CN111724166A - Payment method based on network game virtual property - Google Patents
Payment method based on network game virtual property Download PDFInfo
- Publication number
- CN111724166A CN111724166A CN202010523517.4A CN202010523517A CN111724166A CN 111724166 A CN111724166 A CN 111724166A CN 202010523517 A CN202010523517 A CN 202010523517A CN 111724166 A CN111724166 A CN 111724166A
- Authority
- CN
- China
- Prior art keywords
- module
- virtual property
- payment
- virtual
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/02—Payment architectures, schemes or protocols involving a neutral party, e.g. certification authority, notary or trusted third party [TTP]
- G06Q20/023—Payment architectures, schemes or protocols involving a neutral party, e.g. certification authority, notary or trusted third party [TTP] the neutral party being a clearing house
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/38—Payment protocols; Details thereof
- G06Q20/40—Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists
- G06Q20/401—Transaction verification
- G06Q20/4014—Identity check for transactions
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Accounting & Taxation (AREA)
- General Business, Economics & Management (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Finance (AREA)
- Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)
Abstract
The invention discloses a payment method based on network game virtual property, which comprises a user, a game operator, a game server and a third party payment mechanism, wherein the user is connected with the game operator through a network, the game operator is connected with the game server through the network, and the payment method comprises the following steps: s1: the seller inputs an account number and a password and is verified through an identity verification module; s2: after the identity verification of the seller is successful, the seller uploads the virtual property to be sold to a temporary selling virtual property storage module; s3: the buyer inputs an account and a password and is verified through the identity verification module; s4: the buyer inquires the selling virtual property information, selects the virtual property to be purchased and pays funds to the temporary storage module; s5: the sale virtual property of the temporary storage module is given to the buyer through the interaction module, and meanwhile, the interaction module gives funds to the seller, so that the transaction is completed. The invention does not need excessive operation and has relatively good timeliness.
Description
Technical Field
The invention relates to the technical field of game virtual property payment, in particular to a payment method based on network game virtual property.
Background
The network game virtual property is also commonly called virtual property, comprises game equipment, game characters and the like obtained by playing games by network game players, is characterized by existing in a specific operator database in an intangible electronic data form, can be accessed through a form such as the Internet and the like, has widely recognized value and has real trading requirement. It reflects either the time and effort invested by its owner, the chance gained, etc. or the higher value accumulated by purchasing its carrier services in real money, etc. At present, the application of the online game virtual property transaction basically adopts the modes of issuing sale information on line and meeting direct transaction under the line, and disputes and fraudulent behaviors are extremely easy to generate for the transactions which cannot meet directly in the same city, for example, the transactions are full, the transactions are not given in money and false information is issued.
The huge scale of the potential market for trading the virtual properties of the network game enables many manufacturers to be involved in the field of trading platforms, but the virtual property trading platforms appearing so far only provide the third-party credit guarantee, and the buyer and the seller need to contract time and complete the trading in the network game by themselves to realize the trading, so that the trading of the virtual properties of the network game is inconvenient and unsafe so far, and the problem is explained by the frequent occurrence of virtual cheating cases of the network game. The transaction modes and the transaction flows of other transaction websites are as follows: firstly, a buyer contacts a seller and applies for transaction guarantee of other transaction websites; secondly, the buyer remits to other transaction websites; thirdly, the seller transfers the virtual property to the buyer or is transferred by traders in other trading websites; fourthly, the buyer informs other transaction websites of receiving the virtual property; and fifthly, remitting money to the seller by other transaction websites.
The existing payment method is inconvenient to use and low in timeliness.
Disclosure of Invention
The invention aims to provide a payment method based on network game virtual property, which aims to solve the problems in the prior art.
In order to achieve the purpose, the invention provides the following technical scheme: the utility model provides a payment method based on network game virtual good, includes user, game operator, game server and third party payment mechanism, the user passes through the network and is connected with game operator, game operator passes through the network and is connected with game server, game operator passes through the network and is connected with third party payment mechanism, game operator includes authentication module and transaction module, the user includes game account number, sells module and virtual good module, and all virtual good in the virtual good module are equipped with independent code, and its code of different kinds of virtual good is different, the transaction module is including selling virtual good temporary storage module, fund temporary storage module and interaction module, and its payment method includes following step:
s1: the seller inputs an account number and a password and is verified through an identity verification module;
s2: after the identity verification of the seller is successful, the seller uploads the virtual property to be sold to a selling virtual property temporary storage module, and the virtual property sold by the seller generates a unique code;
s3: the buyer inputs an account and a password and is verified through the identity verification module;
s4: the buyer inquires the selling virtual property information, selects the virtual property to be purchased, and pays funds to the temporary storage module, at the moment, the virtual property of the seller is in a locked state, and other players cannot browse the virtual property of the seller;
s5: the sale virtual property of the temporary storage module is given to the buyer through the interaction module, and meanwhile, the interaction module gives funds to the seller, so that the transaction is completed.
