CN111408118A - a sports equipment - Google Patents
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- CN111408118A CN111408118A CN202010207305.5A CN202010207305A CN111408118A CN 111408118 A CN111408118 A CN 111408118A CN 202010207305 A CN202010207305 A CN 202010207305A CN 111408118 A CN111408118 A CN 111408118A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
- A63B63/08—Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball
- A63B63/083—Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball for basketball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0669—Score-keepers or score display devices
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Abstract
本申请公开了一种体育设备,其包括显示器和支架,所述显示器安装在所述支架上,其特征在于,所述体育设备还包括保护屏、红外框架和处理器,所述保护屏叠放在所述显示器上,所述红外框架安装在所述保护屏四周,所述红外框架四边均匀设置多对红外发射接收传感器,所述红外发射接收传感器在工作时形成水平和垂直方向的对射光栅网格,每一对红外发射接收传感器在其红外线被一物体阻断时向所述处理器发送阻断信号。本发明体育设备能进行虚实结合的互动,实现了新的独特的运动与娱乐体验,趣味性高。
The present application discloses a sports equipment, which includes a display and a stand, the display is mounted on the stand, and is characterized in that, the sports equipment further includes a protective screen, an infrared frame and a processor, and the protective screens are stacked On the display, the infrared frame is installed around the protective screen, and a plurality of pairs of infrared emitting and receiving sensors are evenly arranged on the four sides of the infrared frame, and the infrared emitting and receiving sensors form horizontal and vertical opposite gratings during operation. The grid, each pair of infrared emitting and receiving sensors sends a blocking signal to the processor when its infrared rays are blocked by an object. The sports equipment of the invention can carry out the interaction of combining virtual and real, realizes a new and unique sports and entertainment experience, and is highly interesting.
Description
技术领域technical field
本申请涉及运动、游戏和娱乐活动领域,尤其涉及一种体育设备。The present application relates to the fields of sports, games and recreational activities, and in particular, to a sports equipment.
背景技术Background technique
投篮机作为一种休闲运动器材,广泛地应用在购物中心、运动场馆、游乐中心等场合。目前已开发多种用于娱乐活动的投篮机。例如,中国专利申请CN 108543289 A公开了一种多功能投篮机,其第一底座和第二底座的上表面均倾斜向下设置,沿竖直方向,第一底座的前端位于第二底座后端的上方,第一底座和第二底座之间设有伸缩布,第二底座能相对第一底座移动,第一底座的上表面、伸缩布和第二底座的上表面能连接成一个倾斜向下的斜面,篮筐、第三围网、第四围网、第五围网和第六围网均能向上移动,使篮筐能够位于不同的高度且篮板可以旋转。再例如,中国专利申请109395344A公开了一种多功能投篮机,包括机架、篮筐和左右移动机构,篮筐固设在机架上,左右移动机构包括移动小车、座、第一曲柄、蜗杆、蜗轮、第二曲柄和连杆;第一曲柄安装在移动小车上并且其旋转轴线呈左右方向;蜗杆和蜗轮皆安装在移动小车上,蜗杆的轴线呈左右方向,蜗轮的轴线呈前后方向,蜗杆与蜗轮啮合,蜗杆通过传动机构与第一曲柄连接;第二曲柄的一端与蜗轮固定连接,第二曲柄的另一端与连杆枢接,连杆枢接于机架。As a leisure sports equipment, shooting machines are widely used in shopping malls, sports venues, amusement centers and other occasions. A variety of shooting machines have been developed for recreational activities. For example, Chinese patent application CN 108543289 A discloses a multifunctional basketball shooting machine, the upper surfaces of the first base and the second base are both inclined downward, and the front end of the first base is located at the rear end of the second base along the vertical direction. Above, a telescopic cloth is arranged between the first base and the second base, the second base can move relative to the first base, and the upper surface of the first base, the telescopic cloth and the upper surface of the second base can be connected to form an inclined downward. Inclined, the basket, 3rd, 4th, 5th and 6th purse can all be moved up, allowing the baskets to be at different heights and the backboard to rotate. For another example, Chinese patent application 109395344A discloses a multifunctional basketball shooting machine, which includes a frame, a basket, and a left-right moving mechanism. The basket is fixed on the frame. The left-right moving mechanism includes a moving cart, a seat, a first crank, and a worm. , worm gear, second crank and connecting rod; the first crank is installed on the mobile trolley and its rotation axis is in the left-right direction; the worm and worm gear are both installed on the mobile trolley, the axis of the worm is in the left-right direction, and the axis of the worm wheel is in the front-rear direction. The worm is engaged with the worm wheel, and the worm is connected with the first crank through a transmission mechanism; one end of the second crank is fixedly connected with the worm wheel, and the other end of the second crank is pivotally connected with the connecting rod, which is pivotally connected with the frame.
