archive information and the corresponding game progress identifier in the first progress table, which may include:
(1)将存档信息与游戏进度标识关联生成进度信息项;(1) Associate the archive information with the game progress identifier to generate a progress information item;
(2)将生成的进度信息项存储于第一进度表中。(2) Store the generated progress information item in the first progress table.
具体的,第一进度表中可以存储有多个进度信息项,每一进度信息项包括游戏进度标识和对应的存档信息。Specifically, a plurality of progress information items may be stored in the first progress table, and each progress information item includes a game progress identifier and corresponding archive information.
如图2所示,在一个示例中,第一进度表可以如图2所示,包括多个进度信息项,每一进度信息项可以包括游戏进度标识、存档生成时刻、存档创建人信息、当前游戏画面快照(图中以图片形式示出)。As shown in FIG. 2 , in an example, the first progress table may be as shown in FIG. 2 , including multiple progress information items, each progress information item may include a game progress identifier, a save generation time, save creator information, current A snapshot of the game screen (shown as a picture in the figure).
为了更好地理解本申请的云游戏存档方式,以下将结合具体示例进行进一步说明。In order to better understand the cloud game archiving method of the present application, the following will be further described with reference to specific examples.
如图3所示,在一个示例中,本申请的云游戏存档方法,可以包括如下步骤:As shown in FIG. 3, in an example, the cloud game archiving method of the present application may include the following steps:
1)目标游戏实例(即图中所示的游戏实例1)与请求端(即图中所示的玩家1)之间进行信息传输(即图中所示的云游戏操控、画面和声音传输);1) Information transmission between the target game instance (ie the game instance 1 shown in the figure) and the requester (ie the player 1 shown in the figure) (ie the cloud game control, picture and sound transmission shown in the figure) ;
2)玩家1发送存档请求至云游戏服务器(即图中所示的云游戏系统),云游戏服务器生成游戏进度标识,即图中所示的进度ID;2) Player 1 sends an archive request to the cloud game server (that is, the cloud game system shown in the figure), and the cloud game server generates a game progress ID, that is, the progress ID shown in the figure;
3)云游戏服务器通过进度保存接口发送存档指令到游戏实例1;3) The cloud game server sends an archive command to the game instance 1 through the progress saving interface;
4)游戏实例1基于存档内容(即关卡、场景、角色状态等游戏进度数据)生成对应的存档信息;4) Game instance 1 generates corresponding archive information based on the archive content (ie game progress data such as levels, scenes, character states, etc.);
5)游戏实例1将存档信息返回至云游戏系统,云游戏系统记录存档信息(即在对应的进度表1中存储游戏进度标识和对应的存档信息),且一个进度表1设置有对应的游戏ID(即游戏标识)。5) The game instance 1 returns the archive information to the cloud game system, and the cloud game system records the archive information (that is, the game progress identifier and the corresponding archive information are stored in the corresponding progress table 1), and a progress table 1 is provided with a corresponding game ID (ie game ID).
以下将结合具体实施例阐述基于上述的存档方法进行读档的具体过程。The specific process of reading files based on the above-mentioned archiving method will be described below with reference to specific embodiments.
本申请实施例中提供了一种可能的实现方式,如图4所示,云游戏存档方法还可以包括:A possible implementation is provided in the embodiment of the present application. As shown in FIG. 4 , the cloud game archiving method may further include:
步骤S105,获取请求端发送的读档请求;读档请求中携带有第一进度表匹配条件和存档信息匹配条件;Step S105, obtaining the file reading request sent by the requesting end; the file reading request carries the first schedule matching condition and the archive information matching condition;
步骤S106,基于第一进度表匹配条件确定对应的第一进度表;Step S106, determining the corresponding first schedule based on the first schedule matching condition;
步骤S107,基于存档信息匹配条件从所确定的第一进度表中筛选出目标存档信息和对应的目标游戏进度标识;Step S107, filtering out the target save information and the corresponding target game progress identifier from the determined first progress table based on the save information matching condition;
步骤S108,将所筛选得到的目标存档信息和目标游戏进度标识发送至请求端。In step S108, the filtered target archive information and the target game progress identifier are sent to the requester.
其中,第一进度表匹配条件可以包括进度表标识、游戏标识、进度表创建时间等中的至少一种。The first schedule matching condition may include at least one of a schedule identifier, a game identifier, a schedule creation time, and the like.