Preferably, the virtual property module includes experience, a cutter, and a virtual coin.
Preferably, the funds delivered by the buyer in step S4 include payment by virtual currency, payment by a third party payment institution or combined payment by virtual currency and a third party payment institution.
Preferably, the third party payment mechanism comprises bank card payment, WeChat payment, QQ wallet payment or Payment.
Preferably, the game operator further comprises a consultation module, and the consultation module is used for communication between the seller and the buyer during transaction.
Preferably, the user further comprises a receipt confirmation module, and the buyer sends the funds to the seller after confirming the receipt through the receipt confirmation module.
Preferably, the interaction module is used for exchanging the virtual property of the user after trading.
Preferably, the system also comprises a big data analysis module, wherein the big data analysis module is used for acquiring purchase data of vast users, analyzing the purchase data, and placing the virtual property with more purchase quantity and more search times above a user search page.
Preferably, the game server contains virtual property of a game operator, a user can search a search interface for a virtual article required in the game server, the user selects the virtual property, then the game server generates a corresponding payment request and sends the payment request to the game operator, the game operator generates a corresponding order payment number and transmits the order payment number to the user, the user carries out related payment, and the game operator judges whether to deliver the virtual property to the user according to a payment result.
Compared with the prior art, the invention has the beneficial effects that: the seller inputs an account number and a password and is verified through an identity verification module; after the identity verification of the seller is successful, the seller uploads the virtual property to be sold to a temporary selling virtual property storage module; the buyer inputs an account and a password and is verified through the identity verification module; the buyer inquires the selling virtual property information, selects the virtual property to be purchased and pays funds to the temporary storage module; selling virtual properties of the temporary storage module are given to the buyer through the interaction module, and meanwhile, funds are given to the seller through the interaction module, so that the transaction is completed; excessive operation is not needed, and the timeliness is relatively good; and through the locking of the virtual property, the re-browsing of other players is avoided, the time of the players is saved, and the transaction efficiency of the virtual property is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the principles of the invention and not to limit the invention. In the drawings:
FIG. 1 is a schematic structural diagram of the present invention.
Fig. 2 is a schematic structural diagram of a user of the present invention.
FIG. 3 is a schematic diagram of a transaction module according to the present invention.
FIG. 4 is a flow chart of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the embodiments of the present invention will be described clearly and completely with reference to the accompanying drawings of the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be obtained by a person skilled in the art without any inventive step based on the embodiments of the present invention, are within the scope of the present invention. Thus, the following detailed description of the embodiments of the present invention, presented in the figures, is not intended to limit the scope of the invention, as claimed, but is merely representative of selected embodiments of the invention. All other embodiments, which can be obtained by a person skilled in the art without any inventive step based on the embodiments of the present invention, are within the scope of the present invention.
Example one
Referring to fig. 1 to 4, in an embodiment of the present invention, a method for paying virtual property based on a network game includes a user, a game operator, a game server, and a third-party paying entity, where the user is connected to the game operator through a network, the game operator is connected to the game server through a network, the game operator is connected to the third-party paying entity through a network, the game operator includes an identity verification module and a transaction module, the user includes a game account, a selling module, and a virtual property module, all virtual properties in the virtual property module are equipped with independent codes, the codes of different types of virtual properties are different, the transaction module includes a selling virtual property temporary storage module, a fund temporary storage module, and an interaction module, and the method includes the following steps:
s1: the seller inputs an account number and a password and is verified through an identity verification module;
s2: after the identity verification of the seller is successful, the seller uploads the virtual property to be sold to a selling virtual property temporary storage module, and the virtual property sold by the seller generates a unique code;
s3: the buyer inputs an account and a password and is verified through the identity verification module;
s4: the buyer inquires the selling virtual property information, selects the virtual property to be purchased, and pays funds to the temporary storage module, at the moment, the virtual property of the seller is in a locked state, and other players cannot browse the virtual property of the seller;
s5: the sale virtual property of the temporary storage module is given to the buyer through the interaction module, and meanwhile, the interaction module gives funds to the seller, so that the transaction is completed.
Preferably, the virtual property module includes experience, a cutter, and a virtual coin.