然而,现有的投篮机均仅能进行实际投篮活动,无法进行虚实结合的互动,趣味性低。However, the existing shooting machines can only carry out actual shooting activities, and cannot carry out the interaction of the combination of virtual and real, and the interest is low.
发明内容SUMMARY OF THE INVENTION
为了克服现有技术中存在的不足,本发明要解决的技术问题是提供一种体育设备,其能进行虚实结合的互动,实现新的独特的运动与娱乐体验,趣味性高。In order to overcome the deficiencies in the prior art, the technical problem to be solved by the present invention is to provide a sports equipment, which can carry out the interaction of virtual and real combination, realize a new and unique sports and entertainment experience, and is highly interesting.
为解决上述技术问题,本发明提供一种体育设备,包括显示器和支架,所述显示器安装在所述支架上,所述体育设备还包括保护屏、红外框架和处理器,所述保护屏叠放在所述显示器上,所述红外框架安装在所述保护屏四周,所述红外框架四边均匀设置多对红外发射接收传感器,所述红外发射接收传感器在工作时形成水平和垂直方向的对射光栅网格,每一对红外发射接收传感器在其红外线被一物体阻断时向所述处理器发送阻断信号。In order to solve the above technical problems, the present invention provides a sports equipment, including a display and a bracket, the display is mounted on the bracket, the sports equipment also includes a protective screen, an infrared frame and a processor, and the protective screens are stacked. On the display, the infrared frame is installed around the protective screen, and a plurality of pairs of infrared emitting and receiving sensors are evenly arranged on the four sides of the infrared frame, and the infrared emitting and receiving sensors form horizontal and vertical opposite gratings during operation. The grid, each pair of infrared emitting and receiving sensors sends a blocking signal to the processor when its infrared rays are blocked by an object.
在实施例中,所述体育设备还包括篮板和篮筐,所述篮板安装在所述支架上并位于所述显示器一侧,所述篮筐安装在所述篮板上。In an embodiment, the sports equipment further comprises a backboard and a basket, the backboard is mounted on the bracket and located on one side of the display, and the basket is mounted on the backboard.
在实施例中,所述体育设备还包括上和下红外反射传感器,上红外反射传感器安装在所述篮板中且位于所述篮筐上方,下红外反射传感器安装在所述篮板中且位于所述篮筐下方或者安装在所述篮筐上,上或下红外反射传感器在接收到反射光时向所述处理器发送反射信号。In an embodiment, the sports equipment further includes upper and lower infrared reflective sensors, an upper infrared reflective sensor mounted in the backboard and located above the basket, and a lower infrared reflective sensor mounted in the backboard and located on the backboard Below the basket or mounted on the basket, the upper or lower infrared reflection sensor sends a reflection signal to the processor when the reflected light is received.