存档信息匹配条件可以包括一个或一组游戏进度标识、存档时刻范围(即对应的起始时刻和结束时刻)、一个或一组创建人等条件、其他存档信息中的至少一种。The save information matching conditions may include at least one of one or a group of game progress identifiers, a save time range (ie, the corresponding start time and end time), one or a group of conditions such as creators, and other save information.
具体的,步骤S108的将所筛选得到的目标存档信息和目标游戏进度标识发送至请求端,可以包括:Specifically, in step S108, sending the screened target archive information and target game progress identifier to the requesting end may include:
(1)基于所筛选得到的目标存档信息和目标游戏进度标识生成新的进度信息项;(1) Generate a new progress information item based on the screened target archive information and target game progress identifier;
(2)确定第一进度表对应的游戏标识;(2) determining the game logo corresponding to the first progress table;
(3)基于所确定的游戏标识、所生成的新的进度信息项生成第二进度表;(3) generating a second progress table based on the determined game identifier and the generated new progress information item;
(4)将第二进度表发送至请求端。(4) Send the second schedule to the requester.
在具体实施过程中,可以从第一进度表中筛选出部分进度信息项,从筛选出的各个进度信息项各自的存档信息中提取部分存档信息(即目标存档信息),与各自分别对应的游戏进度标识(即目标游戏进度标识)一起组成新的进度信息项;也可以从第一进度表中筛选出部分进度信息项,将筛选出的各个进度信息项作为新的进度信息项。In the specific implementation process, part of the progress information items can be screened out from the first progress table, and part of the archive information (that is, the target archive information) can be extracted from the respective archive information of the selected progress information items, and the corresponding game The progress identifiers (that is, the target game progress identifiers) together form a new progress information item; some progress information items may also be screened out from the first progress table, and each screened out progress information item may be used as a new progress information item.
其中,部分存档信息包括存档时刻(生成存档时对应的游戏时戳)、创建人、游戏画面快照等等。Among them, part of the archive information includes the archive time (the game timestamp corresponding to when the archive is generated), the creator, the snapshot of the game screen, and the like.
在具体实施过程中,请求端还可以将第二进度表分享至至少一个其他的用户终端,以使其他用户终端选择第二进度表中的任一进度信息项,以加载对应的游戏进度。In a specific implementation process, the requesting end may also share the second progress table with at least one other user terminal, so that the other user terminal can select any progress information item in the second progress table to load the corresponding game progress.
为了更好地理解本申请的云游戏存档后的读档方式,以下将结合具体示例进行进一步说明。In order to better understand the file reading method of the cloud game archived in the present application, the following will be further described with reference to specific examples.
如图5所示,在一个示例中,本申请中的云游戏读档方式,可以包括如下步骤:As shown in Figure 5, in an example, the cloud game file reading method in this application may include the following steps:
1)获取第一进度表(即图中所示的获取进度表),第一进度表设置有对应的游戏ID;1) Obtain the first progress table (that is, the obtaining progress table shown in the figure), and the first progress table is provided with a corresponding game ID;
2)基于所筛选得到的目标存档信息和目标游戏进度标识生成新的进度信息项(即图中所示的部分存档信息和对应的进度ID);2) Generate a new progress information item (that is, the partial archive information and the corresponding progress ID shown in the figure) based on the screened target archive information and the target game progress identifier;
3)基于所获取的部分存档信息、对应的进度ID和游戏ID,生成第二进度表(即图中所示的进度表2);3) based on the obtained partial archive information, the corresponding progress ID and the game ID, generate a second progress table (that is, the progress table 2 shown in the figure);
4)请求端可以从第二进度表中选择任一进度ID(即图中所示的玩家n从进度表2中选择进度IDn)。4) The requester can select any progress ID from the second progress table (ie, the player n shown in the figure selects the progress IDn from the progress table 2).
上述实施例阐述了云游戏存档后的读档方法,以下将结合具体实施例进一步阐述读档加载云游戏的方式。The above embodiments describe the method for reading files after the cloud game is archived. The following will further describe the method for reading files and loading cloud games with reference to specific embodiments.