Preferably, the funds delivered by the buyer in step S4 include payment by virtual currency, payment by a third party payment institution or combined payment by virtual currency and a third party payment institution.
Preferably, the third party payment mechanism comprises bank card payment, WeChat payment, QQ wallet payment or Payment.
Preferably, the game operator further comprises a consultation module, and the consultation module is used for communication between the seller and the buyer during transaction.
Preferably, the interaction module is used for exchanging the virtual property of the user after trading.
Preferably, the system also comprises a big data analysis module, wherein the big data analysis module is used for acquiring purchase data of vast users, analyzing the purchase data, and placing the virtual property with more purchase quantity and more search times above a user search page.
Preferably, the game server contains virtual property of a game operator, a user can search a search interface for a virtual article required in the game server, the user selects the virtual property, then the game server generates a corresponding payment request and sends the payment request to the game operator, the game operator generates a corresponding order payment number and transmits the order payment number to the user, the user carries out related payment, and the game operator judges whether to deliver the virtual property to the user according to a payment result.
The working principle of the invention is as follows: the seller inputs an account number and a password and is verified through an identity verification module; after the identity verification of the seller is successful, the seller uploads the virtual property to be sold to a temporary selling virtual property storage module; the buyer inputs an account and a password and is verified through the identity verification module; the buyer inquires the selling virtual property information, selects the virtual property to be purchased and pays funds to the temporary storage module; selling virtual properties of the temporary storage module are given to the buyer through the interaction module, and meanwhile, funds are given to the seller through the interaction module, so that the transaction is completed; and through the locking of the virtual property, the re-browsing of other players is avoided, the time of the players is saved, and the transaction efficiency of the virtual property is improved.
Example two
Referring to fig. 1 to 4, in an embodiment of the present invention, a method for paying virtual property based on a network game includes a user, a game operator, a game server, and a third-party paying entity, where the user is connected to the game operator through a network, the game operator is connected to the game server through a network, the game operator is connected to the third-party paying entity through a network, the game operator includes an identity verification module and a transaction module, the user includes a game account, a selling module, and a virtual property module, all virtual properties in the virtual property module are equipped with independent codes, the codes of different types of virtual properties are different, the transaction module includes a selling virtual property temporary storage module, a fund temporary storage module, and an interaction module, and the method includes the following steps:
s1: the seller inputs an account number and a password and is verified through an identity verification module;
s2: after the identity verification of the seller is successful, the seller uploads the virtual property to be sold to a selling virtual property temporary storage module, and the virtual property sold by the seller generates a unique code;
s3: the buyer inputs an account and a password and is verified through the identity verification module;
s4: the buyer inquires the selling virtual property information, selects the virtual property to be purchased, and pays funds to the temporary storage module, at the moment, the virtual property of the seller is in a locked state, and other players cannot browse the virtual property of the seller;
s5: the sale virtual property of the temporary storage module is given to the buyer through the interaction module, and meanwhile, the interaction module gives funds to the seller, so that the transaction is completed.
Preferably, the virtual property module includes experience, a cutter, and a virtual coin.
Preferably, the funds delivered by the buyer in step S4 include payment by virtual currency, payment by a third party payment institution or combined payment by virtual currency and a third party payment institution.
Preferably, the third party payment mechanism comprises bank card payment, WeChat payment, QQ wallet payment or Payment.
Preferably, the game operator further comprises a consultation module, and the consultation module is used for communication between the seller and the buyer during transaction.
Preferably, the user further comprises a receipt confirmation module, and the buyer sends the funds to the seller after confirming the receipt through the receipt confirmation module.
Preferably, the interaction module is used for exchanging the virtual property of the user after trading.
Preferably, the system also comprises a big data analysis module, wherein the big data analysis module is used for acquiring purchase data of vast users, analyzing the purchase data, and placing the virtual property with more purchase quantity and more search times above a user search page.
Preferably, the game server contains virtual property of a game operator, a user can search a search interface for a virtual article required in the game server, the user selects the virtual property, then the game server generates a corresponding payment request and sends the payment request to the game operator, the game operator generates a corresponding order payment number and transmits the order payment number to the user, the user carries out related payment, and the game operator judges whether to deliver the virtual property to the user according to a payment result.
The working principle of the invention is as follows: the seller inputs an account number and a password and is verified through an identity verification module; after the identity verification of the seller is successful, the seller uploads the virtual property to be sold to a temporary selling virtual property storage module; the buyer inputs an account and a password and is verified through the identity verification module; the buyer inquires the selling virtual property information, selects the virtual property to be purchased and pays funds to the temporary storage module; selling virtual properties of the temporary storage module are sent to a buyer through the interaction module, and funds are sent to a seller after the buyer confirms the receipt through the harvest confirmation module, so that the transaction is completed; and through the locking of the virtual property, the re-browsing of other players is avoided, the time of the players is saved, and the transaction efficiency of the virtual property is improved.
Finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, it will be apparent to those skilled in the art that changes may be made in the embodiments and/or equivalents thereof without departing from the spirit and scope of the invention. Any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.
Claims (9)
1. A payment method based on network game virtual property is characterized in that: including user, game operator, game server and third party payment mechanism, the user passes through the network and is connected with game operator, game operator passes through the network and is connected with game server, game operator passes through the network and is connected with third party payment mechanism, game operator includes authentication module and transaction module, the user includes game account number, sells module and virtual property module, and all virtual property in the virtual property module all are equipped with independent code, and its code of different kinds of virtual property is all different, the transaction module is including selling virtual property module of keeping in, fund module of keeping in and mutual module, and its payment method includes following step:
s1: the seller inputs an account number and a password and is verified through an identity verification module;
s2: after the identity verification of the seller is successful, the seller uploads the virtual property to be sold to a selling virtual property temporary storage module, and the virtual property sold by the seller generates a unique code;
s3: the buyer inputs an account and a password and is verified through the identity verification module;
s4: the buyer inquires the selling virtual property information, selects the virtual property to be purchased, and pays funds to the temporary storage module, at the moment, the virtual property of the seller is in a locked state, and other players cannot browse the virtual property of the seller;
s5: the sale virtual property of the temporary storage module is given to the buyer through the interaction module, and meanwhile, the interaction module gives funds to the seller, so that the transaction is completed.
2. The method of claim 1 for paying for virtual property based on network game, wherein: the virtual property module includes experience, a cutter, and a virtual coin.
3. The method of claim 2, wherein the method comprises: the funds delivered by the buyer in step S4 include payment by virtual currency, payment by a third party payment institution or combined payment by virtual currency and a third party payment institution.
4. A method of paying for virtual property based on network games as claimed in claim 1 or 3, wherein: the third party payment mechanism comprises bank card payment, WeChat payment, QQ wallet payment or Payment.
5. The method of claim 1 for paying for virtual property based on network game, wherein: the game operator also comprises a consultation module which is used for communication between the seller and the buyer during transaction.
6. The method of claim 1 for paying for virtual property based on network game, wherein: the user also comprises a receiving confirmation module, and the buyer sends funds to the seller after confirming the receiving through the harvesting confirmation module.
7. The method of claim 1 for paying for virtual property based on network game, wherein: the interaction module exchanges the virtual property of the user after the transaction.
8. The method of claim 1 for paying for virtual property based on network game, wherein: the system comprises a large data analysis module, wherein the large data analysis module is used for acquiring purchase data of vast users, analyzing the data and placing virtual properties with more purchase quantity and more search times above a user search page, and the large data analysis module also comprises analysis of a single user and pushes proper virtual properties for the user according to the purchase habits of the user.
9. The method of claim 1 for paying for virtual property based on network game, wherein: the game server comprises virtual property of a game operator, a user can search virtual articles needed in the game server on a search interface, the user selects the virtual property, then the game server generates a corresponding payment request and sends the payment request to the game operator, the game operator generates a corresponding order payment number and transmits the order payment number to the user, the user carries out related payment, and the game operator judges whether to deliver the virtual property to the user according to a payment result.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010523517.4A CN111724166A (en) | 2020-06-10 | 2020-06-10 | Payment method based on network game virtual property |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010523517.4A CN111724166A (en) | 2020-06-10 | 2020-06-10 | Payment method based on network game virtual property |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN111724166A true CN111724166A (en) | 2020-09-29 |
Family
ID=72567882
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202010523517.4A Pending CN111724166A (en) | 2020-06-10 | 2020-06-10 | Payment method based on network game virtual property |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN111724166A (en) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN118379063A (en) * | 2024-05-13 | 2024-07-23 | 南京锐扬软件科技有限公司 | Number verification method in account transaction process based on cloud technology |