在实施例中,所述体育设备还包括存储器及存储在所述存储器上并可在所述处理器上运行的计算机程序,其中所述处理器执行所述计算机程序时实现:In an embodiment, the sports device further comprises a memory and a computer program stored on the memory and executable on the processor, wherein the processor, when executing the computer program, implements:
在所述显示器上显示虚拟目标体;displaying a virtual object on the display;
响应于接收到至少一阻断信号,确定每一阻断信号对应的红外发射接收传感器的X或Y坐标;In response to receiving at least one blocking signal, determine the X or Y coordinate of the infrared transmitting and receiving sensor corresponding to each blocking signal;
根据确定的所有坐标计算阻断区域的中心和面积;Calculate the center and area of the blocking area according to all the coordinates determined;
判断所述阻断区域的中心与所显示虚拟目标体的预设击打区域的中心之间的距离是否在预定距离内,和/或所述阻断区域与所显示虚拟目标体的预设击打区域的重叠面积是否大于预定百分比;Determine whether the distance between the center of the blocking area and the center of the preset hitting area of the displayed virtual target body is within a predetermined distance, and/or the preset hitting area between the blocking area and the displayed virtual target body. Whether the overlapping area of the hit area is greater than a predetermined percentage;
响应于所述阻断区域的中心与所显示虚拟目标体的预设击打区域的中心之间的距离在预定距离内,和/或所述阻断区域与所显示虚拟目标体的预设击打区域的重叠面积大于预定百分比,确定命中,进行计数或计分;In response to the distance between the center of the blocking area and the center of the preset hitting area of the displayed virtual target body being within a predetermined distance, and/or the predetermined hitting area between the blocking area and the displayed virtual target body If the overlapping area of the hit area is greater than a predetermined percentage, the hit is determined and counted or scored;
在所述显示器上显示计数或计分结果。Counting or scoring results are displayed on the display.
在实施例中,所述处理器执行所述计算机程序时还实现:In an embodiment, the processor further implements when executing the computer program:
实时接收来自另一根据权利要求1所述的体育设备的计分或计数结果或者视频;Receive in real time scoring or counting results or video from another sports equipment according to claim 1;
在所述显示器上同步显示来自另一体育设备的计分或计数结果或者视频。A scoring or counting result or video from another sports device is displayed synchronously on the display.
在实施例中,所述体育设备还包括存储器及存储在所述存储器上并可在所述处理器上运行的计算机程序,其中所述处理器执行所述计算机程序时实现:In an embodiment, the sports device further comprises a memory and a computer program stored on the memory and executable on the processor, wherein the processor, when executing the computer program, implements:
响应于接收到第一反射信号,确定第一反射信号是由上红外反射传感器发送还是由下红外反射传感器发送;In response to receiving the first reflection signal, determining whether the first reflection signal is sent by the upper infrared reflection sensor or the lower infrared reflection sensor;
响应于第一反射信号是由上红外反射传感器发送及响应于接收到第二反射信号,确定第二反射信号是由上红外反射传感器发送还是由下红外反射传感器发送;In response to whether the first reflection signal is sent by the upper infrared reflection sensor and in response to receiving the second reflection signal, determining whether the second reflection signal is sent by the upper infrared reflection sensor or the lower infrared reflection sensor;
响应于第二反射信号是由下红外反射传感器发送,确定第一和第二反射信号之间的时间差是否超过预定阈值;In response to the second reflection signal being sent by the lower infrared reflection sensor, determining whether the time difference between the first and second reflection signals exceeds a predetermined threshold;
响应于第一和第二反射信号之间的时间差未超过预定阈值,确定投中,进行计数或计分;In response to the time difference between the first and second reflected signals not exceeding a predetermined threshold, determining a hit, counting or scoring;
在所述显示器上显示计数或计分结果。Counting or scoring results are displayed on the display.
通过本发明设备,用户可利用例如实际篮球、设备上的传感器及显示器实现与虚拟球员和/或虚拟篮筐和/或其它场景的互动,集锻炼与娱乐一体,趣味性高。例如,显示器显示虚拟目标体如虚拟篮筐或虚拟球员,用户用实际篮球面向虚拟目标体完成投球或传球动作,通过传感器判断实际篮球的落点,确定实际篮球是否投中或命中,实现与虚拟场景的随机互动(如虚拟球员的接球、虚拟篮筐的投篮、各种虚拟目标体的击打),实现虚实互动结合,用于丰富娱乐活动。本发明设备也可用于足球、手球、棒球、拳击等其它体育活动。With the device of the present invention, users can interact with virtual players and/or virtual baskets and/or other scenes by using, for example, actual basketball, sensors and displays on the device, which integrates exercise and entertainment, and is highly interesting. For example, the display shows a virtual target body such as a virtual basket or a virtual player. The user uses the actual basketball to face the virtual target body to complete the action of throwing or passing the ball. The sensor determines where the actual basketball falls to determine whether the actual basketball hits or hits. The random interaction of virtual scenes (such as the catch of virtual players, the shooting of virtual baskets, and the hitting of various virtual targets) realizes the combination of virtual and real interaction and is used to enrich entertainment activities. The device of the present invention can also be used for other sports activities such as football, handball, baseball, boxing, etc.