本申请实施例中提供了一种可能的实现方式,云游戏存档方法还可以包括:A possible implementation is provided in the embodiment of this application, and the cloud game archiving method may further include:
(1)接收请求端发送的目标游戏进度标识和游戏标识;(1) Receive the target game progress ID and game ID sent by the requester;
(2)根据游戏标识查询对应的第一进度表;(2) Query the corresponding first progress table according to the game logo;
(3)基于目标游戏进度标识,从查询得到的第一进度表中确定出与目标游戏进度标识对应的目标存档信息;(3) Based on the target game progress identifier, determine the target archive information corresponding to the target game progress identifier from the first progress table obtained by the query;
(4)调度得到目标游戏实例;(4) Scheduling to obtain the target game instance;
(5)发送加载指令到目标游戏实例;加载指令中包括目标存档信息,以使目标游戏实例基于目标存档信息加载对应的目标存档内容;(5) sending a loading instruction to the target game instance; the loading instruction includes target archive information, so that the target game instance loads the corresponding target archive content based on the target archive information;
(6)将目标游戏实例的信息返回至请求端,目标游戏实例的信息至少包括目标游戏实例标识。(6) Return the information of the target game instance to the requesting end, where the information of the target game instance at least includes the identifier of the target game instance.
其中,目标游戏进度标识可以是请求端从多个游戏进度标识中所选择的游戏进度标识。The target game progress identifier may be a game progress identifier selected by the requester from multiple game progress identifiers.
具体的,每一个第一进度表设置有唯一的游戏标识,可以根据游戏标识查询对应的第一进度表。Specifically, each first progress table is set with a unique game identifier, and the corresponding first progress table can be queried according to the game identifier.
在具体实施过程中,请求端可以从接收到的第二进度表中选择目标游戏进度标识,即选择第二进度表中的任一游戏进度标识。In the specific implementation process, the requesting end may select the target game progress identifier from the received second progress table, that is, select any game progress identifier in the second progress table.
可以理解的是,上述的载入游戏进度的过程可以与读档过程中生成的第二进度表相关联,但不一定要依赖于上述的读档过程,请求端还可以有其他选择目标游戏进度标识的方式,例如,可以通过人工等现有方法分享和查看,之后甚至可以接收玩家选择或输入的目标游戏进度标识,然后进行上述载入游戏的过程。It can be understood that the above-mentioned process of loading the game progress can be associated with the second progress table generated during the file reading process, but it does not necessarily depend on the above-mentioned file reading process, and the requester can also select other target game progress. The way of identification, for example, can be shared and viewed through existing methods such as manual labor, and then even the target game progress identification selected or input by the player can be received, and then the above-mentioned process of loading the game can be performed.
为了更好地理解本申请的云游戏存档后的游戏加载方式,以下将结合具体示例进行进一步说明。In order to better understand the game loading method after the cloud game is archived in the present application, the following will be further described with reference to specific examples.
如图6所示,在一个示例中,本申请中的云游戏加载方式,可以包括如下步骤:As shown in Figure 6, in an example, the cloud game loading method in this application may include the following steps:
1)请求端选择第二进度表中的目标游戏进度标识(即图中所示的玩家n指定游戏载入进度,包括游戏ID和进度IDn);1) The requester selects the target game progress identifier in the second progress table (that is, the player n shown in the figure specifies the game loading progress, including the game ID and the progress IDn);
2)云游戏服务器(即图中所示的云游戏系统)根据游戏标识查询对应的第一进度表;2) The cloud game server (that is, the cloud game system shown in the figure) queries the corresponding first progress table according to the game identifier;
3)云游戏服务器调度目标游戏实例(即图中所示的游戏实例n),从查询得到的第一进度表中确定出与目标游戏进度标识对应的目标存档信息(即图中所示的存档信息n);3) The cloud game server schedules the target game instance (that is, the game instance n shown in the figure), and determines the target archive information corresponding to the target game progress identifier from the first progress table obtained by the query (that is, the archive shown in the figure). information n);
4)云游戏服务器将存档信息n发送至游戏实例n,由游戏实例n加载与存档信息n对应的存档内容,从而完成请求端所指定的游戏进度(进度IDn)的加载。4) The cloud game server sends the archive information n to the game instance n, and the game instance n loads the archive content corresponding to the archive information n, thereby completing the loading of the game progress (progress IDn) specified by the requester.