| CN119784384A (en) * | 2024-11-28 | 2025-04-08 | 苏州仙峰网络科技股份有限公司 | Virtual property payment method |
Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1818958A (en) * | 2005-12-01 | 2006-08-16 | 厦门好旺角信息技术开发有限公司 | Online delivery method and system for online game virtual property transaction |
| CN101038651A (en) * | 2007-04-13 | 2007-09-19 | 刘亚梅 | Trade system of network virtual article and its application in game server |
| CN101082941A (en) * | 2006-05-29 | 2007-12-05 | 厦门好旺角信息技术开发有限公司 | Online management method and system for virtual property of online game |
| CN101425164A (en) * | 2008-02-03 | 2009-05-06 | 好旺角(厦门)电子科技有限公司 | Online transaction management method and system for virtual property of online game |
| US20090271321A1 (en) * | 2006-05-31 | 2009-10-29 | Grant Stafford | Method and system for verification of personal information |
| CN105023144A (en) * | 2015-06-26 | 2015-11-04 | 广州艾之媒信息咨询有限公司 | Method and system for paying in game |
| CN107563865A (en) * | 2017-09-06 | 2018-01-09 | 合肥蓝胖子科技有限公司 | Network game virtual assets online management system |
| CN109118674A (en) * | 2018-08-22 | 2019-01-01 | 广州好酷信息科技有限公司 | A game field management system and method |
-
2020
- 2020-06-10 CN CN202010523517.4A patent/CN111724166A/en active Pending
Patent Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1818958A (en) * | 2005-12-01 | 2006-08-16 | 厦门好旺角信息技术开发有限公司 | Online delivery method and system for online game virtual property transaction |
| CN101082941A (en) * | 2006-05-29 | 2007-12-05 | 厦门好旺角信息技术开发有限公司 | Online management method and system for virtual property of online game |
| US20090271321A1 (en) * | 2006-05-31 | 2009-10-29 | Grant Stafford | Method and system for verification of personal information |
| CN101038651A (en) * | 2007-04-13 | 2007-09-19 | 刘亚梅 | Trade system of network virtual article and its application in game server |
| CN101425164A (en) * | 2008-02-03 | 2009-05-06 | 好旺角(厦门)电子科技有限公司 | Online transaction management method and system for virtual property of online game |
| CN105023144A (en) * | 2015-06-26 | 2015-11-04 | 广州艾之媒信息咨询有限公司 | Method and system for paying in game |
| CN107563865A (en) * | 2017-09-06 | 2018-01-09 | 合肥蓝胖子科技有限公司 | Network game virtual assets online management system |
| CN109118674A (en) * | 2018-08-22 | 2019-01-01 | 广州好酷信息科技有限公司 | A game field management system and method |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN118379063A (en) * | 2024-05-13 | 2024-07-23 | 南京锐扬软件科技有限公司 | Number verification method in account transaction process based on cloud technology |
| CN119784384A (en) * | 2024-11-28 | 2025-04-08 | 苏州仙峰网络科技股份有限公司 | Virtual property payment method |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US20220327590A1 (en) | Secure execution of an exchange item acquisition request | |
| US12125079B2 (en) | Variable contract function information for an exchange item | |
| CN102812480B (en) | Method and system for authenticating transactions | |
| US8612344B2 (en) | Online processing for offshore business transactions | |
| US20220261790A1 (en) | Electronic financial transaction system employing cryptocurrency and payment method using same | |
| US20100222139A1 (en) | Method and system for online payment of the virtual property trading of the network game | |
| KR100542386B1 (en) | Inter-company payment management system and inter-company payment management method using the same | |
| KR102021265B1 (en) | Virtual Currency Transaction Service System | |
| KR20170142374A (en) | System And Method For Remitting Cyber Money | |
| CN107358428B (en) | Multi-terminal matching transaction system | |
| US20070083464A1 (en) | Secure electronic payment system and methods | |
| CN102073964A (en) | Commodity transaction method and transaction system | |
| CN111724166A (en) | Payment method based on network game virtual property | |
| US20030041022A1 (en) | Electronic money instrument | |
| CN1719465A (en) | Business safety control system and method | |
| KR20190101078A (en) | Goods transaction backup system using virtual money | |
| KR100450096B1 (en) | Method of electronic commerce by imaginary account for cash receipt And the server | |
| CN110675260A (en) | Agricultural product transaction data processing method and device based on block chain | |
| KR102500585B1 (en) | Method for processing financial businessusing virtual account using the qr code in off line | |
| CN115545925B (en) | E-commerce transaction data processing methods, equipment, readable storage media, and transaction systems | |
| KR20020009370A (en) | Method and System for selling goods and service using internet | |
| KR102574812B1 (en) | Rent trading method for fx margin trading using electronic coin | |
| KR20010097257A (en) | Unlisted Share Trading System Using Internet | |
| CN119784384A (en) | Virtual property payment method | |
| KR100832780B1 (en) | Product sale method of credit card company |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| RJ01 | Rejection of invention patent application after publication | ||
| RJ01 | Rejection of invention patent application after publication |
Application publication date: 20200929 |