结合附图阅读本发明实施方式的详细描述后,本发明的其它特点和优点将变得更加清楚。Other features and advantages of the present invention will become more apparent upon reading the detailed description of the embodiments of the present invention in conjunction with the accompanying drawings.
附图说明Description of drawings
图1为根据本发明的体育设备的一实施例的侧视示意图;1 is a schematic side view of an embodiment of a sports equipment according to the present invention;
图2示出了图1所示体育设备的红外框架的示意图;Fig. 2 shows the schematic diagram of the infrared frame of the sports equipment shown in Fig. 1;
图3示出了图1所示体育设备的部分部件之间的工作关系示意图;Figure 3 shows a schematic diagram of the working relationship between some components of the sports equipment shown in Figure 1;
图4示出了图1所示体育设备实现虚实互动的流程图;Fig. 4 shows the flow chart that the sports equipment shown in Fig. 1 realizes virtual-real interaction;
图5为根据本发明的体育设备的另一实施例的示意图;5 is a schematic diagram of another embodiment of a sports equipment according to the present invention;
图6示出了图5所示体育设备自动确定有效入球的流程图。FIG. 6 shows a flow chart of the sports equipment shown in FIG. 5 automatically determining a valid goal.
为清晰起见,这些附图均为示意性及简化的图,它们只给出了对于理解本发明所必要的细节,而省略其他细节。For the sake of clarity, the drawings are schematic and simplified figures, which only give details necessary for understanding the invention, while omitting other details.
具体实施方式Detailed ways
下面参照附图对本发明的实施方式和实施例进行详细说明。The embodiments and examples of the present invention will be described in detail below with reference to the accompanying drawings.
通过下面给出的详细描述,本发明的适用范围将显而易见。然而,应当理解,在详细描述和具体例子表明本发明优选实施例的同时,它们仅为说明目的给出。The scope of applicability of the present invention will become apparent from the detailed description given below. It should be understood, however, that the detailed description and specific examples, while indicating preferred embodiments of the invention, are given for purposes of illustration only.
图1示出了根据本发明的体育设备的一实施例的侧视示意图。该体育设备包括显示器5、保护屏3、红外框架2、支架6、处理器7(未在图1中示出)和存储器8(未在图1中示出)。显示器5为液晶或OLED显示器或其它已知的适当显示器并固定安装在支架6上。保护屏3例如为钢化玻璃屏,并叠放在显示器5上,保护屏3与显示器5之间具有间隙4,以避免显示器受到过大的撞击,间隙的高度可根据显示器大小、材质等确定,例如5-10mm。红外框架2套装或贴合在保护屏3四周,形成略高于保护屏平面的四边以便设置红外发射接收传感器,多对红外发射接收传感器(红外发射管和红外接收管)2-1均匀设置在四边,与红外发射接收传感器配合的控制电路板2-2也可设置在红外框架2中,如图2中所示。红外框架同边的相邻红外发射/接收传感器之间的间距可例如小于5cm,该间距越小,本发明体育设备的精度越高。四边的红外发射接收传感器在工作时形成水平和垂直方向的对射光栅网格,每一对红外发射接收传感器在其红外线被一物体如篮球阻断时向处理器7发送阻断信号,如图3中所示。存储器8上存储有可在处理器7上运行的计算机程序,处理器7执行该计算机程序时可实现如图4所示的虚实互动过程。Figure 1 shows a schematic side view of an embodiment of a sports device according to the present invention. The sports device includes a
在S402,在显示器5上显示虚拟目标体,通常为人物或场景,例如虚拟篮筐或虚拟球员(也可同时显示其它图像如背景、广告画面等等),等待用户朝向虚拟目标体的预设击打区域投或传实际篮球(在此以篮球为例,在其它实施例中,也可以是其它物体如足球等)。预设击打区域为虚拟目标体的一部分,通常设定为圆形或方形等规则形状(此例中设定为圆形)。虚拟目标体在显示器上的位置可以是随机位置或者预先确定的位置。无论哪一种情形,虚拟目标体的预设击打区域在显示器上的位置的中心坐标及半径和/或占用面积已知。在实际篮球接触保护屏时,由于篮球阻断部分红外发射接收传感器对射的红外线,相应的每一对红外发射接收传感器均将向处理器发送一阻断信号。In S402, display a virtual target on the