本申请实施例提供了一种云游戏存档装置,如图7所示,该云游戏存档装置70可以包括:获取模块701、发送模块702、接收模块703和存档模块704,其中,An embodiment of the present application provides a cloud game archive device. As shown in FIG. 7 , the cloud game archive device 70 may include: an
获取模块701,用于获取存档请求,基于存档请求生成游戏进度标识;An obtaining
发送模块702,用于基于存档请求确定对应的目标游戏实例,并发送存档指令至目标游戏实例;A sending
接收模块703,用于接收目标游戏实例基于存档指令返回的当前的存档信息;A receiving
存档模块704,用于获取与目标游戏实例对应的第一进度表,将存档信息和对应的游戏进度标识存储于第一进度表中。The
本申请实施例中提供了一种可能的实现方式,发送模块702在基于存档请求确定对应的目标游戏实例时,具体用于:A possible implementation manner is provided in the embodiment of the present application. When the sending
获取存档请求中携带的游戏实例匹配条件;游戏实例匹配条件包括用户账号、游戏实例标识、游戏服务组件GS标识中的至少一种;Obtain the game instance matching conditions carried in the archive request; the game instance matching conditions include at least one of the user account, the game instance identifier, and the game service component GS identifier;
基于游戏实例匹配条件确定目标游戏实例。The target game instance is determined based on the game instance matching condition.
本申请实施例中提供了一种可能的实现方式,存档模块704在获取与目标游戏实例对应的第一进度表时,具体用于:A possible implementation manner is provided in the embodiment of the present application. When the
确定与目标游戏实例对应的游戏标识;Determine the game ID corresponding to the target game instance;
查询与游戏标识对应的第一进度表;Query the first progress table corresponding to the game logo;
若未查询到第一进度表,则创建与游戏标识对应的第一进度表。If the first progress table is not queried, a first progress table corresponding to the game identifier is created.
本申请实施例中提供了一种可能的实现方式,存档模块704在将存档信息和游戏进度标识存储于第一进度表中时,具体用于:A possible implementation is provided in the embodiment of the present application. When the
将存档信息与游戏进度标识关联生成进度信息项;Associate the archive information with the game progress identifier to generate a progress information item;
将生成的进度信息项存储于第一进度表中。The generated progress information items are stored in the first progress table.
本申请实施例中提供了一种可能的实现方式,存档信息包括存档生成时刻、存档创建人信息、当前游戏画面快照、存档内容哈希值、存档类型、游戏存档加载信息中的至少一种。A possible implementation manner is provided in the embodiment of the present application, where the archive information includes at least one of archive generation time, archive creator information, current game screen snapshot, archive content hash value, archive type, and game archive loading information.
本申请实施例中提供了一种可能的实现方式,还包括读档模块,用于:A possible implementation is provided in the embodiment of the present application, which also includes a file reading module, which is used for:
获取请求端发送的读档请求;读档请求中携带有第一进度表匹配条件和存档信息匹配条件;Obtain the file-reading request sent by the requester; the file-reading request carries the first schedule matching condition and the archive information matching condition;
基于第一进度表匹配条件确定对应的第一进度表;determining the corresponding first schedule based on the first schedule matching condition;
基于存档信息匹配条件从所确定的第一进度表中筛选出目标存档信息和对应的目标游戏进度标识;Screening out the target save information and the corresponding target game progress identifier from the determined first progress table based on the match condition of the save information;
将所筛选得到的目标存档信息和目标游戏进度标识发送至请求端。Send the filtered target archive information and target game progress identifier to the requester.
本申请实施例中提供了一种可能的实现方式,读档模块在将所筛选得到的目标存档信息和目标游戏进度标识发送至请求端时,具体用于:A possible implementation is provided in the embodiment of the present application. When the file reading module sends the screened target archive information and target game progress identifier to the requester, it is specifically used for:
基于所筛选得到的目标存档信息和目标游戏进度标识生成新的进度信息项;Generate a new progress information item based on the filtered target archive information and target game progress identifier;
确定第一进度表对应的游戏标识;determining the game identifier corresponding to the first progress table;
基于所确定的游戏标识、所生成的新的进度信息项生成第二进度表;generating a second progress table based on the determined game identifier and the generated new progress information item;
将第二进度表发送至请求端。Send the second schedule to the requester.
本申请实施例中提供了一种可能的实现方式,还包括加载模块,用于:A possible implementation is provided in the embodiment of the present application, which further includes a loading module for:
接收请求端发送的目标游戏进度标识和游戏标识;Receive the target game progress ID and game ID sent by the requester;
根据游戏标识查询对应的第一进度表;Query the corresponding first progress table according to the game identifier;
基于目标游戏进度标识,从查询得到的第一进度表中确定出与目标游戏进度标识对应的目标存档信息;Based on the target game progress identifier, determine the target archive information corresponding to the target game progress identifier from the first progress table obtained by the query;
调度得到目标游戏实例;Scheduling to get the target game instance;
发送加载指令到目标游戏实例;加载指令中包括目标存档信息,以使目标游戏实例基于目标存档信息加载对应的目标存档内容;Send a loading command to the target game instance; the loading command includes target save information, so that the target game instance loads the corresponding target save content based on the target save information;
将目标游戏实例的信息返回至请求端,目标游戏实例的信息至少包括目标游戏实例标识。The information of the target game instance is returned to the requesting end, and the information of the target game instance at least includes the identifier of the target game instance.
上述的云游戏存档装置,在获取到存档请求时,生成游戏进度标识,并确定需要存档的目标游戏实例,接受目标游戏实例发送的存档信息,并将存档信息和游戏进度标识存储于云端的第一进度表中,使得请求端可以使用云端的第一进度表中的游戏进度,随时读取和选择对应的游戏进度标识,重新开始游戏。The above-mentioned cloud game archive device, when acquiring the archive request, generates a game progress indicator, determines the target game instance that needs to be archived, accepts the archive information sent by the target game instance, and stores the archive information and the game progress indicator in the cloud. In a progress table, the requesting end can use the game progress in the first progress table in the cloud to read and select the corresponding game progress identifier at any time, and restart the game.
本公开实施例的图片的云游戏存档装置可执行本公开的实施例所提供的一种图片的云游戏存档方法,其实现原理相类似,本公开各实施例中的图片的云游戏存档装置中的各模块所执行的动作是与本公开各实施例中的图片的云游戏存档方法中的步骤相对应的,对于图片的云游戏存档装置的各模块的详细功能描述具体可以参见前文中所示的对应的图片的云游戏存档方法中的描述,此处不再赘述。The cloud game archiving device for pictures in the embodiments of the present disclosure can execute a method for archiving cloud games for pictures provided by the embodiments of the present disclosure, and the implementation principle is similar. The actions performed by each module of the above are corresponding to the steps in the cloud game archiving method for pictures in various embodiments of the present disclosure. For the detailed functional description of each module of the cloud game archiving device for pictures, please refer to the above-mentioned details. The description in the cloud game archiving method of the corresponding picture will not be repeated here.
基于与本公开的实施例中所示的方法相同的原理,本公开的实施例中还提供了一种电子设备,该电子设备可以包括但不限于:处理器和存储器;存储器,用于存储计算机操作指令;处理器,用于通过调用计算机操作指令执行实施例所示的方法。与现有技术相比,本申请中的请求端可以使用云端的第一进度表中的游戏进度,随时读取和选择对应的游戏进度标识,重新开始游戏。Based on the same principles as the methods shown in the embodiments of the present disclosure, the embodiments of the present disclosure also provide an electronic device, which may include but is not limited to: a processor and a memory; a memory for storing a computer An operation instruction; a processor, configured to execute the method shown in the embodiment by invoking the computer operation instruction. Compared with the prior art, the requester in the present application can use the game progress in the first progress table in the cloud to read and select the corresponding game progress identifier at any time, and restart the game.