在S404,在接收到阻断信号后,确定每一阻断信号对应的红外发射接收传感器的X(横)或Y(纵)坐标,发射横向红外线的红外发射接收传感器对应Y坐标,发射纵向红外线的红外发射接收传感器对应X坐标。坐标系的圆点可以是保护屏的左下角。由于每一红外发射接收传感器的安装位置已知,在确定阻断信号由哪一红外发射接收传感器发送之后,自然可获知该红外发射接收传感器所在位置的坐标。In S404, after receiving the blocking signal, determine the X (horizontal) or Y (vertical) coordinate of the infrared emitting and receiving sensor corresponding to each blocking signal, the infrared emitting and receiving sensor that emits horizontal infrared rays corresponds to the Y coordinate, and emits longitudinal infrared rays The infrared transmitting and receiving sensor corresponds to the X coordinate. The dot of the coordinate system may be the lower left corner of the protective screen. Since the installation position of each infrared transmitting and receiving sensor is known, after determining which infrared transmitting and receiving sensor sends the blocking signal, the coordinates of the location of the infrared transmitting and receiving sensor can naturally be known.
在S406,根据确定的所有坐标计算阻断区域的中心和面积。在实施例中,将篮球撞击过程中所有X、Y坐标值全部分别累加求取X、Y坐标平均值,利用最大最小X坐标值之差和最大最小Y坐标值之差分别除以2得到X、Y坐标的相对偏移量,将X、Y坐标平均值与X、Y坐标的相对偏移量分别相加得出篮球的撞击中心坐标(X0,Y0)。这种累加算法可以抵消篮球表面不均匀、篮球自转、篮球在屏幕上侧滑等因素的影响,提高命中判断的准确度。在实施例中,篮球在屏幕上的撞击区是一个圆,圆心坐标为(X0,Y0),半径R可以是所有X坐标值中最大与最小值之差的一半与Y坐标值中最大与最小值之差的一半的和的一半,即R=(XMAX-XMIN+YMAX-YMIN)/4,其中XMAX为X坐标最大值,XMIN为X坐标最小值,YMAX为Y坐标最大值,YMIN为Y坐标最小值。根据半径R及圆面积公式即可计算出阻断区域的面积。At S406, the center and area of the blocking region are calculated according to all the determined coordinates. In an embodiment, all the X and Y coordinate values in the basketball impact process are accumulated to obtain the average value of the X and Y coordinates respectively, and the difference between the maximum and minimum X coordinate values and the difference between the maximum and minimum Y coordinate values are divided by 2 to obtain X. , the relative offset of the Y coordinate, the average value of the X and Y coordinates and the relative offset of the X and Y coordinates are added to obtain the coordinates of the impact center of the basketball (X 0 , Y 0 ). This accumulation algorithm can offset the influence of factors such as uneven surface of the basketball, rotation of the basketball, and the basketball sliding on the screen, and improve the accuracy of hit judgment. In an embodiment, the impact area of the basketball on the screen is a circle, the coordinates of the center of the circle are (X 0 , Y 0 ), and the radius R can be half of the difference between the maximum and minimum values of all X coordinate values and the largest among Y coordinate values. Half of the sum of the difference from the minimum value, that is, R=(X MAX -X MIN +Y MAX -Y MIN )/4, where X MAX is the maximum value of the X coordinate, X MIN is the minimum value of the X coordinate, and Y MAX is the maximum value of the Y coordinate, and Y MIN is the minimum value of the Y coordinate. The area of the blocking region can be calculated according to the radius R and the circle area formula.