在一个可选实施例中提供了一种电子设备,如图8所示,图8所示的电子设备4000包括:处理器4001和存储器4003。其中,处理器4001和存储器4003相连,如通过总线4002相连。可选地,电子设备4000还可以包括收发器4004。需要说明的是,实际应用中收发器4004不限于一个,该电子设备4000的结构并不构成对本申请实施例的限定。In an optional embodiment, an electronic device is provided. As shown in FIG. 8 , the
处理器4001可以是中央处理器(Central Processing Unit,中央处理器),通用处理器,DSP(Digital Signal Processor,数据信号处理器),ASIC(Application SpecificIntegrated Circuit,专用集成电路),FPGA(Field Programmable Gate Array,现场可编程门阵列)或者其他可编程逻辑器件、晶体管逻辑器件、硬件部件或者其任意组合。其可以实现或执行结合本申请公开内容所描述的各种示例性的逻辑方框,模块和电路。处理器4001也可以是实现计算功能的组合,例如包含一个或多个微处理器组合,DSP和微处理器的组合等。The
总线4002可包括一通路,在上述组件之间传送信息。总线4002可以是PCI(Peripheral Component Interconnect,外设部件互连标准)总线或EISA(ExtendedIndustry Standard Architecture,扩展工业标准结构)总线等。总线4002可以分为地址总线、数据总线、控制总线等。为便于表示,图8中仅用一条粗线表示,但并不表示仅有一根总线或一种类型的总线。The
存储器4003可以是ROM(Read Only Memory,只读存储器)或可存储静态信息和指令的其他类型的静态存储设备,RAM(Random Access Memory,随机存取存储器)或者可存储信息和指令的其他类型的动态存储设备,也可以是EEPROM(Electrically ErasableProgrammable Read Only Memory,电可擦可编程只读存储器)、CD-ROM(Compact DiscRead Only Memory,只读光盘)或其他光盘存储、光碟存储(包括压缩光碟、激光碟、光碟、数字通用光碟、蓝光光碟等)、磁盘存储介质或者其他磁存储设备、或者能够用于携带或存储具有指令或数据结构形式的期望的程序代码并能够由计算机存取的任何其他介质,但不限于此。The
存储器4003用于存储执行本申请方案的应用程序代码,并由处理器4001来控制执行。处理器4001用于执行存储器4003中存储的应用程序代码,以实现前述方法实施例所示的内容。The
其中,电子设备包括但不限于:移动电话、笔记本电脑、数字广播接收器、PDA(个人数字助理)、PAD(平板电脑)、PMP(便携式多媒体播放器)、车载终端(例如车载导航终端)等等的移动终端以及诸如数字TV、台式计算机等等的固定终端。图8示出的电子设备仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。Among them, electronic devices include but are not limited to: mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (such as in-vehicle navigation terminals), etc. mobile terminals such as digital TVs, desktop computers, etc., as well as stationary terminals. The electronic device shown in FIG. 8 is only an example, and should not impose any limitation on the function and scope of use of the embodiments of the present disclosure.
本申请实施例提供了一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,当其在计算机上运行时,使得计算机可以执行前述方法实施例中相应内容。与现有技术相比,本申请中的请求端可以使用云端的第一进度表中的游戏进度,随时读取和选择对应的游戏进度标识,重新开始游戏。Embodiments of the present application provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program runs on the computer, the computer can execute the corresponding content in the foregoing method embodiments. Compared with the prior art, the requester in the present application can use the game progress in the first progress table in the cloud to read and select the corresponding game progress identifier at any time, and restart the game.
应该理解的是,虽然附图的流程图中的各个步骤按照箭头的指示依次显示,但是这些步骤并不是必然按照箭头指示的顺序依次执行。除非本文中有明确的说明,这些步骤的执行并没有严格的顺序限制,其可以以其他的顺序执行。而且,附图的流程图中的至少一部分步骤可以包括多个子步骤或者多个阶段,这些子步骤或者阶段并不必然是在同一时刻执行完成,而是可以在不同的时刻执行,其执行顺序也不必然是依次进行,而是可以与其他步骤或者其他步骤的子步骤或者阶段的至少一部分轮流或者交替地执行。It should be understood that although the various steps in the flowchart of the accompanying drawings are sequentially shown in the order indicated by the arrows, these steps are not necessarily executed in sequence in the order indicated by the arrows. Unless explicitly stated herein, the execution of these steps is not strictly limited to the order and may be performed in other orders. Moreover, at least a part of the steps in the flowchart of the accompanying drawings may include multiple sub-steps or multiple stages, and these sub-steps or stages are not necessarily executed at the same time, but may be executed at different times, and the execution sequence is also It does not have to be performed sequentially, but may be performed alternately or alternately with other steps or at least a portion of sub-steps or stages of other steps.