在S408,判断所述阻断区域的中心与所显示虚拟目标体的预设击打区域的中心之间的距离是否在预定距离内,和/或所述阻断区域与所显示虚拟目标体的预设击打区域的重叠面积是否大于预定百分比。如果中心之间的距离不在预定距离内,和/或重叠面积小于预定百分比,则表明篮球未命中虚拟目标体,属于无效投篮或传球,处理结束;如果中心之间的距离等于或小于预定距离,和/或重叠面积大于或等于预定百分比,则表明为有效投篮或传球,处理进行到步骤S410。预定距离和预定百分比可根据实际应用预先设定,例如预定距离可以在0到虚拟目标体的预设击打区域(圆)的半径之间,预定百分比可以在50%到100%之间,要求的精度越高,设定的距离值越小,设定的预定百分比越大。例如,虚拟人物接球情形:当画面中出现虚拟人物时,以该人物为目标,用户将手中的篮球传向该目标,如果篮球落在目标有效击打范围(即预设击打区域)内,则为传球成功;虚拟篮筐的投篮情形:游戏画面中可随机出现虚拟篮筐,用户可以针对虚拟篮筐进行投篮,如果篮球落在虚拟篮筐目标有效击打范围内,则为投篮成功;各种虚拟目标体的击打情形:游戏中可以设计各种不同场景的击打目标,用户使用篮球对目标进行击打,如果篮球落在目标有效击打范围内,则为击打成功。At S408, it is determined whether the distance between the center of the blocking area and the center of the preset hitting area of the displayed virtual target is within a predetermined distance, and/or the distance between the blocking area and the displayed virtual target is Whether the overlapping area of the preset hitting area is greater than a predetermined percentage. If the distance between the centers is not within the predetermined distance, and/or the overlapping area is less than the predetermined percentage, it indicates that the basketball misses the virtual target, which is an invalid shot or pass, and the process ends; if the distance between the centers is equal to or less than the predetermined distance , and/or the overlapping area is greater than or equal to a predetermined percentage, it indicates that the ball is a valid shot or pass, and the process proceeds to step S410. The predetermined distance and the predetermined percentage can be preset according to the actual application. For example, the predetermined distance can be between 0 and the radius of the preset hitting area (circle) of the virtual target body, and the predetermined percentage can be between 50% and 100%. The higher the accuracy, the smaller the set distance value and the larger the set predetermined percentage. For example, the situation where the virtual character catches the ball: when a virtual character appears on the screen, the user will take the character as the target, and the user will pass the basketball in his hand to the target. If the basketball falls within the effective hitting range of the target (ie, the preset hitting area) , the pass is successful; the shooting situation of the virtual basket: a virtual basket can appear randomly in the game screen, and the user can shoot for the virtual basket. If the basketball falls within the effective hitting range of the virtual basket target, it is a shot. Success; hitting situations of various virtual targets: the game can design hitting targets in various scenarios, the user hits the target with a basketball, if the basketball falls within the effective hitting range of the target, the hit is successful .
在S410,进行计数或计分,计数指对有效投篮进行累计,计分指按照预定规则根据有效投篮情况进行计分。In S410, counting or scoring is performed. Counting refers to accumulating valid shots, and scoring refers to scoring according to valid shots according to predetermined rules.
在S412,在显示器上如右上角显示计数或计分结果。At S412, the counting or scoring result is displayed on the display such as the upper right corner.
在实施例中,处理器执行所述计算机程序时还可实现:实时接收来自另一体育设备的计分或计数结果或者视频;在显示器上同步显示来自另一体育设备的计分或计数结果或者视频,以便当前用户可了解另一用户的情况,在线与其它用户PK。In an embodiment, when the processor executes the computer program, it may further realize: receiving the scoring or counting result or video from another sports equipment in real time; synchronously displaying the scoring or counting result from another sports equipment on the display; or Video, so that the current user can understand another user's situation, online and other users PK.
图5示出了根据本发明的体育设备的另一实施例的示意图。除结合图1和2所示和所述的组件之外,该实施例的体育设备还包括篮板1和篮筐9,篮板9安装在支架6上并位于显示器5一侧如上方,篮筐9安装在篮板1上,上红外反射传感器1-1安装在篮板1中且位于篮筐9正上方如10厘米处,下红外反射传感器1-2安装在篮板1中且位于篮筐9正下方如10厘米处,上或下红外反射传感器在篮球阻断红外反射传感器发射的红外线而接收到来自篮球的反射光时向处理器7发送反射信号。上或下红外反射传感器可以是一个或一组,其安装位置可根据使用的红外反射传感器型号、篮筐大小、篮球大小等进行调整。在其它实施例中,也可没有上和/或下红外反射传感器。在该实施例中,处理器7执行存储器8上存储的计算机程序时还可实现如图6所示的自动确定有效入球方法。Figure 5 shows a schematic diagram of another embodiment of a sports device according to the present invention. In addition to the components shown and described in conjunction with FIGS. 1 and 2 , the sports equipment of this embodiment also includes a backboard 1 and a
在步骤S602,在接收到第一反射信号时,确定第一反射信号是由上红外反射传感器1-1发送还是由下红外反射传感器1-2发送。如果是由上红外反射传感器1-1发送,处理进行到步骤S604,等待接收第二(下一)反射信号;否则,返回到步骤S602。In step S602, when the first reflection signal is received, it is determined whether the first reflection signal is sent by the upper infrared reflection sensor 1-1 or the lower infrared reflection sensor 1-2. If it is sent by the upper infrared reflection sensor 1-1, the process proceeds to step S604, and waits to receive the second (next) reflection signal; otherwise, returns to step S602.
在步骤S604,在接收到第二(下一)反射信号时,确定第二反射信号是由上红外反射传感器1-1发送还是由下红外反射传感器1-2发送。如果是由下红外反射传感器1-2发送,处理进行到步骤S606;否则,返回到步骤S604。In step S604, when the second (next) reflection signal is received, it is determined whether the second reflection signal is sent by the upper infrared reflection sensor 1-1 or the lower infrared reflection sensor 1-2. If it is sent by the lower infrared reflection sensor 1-2, the process proceeds to step S606; otherwise, it returns to step S604.
在步骤S606,确定第一和第二反射信号之间的时间差是否超过预定阈值。在上和下红外反射传感器垂直设置在篮筐上下两侧各10厘米的情形下,篮球自由落体从上传感器开始到通过下传感器的路径为20cm,不考虑篮球向下初速度,此为篮球通过上下传感器最慢、时间最长情况。利用重力位移方程h=1/2gt2,h=20CM,g为重力加速度,可以计算出通过上下传感器最长时间t=0.2020s,考虑到软硬件的误差等因素,预定阈值(最大时长)优选取为0.3秒。这样可以抗击篮球只触动上传感器然后弹走或者抛双球等其他意外情形,提高入球判断的准确度。如果未超过预定阈值,则处理进行到步骤S608;否则,该次投球确定为无效入球,本次处理结束,返回到步骤S602。In step S606, it is determined whether the time difference between the first and second reflected signals exceeds a predetermined threshold. In the case where the upper and lower infrared reflection sensors are vertically arranged at 10 cm on each of the upper and lower sides of the basket, the path of the basketball free fall from the upper sensor to passing through the lower sensor is 20 cm, regardless of the initial downward velocity of the basketball, this is the basketball passing through The upper and lower sensors are the slowest and longest case. Using the gravity displacement equation h=1/2gt 2 , h=20CM, g is the gravitational acceleration, it can be calculated that the maximum time t=0.2020s through the upper and lower sensors, taking into account factors such as software and hardware errors, the predetermined threshold (maximum duration) is optimal Choose 0.3 seconds. In this way, it can fight against other unexpected situations such as the basketball only touches the upper sensor and then bounces away or throws a double ball, and improves the accuracy of scoring judgment. If the predetermined threshold is not exceeded, the process proceeds to step S608; otherwise, the pitch is determined to be an invalid goal, the current process ends, and the process returns to step S602.