需要说明的是,本公开上述的计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质或者是上述两者的任意组合。计算机可读存储介质例如可以是——但不限于——电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机访问存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本公开中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。而在本公开中,计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读信号介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:电线、光缆、RF(射频)等等,或者上述的任意合适的组合。It should be noted that the computer-readable medium mentioned above in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium, or any combination of the above two. The computer readable storage medium can be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus or device, or a combination of any of the above. More specific examples of computer readable storage media may include, but are not limited to, electrical connections with one or more wires, portable computer disks, hard disks, random access memory (RAM), read only memory (ROM), erasable Programmable read only memory (EPROM or flash memory), fiber optics, portable compact disk read only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing. In this disclosure, a computer-readable storage medium may be any tangible medium that contains or stores a program that can be used by or in conjunction with an instruction execution system, apparatus, or device. In the present disclosure, however, a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave with computer-readable program code embodied thereon. Such propagated data signals may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing. A computer-readable signal medium can also be any computer-readable medium other than a computer-readable storage medium that can transmit, propagate, or transport the program for use by or in connection with the instruction execution system, apparatus, or device . Program code embodied on a computer readable medium may be transmitted using any suitable medium including, but not limited to, electrical wire, optical fiber cable, RF (radio frequency), etc., or any suitable combination of the foregoing.
上述计算机可读介质可以是上述电子设备中所包含的;也可以是单独存在,而未装配入该电子设备中。The above-mentioned computer-readable medium may be included in the above-mentioned electronic device; or may exist alone without being assembled into the electronic device.
上述计算机可读介质承载有一个或者多个程序,当上述一个或者多个程序被该电子设备执行时,使得该电子设备执行上述实施例所示的方法。The aforementioned computer-readable medium carries one or more programs, and when the aforementioned one or more programs are executed by the electronic device, causes the electronic device to execute the methods shown in the foregoing embodiments.
可以以一种或多种程序设计语言或其组合来编写用于执行本公开的操作的计算机程序代码,上述程序设计语言包括面向对象的程序设计语言—诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络——包括局域网(LAN)或广域网(WAN)—连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。Computer program code for carrying out operations of the present disclosure may be written in one or more programming languages, including object-oriented programming languages—such as Java, Smalltalk, C++, but also conventional Procedural programming language - such as the "C" language or similar programming language. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer, or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (eg, using an Internet service provider through Internet connection).
附图中的流程图和框图,图示了按照本公开各种实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。The flowchart and block diagrams in the Figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code that contains one or more logical functions for implementing the specified functions executable instructions. It should also be noted that, in some alternative implementations, the functions noted in the blocks may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It is also noted that each block of the block diagrams and/or flowchart illustrations, and combinations of blocks in the block diagrams and/or flowchart illustrations, can be implemented in dedicated hardware-based systems that perform the specified functions or operations , or can be implemented in a combination of dedicated hardware and computer instructions.
描述于本公开实施例中所涉及到的单元可以通过软件的方式实现,也可以通过硬件的方式来实现。其中,单元的名称在某种情况下并不构成对该单元本身的限定,例如,存档模块还可以被描述为“将存档信息和对应的游戏进度标识存储于第一进度表中的模块”。The units involved in the embodiments of the present disclosure may be implemented in a software manner, and may also be implemented in a hardware manner. Wherein, the name of the unit does not constitute a limitation of the unit itself under certain circumstances, for example, the archive module can also be described as "a module that stores the archive information and the corresponding game progress identifier in the first progress table".
以上描述仅为本公开的较佳实施例以及对所运用技术原理的说明。本领域技术人员应当理解,本公开中所涉及的公开范围,并不限于上述技术特征的特定组合而成的技术方案,同时也应涵盖在不脱离上述公开构思的情况下,由上述技术特征或其等同特征进行任意组合而形成的其它技术方案。例如上述特征与本公开中公开的(但不限于)具有类似功能的技术特征进行互相替换而形成的技术方案。The above description is merely a preferred embodiment of the present disclosure and an illustration of the technical principles employed. Those skilled in the art should understand that the scope of the disclosure involved in the present disclosure is not limited to the technical solutions formed by the specific combination of the above-mentioned technical features, and should also cover, without departing from the above-mentioned disclosed concept, the technical solutions formed by the above-mentioned technical features or Other technical solutions formed by any combination of its equivalent features. For example, a technical solution is formed by replacing the above features with the technical features disclosed in the present disclosure (but not limited to) with similar functions.
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