在步骤S608,确定投中,进行计数或计分。In step S608, it is determined that the shot is successful, and counting or scoring is performed.
在步骤S610,在显示器上如右上角显示计数或计分结果。In step S610, the counting or scoring result is displayed on the display such as the upper right corner.
在此所述的多个不同实施方式或者其特定特征、结构或特性可在本发明的一个或多个实施方式中适当组合。另外,在某些情形下,只要适当,流程图中和/或流水处理描述的步骤顺序可修改,并不必须精确按照所描述的顺序执行。另外,本发明的多个不同方面可使用软件、硬件、固件或者其组合和/或执行所述功能的其它计算机实施的模块或装置进行实施。本发明的软件实施可包括保存在计算机可读介质中并由一个或多个处理器执行的可执行代码。计算机可读介质可包括计算机硬盘驱动器、ROM、RAM、闪存、便携计算机存储介质如CD-ROM、DVD-ROM、闪盘驱动器和/或具有通用串行总线(USB)接口的其它装置,和/或任何其它适当的有形或非短暂计算机可读介质或可执行代码可保存于其上并由处理器执行的计算机存储器。本发明可结合任何适当的操作系统使用。The various embodiments described herein, or the particular features, structures, or characteristics thereof, may be combined as appropriate in one or more embodiments of the invention. Additionally, in some cases, where appropriate, the order of steps in the flowcharts and/or described in the pipeline process may be modified and need not be performed in the exact order described. Additionally, various aspects of the invention may be implemented using software, hardware, firmware, or combinations thereof and/or other computer-implemented modules or devices that perform the described functions. A software implementation of the invention may include executable code stored on a computer-readable medium and executed by one or more processors. Computer readable media may include computer hard drives, ROM, RAM, flash memory, portable computer storage media such as CD-ROMs, DVD-ROMs, flash drives, and/or other devices having a Universal Serial Bus (USB) interface, and/or or any other suitable tangible or non-transitory computer readable medium or computer memory on which executable code may be stored and executed by a processor. The present invention may be used in conjunction with any suitable operating system.
除非明确指出,在此所用的单数形式“一”、“该”均包括复数含义(即具有“至少一”的意思)。应当进一步理解,说明书中使用的术语“具有”、“包括”和/或“包含”表明存在所述的特征、步骤、操作、元件和/或部件,但不排除存在或增加一个或多个其他特征、步骤、操作、元件、部件和/或其组合。如在此所用的术语“和/或”包括一个或多个列举的相关项目的任何及所有组合。The singular forms "a" and "the" as used herein include the plural meanings (ie, have the meaning of "at least one") unless explicitly stated otherwise. It should be further understood that the terms "having", "including" and/or "comprising" used in the specification indicate the presence of the stated features, steps, operations, elements and/or components, but do not preclude the presence or addition of one or more other features, steps, operations, elements, components and/or combinations thereof. As used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items.
前面说明了本发明的一些优选实施例,但是应当强调的是,本发明不局限于这些实施例,而是可以本发明主题范围内的其它方式实现。本领域技术人员可以在本发明技术构思的启发和不脱离本发明内容的基础上对本发明做出各种变型和修改,这些变型或修改仍落入本发明的保护范围之内。Some preferred embodiments of the present invention have been described above, but it should be emphasized that the present invention is not limited to these embodiments, but may be implemented in other ways within the scope of the subject matter of the present invention. Those skilled in the art can make various variations and modifications to the present invention on the basis of the inspiration of the technical idea of the present invention and without departing from the content of the present invention, and these variations or modifications still fall within the protection scope of the present invention.
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